Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include "customloot\CfgBuildingLoot.hpp"
- respawn = "BASE";
- respawndelay = 5;
- onLoadMission= "DayZ Epoch Chernarus";
- OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
- OnLoadIntroTime = False;
- OnLoadMissionTime = False;
- disabledAI = true;
- disableChannels[]={0,2,6};
- enableItemsDropping = 0;
- briefing = 0;
- debriefing = 0;
- onPauseScript = "";
- loadScreen = "zombie.jpg";
- class Header
- {
- gameType = COOP; //DM, Team, Coop, ...
- minPlayers = 1; //min # of players the mission supports
- maxPlayers = 100; //Max # of players the mission supports
- };
- aiKills = 1;
- diagRadio = 1;
- diagHit = 1;
- class RscText
- {
- type = 0;
- idc = -1;
- x = 0;
- y = 0;
- h = 0.037;
- w = 0.3;
- style = 0x100;
- font = Zeppelin32;
- SizeEx = 0.03921;
- colorText[] = {1,1,1,1};
- colorBackground[] = {0, 0, 0, 0};
- linespacing = 1;
- };
- class RscPicture
- {
- access=0;
- type=0;
- idc=-1;
- style=48;
- colorBackground[]={0,0,0,0};
- colorText[]={1,1,1,1};
- font="TahomaB";
- sizeEx=0;
- lineSpacing=0;
- text="";
- };
- class RscLoadingText : RscText
- {
- style = 2;
- x = 0.323532;
- y = 0.666672;
- w = 0.352944;
- h = 0.039216;
- sizeEx = 0.03921;
- colorText[] = {0.543,0.5742,0.4102,1.0};
- };
- class RscProgress
- {
- x = 0.344;
- y = 0.619;
- w = 0.313726;
- h = 0.0261438;
- texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
- colorFrame[] = {0,0,0,0};
- colorBar[] = {1,1,1,1};
- };
- class RscProgressNotFreeze
- {
- idc = -1;
- type = 45;
- style = 0;
- x = 0.022059;
- y = 0.911772;
- w = 0.029412;
- h = 0.039216;
- texture = "#(argb,8,8,3)color(0,0,0,0)";
- };
- //
- // the loading screen itself
- //
- class DayZ_loadingScreen
- {
- idd = -1;
- duration = 10e10;
- fadein = 0;
- fadeout = 0;
- name = "loading screen";
- class controlsBackground
- {
- class blackBG : RscText
- {
- x = safezoneX;
- y = safezoneY;
- w = safezoneW;
- h = safezoneH;
- text = "";
- colorText[] = {0,0,0,0};
- colorBackground[] = {0,0,0,1};
- };
- /*
- class nicePic : RscPicture
- {
- style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
- x = safezoneX + safezoneW/2 - 0.25;
- y = safezoneY + safezoneH/2 - 0.2;
- w = 0.5;
- h = 0.4;
- text = "img\nicePic.paa";
- };
- */
- };
- class controls
- {
- class Title1 : RscLoadingText
- {
- text = "$STR_LOADING"; // "Loading" text in the middle of the screen
- };
- class CA_Progress : RscProgress // progress bar, has to have idc 104
- {
- idc = 104;
- type = 8; // CT_PROGRESS
- style = 0; // ST_SINGLE
- texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
- };
- class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
- {
- idc = 103;
- };
- class Name2: RscText // the text on the top-left
- {
- idc = 101;
- x = 0.05;
- y = 0.029412;
- w = 0.9;
- h = 0.04902;
- text = "";
- sizeEx = 0.05;
- colorText[] = {0.543,0.5742,0.4102,1.0};
- };
- };
- };
- class CfgSounds
- {
- sounds[]={nam,eve,puk,playersnoring,Banshee,punkass,deal,burn};
- class playerSnoring
- {
- name="playerSnoring";
- sound[]={\custom\sfx\snoring.ogg,0.9,1};
- titles[] = {};
- };
- class Banshee
- {
- name="Banshee";
- sound[]={\custom\sfx\Banshee.ogg, db+30,1.0};
- titles[] = {};
- };
- class punkass
- {
- name="punkass";
- sound[]={\custom\sfx\punkass.ogg, 0.1,1.0};
- titles[] = {};
- };
- class bitch
- {
- name="bitch";
- sound[]={\custom\sfx\bitch.ogg, 0.1,1.0};
- titles[] = {};
- };
- class break
- {
- name="break";
- sound[]={\custom\sfx\break.ogg, 0.1,1.0};
- titles[] = {};
- };
- class dumped
- {
- name="dumped";
- sound[]={\custom\sfx\dumped.ogg, 0.1,1.0};
- titles[] = {};
- };
- class fuckyou
- {
- name="fuckyou";
- sound[]={\custom\sfx\fuckyou.ogg, 0.1,1.0};
- titles[] = {};
- };
- class grove
- {
- name="grove";
- sound[]={\custom\sfx\grove.ogg, 0.1,1.0};
- titles[] = {};
- };
- class kill
- {
- name="kill";
- sound[]={\custom\sfx\kill.ogg, 0.1,1.0};
- titles[] = {};
- };
- class motherfucker
- {
- name="motherfucker";
- sound[]={\custom\sfx\motherfucker.ogg, 0.1,1.0};
- titles[] = {};
- };
- class show
- {
- name="show";
- sound[]={\custom\sfx\show.ogg, 0.1,1.0};
- titles[] = {};
- };
- class smash
- {
- name="smash";
- sound[]={\custom\sfx\smash.ogg, 0.1,1.0};
- titles[] = {};
- };
- class what
- {
- name="what";
- sound[]={\custom\sfx\what.ogg, 0.1,1.0};
- titles[] = {};
- };
- class whatever
- {
- name="whatever";
- sound[]={\custom\sfx\whatever.ogg, 0.1,1.0};
- titles[] = {};
- };
- class zumbie
- {
- name="zumbie";
- sound[]={\custom\sfx\zumbie.ogg, 0.1,1.0};
- titles[] = {};
- };
- class Child
- {
- name="Child";
- sound[]={\custom\sfx\Child.ogg, db+20,1.0};
- titles[] = {};
- };
- class ahhh
- {
- name="ahhh";
- sound[]={\custom\sfx\ahhh.ogg, 0.1,1.0};
- titles[] = {};
- };
- class asshole
- {
- name="asshole";
- sound[]={\custom\sfx\asshole.ogg, 0.1,1.0};
- titles[] = {};
- };
- class dead
- {
- name="dead";
- sound[]={\custom\sfx\dead.ogg, 0.1,1.0};
- titles[] = {};
- };
- class Futwo
- {
- name="Futwo";
- sound[]={\custom\sfx\Futwo.ogg, 0.1,1.0};
- titles[] = {};
- };
- class gun
- {
- name="gun";
- sound[]={\custom\sfx\gun.ogg, 0.1,1.0};
- titles[] = {};
- };
- class name
- {
- name="name";
- sound[]={\custom\sfx\name.ogg, 0.1,1.0};
- titles[] = {};
- };
- class problems
- {
- name="problems";
- sound[]={\custom\sfx\problems.ogg, 0.1,1.0};
- titles[] = {};
- };
- class runaway
- {
- name="runaway";
- sound[]={\custom\sfx\runaway.ogg, 0.1,1.0};
- titles[] = {};
- };
- class Deal
- {
- name="Deal";
- sound[]={\custom\sfx\Deal.ogg, 0.5,1.0};
- titles[] = {};
- };
- class knees
- {
- name="knees";
- sound[]={\custom\sfx\knees.ogg, 0.5,1.0};
- titles[] = {};
- };
- class laugha
- {
- name="laugha";
- sound[]={\custom\sfx\laugha.ogg, 0.5,1.0};
- titles[] = {};
- };
- class laughb
- {
- name="laughb";
- sound[]={\custom\sfx\laughb.ogg, 0.5,1.0};
- titles[] = {};
- };
- class casino
- {
- name="casino";
- sound[]={\custom\sfx\casino.ogg, 0.1,1.0};
- titles[] = {};
- };
- class cheatin
- {
- name="cheatin";
- sound[]={\custom\sfx\cheatin.ogg, 0.1,1.0};
- titles[] = {};
- };
- class piece
- {
- name="piece";
- sound[]={\custom\sfx\piece.ogg, 0.1,1.0};
- titles[] = {};
- };
- class punk
- {
- name="punk";
- sound[]={\custom\sfx\punk.ogg, 0.1,1.0};
- titles[] = {};
- };
- class car
- {
- name="car";
- sound[]={\custom\sfx\car.ogg, 0.1,1.0};
- titles[] = {};
- };
- class dumbass
- {
- name="dumbass";
- sound[]={\custom\sfx\dumbass.ogg, 0.1,1.0};
- titles[] = {};
- };
- class moron
- {
- name="moron";
- sound[]={\custom\sfx\moron.ogg, 0.1,1.0};
- titles[] = {};
- };
- class mycar
- {
- name="mycar";
- sound[]={\custom\sfx\mycar.ogg, 0.1,1.0};
- titles[] = {};
- };
- class player
- {
- name="player";
- sound[]={\custom\sfx\player.ogg, 0.1,1.0};
- titles[] = {};
- };
- class ride
- {
- name="ride";
- sound[]={\custom\sfx\ride.ogg, 0.1,1.0};
- titles[] = {};
- };
- class sake
- {
- name="sake";
- sound[]={\custom\sfx\sake.ogg, 0.1,1.0};
- titles[] = {};
- };
- class screw
- {
- name="screw";
- sound[]={\custom\sfx\screw.ogg, 0.1,1.0};
- titles[] = {};
- };
- class work
- {
- name="work";
- sound[]={\custom\sfx\work.ogg, 0.1,1.0};
- titles[] = {};
- };
- class distant_growl_0
- {
- name="distant_growl_0";
- sound[]={\custom\sfx\distant_growl_0.ogg, db+30,1.0};
- titles[] = {};
- };
- class distant_growl_1
- {
- name="distant_growl_1";
- sound[]={\custom\sfx\distant_growl_1.ogg, db+30,1.0};
- titles[] = {};
- };
- class distant_growl_2
- {
- name="distant_growl_2";
- sound[]={\custom\sfx\distant_growl_2.ogg, db+30,1.0};
- titles[] = {};
- };
- class distant_growl_3
- {
- name="distant_growl_3";
- sound[]={\custom\sfx\distant_growl_3.ogg, db+30,1.0};
- titles[] = {};
- };
- class distant_growl_4
- {
- name="distant_growl_4";
- sound[]={\custom\sfx\distant_growl_4.ogg, db+30,1.0};
- titles[] = {};
- };
- class forest_hidden_1
- {
- name="forest_hidden_1";
- sound[]={\custom\sfx\forest_hidden_1.ogg, 1,1.0};
- titles[] = {};
- };
- class forest_hidden_2
- {
- name="forest_hidden_2";
- sound[]={\custom\sfx\forest_hidden_2.ogg, 1,1.0};
- titles[] = {};
- };
- class forest_hidden_3
- {
- name="forest_hidden_3";
- sound[]={\custom\sfx\forest_hidden_3.ogg, 1,1.0};
- titles[] = {};
- };
- };
- class RscPictureGUI
- {
- access = 0;
- type = 0;
- idc = -1;
- colorBackground[] = {0,0,0,0};
- colorText[] = {0.38,0.63,0.26,0.75};
- font = "TahomaB";
- sizeEx = 0;
- lineSpacing = 0;
- text = "";
- style = "0x30 + 0x100";
- x = 0;
- y = 0;
- w = 0.2;
- h = 0.15;
- };
- class RscTextGUIK {
- type = 0;
- idc = -1;
- style = 0x02;
- colorBackground[] = {0,0,0,0};
- colorText[] = {1, 1, 1, 0.5};
- //color[] = {1, 1, 1, 0.5};
- font = "TahomaB";
- size = 0.03;
- sizeEx = 0.03;
- x = 0;
- y = 0;
- w = 0.1;
- h = 0.2;
- };
- #define CT_STATIC 0
- #define ST_LEFT 0x00
- #define ST_PICTURE 48
- class RscStructuredText {
- access = ReadAndWrite;
- type = 13;
- idc = -1;
- style = 2;
- font = "Zeppelin33";
- size = "0.025 * safezoneH";
- colorText[] = {1,1,1,1};
- colorBackground[] = {0, 0, 0, 0};
- text = "";
- shadow = 1;
- class Attributes {
- align = "center";
- valign = "middle";
- };
- };
- #include "dzgm\defines.hpp"
- // DayZ Watermark
- class RscTitles {
- #include "dzgm\icons.hpp"
- class wm_disp {
- idd = -1;
- onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
- fadein = 0;
- fadeout = 0;
- duration = 10e10;
- controlsBackground[] = {};
- objects[] = {};
- class controls {
- class wm_text2 {
- idc = 1;
- x = safeZoneX+0.027;//safeZoneW*0.01;
- y = safeZoneY+safeZoneH-0.16;
- w = 1.151*safeZoneH;
- h = 0.057*safeZoneH;
- shadow = 2;
- class Attributes
- {
- font = "EtelkaNarrowMediumPro";
- color = "#24FFFFFF";
- align = "left"; // put "center" here if you want some background
- valign = "middle";
- shadow = 2;
- };
- colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
- font = "EtelkaNarrowMediumPro";
- size = 0.06*safeZoneH;
- type = 13;
- style = 0;
- text="";
- };
- };
- };
- class playerStatusGUI {
- idd = 6900;
- movingEnable = 0;
- duration = 100000;
- name = "statusBorder";
- onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
- class ControlsBackground {
- //PLAYER NAME
- class RscStructuredText_1199 : RscStructuredText {
- idc = 1199;
- x = 0.250001;
- y = 0.350001;
- w = 0.5;
- h = 0.1;
- };
- //FOOD BACKGROUND
- class RscPicture_1901: RscPictureGUI
- {
- idc = 1901;
- text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.905 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;//2
- w = 0.075;
- h = 0.10;
- };
- //FOOD BORDER
- class RscPicture_1201: RscPictureGUI
- {
- idc = 1201;
- text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
- x = 0.905 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;//2
- w = 0.075;
- h = 0.10;
- };
- //BLOOD BACKGROUND
- class RscPicture_1900: RscPictureGUI
- {
- idc = 1900;
- text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.875 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY; //3
- w = 0.075;
- h = 0.10;
- };
- //BLOOD BORDER
- class RscPicture_1200: RscPictureGUI
- {
- idc = 1200;
- text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
- x = 0.875 * safezoneW + safezoneX;
- y = 0.93* safezoneH + safezoneY; //3
- w = 0.075;
- h = 0.10;
- };
- //THIRST BACKGROUND
- class RscPicture_1902: RscPictureGUI
- {
- idc = 1902;
- text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.935 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY; //1
- w = 0.075;
- h = 0.10;
- };
- //THIRST BORDER
- class RscPicture_1202: RscPictureGUI
- {
- idc = 1202;
- text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
- x = 0.935 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY; //1
- w = 0.075;
- h = 0.10;
- };
- //TEMP BACKGROUND
- class RscPicture_1908: RscPictureGUI
- {
- idc = 1908;
- text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.845 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY; //3
- w = 0.075;
- h = 0.10;
- };
- //TEMP BORDER
- class RscPicture_1208: RscPictureGUI
- {
- idc = 1208;
- text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
- x = 0.845 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY; //3
- w = 0.075;
- h = 0.10;
- };
- //BROKEN LEG
- class RscPicture_1203: RscPictureGUI
- {
- idc = 1203;
- text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
- x = 0.810 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- colorText[] = {1,1,1,1};
- };
- //NOISE BACKGROUND
- class RscPicture_1205: RscPictureGUI
- {
- idc = 1205;
- text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.960 * safezoneW + safezoneX;
- y = 0.825 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //VISIBLE BACKGROUND
- class RscPicture_1206: RscPictureGUI
- {
- idc = 1206;
- text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.960 * safezoneW + safezoneX;
- y = 0.875 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- /*--------------------------------------------*/
- //SURVIVOR ICON
- class RscPicture_1307: RscPictureGUI
- {
- idc = 1307;
- text = "dayz_code\gui\status\st_humanity_survivor.paa";
- x = 0.670 * safezoneW + safezoneX;
- y = 0.933 * safezoneH + safezoneY;
- w = 0.027 * safezoneW;
- h = 0.037 * safezoneH;
- colorText[] = {1,1,1,1};
- };
- //BANDIT ICON
- class RscPicture_1309: RscPictureGUI
- {
- idc = 1309;
- text = "dayz_code\gui\status\st_humanity_bandit.paa";
- x = 0.713 * safezoneW + safezoneX;
- y = 0.933 * safezoneH + safezoneY;
- w = 0.027 * safezoneW;
- h = 0.037 * safezoneH;
- colorText[] = {1,1,1,1};
- };
- //ZOMBIE ICON
- class RscPicture_1310: RscPictureGUI
- {
- idc = 1310;
- text = "dayz_code\gui\status\zombie.paa";
- x = 0.756 * safezoneW + safezoneX;
- y = 0.933 * safezoneH + safezoneY;
- w = 0.027 * safezoneW;
- h = 0.037 * safezoneH;
- colorText[] = {1,1,1,1};
- };
- };
- class Controls {
- //FOOD ICON
- class RscPicture_1301: RscPictureGUI
- {
- idc = 1301;
- //text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
- x = 0.905 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //BLOOD ICON
- class RscPicture_1300: RscPictureGUI
- {
- idc = 1300;
- //text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
- x = 0.875 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //THIRST ICON
- class RscPicture_1302: RscPictureGUI
- {
- idc = 1302;
- //text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
- x = 0.935 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //TEMP ICON
- class RscPicture_1306: RscPictureGUI
- {
- idc = 1306;
- //text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
- x = 0.845 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //BLOOD ICON - BLEEDING
- class RscPicture_1303: RscPictureGUI
- {
- idc = 1303;
- text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
- x = 0.875 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- colorText[] = {1,1,1,0.5};
- };
- //NOISE ICON
- class RscPicture_1304: RscPictureGUI
- {
- idc = 1304;
- text = "\z\addons\dayz_code\gui\status\status_noise.paa";
- x = 0.960 * safezoneW + safezoneX;
- y = 0.825 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //VISIBLE ICON
- class RscPicture_1305: RscPictureGUI
- {
- idc = 1305;
- text = "\z\addons\dayz_code\gui\status\status_visible.paa";
- x = 0.960 * safezoneW + safezoneX;
- y = 0.875 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //FPS
- class RscText_1321: RscTextGUIK
- {
- idc = 1321;
- text = "fps";
- x = 0.960 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.037 * safezoneW;
- h = 0.047 * safezoneH;
- size = 0.065;
- sizeEx = 0.065;
- colorText[] = {1,1,1,0.0};
- };
- //FPS BACKGROUND
- class RscText_1322: RscPictureGUI
- {
- idc = 1322;
- //text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.960 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.037 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,0.0};
- };
- /*-----------------------------------------------*/
- //SURVIVOR KILLS
- class RscText_1400: RscTextGUIK
- {
- idc = 1400;
- text = "1000";
- x = 0.683 * safezoneW + safezoneX;
- y = 0.931 * safezoneH + safezoneY;
- w = 0.037 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //BANDIT KILLS
- class RscText_1402: RscTextGUIK
- {
- idc = 1402;
- text = "1000";
- x = 0.726 * safezoneW + safezoneX;
- y = 0.931 * safezoneH + safezoneY;
- w = 0.037 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //ZOMBIE KILLS
- class RscText_1403: RscTextGUIK
- {
- idc = 1403;
- text = "1000";
- x = 0.769 * safezoneW + safezoneX;
- y = 0.931 * safezoneH + safezoneY;
- w = 0.037 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //BLOOD AMOUNT
- class RscText_1420: RscTextGUIK
- {
- idc = 1420;
- text = "1000";
- x = 0.915 * safezoneW + safezoneX;
- y = 0.842 * safezoneH + safezoneY;
- w = 0.040 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {0.8,0.07,0.06,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //HUMANITY AMOUNT
- class RscText_1421: RscTextGUIK
- {
- idc = 1421;
- text = "1000";
- x = 0.915 * safezoneW + safezoneX;
- y = 0.862 * safezoneH + safezoneY;
- w = 0.040 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //SERVER RESTART AMOUNT
- class RscText_1422: RscTextGUIK
- {
- idc = 1422;
- text = "1000";
- x = 0.915 * safezoneW + safezoneX;
- y = 0.882 * safezoneH + safezoneY;
- w = 0.040 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,0.8,0,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //BLOOD LABEL
- class RscText_1423: RscTextGUIK
- {
- idc = 1423;
- text = "Blood Left:";
- x = 0.845 * safezoneW + safezoneX;
- y = 0.842 * safezoneH + safezoneY;
- w = 0.08 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //HUMANITY LABEL
- class RscText_1424: RscTextGUIK
- {
- idc = 1424;
- text = "Humanity:";
- x = 0.845 * safezoneW + safezoneX;
- y = 0.862 * safezoneH + safezoneY;
- w = 0.08 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //RESTART LABEL
- class RscText_1425: RscTextGUIK
- {
- idc = 1425;
- text = "Restart in (min):";
- x = 0.845 * safezoneW + safezoneX;
- y = 0.882 * safezoneH + safezoneY;
- w = 0.08 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- };
- };
- };
- #include "custom\snap_pro\snappoints.hpp"
- #include "spawn\defines.hpp"
- #include "spawn\class.hpp"
- #include "spawn\halo.hpp"
- #include "spawn\spawn.hpp"
- #include "custom\extra_rc.hpp"
- #include "dzgm\groupManagement.hpp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement