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  1. // Disable shadows
  2. r_shadowmaxrendered 11
  3. r_shadowrendertotexture 1
  4. r_shadows 1
  5. cl_blobbyshadows 0
  6.  
  7. // Disable facial features
  8. r_eyes 0
  9. r_flex 0
  10. r_lod 2
  11. r_rootlod 2
  12. r_teeth 0
  13.  
  14. // Disable ragdolls
  15. cl_ragdoll_fade_time 0
  16. cl_ragdoll_forcefade 1
  17. cl_ragdoll_physics_enable 0
  18. g_ragdoll_fadespeed 0
  19. g_ragdoll_lvfadespeed 0
  20. ragdoll_sleepaftertime 0
  21.  
  22. // Disable gibs
  23. cl_phys_props_enable 0
  24. cl_phys_props_max 0
  25. props_break_max_pieces 0
  26. r_propsmaxdist 1
  27. violence_agibs 0
  28. violence_hgibs 0
  29.  
  30. // Graphical
  31. r_worldlights 0
  32. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  33. fov_desired 90 // seriously everyone should use this.
  34. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  35. cl_muzzleflash_dlight_1st 0
  36. cl_detaildist 0
  37. cl_detailfade 0
  38. cl_drawmonitors 0
  39. cl_ejectbrass 0
  40. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  41. cl_new_impact_effects 0
  42. cl_show_splashes 0
  43. func_break_max_pieces 0
  44. glow_outline_effect_enable 1 // Cart glow effect.
  45. lod_transitiondist 0
  46. mat_antialias 0
  47. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  48. // a strange `shine' effect to appear on all players. - Chris
  49. // In the past I wasn't able to prove that disabling this was significant,
  50. // it effects fps by about 1% after several checks - Comanglia
  51. mat_colcorrection_disableentities 0
  52. mat_colorcorrection 0
  53. mat_disable_bloom 1
  54. mat_disable_fancy_blending 1
  55. mat_disable_lightwarp 1
  56. mat_envmapsize 8
  57. mat_envmaptgasize 8
  58. mat_filterlightmaps 1
  59. mat_filtertextures 1
  60. mat_forceaniso 1
  61. mat_hdr_level 0
  62. mat_max_worldmesh_vertices 65535
  63. mat_monitorgamma 1.6 // Controls brightness, try 1.8 to make it brighter or 2.2
  64. // to get it darker. Only works in fullscreen.
  65. mat_parallaxmap 0
  66. mat_picmip -1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  67. // at a range from -1 to 2, -1 being the best quality, 2 being the
  68. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  69. mat_reducefillrate 1
  70. mat_reduceparticles 1
  71. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  72. // non-shiny, and will remove some specular effects from in-game
  73. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  74. mat_trilinear 1
  75. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  76. mat_viewportupscale 1
  77. mat_wateroverlaysize 1
  78. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  79. r_3dsky 0
  80. r_ambientboost 0
  81. r_ambientfactor 0
  82. r_ambientmin 0
  83. r_avglight 0
  84. r_cheapwaterend 1
  85. r_cheapwaterstart 1
  86. r_decals 9
  87. r_maxmodeldecal 9
  88. r_decalstaticprops 0
  89. r_decal_cullsize 15
  90. r_drawdetailprops 0
  91. r_drawmodeldecals 0
  92. r_drawflecks 0
  93. r_dynamic 0
  94. r_flashlightdepthtexture 0
  95. r_forcewaterleaf 1
  96. r_lightaverage 0
  97. r_maxnewsamples 0
  98. r_maxsampledist 1
  99. r_occlusion 1
  100. r_propsmaxdist 0
  101. r_renderoverlayfragment 0
  102. r_staticprop_lod 4
  103. r_waterdrawreflection 0
  104. r_waterdrawrefraction 1
  105. r_waterforceexpensive 0
  106. r_waterforcereflectentities 0
  107. r_drawtracers_firstperson 1 // should give a small fps boost in 1st person
  108. rope_averagelight 0
  109. rope_collide 0
  110. rope_rendersolid 0
  111. rope_shake 0
  112. rope_smooth 0
  113. rope_subdiv 0
  114. rope_wind_dist 0
  115. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  116. // it, for example, setting this to `1'
  117. // disables rain effects on *_sawmill.
  118. tracer_extra 1
  119. violence_ablood 1 // framerates on -most- pcs are higher with these on
  120. violence_hblood 1
  121. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  122. mat_motion_blur_forward_enabled 0
  123. mat_motion_blur_strength 0
  124.  
  125.  
  126. // Misc
  127. in_usekeyboardsampletime 0
  128. mat_clipz 1 // FX card users should set this to 0
  129. mat_forcehardwaresync 0
  130. mat_levelflush 1
  131. m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  132. // silly incompatibility with the Xfire overlay. You should use
  133. // it if you can! - WHO USES XFIRE ANYMORE?
  134. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  135. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  136. // performed on the GPU (as opposed to on the CPU). The
  137. // value `-1' autodetects hardware support for this
  138. // feature, which is safer than forcing it.
  139. ai_expression_optimization 1
  140. mod_load_anims_async 1
  141. mod_load_mesh_async 1
  142. mod_load_vcollide_async 1
  143. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  144. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  145. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  146. sys_minidumpspewlines 50 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  147. cl_loadondemand_default 0
  148. cl_forcepreload 1 // Force preloading
  149. cl_ask_blacklist_opt_out "1"
  150. cl_ask_favorite_opt_out "1"
  151. sb_dontshow_maxplayer_warning "1"
  152. tf_explanations_backpackpanel "1"
  153. tf_explanations_charinfo_armory_panel "1"
  154. tf_explanations_charinfopanel "1"
  155. tf_explanations_craftingpanel "1"
  156. tf_explanations_discardpanel "1"
  157. tf_explanations_store "1"
  158. tf_training_has_prompted_for_forums "1"
  159. tf_training_has_prompted_for_loadout "1"
  160. tf_training_has_prompted_for_offline_practice "1"
  161. tf_training_has_prompted_for_options "1"
  162. tf_training_has_prompted_for_training "1"
  163. hud_fastswitch 1
  164.  
  165. // Threading
  166. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  167. // defines the threading method to be used by the material
  168. // system. It has been unstable to use in the past, but
  169. // nowadays it's generally okay.
  170. //
  171. // Here are the possible values:
  172. // -2 legacy default
  173. // -1 default
  174. // 0 synchronous single thread
  175. // 1 queued single thread
  176. // 2 queued multithreaded
  177. //
  178. // If you have problems with the value `2', try setting it to
  179. // `-1'.
  180. //
  181. // As an aside, there are quite a few bugs in the demo system
  182. // that occur when mat_queue_mode is set to a value that is
  183. // not `-1'. If you intend to do work with the demo system,
  184. // maybe you should change this.
  185. //
  186. //After immense testing I've found that default works perfectly
  187. //fine with setting your Thread usage. It automatically set me
  188. //to 2 every time. I'd say it's safer and likely less buggy to
  189. //leave this at -1 than it is at 2.
  190. //
  191. //As a side not I've noticed micro stutters with mat_queue_mode 2
  192. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  193.  
  194. cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  195. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  196. r_queued_decals 0 // lessens the impact of higher decal limits.
  197. r_queued_ropes 1
  198. r_queued_post_processing 1 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  199. r_threaded_client_shadow_manager 1
  200. r_threaded_particles 1
  201. r_threaded_renderables 1
  202. net_queue_trace 0
  203. r_threaded_particles 1
  204. r_threaded_renderables 1
  205. host_thread_mode 0
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