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  1. # Shadow
  2. shadow = true; # Enabled client-side shadows on windows.
  3. no-dock-shadow = false; # Avoid drawing shadows on dock/panel windows.
  4. no-dnd-shadow = true; # Don't draw shadows on DND windows.
  5. clear-shadow = true; # Zero the part of the shadow's mask behind the
  6. # window. Fix some weirdness with ARGB windows.
  7. shadow-radius = 9; # The blur radius for shadows. (default 12)
  8. shadow-offset-x = -11; # The left offset for shadows. (default -15)
  9. shadow-offset-y = -11; # The top offset for shadows. (default -15)
  10. shadow-exclude-reg = "x25+0+0"
  11. shadow-exclude = [ "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
  12. "_GTK_FRAME_EXTENTS@:c"
  13. ];
  14. shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
  15. shadow-opacity = 0.75
  16. shadow-red = 0.0;
  17. shadow-green = 0.0;
  18. shadow-blue = 0.0;
  19. inactive-opacity-override = false;
  20. # (see also: --detect-rounded-corners)
  21. menu-opacity = 1.0; # The opacity for menus. (default 1.0)
  22. #inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
  23. # value of _NET_WM_OPACITY. Bad choice.
  24. #alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
  25. # it may result in less X resource usage,
  26. # Yet fading may look bad.
  27. # Bad performance with X Render backend.
  28. # GLX backend is preferred.
  29. # frames as well.
  30. blur-background-fixed = false; # Do not let blur radius adjust based on window opacity.
  31. #blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
  32. # Exclude conditions for background blur.
  33. fading = true; # Fade windows during opacity changes.
  34. #fade-delta = 5;
  35. fade-in-step = 0.05; # Opacity change between steps while fading in. (default 0.028).
  36. fade-out-step = 0.05; # Opacity change between steps while fading out. (default 0.03).
  37. backend = "xrender" # Backend to use: "xrender" or "glx". GLX backend is typically
  38. # much faster but depends on a sane driver.
  39. mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
  40. mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
  41. use-ewmh-active-win = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
  42. # instead of using FocusIn/Out events. Usually more reliable but
  43. # depends on a EWMH-compliant WM.
  44. detect-rounded-corners = false; # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on.
  45. detect-client-opacity = false; # Detect _NET_WM_OPACITY on client windows, useful for window
  46. # managers not passing _NET_WM_OPACITY of client windows to frame
  47. # windows.
  48. #refresh-rate = 60; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
  49. vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
  50. # See man page for more details.
  51. #dbe = false; # Enable DBE painting mode. Rarely needed.
  52. paint-on-overlay = true; # Painting on X Composite overlay window. Recommended.
  53. #sw-opti = true; # Limit compton to repaint at most once every 1 / refresh_rate.
  54. # Incompatible with certain VSync methods.
  55. unredir-if-possible = true; # Unredirect all windows if a full-screen opaque window is
  56. # detected, to maximize performance for full-screen windows.
  57. #focus-exclude = [ ]; # A list of conditions of windows that should always be considered
  58. # focused.
  59. detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in
  60. # the same group focused at the same time.
  61. detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.
  62. #invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
  63. # GLX backend # GLX backend fine-tune options. See man page for more info.
  64. glx-no-stencil = true; # Recommended.
  65. #xrender-sync-fence = true;
  66. xrender-sync = true;
  67. glx-copy-from-front = false; # Useful with --glx-swap-method,
  68. #glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
  69. glx-no-rebind-pixmap = true; # Recommended if it works.
  70. glx-swap-method = "undefined"; # See man page.
  71. # Window type settings
  72. wintypes:
  73. {
  74. tooltip = { fade = true; shadow = true; opacity = 1; focus = true; };
  75. # fade: Fade the particular type of windows.
  76. # shadow: Give those windows shadow
  77. # opacity: Default opacity for the type of windows.
  78. # focus: Whether to always consider windows of this type focused.
  79. };
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