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HAWKEN PLASTIC LOW GRAPHICS

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Dec 19th, 2014
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  1. [SystemSettings]
  2. DynamicLightEnvUpdateScale=1.000000
  3. StaticDecals=False
  4. DynamicDecals=False
  5. UnbatchedDecals=True
  6. DecalCullDistanceScale=0.100000
  7. DynamicLights=True
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=True
  11. SHSecondaryLighting=True
  12. DirectionalLightmaps=True
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. MotionBlurSkinning=0
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=True
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. NVParticleDownsampling=True
  25. NVParticleDownsamplingThreshold=100.000000
  26. NVParticleBlur=True
  27. NVParticleBlurMaxRadiusScale=8.000000
  28. NVOpacityShadows=True
  29. NVOpaqueOpacityShadows=True
  30. NVOpacityShadowResolution=128
  31. NvMeshComplexityThreshold=50
  32. SpeedTreeLeaves=True
  33. SpeedTreeFronds=True
  34. OnlyStreamInTextures=False
  35. LensFlares=False
  36. FogVolumes=True
  37. FloatingPointRenderTargets=True
  38. OneFrameThreadLag=True
  39. UseVsync=False
  40. UpscaleScreenPercentage=True
  41. Fullscreen=True
  42. AllowOpenGL=False
  43. AllowRadialBlur=False
  44. AllowSubsurfaceScattering=True
  45. AllowImageReflections=True
  46. AllowImageReflectionShadowing=True
  47. bAllowSeparateTranslucency=False
  48. bAllowPostprocessMLAA=False
  49. bAllowPostprocess=True
  50. bAllowHighQualityMaterials=False
  51. MaxFilterBlurSampleCount=16
  52. SkeletalMeshLODBias=1
  53. ParticleLODBias=0
  54. DetailMode=0
  55. MaxDrawDistanceScale=1.000000
  56. ShadowFilterQualityBias=0
  57. MaxAnisotropy=0
  58. MaxMultiSamples=1
  59. bAllowD3D9MSAA=False
  60. bAllowTemporalAA=False
  61. TemporalAA_MinDepth=500.000000
  62. TemporalAA_StartDepthVelocityScale=100.000000
  63. MinShadowResolution=64
  64. MinPreShadowResolution=8
  65. MaxShadowResolution=256
  66. MobileShadowTextureResolution=1120
  67. MaxWholeSceneDominantShadowResolution=256
  68. ShadowFadeResolution=128
  69. PreShadowFadeResolution=16
  70. ShadowFadeExponent=0.250000
  71. ResX=1920
  72. ResY=1080
  73. ScreenPercentage=100.000000
  74. SceneCaptureStreamingMultiplier=1.000000
  75. ShadowTexelsPerPixel=0.000000
  76. PreShadowResolutionFactor=0.500000
  77. bEnableBranchingPCFShadows=False
  78. bAllowHardwareShadowFiltering=False
  79. TessellationAdaptivePixelsPerTriangle=16.000000
  80. bEnableForegroundShadowsOnWorld=True
  81. bEnableForegroundSelfShadowing=False
  82. bAllowWholeSceneDominantShadows=True
  83. bUseConservativeShadowBounds=True
  84. ShadowFilterRadius=2.000000
  85. ShadowDepthBias=0.012000
  86. PerObjectShadowTransition=60.000000
  87. PerSceneShadowTransition=600.000000
  88. CSMSplitPenumbraScale=0.500000
  89. CSMSplitSoftTransitionDistanceScale=4.000000
  90. CSMSplitDepthBiasScale=0.500000
  91. CSMMinimumFOV=40.000000
  92. CSMFOVRoundFactor=4.000000
  93. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  94. UnbuiltNumWholeSceneDynamicShadowCascades=3
  95. WholeSceneShadowUnbuiltInteractionThreshold=50
  96. bAllowFracturedDamage=True
  97. NumFracturedPartsScale=1.000000
  98. FractureDirectSpawnChanceScale=1.000000
  99. FractureRadialSpawnChanceScale=1.000000
  100. FractureCullDistanceScale=0.250000
  101. bForceCPUAccessToGPUSkinVerts=false
  102. bDisableSkeletalInstanceWeights=false
  103. HighPrecisionGBuffers=False
  104. AllowSecondaryDisplays=False
  105. SecondaryDisplayMaximumWidth=1280
  106. SecondaryDisplayMaximumHeight=720
  107. AllowPerFrameSleep=True
  108. AllowPerFrameYield=True
  109. MobileFeatureLevel=0
  110. MobileFog=True
  111. MobileHeightFog=False
  112. MobileSpecular=True
  113. MobileBumpOffset=True
  114. MobileNormalMapping=True
  115. MobileEnvMapping=True
  116. MobileRimLighting=True
  117. MobileColorBlending=True
  118. MobileColorGrading=False
  119. MobileVertexMovement=True
  120. MobileOcclusionQueries=False
  121. MobileGlobalGammaCorrection=False
  122. MobileAllowGammaCorrectionWorldOverride=False
  123. MobileAllowDepthPrePass=False
  124. MobileGfxGammaCorrection=False
  125. MobileLODBias=-0.500000
  126. MobileBoneCount=75
  127. MobileBoneWeightCount=2
  128. MobileUsePreprocessedShaders=True
  129. MobileFlashRedForUncachedShaders=False
  130. MobileWarmUpPreprocessedShaders=True
  131. MobileCachePreprocessedShaders=False
  132. MobileProfilePreprocessedShaders=False
  133. MobileUseCPreprocessorOnShaders=True
  134. MobileLoadCPreprocessedShaders=True
  135. MobileSharePixelShaders=True
  136. MobileShareVertexShaders=True
  137. MobileShareShaderPrograms=True
  138. MobileEnableMSAA=False
  139. MobileContentScaleFactor=1.000000
  140. MobileVertexScratchBufferSize=150
  141. MobileIndexScratchBufferSize=10
  142. MobileLightShaftScale=2.000000
  143. MobileLightShaftFirstPass=0.500000
  144. MobileLightShaftSecondPass=1.000000
  145. MobileModShadows=True
  146. MobileTiltShift=False
  147. MobileMaxMemory=300
  148. MobilePostProcessBlurAmount=32.0
  149. bMobileUsingHighResolutionTiming=True
  150. MobileTiltShiftPosition=0.500000
  151. MobileTiltShiftFocusWidth=0.300000
  152. MobileTiltShiftTransitionWidth=0.500000
  153. MobileMaxShadowRange=500.000000
  154. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  155. MobileClearDepthBetweenDPG=False
  156. MobileSceneDepthResolveForShadows=TRUE
  157. MobileLandscapeLodBias=0
  158. MobileUseShaderGroupForStartupObjects=FALSE
  159. MobileMinimizeFogShaders=FALSE
  160. MobileFXAAQuality=0
  161. ApexLODResourceBudget=1000000020040877300000.000000
  162. ApexDestructionMaxChunkIslandCount=2500
  163. ApexDestructionMaxShapeCount=0
  164. ApexDestructionMaxChunkSeparationLOD=1.000000
  165. ApexDestructionMaxActorCreatesPerFrame=-1
  166. ApexDestructionMaxFracturesProcessedPerFrame=-1
  167. ApexDestructionSortByBenefit=True
  168. ApexGRBEnable=false
  169. ApexGRBGPUMemSceneSize=128
  170. ApexGRBGPUMemTempDataSize=128
  171. ApexGRBMeshCellSize=7.500000
  172. ApexGRBNonPenSolverPosIterCount=9
  173. ApexGRBFrictionSolverPosIterCount=3
  174. ApexGRBFrictionSolverVelIterCount=3
  175. ApexGRBSkinWidth=0.025000
  176. ApexGRBMaxLinearAcceleration=1000000.000000
  177. bEnableParallelAPEXClothingFetch=True
  178. bApexClothingAsyncFetchResults=False
  179. ApexClothingAvgSimFrequencyWindow=60
  180. ApexClothingAllowAsyncCooking=True
  181. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  182. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_WorldNormalMap=(MinLODSize=8,MaxLODSize=16,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_WorldSpecular=(MinLODSize=8,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=4,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=4,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=4,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=4,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  207. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  208. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  209. bAllowOpenGL=False
  210. bUseCustomSettings=True
  211. Borderless=False
  212. bAllowImageGrain=False
  213. TextureDetailLevel=0
  214. GraphicsQualityLevel=0
  215. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  216. bAllowPostprocessAA=False
  217. bAllowStatic=False
  218. AndroidAllowDepthPrePass=True
  219.  
  220. [SystemSettingsBucket1]
  221. BasedOn=SystemSettings
  222. StaticDecals=False
  223. DynamicDecals=False
  224. UnbatchedDecals=True
  225. DecalCullDistanceScale=0.1
  226. DynamicShadows=False
  227. LightEnvironmentShadows=False
  228. MotionBlur=False
  229. DepthOfField=False
  230. AmbientOcclusion=False
  231. Bloom=False
  232. bAllowLightShafts=False
  233. Distortion=False
  234. DropParticleDistortion=True
  235. LensFlares=False
  236. AllowRadialBlur=False
  237. bAllowSeparateTranslucency=False
  238. bAllowPostprocessMLAA=False
  239. bAllowPostprocessAA=True
  240. bAllowHighQualityMaterials=False
  241. SkeletalMeshLODBias=1
  242. ParticleLODBias=1
  243. DetailMode=0
  244. MaxDrawDistanceScale=1.0
  245. MaxAnisotropy=1
  246. MaxShadowResolution=256
  247. MaxWholeSceneDominantShadowResolution=256
  248. ScreenPercentage=100.000000
  249. ShadowTexelsPerPixel=0.5
  250. bAllowWholeSceneDominantShadows=True
  251. bUseConservativeShadowBounds=True
  252. bAllowFracturedDamage=True
  253. FractureCullDistanceScale=0.25
  254. bAllowImageGrain=False
  255. bAllowStatic=False
  256. DynamicLightEnvUpdateScale=5 ;update less often
  257. MotionBlurSkinning=0
  258. bAllowPostprocess=True
  259.  
  260. [SystemSettingsBucket2]
  261. BasedOn=SystemSettings
  262. StaticDecals=True
  263. DynamicDecals=True
  264. UnbatchedDecals=True
  265. DecalCullDistanceScale=0.5
  266. DynamicShadows=False
  267. LightEnvironmentShadows=False
  268. MotionBlur=False
  269. DepthOfField=True
  270. AmbientOcclusion=False
  271. Bloom=False
  272. bAllowLightShafts=False
  273. Distortion=True
  274. DropParticleDistortion=True
  275. LensFlares=True
  276. AllowRadialBlur=False
  277. bAllowSeparateTranslucency=False
  278. bAllowPostprocessMLAA=False
  279. bAllowPostprocessAA=True
  280. bAllowHighQualityMaterials=False
  281. SkeletalMeshLODBias=0
  282. DetailMode=1
  283. MaxDrawDistanceScale=1.5
  284. MaxAnisotropy=2
  285. MaxShadowResolution=512
  286. MaxWholeSceneDominantShadowResolution=512
  287. ScreenPercentage=100.000000
  288. ShadowTexelsPerPixel=0.9
  289. bAllowWholeSceneDominantShadows=True
  290. bUseConservativeShadowBounds=True
  291. bAllowFracturedDamage=True
  292. ParticleLODBias=0
  293. FractureCullDistanceScale=0.5
  294. bAllowImageGrain=True
  295. bAllowStatic=True
  296. DynamicLightEnvUpdateScale=1
  297. MotionBlurSkinning=0
  298. bAllowPostprocess=True
  299.  
  300. [SystemSettingsBucket3]
  301. BasedOn=SystemSettings
  302. StaticDecals=True
  303. DynamicDecals=True
  304. UnbatchedDecals=True
  305. DecalCullDistanceScale=0.6
  306. DynamicShadows=True
  307. LightEnvironmentShadows=True
  308. MotionBlur=True
  309. DepthOfField=True
  310. AmbientOcclusion=True
  311. Bloom=True
  312. bAllowLightShafts=False
  313. Distortion=True
  314. DropParticleDistortion=False
  315. LensFlares=True
  316. AllowRadialBlur=True
  317. bAllowSeparateTranslucency=False
  318. bAllowPostprocessMLAA=True
  319. bAllowPostprocessAA=True
  320. bAllowHighQualityMaterials=True
  321. SkeletalMeshLODBias=0
  322. DetailMode=2
  323. MaxDrawDistanceScale=2.0
  324. MaxAnisotropy=4
  325. MaxShadowResolution=1024
  326. MaxWholeSceneDominantShadowResolution=1280
  327. ScreenPercentage=100.000000
  328. ShadowTexelsPerPixel=1.3
  329. bAllowWholeSceneDominantShadows=True
  330. bUseConservativeShadowBounds=False
  331. bAllowFracturedDamage=True
  332. FractureCullDistanceScale=1.0
  333. bAllowImageGrain=True
  334. bAllowStatic=True
  335. ParticleLODBias=0
  336. DynamicLightEnvUpdateScale=1
  337. bAllowPostprocess=True
  338. MotionBlurSkinning=0
  339.  
  340. [SystemSettingsBucket4]
  341. BasedOn=SystemSettings
  342. StaticDecals=True
  343. DynamicDecals=True
  344. UnbatchedDecals=True
  345. DecalCullDistanceScale=0.8
  346. DynamicShadows=True
  347. LightEnvironmentShadows=True
  348. MotionBlur=True
  349. DepthOfField=True
  350. AmbientOcclusion=True
  351. Bloom=True
  352. bAllowLightShafts=True
  353. Distortion=True
  354. DropParticleDistortion=False
  355. LensFlares=True
  356. AllowRadialBlur=True
  357. bAllowSeparateTranslucency=False
  358. bAllowPostprocessMLAA=True
  359. bAllowPostprocessAA=True
  360. bAllowHighQualityMaterials=True
  361. SkeletalMeshLODBias=0
  362. DetailMode=2
  363. MaxDrawDistanceScale=3.0
  364. MaxAnisotropy=8
  365. MaxShadowResolution=2048
  366. MaxWholeSceneDominantShadowResolution=2048
  367. ScreenPercentage=100.000000
  368. ShadowTexelsPerPixel=2
  369. bAllowWholeSceneDominantShadows=True
  370. bUseConservativeShadowBounds=False
  371. bAllowFracturedDamage=True
  372. FractureCullDistanceScale=1.5
  373. MotionBlurSkinning=0
  374. bAllowImageGrain=True
  375. bAllowStatic=True
  376. ParticleLODBias=0
  377. bAllowPostprocess=True
  378. DynamicLightEnvUpdateScale=1
  379.  
  380. [SystemSettingsBucket5]
  381. BasedOn=SystemSettings
  382. StaticDecals=True
  383. DynamicDecals=True
  384. UnbatchedDecals=True
  385. DecalCullDistanceScale=1.0
  386. DynamicShadows=True
  387. LightEnvironmentShadows=True
  388. MotionBlur=True
  389. DepthOfField=True
  390. AmbientOcclusion=True
  391. Bloom=True
  392. bAllowLightShafts=True
  393. Distortion=True
  394. DropParticleDistortion=False
  395. LensFlares=True
  396. AllowRadialBlur=True
  397. bAllowSeparateTranslucency=False
  398. bAllowPostprocessMLAA=True
  399. bAllowPostprocessAA=True
  400. bAllowHighQualityMaterials=True
  401. SkeletalMeshLODBias=0
  402. DetailMode=2
  403. MaxDrawDistanceScale=1.0; Not sure what we want to do with this, setting to 1.0 to make it easier to set up LODs
  404. MaxAnisotropy=16
  405. MaxShadowResolution=4096
  406. MaxWholeSceneDominantShadowResolution=4096
  407. ScreenPercentage=100.000000
  408. ShadowTexelsPerPixel=4.0
  409. bAllowWholeSceneDominantShadows=True
  410. bUseConservativeShadowBounds=False
  411. bAllowFracturedDamage=True
  412. FractureCullDistanceScale=2.0
  413. TextureDetailLevel=3 ; 0-low,1-mid,2-high,3-ultra
  414. ParticleLODBias=0
  415. MotionBlurSkinning=1
  416. bAllowImageGrain=True
  417. bAllowStatic=True
  418. bAllowPostprocess=True
  419. DynamicLightEnvUpdateScale=1
  420.  
  421. [SystemSettingsScreenshot]
  422. BasedOn=SystemSettings
  423. MaxAnisotropy=16
  424. ShadowFilterQualityBias=1
  425. MinShadowResolution=16
  426. ShadowFadeResolution=1
  427. MinPreShadowResolution=16
  428. PreShadowFadeResolution=1
  429. ShadowTexelsPerPixel=4.0f
  430. PreShadowResolutionFactor=1.0
  431. MaxShadowResolution=4096
  432. MaxWholeSceneDominantShadowResolution=4096
  433. CompositeDynamicLights=FALSE
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