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May 26th, 2016
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C++ 0.21 KB | None | 0 0
  1. #pragma once
  2. #include <string>
  3. #include "Point2D.h"
  4.  
  5. using namespace std;
  6.  
  7. class SFMLManager
  8. {
  9. public:
  10.     template <class TYPE>
  11.     void updateSpriteByID(char updateType[], int spriteID, TYPE input);
  12. private:
  13.  
  14. };
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