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- def reequip(self):
- logger.log_debug("Sripping weapons...")
- for weapon in player.weapons():
- player.drop_weapon(weapon.pointer, NULL_VECTOR, NULL_VECTOR)
- # Weapon will be removed by 'drop_weapon' hook
- logger.log_debug(".reequip() succeeded!")
- @EntityPreHook(EntityCondition.is_player, 'drop_weapon')
- def pre_drop_weapon(args):
- if args[1] == NULL:
- return
- entity = make_object(Entity, args[1])
- entity.remove()
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