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- "VertexLitGeneric"
- {
- $basetexture "diffuse"
- $bumpmap "bumpmap"
- $phongexponenttexture "exponent" //opaque texture. Red value controls $phongexponent, green value controls the tinting of the reflection in accordance to the diffuse. Usually full green and a red of around 30 works nicely.
- $normalmapalphaenvmapmask "1"
- $envmap "env_cubemap"
- $envmaptint "[ .1 .1 .1 ]"
- $envmapfresnel "1" // Advanced envmap reflections
- $phong "1"
- $phongboost "4.5" //tone down to decrease specular reflections
- $phongfresnelranges "[0.1 0.65 1.00]"
- $phongalbedotint "1"
- $nocull 1
- }
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