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  1. #include "customloot\CfgBuildingLoot.hpp"
  2.  
  3. respawn = "BASE";
  4. respawndelay = 5;
  5. onLoadMission= "DayZ Epoch Chernarus";
  6. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  7. OnLoadIntroTime = False;
  8. OnLoadMissionTime = False;
  9. disabledAI = true;
  10. disableChannels[]={0,2,6};
  11. enableItemsDropping = 0;
  12.  
  13.  
  14. briefing = 0;
  15. debriefing = 0;
  16.  
  17. onPauseScript = "";
  18. loadScreen = "zombie.jpg";
  19.  
  20. class Header
  21. {
  22. gameType = COOP; //DM, Team, Coop, ...
  23. minPlayers = 1; //min # of players the mission supports
  24. maxPlayers = 100; //Max # of players the mission supports
  25. };
  26.  
  27. aiKills = 1;
  28. diagRadio = 1;
  29. diagHit = 1;
  30.  
  31. class RscText
  32. {
  33. type = 0;
  34. idc = -1;
  35. x = 0;
  36. y = 0;
  37. h = 0.037;
  38. w = 0.3;
  39. style = 0x100;
  40. font = Zeppelin32;
  41. SizeEx = 0.03921;
  42. colorText[] = {1,1,1,1};
  43. colorBackground[] = {0, 0, 0, 0};
  44. linespacing = 1;
  45. };
  46. class RscPicture
  47. {
  48. access=0;
  49. type=0;
  50. idc=-1;
  51. style=48;
  52. colorBackground[]={0,0,0,0};
  53. colorText[]={1,1,1,1};
  54. font="TahomaB";
  55. sizeEx=0;
  56. lineSpacing=0;
  57. text="";
  58. };
  59. class RscLoadingText : RscText
  60. {
  61. style = 2;
  62. x = 0.323532;
  63. y = 0.666672;
  64. w = 0.352944;
  65. h = 0.039216;
  66. sizeEx = 0.03921;
  67. colorText[] = {0.543,0.5742,0.4102,1.0};
  68. };
  69. class RscProgress
  70. {
  71. x = 0.344;
  72. y = 0.619;
  73. w = 0.313726;
  74. h = 0.0261438;
  75. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  76. colorFrame[] = {0,0,0,0};
  77. colorBar[] = {1,1,1,1};
  78. };
  79. class RscProgressNotFreeze
  80. {
  81. idc = -1;
  82. type = 45;
  83. style = 0;
  84. x = 0.022059;
  85. y = 0.911772;
  86. w = 0.029412;
  87. h = 0.039216;
  88. texture = "#(argb,8,8,3)color(0,0,0,0)";
  89. };
  90. //
  91. // the loading screen itself
  92. //
  93. class DayZ_loadingScreen
  94. {
  95. idd = -1;
  96. duration = 10e10;
  97. fadein = 0;
  98. fadeout = 0;
  99. name = "loading screen";
  100. class controlsBackground
  101. {
  102. class blackBG : RscText
  103. {
  104. x = safezoneX;
  105. y = safezoneY;
  106. w = safezoneW;
  107. h = safezoneH;
  108. text = "";
  109. colorText[] = {0,0,0,0};
  110. colorBackground[] = {0,0,0,1};
  111. };
  112. /*
  113. class nicePic : RscPicture
  114. {
  115. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  116. x = safezoneX + safezoneW/2 - 0.25;
  117. y = safezoneY + safezoneH/2 - 0.2;
  118. w = 0.5;
  119. h = 0.4;
  120. text = "img\nicePic.paa";
  121. };
  122. */
  123. };
  124. class controls
  125. {
  126. class Title1 : RscLoadingText
  127. {
  128. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  129. };
  130. class CA_Progress : RscProgress // progress bar, has to have idc 104
  131. {
  132. idc = 104;
  133. type = 8; // CT_PROGRESS
  134. style = 0; // ST_SINGLE
  135. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  136. };
  137. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  138. {
  139. idc = 103;
  140. };
  141. class Name2: RscText // the text on the top-left
  142. {
  143. idc = 101;
  144. x = 0.05;
  145. y = 0.029412;
  146. w = 0.9;
  147. h = 0.04902;
  148. text = "";
  149. sizeEx = 0.05;
  150. colorText[] = {0.543,0.5742,0.4102,1.0};
  151. };
  152. };
  153. };
  154.  
  155. class CfgSounds
  156. {
  157. sounds[]={nam,eve,puk,playersnoring,Banshee,punkass,deal,burn};
  158.  
  159. class playerSnoring
  160. {
  161. name="playerSnoring";
  162. sound[]={\custom\sfx\snoring.ogg,0.9,1};
  163. titles[] = {};
  164. };
  165. class Banshee
  166. {
  167. name="Banshee";
  168. sound[]={\custom\sfx\Banshee.ogg, db+30,1.0};
  169. titles[] = {};
  170. };
  171. class punkass
  172. {
  173. name="punkass";
  174. sound[]={\custom\sfx\punkass.ogg, 0.1,1.0};
  175. titles[] = {};
  176. };
  177. class bitch
  178. {
  179. name="bitch";
  180. sound[]={\custom\sfx\bitch.ogg, 0.1,1.0};
  181. titles[] = {};
  182. };
  183. class break
  184. {
  185. name="break";
  186. sound[]={\custom\sfx\break.ogg, 0.1,1.0};
  187. titles[] = {};
  188. };
  189. class dumped
  190. {
  191. name="dumped";
  192. sound[]={\custom\sfx\dumped.ogg, 0.1,1.0};
  193. titles[] = {};
  194. };
  195. class fuckyou
  196. {
  197. name="fuckyou";
  198. sound[]={\custom\sfx\fuckyou.ogg, 0.1,1.0};
  199. titles[] = {};
  200. };
  201. class grove
  202. {
  203. name="grove";
  204. sound[]={\custom\sfx\grove.ogg, 0.1,1.0};
  205. titles[] = {};
  206. };
  207. class kill
  208. {
  209. name="kill";
  210. sound[]={\custom\sfx\kill.ogg, 0.1,1.0};
  211. titles[] = {};
  212. };
  213. class motherfucker
  214. {
  215. name="motherfucker";
  216. sound[]={\custom\sfx\motherfucker.ogg, 0.1,1.0};
  217. titles[] = {};
  218. };
  219. class show
  220. {
  221. name="show";
  222. sound[]={\custom\sfx\show.ogg, 0.1,1.0};
  223. titles[] = {};
  224. };
  225. class smash
  226. {
  227. name="smash";
  228. sound[]={\custom\sfx\smash.ogg, 0.1,1.0};
  229. titles[] = {};
  230. };
  231. class what
  232. {
  233. name="what";
  234. sound[]={\custom\sfx\what.ogg, 0.1,1.0};
  235. titles[] = {};
  236. };
  237. class whatever
  238. {
  239. name="whatever";
  240. sound[]={\custom\sfx\whatever.ogg, 0.1,1.0};
  241. titles[] = {};
  242. };
  243. class zumbie
  244. {
  245. name="zumbie";
  246. sound[]={\custom\sfx\zumbie.ogg, 0.1,1.0};
  247. titles[] = {};
  248. };
  249. class Child
  250. {
  251. name="Child";
  252. sound[]={\custom\sfx\Child.ogg, db+20,1.0};
  253. titles[] = {};
  254. };
  255. class ahhh
  256. {
  257. name="ahhh";
  258. sound[]={\custom\sfx\ahhh.ogg, 0.1,1.0};
  259. titles[] = {};
  260. };
  261. class asshole
  262. {
  263. name="asshole";
  264. sound[]={\custom\sfx\asshole.ogg, 0.1,1.0};
  265. titles[] = {};
  266. };
  267. class dead
  268. {
  269. name="dead";
  270. sound[]={\custom\sfx\dead.ogg, 0.1,1.0};
  271. titles[] = {};
  272. };
  273. class Futwo
  274. {
  275. name="Futwo";
  276. sound[]={\custom\sfx\Futwo.ogg, 0.1,1.0};
  277. titles[] = {};
  278. };
  279. class gun
  280. {
  281. name="gun";
  282. sound[]={\custom\sfx\gun.ogg, 0.1,1.0};
  283. titles[] = {};
  284. };
  285. class name
  286. {
  287. name="name";
  288. sound[]={\custom\sfx\name.ogg, 0.1,1.0};
  289. titles[] = {};
  290. };
  291. class problems
  292. {
  293. name="problems";
  294. sound[]={\custom\sfx\problems.ogg, 0.1,1.0};
  295. titles[] = {};
  296. };
  297. class runaway
  298. {
  299. name="runaway";
  300. sound[]={\custom\sfx\runaway.ogg, 0.1,1.0};
  301. titles[] = {};
  302. };
  303. class Deal
  304. {
  305. name="Deal";
  306. sound[]={\custom\sfx\Deal.ogg, 0.5,1.0};
  307. titles[] = {};
  308. };
  309. class knees
  310. {
  311. name="knees";
  312. sound[]={\custom\sfx\knees.ogg, 0.5,1.0};
  313. titles[] = {};
  314. };
  315. class laugha
  316. {
  317. name="laugha";
  318. sound[]={\custom\sfx\laugha.ogg, 0.5,1.0};
  319. titles[] = {};
  320. };
  321. class laughb
  322. {
  323. name="laughb";
  324. sound[]={\custom\sfx\laughb.ogg, 0.5,1.0};
  325. titles[] = {};
  326. };
  327. class casino
  328. {
  329. name="casino";
  330. sound[]={\custom\sfx\casino.ogg, 0.1,1.0};
  331. titles[] = {};
  332. };
  333. class cheatin
  334. {
  335. name="cheatin";
  336. sound[]={\custom\sfx\cheatin.ogg, 0.1,1.0};
  337. titles[] = {};
  338. };
  339. class piece
  340. {
  341. name="piece";
  342. sound[]={\custom\sfx\piece.ogg, 0.1,1.0};
  343. titles[] = {};
  344. };
  345. class punk
  346. {
  347. name="punk";
  348. sound[]={\custom\sfx\punk.ogg, 0.1,1.0};
  349. titles[] = {};
  350. };
  351. class car
  352. {
  353. name="car";
  354. sound[]={\custom\sfx\car.ogg, 0.1,1.0};
  355. titles[] = {};
  356. };
  357. class dumbass
  358. {
  359. name="dumbass";
  360. sound[]={\custom\sfx\dumbass.ogg, 0.1,1.0};
  361. titles[] = {};
  362. };
  363. class moron
  364. {
  365. name="moron";
  366. sound[]={\custom\sfx\moron.ogg, 0.1,1.0};
  367. titles[] = {};
  368. };
  369. class mycar
  370. {
  371. name="mycar";
  372. sound[]={\custom\sfx\mycar.ogg, 0.1,1.0};
  373. titles[] = {};
  374. };
  375. class player
  376. {
  377. name="player";
  378. sound[]={\custom\sfx\player.ogg, 0.1,1.0};
  379. titles[] = {};
  380. };
  381. class ride
  382. {
  383. name="ride";
  384. sound[]={\custom\sfx\ride.ogg, 0.1,1.0};
  385. titles[] = {};
  386. };
  387. class sake
  388. {
  389. name="sake";
  390. sound[]={\custom\sfx\sake.ogg, 0.1,1.0};
  391. titles[] = {};
  392. };
  393. class screw
  394. {
  395. name="screw";
  396. sound[]={\custom\sfx\screw.ogg, 0.1,1.0};
  397. titles[] = {};
  398. };
  399. class work
  400. {
  401. name="work";
  402. sound[]={\custom\sfx\work.ogg, 0.1,1.0};
  403. titles[] = {};
  404. };
  405. class distant_growl_0
  406. {
  407. name="distant_growl_0";
  408. sound[]={\custom\sfx\distant_growl_0.ogg, db+30,1.0};
  409. titles[] = {};
  410. };
  411. class distant_growl_1
  412. {
  413. name="distant_growl_1";
  414. sound[]={\custom\sfx\distant_growl_1.ogg, db+30,1.0};
  415. titles[] = {};
  416. };
  417. class distant_growl_2
  418. {
  419. name="distant_growl_2";
  420. sound[]={\custom\sfx\distant_growl_2.ogg, db+30,1.0};
  421. titles[] = {};
  422. };
  423. class distant_growl_3
  424. {
  425. name="distant_growl_3";
  426. sound[]={\custom\sfx\distant_growl_3.ogg, db+30,1.0};
  427. titles[] = {};
  428. };
  429. class distant_growl_4
  430. {
  431. name="distant_growl_4";
  432. sound[]={\custom\sfx\distant_growl_4.ogg, db+30,1.0};
  433. titles[] = {};
  434. };
  435. class forest_hidden_1
  436. {
  437. name="forest_hidden_1";
  438. sound[]={\custom\sfx\forest_hidden_1.ogg, 1,1.0};
  439. titles[] = {};
  440. };
  441. class forest_hidden_2
  442. {
  443. name="forest_hidden_2";
  444. sound[]={\custom\sfx\forest_hidden_2.ogg, 1,1.0};
  445. titles[] = {};
  446. };
  447. class forest_hidden_3
  448. {
  449. name="forest_hidden_3";
  450. sound[]={\custom\sfx\forest_hidden_3.ogg, 1,1.0};
  451. titles[] = {};
  452. };
  453. };
  454.  
  455. class RscPictureGUI
  456. {
  457. access = 0;
  458. type = 0;
  459. idc = -1;
  460. colorBackground[] = {0,0,0,0};
  461. colorText[] = {0.38,0.63,0.26,0.75};
  462. font = "TahomaB";
  463. sizeEx = 0;
  464. lineSpacing = 0;
  465. text = "";
  466. style = "0x30 + 0x100";
  467. x = 0;
  468. y = 0;
  469. w = 0.2;
  470. h = 0.15;
  471. };
  472. class RscTextGUIK {
  473. type = 0;
  474. idc = -1;
  475. style = 0x02;
  476. colorBackground[] = {0,0,0,0};
  477. colorText[] = {1, 1, 1, 0.5};
  478. //color[] = {1, 1, 1, 0.5};
  479. font = "TahomaB";
  480. size = 0.03;
  481. sizeEx = 0.03;
  482. x = 0;
  483. y = 0;
  484. w = 0.1;
  485. h = 0.2;
  486. };
  487.  
  488. #define CT_STATIC 0
  489. #define ST_LEFT 0x00
  490. #define ST_PICTURE 48
  491.  
  492. class RscStructuredText {
  493. access = ReadAndWrite;
  494. type = 13;
  495. idc = -1;
  496. style = 2;
  497. font = "Zeppelin33";
  498. size = "0.025 * safezoneH";
  499. colorText[] = {1,1,1,1};
  500. colorBackground[] = {0, 0, 0, 0};
  501. text = "";
  502. shadow = 1;
  503. class Attributes {
  504. align = "center";
  505. valign = "middle";
  506. };
  507. };
  508.  
  509. #include "dzgm\defines.hpp"
  510. // DayZ Watermark
  511. class RscTitles {
  512. #include "dzgm\icons.hpp"
  513. class wm_disp {
  514. idd = -1;
  515. onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
  516. fadein = 0;
  517. fadeout = 0;
  518. duration = 10e10;
  519. controlsBackground[] = {};
  520. objects[] = {};
  521. class controls {
  522. class wm_text2 {
  523. idc = 1;
  524. x = safeZoneX+0.027;//safeZoneW*0.01;
  525. y = safeZoneY+safeZoneH-0.16;
  526. w = 1.151*safeZoneH;
  527. h = 0.057*safeZoneH;
  528. shadow = 2;
  529. class Attributes
  530. {
  531. font = "EtelkaNarrowMediumPro";
  532. color = "#24FFFFFF";
  533. align = "left"; // put "center" here if you want some background
  534. valign = "middle";
  535. shadow = 2;
  536. };
  537. colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
  538. font = "EtelkaNarrowMediumPro";
  539. size = 0.06*safeZoneH;
  540. type = 13;
  541. style = 0;
  542. text="";
  543. };
  544. };
  545. };
  546. class playerStatusGUI {
  547. idd = 6900;
  548. movingEnable = 0;
  549. duration = 100000;
  550. name = "statusBorder";
  551. onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
  552. class ControlsBackground {
  553. //PLAYER NAME
  554. class RscStructuredText_1199 : RscStructuredText {
  555. idc = 1199;
  556. x = 0.250001;
  557. y = 0.350001;
  558. w = 0.5;
  559. h = 0.1;
  560. };
  561. //FOOD BACKGROUND
  562. class RscPicture_1901: RscPictureGUI
  563. {
  564. idc = 1901;
  565. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  566. x = 0.905 * safezoneW + safezoneX;
  567. y = 0.93 * safezoneH + safezoneY;//2
  568. w = 0.075;
  569. h = 0.10;
  570. };
  571. //FOOD BORDER
  572. class RscPicture_1201: RscPictureGUI
  573. {
  574. idc = 1201;
  575. text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
  576. x = 0.905 * safezoneW + safezoneX;
  577. y = 0.93 * safezoneH + safezoneY;//2
  578. w = 0.075;
  579. h = 0.10;
  580. };
  581. //BLOOD BACKGROUND
  582. class RscPicture_1900: RscPictureGUI
  583. {
  584. idc = 1900;
  585. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  586. x = 0.875 * safezoneW + safezoneX;
  587. y = 0.93 * safezoneH + safezoneY; //3
  588. w = 0.075;
  589. h = 0.10;
  590. };
  591. //BLOOD BORDER
  592. class RscPicture_1200: RscPictureGUI
  593. {
  594. idc = 1200;
  595. text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
  596. x = 0.875 * safezoneW + safezoneX;
  597. y = 0.93* safezoneH + safezoneY; //3
  598. w = 0.075;
  599. h = 0.10;
  600. };
  601. //THIRST BACKGROUND
  602. class RscPicture_1902: RscPictureGUI
  603. {
  604. idc = 1902;
  605. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  606. x = 0.935 * safezoneW + safezoneX;
  607. y = 0.93 * safezoneH + safezoneY; //1
  608. w = 0.075;
  609. h = 0.10;
  610. };
  611. //THIRST BORDER
  612. class RscPicture_1202: RscPictureGUI
  613. {
  614. idc = 1202;
  615. text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
  616. x = 0.935 * safezoneW + safezoneX;
  617. y = 0.93 * safezoneH + safezoneY; //1
  618. w = 0.075;
  619. h = 0.10;
  620. };
  621. //TEMP BACKGROUND
  622. class RscPicture_1908: RscPictureGUI
  623. {
  624. idc = 1908;
  625. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  626. x = 0.845 * safezoneW + safezoneX;
  627. y = 0.93 * safezoneH + safezoneY; //3
  628. w = 0.075;
  629. h = 0.10;
  630. };
  631. //TEMP BORDER
  632. class RscPicture_1208: RscPictureGUI
  633. {
  634. idc = 1208;
  635. text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
  636. x = 0.845 * safezoneW + safezoneX;
  637. y = 0.93 * safezoneH + safezoneY; //3
  638. w = 0.075;
  639. h = 0.10;
  640. };
  641. //BROKEN LEG
  642. class RscPicture_1203: RscPictureGUI
  643. {
  644. idc = 1203;
  645. text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
  646. x = 0.810 * safezoneW + safezoneX;
  647. y = 0.93 * safezoneH + safezoneY;
  648. w = 0.075;
  649. h = 0.10;
  650. colorText[] = {1,1,1,1};
  651. };
  652. //NOISE BACKGROUND
  653. class RscPicture_1205: RscPictureGUI
  654. {
  655. idc = 1205;
  656. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  657. x = 0.960 * safezoneW + safezoneX;
  658. y = 0.825 * safezoneH + safezoneY;
  659. w = 0.075;
  660. h = 0.10;
  661. };
  662. //VISIBLE BACKGROUND
  663. class RscPicture_1206: RscPictureGUI
  664. {
  665. idc = 1206;
  666. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  667. x = 0.960 * safezoneW + safezoneX;
  668. y = 0.875 * safezoneH + safezoneY;
  669. w = 0.075;
  670. h = 0.10;
  671. };
  672. /*--------------------------------------------*/
  673. //SURVIVOR ICON
  674. class RscPicture_1307: RscPictureGUI
  675. {
  676. idc = 1307;
  677. text = "dayz_code\gui\status\st_humanity_survivor.paa";
  678. x = 0.670 * safezoneW + safezoneX;
  679. y = 0.933 * safezoneH + safezoneY;
  680. w = 0.027 * safezoneW;
  681. h = 0.037 * safezoneH;
  682. colorText[] = {1,1,1,1};
  683. };
  684. //BANDIT ICON
  685. class RscPicture_1309: RscPictureGUI
  686. {
  687. idc = 1309;
  688. text = "dayz_code\gui\status\st_humanity_bandit.paa";
  689. x = 0.713 * safezoneW + safezoneX;
  690. y = 0.933 * safezoneH + safezoneY;
  691. w = 0.027 * safezoneW;
  692. h = 0.037 * safezoneH;
  693. colorText[] = {1,1,1,1};
  694. };
  695. //ZOMBIE ICON
  696. class RscPicture_1310: RscPictureGUI
  697. {
  698. idc = 1310;
  699. text = "dayz_code\gui\status\zombie.paa";
  700. x = 0.756 * safezoneW + safezoneX;
  701. y = 0.933 * safezoneH + safezoneY;
  702. w = 0.027 * safezoneW;
  703. h = 0.037 * safezoneH;
  704. colorText[] = {1,1,1,1};
  705. };
  706. };
  707. class Controls {
  708. //FOOD ICON
  709. class RscPicture_1301: RscPictureGUI
  710. {
  711. idc = 1301;
  712. //text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
  713. x = 0.905 * safezoneW + safezoneX;
  714. y = 0.93 * safezoneH + safezoneY;
  715. w = 0.075;
  716. h = 0.10;
  717. };
  718. //BLOOD ICON
  719. class RscPicture_1300: RscPictureGUI
  720. {
  721. idc = 1300;
  722. //text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
  723. x = 0.875 * safezoneW + safezoneX;
  724. y = 0.93 * safezoneH + safezoneY;
  725. w = 0.075;
  726. h = 0.10;
  727. };
  728. //THIRST ICON
  729. class RscPicture_1302: RscPictureGUI
  730. {
  731. idc = 1302;
  732. //text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
  733. x = 0.935 * safezoneW + safezoneX;
  734. y = 0.93 * safezoneH + safezoneY;
  735. w = 0.075;
  736. h = 0.10;
  737. };
  738. //TEMP ICON
  739. class RscPicture_1306: RscPictureGUI
  740. {
  741. idc = 1306;
  742. //text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
  743. x = 0.845 * safezoneW + safezoneX;
  744. y = 0.93 * safezoneH + safezoneY;
  745. w = 0.075;
  746. h = 0.10;
  747. };
  748. //BLOOD ICON - BLEEDING
  749. class RscPicture_1303: RscPictureGUI
  750. {
  751. idc = 1303;
  752. text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
  753. x = 0.875 * safezoneW + safezoneX;
  754. y = 0.93 * safezoneH + safezoneY;
  755. w = 0.075;
  756. h = 0.10;
  757. colorText[] = {1,1,1,0.5};
  758. };
  759. //NOISE ICON
  760. class RscPicture_1304: RscPictureGUI
  761. {
  762. idc = 1304;
  763. text = "\z\addons\dayz_code\gui\status\status_noise.paa";
  764. x = 0.960 * safezoneW + safezoneX;
  765. y = 0.825 * safezoneH + safezoneY;
  766. w = 0.075;
  767. h = 0.10;
  768. };
  769. //VISIBLE ICON
  770. class RscPicture_1305: RscPictureGUI
  771. {
  772. idc = 1305;
  773. text = "\z\addons\dayz_code\gui\status\status_visible.paa";
  774. x = 0.960 * safezoneW + safezoneX;
  775. y = 0.875 * safezoneH + safezoneY;
  776. w = 0.075;
  777. h = 0.10;
  778. };
  779. //FPS
  780. class RscText_1321: RscTextGUIK
  781. {
  782. idc = 1321;
  783. text = "fps";
  784. x = 0.960 * safezoneW + safezoneX;
  785. y = 0.93 * safezoneH + safezoneY;
  786. w = 0.037 * safezoneW;
  787. h = 0.047 * safezoneH;
  788. size = 0.065;
  789. sizeEx = 0.065;
  790. colorText[] = {1,1,1,0.0};
  791. };
  792. //FPS BACKGROUND
  793. class RscText_1322: RscPictureGUI
  794. {
  795. idc = 1322;
  796. //text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  797. x = 0.960 * safezoneW + safezoneX;
  798. y = 0.93 * safezoneH + safezoneY;
  799. w = 0.037 * safezoneW;
  800. h = 0.047 * safezoneH;
  801. colorText[] = {1,1,1,0.0};
  802. };
  803. /*-----------------------------------------------*/
  804. //SURVIVOR KILLS
  805. class RscText_1400: RscTextGUIK
  806. {
  807. idc = 1400;
  808. text = "1000";
  809. x = 0.683 * safezoneW + safezoneX;
  810. y = 0.931 * safezoneH + safezoneY;
  811. w = 0.037 * safezoneW;
  812. h = 0.047 * safezoneH;
  813. colorText[] = {1,1,1,1.0};
  814. size = 0.03;
  815. sizeEx = 0.03;
  816. };
  817. //BANDIT KILLS
  818. class RscText_1402: RscTextGUIK
  819. {
  820. idc = 1402;
  821. text = "1000";
  822. x = 0.726 * safezoneW + safezoneX;
  823. y = 0.931 * safezoneH + safezoneY;
  824. w = 0.037 * safezoneW;
  825. h = 0.047 * safezoneH;
  826. colorText[] = {1,1,1,1.0};
  827. size = 0.03;
  828. sizeEx = 0.03;
  829. };
  830. //ZOMBIE KILLS
  831. class RscText_1403: RscTextGUIK
  832. {
  833. idc = 1403;
  834. text = "1000";
  835. x = 0.769 * safezoneW + safezoneX;
  836. y = 0.931 * safezoneH + safezoneY;
  837. w = 0.037 * safezoneW;
  838. h = 0.047 * safezoneH;
  839. colorText[] = {1,1,1,1.0};
  840. size = 0.03;
  841. sizeEx = 0.03;
  842. };
  843. //BLOOD AMOUNT
  844. class RscText_1420: RscTextGUIK
  845. {
  846. idc = 1420;
  847. text = "1000";
  848. x = 0.915 * safezoneW + safezoneX;
  849. y = 0.842 * safezoneH + safezoneY;
  850. w = 0.040 * safezoneW;
  851. h = 0.047 * safezoneH;
  852. colorText[] = {0.8,0.07,0.06,1.0};
  853. size = 0.03;
  854. sizeEx = 0.03;
  855. };
  856. //HUMANITY AMOUNT
  857. class RscText_1421: RscTextGUIK
  858. {
  859. idc = 1421;
  860. text = "1000";
  861. x = 0.915 * safezoneW + safezoneX;
  862. y = 0.862 * safezoneH + safezoneY;
  863. w = 0.040 * safezoneW;
  864. h = 0.047 * safezoneH;
  865. colorText[] = {1,1,1,1.0};
  866. size = 0.03;
  867. sizeEx = 0.03;
  868. };
  869. //SERVER RESTART AMOUNT
  870. class RscText_1422: RscTextGUIK
  871. {
  872. idc = 1422;
  873. text = "1000";
  874. x = 0.915 * safezoneW + safezoneX;
  875. y = 0.882 * safezoneH + safezoneY;
  876. w = 0.040 * safezoneW;
  877. h = 0.047 * safezoneH;
  878. colorText[] = {1,0.8,0,1.0};
  879. size = 0.03;
  880. sizeEx = 0.03;
  881. };
  882. //BLOOD LABEL
  883. class RscText_1423: RscTextGUIK
  884. {
  885. idc = 1423;
  886. text = "Blood Left:";
  887. x = 0.845 * safezoneW + safezoneX;
  888. y = 0.842 * safezoneH + safezoneY;
  889. w = 0.08 * safezoneW;
  890. h = 0.047 * safezoneH;
  891. colorText[] = {1,1,1,1.0};
  892. size = 0.03;
  893. sizeEx = 0.03;
  894. };
  895. //HUMANITY LABEL
  896. class RscText_1424: RscTextGUIK
  897. {
  898. idc = 1424;
  899. text = "Humanity:";
  900. x = 0.845 * safezoneW + safezoneX;
  901. y = 0.862 * safezoneH + safezoneY;
  902. w = 0.08 * safezoneW;
  903. h = 0.047 * safezoneH;
  904. colorText[] = {1,1,1,1.0};
  905. size = 0.03;
  906. sizeEx = 0.03;
  907. };
  908. //RESTART LABEL
  909. class RscText_1425: RscTextGUIK
  910. {
  911. idc = 1425;
  912. text = "Restart in (min):";
  913. x = 0.845 * safezoneW + safezoneX;
  914. y = 0.882 * safezoneH + safezoneY;
  915. w = 0.08 * safezoneW;
  916. h = 0.047 * safezoneH;
  917. colorText[] = {1,1,1,1.0};
  918. size = 0.03;
  919. sizeEx = 0.03;
  920. };
  921. };
  922. };
  923. };
  924.  
  925.  
  926.  
  927. #include "custom\snap_pro\snappoints.hpp"
  928. #include "spawn\defines.hpp"
  929. #include "spawn\class.hpp"
  930. #include "spawn\halo.hpp"
  931. #include "spawn\spawn.hpp"
  932. #include "custom\extra_rc.hpp"
  933. #include "dzgm\groupManagement.hpp"
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