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Quake 2 XP log 4

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Oct 14th, 2013
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  1. Набор шейдеров из glsl
  2.  
  3. ===== Quake2xp Console initialized =====
  4.  
  5. ====== File System Initialization ======
  6.  
  7. Added packfile ./baseq2/pak0.pak (3307 files)
  8. Added packfile ./baseq2/pak1.pak (279 files)
  9. Added packfile ./baseq2/pak2.pak (2 files)
  10.  
  11. Using '/root/.quake2xp/baseq2' for writing
  12. Found game library at './baseq2/gamexp.so'
  13.  
  14. execing default.cfg
  15. execing xpconfig.cfg
  16.  
  17. ========System Information========
  18.  
  19. CPU vendor: GenuineIntel
  20. CPU model: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz
  21. CPU cores: 2
  22. CPU flags: mmx sse sse2 ssse3 sse4_1
  23.  
  24. Total physical RAM: 5973.14 MB
  25. Available physical RAM: 4677.54 MB
  26. Total Virtual Memory: 0 MB
  27. Available virtual memory: 0 MB
  28.  
  29. OS info: Linux Necrotech 3.11.4-1-ARCH #1 SMP PREEMPT Sat Oct 5 21:22:51 CEST 2013 x86_64 GNU/Linux
  30.  
  31. User name: root
  32.  
  33. ==================================
  34.  
  35.  
  36. Initialized SDL video, driver is "x11".
  37.  
  38. ===OpenIL library initiation...===
  39. OpenIL VENDOR: Abysmal Software
  40. OpenIL Version: 178
  41. ==================================
  42.  
  43. setting mode 11:[1680x1050]
  44. Got 8 bits of stencil.
  45. Use multisampling 2x samples per pixel.
  46.  
  47. GL_VENDOR: X.Org
  48. GL_RENDERER: Gallium 0.4 on AMD RV770
  49. GL_VERSION: 3.0 Mesa 9.2.1
  50.  
  51. =====================================
  52. Checking Basic Quake II XP Extensions
  53. =====================================
  54.  
  55. ...using GL_ARB_multitexture
  56. ...using GL_EXT_texture_filter_anisotropic
  57. [16 max] [16 selected]
  58. ...ignoring GL_ARB_texture_compression
  59. ...using GL_EXT_draw_range_elements
  60. ...using GL_EXT_stencil_two_side
  61. ...using GL_ARB_occlusion_query
  62. Found 64 occlusion query bits
  63. ...using GL_ARB_texture_non_power_of_two
  64. ...using GL_ARB_texture_rectangle
  65. ...using GL_NV_conditional_render
  66. ...using GL_ARB_fragment_shader
  67. ...using GL_ARB_vertex_shader
  68.  
  69. GLSL Version: 1.30
  70. maxFragmentUniformComponents: 16384
  71. maxVertexUniformComponents: 16384
  72. maxVertexAttribs: 16
  73. maxVaryingFloats: 128
  74. maxVertexTextureImageUnits: 16
  75. maxTextureImageUnits: 16
  76. maxCombinedTextureImageUnits: 32
  77. maxFragmentUniformComponents: 16384
  78.  
  79. Initializing programs...
  80.  
  81. Load bsp program Failed!
  82. Load ambient model program
  83.  
  84. succeeded
  85. Load bump model program
  86.  
  87. program 'aliasBump': error(s) in vertex shader:
  88. -----------
  89. 0:27(14): error: type mismatch
  90.  
  91. -----------
  92.  
  93. program 'aliasBump': error(s) in vertex shader:
  94. -----------
  95. 0:28(14): error: type mismatch
  96.  
  97. -----------
  98. Failed!
  99. Load gauss blur program
  100.  
  101. succeeded
  102. Load radial blur program
  103.  
  104. succeeded
  105. Load dof program
  106. program 'dof': error(s) in fragment shader:
  107. -----------
  108. 0:17(2): preprocessor error: Invalid tokens after #
  109.  
  110. -----------
  111. Failed!
  112. Load bloom program
  113.  
  114. succeeded
  115. Load refraction program
  116.  
  117. program 'refract': error(s) in fragment shader:
  118. -----------
  119. 0:28(2): preprocessor error: Invalid tokens after #
  120.  
  121. -----------
  122.  
  123. program 'refract': error(s) in fragment shader:
  124. -----------
  125. 0:29(2): preprocessor error: Invalid tokens after #
  126.  
  127. -----------
  128. Failed!
  129. Load thermal vision program
  130.  
  131. program 'thermal': error(s) in fragment shader:
  132. -----------
  133. 0:10(24): error: array constructors forbidden in GLSL 1.10 (GLSL 1.20 or GLSL ES 3.00 required).
  134. 0:12(26): error: initializer of const variable `colors' must be a constant expression
  135.  
  136. -----------
  137.  
  138. Failed!
  139. Load water program
  140.  
  141. program 'water': error(s) in fragment shader:
  142. -----------
  143. 0:26(2): preprocessor error: Invalid tokens after #
  144.  
  145. -----------
  146.  
  147. program 'water': error(s) in fragment shader:
  148. -----------
  149. 0:27(2): preprocessor error: Invalid tokens after #
  150.  
  151. -----------
  152. Failed!
  153. Load particles program
  154.  
  155. program 'particles': error(s) in fragment shader:
  156. -----------
  157. 0:20(2): preprocessor error: Invalid tokens after #
  158.  
  159. -----------
  160. Failed!
  161. Load shadow program
  162.  
  163. succeeded
  164. Load generic program
  165.  
  166. succeeded
  167. Load cinematic program
  168.  
  169. succeeded
  170. Load load screen program
  171.  
  172.  
  173. succeeded
  174. Load fxaa program
  175.  
  176. program 'fxaa': error(s) in fragment shader:
  177. -----------
  178. 0:22(9): preprocessor error: Macro names containing "__" are reserved.
  179.  
  180. 0:24(2): preprocessor error: Invalid tokens after #
  181.  
  182. -----------
  183. Failed!
  184. Load film grain program
  185.  
  186. succeeded
  187.  
  188.  
  189. =====================================
  190. Input initialized.
  191.  
  192. ===Starting OpenAL audio subsystem===
  193.  
  194. ...opening device (OpenAL Soft): succeeded
  195. ...capture capabilities.
  196.  
  197. 4 Auxiliary Effect Slots
  198. 4 Auxiliary Sends per Source
  199.  
  200. Effects Supported: -
  201. 'Reverb' Support YES
  202. 'EAX Reverb' Support YES
  203. 'Chorus' Support NO
  204. 'Distortion' Support NO
  205. 'Echo' Support YES
  206. 'Flanger' Support NO
  207. 'Frequency Shifter' Support NO
  208. 'Vocal Morpher' Support NO
  209. 'Pitch Shifter' Support NO
  210. 'Ring Modulator' Support YES
  211. 'Autowah' Support NO
  212. 'Compressor' Support NO
  213. 'Equalizer' Support NO
  214.  
  215. Filters Supported: -
  216. 'Low Pass' Support YES
  217. 'High Pass' Support NO
  218. 'Band Pass' Support NO
  219.  
  220. ...sample offset capabilities.
  221. ...unlocked linear distance preset.
  222. ...unlocked exponent distance preset.
  223. 126 mix channels allocated.
  224. streaming channel allocated.
  225.  
  226. AL_VENDOR: OpenAL Community
  227. AL_RENDERER: OpenAL Soft
  228. AL_VERSION: 1.1 ALSOFT 1.15.1
  229. AL_EXTENSIONS:
  230. AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  231.  
  232. DEVICE: OpenAL Soft
  233.  
  234. EFX initialized
  235. -------------------------------------
  236.  
  237. ======== Init Music subsistem =======
  238.  
  239. =====================================
  240.  
  241. Loading ./baseq2/gamexp.so
  242.  
  243. ==== InitGame ====
  244.  
  245. ==== Use Quake2xp Net Protocol ====
  246.  
  247. ------- Server Initialization -------
  248. 0 entities inhibited
  249. 0 teams with 0 entities
  250. -------------------------------------
  251. ====== Quake2xp Initialized ======
  252.  
  253. Music shutdown
  254.  
  255. ======== Init Music subsistem =======
  256.  
  257. =====================================
  258.  
  259. 0.0.0.0:0: client_connect
  260. ------- Server Initialization -------
  261. 0 entities inhibited
  262. 0 teams with 0 entities
  263. -------------------------------------
  264.  
  265. Changing map...
  266. reconnecting...
  267. 
  268. Installation
  269. External entities not found. Use bsp entities
  270. Map: base2
  271.  
  272. pics
  273.  
  274. maps/base2.bsp
  275.  
  276. models/weapons/v_blast/tris.md2
  277.  
  278. models/objects/gibs/sm_meat/tris.md2
  279.  
  280. models/objects/gibs/arm/tris.md2
  281.  
  282. models/objects/gibs/bone/tris.md2
  283.  
  284. models/objects/gibs/bone2/tris.md2
  285.  
  286. models/objects/gibs/chest/tris.md2
  287.  
  288. models/objects/gibs/skull/tris.md2
  289.  
  290. models/objects/gibs/head2/tris.md2
  291.  
  292. models/monsters/gunner/tris.md2
  293.  
  294. models/monsters/infantry/tris.md2
  295.  
  296. models/monsters/soldier/tris.md2
  297.  
  298. models/objects/laser/tris.md2
  299.  
  300. models/deadbods/dude/tris.md2
  301.  
  302. models/items/ammo/shells/medium/tris.
  303.  
  304. models/items/healing/medium/tris.md2
  305.  
  306. models/weapons/g_shotg/tris.md2
  307.  
  308. models/weapons/v_shotg/tris.md2
  309.  
  310. weapons/v_shotg/flash2/tris.md2
  311.  
  312. models/items/armor/shard/tris.md2
  313.  
  314. models/items/ammo/bullets/medium/tris
  315.  
  316. models/items/ammo/grenades/medium/tri
  317.  
  318. models/weapons/v_handgr/tris.md2
  319.  
  320. models/items/healing/large/tris.md2
  321.  
  322. models/monsters/flyer/tris.md2
  323.  
  324. models/items/healing/stimpack/tris.md
  325.  
  326. models/items/armor/jacket/tris.md2
  327.  
  328. models/objects/debris1/tris.md2
  329.  
  330. models/objects/debris2/tris.md2
  331.  
  332. models/objects/debris3/tris.md2
  333.  
  334. models/objects/barrels/tris.md2
  335.  
  336. models/weapons/g_shotg2/tris.md2
  337.  
  338. models/weapons/v_shotg2/tris.md2
  339.  
  340. models/weapons/g_machn/tris.md2
  341.  
  342. models/weapons/v_machn/tris.md2
  343.  
  344. models/objects/gibs/head/tris.md2
  345.  
  346. models/items/quaddama/tris.md2
  347.  
  348. images
  349.  
  350. client 0
  351.  
  352. sky
  353.  
  354. level loading time = 6 sec
  355.  
  356. ********************
  357. ERROR: CL_ParseServerMessage: Illegible server message
  358.  
  359. ********************
  360. ==== ShutdownGame ====
  361. Loading ./baseq2/gamexp.so
  362.  
  363. ==== InitGame ====
  364.  
  365. ==== Use Quake2xp Net Protocol ====
  366.  
  367. ------- Server Initialization -------
  368. 0 entities inhibited
  369. 0 teams with 0 entities
  370. -------------------------------------
  371.  
  372. 0.0.0.0:0: client_connect
  373.  
  374.  
  375.  
  376. ------- Server Initialization -------
  377. 0 entities inhibited
  378. 0 teams with 0 entities
  379. -------------------------------------
  380.  
  381.  
  382. Changing map...
  383. reconnecting...
  384.  
  385.  
  386.  
  387. 
  388.  
  389. Installation
  390.  
  391.  
  392.  
  393. External entities not found. Use bsp entities
  394. Map: base2
  395.  
  396.  
  397. pics
  398.  
  399.  
  400. maps/base2.bsp
  401.  
  402.  
  403. models/weapons/v_blast/tris.md2
  404.  
  405.  
  406. models/objects/gibs/sm_meat/tris.md2
  407.  
  408.  
  409. models/objects/gibs/arm/tris.md2
  410.  
  411.  
  412. models/objects/gibs/bone/tris.md2
  413.  
  414.  
  415. models/objects/gibs/bone2/tris.md2
  416.  
  417.  
  418. models/objects/gibs/chest/tris.md2
  419.  
  420.  
  421. models/objects/gibs/skull/tris.md2
  422.  
  423.  
  424. models/objects/gibs/head2/tris.md2
  425.  
  426.  
  427. models/monsters/gunner/tris.md2
  428.  
  429.  
  430. models/monsters/infantry/tris.md2
  431.  
  432.  
  433. models/monsters/soldier/tris.md2
  434.  
  435.  
  436. models/objects/laser/tris.md2
  437.  
  438.  
  439. models/deadbods/dude/tris.md2
  440.  
  441.  
  442. models/items/ammo/shells/medium/tris.
  443.  
  444.  
  445. models/items/healing/medium/tris.md2
  446.  
  447.  
  448. models/weapons/g_shotg/tris.md2
  449.  
  450.  
  451. models/weapons/v_shotg/tris.md2
  452.  
  453.  
  454. weapons/v_shotg/flash2/tris.md2
  455.  
  456.  
  457. models/items/armor/shard/tris.md2
  458.  
  459.  
  460. models/items/ammo/bullets/medium/tris
  461.  
  462.  
  463. models/items/ammo/grenades/medium/tri
  464.  
  465.  
  466. models/weapons/v_handgr/tris.md2
  467.  
  468.  
  469. models/items/healing/large/tris.md2
  470.  
  471.  
  472. models/monsters/flyer/tris.md2
  473.  
  474.  
  475. models/items/healing/stimpack/tris.md
  476.  
  477.  
  478. models/items/armor/jacket/tris.md2
  479.  
  480.  
  481. models/objects/debris1/tris.md2
  482.  
  483.  
  484. models/objects/debris2/tris.md2
  485.  
  486.  
  487. models/objects/debris3/tris.md2
  488.  
  489.  
  490. models/objects/barrels/tris.md2
  491.  
  492.  
  493. models/weapons/g_shotg2/tris.md2
  494.  
  495.  
  496. models/weapons/v_shotg2/tris.md2
  497.  
  498.  
  499. models/weapons/g_machn/tris.md2
  500.  
  501.  
  502. models/weapons/v_machn/tris.md2
  503.  
  504.  
  505. models/objects/gibs/head/tris.md2
  506.  
  507.  
  508. models/items/quaddama/tris.md2
  509.  
  510.  
  511. images
  512.  
  513.  
  514. client 0
  515.  
  516.  
  517. sky
  518.  
  519.  
  520.  
  521. level loading time = 3 sec
  522.  
  523. ==== ShutdownGame ====
  524. Loading ./baseq2/gamexp.so
  525.  
  526. ==== InitGame ====
  527.  
  528. ==== Use Quake2xp Net Protocol ====
  529.  
  530. ------- Server Initialization -------
  531. ********************
  532. ERROR: Couldn't load maps/ntro.inn.bsp
  533. ********************
  534. ==== ShutdownGame ====
  535. ]map base1
  536. Loading ./baseq2/gamexp.so
  537.  
  538. ==== InitGame ====
  539.  
  540. ==== Use Quake2xp Net Protocol ====
  541.  
  542. ------- Server Initialization -------
  543. External entities not found. Use bsp entities
  544. Using external layout baseq2/hud/sphud.lst
  545. Couldn't open baseq2/hud/sphud.lst
  546. Using internal hud program
  547. 27 entities inhibited
  548. 1 teams with 2 entities
  549. -------------------------------------
  550. 0.0.0.0:0: client_connect
  551.  
  552.  
  553. 
  554.  
  555. Outer Base
  556. Downloading pics/i_health3.pcx
  557. Server does not have this file.
  558. Downloading pics/i_health2.pcx
  559. Server does not have this file.
  560. Downloading pics/i_shard.pcx
  561. Server does not have this file.
  562. Map: base1
  563.  
  564. pics
  565.  
  566. maps/base1.bsp
  567.  
  568. models/items/healing/medium/tris.md2
  569.  
  570. models/weapons/v_blast/tris.md2
  571.  
  572. #w_blaster.md2
  573.  
  574. #w_shotgun.md2
  575.  
  576. #w_sshotgun.md2
  577.  
  578. #w_machinegun.md2
  579.  
  580. #w_chaingun.md2
  581.  
  582. #a_grenades.md2
  583.  
  584. #w_glauncher.md2
  585.  
  586. #w_rlauncher.md2
  587.  
  588. #w_hyperblaster.md2
  589.  
  590. #w_railgun.md2
  591.  
  592. #w_bfg.md2
  593.  
  594. models/objects/gibs/sm_meat/tris.md2
  595.  
  596. models/objects/gibs/arm/tris.md2
  597.  
  598. models/objects/gibs/bone/tris.md2
  599.  
  600. models/objects/gibs/bone2/tris.md2
  601.  
  602. models/objects/gibs/chest/tris.md2
  603.  
  604. models/objects/gibs/skull/tris.md2
  605.  
  606. models/objects/gibs/head2/tris.md2
  607.  
  608. models/monsters/infantry/tris.md2
  609.  
  610. models/deadbods/dude/tris.md2
  611.  
  612. models/items/healing/stimpack/tris.md
  613.  
  614. models/ships/strogg1/tris.md2
  615.  
  616. models/items/armor/shard/tris.md2
  617.  
  618. models/items/ammo/grenades/medium/tri
  619.  
  620. models/weapons/v_handgr/tris.md2
  621.  
  622. models/items/healing/large/tris.md2
  623.  
  624. models/items/adrenal/tris.md2
  625.  
  626. models/items/ammo/shells/medium/tris.
  627.  
  628. models/items/silencer/tris.md2
  629.  
  630. models/objects/debris1/tris.md2
  631.  
  632. models/objects/debris2/tris.md2
  633.  
  634. models/objects/debris3/tris.md2
  635.  
  636. models/objects/barrels/tris.md2
  637.  
  638. models/objects/gibs/head/tris.md2
  639.  
  640. models/objects/banner/tris.md2
  641.  
  642. models/monsters/soldier/tris.md2
  643.  
  644. models/objects/laser/tris.md2
  645.  
  646. models/weapons/g_shotg/tris.md2
  647.  
  648. models/weapons/v_shotg/tris.md2
  649.  
  650. models/items/armor/jacket/tris.md2
  651.  
  652. images
  653.  
  654. client 0
  655.  
  656. sky
  657.  
  658. level loading time = 4 sec
  659.  
  660. ==== ShutdownGame ====
  661. Music shutdown
  662. EFX shutdown
  663. Shutting down OpenAL subsystem
  664. ...alcMakeContextCurrent( NULL ): succeeded
  665. ...destroying AL context
  666. ...closing device
  667. ...shutting down QAL
  668. Input shut down.
  669. GLimp shut down
  670. recursive shutdown
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