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G4U55

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May 15th, 2021
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  1. 1.11 (1.10001 on PC) Patch Notes
  2.  
  3. Level-specific bug fixes:
  4.  
  5. - Fixed potential lock in Slig Barracks on PS4 where Abe could get stuck after being hit by a Slig
  6. - Fixed issue with Level Stats showing 99% Quarma in Gorge when it should show 100%
  7. - Added some additional checks for Slamdoor collisions in Slig Barracks
  8. - Fixed floating/stuck mortar shells in The Blimp
  9. - Fixed inability to untie a Mudokon in Phat Station
  10. - Fixed stuck-in-floor Mudokon in Slig Barracks
  11. - Fixed “TEMP” help trigger on a switch in The Yards
  12. - Fixed potential soft lock in Eye Of The Storm when using a possessed Slig at the first elevator
  13. - Fixes to logic clipping in Eye Of The Storm
  14. - Fixes to Sligs instantly shooting Abe in Sorrow Valley
  15. - Fixes to The Escape with respect to levers in certain Holding Pens
  16. - Fixes to certain lootables being unlootable in PhatStation
  17. - Fixes to Abe being unable to reliably jump from crumbling platforms, especially at the end of Monsaic Lines
  18. - Fixed potential soft lock in Brewery if a player takes a lift up with a Slig
  19. - Fixed Abe falling through falling lift in Statue area in Sanctum
  20.  
  21. Abe-related bug fixes:
  22.  
  23. - Fixed potential axis break caused by specific input commands
  24. - Fixed an issue where Abe could respawn at an angle not parallel to the 2.9D path
  25. - Fixed issue with Abe using Shrykull when crouched
  26. - Fixed issues around Flares
  27. - Fixes to aiming issues when possessing certain Sligs on PS4
  28. - Improvements to Abe’s double jump to hoist
  29. - Fixes to Abe’s GameSpeak spheres in Slig Barracks
  30. - Fixes to Shrykull’s upper zap visual limit
  31. - Fixes to binoculars getting stuck in third person
  32. - Abe’s cargo lift button press animation improved
  33. - Fixed Abe’s inability to roll under a half-closed Slamdoor after respawning
  34.  
  35. AI/NPC bug fixes:
  36.  
  37. - Fixed issue where Sniper Sligs wouldn’t stop shooting Abe when Abe is hidden
  38. - Fixed Sligs being unable to unbind after being shot by another Slig
  39. - Fixed Mudokon reactions to fire when chanting and working
  40. - Various fixes and improvements to Slig AI
  41. - Fixed Mudokon hats popping off after a Continue Game
  42. - Fixes to Mudokons clipping through Slamdoors
  43. - Sleeches now react and flee from fire and Brewnade light
  44. - Fixes to Sligs being able to shoot through walls in certain situations
  45. - Sligs no longer react to fire on the other side of a closed Slamdoor
  46. - Sligs no longer stay in an idle state after being woken up
  47. - Sligs are now pickpocketed where they lay if ragdolled, rather than where they died
  48. - Sligs no longer dodge all incoming projectiles, making the end of The Yards easier
  49.  
  50. Other fixes:
  51.  
  52. - Fixed issue with the Level Select screen where the direction inputs stop for multiple inputs after dismissing the Network Error message
  53. - Various audio fixes, including continuous Mudokon chatter during vertical escape levels
  54. - Added ability to remap CTRL / SHIFT and ALT keys on PC
  55. - Various out-of-world jump fixes
  56. - Various UI fixes with regards to Vendos
  57. - Various fixes to subtitles, button prompts and minor typos
  58. - Fixed cinematic sync issues when switching applications on PC
  59. - Fixes to leaderboard connection issues on PC
  60. - Fixed ability to return to menu during a cutscene, rendering Abe invulnerable
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