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TheInsidiousOne

may23pt2

May 23rd, 2020
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  1. Councilor of Eradication
  2. Level 6 DARK Fiend/Effect
  3. 2400/1900
  4. When this card is Summoned: You can declare 1 card name; while this card is on the field, cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
  5.  
  6. Scourge of the Wild Skies
  7. Link-3 WIND Winged Beast/Link/Effect
  8. 2400/T BL BR
  9. 2+ monsters with different Types
  10. You can only use this card name's (1) effect once per turn.
  11. (1) If this card is Link Summoned: You can shuffle 1 random card from your opponent's hand into the Deck.
  12. (2) [BURST RITE] Once per turn, if you control a face-up Spell/Trap with a [BURST] effect: You can target 1 WIND Link Monster you control; it gains 600 ATK until the end of this turn.
  13.  
  14. Architect of Doomsday
  15. Level 4 DARK Fiend/Effect
  16. 1900/100
  17. When this card is Summoned: You can target 1 Equip Spell, Splice Spell, Ritual Spell or Cometshower Spell in your GY; add it to your hand. You can discard this card; add 1 Key Spell, Fragment Spell or Relic Spell from your Deck to your hand. You can only use each effect of "Architect of Doomsday" once per turn.
  18.  
  19. Song of Madness
  20. Relic Spell
  21. If you control a Master and your opponent controls 3 or more monsters: Servant Summon 1 Level 8 or higher Servant Monster from your Extra Deck, using monsters you control or in your hand as materials. You can only activate 1 "Song of Madness" per turn.
  22.  
  23. Flood Plain
  24. Relic Spell
  25. Servant Summon 1 Level 8 or higher WATER Servant Monster from your Extra Deck, using monsters you control or in your hand as materials, and if you do, that monster is unaffected by card effects, except its own. You can only activate 1 "Flood Plain" per turn.
  26.  
  27. Wild Born Rage
  28. Key Trap
  29. Target 1 face-up monster you control; place Exile Fragments for each 1000 ATK the targeted monster has, and if you do, change it to face-down Defense Position. If you control a monster with 3000 or more ATK, you can activate this card from your hand. You can only activate 1 "Wild Born Rage" per turn.
  30.  
  31. Sage of the Heavens
  32. Level 4 LIGHT Spellcaster/Effect
  33. 1800/1000
  34. If this card is Normal or Special Summoned: You can add 1 "Sage of Stillness" or "Sage of Silence" from your Deck to your hand. You can only use this effect of "Sage of the Heavens" once per turn. If this card destroys an opponent's monster by battle: Your opponent cannot activate King Cards during the next turn.
  35.  
  36. Judgement of the Nine Kings
  37. Level 9 WATER Warrior/Servant/Effect
  38. 3000/3000
  39. You can Servant Summon this card with "Flood Plain". If this card is Servant Summoned using 3 or more monsters as materials whose original Attribute is WATER: You can draw 2 cards. You can only use this effect of "Judgement of the Nine Kings" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
  40.  
  41. Tyranny of the Skies
  42. Continuous Trap
  43. Neither player can Special Summon more than 2 monsters at the same time. Once per turn, during the Standby Phase, you must Tribute 2 monsters (this is not optional), or this card is destroyed.
  44.  
  45. Frosted Wastes
  46. Normal Spell
  47. If you control a face-up Spell/Trap with a [BURST] effect: Target 1 monster in your GY with a [BURST RITE] effect; Special Summon it. You can only activate 1 "Frosted Wastes" per turn.
  48.  
  49. Slashing Winds
  50. Equip Spell
  51. Equip only to a WIND monster. If the equipped monster inflicts battle damage to your opponent, or if you take battle damage, place Tags in the equipped monster's Monster Zone for each 100 damage the equipped monster inflicted to your opponent or for each 100 damage you took. If the equipped monster is used for the Ultima Summon of an Ultima Card: You can draw 1 card. You can only use this effect of "Slashing Winds" once per turn.
  52.  
  53. Cyberpunk Sniper
  54. Hierarchy 4 WIND Warrior/Ultima/Effect
  55. 2400/600
  56. 16+ Tags / 1 WIND or EARTH monster
  57. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can activate this effect; the activated effect becomes "Place 4 Tags to your opponent's Monster Zones". You can only use this effect of "Cyberpunk Sniper" once per turn. Gains 50 ATK for each Tag in its Monster Zone.
  58.  
  59. Pushed to the Limit
  60. Normal Trap
  61. Shuffle all face-up monsters your opponent controls that have their effects negated into the Deck. You can only activate 1 "Pushed to the Limit" per turn. You can activate this card from your hand by paying half your LP.
  62.  
  63. Jowgin the Elementalist
  64. Level 3 DARK Spellcaster/Effect
  65. 1300/200
  66. You can discard 1 random card from your hand to the GY; negate the effects of all face-up Special Summoned monsters on the field. Neither player can Special Summon monsters in face-down Defense Position.
  67.  
  68. Cyberfiend Overmind
  69. Level 4 WIND Psychic/Effect
  70. 1000/1300
  71. If only your opponent controls a monster, you can Special Summon this card (from your hand), and if you do, place 8 Tags on its Monster Zone.
  72.  
  73. Ashe the Desolate One
  74. Level 4 LIGHT Fairy/Effect
  75. 1700/1300
  76. (1) If only your opponent controls a monster, you can Special Summon this card (from your hand).
  77. (2) [AETHER] If this card is destroyed by battle or card effect: You can create 1 "Ashe the Desolate One" and shuffle it into the Deck.
  78.  
  79. Legion of Torment
  80. Normal Spell
  81. If your opponent controls at least 3 monsters more than you and you control the monster with the lowest ATK on the field: Target 2 monsters on the field; destroy them. You can only activate 1 "Legion of Torment" per turn.
  82.  
  83. Mass Terraform
  84. Normal Spell
  85. Add 1 Sound Stage Card from your Deck to your hand. You can only activate 1 "Mass Terraform" per turn.
  86.  
  87. Max Accel
  88. Quick-Play Spell
  89. Target 1 WIND monster you control; until the end of this turn, its ATK and DEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved. If a WIND monster is Special Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Max Accel" once per turn.
  90.  
  91. ====
  92.  
  93. [BURST RITE] effects bring an ignition effect that applies if you control a face-up S/T with a [BURST] effect.
  94. [BURST] applies when you activate a monster effect, only used by Spells/Traps and mostly Continuous ones, by destroying themselves from face-up.
  95. Relic Spells activate if you control a Master (like a Tuner for Synchro), by using that Master as material for a Servant Monster (much like Ritual and Synchros have a baby)
  96. Ultima Cards, while placed on the field like monsters, are not considered to be actual monsters. As such, they are unaffected by cards/card effects that state "monster" in their card texts. However, they can still be destroyed, targeted, and effected by cards/card effects that only specify "cards" (ex: An Ultima Card cannot be destroyed by the effects of Raigeki, as it is not a monster, but it can be destroyed by Raigeki Break, as it still a card). To Ultima Summon an Ultima Card, you must have an appropriate number of Tags (gained through effects) in a Monster Zone and the appropriate Ultima Material Monster (listed in the Ultima Card's Card Text) in the same Monster Zone as the Tags you are intending to use for the Summon. The number of Tags in that Monster Zone is then divided by the Level/Rank of the monster in that same Zone. The value of this division (rounded down) must be equal to the Hierarchy of the Ultima Card you are attempting to Summon.
  97. AETHER effects create cards from limbo and place them into your Deck. Those cards vanish after the duel ends.
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