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  1. 01:27:06: Open Broadcaster Software v0.582b - 64bit ( ^ω^)
  2. 01:27:06: -------------------------------
  3. 01:27:06: CPU Name: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
  4. 01:27:06: CPU Speed: 2798MHz
  5. 01:27:06: Physical Memory: 4087MB Total, 2309MB Free
  6. 01:27:06: stepping id: 5, model 30, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 01:27:06: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 01:27:06: Windows Version: 6.1 Build 7600
  9. 01:27:06: Aero is Disabled
  10. 01:27:06: -------------------------------
  11. 01:27:06: OBS Modules:
  12. 01:27:06: Base Address Module
  13. 01:27:06: 000000003F0F0000 OBS.exe
  14. 01:27:06: 00000000E5110000 OBSApi.dll
  15. 01:27:06: 00000000F9F10000 DShowPlugin.dll
  16. 01:27:06: 00000000F9EE0000 GraphicsCapture.dll
  17. 01:27:06: 00000000FA1F0000 NoiseGate.dll
  18. 01:27:06: 00000000F9EC0000 PSVPlugin.dll
  19. 01:27:06: 00000000F9EA0000 scenesw.dll
  20. 01:27:06: ------------------------------------------
  21. 01:27:06: Adapter 1
  22. 01:27:06: Video Adapter: AMD Radeon HD 6800 Series
  23. 01:27:06: Video Adapter Dedicated Video Memory: 1061658624
  24. 01:27:06: Video Adapter Shared System Memory: 1874554880
  25. 01:27:06: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 01:27:06: =====Stream Start: 2013-10-22, 01:27:06===============================================
  27. 01:27:06: Multithreaded optimizations: On
  28. 01:27:06: Base resolution: 1281x801
  29. 01:27:06: Output resolution: 852x534
  30. 01:27:06: ------------------------------------------
  31. 01:27:06: Loading up D3D10 on AMD Radeon HD 6800 Series...
  32. 01:27:06: ------------------------------------------
  33. 01:27:06: Audio Format: 44100hz
  34. 01:27:06: Playback device {0.0.0.00000000}.{ecf38961-3852-4601-8818-437bee6436a9}
  35. 01:27:06: ------------------------------------------
  36. 01:27:06: Using desktop audio input: Speakers (High Definition Audio Device)
  37. 01:27:06: ------------------------------------------
  38. 01:27:06: Using auxilary audio input: Microphone (2- USB Audio Device)
  39. 01:27:06: ------------------------------------------
  40. 01:27:06: Audio Encoding: AAC
  41. 01:27:06: bitrate: 128
  42. 01:27:06: Using Window Capture
  43. 01:27:06: Scene buffering time set to 400
  44. 01:27:06: ------------------------------------------
  45. 01:27:06: Video Encoding: x264
  46. 01:27:06: fps: 30
  47. 01:27:06: width: 852, height: 534
  48. 01:27:06: preset: veryfast
  49. 01:27:06: profile: high
  50. 01:27:06: keyint: 60
  51. 01:27:06: CBR: yes
  52. 01:27:06: CFR: yes
  53. 01:27:06: max bitrate: 1600
  54. 01:27:06: buffer size: 1600
  55. 01:27:06: ------------------------------------------
  56. 01:27:06: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 352800, samples per sec is 44100
  57. 01:27:06: MMDeviceAudioSource: Frequency for device 'Microphone (2- USB Audio Device)' is 192000, samples per sec is 48000
  58. 01:33:31: Total frames encoded: 11549, total frames duplicated: 151 (1.31%)
  59. 01:33:31: Number of frames skipped due to encoder lag: 42 (0.36%)
  60. 01:33:31: Total frames rendered: 11436, number of late frames: 15 (0.13%) (it's okay for some frames to be late)
  61. 01:33:31:
  62. 01:33:31: Profiler time results:
  63. 01:33:31:
  64. 01:33:31: ==============================================================
  65. 01:33:31: video thread frame - [100%] [avg time: 3.663 ms] [children: 82.1%] [unaccounted: 17.9%]
  66. 01:33:31: | scene->Preprocess - [76.4%] [avg time: 2.799 ms]
  67. 01:33:31: | GPU download and conversion - [5.71%] [avg time: 0.209 ms] [children: 5.19%] [unaccounted: 0.519%]
  68. 01:33:31: | | flush - [4.72%] [avg time: 0.173 ms]
  69. 01:33:31: | | CopyResource - [0.218%] [avg time: 0.008 ms]
  70. 01:33:31: | | conversion to 4:2:0 - [0.246%] [avg time: 0.009 ms]
  71. 01:33:31: Convert444Threads - [100%] [avg time: 0.331 ms] [children: 99.1%] [unaccounted: 0.906%]
  72. 01:33:31: | Convert444toNV12 - [99.1%] [avg time: 0.328 ms]
  73. 01:33:31: encoder thread frame - [100%] [avg time: 0.611 ms]
  74. 01:33:31: ==============================================================
  75. 01:33:31:
  76. 01:33:31:
  77. 01:33:31: Profiler CPU results:
  78. 01:33:31:
  79. 01:33:31: ==============================================================
  80. 01:33:31: video thread frame - [cpu time: avg 1.823 ms, total 20857.3 ms] [avg calls per frame: 1]
  81. 01:33:31: | scene->Preprocess - [cpu time: avg 1.527 ms, total 17472.1 ms] [avg calls per frame: 1]
  82. 01:33:31: | GPU download and conversion - [cpu time: avg 0.042 ms, total 483.605 ms] [avg calls per frame: 1]
  83. 01:33:31: | | flush - [cpu time: avg 0.028 ms, total 327.603 ms] [avg calls per frame: 1]
  84. 01:33:31: | | CopyResource - [cpu time: avg 0.001 ms, total 15.6 ms] [avg calls per frame: 1]
  85. 01:33:31: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 46.801 ms] [avg calls per frame: 1]
  86. 01:33:31: Convert444Threads - [cpu time: avg 0.415 ms, total 9484.86 ms] [avg calls per frame: 2]
  87. 01:33:31: | Convert444toNV12 - [cpu time: avg 0.412 ms, total 9422.46 ms] [avg calls per frame: 2]
  88. 01:33:31: encoder thread frame - [cpu time: avg 0.01 ms, total 124.8 ms] [avg calls per frame: 1]
  89. 01:33:31: ==============================================================
  90. 01:33:31:
  91. 01:33:31: =====Stream End: 2013-10-22, 01:33:31=================================================
  92. 01:34:22: =====Stream Start: 2013-10-22, 01:34:22===============================================
  93. 01:34:22: Multithreaded optimizations: On
  94. 01:34:22: Base resolution: 1281x801
  95. 01:34:22: Output resolution: 852x534
  96. 01:34:22: ------------------------------------------
  97. 01:34:22: Loading up D3D10 on AMD Radeon HD 6800 Series...
  98. 01:34:22: ------------------------------------------
  99. 01:34:22: Audio Format: 44100hz
  100. 01:34:22: Playback device {0.0.0.00000000}.{ecf38961-3852-4601-8818-437bee6436a9}
  101. 01:34:22: ------------------------------------------
  102. 01:34:22: Using desktop audio input: Speakers (High Definition Audio Device)
  103. 01:34:22: ------------------------------------------
  104. 01:34:22: Using auxilary audio input: Microphone (2- USB Audio Device)
  105. 01:34:22: ------------------------------------------
  106. 01:34:22: Audio Encoding: AAC
  107. 01:34:22: bitrate: 128
  108. 01:34:22: Using graphics capture
  109. 01:34:22: Scene buffering time set to 400
  110. 01:34:22: ------------------------------------------
  111. 01:34:22: Video Encoding: x264
  112. 01:34:22: fps: 30
  113. 01:34:22: width: 852, height: 534
  114. 01:34:22: preset: veryfast
  115. 01:34:22: profile: high
  116. 01:34:22: keyint: 60
  117. 01:34:22: CBR: yes
  118. 01:34:22: CFR: yes
  119. 01:34:22: max bitrate: 1600
  120. 01:34:22: buffer size: 1600
  121. 01:34:22: ------------------------------------------
  122. 01:34:22: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 352800, samples per sec is 44100
  123. 01:34:22: MMDeviceAudioSource: Frequency for device 'Microphone (2- USB Audio Device)' is 192000, samples per sec is 48000
  124. 01:34:23: SharedTexCapture hooked
  125. 01:34:24: Using RTMP service: Twitch / Justin.tv
  126. 01:34:24: Server selection: rtmp://live-jfk.justin.tv/app
  127. 01:34:24: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  128. 01:34:24: Completed handshake with rtmp://live-jfk.justin.tv/app in 216 ms.
  129. 01:34:25: SO_SNDBUF was at 8192
  130. 01:34:25: SO_SNDBUF is now 65536
  131. 01:57:23: Exit signal received, terminating capture
  132. 01:57:30: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  133. 01:57:30: New Scene
  134. 01:57:32: Using Window Capture
  135. 01:59:22: Using Window Capture
  136. 02:02:24: Using Window Capture
  137. 02:02:26: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  138. 02:02:26: New Scene
  139. 02:02:26: Using graphics capture
  140. 02:02:26: SharedTexCapture hooked
  141. 02:02:27: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  142. 02:02:27: New Scene
  143. 02:02:27: Using Window Capture
  144. 02:02:31: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  145. 02:02:31: New Scene
  146. 02:02:31: Using graphics capture
  147. 02:02:31: SharedTexCapture hooked
  148. 02:03:06: GraphicsCaptureSource::NewCapture: eliminating old capture
  149. 02:03:06: SharedTexCapture hooked
  150. 02:29:05: Exit signal received, terminating capture
  151. 02:29:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  152. 02:29:49: New Scene
  153. 02:29:49: Using Window Capture
  154. 02:30:49: Total frames encoded: 101599, total frames duplicated: 618 (0.61%)
  155. 02:30:49: Total frames rendered: 101501, number of late frames: 21 (0.02%) (it's okay for some frames to be late)
  156. 02:30:50: RTMPPublisher::SocketLoop: Graceful loop exit
  157. 02:30:50: Average send payload: 6295 bytes, average send interval: 29 ms
  158. 02:30:50: Number of times waited to send: 0, Waited for a total of 0 bytes
  159. 02:30:50: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  160. 02:30:50: Number of bytes sent: 733693330
  161. 02:30:50:
  162. 02:30:50: Profiler time results:
  163. 02:30:50:
  164. 02:30:50: ==============================================================
  165. 02:30:50: video thread frame - [100%] [avg time: 1.209 ms] [children: 63.7%] [unaccounted: 36.3%]
  166. 02:30:50: | scene->Preprocess - [43.5%] [avg time: 0.526 ms]
  167. 02:30:50: | GPU download and conversion - [20.2%] [avg time: 0.244 ms] [children: 18.5%] [unaccounted: 1.65%]
  168. 02:30:50: | | flush - [17.5%] [avg time: 0.212 ms]
  169. 02:30:50: | | CopyResource - [0.662%] [avg time: 0.008 ms]
  170. 02:30:50: | | conversion to 4:2:0 - [0.331%] [avg time: 0.004 ms]
  171. 02:30:50: Convert444Threads - [100%] [avg time: 0.321 ms] [children: 99.1%] [unaccounted: 0.935%]
  172. 02:30:50: | Convert444toNV12 - [99.1%] [avg time: 0.318 ms]
  173. 02:30:50: encoder thread frame - [100%] [avg time: 0.647 ms]
  174. 02:30:50: ==============================================================
  175. 02:30:50:
  176. 02:30:50:
  177. 02:30:50: Profiler CPU results:
  178. 02:30:50:
  179. 02:30:50: ==============================================================
  180. 02:30:50: video thread frame - [cpu time: avg 0.308 ms, total 31262.6 ms] [avg calls per frame: 1]
  181. 02:30:50: | scene->Preprocess - [cpu time: avg 0.248 ms, total 25194.2 ms] [avg calls per frame: 1]
  182. 02:30:50: | GPU download and conversion - [cpu time: avg 0.014 ms, total 1513.21 ms] [avg calls per frame: 1]
  183. 02:30:50: | | flush - [cpu time: avg 0.009 ms, total 1014.01 ms] [avg calls per frame: 1]
  184. 02:30:50: | | CopyResource - [cpu time: avg 0.001 ms, total 187.201 ms] [avg calls per frame: 1]
  185. 02:30:50: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 93.6 ms] [avg calls per frame: 1]
  186. 02:30:50: Convert444Threads - [cpu time: avg 0.116 ms, total 23743.4 ms] [avg calls per frame: 2]
  187. 02:30:50: | Convert444toNV12 - [cpu time: avg 0.115 ms, total 23478.1 ms] [avg calls per frame: 2]
  188. 02:30:50: encoder thread frame - [cpu time: avg 0.027 ms, total 2839.22 ms] [avg calls per frame: 1]
  189. 02:30:50: ==============================================================
  190. 02:30:50:
  191. 02:30:50: =====Stream End: 2013-10-22, 02:30:50=================================================
  192.  
  193.  
  194. Last game capture log:
  195. 2013-10-22, 02:02:26: we're booting up:
  196. 02:02:26: D3D9 Present
  197. 02:02:26: DXGI Present
  198. 02:02:26: GL Present
  199. 02:02:26: (half life scientist) everything.. seems to be in order
  200. 02:02:26: D3D9EndScene called
  201. 02:02:26: D3DPRESENT_PARAMETERS {
  202. 02:02:26: BackBufferWidth: 1920
  203. 02:02:26: BackBufferHeight: 1080
  204. 02:02:26: BackBufferFormat: D3DFMT_X8R8G8B8
  205. 02:02:26: BackBufferCount: 1
  206. 02:02:26: MultiSampleType: D3DMULTISAMPLE_NONE
  207. 02:02:26: MultiSampleQuality: 0
  208. 02:02:26: SwapEffect: D3DSWAPEFFECT_DISCARD
  209. 02:02:26: hDeviceWindow: 11011338
  210. 02:02:26: Windowed: true
  211. 02:02:26: EnableAutoDepthStencil: true
  212. 02:02:26: AutoDepthStencilFormat: D3DFMT_D24S8
  213. 02:02:26: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  214. 02:02:26: FullScreen_RefreshRateInHz: 0
  215. 02:02:26: PresentationInterval: 2147483648
  216. 02:02:26: };
  217. 02:02:26: successfully set up d3d9 hooks
  218. 02:02:26: D3D9Present called
  219. 02:02:26: DoD3D9GPUHook: success
  220. 02:02:27: D3DSURFACE_DESC {
  221. 02:02:27: Format: D3DFMT_X8R8G8B8
  222. 02:02:27: Type: D3DRTYPE_SURFACE
  223. 02:02:27: Usage: D3DUSAGE_RENDERTARGET
  224. 02:02:27: Pool: D3DPOOL_DEFAULT
  225. 02:02:27: MultiSampleType: D3DMULTISAMPLE_NONE
  226. 02:02:27: MultiSampleQuality: 0
  227. 02:02:27: Width: 1920
  228. 02:02:27: Height: 1080
  229. 02:02:27: };
  230. 02:02:27: successfully capturing d3d9 frames via GPU
  231. 02:02:28: ---------------------- Cleared D3D9 Capture ----------------------
  232. 02:02:28: D3D9EndScene called
  233. 02:02:28: D3D9Present called
  234. 02:02:31: received restart event, capturing
  235. 02:02:31: DoD3D9GPUHook: success
  236. 02:02:32: D3DSURFACE_DESC {
  237. 02:02:32: Format: D3DFMT_X8R8G8B8
  238. 02:02:32: Type: D3DRTYPE_SURFACE
  239. 02:02:32: Usage: D3DUSAGE_RENDERTARGET
  240. 02:02:32: Pool: D3DPOOL_DEFAULT
  241. 02:02:32: MultiSampleType: D3DMULTISAMPLE_NONE
  242. 02:02:32: MultiSampleQuality: 0
  243. 02:02:32: Width: 1920
  244. 02:02:32: Height: 1080
  245. 02:02:32: };
  246. 02:02:32: successfully capturing d3d9 frames via GPU
  247. 02:03:06: D3D9Reset called
  248. 02:03:06: ---------------------- Cleared D3D9 Capture ----------------------
  249. 02:03:06: successfully set up d3d9 hooks
  250. 02:03:06: D3D9EndScene called
  251. 02:03:06: D3D9Present called
  252. 02:03:06: DoD3D9GPUHook: success
  253. 02:03:06: D3DSURFACE_DESC {
  254. 02:03:06: Format: D3DFMT_X8R8G8B8
  255. 02:03:06: Type: D3DRTYPE_SURFACE
  256. 02:03:06: Usage: D3DUSAGE_RENDERTARGET
  257. 02:03:06: Pool: D3DPOOL_DEFAULT
  258. 02:03:06: MultiSampleType: D3DMULTISAMPLE_NONE
  259. 02:03:06: MultiSampleQuality: 0
  260. 02:03:06: Width: 1920
  261. 02:03:06: Height: 1080
  262. 02:03:06: };
  263. 02:03:06: successfully capturing d3d9 frames via GPU
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