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Lorfa

Template_Verbose

Jan 8th, 2013 (edited)
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  1. //
  2. // Template Config by Lorfa
  3. //
  4. // Player Name:
  5. // Hardware Info:
  6. //
  7. // Mouse:
  8. // CPI:
  9. // Pad:
  10. // Keyboard:
  11. // Display:
  12. // OS:
  13. // Mouse Drivers if any:
  14. //
  15. //
  16. // All cvars not listed are set to their defaults *on purpose*
  17. //
  18. // Last update:
  19. //
  20.  
  21. // ----------
  22. // | bindings |
  23. // ----------
  24.  
  25. unbindall // Clear out all binds.
  26.  
  27. bind w "+forward" // Forward
  28. bind a "+moveleft" // Strafe left
  29. bind s "+back" // Back
  30. bind d "+moveright" // Strafe right
  31. bind z "+zoom" // Hold key to Zoom in
  32. bind ctrl "+movedown" // Crouch
  33. bind shift "+speed" // Walk
  34. bind space "+moveup" // Jump
  35. bind mouse1 "+attack" // Shoot
  36. bind mouse2 "+moveup" // Jump
  37. bind mouse3 "+zoom" // Hold key to Zoom in
  38. bind mwheeldown "+button2" // Use item (click clack)
  39.  
  40. bind 1 "weapon 1" // Gauntlet
  41. bind 2 "weapon 2" // Machine gun
  42. bind 3 "weapon 3" // Shotgun
  43. bind g "weapon 4" // Grenade Launcher
  44. bind e "weapon 5" // Rocket Launcher
  45. bind r "weapon 6" // Lightning gun
  46. bind q "weapon 7" // Railgun
  47. bind f "weapon 8" // Plasma gun
  48. bind c "weapon 9" // BFG10k
  49. bind v "weapon 11" // Nailgun
  50. bind y "weapon 12" // Prox mine launcher
  51. bind x "weapon 13" // Chaingun
  52. bind t "weapon 14" // Heavy Machine gun
  53.  
  54. bind F6 "+acc" // Show accuracy while playing demo
  55. bind F5 "+scores" // Show scores while playing demo
  56. bind pgdn "timescale 1" // Normal speed demo playback
  57. bind pgup "timescale 10" // Fast forward demo playback
  58. bind ins "timescale 0.5" // Half speed demo playback
  59. bind del "timescale 0.25" // Quarter speed demo playback
  60.  
  61. bind 4 "+acc" // Show accuracy
  62. bind TAB "+scores" // Show scores
  63. bind l "messagemode" // Chat key
  64. bind ] "messagemode2" // Team chat key
  65. bind 5 "give all ; god" // All weaps/invincible in devmap
  66.  
  67. bind F8 "clear" // Clear console
  68. bind F3 "readyup" // Ready to play key
  69. bind F4 "vote no" // No vote, F4, no mistaken F1'ing.
  70. bind F1 "vote yes" // Vote yes key.
  71. bind F12 "screenshotJPEG" // Take a screenshot in jpg format.
  72.  
  73. bind pause "toggle r_fastsky" // Turn sky on/off
  74. bind escape "togglemenu" // Go to menu
  75.  
  76. // ------
  77. // | main |
  78. // ------
  79.  
  80. seta model "ranger" // A popular player model to use
  81. seta cg_hudFiles "ui/hud3.txt" // Large hud
  82.  
  83. seta m_pitch "0.022" // Mouse Vertical sens default
  84. seta sensitivity "5" // Mouse Sensitivity
  85. seta cl_mouseAccel "0" // Mouse accel
  86. seta cl_mouseSensCap "0" // Senscap when accel > 0
  87. seta cl_mouseAccelOffset "0" // Velocity at which accel starts
  88.  
  89. seta cg_forceTeamModel "bitterman/red" // Nice quiet team model, dark red
  90. seta cg_teamUppercolor "0xffffffff" // White, for team grenades.
  91. seta cg_enemyHeadcolor "0x00ff00ff" // Brightest green enemies
  92. seta cg_enemyUppercolor "0x00ff00ff" // Brightest green enemies
  93. seta cg_enemyLowercolor "0x00ff00ff" // Brightest green enemies
  94.  
  95.  
  96. // --------
  97. // | visual |
  98. // --------
  99.  
  100. seta r_mode "-2" // Default resolution
  101. seta r_gamma "1.3" // General brightness
  102. seta r_picmip "5" // Texture quality
  103. seta r_lodbias "-2" // Keep enemy models detailed
  104. seta r_fullscreen "1" // Play in full screen
  105. seta r_vertexlight "1" // Simple lighting system
  106. seta r_windowedMode "5" // 640x480 windowed mode
  107. seta r_displayRefresh "0" // Default refresh rate
  108. seta r_teleporterFlash "0" // Black instead of white teleflash
  109. seta r_mapoverBrightCap "160" // Dampen very bright textures
  110. seta r_mapoverBrightBits "10" // High map brightness
  111. seta r_enablePostProcess "1" // Render post processing
  112.  
  113. seta cg_bob "0" // No view bobbing when in motion
  114. seta cg_fov "100" // Default field of view
  115. seta cg_gunX "-10" // Hide gun model for thin lg
  116. seta cg_gunY "2.7" // Hide gun model for thin lg
  117. seta cg_gunZ "-8" // Hide gun model for thin lg
  118. seta cg_marks "0" // No damage marks on walls
  119. seta cg_drawgun "2" // Gun/shot anims don't bob
  120. seta cg_zoomfov "50" // Field of view when zooming
  121. seta cg_smoke_sg "0" // No shotgun smoke on firing
  122. seta cg_waterwarp "0" // No view warping when under water
  123. seta cg_brassTime "0" // No shell anims for sg/mg
  124. seta cg_railStyle "2" // Slightly more centered rail anim
  125. seta cg_playerlean "0.5" // Player models lean 1/2 as much
  126. seta cg_drawRewards "0" // No rewards on screen
  127. seta cg_bubbleTrail "0" // No underwater projectile bubbles
  128. seta cg_muzzleFlash "0" // No annoying flashes every shot
  129. seta cg_zoomScaling "0" // Zooms happen instantly
  130. seta cg_trueShotgun "1" // Actual shot gun spread shown
  131. seta cg_screendamage "0" // No kicking/colors when hit
  132. seta cg_impactSparks "0" // No sparks upon hitting enemies
  133. seta cg_drawcrosshair "2" // Cross crosshair
  134. seta cg_crosshairsize "40" // Size of crosshair
  135. seta cg_truelightning "1" // Lightning anim sway, 1 is off
  136. seta cg_useItemWarning "0" // "No item to use" text off
  137. seta cg_smokeradius_RL "0" // No smoke trails for rockets
  138. seta cg_smokeradius_GL "0" // No smoke trails for grenades
  139. seta cg_smokeradius_NG "0" // No smoke trails for nails
  140. seta cg_lightningStyle "4" // Thinnest LG
  141. seta cg_lightningImpact "0" // No sparkler anim on LG beam hit
  142. seta cg_drawitemPickups "0" // No text upon picking up item
  143. seta cg_drawAmmoWarning "0" // No text upon low on ammo
  144. seta cg_drawFragMessages "0" // No text upon frags
  145. seta cg_drawSpecMessages "0" // No "you're spectating" type text
  146. seta cl_demoRecordMessage "0" // No text when recording demo
  147. seta cg_drawPregameMessages "0" // No "this is pregame" type text
  148. seta cg_weaponColor_Grenade "0xffffffff" // White colored grenade for self
  149. seta cg_levelTimerDirection "0" // Timer counts up
  150. seta cg_forceTeamWeaponColor "1" // TeamUpperColor for team grenades
  151. seta cg_forceEnemyWeaponColor "1" // EnemyUpperColor for nmy grenades
  152. seta cg_predictLocalRailShots "0" // Draw rail anim according to lag
  153.  
  154. // ----------
  155. // | settings |
  156. // ----------
  157.  
  158. seta s_volume "0.3" // Volume for game sounds
  159. seta s_ambient "0" // Turn off environment sounds
  160. seta s_musicVolume "0" // No map tunes
  161.  
  162. seta con_speed "999" // Console comes down instantly
  163. seta bot_nochat "1" // Bots don't yap
  164. seta winkey_disable "1" // Disable windows keys
  165.  
  166. seta cg_hitbeep "3" // High pitch/high dmg low/low dmg
  167. seta cg_killbeep "0" // No beeps on kill
  168. seta cg_errordecay "50" // Recover view on err 50 ms faster
  169. seta cg_autoAction "0" // 0 nothing 1 demos 2 ss 3 demo+ss
  170. seta cg_allowtaunt "0" // No taunt sounds
  171. seta cg_playTeamVO "0" // Cuts down on some announcements
  172. seta cg_buzzerSound "0" // No bzzzt at end of game
  173. seta cg_predictItems "0" // Pickup sounds played correctly
  174. seta cg_AnnouncerRewardsVO "0" // No "excellent"/"impressive" wavs
  175. seta cg_lowammowarningSound "0" // No splat sound when ammo low
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