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- # Shadow
- shadow = true; # Enabled client-side shadows on windows.
- no-dock-shadow = false; # Avoid drawing shadows on dock/panel windows.
- no-dnd-shadow = true; # Don't draw shadows on DND windows.
- clear-shadow = true; # Zero the part of the shadow's mask behind the
- # window. Fix some weirdness with ARGB windows.
- shadow-radius = 9; # The blur radius for shadows. (default 12)
- shadow-offset-x = -11; # The left offset for shadows. (default -15)
- shadow-offset-y = -11; # The top offset for shadows. (default -15)
- shadow-exclude-reg = "x25+0+0"
- shadow-exclude = [ "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
- "_GTK_FRAME_EXTENTS@:c"
- ];
- shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
- shadow-opacity = 0.75
- shadow-red = 0.0;
- shadow-green = 0.0;
- shadow-blue = 0.0;
- inactive-opacity-override = false;
- # (see also: --detect-rounded-corners)
- menu-opacity = 1.0; # The opacity for menus. (default 1.0)
- #inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
- # value of _NET_WM_OPACITY. Bad choice.
- #alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
- # it may result in less X resource usage,
- # Yet fading may look bad.
- # Bad performance with X Render backend.
- # GLX backend is preferred.
- # frames as well.
- blur-background-fixed = false; # Do not let blur radius adjust based on window opacity.
- #blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
- # Exclude conditions for background blur.
- fading = true; # Fade windows during opacity changes.
- #fade-delta = 5;
- fade-in-step = 0.05; # Opacity change between steps while fading in. (default 0.028).
- fade-out-step = 0.05; # Opacity change between steps while fading out. (default 0.03).
- backend = "xrender" # Backend to use: "xrender" or "glx". GLX backend is typically
- # much faster but depends on a sane driver.
- mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
- mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
- use-ewmh-active-win = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
- # instead of using FocusIn/Out events. Usually more reliable but
- # depends on a EWMH-compliant WM.
- detect-rounded-corners = false; # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on.
- detect-client-opacity = false; # Detect _NET_WM_OPACITY on client windows, useful for window
- # managers not passing _NET_WM_OPACITY of client windows to frame
- # windows.
- #refresh-rate = 60; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
- vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
- # See man page for more details.
- #dbe = false; # Enable DBE painting mode. Rarely needed.
- paint-on-overlay = true; # Painting on X Composite overlay window. Recommended.
- #sw-opti = true; # Limit compton to repaint at most once every 1 / refresh_rate.
- # Incompatible with certain VSync methods.
- unredir-if-possible = true; # Unredirect all windows if a full-screen opaque window is
- # detected, to maximize performance for full-screen windows.
- #focus-exclude = [ ]; # A list of conditions of windows that should always be considered
- # focused.
- detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in
- # the same group focused at the same time.
- detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.
- #invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
- # GLX backend # GLX backend fine-tune options. See man page for more info.
- glx-no-stencil = true; # Recommended.
- #xrender-sync-fence = true;
- xrender-sync = true;
- glx-copy-from-front = false; # Useful with --glx-swap-method,
- #glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
- glx-no-rebind-pixmap = true; # Recommended if it works.
- glx-swap-method = "undefined"; # See man page.
- # Window type settings
- wintypes:
- {
- tooltip = { fade = true; shadow = true; opacity = 1; focus = true; };
- # fade: Fade the particular type of windows.
- # shadow: Give those windows shadow
- # opacity: Default opacity for the type of windows.
- # focus: Whether to always consider windows of this type focused.
- };
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