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Dead Rising 4 Dumbing Down BS

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Sep 21st, 2016
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  1. >"Are survivors returning and if so, how does saving them function in DR4? "
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  3. >JE: They're coming back but there's no escort missions.
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  5. >TLA: They're part of the encounter system, so they could either be good or bad or otherwise.
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  7. >JS: In the demo we've been showing you may have seen them dropping weapons after Frank saves them - so you'll get some PP as well as something useful for your time.
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  11. >"Will the hand to hand wrestling abilities from Dead Rising 1 and 2 make a return in Dead Rising 4? Double lariat, backflip etc, and if so, can they be used without combo kills? "
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  13. >JE: We have some of these moves but they're mostly gated by the hit counter - so it's not the same system as DR1.
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  15. >TLA: What Jello (studio nickname) meant to say was 'yes they're back you just got to be cool to perform them.'
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  17. >JS: All our fans are cool.
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  19. >JE: That's the non-technical answer.
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  23. >"So... TJ Rotolo. Without regurgitating the same "the fans wanted a more mature sounding Frank" farce, what exactly was the thought process behind dropping him unceremoniously after 10 years? Did you anticipate the huge negative fan feedback or did you really think no one would notice/care? Frank West is iconic enough to appear in crossovers, not just each of the DR games I some form. Is there a reason why he appears to have a new voice actor for Dead Rising 4? "
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  25. >TLA: Frank has evolved as a character and we wanted to work with someone to provide a more grizzled, older take on Frank at this stage – just don’t ask him about his age. In ‘Dead Rising 4,’ Frank is much older – 16 years have passed since the events of the original game – and we decided to cast a new actor that reflected his age while still retaining the charm and humor that made him such a hit with fans. We think Frank’s new voice actor has done a phenomenal job, and we can’t wait to share more of him with you in the future. It's no disrespect to history or previous actors, TJ has done a bang-up job. It was a chance to with a new game to progress the franchise as best we can with a different vision just as we see new James Bonds over the years. I vote Idris Elba for the next James Bond.
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  30. >"Can you really explain why you removed the time limit?"
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  32. >JS: I wasn't involved in the decision, but talking to people at shows (PAX, Gamescom) the majority of people who ask about time limits are happy that they're gone. Even people who played the game from day 1 were glad to see it go. Definitely there's support for time limits, but I'd say the vast majority of the people I've talked to face-to-face are glad they're gone.
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  34. >JE: It just didn't work with an open world. Mainly it's difficult to expect people to try to find all the collectibles or explore when they're under a time pressure.
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  39. >"As someone who is a huge fan of the original Dead Rising and almost as big of a fan of Dead Rising 2 and Off The Record I am severely dissapointed to hear that the timer has been removed and survivors are no longer to be escorted to a safe area. Is there a possibility of these features being added in at a later date? As some kind of extra 'challenge' mode of some sort?"
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  41. >JE: No the game isn't built with those challenges in mind so it wouldn't work.
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  43. >TLA: Multiplayer has challenges that reflect some of those systems.
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  48. >Will there be any collaboration with music artists? I loved Celldweller in Dead Rising 2/OTR
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  50. >JS: I tried to get Oleska here he's our in-house composer and he's been with the series since Dead Rising 2. But he was too busy doing music for this game called Dead Rising 4.
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  52. >TLA: There's lots of Christmas themed tunes, you'll get to sing along with or without Frank.
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  54. >JS: Confirmed we're working with U2. (NOT TRUE). I don't think we've got any collaborations to announce.
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  58. >I finally got logged in, thank god didn't want to miss opportunity to ask a question to the devs. Are we getting psychopaths this time round? Haven't heard anything about them in any interviews etc. If we are - are they based on the ideas of deadrising 3's seven deadly sins psychopaths or more random original created psychos like in DR1 and DR2. Thank you for taking the time to answer our questions guys much appreciated.
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  60. >JS: We've answered this earlier, so check out above. But basically yes there's non-zombie enemies and they'll be more related to the world than in other games.
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  65. >"Playing Dead Rising HD really does showcase how much more "user friendly" the series has gotten. Is some level of urgency and desperation returning in DR4, or did you guys decide to keep on with the newer, more fast paced action oriented form Blue Castle started the series on with Dead Rising 2?"
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  67. >JE: The goal is going to be making DR4 harder than DR3, but we're moving away from some of the elements of the first two games like the timer that added a lot of the challenge. We're also trying to up the challenge by adding new enemy types which present different challenges for the player.
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  70. http://www.capcom-unity.com/dead_rising/go/thread/view/7491/30735283/live-view-qa-with-dead-rising-devs-0921-1pm-pst
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  74. >"Dead Rising 4 stars Frank West, but the longtime here is getting a new voice. With the fourth entry, Capcom Vancouver has decided to replace longtime actor TJ Rotolo. 'With Dead Rising 4, we wanted Frank to grow physically and mentally', says studio director Joe Nichols. 'sixteen years is a long time, and we also wanted to make sure that the chemistry and the voices of the characters were awesome. We do have a new voice for Frank.' 'TJ was really important at the beginning of the game,' adds executive producer Bryce Cochrane. "Dead Rising 1 was a Japanese take on American Society, which was awesome and great, and we needed to find how to keep that Frank West being true to the original character but also a little more grounded, a little more appropriate to North American audiences."
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  76. Source: Newest issue of Game Informer, article titled "New Game, New Frank"
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