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- 1.11 (1.10001 on PC) Patch Notes
- Level-specific bug fixes:
- - Fixed potential lock in Slig Barracks on PS4 where Abe could get stuck after being hit by a Slig
- - Fixed issue with Level Stats showing 99% Quarma in Gorge when it should show 100%
- - Added some additional checks for Slamdoor collisions in Slig Barracks
- - Fixed floating/stuck mortar shells in The Blimp
- - Fixed inability to untie a Mudokon in Phat Station
- - Fixed stuck-in-floor Mudokon in Slig Barracks
- - Fixed “TEMP” help trigger on a switch in The Yards
- - Fixed potential soft lock in Eye Of The Storm when using a possessed Slig at the first elevator
- - Fixes to logic clipping in Eye Of The Storm
- - Fixes to Sligs instantly shooting Abe in Sorrow Valley
- - Fixes to The Escape with respect to levers in certain Holding Pens
- - Fixes to certain lootables being unlootable in PhatStation
- - Fixes to Abe being unable to reliably jump from crumbling platforms, especially at the end of Monsaic Lines
- - Fixed potential soft lock in Brewery if a player takes a lift up with a Slig
- - Fixed Abe falling through falling lift in Statue area in Sanctum
- Abe-related bug fixes:
- - Fixed potential axis break caused by specific input commands
- - Fixed an issue where Abe could respawn at an angle not parallel to the 2.9D path
- - Fixed issue with Abe using Shrykull when crouched
- - Fixed issues around Flares
- - Fixes to aiming issues when possessing certain Sligs on PS4
- - Improvements to Abe’s double jump to hoist
- - Fixes to Abe’s GameSpeak spheres in Slig Barracks
- - Fixes to Shrykull’s upper zap visual limit
- - Fixes to binoculars getting stuck in third person
- - Abe’s cargo lift button press animation improved
- - Fixed Abe’s inability to roll under a half-closed Slamdoor after respawning
- AI/NPC bug fixes:
- - Fixed issue where Sniper Sligs wouldn’t stop shooting Abe when Abe is hidden
- - Fixed Sligs being unable to unbind after being shot by another Slig
- - Fixed Mudokon reactions to fire when chanting and working
- - Various fixes and improvements to Slig AI
- - Fixed Mudokon hats popping off after a Continue Game
- - Fixes to Mudokons clipping through Slamdoors
- - Sleeches now react and flee from fire and Brewnade light
- - Fixes to Sligs being able to shoot through walls in certain situations
- - Sligs no longer react to fire on the other side of a closed Slamdoor
- - Sligs no longer stay in an idle state after being woken up
- - Sligs are now pickpocketed where they lay if ragdolled, rather than where they died
- - Sligs no longer dodge all incoming projectiles, making the end of The Yards easier
- Other fixes:
- - Fixed issue with the Level Select screen where the direction inputs stop for multiple inputs after dismissing the Network Error message
- - Various audio fixes, including continuous Mudokon chatter during vertical escape levels
- - Added ability to remap CTRL / SHIFT and ALT keys on PC
- - Various out-of-world jump fixes
- - Various UI fixes with regards to Vendos
- - Various fixes to subtitles, button prompts and minor typos
- - Fixed cinematic sync issues when switching applications on PC
- - Fixes to leaderboard connection issues on PC
- - Fixed ability to return to menu during a cutscene, rendering Abe invulnerable
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