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Sep 3rd, 2015
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  1. "VertexLitGeneric"
  2. {
  3.     $basetexture "diffuse"
  4.     $bumpmap  "bumpmap"
  5.     $phongexponenttexture  "exponent" //opaque texture.  Red value controls $phongexponent, green value controls the tinting of the reflection in accordance to the diffuse.  Usually full green and a red of around 30 works nicely.
  6.    
  7.         $normalmapalphaenvmapmask   "1"
  8.     $envmap  "env_cubemap"
  9.     $envmaptint  "[ .1 .1 .1 ]"
  10.         $envmapfresnel "1" // Advanced envmap reflections
  11.  
  12.     $phong  "1"
  13.     $phongboost  "4.5"  //tone down to decrease specular reflections
  14.     $phongfresnelranges     "[0.1 0.65 1.00]"
  15.     $phongalbedotint  "1"
  16.  
  17.     $nocull  1
  18. }
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