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Dec 1st, 2015
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  1. float temp_x = vertices[i].x;
  2.  
  3. float temp_y = vertices[i].y;
  4.  
  5.  
  6.  
  7. vertices[i].x = tstep*(vertices[i].vx * vertices[i].mass + vertices[i].fx)/vertices[i].mass + temp_x;
  8.  
  9. vertices[i].y = tstep*(vertices[i].vy * vertices[i].mass + vertices[i].fy)/vertices[i].mass + temp_y;
  10.  
  11.  
  12.  
  13. vertices[i].vx = (vertices[i].x - temp_x)/tstep;
  14.  
  15. vertices[i].vy = (vertices[i].y - temp_y)/tstep;
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