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- Function OnPlayerDeath(playerid, killerid, reason)
- {
- SetPlayerCameraPos(playerid,1997.0121,-1450.9044,44.1359);
- SetPlayerCameraLookAt(playerid,1999.7771,-1447.8638,44.1359);
- SetPlayerColor(playerid,TEAM_HIT_COLOR);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,2069.4993,-1415.4385,23.4259 );
- SetPlayerInterior(playerid, 0);
- GW_OnPlayerDeath(playerid, killerid, reason);
- M_OnPlayerDeath(playerid, killerid, reason);
- new Float:x,Float:y,Float:z;
- GetPlayerPos(playerid,x,y,z);
- if(GetPlayerWeapon(playerid) == 24) { //Deagle
- DeagleDrop = CreatePickup(348,4,x,y,z);
- }
- Function OnPlayerSpawn(playerid)
- {
- //NPC BOT
- if(IsPlayerNPC(playerid)) return 1;
- Spawned[playerid] = 1;
- if (PlayerInfo[playerid][pAdmin] > 0)//:D
- {
- TextDrawShowForPlayer(playerid,OTickets[playerid]);
- }
- TextDrawHideForPlayer(playerid,WelcomeOne);
- TextDrawShowForPlayer(playerid, ForumAnzeige1);
- TextDrawShowForPlayer(playerid, ForumAnzeige2);
- TextDrawShowForPlayer(playerid, ForumAnzeige3);
- TextDrawShowForPlayer(playerid,Uhrzeit);
- TextDrawShowForPlayer(playerid,Datum);
- GW_OnPlayerSpawn(playerid);
- SetTimer("Krankenhaus", 10000, 0);
- M_OnPlayerSpawn(playerid);
- TextDrawShowForPlayer(playerid,Copyright);
- if(PlayerInfo[playerid][pTot] == 1)
- {
- SendClientMessage(playerid, COLOR_WHITE, " ");
- SendClientMessage(playerid, COLOR_WHITE, " ");
- SendClientMessage(playerid, COLOR_WHITE, " ");
- SendClientMessage(playerid, COLOR_WHITE, " ");
- SendClientMessage(playerid, COLOR_WHITE, " ");
- SendClientMessage(playerid, COLOR_WHITE, " ");
- SendClientMessage(playerid, COLOR_GREEN, "Los Santos Krankenhaus ");
- SendClientMessage(playerid, COLOR_WHITE, "Du bist nun im Krankenhaus");
- SendClientMessage(playerid, COLOR_WHITE, "Die Ärzte werden dir helfen");
- SendClientMessage(playerid, COLOR_WHITE, "Du wirst in 60 Sekunden Wiederbelebt");
- SetPlayerSpawn(playerid);
- if(IsPlayerInFrac(playerid, 1))
- {
- SetPlayerColor(playerid,NAMECOLOR_LSCOP);
- }
- else if(IsPlayerInFrac(playerid, 4))
- {
- SetPlayerColor(playerid, NAMECOLOR_MEDIC);
- }
- else
- {
- SetPlayerColor(playerid,TEAM_HIT_COLOR);
- }
- ResetPlayerWeapons(playerid);
- return 1;
- }
- forward GW_OnPlayerSpawn(playerid);
- public GW_OnPlayerSpawn(playerid){
- if(!GetPVarInt(playerid,"Spawned")){
- SetPVarInt(playerid,"Spawned",1);
- for(new fs;fs<sizeof(FightSystem);fs++){
- if(FightSystem[fs][fsAttackFaction] != -255 && FightSystem[fs][fsFightTime]){
- GangZoneFlashForPlayer(playerid,FightSystem[fs][fsZoneID],GetZoneColorOfFaction(FightSystem[fs][fsAttackFaction]));
- if(GetPlayerFaction(playerid) == FightSystem[fs][fsOwnerFaction] || GetPlayerFaction(playerid) == FightSystem[fs][fsAttackFaction]){
- TextDrawShowForPlayer(playerid,Fight);
- TextDrawShowForPlayer(playerid,FightSystem[fs][fsWinFaction]);
- TextDrawShowForPlayer(playerid,FightSystem[fs][fsLoseFaction]);
- TextDrawShowForPlayer(playerid,FightSystem[fs][fsWinKills]);
- TextDrawShowForPlayer(playerid,FightSystem[fs][fsLoseKills]);
- }
- }
- }
- }return 1;
- }
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