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Sep 4th, 2010
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  1. /* ZKX_Castle 1.0a * 291 Objekte */
  2. CreateObject(16409,2604.38330078,-1284.20104980,80.14811707,0.00000000,0.00000000,90.00000000); //Objekt (1)
  3. CreateObject(16409,2606.17407227,-1285.77392578,80.18717957,0.00000000,0.00000000,270.00000000);//Objekt (2)
  4. CreateObject(3095,1485.60021973,-102.06066132,18.45035362,0.00000000,90.00000000,135.00000000); //Mauer (1)
  5. CreateObject(3095,1491.85961914,-95.83586884,18.45035362,0.00000000,90.00000000,135.00000000); //Mauer (2)
  6. CreateObject(3095,1498.09851074,-89.61599731,18.45035362,0.00000000,90.00000000,135.25000000); //Mauer (3)
  7. CreateObject(3095,1504.42773438,-83.26930237,18.45035362,0.00000000,90.00000000,135.24716187); //Mauer (4)
  8. CreateObject(3095,1509.43676758,-78.23834229,18.45035362,0.00000000,90.00000000,135.24716187); //Mauer (5)
  9. CreateObject(3095,1515.75329590,-71.86952972,18.45035362,0.00000000,90.00000000,135.24716187); //Mauer (6)
  10. CreateObject(3095,1521.97558594,-65.61348724,18.45035362,0.00000000,90.00000000,135.24716187); //Mauer (7)
  11. CreateObject(3095,1523.69519043,-63.88000107,18.45348358,0.00000000,90.00000000,135.24716187); //Mauer (8)
  12. CreateObject(3095,1479.20678711,-102.00082397,18.47993660,0.00000000,90.00000000,45.00000000); //Mauer (9)
  13. CreateObject(3095,1472.92077637,-95.72988129,18.48337555,0.00000000,90.00000000,44.99450684); //Mauer (10)
  14. CreateObject(3095,1466.56823730,-89.38800049,18.47712326,0.00000000,90.00000000,44.99450684); //Mauer (11)
  15. CreateObject(3095,1460.26000977,-83.08497620,18.48133469,0.00000000,90.00000000,44.99450684); //Mauer (12)
  16. CreateObject(3095,1453.91198730,-76.74543762,18.49462128,0.00000000,90.00000000,45.00000000); //Mauer (13)
  17. CreateObject(3095,1447.55017090,-70.41329193,18.49844360,0.00000000,90.00000000,44.99450684); //Mauer (14)
  18. CreateObject(3095,1445.25549316,-68.11268616,18.48924255,0.00000000,90.00000000,44.99450684); //Mauer (15)
  19. CreateObject(3095,1445.26379395,-61.74213028,18.48201370,0.00000000,90.00000000,315.00000000); //Mauer (16)
  20. CreateObject(3095,1451.58605957,-55.44798279,18.46873474,0.00000000,90.00000000,315.00000000); //Mauer (17)
  21. CreateObject(3095,1457.90563965,-49.12975311,18.47725105,0.00000000,90.00000000,315.00000000); //Mauer (18)
  22. CreateObject(3095,1464.16040039,-42.90126038,18.46233940,0.00000000,90.00000000,315.00000000); //Mauer (19)
  23. CreateObject(3095,1470.48999023,-36.56016541,18.44674873,0.00000000,90.00000000,315.00000000); //Mauer (20)
  24. CreateObject(3095,1476.73999023,-30.18903160,18.45225716,0.00000000,90.00000000,315.00000000); //Mauer (21)
  25. CreateObject(3095,1483.16003418,-23.81999969,18.46063232,0.00000000,90.00000000,315.00000000); //Mauer (22)
  26. CreateObject(3095,1489.92541504,-23.51384926,18.43303680,0.00000000,90.00000000,225.00000000); //Mauer (23)
  27. CreateObject(3095,1496.23657227,-29.83865738,18.44127274,0.00000000,90.00000000,225.00000000); //Mauer (24)
  28. CreateObject(3095,1502.55102539,-36.18761063,18.44998741,0.00000000,90.00000000,225.00000000); //Mauer (25)
  29. CreateObject(3095,1508.91625977,-42.53612518,18.45370865,0.00000000,90.00000000,225.00000000); //Mauer (26)
  30. CreateObject(3095,1515.25683594,-48.87861633,18.45899963,0.00000000,90.00000000,225.00000000); //Mauer (27)
  31. CreateObject(3095,1521.55163574,-55.18927765,18.45397949,0.00000000,90.00000000,225.00000000); //Mauer (28)
  32. CreateObject(3095,1523.61938477,-57.29326630,18.45035362,0.00000000,90.00000000,225.00000000); //Mauer (29)
  33. CreateObject(3095,1485.60021973,-102.05812073,27.36433411,0.00000000,90.00000000,134.99719238); //Mauer (32)
  34. CreateObject(3095,1491.83203125,-95.83022308,27.36433411,0.00000000,90.00000000,134.99450684); //Mauer (33)
  35. CreateObject(3095,1498.09204102,-89.61599731,27.36433411,0.00000000,90.00000000,134.99450684); //Mauer (34)
  36. CreateObject(3095,1504.42773438,-83.26930237,27.36433411,0.00000000,90.00000000,134.99450684); //Mauer (36)
  37. CreateObject(3095,1509.43676758,-78.23834229,27.36433411,0.00000000,90.00000000,135.24450684); //Mauer (37)
  38. CreateObject(3095,1515.75329590,-71.89498138,27.36433411,0.00000000,90.00000000,135.24716187); //Mauer (38)
  39. CreateObject(3095,1521.97558594,-65.61348724,27.29783821,0.00000000,90.00000000,135.24438477); //Mauer (39)
  40. CreateObject(3095,1523.69519043,-63.88000107,27.36433411,0.00000000,90.00000000,135.24169922); //Mauer (40)
  41. CreateObject(3095,1523.63830566,-57.27711487,27.36433411,0.00000000,90.00000000,224.74169922); //Mauer (41)
  42. CreateObject(3095,1518.75830078,-52.36819077,27.36433411,0.00000000,90.00000000,224.73632812); //Mauer (42)
  43. CreateObject(3095,1515.26623535,-48.89346313,27.36433411,0.00000000,90.00000000,224.98632812); //Mauer (43)
  44. CreateObject(3095,1508.93750000,-42.56536484,27.36433411,0.00000000,90.00000000,224.98352051); //Mauer (44)
  45. CreateObject(3095,1502.57836914,-36.22222900,27.36433411,0.00000000,90.00000000,224.98352051); //Mauer (45)
  46. CreateObject(3095,1496.21032715,-29.86510086,27.36433411,0.00000000,90.00000000,224.98352051); //Mauer (46)
  47. CreateObject(3095,1489.91870117,-23.56761932,27.36433411,0.00000000,90.00000000,224.98352051); //Mauer (47)
  48. CreateObject(3095,1483.16003418,-23.81999969,27.36433411,0.00000000,90.00000000,315.00000000); //Mauer (49)
  49. CreateObject(3095,1476.73999023,-30.18903160,27.36433411,0.00000000,90.00000000,315.00000000); //Mauer (50)
  50. CreateObject(3095,1470.48999023,-36.47127914,27.36433411,0.00000000,90.00000000,315.00000000); //Mauer (51)
  51. CreateObject(3095,1445.26379395,-61.74213028,27.36433411,0.00000000,90.00000000,315.00000000); //Mauer (52)
  52. CreateObject(3095,1445.24938965,-68.11688232,27.36433411,0.00000000,90.00000000,45.00000000); //Mauer (53)
  53. CreateObject(3095,1451.58068848,-55.44910431,27.36433411,0.00000000,90.00000000,315.00000000); //Mauer (55)
  54. CreateObject(3095,1457.90808105,-49.12451172,27.36433411,0.00000000,90.00000000,315.00000000); //Mauer (56)
  55. CreateObject(3095,1479.20104980,-101.97064972,27.36433411,0.00000000,90.00000000,44.99450684); //Mauer (57)
  56. CreateObject(3095,1472.90698242,-95.70350647,27.36433411,0.00000000,90.00000000,44.99450684); //Mauer (58)
  57. CreateObject(3095,1466.59289551,-89.39797211,27.36433411,0.00000000,90.00000000,44.99450684); //Mauer (59)
  58. CreateObject(3095,1460.26647949,-83.08535767,27.36433411,0.00000000,90.00000000,44.99450684); //Mauer (60)
  59. CreateObject(3095,1453.93676758,-76.74066925,27.36433411,0.00000000,90.00000000,44.99450684); //Mauer (61)
  60. CreateObject(3095,1447.59375000,-70.37456512,27.36433411,0.00000000,90.00000000,44.99450684); //Mauer (62)
  61. CreateObject(3095,1523.63635254,-57.29768372,36.13510132,0.00000000,90.00000000,224.73632812); //Mauer (63)
  62. CreateObject(3095,1523.69519043,-63.88000107,36.13510132,0.00000000,90.00000000,135.48632812); //Mauer (64)
  63. CreateObject(3095,1518.76464844,-52.38068008,36.13510132,0.00000000,90.00000000,224.73632812); //Mauer (67)
  64. CreateObject(3095,1512.45947266,-46.05357361,36.13510132,0.00000000,90.00000000,225.23632812); //Mauer (68)
  65. CreateObject(3095,1508.97119141,-42.56550980,36.13510132,0.00000000,90.00000000,224.98620605); //Mauer (69)
  66. CreateObject(3095,1502.60107422,-36.23899460,36.13510132,0.00000000,90.00000000,224.98352051); //Mauer (70)
  67. CreateObject(3095,1496.22607422,-29.87693596,36.13510132,0.00000000,90.00000000,224.98352051); //Mauer (71)
  68. CreateObject(3095,1489.92224121,-23.59091568,36.13510132,0.00000000,90.00000000,224.98352051); //Mauer (72)
  69. CreateObject(3095,1483.16003418,-23.81999969,36.13510132,0.00000000,90.00000000,315.00000000); //Mauer (73)
  70. CreateObject(3095,1476.73999023,-30.18903160,36.13510132,0.00000000,90.00000000,315.00000000); //Mauer (74)
  71. CreateObject(3095,1470.48999023,-36.46319962,36.13510132,0.00000000,90.00000000,315.00000000); //Mauer (75)
  72. CreateObject(3095,1457.88391113,-49.20446396,36.13510132,0.00000000,90.00000000,315.00000000); //Mauer (76)
  73. CreateObject(3095,1451.61889648,-55.44601059,36.13510132,0.00000000,90.00000000,315.00000000); //Mauer (77)
  74. CreateObject(3095,1445.26379395,-61.74213028,36.13510132,0.00000000,90.00000000,315.00000000); //Mauer (78)
  75. CreateObject(3095,1445.23376465,-68.14852905,36.13510132,0.00000000,90.00000000,45.50000000); //Mauer (79)
  76. CreateObject(3095,1450.42895508,-73.21062469,36.13510132,0.00000000,90.00000000,44.99450684); //Mauer (80)
  77. CreateObject(3095,1453.95080566,-76.76360321,36.13510132,0.00000000,90.00000000,44.99450684); //Mauer (81)
  78. CreateObject(3095,1460.27246094,-83.05838013,36.13510132,0.00000000,90.00000000,44.99450684); //Mauer (82)
  79. CreateObject(3095,1466.60595703,-89.36798096,36.13510132,0.00000000,90.00000000,44.99450684); //Mauer (83)
  80. CreateObject(3095,1472.88232422,-95.70700836,36.13510132,0.00000000,90.00000000,44.99450684); //Mauer (84)
  81. CreateObject(3095,1479.18225098,-101.95793915,36.13510132,0.00000000,90.00000000,44.99450684); //Mauer (85)
  82. CreateObject(3095,1515.75329590,-71.88928986,36.13510132,0.00000000,90.00000000,135.24716187); //Mauer (86)
  83. CreateObject(3095,1509.43676758,-78.23834229,36.13510132,0.00000000,90.00000000,135.23071289); //Mauer (88)
  84. CreateObject(3095,1504.44616699,-83.26930237,36.13510132,0.00000000,90.00000000,135.23071289); //Mauer (89)
  85. CreateObject(3095,1498.12194824,-89.61599731,36.13510132,0.00000000,90.00000000,134.98074341); //Mauer (90)
  86. CreateObject(3095,1491.81042480,-95.84272766,36.11215210,0.00000000,90.00000000,134.97802734); //Mauer (91)
  87. CreateObject(3095,1485.60021973,-102.04802704,36.11069489,0.00000000,90.00000000,134.97802734); //Mauer (92)
  88. CreateObject(3095,1462.48876953,-44.54117203,36.13510132,0.00000000,90.00000000,315.50000000); //Mauer (93)
  89. CreateObject(3095,1517.08837891,-63.36493301,18.45035362,0.00000000,90.00000000,224.49450684); //Mauer (94)
  90. CreateObject(3095,1517.09802246,-63.37187958,27.36433411,0.00000000,90.00000000,224.49450684); //Mauer (97)
  91. CreateObject(3095,1517.09204102,-63.34381866,36.13510132,0.00000000,90.00000000,224.48913574); //Mauer (98)
  92. CreateObject(3095,1517.14306641,-57.68217087,27.36433411,0.00000000,90.00000000,135.00000000); //Mauer (99)
  93. CreateObject(3095,1517.12719727,-57.69704437,36.13510132,0.00000000,90.00000000,135.00000000); //Mauer (100)
  94. CreateObject(3095,1523.64379883,-57.31031799,45.01721191,0.00000000,90.00000000,224.73632812); //Mauer (101)
  95. CreateObject(3095,1523.69519043,-63.88000107,45.01721191,0.00000000,90.00000000,135.48632812); //Mauer (102)
  96. CreateObject(3095,1517.09338379,-63.33926010,45.01721191,0.00000000,90.00000000,224.48339844); //Mauer (103)
  97. CreateObject(3095,1517.41992188,-57.41671371,45.01721191,0.00000000,90.00000000,134.97811890); //Mauer (104)
  98. CreateObject(5777,1525.51049805,-59.58755112,49.79901123,0.00000000,0.00000000,224.75000000); //Burgitter (1)
  99. CreateObject(5777,1521.07104492,-55.11284637,49.79901123,0.00000000,0.00000000,224.74731445); //Burgitter (3)
  100. CreateObject(5777,1523.28430176,-57.33301163,49.82401276,0.00000000,0.00000000,224.74731445); //Burgitter (4)
  101. CreateObject(5777,1517.04443359,-63.68693924,49.79901123,0.00000000,0.00000000,45.00000000); //Burgitter (5)
  102. CreateObject(5777,1519.40502930,-66.10015106,49.79901123,0.00000000,0.00000000,45.00000000); //Burgitter (6)
  103. CreateObject(5777,1514.85363770,-61.45803833,49.79901123,0.00000000,0.00000000,44.99450684); //Burgitter (7)
  104. CreateObject(5777,1514.86303711,-59.56875229,49.74900818,0.00000000,0.00000000,314.99450684); //Burgitter (8)
  105. CreateObject(5777,1519.30834961,-55.13733673,49.79901123,0.00000000,0.00000000,314.99450684); //Burgitter (9)
  106. CreateObject(5777,1517.07727051,-57.34412766,49.79901123,0.00000000,0.00000000,314.99450684); //Burgitter (10)
  107. CreateObject(5777,1523.41088867,-63.80946732,49.79901123,0.00000000,0.00000000,135.50000000); //Burgitter (11)
  108. CreateObject(5777,1525.66296387,-61.51503372,49.79901123,0.00000000,0.00000000,135.50000000); //Burgitter (12)
  109. CreateObject(5777,1521.19055176,-66.05064392,49.79901123,0.00000000,0.00000000,135.25000000); //Burgitter (13)
  110. CreateObject(1408,1515.34655762,-58.56539536,19.61782646,0.00000000,0.00000000,225.00000000); //Zaun (1)
  111. CreateObject(1408,1517.89904785,-56.01679611,19.65592384,0.00000000,0.00000000,225.00000000); //Zaun (2)
  112. CreateObject(1408,1517.72387695,-64.99330902,19.39894104,0.00000000,2.00000000,314.50000000); //Zaun (3)
  113. CreateObject(1408,1515.21008301,-62.42112732,19.51468086,0.00000000,1.99951172,314.49462891); //Zaun (4)
  114. CreateObject(11495,1509.96423340,-45.54721451,39.64041901,0.00000000,0.00000000,225.25000000); //Objekt (1)
  115. CreateObject(11495,1501.32250977,-36.97676468,39.64041901,0.00000000,0.00000000,225.24719238); //Objekt (2)
  116. CreateObject(5153,1517.54956055,-55.00229645,39.69142151,0.00000000,22.75000000,45.50000000); //Ausgang (1)
  117. CreateObject(5153,1514.57055664,-58.00650787,39.62331772,0.00000000,22.74719238,44.99938965); //Ausgang (2)
  118. CreateObject(5153,1513.05297852,-59.49156570,39.59267044,0.22750854,24.49188232,224.89086914); //Ausgang (3)
  119. CreateObject(5153,1514.53393555,-62.62919998,39.61767197,359.09365845,25.24362183,135.41989136);//Ausgang (4)
  120. CreateObject(5153,1516.94909668,-65.02481079,39.72534561,359.09362793,25.24108887,135.41748047);//Ausgang (5)
  121. CreateObject(5153,1517.89062500,-65.96834564,39.77898407,359.09362793,25.24108887,135.41748047);//Ausgang (6)
  122. CreateObject(11495,1510.21691895,-75.37369537,39.64041901,0.00000000,0.00000000,135.25000000); //Objekt (3)
  123. CreateObject(3095,1479.72802734,-95.89630127,14.78525543,0.00000000,90.00000000,135.00000000); //Mauer (96)
  124. CreateObject(3095,1485.33666992,-95.91606903,14.78525543,0.00000000,90.00000000,45.00000000); //Mauer (105)
  125. CreateObject(3095,1485.33666992,-95.91606903,27.36433411,0.00000000,90.00000000,44.99450684); //Mauer (106)
  126. CreateObject(3095,1479.72802734,-95.89630127,27.36433411,0.00000000,90.00000000,134.99450684); //Mauer (107)
  127. CreateObject(1408,1478.29553223,-96.37550354,18.67500877,0.00000000,359.99951172,224.99987793); //Zaun (5)
  128. CreateObject(1408,1480.55346680,-94.08821106,18.65000916,0.25000000,359.99450684,224.99450684); //Zaun (6)
  129. CreateObject(1408,1486.69494629,-96.43359375,18.47598648,0.00000000,0.00000000,134.99450684); //Zaun (7)
  130. CreateObject(1408,1484.39575195,-94.14973450,18.50137138,0.00000000,358.00000000,134.98904419); //Zaun (8)
  131. CreateObject(3095,1485.33666992,-95.91606903,18.74580193,0.00000000,90.00000000,44.99450684); //Mauer (109)
  132. CreateObject(3095,1479.72802734,-95.89630127,36.13510132,0.00000000,90.00000000,134.99450684); //Mauer (108)
  133. CreateObject(3095,1485.33666992,-95.91606903,36.11215210,0.00000000,90.00000000,44.99996948); //Mauer (110)
  134. CreateObject(3095,1485.33666992,-95.91606903,45.01721191,0.00000000,90.00000000,45.00000000); //Mauer (111)
  135. CreateObject(3095,1479.72802734,-95.89630127,45.01721191,0.00000000,90.00000000,134.99450684); //Mauer (112)
  136. CreateObject(3095,1479.18225098,-101.95793915,45.01721191,0.00000000,90.00000000,44.99450684); //Mauer (113)
  137. CreateObject(3095,1485.60021973,-102.04802704,45.01721191,0.00000000,90.00000000,134.97802734); //Mauer (114)
  138. CreateObject(5777,1479.42236328,-101.80123901,49.79901123,0.00000000,0.00000000,44.99450684); //Burgitter (14)
  139. CreateObject(5777,1485.45190430,-101.79522705,49.79901123,0.00000000,0.00000000,135.24990845); //Burgitter (15)
  140. CreateObject(5777,1485.55139160,-95.74825287,49.79901123,0.00000000,0.00000000,224.99731445); //Burgitter (16)
  141. CreateObject(5777,1479.59790039,-95.60713959,49.79901123,0.00000000,0.00000000,314.99450684); //Burgitter (17)
  142. CreateObject(5777,1477.31494141,-99.69814301,49.79901123,0.00000000,0.00000000,44.99450684); //Burgitter (18)
  143. CreateObject(5777,1481.54418945,-103.90369415,49.79901123,0.00000000,0.00000000,44.99450684); //Burgitter (19)
  144. CreateObject(5777,1483.37634277,-103.87754059,49.79901123,0.00000000,0.00000000,135.24987793); //Burgitter (20)
  145. CreateObject(5777,1487.60583496,-99.63615417,49.79901123,0.00000000,0.00000000,134.99987793); //Burgitter (21)
  146. CreateObject(5777,1487.60754395,-97.80120087,49.79901123,0.00000000,0.00000000,224.99450684); //Burgitter (22)
  147. CreateObject(5777,1483.45141602,-93.62478638,49.79901123,0.00000000,0.00000000,224.99450684); //Burgitter (23)
  148. CreateObject(5777,1481.57556152,-93.62310028,49.79901123,0.00000000,0.00000000,314.99450684); //Burgitter (24)
  149. CreateObject(5777,1477.36499023,-97.84989929,49.79901123,0.00000000,0.00000000,314.99450684); //Burgitter (25)
  150. CreateObject(5153,1487.86437988,-96.43997955,39.73929596,359.07250977,22.24078369,135.36944580);//Ausgang (7)
  151. CreateObject(11495,1497.06848145,-88.61234283,39.64041901,0.00000000,0.00000000,135.24716187); //Objekt (4)
  152. CreateObject(5153,1484.95947266,-93.57885742,39.79542542,358.62246704,23.49490356,135.58895874);//Ausgang (8)
  153. CreateObject(5153,1483.35522461,-91.97447205,39.79993439,359.54217529,24.23852539,134.77874756);//Ausgang (9)
  154. CreateObject(5153,1480.41271973,-93.20520782,39.74834824,1.13464355,23.99267578,224.06524658); //Ausgang (10)
  155. CreateObject(5153,1478.12927246,-95.38610077,39.74552155,1.82128906,23.49588013,223.77534485); //Ausgang (11)
  156. CreateObject(5153,1476.96569824,-96.46585083,39.74948883,1.59201050,23.49291992,223.62506104); //Ausgang (12)
  157. CreateObject(11495,1467.78735352,-88.57814026,39.64041901,0.00000000,0.00000000,45.00000000); //Objekt (5)
  158. CreateObject(11495,1458.95947266,-79.71887207,39.70032501,0.00000000,0.00000000,44.99450684); //Objekt (6)
  159. CreateObject(3095,1451.84460449,-62.29139709,18.46873474,0.00000000,90.00000000,44.99450684); //Mauer (118)
  160. CreateObject(3095,1451.84460449,-62.29139709,27.36433411,0.00000000,90.00000000,44.99450684); //Mauer (119)
  161. CreateObject(3095,1451.84460449,-62.29139709,36.13510132,0.00000000,90.00000000,44.99450684); //Mauer (120)
  162. CreateObject(3095,1451.84460449,-62.29139709,45.01721191,0.00000000,90.00000000,44.99450684); //Mauer (121)
  163. CreateObject(3095,1445.26379395,-61.74213028,45.01721191,0.00000000,90.00000000,315.00000000); //Mauer (122)
  164. CreateObject(3095,1445.23376465,-68.14852905,45.01721191,0.00000000,90.00000000,45.49987793); //Mauer (123)
  165. CreateObject(3095,1451.82849121,-67.94702911,27.81432724,0.00000000,90.00000000,315.00000000); //Mauer (127)
  166. CreateObject(1408,1451.11303711,-60.72243500,20.76881409,0.00000000,353.99499512,134.98904419); //Zaun (9)
  167. CreateObject(1408,1453.67285156,-63.26359940,20.41126823,0.00000000,353.49047852,134.98904419); //Zaun (10)
  168. CreateObject(1408,1451.28576660,-69.35012054,19.72771263,0.24673462,356.48898315,45.01507568); //Zaun (11)
  169. CreateObject(1408,1453.56628418,-67.09906769,19.92448807,0.24197388,357.73437500,45.00570679); //Zaun (12)
  170. CreateObject(3095,1451.82849121,-67.94702911,36.13510132,0.00000000,90.00000000,315.00000000); //Mauer (126)
  171. CreateObject(3095,1451.82849121,-67.94702911,45.01721191,0.00000000,90.00000000,315.00000000); //Mauer (128)
  172. CreateObject(5777,1443.39343262,-63.99624252,49.79901123,0.00000000,0.00000000,314.99450684); //Burgitter (26)
  173. CreateObject(5777,1454.20458984,-64.23878479,49.79901123,0.00000000,0.00000000,224.99450684); //Burgitter (27)
  174. CreateObject(5777,1454.12109375,-66.04821777,49.79901123,0.00000000,0.00000000,134.99719238); //Burgitter (28)
  175. CreateObject(5777,1443.36804199,-65.92935944,49.79901123,0.00000000,0.00000000,44.99450684); //Burgitter (29)
  176. CreateObject(5777,1449.72558594,-70.45457458,49.79901123,0.00000000,0.00000000,134.99450684); //Burgitter (30)
  177. CreateObject(5777,1449.63476562,-59.69317627,49.79901123,0.00000000,0.00000000,224.99450684); //Burgitter (31)
  178. CreateObject(5777,1447.74353027,-59.64950180,49.79901123,0.00000000,0.00000000,314.99450684); //Burgitter (32)
  179. CreateObject(5777,1447.85803223,-70.32160950,49.79901123,0.00000000,0.00000000,45.24450684); //Burgitter (33)
  180. CreateObject(5777,1445.74194336,-68.23336029,49.79901123,0.00000000,0.00000000,45.49450684); //Burgitter (34)
  181. CreateObject(5777,1445.47985840,-61.94345856,49.79901123,0.00000000,0.00000000,314.99450684); //Burgitter (35)
  182. CreateObject(5777,1451.88232422,-61.93684387,49.79901123,0.00000000,0.00000000,224.99450684); //Burgitter (36)
  183. CreateObject(5777,1451.95922852,-68.20938110,49.79901123,0.00000000,0.00000000,134.99450684); //Burgitter (37)
  184. CreateObject(5153,1451.36926270,-70.31488037,39.77897263,0.21136475,23.72940063,223.96820068); //Ausgang (13)
  185. CreateObject(5153,1453.39807129,-68.37596893,39.77897263,0.20874023,23.72497559,44.25000000); //Ausgang (14)
  186. CreateObject(5153,1455.74902344,-66.11892700,39.76832581,0.20324707,23.71948242,43.74743652); //Ausgang (15)
  187. CreateObject(5153,1454.41027832,-63.07122421,39.77897263,0.19775391,23.71398926,315.25000000); //Ausgang (16)
  188. CreateObject(5153,1453.07727051,-61.71979141,39.77897263,0.19226074,23.70849609,315.24719238); //Ausgang (17)
  189. CreateObject(5153,1450.87939453,-59.52626038,39.77897263,0.19226074,23.70849609,315.24719238); //Ausgang (18)
  190. CreateObject(3095,1489.60913086,-29.72534180,18.38985062,0.00000000,90.00000000,315.00000000); //Mauer (130)
  191. CreateObject(3095,1489.60913086,-29.72534180,36.13510132,0.00000000,90.00000000,315.00000000); //Mauer (132)
  192. CreateObject(3095,1483.87268066,-29.67040443,18.45225716,0.00000000,90.00000000,224.98352051); //Mauer (115)
  193. CreateObject(3095,1489.60913086,-29.72534180,45.01721191,0.00000000,90.00000000,315.00000000); //Mauer (131)
  194. CreateObject(3095,1489.91870117,-23.59091568,45.01721191,0.00000000,90.00000000,224.98352051); //Mauer (133)
  195. CreateObject(3095,1483.16003418,-23.81999969,45.01721191,0.00000000,90.00000000,315.00000000); //Mauer (134)
  196. CreateObject(3095,1483.89111328,-29.68724251,27.36433411,0.00000000,90.00000000,224.98352051); //Mauer (135)
  197. CreateObject(3095,1483.89111328,-29.68724251,36.13510132,0.00000000,90.00000000,224.98632812); //Mauer (136)
  198. CreateObject(3095,1483.89111328,-29.68724251,45.01721191,0.00000000,90.00000000,224.98352051); //Mauer (137)
  199. CreateObject(5777,1491.88806152,-25.97648048,49.79901123,0.00000000,0.00000000,224.99450684); //Burgitter (38)
  200. CreateObject(5777,1487.62316895,-21.68463326,49.79901123,0.00000000,0.00000000,224.99450684); //Burgitter (39)
  201. CreateObject(5777,1489.76049805,-23.79251289,49.79901123,0.00000000,0.00000000,224.99450684); //Burgitter (40)
  202. CreateObject(5777,1485.72119141,-21.66185188,49.79901123,0.00000000,0.00000000,314.99450684); //Burgitter (41)
  203. CreateObject(5777,1481.55554199,-25.80802727,49.79901123,0.00000000,0.00000000,314.99450684); //Burgitter (42)
  204. CreateObject(5777,1483.57104492,-23.80423164,49.79901123,0.00000000,0.00000000,314.99450684); //Burgitter (43)
  205. CreateObject(5777,1481.61914062,-27.82999611,49.79901123,0.00000000,0.00000000,45.00000000); //Burgitter (44)
  206. CreateObject(5777,1485.77441406,-31.98257446,49.79901123,0.00000000,0.00000000,44.99450684); //Burgitter (45)
  207. CreateObject(5777,1483.67932129,-29.87579727,49.79901123,0.00000000,0.00000000,44.99450684); //Burgitter (46)
  208. CreateObject(5777,1487.80493164,-31.95530128,49.79901123,0.00000000,0.00000000,134.99450684); //Burgitter (47)
  209. CreateObject(5777,1491.89709473,-27.84035301,49.79901123,0.00000000,0.00000000,134.99450684); //Burgitter (48)
  210. CreateObject(5777,1489.88464355,-29.83417511,49.79901123,0.00000000,0.00000000,134.99450684); //Burgitter (49)
  211. CreateObject(18367,1441.02587891,-22.73681831,25.11295700,11.50000000,0.00000000,42.50000000); //Baumstam (1)
  212. CreateObject(18367,1442.42797852,-21.40836906,25.11892509,11.49719238,0.00000000,43.49475098); //Baumstam (2)
  213. CreateObject(18367,1443.88024902,-20.03558922,25.14406586,11.49719238,0.00000000,43.49475098); //Baumstam (3)
  214. CreateObject(18367,1445.26367188,-18.68015480,25.14535904,11.49719238,0.00000000,44.24475098); //Baumstam (4)
  215. CreateObject(5153,1491.88635254,-29.44006920,39.69142151,0.00000000,22.74719238,44.99987793); //Ausgang (19)
  216. CreateObject(5153,1488.88952637,-32.37837601,39.61641693,0.22521973,24.48852539,224.89013672); //Ausgang (20)
  217. CreateObject(5153,1485.82275391,-33.71659851,39.64141846,0.22430420,24.98852539,314.99804688); //Ausgang (21)
  218. CreateObject(5153,1482.90979004,-30.81529236,39.69142151,0.22232056,23.48840332,315.00030518); //Ausgang (22)
  219. CreateObject(5153,1481.45153809,-29.36099243,39.69142151,0.21972656,23.48327637,315.00000000); //Ausgang (23)
  220. CreateObject(1408,1482.44116211,-29.40927887,22.70130920,0.00000000,4.99951172,314.99462891); //Zaun (13)
  221. CreateObject(1408,1484.72839355,-31.65440750,22.40930748,0.00000000,4.99877930,315.74450684); //Zaun (14)
  222. CreateObject(1408,1491.06188965,-29.32637215,22.44576454,0.00000000,358.25000000,45.00000000); //Zaun (15)
  223. CreateObject(1408,1488.50805664,-31.88083458,22.33117485,0.00000000,358.24768066,44.99450684); //Zaun (16)
  224. CreateObject(3095,1467.81640625,-39.24094772,36.13510132,0.00000000,90.00000000,314.49987793); //Mauer (139)
  225. CreateObject(1215,1481.57116699,-27.89288712,49.47544479,0.00000000,0.00000000,0.00000000); //Licht (1)
  226. CreateObject(1215,1481.53186035,-25.90678787,49.68291473,0.00000000,0.00000000,0.00000000); //Licht (2)
  227. CreateObject(1215,1483.56933594,-23.80974770,49.67748642,0.00000000,0.00000000,0.00000000); //Licht (3)
  228. CreateObject(1215,1485.74914551,-21.70419121,49.81272125,0.00000000,0.00000000,0.00000000); //Licht (4)
  229. CreateObject(1215,1487.65576172,-21.75829887,49.79785538,0.00000000,0.00000000,0.00000000); //Licht (5)
  230. CreateObject(1215,1489.72534180,-23.83013153,49.78007126,0.00000000,0.00000000,0.00000000); //Licht (6)
  231. CreateObject(1215,1491.94079590,-26.02309036,49.79291153,0.00000000,0.00000000,0.00000000); //Licht (7)
  232. CreateObject(1215,1491.83374023,-27.82417297,49.75382233,0.00000000,0.00000000,0.00000000); //Licht (8)
  233. CreateObject(1215,1489.77966309,-29.89640427,49.66140366,0.00000000,0.00000000,0.00000000); //Licht (9)
  234. CreateObject(1215,1487.66259766,-32.02777100,49.76644897,0.00000000,0.00000000,0.00000000); //Licht (10)
  235. CreateObject(1215,1485.75305176,-31.94374657,49.60171890,0.00000000,0.00000000,0.00000000); //Licht (11)
  236. CreateObject(1215,1483.67944336,-29.83857727,49.61084747,0.00000000,0.00000000,0.00000000); //Licht (12)
  237. CreateObject(1215,1443.45507812,-64.02590179,49.74170685,0.00000000,0.00000000,0.00000000); //Licht (13)
  238. CreateObject(1215,1445.49865723,-61.97556686,49.74682617,0.00000000,0.00000000,0.00000000); //Licht (14)
  239. CreateObject(1215,1447.81530762,-59.66578293,49.74744797,0.00000000,0.00000000,0.00000000); //Licht (15)
  240. CreateObject(1215,1449.60644531,-59.76042938,49.72397995,0.00000000,0.00000000,0.00000000); //Licht (16)
  241. CreateObject(1215,1451.83166504,-61.98065948,49.74836731,0.00000000,0.00000000,0.00000000); //Licht (17)
  242. CreateObject(1215,1454.21948242,-64.35573578,49.78105164,0.00000000,0.00000000,0.00000000); //Licht (18)
  243. CreateObject(1215,1454.14331055,-66.04534149,49.83271790,0.00000000,0.00000000,0.00000000); //Licht (19)
  244. CreateObject(1215,1451.85852051,-68.27409363,49.82386017,0.00000000,0.00000000,0.00000000); //Licht (20)
  245. CreateObject(1215,1449.68652344,-70.41112518,49.78120804,0.00000000,0.00000000,0.00000000); //Licht (21)
  246. CreateObject(1215,1447.88098145,-70.28627777,49.73656464,0.00000000,0.00000000,0.00000000); //Licht (22)
  247. CreateObject(1215,1445.76708984,-68.21327972,49.67947388,0.00000000,0.00000000,0.00000000); //Licht (23)
  248. CreateObject(1215,1443.34191895,-65.86119843,49.77478027,0.00000000,0.00000000,0.00000000); //Licht (24)
  249. CreateObject(1215,1477.38000488,-97.88571167,49.76639557,0.00000000,0.00000000,0.00000000); //Licht (27)
  250. CreateObject(1215,1479.61694336,-95.65837860,49.78413010,0.00000000,0.00000000,0.00000000); //Licht (28)
  251. CreateObject(1215,1481.61291504,-93.65525818,49.78885651,0.00000000,0.00000000,0.00000000); //Licht (29)
  252. CreateObject(1215,1483.37182617,-93.64057922,49.79563522,0.00000000,0.00000000,0.00000000); //Licht (30)
  253. CreateObject(1215,1485.52917480,-95.82565308,49.74771500,0.00000000,0.00000000,0.00000000); //Licht (31)
  254. CreateObject(1215,1487.59704590,-97.84863281,49.74953461,0.00000000,0.00000000,0.00000000); //Licht (32)
  255. CreateObject(1215,1487.51782227,-99.65645599,49.76150131,0.00000000,0.00000000,0.00000000); //Licht (33)
  256. CreateObject(1215,1485.40930176,-101.76921844,49.67047119,0.00000000,0.00000000,0.00000000); //Licht (34)
  257. CreateObject(1215,1483.32873535,-103.83689117,49.75316238,0.00000000,0.00000000,0.00000000); //Licht (35)
  258. CreateObject(1215,1481.56481934,-103.90474701,49.82110214,0.00000000,0.00000000,0.00000000); //Licht (36)
  259. CreateObject(1215,1479.39160156,-101.74644470,49.79016495,0.00000000,0.00000000,0.00000000); //Licht (37)
  260. CreateObject(1215,1477.28588867,-99.69284821,49.81633377,0.00000000,0.00000000,0.00000000); //Licht (38)
  261. CreateObject(1215,1521.03039551,-55.17153931,49.76469040,0.00000000,0.00000000,0.00000000); //Licht (39)
  262. CreateObject(1215,1523.28637695,-57.35116959,49.79068756,0.00000000,0.00000000,0.00000000); //Licht (40)
  263. CreateObject(1215,1525.51623535,-59.63863754,49.82375717,0.00000000,0.00000000,0.00000000); //Licht (41)
  264. CreateObject(1215,1525.59851074,-61.57592773,49.71306992,0.00000000,0.00000000,0.00000000); //Licht (42)
  265. CreateObject(1215,1523.37402344,-63.80072403,49.79107666,0.00000000,0.00000000,0.00000000); //Licht (43)
  266. CreateObject(1215,1521.10351562,-66.06184387,49.80135345,0.00000000,0.00000000,0.00000000); //Licht (44)
  267. CreateObject(1215,1519.38708496,-66.04232025,49.77666473,0.00000000,0.00000000,0.00000000); //Licht (45)
  268. CreateObject(1215,1517.01684570,-63.64055252,49.80526733,0.00000000,0.00000000,0.00000000); //Licht (46)
  269. CreateObject(1215,1514.83215332,-61.43043518,49.76890564,0.00000000,0.00000000,0.00000000); //Licht (47)
  270. CreateObject(1215,1514.90356445,-59.55001450,49.74016190,0.00000000,0.00000000,0.00000000); //Licht (48)
  271. CreateObject(1215,1517.06518555,-57.35188293,49.82271194,0.00000000,0.00000000,0.00000000); //Licht (49)
  272. CreateObject(1215,1519.31250000,-55.14805603,49.81896210,0.00000000,0.00000000,0.00000000); //Licht (50)
  273. CreateObject(11495,1458.77636719,-50.36328888,39.68826294,0.00000000,0.00000000,315.00000000); //Objekt (7)
  274. CreateObject(11495,1472.08435059,-37.06326675,39.66619492,0.00000000,0.00000000,315.00000000); //Objekt (8)
  275. CreateObject(3095,1521.93261719,-65.62183380,36.13510132,0.00000000,90.00000000,135.48339844); //Mauer (140)
  276. CreateObject(1610,1466.33569336,16.39536095,27.52814674,0.00000000,0.00000000,0.00000000); //Sandburg (1)
  277. CreateObject(1245,1469.15698242,-42.18310547,21.93071175,0.24520874,348.74993896,316.04876709); //Rampe (1)
  278. CreateObject(1245,1466.99084473,-44.28822327,21.93071175,0.24169922,348.74450684,316.04370117); //Rampe (2)
  279. CreateObject(1245,1464.86035156,-46.37650681,21.93071175,0.24169922,348.74450684,316.04370117); //Rampe (3)
  280. CreateObject(3095,1520.37011719,-60.61668015,19.44999695,0.00000000,180.00000000,44.99447632); //Fahrstuhl 1
  281. CreateObject(3095,1517.08984375,-57.71569443,18.75032997,0.00000000,90.00000000,135.00000000); //Fahrstuhl 1 Tor
  282. CreateObject(3095,1482.53198242,-98.73191071,19.06496429,0.00000000,179.99450684,44.98901367); //Fahrstuhl 2
  283. CreateObject(3095,1479.72802734,-95.89630127,23.45284462,0.00000000,90.00000000,134.99719238); //Fahrstuhl 2 Tor
  284. CreateObject(3095,1448.55578613,-64.92949677,20.66895676,0.00000000,179.99450684,44.98901367); //Fahrstuhl 3
  285. CreateObject(3095,1451.82849121,-67.94702911,18.91432190,0.00000000,90.00000000,315.00000000); //Fahrstuhl 3 Tor
  286. CreateObject(3095,1486.84094238,-26.87885284,22.74862671,0.00000000,179.99450684,44.98901367); //Fahrstuhl 4
  287. CreateObject(3095,1489.60913086,-29.72534180,27.21433640,0.00000000,90.00000000,315.00000000); //Fahrstuhl 4 Tor
  288. CreateObject(18367,1467.23999023,-40.79201126,21.11286926,85.00000000,180.00000000,45.00000000); //Haupttor
  289. CreateObject(18367,1465.92187500,-42.07900238,21.11286926,84.99572754,179.99450684,44.99450684); //Haupttor
  290. CreateObject(18367,1463.56372070,-44.39431763,21.11286926,84.99572754,179.99450684,44.99450684); //Haupttor
  291. CreateObject(18367,1462.24267578,-45.73356628,21.11286926,84.99572754,179.99450684,44.99450684); //Haupttor
  292. CreateObject(18367,1464.73156738,-43.24136734,21.11286926,84.99572754,179.99450684,44.99450684); //Haupttor
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