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- //
- // Template Config by Lorfa
- //
- // Player Name:
- // Hardware Info:
- //
- // Mouse:
- // CPI:
- // Pad:
- // Keyboard:
- // Display:
- // OS:
- // Mouse Drivers if any:
- //
- //
- // All cvars not listed are set to their defaults *on purpose*
- //
- // Last update:
- //
- // ----------
- // | bindings |
- // ----------
- unbindall // Clear out all binds.
- bind w "+forward" // Forward
- bind a "+moveleft" // Strafe left
- bind s "+back" // Back
- bind d "+moveright" // Strafe right
- bind z "+zoom" // Hold key to Zoom in
- bind ctrl "+movedown" // Crouch
- bind shift "+speed" // Walk
- bind space "+moveup" // Jump
- bind mouse1 "+attack" // Shoot
- bind mouse2 "+moveup" // Jump
- bind mouse3 "+zoom" // Hold key to Zoom in
- bind mwheeldown "+button2" // Use item (click clack)
- bind 1 "weapon 1" // Gauntlet
- bind 2 "weapon 2" // Machine gun
- bind 3 "weapon 3" // Shotgun
- bind g "weapon 4" // Grenade Launcher
- bind e "weapon 5" // Rocket Launcher
- bind r "weapon 6" // Lightning gun
- bind q "weapon 7" // Railgun
- bind f "weapon 8" // Plasma gun
- bind c "weapon 9" // BFG10k
- bind v "weapon 11" // Nailgun
- bind y "weapon 12" // Prox mine launcher
- bind x "weapon 13" // Chaingun
- bind t "weapon 14" // Heavy Machine gun
- bind F6 "+acc" // Show accuracy while playing demo
- bind F5 "+scores" // Show scores while playing demo
- bind pgdn "timescale 1" // Normal speed demo playback
- bind pgup "timescale 10" // Fast forward demo playback
- bind ins "timescale 0.5" // Half speed demo playback
- bind del "timescale 0.25" // Quarter speed demo playback
- bind 4 "+acc" // Show accuracy
- bind TAB "+scores" // Show scores
- bind l "messagemode" // Chat key
- bind ] "messagemode2" // Team chat key
- bind 5 "give all ; god" // All weaps/invincible in devmap
- bind F8 "clear" // Clear console
- bind F3 "readyup" // Ready to play key
- bind F4 "vote no" // No vote, F4, no mistaken F1'ing.
- bind F1 "vote yes" // Vote yes key.
- bind F12 "screenshotJPEG" // Take a screenshot in jpg format.
- bind pause "toggle r_fastsky" // Turn sky on/off
- bind escape "togglemenu" // Go to menu
- // ------
- // | main |
- // ------
- seta model "ranger" // A popular player model to use
- seta cg_hudFiles "ui/hud3.txt" // Large hud
- seta m_pitch "0.022" // Mouse Vertical sens default
- seta sensitivity "5" // Mouse Sensitivity
- seta cl_mouseAccel "0" // Mouse accel
- seta cl_mouseSensCap "0" // Senscap when accel > 0
- seta cl_mouseAccelOffset "0" // Velocity at which accel starts
- seta cg_forceTeamModel "bitterman/red" // Nice quiet team model, dark red
- seta cg_teamUppercolor "0xffffffff" // White, for team grenades.
- seta cg_enemyHeadcolor "0x00ff00ff" // Brightest green enemies
- seta cg_enemyUppercolor "0x00ff00ff" // Brightest green enemies
- seta cg_enemyLowercolor "0x00ff00ff" // Brightest green enemies
- // --------
- // | visual |
- // --------
- seta r_mode "-2" // Default resolution
- seta r_gamma "1.3" // General brightness
- seta r_picmip "5" // Texture quality
- seta r_lodbias "-2" // Keep enemy models detailed
- seta r_fullscreen "1" // Play in full screen
- seta r_vertexlight "1" // Simple lighting system
- seta r_windowedMode "5" // 640x480 windowed mode
- seta r_displayRefresh "0" // Default refresh rate
- seta r_teleporterFlash "0" // Black instead of white teleflash
- seta r_mapoverBrightCap "160" // Dampen very bright textures
- seta r_mapoverBrightBits "10" // High map brightness
- seta r_enablePostProcess "1" // Render post processing
- seta cg_bob "0" // No view bobbing when in motion
- seta cg_fov "100" // Default field of view
- seta cg_gunX "-10" // Hide gun model for thin lg
- seta cg_gunY "2.7" // Hide gun model for thin lg
- seta cg_gunZ "-8" // Hide gun model for thin lg
- seta cg_marks "0" // No damage marks on walls
- seta cg_drawgun "2" // Gun/shot anims don't bob
- seta cg_zoomfov "50" // Field of view when zooming
- seta cg_smoke_sg "0" // No shotgun smoke on firing
- seta cg_waterwarp "0" // No view warping when under water
- seta cg_brassTime "0" // No shell anims for sg/mg
- seta cg_railStyle "2" // Slightly more centered rail anim
- seta cg_playerlean "0.5" // Player models lean 1/2 as much
- seta cg_drawRewards "0" // No rewards on screen
- seta cg_bubbleTrail "0" // No underwater projectile bubbles
- seta cg_muzzleFlash "0" // No annoying flashes every shot
- seta cg_zoomScaling "0" // Zooms happen instantly
- seta cg_trueShotgun "1" // Actual shot gun spread shown
- seta cg_screendamage "0" // No kicking/colors when hit
- seta cg_impactSparks "0" // No sparks upon hitting enemies
- seta cg_drawcrosshair "2" // Cross crosshair
- seta cg_crosshairsize "40" // Size of crosshair
- seta cg_truelightning "1" // Lightning anim sway, 1 is off
- seta cg_useItemWarning "0" // "No item to use" text off
- seta cg_smokeradius_RL "0" // No smoke trails for rockets
- seta cg_smokeradius_GL "0" // No smoke trails for grenades
- seta cg_smokeradius_NG "0" // No smoke trails for nails
- seta cg_lightningStyle "4" // Thinnest LG
- seta cg_lightningImpact "0" // No sparkler anim on LG beam hit
- seta cg_drawitemPickups "0" // No text upon picking up item
- seta cg_drawAmmoWarning "0" // No text upon low on ammo
- seta cg_drawFragMessages "0" // No text upon frags
- seta cg_drawSpecMessages "0" // No "you're spectating" type text
- seta cl_demoRecordMessage "0" // No text when recording demo
- seta cg_drawPregameMessages "0" // No "this is pregame" type text
- seta cg_weaponColor_Grenade "0xffffffff" // White colored grenade for self
- seta cg_levelTimerDirection "0" // Timer counts up
- seta cg_forceTeamWeaponColor "1" // TeamUpperColor for team grenades
- seta cg_forceEnemyWeaponColor "1" // EnemyUpperColor for nmy grenades
- seta cg_predictLocalRailShots "0" // Draw rail anim according to lag
- // ----------
- // | settings |
- // ----------
- seta s_volume "0.3" // Volume for game sounds
- seta s_ambient "0" // Turn off environment sounds
- seta s_musicVolume "0" // No map tunes
- seta con_speed "999" // Console comes down instantly
- seta bot_nochat "1" // Bots don't yap
- seta winkey_disable "1" // Disable windows keys
- seta cg_hitbeep "3" // High pitch/high dmg low/low dmg
- seta cg_killbeep "0" // No beeps on kill
- seta cg_errordecay "50" // Recover view on err 50 ms faster
- seta cg_autoAction "0" // 0 nothing 1 demos 2 ss 3 demo+ss
- seta cg_allowtaunt "0" // No taunt sounds
- seta cg_playTeamVO "0" // Cuts down on some announcements
- seta cg_buzzerSound "0" // No bzzzt at end of game
- seta cg_predictItems "0" // Pickup sounds played correctly
- seta cg_AnnouncerRewardsVO "0" // No "excellent"/"impressive" wavs
- seta cg_lowammowarningSound "0" // No splat sound when ammo low
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