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- // Starting Gangz War
- // GM created By Avi is 100% from scratch and it does not have any Fs or anything !
- //////////////////////////// Thanks For Download /////////////////////////////////
- /////////////////////////////Please Rep Me if You Like It ! //////////////////////
- ////////////////////////////////////////////// Includes
- #include <a_samp>
- #include <YSI\y_ini> //If you have installed YSI, then you shouldn't have any problem
- /////////////////////////////////////////////// Teams
- #define Grove 1
- #define Ballas 2
- #define GroveColor 0x90EE90FF
- #define BallasColor 0xFFC0CBAA
- /////////////////////////////////////////////// Defines
- #define DIALOG_HELP 5
- #define DIALOG_GHELP 6
- #define DIALOG_BHELP 7
- #define DIALOG_OHELP 8
- #define DIALOG_RULES 10
- #define DIALOG_CMDS 11
- #define MAX_FLOODLINES 12
- #define MAX_FLOOD_RATE_SECS 5000
- #define dregister 2011 //Defining register dialog so it won't mixed up with the other dialogs
- #define dlogin 2012 //Defining login dialog so it won't mixed up with the other dialogs
- #define UserPath "Users/%s.ini" //Will define user's account path. In this case, we will save it in Scriptfiles/Users. So create a file inside of your Scriptfiles folder called Users
- //////////////////////////////////////////////// Others
- native WP_Hash(buffer[],len,const str[]); // Whirlpool native, add it at the top of your script under includes
- ///////////////////////////////////////////////// Enums
- enum PlayerInfo
- {
- Pass[129], //User's password
- Adminlevel, //User's admin level
- VIPlevel, //User's vip level
- Money, //User's money
- Scores, //User's scores
- Kills, //User's kills
- Deaths //User's deaths
- }
- new pInfo[MAX_PLAYERS][PlayerInfo];
- ///////////////////////////////////////////////// Stocks
- stock Path(playerid) //Will create a new stock so we can easily use it later to load/save user's data in user's path
- {
- new str[128],name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(str,sizeof(str),UserPath,name);
- return str;
- }
- ///////////////////////////////////////////////// Forwards
- forward loadaccount_user(playerid, name[], value[]); //forwarding a new function to load user's data
- public loadaccount_user(playerid, name[], value[])
- {
- INI_String("Password", pInfo[playerid][Pass],129); /*we will use INI_String to load user's password.
- ("Password",.. will load user's password inside of user's path. 'pInfo[playerid][Pass]',...We have defined our user's variable above called, pInfo. Now it's time to use it here to load user's password. '129',... 129 is a length of a hashed user's password. Whirlpool will hash 128 characters + NULL*/
- INI_Int("AdminLevel",pInfo[playerid][Adminlevel]);/*We will use INI_Int to load user's admin level. INI_Int stands for INI_Integer. This load an admin level. */
- INI_Int("VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
- INI_Int("Money",pInfo[playerid][Money]); //As explained above
- INI_Int("Scores",pInfo[playerid][Scores]);//As explained above
- INI_Int("Kills",pInfo[playerid][Kills]);//As explained above
- INI_Int("Deaths",pInfo[playerid][Deaths]);//As explained above
- return 1;
- }
- new randomMessages[][] = //here, we're creating the array with the name "randomMessages"
- {
- "[SERVER MESSAGE] Please Change It !", //this is the text of your first message
- "[SERVER MESSAGE] Please Change It !", //this is the text of your second message
- "[SERVER MESSAGE] Thsi Too!" //this is the text of your third message
- };
- forward RandomMessages();
- public RandomMessages()
- {
- new randomMsg = random(sizeof(randomMessages));
- SendClientMessageToAll(BallasColor, randomMessages[randomMsg]);
- }
- new FloodByPlayer[MAX_PLAYERS];
- new FloodTimer[MAX_PLAYERS];
- forward FloodCheck(playerid);
- public FloodCheck(playerid)
- {
- if(FloodByPlayer[playerid] >= MAX_FLOODLINES)
- {
- GameTextForPlayer(playerid, "~g~Dont Spam !", 3000, 3);
- }
- else FloodByPlayer[playerid] = 0;
- return 1;
- }
- main()
- {
- print("\n----------------------------------");
- print(" Gangz Wars - Created By Avi");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Ganz Wars");
- SetTimer("RandomMessages", 60000, true);
- AddPlayerClass(105,2494.5027,-1683.7743,13.3385,18.2069,0,0,0,0,0,0); // Grove
- AddPlayerClass(104,1929.0083,-1146.1027,25.1044,3.0105,0,0,0,0,0,0); // Ballas
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid,1588.5428,-1370.3191,330.0635);
- SetPlayerCameraPos(playerid, 1558.5428,-1370.3191,330.0635);
- SetPlayerCameraLookAt(playerid, 1558.5428,-1370.3191,330.0635);
- switch(classid) // Switching between the classids
- {
- case 0:
- {
- SetPlayerTeam(playerid, Grove); // Setting players team
- GameTextForPlayer(playerid, "~g~Grove Gang", 3000, 3); // Screen msg for player to show what team
- }
- case 1:
- {
- SetPlayerTeam(playerid, Ballas); // Same as above
- GameTextForPlayer(playerid, "~r~Ballas Gang", 3000, 3); // Same as above
- }
- }
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new name[MAX_PLAYER_NAME]; //Making a new variable called 'name'. name[MAX_PLAYER_NAME] is created so we can use it to get player's name.
- GetPlayerName(playerid,name,sizeof(name)); //Get player's name
- if(fexist(Path(playerid))) /* Check if the connected user is registered or not. fexist stands for file exist. So if file exist in the files(Path(playerid)),*/
- {// then
- INI_ParseFile(Path(playerid),"loadaccount_user", .bExtra = true, .extra = playerid); //Will load user's data using INI_Parsefile.
- ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account","Login","Quit");/*A dialog with input style will appear so you can insert your password to login.*/
- }
- else //If the connected user is not registered,
- {//then we will 'force' him to register :)
- ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.","Register","Quit");
- return 1;
- }
- FloodByPlayer[playerid] = 0;
- FloodTimer[playerid] = SetTimerEx("FloodCheck",MAX_FLOOD_RATE_SECS,true,"i",playerid);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- //Same as OnDialogResponse, we will save their stats inside of their user's account
- if(fexist(Path(playerid)))//Will check if the file is exit or not inside of User's folder that we have created.
- {
- new INI:file = INI_Open(Path(playerid)); //will open their file
- INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
- INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]); //If you've set his/her admin level, then his/her admin level will be saved inside of his/her account
- INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
- INI_WriteInt(file,"Money",GetPlayerMoney(playerid));//We will save his money inside of his account
- INI_WriteInt(file,"Scores",GetPlayerScore(playerid));//We will save his score inside of his account
- INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);//As explained above
- INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);//As explained above
- INI_Close(file);//Now after we've done saving their data, we now need to close the file
- return 1;
- }
- FloodByPlayer[playerid] = 0;
- KillTimer(FloodTimer[playerid]);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- if(GetPlayerTeam(playerid) == Grove)
- {
- SetPlayerColor(playerid, GroveColor); // Set his color to CopsColor (BLUE)
- GameTextForPlayer(playerid, "~g~Your Part of Grove Gang", 3000, 3);
- SendClientMessage(playerid, GroveColor,"Your Part of Grove Gang ! Kill Other Gang Members");
- SendClientMessage(playerid, BallasColor,"Type /help /cmds For Getting more Info About Server");
- GivePlayerWeapon(playerid, 25, 500);
- GivePlayerWeapon(playerid, 30, 500);
- GivePlayerWeapon(playerid, 34, 500);
- }
- else if(GetPlayerTeam(playerid) == Ballas)
- {
- SetPlayerColor(playerid, BallasColor); // Same as above but in this case, CriminalsColor (RED)
- GameTextForPlayer(playerid, "~r~Your Part of Ballas Gang", 3000, 3);
- SendClientMessage(playerid, BallasColor,"Your Part of Ballas Gang ! Kill Other Gang Members");
- SendClientMessage(playerid, GroveColor,"Type /help /cmds For Getting more Info About Server");
- GivePlayerWeapon(playerid, 25, 500);
- GivePlayerWeapon(playerid, 30, 500);
- GivePlayerWeapon(playerid, 34, 500);
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- pInfo[killerid][Kills]++;//Will give 1 kill to killer and it will be saved inside of his/her account
- pInfo[playerid][Deaths]++;//Will give 1 death each time they die and it will be saved inside of his/her account
- SendDeathMessage(killerid, playerid, reason); // Shows the kill in the killfeed/deathlog/death window
- if(killerid != INVALID_PLAYER_ID)
- {
- SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
- GivePlayerMoney(killerid, 5000);
- GameTextForPlayer(killerid, "~W~Nice~Y~Shot !~n~~R~Got $5000 & 1 Score", 3000, 1); // Same as above
- }
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- if(text[0] == '+') // : can be changed to whatever symbol u wanna use for player to enable the teamchat.
- {
- new string[128]; GetPlayerName(playerid, string, sizeof(string)); // Making the new's
- format(string, sizeof(string), "[Gang Chat] %s: %s", string, text[1]); // Formatted the message
- printf("%s", string); // Printed it BOTH ingame + the server log
- for(new i = 0; i < MAX_PLAYERS; i++) // Getting the player team and color, required for formatting the msg.
- {
- if(IsPlayerConnected(i) && GetPlayerTeam(i) == GetPlayerTeam(playerid)) SendClientMessage(i, GetPlayerColor(playerid), string);
- }
- return 0;
- }
- FloodByPlayer[playerid] = FloodByPlayer[playerid] +1;
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/help", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid, DIALOG_HELP, DIALOG_STYLE_LIST, "Gangs Help", "{00FF00}Grove Gang\n{FF0000}Ballas Gang\nOthers", "Select", "Cancel");
- return 1;
- }
- if (strcmp("/rules", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid, DIALOG_RULES, DIALOG_STYLE_LIST, "Rules", "Dont Teamkill\nRespect Admins and Other Players\nDont Ask to Be Admin ! Asking Always Decrease your Chances !\n\n{ffff00}In The Last, Enjoy Our Server", "Accept", "Decline");
- return 1;
- }
- if (strcmp("/cmds", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid, DIALOG_CMDS, DIALOG_STYLE_LIST, "Server Commands", "{ff0000}/rules - {ffffff}To See Server Rules\n{ff0000}/kill - {ffffff}To Kill Your Self !\n{ff0000}\n{ff0000}/changegang - {ffffff}To Change Your Gang", "Select", "Cancel");
- return 1;
- }
- if (strcmp("/kill", cmdtext, true, 10) == 0)
- {
- SetPlayerHealth(playerid, 0.0);
- SendClientMessage(playerid, BallasColor,"You Have Suicide !");
- return 1;
- }
- if (strcmp("/changegang", cmdtext, true, 10) == 0)
- {
- SetPlayerHealth(playerid, 0.0);
- ForceClassSelection(playerid);
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == dregister) //If dialog id is a register dialog
- {//then
- if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
- if(response) //if they clicked the first button "Register"
- {//then
- if(!strlen(inputtext)) //If they didn't enter any password
- {// then we will tell to them to enter the password to register
- ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
- return 1;
- }
- //If they have entered a correct password for his/her account...
- new hashpass[129]; //Now we will create a new variable to hash his/her password
- WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to hash their inputted text
- new INI:file = INI_Open(Path(playerid)); // we will open a new file for them to save their account inside of Scriptfiles/Users folder
- INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
- INI_WriteString(file,"Password",hashpass);//This will write a hashed password into user's account
- INI_WriteInt(file,"AdminLevel",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered.
- INI_WriteInt(file,"VIPLevel",0);//As explained above
- INI_WriteInt(file,"Money",0);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered
- INI_WriteInt(file,"Scores",0);//Write an integer inside of user's account called "Scores". We will set their score to 0 after he registered
- INI_WriteInt(file,"Kills",0);//As explained above
- INI_WriteInt(file,"Deaths",0);//As explained above
- INI_Close(file);//Now after we've done saving their data, we now need to close the file
- SendClientMessage(playerid,-1,"You have been successfully registered");//Tell to them that they have successfully registered a new account
- return 1;
- }
- }
- if(dialogid == dlogin) //If dialog id is a login dialog
- {//then
- if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
- if(response) //if they clicked the first button "Register"
- {//then
- new hashpass[129]; //Will create a new variable to hash his/her password
- WP_Hash(hashpass,sizeof(hashpass),inputtext); //Will hash inputted password
- if(!strcmp(hashpass,pInfo[playerid][Pass])) //If they have insert their correct password
- {//then
- INI_ParseFile(Path(playerid),"loadaccount_user",.bExtra = true, .extra = playerid);//We will load his account's data from user's path
- SetPlayerScore(playerid,pInfo[playerid][Scores]);//We will get their score inside of his user's account and we will set it here
- GivePlayerMoney(playerid,pInfo[playerid][Money]);//As explained above
- SendClientMessage(playerid,-1,"Welcome back! You have successfully logged in");//Tell them that they've successfully logged in
- }
- else //If they've entered an incorrect password
- {//then
- ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account.\nIncorrect password!","Login","Quit");//We will tell to them that they've entered an incorrect password
- return 1;
- }
- }
- }
- if(dialogid == DIALOG_HELP)
- {
- if(response) // If they clicked 'Select' or double-clicked a weapon
- {
- // Give them the weapon
- if(listitem == 0) // They selected the first item - Desert Eagle
- {
- ShowPlayerDialog(playerid,DIALOG_GHELP,DIALOG_STYLE_MSGBOX,"Grove Help","Grove Gang is a Gang Which Include all Server Common Members\nIts a Good Gang and its color is Green !\n + To Gang Chat","Close","Cancel");
- }
- if(listitem == 1) // They selected the second item - AK-47
- {
- ShowPlayerDialog(playerid,DIALOG_BHELP,DIALOG_STYLE_MSGBOX,"Ballas Help","Ballas Gang is a Gang Which Include all Server Common Members\nIts a Good Gang and its color is Pink !\n + To Gang Chat","Close","Cancel");
- }
- if(listitem == 2) // They selected the third item - Desert Eagle
- {
- ShowPlayerDialog(playerid,DIALOG_OHELP,DIALOG_STYLE_MSGBOX,"Other","{00ff00}Server Commands\n\n{ff0000}/rules - {ffffff}To See Server Rules\n{ff0000}/cmds - {ffffff}To See Server all Commands\n\n{ff00ff}For More Help, Contact {ffffff}Avi","Close","Cancel");
- }
- }
- return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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