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- 2014-06-20 17:41:20.862 balloony[381:60b] -> registered mono modules 0xd3c5b0
- -> applicationDidFinishLaunching()
- Mono path[0] = '/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed'
- Mono config path = '/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed'
- PlayerConnection initialized from /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55000
- Multi-casting "[IP] 192.168.2.2 [Port] 55000 [Flags] 3 [Guid] 507556669 [EditorId] 2601516155 [Version] 1048832 [Id] iPhonePlayer(iPhone-von-Jonas-Buschmann) [Debug] 0" to [225.0.0.222:54997]...
- Waiting for connection from host on [192.168.2.2:55000]...
- PlayerConnection accepted from [192.168.2.1] handle:0x8
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- PlayerConnection already initialized - listening to [192.168.2.2:55000]
- -> applicationDidBecomeActive()
- Renderer: PowerVR SGX 535
- Vendor: Imagination Technologies
- Version: OpenGL ES 2.0 IMGSGX535-97.7
- GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_EXT_texture_storage GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
- Creating OpenGLES2.0 graphics device
- Initialize engine version: 4.5.0f6 (fd4616464986)
- Begin MonoManager ReloadAssembly
- Platform assembly: /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/UnityEngine.dll into Unity Child Domain
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Non platform assembly: /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll (this message is harmless)
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Platform assembly: /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Platform assembly: /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Non platform assembly: /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/JsonFx.Json.dll (this message is harmless)
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll
- Non platform assembly: /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.Core.dll (this message is harmless)
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.Core.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.Core.dll
- Non platform assembly: /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/HOTweenMicro.dll (this message is harmless)
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Platform assembly: /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Non platform assembly: /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/UnityScript.Lang.dll (this message is harmless)
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Non platform assembly: /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Boo.Lang.dll (this message is harmless)
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Platform assembly: /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/JsonFx.Json.dll (this message is harmless)
- Loading /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/JsonFx.Json.dll into Unity Child Domain
- Platform assembly: /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/HOTweenMicro.dll (this message is harmless)
- Loading /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/HOTweenMicro.dll into Unity Child Domain
- - Completed reload, in 0.220 seconds
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll
- Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll
- mono-gc> stop time: 0.0 mark time: 4.8 reclaim time: 0.6 start time: 0.0 total time: 5.9
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.1 max: 361.8 avg: 57.0
- cpu-ogles-drv> min: 1.5 max: 14.5 avg: 3.1
- cpu-present> min: 0.2 max: 12.6 avg: 2.3
- gpu> min: 16.7 max: 25.5 avg: 18.6
- cpu-waits-gpu> min: 0.2 max: 12.6 avg: 2.3
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 47.0 max: 7477.3 avg: 320.2
- draw-call #> min: 19 max: 23 avg: 20 | batched: 27
- tris #> min: 344 max: 412 avg: 401 | batched: 77
- verts #> min: 401 max: 561 avg: 537 | batched: 151
- player-detail> physx: 7.2 animation: 0.4 culling 0.0 skinning: 0.0 batching: 1.1 render: 92.5 fixed-update-count: 1 .. 16
- mono-scripts> update: 8.9 fixedUpdate: 1.2 coroutines: 6.6
- mono-memory> used heap: 733184 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 28.2 max: 105.5 avg: 39.8
- cpu-ogles-drv> min: 1.8 max: 6.1 avg: 3.0
- cpu-present> min: 0.3 max: 10.4 avg: 2.2
- gpu> min: 17.2 max: 21.3 avg: 18.4
- cpu-waits-gpu> min: 0.3 max: 10.4 avg: 2.2
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 53.5 max: 130.0 avg: 64.8
- draw-call #> min: 19 max: 21 avg: 20 | batched: 35
- tris #> min: 410 max: 502 avg: 446 | batched: 100
- verts #> min: 557 max: 741 avg: 630 | batched: 197
- player-detail> physx: 6.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 35.5 fixed-update-count: 3 .. 6
- mono-scripts> update: 6.3 fixedUpdate: 1.1 coroutines: 0.2
- mono-memory> used heap: 737280 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.7 max: 53.0 avg: 39.1
- cpu-ogles-drv> min: 1.4 max: 5.4 avg: 2.3
- cpu-present> min: 0.3 max: 9.5 avg: 1.9
- gpu> min: 17.2 max: 19.9 avg: 18.1
- frametime> min: 49.5 max: 80.8 avg: 62.9
- draw-call #> min: 16 max: 19 avg: 17 | batched: 42
- tris #> min: 236 max: 468 avg: 302 | batched: 126
- verts #> min: 488 max: 673 avg: 574 | batched: 248
- player-detail> physx: 5.9 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.1 render: 32.9 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.1 fixedUpdate: 0.8 coroutines: 0.1
- mono-memory> used heap: 737280 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.8 max: 53.6 avg: 38.1
- cpu-ogles-drv> min: 1.4 max: 32.6 avg: 3.9
- cpu-present> min: 0.3 max: 6.7 avg: 1.6
- gpu> min: 17.5 max: 19.8 avg: 18.7
- frametime> min: 50.0 max: 90.1 avg: 64.2
- draw-call #> min: 16 max: 18 avg: 17 | batched: 44
- tris #> min: 256 max: 312 avg: 289 | batched: 134
- verts #> min: 528 max: 640 avg: 594 | batched: 264
- player-detail> physx: 5.4 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 34.5 fixed-update-count: 2 .. 5
- mono-scripts> update: 6.2 fixedUpdate: 0.8 coroutines: 0.2
- mono-memory> used heap: 753664 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.7 max: 241.5 avg: 42.6
- cpu-ogles-drv> min: 1.4 max: 8.7 avg: 2.8
- cpu-present> min: 0.3 max: 10.1 avg: 2.2
- gpu> min: 17.4 max: 56.9 avg: 19.4
- cpu-waits-gpu> min: 0.3 max: 10.1 avg: 2.2
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 47.4 max: 269.7 avg: 68.8
- draw-call #> min: 17 max: 19 avg: 17 | batched: 43
- tris #> min: 248 max: 288 avg: 257 | batched: 125
- verts #> min: 512 max: 592 avg: 531 | batched: 246
- player-detail> physx: 5.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.6 render: 32.5 fixed-update-count: 2 .. 14
- mono-scripts> update: 6.1 fixedUpdate: 0.4 coroutines: 1.4
- mono-memory> used heap: 761856 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 22.2 max: 48.1 avg: 36.5
- cpu-ogles-drv> min: 1.3 max: 20.5 avg: 2.7
- cpu-present> min: 0.3 max: 49.2 avg: 3.1
- gpu> min: 17.3 max: 30.9 avg: 19.1
- cpu-waits-gpu> min: 0.3 max: 49.2 avg: 3.1
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 46.4 max: 117.6 avg: 63.1
- draw-call #> min: 17 max: 20 avg: 17 | batched: 46
- tris #> min: 258 max: 312 avg: 288 | batched: 142
- verts #> min: 532 max: 640 avg: 592 | batched: 281
- player-detail> physx: 4.3 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.7 render: 34.7 fixed-update-count: 2 .. 6
- mono-scripts> update: 6.5 fixedUpdate: 0.5 coroutines: 0.1
- mono-memory> used heap: 761856 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 20.1 max: 56.8 avg: 34.1
- cpu-ogles-drv> min: 1.2 max: 6.5 avg: 2.7
- cpu-present> min: 0.3 max: 8.8 avg: 2.0
- gpu> min: 17.1 max: 19.9 avg: 18.3
- frametime> min: 46.9 max: 78.0 avg: 58.7
- draw-call #> min: 16 max: 20 avg: 18 | batched: 39
- tris #> min: 224 max: 312 avg: 260 | batched: 111
- verts #> min: 464 max: 640 avg: 537 | batched: 219
- player-detail> physx: 3.2 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 33.8 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.3 fixedUpdate: 0.6 coroutines: 0.1
- mono-memory> used heap: 774144 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.7 max: 72.5 avg: 39.6
- cpu-ogles-drv> min: 1.3 max: 7.1 avg: 3.1
- cpu-present> min: 0.3 max: 14.0 avg: 2.5
- gpu> min: 17.1 max: 26.3 avg: 18.2
- cpu-waits-gpu> min: 0.3 max: 14.0 avg: 2.5
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 50.0 max: 95.7 avg: 65.1
- draw-call #> min: 18 max: 21 avg: 18 | batched: 29
- tris #> min: 224 max: 458 avg: 375 | batched: 83
- verts #> min: 464 max: 653 avg: 544 | batched: 162
- player-detail> physx: 6.6 animation: 0.0 culling 0.0 skinning: 0.1 batching: 1.3 render: 33.7 fixed-update-count: 2 .. 5
- mono-scripts> update: 6.7 fixedUpdate: 0.9 coroutines: 0.1
- mono-memory> used heap: 782336 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.1 max: 52.6 avg: 36.8
- cpu-ogles-drv> min: 1.5 max: 7.1 avg: 3.0
- cpu-present> min: 0.3 max: 12.7 avg: 2.4
- gpu> min: 17.7 max: 19.6 avg: 18.5
- cpu-waits-gpu> min: 0.3 max: 12.7 avg: 2.4
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 48.3 max: 75.7 avg: 61.7
- draw-call #> min: 18 max: 21 avg: 20 | batched: 36
- tris #> min: 436 max: 474 avg: 460 | batched: 102
- verts #> min: 609 max: 685 avg: 657 | batched: 200
- player-detail> physx: 5.9 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.4 render: 32.8 fixed-update-count: 2 .. 5
- mono-scripts> update: 6.0 fixedUpdate: 0.8 coroutines: 0.2
- mono-memory> used heap: 786432 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.7 max: 57.4 avg: 35.9
- cpu-ogles-drv> min: 1.5 max: 9.3 avg: 3.2
- cpu-present> min: 0.3 max: 8.7 avg: 2.2
- gpu> min: 17.7 max: 21.2 avg: 18.5
- cpu-waits-gpu> min: 0.3 max: 8.7 avg: 2.2
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 47.9 max: 78.5 avg: 61.4
- draw-call #> min: 19 max: 21 avg: 20 | batched: 36
- tris #> min: 424 max: 474 avg: 456 | batched: 101
- verts #> min: 585 max: 685 avg: 650 | batched: 199
- player-detail> physx: 5.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.1 render: 33.6 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.9 fixedUpdate: 0.8 coroutines: 0.2
- mono-memory> used heap: 798720 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.6 max: 45.4 avg: 32.2
- cpu-ogles-drv> min: 1.5 max: 6.7 avg: 2.4
- cpu-present> min: 0.3 max: 9.3 avg: 1.9
- gpu> min: 17.0 max: 22.7 avg: 18.2
- frametime> min: 44.8 max: 75.9 avg: 55.5
- draw-call #> min: 19 max: 21 avg: 19 | batched: 35
- tris #> min: 422 max: 476 avg: 434 | batched: 97
- verts #> min: 581 max: 689 avg: 605 | batched: 191
- player-detail> physx: 3.8 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.8 render: 32.1 fixed-update-count: 2 .. 4
- mono-scripts> update: 4.7 fixedUpdate: 0.6 coroutines: 0.3
- mono-memory> used heap: 802816 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.8 max: 53.6 avg: 33.1
- cpu-ogles-drv> min: 1.4 max: 7.3 avg: 2.4
- cpu-present> min: 0.3 max: 6.6 avg: 1.8
- gpu> min: 17.3 max: 18.6 avg: 17.6
- frametime> min: 44.8 max: 84.8 avg: 56.4
- draw-call #> min: 19 max: 19 avg: 19 | batched: 35
- tris #> min: 420 max: 424 avg: 423 | batched: 97
- verts #> min: 577 max: 585 avg: 584 | batched: 191
- player-detail> physx: 4.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.2 render: 30.6 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.3 fixedUpdate: 0.5 coroutines: 0.0
- mono-memory> used heap: 806912 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 22.6 max: 62.0 avg: 33.5
- cpu-ogles-drv> min: 1.4 max: 5.1 avg: 2.1
- cpu-present> min: 0.3 max: 7.6 avg: 1.6
- gpu> min: 17.3 max: 18.8 avg: 17.6
- frametime> min: 43.9 max: 83.0 avg: 56.3
- draw-call #> min: 19 max: 19 avg: 19 | batched: 34
- tris #> min: 420 max: 424 avg: 420 | batched: 94
- verts #> min: 577 max: 585 avg: 578 | batched: 185
- player-detail> physx: 4.1 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.0 render: 32.1 fixed-update-count: 2 .. 5
- mono-scripts> update: 5.4 fixedUpdate: 0.6 coroutines: 0.0
- mono-memory> used heap: 815104 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.8 max: 52.0 avg: 33.9
- cpu-ogles-drv> min: 1.4 max: 7.5 avg: 2.5
- cpu-present> min: 0.3 max: 9.8 avg: 1.7
- gpu> min: 17.3 max: 20.0 avg: 17.8
- frametime> min: 44.1 max: 88.4 avg: 56.7
- draw-call #> min: 19 max: 19 avg: 19 | batched: 33
- tris #> min: 420 max: 422 avg: 420 | batched: 92
- verts #> min: 577 max: 581 avg: 578 | batched: 181
- player-detail> physx: 4.6 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 30.4 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.8 fixedUpdate: 0.5 coroutines: 0.1
- mono-memory> used heap: 815104 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.3 max: 44.6 avg: 33.0
- cpu-ogles-drv> min: 1.4 max: 7.9 avg: 2.6
- cpu-present> min: 0.3 max: 7.2 avg: 1.5
- gpu> min: 17.3 max: 18.5 avg: 17.6
- frametime> min: 44.5 max: 86.1 avg: 56.2
- draw-call #> min: 19 max: 19 avg: 19 | batched: 33
- tris #> min: 420 max: 420 avg: 420 | batched: 92
- verts #> min: 577 max: 577 avg: 577 | batched: 180
- player-detail> physx: 5.2 animation: 0.3 culling 0.0 skinning: 0.0 batching: 1.2 render: 30.7 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.8 fixedUpdate: 0.5 coroutines: 0.0
- mono-memory> used heap: 815104 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.7 max: 53.4 avg: 33.4
- cpu-ogles-drv> min: 1.5 max: 4.9 avg: 2.7
- cpu-present> min: 0.3 max: 8.7 avg: 2.0
- gpu> min: 17.3 max: 20.2 avg: 17.8
- frametime> min: 46.9 max: 73.2 avg: 56.7
- draw-call #> min: 19 max: 19 avg: 19 | batched: 33
- tris #> min: 416 max: 422 avg: 421 | batched: 93
- verts #> min: 569 max: 581 avg: 579 | batched: 182
- player-detail> physx: 4.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 32.0 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.3 fixedUpdate: 0.9 coroutines: 0.1
- mono-memory> used heap: 815104 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.3 max: 218.1 avg: 42.8
- cpu-ogles-drv> min: 1.5 max: 15.2 avg: 2.9
- cpu-present> min: 0.3 max: 7.3 avg: 1.9
- gpu> min: 17.3 max: 25.2 avg: 17.9
- frametime> min: 46.8 max: 242.2 avg: 66.8
- draw-call #> min: 19 max: 19 avg: 19 | batched: 34
- tris #> min: 422 max: 422 avg: 422 | batched: 94
- verts #> min: 581 max: 581 avg: 581 | batched: 184
- player-detail> physx: 5.1 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 32.1 fixed-update-count: 2 .. 12
- mono-scripts> update: 11.5 fixedUpdate: 0.4 coroutines: 0.0
- mono-memory> used heap: 819200 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.4 max: 47.9 avg: 32.8
- cpu-ogles-drv> min: 1.4 max: 8.1 avg: 2.5
- cpu-present> min: 0.3 max: 9.3 avg: 1.8
- gpu> min: 17.3 max: 19.9 avg: 17.7
- frametime> min: 44.0 max: 75.5 avg: 56.4
- draw-call #> min: 19 max: 19 avg: 19 | batched: 35
- tris #> min: 418 max: 426 avg: 424 | batched: 96
- verts #> min: 573 max: 589 avg: 585 | batched: 188
- player-detail> physx: 5.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.1 render: 31.2 fixed-update-count: 2 .. 5
- mono-scripts> update: 5.7 fixedUpdate: 0.7 coroutines: 0.1
- mono-memory> used heap: 819200 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.8 max: 47.9 avg: 36.1
- cpu-ogles-drv> min: 1.4 max: 4.2 avg: 2.4
- cpu-present> min: 0.3 max: 6.7 avg: 1.6
- gpu> min: 17.3 max: 20.0 avg: 17.6
- frametime> min: 45.0 max: 70.6 avg: 58.7
- draw-call #> min: 19 max: 19 avg: 19 | batched: 36
- tris #> min: 426 max: 426 avg: 426 | batched: 98
- verts #> min: 589 max: 589 avg: 589 | batched: 192
- player-detail> physx: 5.8 animation: 0.1 culling 0.0 skinning: 0.1 batching: 1.2 render: 30.8 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.9 fixedUpdate: 0.6 coroutines: 0.1
- mono-memory> used heap: 819200 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.0 max: 62.9 avg: 35.5
- cpu-ogles-drv> min: 1.4 max: 7.6 avg: 2.3
- cpu-present> min: 0.3 max: 9.9 avg: 2.0
- gpu> min: 17.2 max: 27.3 avg: 18.1
- cpu-waits-gpu> min: 0.3 max: 9.9 avg: 2.0
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 45.3 max: 91.1 avg: 58.7
- draw-call #> min: 19 max: 19 avg: 19 | batched: 35
- tris #> min: 422 max: 426 avg: 424 | batched: 96
- verts #> min: 581 max: 589 avg: 586 | batched: 189
- player-detail> physx: 5.6 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.0 render: 31.1 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.4 fixedUpdate: 0.9 coroutines: 0.0
- mono-memory> used heap: 823296 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 20.8 max: 43.8 avg: 32.9
- cpu-ogles-drv> min: 1.4 max: 22.2 avg: 3.3
- cpu-present> min: 0.3 max: 9.5 avg: 1.7
- gpu> min: 17.3 max: 19.9 avg: 17.7
- frametime> min: 44.7 max: 71.2 avg: 56.7
- draw-call #> min: 19 max: 19 avg: 19 | batched: 33
- tris #> min: 420 max: 422 avg: 421 | batched: 93
- verts #> min: 577 max: 581 avg: 580 | batched: 183
- player-detail> physx: 5.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 31.3 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.4 fixedUpdate: 0.6 coroutines: 0.0
- mono-memory> used heap: 827392 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 26.1 max: 52.9 avg: 37.7
- cpu-ogles-drv> min: 1.4 max: 7.8 avg: 3.3
- cpu-present> min: 0.2 max: 9.1 avg: 2.1
- gpu> min: 17.4 max: 21.0 avg: 18.1
- cpu-waits-gpu> min: 0.2 max: 9.1 avg: 2.1
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 45.9 max: 87.4 avg: 63.9
- draw-call #> min: 19 max: 20 avg: 19 | batched: 34
- tris #> min: 420 max: 474 avg: 432 | batched: 98
- verts #> min: 577 max: 685 avg: 601 | batched: 192
- player-detail> physx: 5.1 animation: 0.0 culling 0.0 skinning: 0.1 batching: 2.0 render: 32.8 fixed-update-count: 2 .. 5
- mono-scripts> update: 6.7 fixedUpdate: 0.5 coroutines: 0.0
- mono-memory> used heap: 835584 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 26.9 max: 62.4 avg: 37.6
- cpu-ogles-drv> min: 1.7 max: 4.9 avg: 2.7
- cpu-present> min: 0.3 max: 6.7 avg: 2.0
- gpu> min: 17.3 max: 20.9 avg: 18.6
- cpu-waits-gpu> min: 0.3 max: 6.7 avg: 2.0
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 49.0 max: 98.6 avg: 63.2
- draw-call #> min: 19 max: 21 avg: 20 | batched: 32
- tris #> min: 408 max: 466 avg: 449 | batched: 90
- verts #> min: 553 max: 669 avg: 636 | batched: 176
- player-detail> physx: 5.0 animation: 0.0 culling 0.0 skinning: 0.2 batching: 1.2 render: 33.2 fixed-update-count: 2 .. 5
- mono-scripts> update: 7.6 fixedUpdate: 0.4 coroutines: 0.3
- mono-memory> used heap: 847872 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 22.8 max: 43.3 avg: 31.6
- cpu-ogles-drv> min: 1.5 max: 5.0 avg: 2.3
- cpu-present> min: 0.2 max: 6.1 avg: 1.6
- gpu> min: 17.4 max: 19.4 avg: 17.8
- frametime> min: 43.9 max: 68.7 avg: 54.1
- draw-call #> min: 19 max: 19 avg: 19 | batched: 38
- tris #> min: 436 max: 440 avg: 436 | batched: 108
- verts #> min: 609 max: 617 avg: 609 | batched: 212
- player-detail> physx: 3.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 30.0 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.6 fixedUpdate: 0.5 coroutines: 0.1
- mono-memory> used heap: 851968 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.0 max: 51.6 avg: 32.2
- cpu-ogles-drv> min: 1.4 max: 5.0 avg: 2.3
- cpu-present> min: 0.3 max: 7.7 avg: 1.9
- gpu> min: 17.4 max: 19.6 avg: 17.8
- frametime> min: 45.2 max: 78.4 avg: 54.9
- draw-call #> min: 19 max: 19 avg: 19 | batched: 38
- tris #> min: 436 max: 436 avg: 436 | batched: 108
- verts #> min: 609 max: 609 avg: 609 | batched: 212
- player-detail> physx: 4.8 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.9 render: 31.1 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.3 fixedUpdate: 0.8 coroutines: 0.0
- mono-memory> used heap: 851968 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.5 max: 47.5 avg: 34.3
- cpu-ogles-drv> min: 1.4 max: 8.4 avg: 2.8
- cpu-present> min: 0.3 max: 12.2 avg: 1.5
- gpu> min: 17.4 max: 19.1 avg: 17.7
- frametime> min: 45.9 max: 74.2 avg: 57.3
- draw-call #> min: 19 max: 19 avg: 19 | batched: 38
- tris #> min: 434 max: 438 avg: 437 | batched: 109
- verts #> min: 605 max: 613 avg: 612 | batched: 215
- player-detail> physx: 5.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 30.0 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.4 fixedUpdate: 1.0 coroutines: 0.0
- mono-memory> used heap: 851968 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.4 max: 41.8 avg: 31.8
- cpu-ogles-drv> min: 1.4 max: 5.7 avg: 2.4
- cpu-present> min: 0.2 max: 7.6 avg: 1.6
- gpu> min: 17.4 max: 19.8 avg: 17.9
- frametime> min: 45.7 max: 66.4 avg: 54.6
- draw-call #> min: 19 max: 19 avg: 19 | batched: 39
- tris #> min: 438 max: 438 avg: 438 | batched: 110
- verts #> min: 613 max: 613 avg: 613 | batched: 216
- player-detail> physx: 4.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.2 render: 30.4 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.9 fixedUpdate: 0.6 coroutines: 0.0
- mono-memory> used heap: 851968 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.5 max: 45.3 avg: 31.8
- cpu-ogles-drv> min: 1.4 max: 5.8 avg: 2.3
- cpu-present> min: 0.2 max: 10.8 avg: 2.0
- gpu> min: 17.4 max: 18.7 avg: 17.7
- cpu-waits-gpu> min: 0.2 max: 10.8 avg: 2.0
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 43.3 max: 75.9 avg: 54.9
- draw-call #> min: 19 max: 19 avg: 19 | batched: 38
- tris #> min: 432 max: 438 avg: 436 | batched: 108
- verts #> min: 601 max: 613 avg: 609 | batched: 212
- player-detail> physx: 4.5 animation: 0.1 culling 0.0 skinning: 0.1 batching: 1.0 render: 30.4 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.3 fixedUpdate: 0.5 coroutines: 0.1
- mono-memory> used heap: 851968 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 21.8 max: 98.9 avg: 34.1
- cpu-ogles-drv> min: 1.4 max: 5.3 avg: 2.4
- cpu-present> min: 0.3 max: 31.0 avg: 2.6
- gpu> min: 17.3 max: 83.0 avg: 20.1
- cpu-waits-gpu> min: 0.3 max: 31.0 avg: 2.6
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 45.8 max: 127.6 avg: 61.0
- draw-call #> min: 19 max: 19 avg: 19 | batched: 37
- tris #> min: 432 max: 436 avg: 435 | batched: 107
- verts #> min: 601 max: 609 avg: 608 | batched: 211
- player-detail> physx: 4.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 36.5 fixed-update-count: 2 .. 6
- mono-scripts> update: 5.5 fixedUpdate: 0.6 coroutines: 0.0
- mono-memory> used heap: 856064 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.0 max: 47.4 avg: 34.4
- cpu-ogles-drv> min: 1.5 max: 4.6 avg: 2.4
- cpu-present> min: 0.3 max: 7.7 avg: 1.9
- gpu> min: 17.3 max: 26.9 avg: 18.1
- frametime> min: 46.7 max: 76.2 avg: 58.0
- draw-call #> min: 19 max: 19 avg: 19 | batched: 37
- tris #> min: 434 max: 436 avg: 435 | batched: 107
- verts #> min: 605 max: 609 avg: 607 | batched: 210
- player-detail> physx: 5.6 animation: 0.4 culling 0.0 skinning: 0.0 batching: 1.2 render: 31.0 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.0 fixedUpdate: 0.7 coroutines: 0.0
- mono-memory> used heap: 864256 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 20.0 max: 46.2 avg: 30.7
- cpu-ogles-drv> min: 1.4 max: 5.3 avg: 2.6
- cpu-present> min: 0.3 max: 9.2 avg: 1.6
- gpu> min: 17.3 max: 19.8 avg: 17.7
- frametime> min: 44.4 max: 70.8 avg: 53.5
- draw-call #> min: 19 max: 19 avg: 19 | batched: 37
- tris #> min: 434 max: 436 avg: 435 | batched: 107
- verts #> min: 605 max: 609 avg: 607 | batched: 210
- player-detail> physx: 4.4 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 30.9 fixed-update-count: 2 .. 4
- mono-scripts> update: 4.7 fixedUpdate: 0.6 coroutines: 0.0
- mono-memory> used heap: 872448 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 22.6 max: 42.7 avg: 32.0
- cpu-ogles-drv> min: 1.6 max: 5.8 avg: 2.5
- cpu-present> min: 0.3 max: 8.4 avg: 1.7
- gpu> min: 17.4 max: 19.8 avg: 17.7
- frametime> min: 45.4 max: 71.1 avg: 55.0
- draw-call #> min: 19 max: 19 avg: 19 | batched: 38
- tris #> min: 436 max: 436 avg: 436 | batched: 108
- verts #> min: 609 max: 609 avg: 609 | batched: 212
- player-detail> physx: 4.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.1 render: 31.0 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.1 fixedUpdate: 0.4 coroutines: 0.0
- mono-memory> used heap: 876544 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 22.4 max: 55.1 avg: 35.5
- cpu-ogles-drv> min: 1.5 max: 8.4 avg: 2.8
- cpu-present> min: 0.3 max: 8.3 avg: 1.7
- gpu> min: 17.3 max: 19.8 avg: 17.7
- frametime> min: 46.5 max: 77.7 avg: 58.8
- draw-call #> min: 19 max: 19 avg: 19 | batched: 38
- tris #> min: 434 max: 438 avg: 437 | batched: 109
- verts #> min: 605 max: 613 avg: 611 | batched: 214
- player-detail> physx: 5.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 31.7 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.5 fixedUpdate: 1.1 coroutines: 0.1
- mono-memory> used heap: 876544 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 21.6 max: 64.7 avg: 34.5
- cpu-ogles-drv> min: 1.4 max: 5.0 avg: 2.6
- cpu-present> min: 0.2 max: 5.4 avg: 1.5
- gpu> min: 17.3 max: 18.7 avg: 17.6
- frametime> min: 42.2 max: 90.7 avg: 57.3
- draw-call #> min: 19 max: 19 avg: 19 | batched: 39
- tris #> min: 438 max: 438 avg: 438 | batched: 110
- verts #> min: 613 max: 613 avg: 613 | batched: 216
- player-detail> physx: 5.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 30.9 fixed-update-count: 2 .. 5
- mono-scripts> update: 6.3 fixedUpdate: 0.8 coroutines: 0.0
- mono-memory> used heap: 876544 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.5 max: 48.2 avg: 33.9
- cpu-ogles-drv> min: 1.5 max: 11.2 avg: 2.5
- cpu-present> min: 0.3 max: 8.8 avg: 1.8
- gpu> min: 17.3 max: 20.4 avg: 17.8
- frametime> min: 44.7 max: 81.7 avg: 57.5
- draw-call #> min: 19 max: 19 avg: 19 | batched: 38
- tris #> min: 432 max: 438 avg: 437 | batched: 109
- verts #> min: 601 max: 613 avg: 611 | batched: 214
- player-detail> physx: 4.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.1 render: 32.1 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.4 fixedUpdate: 0.6 coroutines: 0.0
- mono-memory> used heap: 876544 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.9 max: 60.2 avg: 36.6
- cpu-ogles-drv> min: 1.5 max: 4.5 avg: 2.4
- cpu-present> min: 0.3 max: 7.2 avg: 1.9
- gpu> min: 17.3 max: 18.9 avg: 17.5
- frametime> min: 47.1 max: 82.1 avg: 59.2
- draw-call #> min: 19 max: 19 avg: 19 | batched: 37
- tris #> min: 432 max: 436 avg: 435 | batched: 107
- verts #> min: 601 max: 609 avg: 607 | batched: 210
- player-detail> physx: 5.1 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.0 render: 31.4 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.0 fixedUpdate: 0.6 coroutines: 0.1
- mono-memory> used heap: 876544 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.9 max: 62.8 avg: 34.3
- cpu-ogles-drv> min: 1.5 max: 5.8 avg: 2.5
- cpu-present> min: 0.3 max: 6.7 avg: 1.5
- gpu> min: 17.3 max: 20.0 avg: 17.7
- frametime> min: 44.1 max: 82.8 avg: 56.8
- draw-call #> min: 19 max: 19 avg: 19 | batched: 37
- tris #> min: 432 max: 436 avg: 435 | batched: 107
- verts #> min: 601 max: 609 avg: 608 | batched: 211
- player-detail> physx: 5.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.1 render: 31.3 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.5 fixedUpdate: 0.8 coroutines: 0.0
- mono-memory> used heap: 884736 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.4 max: 45.8 avg: 34.2
- cpu-ogles-drv> min: 1.4 max: 6.2 avg: 2.6
- cpu-present> min: 0.3 max: 7.2 avg: 1.7
- gpu> min: 17.3 max: 22.2 avg: 17.8
- frametime> min: 45.9 max: 74.5 avg: 57.5
- draw-call #> min: 19 max: 19 avg: 19 | batched: 37
- tris #> min: 430 max: 436 avg: 434 | batched: 106
- verts #> min: 597 max: 609 avg: 605 | batched: 208
- player-detail> physx: 4.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 31.2 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.8 fixedUpdate: 0.7 coroutines: 0.0
- mono-memory> used heap: 884736 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 22.6 max: 46.9 avg: 33.0
- cpu-ogles-drv> min: 1.4 max: 5.0 avg: 2.6
- cpu-present> min: 0.3 max: 8.0 avg: 2.0
- gpu> min: 17.3 max: 20.3 avg: 17.7
- frametime> min: 44.2 max: 68.8 avg: 56.0
- draw-call #> min: 19 max: 19 avg: 19 | batched: 38
- tris #> min: 436 max: 436 avg: 436 | batched: 108
- verts #> min: 609 max: 609 avg: 609 | batched: 212
- player-detail> physx: 4.7 animation: 0.2 culling 0.0 skinning: 0.0 batching: 1.3 render: 30.6 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.3 fixedUpdate: 0.7 coroutines: 0.0
- mono-memory> used heap: 884736 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.4 max: 46.3 avg: 33.3
- cpu-ogles-drv> min: 1.5 max: 4.1 avg: 2.3
- cpu-present> min: 0.2 max: 8.6 avg: 1.9
- gpu> min: 17.3 max: 24.2 avg: 17.9
- frametime> min: 43.5 max: 68.9 avg: 56.3
- draw-call #> min: 19 max: 19 avg: 19 | batched: 38
- tris #> min: 432 max: 438 avg: 436 | batched: 108
- verts #> min: 601 max: 613 avg: 609 | batched: 212
- player-detail> physx: 5.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.9 render: 31.3 fixed-update-count: 2 .. 4
- mono-scripts> update: 5.6 fixedUpdate: 0.8 coroutines: 0.0
- mono-memory> used heap: 884736 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.0 max: 67.7 avg: 42.4
- cpu-ogles-drv> min: 1.5 max: 5.9 avg: 2.7
- cpu-present> min: 0.3 max: 9.5 avg: 2.2
- gpu> min: 17.3 max: 85.7 avg: 20.4
- cpu-waits-gpu> min: 0.3 max: 9.5 avg: 2.2
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 49.6 max: 135.7 avg: 70.2
- draw-call #> min: 19 max: 19 avg: 19 | batched: 37
- tris #> min: 426 max: 442 avg: 434 | batched: 103
- verts #> min: 589 max: 621 avg: 605 | batched: 202
- player-detail> physx: 6.5 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.4 render: 35.5 fixed-update-count: 2 .. 7
- mono-scripts> update: 7.1 fixedUpdate: 0.8 coroutines: 0.0
- mono-memory> used heap: 897024 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.2 max: 57.7 avg: 36.3
- cpu-ogles-drv> min: 1.3 max: 5.7 avg: 2.5
- cpu-present> min: 0.3 max: 8.6 avg: 1.6
- gpu> min: 17.4 max: 21.5 avg: 18.5
- frametime> min: 47.4 max: 80.2 avg: 60.0
- draw-call #> min: 16 max: 21 avg: 19 | batched: 40
- tris #> min: 270 max: 478 avg: 422 | batched: 118
- verts #> min: 556 max: 693 avg: 647 | batched: 232
- player-detail> physx: 4.2 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 33.5 fixed-update-count: 2 .. 4
- mono-scripts> update: 7.3 fixedUpdate: 0.5 coroutines: 0.2
- mono-memory> used heap: 905216 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 26.8 max: 49.9 avg: 36.8
- cpu-ogles-drv> min: 1.4 max: 4.7 avg: 2.6
- cpu-present> min: 0.3 max: 13.2 avg: 2.2
- gpu> min: 17.1 max: 19.7 avg: 18.3
- cpu-waits-gpu> min: 0.3 max: 13.2 avg: 2.2
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 49.5 max: 87.2 avg: 61.3
- draw-call #> min: 16 max: 18 avg: 17 | batched: 44
- tris #> min: 244 max: 314 avg: 288 | batched: 133
- verts #> min: 504 max: 644 avg: 592 | batched: 263
- player-detail> physx: 4.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.5 render: 32.0 fixed-update-count: 2 .. 4
- mono-scripts> update: 7.5 fixedUpdate: 0.6 coroutines: 0.3
- mono-memory> used heap: 925696 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- mono-gc> stop time: 0.0 mark time: 11.4 reclaim time: 1.4 start time: 0.0 total time: 13.3
- iPhone Unity internal profiler stats:
- cpu-player> min: 26.1 max: 108.0 avg: 39.9
- cpu-ogles-drv> min: 1.4 max: 6.2 avg: 3.0
- cpu-present> min: 0.3 max: 12.0 avg: 1.9
- gpu> min: 17.0 max: 19.5 avg: 17.7
- frametime> min: 50.4 max: 137.1 avg: 63.7
- draw-call #> min: 17 max: 20 avg: 18 | batched: 36
- tris #> min: 226 max: 426 avg: 267 | batched: 100
- verts #> min: 468 max: 589 avg: 523 | batched: 197
- player-detail> physx: 5.6 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.4 render: 32.3 fixed-update-count: 2 .. 6
- mono-scripts> update: 7.4 fixedUpdate: 0.6 coroutines: 0.2
- mono-memory> used heap: 753664 allocated heap: 1052672 max number of collections: 1 collection total duration: 13.3
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 27.6 max: 88.4 avg: 39.9
- cpu-ogles-drv> min: 1.6 max: 7.5 avg: 3.6
- cpu-present> min: 0.3 max: 9.7 avg: 2.4
- gpu> min: 17.1 max: 21.6 avg: 18.5
- cpu-waits-gpu> min: 0.3 max: 9.7 avg: 2.4
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 51.1 max: 110.6 avg: 66.2
- draw-call #> min: 18 max: 21 avg: 20 | batched: 36
- tris #> min: 226 max: 478 avg: 384 | batched: 101
- verts #> min: 468 max: 693 avg: 616 | batched: 199
- player-detail> physx: 4.8 animation: 0.1 culling 0.0 skinning: 0.1 batching: 1.5 render: 36.0 fixed-update-count: 2 .. 7
- mono-scripts> update: 6.6 fixedUpdate: 0.7 coroutines: 0.3
- mono-memory> used heap: 753664 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.6 max: 52.2 avg: 38.7
- cpu-ogles-drv> min: 1.4 max: 7.4 avg: 2.7
- cpu-present> min: 0.2 max: 10.8 avg: 1.8
- gpu> min: 17.4 max: 20.9 avg: 18.3
- frametime> min: 45.8 max: 94.9 avg: 64.1
- draw-call #> min: 19 max: 21 avg: 19 | batched: 35
- tris #> min: 424 max: 492 avg: 447 | batched: 98
- verts #> min: 585 max: 721 avg: 632 | batched: 192
- player-detail> physx: 5.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.9 render: 34.0 fixed-update-count: 2 .. 5
- mono-scripts> update: 7.1 fixedUpdate: 0.8 coroutines: 0.1
- mono-memory> used heap: 757760 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.4 max: 69.6 avg: 38.6
- cpu-ogles-drv> min: 1.5 max: 5.8 avg: 2.9
- cpu-present> min: 0.3 max: 8.6 avg: 1.9
- gpu> min: 16.4 max: 21.6 avg: 17.8
- frametime> min: 46.7 max: 89.5 avg: 62.6
- draw-call #> min: 18 max: 21 avg: 20 | batched: 29
- tris #> min: 210 max: 464 avg: 345 | batched: 81
- verts #> min: 436 max: 665 avg: 558 | batched: 158
- player-detail> physx: 4.8 animation: 0.1 culling 0.0 skinning: 0.1 batching: 1.2 render: 31.8 fixed-update-count: 2 .. 4
- mono-scripts> update: 7.1 fixedUpdate: 1.1 coroutines: 0.2
- mono-memory> used heap: 761856 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.6 max: 56.2 avg: 38.3
- cpu-ogles-drv> min: 1.3 max: 8.4 avg: 3.4
- cpu-present> min: 0.3 max: 8.6 avg: 2.1
- gpu> min: 17.4 max: 23.8 avg: 18.6
- cpu-waits-gpu> min: 0.3 max: 8.6 avg: 2.1
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 48.6 max: 92.9 avg: 64.8
- draw-call #> min: 17 max: 21 avg: 19 | batched: 39
- tris #> min: 280 max: 478 avg: 419 | batched: 113
- verts #> min: 576 max: 693 avg: 651 | batched: 223
- player-detail> physx: 4.1 animation: 0.0 culling 0.0 skinning: 0.1 batching: 1.7 render: 34.5 fixed-update-count: 2 .. 5
- mono-scripts> update: 7.4 fixedUpdate: 0.7 coroutines: 0.3
- mono-memory> used heap: 770048 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.5 max: 51.7 avg: 37.9
- cpu-ogles-drv> min: 1.4 max: 6.0 avg: 2.3
- cpu-present> min: 0.3 max: 7.2 avg: 1.7
- gpu> min: 17.5 max: 28.5 avg: 19.0
- frametime> min: 50.8 max: 79.4 avg: 62.5
- draw-call #> min: 16 max: 19 avg: 17 | batched: 45
- tris #> min: 250 max: 314 avg: 289 | batched: 133
- verts #> min: 516 max: 644 avg: 595 | batched: 262
- player-detail> physx: 5.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.5 render: 33.3 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.6 fixedUpdate: 0.9 coroutines: 0.1
- mono-memory> used heap: 774144 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 26.3 max: 111.6 avg: 43.4
- cpu-ogles-drv> min: 1.4 max: 28.0 avg: 3.7
- cpu-present> min: 0.2 max: 7.8 avg: 2.2
- gpu> min: 16.6 max: 75.1 avg: 20.5
- cpu-waits-gpu> min: 0.2 max: 7.8 avg: 2.2
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 49.8 max: 144.2 avg: 71.6
- draw-call #> min: 17 max: 20 avg: 19 | batched: 43
- tris #> min: 248 max: 302 avg: 278 | batched: 120
- verts #> min: 512 max: 620 avg: 573 | batched: 237
- player-detail> physx: 5.3 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.7 render: 35.9 fixed-update-count: 2 .. 8
- mono-scripts> update: 6.7 fixedUpdate: 0.7 coroutines: 0.6
- mono-memory> used heap: 774144 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 27.2 max: 75.7 avg: 40.9
- cpu-ogles-drv> min: 1.5 max: 5.7 avg: 2.5
- cpu-present> min: 0.3 max: 9.9 avg: 1.8
- gpu> min: 16.1 max: 20.4 avg: 17.6
- frametime> min: 48.2 max: 99.9 avg: 64.3
- draw-call #> min: 17 max: 19 avg: 18 | batched: 38
- tris #> min: 212 max: 256 avg: 244 | batched: 98
- verts #> min: 440 max: 528 avg: 504 | batched: 192
- player-detail> physx: 6.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 32.5 fixed-update-count: 2 .. 5
- mono-scripts> update: 6.6 fixedUpdate: 0.5 coroutines: 0.3
- mono-memory> used heap: 778240 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.8 max: 114.7 avg: 41.0
- cpu-ogles-drv> min: 1.3 max: 5.2 avg: 2.4
- cpu-present> min: 0.3 max: 8.4 avg: 2.3
- gpu> min: 16.9 max: 166.5 avg: 23.2
- cpu-waits-gpu> min: 0.3 max: 8.4 avg: 2.3
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 48.7 max: 219.2 avg: 71.2
- draw-call #> min: 16 max: 18 avg: 17 | batched: 44
- tris #> min: 250 max: 316 avg: 274 | batched: 130
- verts #> min: 516 max: 648 avg: 565 | batched: 256
- player-detail> physx: 6.2 animation: 0.1 culling 0.0 skinning: 0.0 batching: 2.5 render: 38.1 fixed-update-count: 2 .. 12
- mono-scripts> update: 6.2 fixedUpdate: 0.6 coroutines: 0.2
- mono-memory> used heap: 786432 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.3 max: 73.0 avg: 37.4
- cpu-ogles-drv> min: 1.4 max: 6.7 avg: 2.7
- cpu-present> min: 0.3 max: 8.9 avg: 2.3
- gpu> min: 16.2 max: 18.6 avg: 17.4
- cpu-waits-gpu> min: 0.3 max: 8.9 avg: 2.3
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 48.0 max: 99.2 avg: 62.1
- draw-call #> min: 17 max: 21 avg: 18 | batched: 39
- tris #> min: 212 max: 292 avg: 255 | batched: 98
- verts #> min: 440 max: 600 avg: 526 | batched: 192
- player-detail> physx: 5.3 animation: 0.2 culling 0.0 skinning: 0.1 batching: 1.3 render: 32.9 fixed-update-count: 2 .. 4
- mono-scripts> update: 7.3 fixedUpdate: 0.7 coroutines: 0.3
- mono-memory> used heap: 790528 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.6 max: 59.3 avg: 38.7
- cpu-ogles-drv> min: 1.5 max: 7.8 avg: 2.8
- cpu-present> min: 0.3 max: 7.3 avg: 2.1
- gpu> min: 17.2 max: 24.1 avg: 17.9
- cpu-waits-gpu> min: 0.3 max: 7.3 avg: 2.1
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 51.0 max: 96.5 avg: 63.2
- draw-call #> min: 19 max: 19 avg: 19 | batched: 35
- tris #> min: 240 max: 252 avg: 246 | batched: 98
- verts #> min: 496 max: 520 avg: 509 | batched: 193
- player-detail> physx: 5.0 animation: 0.1 culling 0.0 skinning: 0.1 batching: 1.4 render: 32.8 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.4 fixedUpdate: 1.1 coroutines: 0.3
- mono-memory> used heap: 794624 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.6 max: 60.8 avg: 39.7
- cpu-ogles-drv> min: 1.3 max: 8.7 avg: 2.9
- cpu-present> min: 0.2 max: 8.7 avg: 1.9
- gpu> min: 16.8 max: 67.6 avg: 19.3
- frametime> min: 47.3 max: 108.9 avg: 66.2
- draw-call #> min: 16 max: 19 avg: 17 | batched: 34
- tris #> min: 234 max: 258 avg: 240 | batched: 97
- verts #> min: 484 max: 532 avg: 497 | batched: 191
- player-detail> physx: 5.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.3 render: 35.2 fixed-update-count: 2 .. 6
- mono-scripts> update: 6.0 fixedUpdate: 0.9 coroutines: 0.1
- mono-memory> used heap: 802816 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 21.7 max: 97.9 avg: 39.5
- cpu-ogles-drv> min: 1.3 max: 6.5 avg: 2.6
- cpu-present> min: 0.2 max: 9.7 avg: 2.1
- gpu> min: 16.6 max: 26.7 avg: 18.4
- cpu-waits-gpu> min: 0.2 max: 9.7 avg: 2.1
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 45.0 max: 125.9 avg: 64.1
- draw-call #> min: 16 max: 18 avg: 17 | batched: 43
- tris #> min: 246 max: 314 avg: 278 | batched: 129
- verts #> min: 508 max: 644 avg: 572 | batched: 255
- player-detail> physx: 5.8 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 34.0 fixed-update-count: 2 .. 7
- mono-scripts> update: 6.4 fixedUpdate: 1.3 coroutines: 0.2
- mono-memory> used heap: 802816 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 26.0 max: 59.4 avg: 38.6
- cpu-ogles-drv> min: 1.3 max: 7.9 avg: 3.1
- cpu-present> min: 0.3 max: 16.7 avg: 2.2
- gpu> min: 17.0 max: 31.9 avg: 19.1
- cpu-waits-gpu> min: 0.3 max: 16.7 avg: 2.2
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 49.3 max: 94.8 avg: 64.7
- draw-call #> min: 16 max: 18 avg: 17 | batched: 41
- tris #> min: 242 max: 288 avg: 275 | batched: 120
- verts #> min: 500 max: 592 avg: 567 | batched: 236
- player-detail> physx: 5.1 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.5 render: 34.3 fixed-update-count: 2 .. 6
- mono-scripts> update: 6.7 fixedUpdate: 0.6 coroutines: 0.2
- mono-memory> used heap: 811008 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.9 max: 53.6 avg: 38.5
- cpu-ogles-drv> min: 1.2 max: 7.1 avg: 2.5
- cpu-present> min: 0.3 max: 7.1 avg: 1.6
- gpu> min: 16.9 max: 21.3 avg: 18.0
- frametime> min: 47.9 max: 74.4 avg: 62.0
- draw-call #> min: 16 max: 18 avg: 16 | batched: 42
- tris #> min: 240 max: 300 avg: 268 | batched: 124
- verts #> min: 496 max: 616 avg: 553 | batched: 244
- player-detail> physx: 4.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.2 render: 32.9 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.9 fixedUpdate: 0.7 coroutines: 0.1
- mono-memory> used heap: 819200 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 27.0 max: 56.1 avg: 38.9
- cpu-ogles-drv> min: 1.4 max: 5.5 avg: 2.8
- cpu-present> min: 0.3 max: 8.2 avg: 1.8
- gpu> min: 16.3 max: 20.5 avg: 17.7
- frametime> min: 48.0 max: 83.8 avg: 63.6
- draw-call #> min: 16 max: 18 avg: 17 | batched: 37
- tris #> min: 210 max: 286 avg: 255 | batched: 99
- verts #> min: 436 max: 588 avg: 526 | batched: 195
- player-detail> physx: 6.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 32.9 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.2 fixedUpdate: 1.3 coroutines: 0.2
- mono-memory> used heap: 823296 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.2 max: 61.7 avg: 35.5
- cpu-ogles-drv> min: 1.3 max: 7.3 avg: 2.6
- cpu-present> min: 0.2 max: 11.3 avg: 2.0
- gpu> min: 16.3 max: 20.9 avg: 17.3
- frametime> min: 43.3 max: 80.5 avg: 58.9
- draw-call #> min: 16 max: 18 avg: 16 | batched: 39
- tris #> min: 212 max: 252 avg: 237 | batched: 104
- verts #> min: 440 max: 520 avg: 490 | batched: 205
- player-detail> physx: 5.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.2 render: 30.9 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.0 fixedUpdate: 0.8 coroutines: 0.1
- mono-memory> used heap: 823296 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.6 max: 130.6 avg: 43.8
- cpu-ogles-drv> min: 1.3 max: 14.6 avg: 3.3
- cpu-present> min: 0.2 max: 9.4 avg: 2.1
- gpu> min: 17.2 max: 21.7 avg: 18.7
- cpu-waits-gpu> min: 0.2 max: 9.4 avg: 2.1
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 50.9 max: 158.6 avg: 70.1
- draw-call #> min: 16 max: 18 avg: 17 | batched: 43
- tris #> min: 238 max: 314 avg: 287 | batched: 130
- verts #> min: 492 max: 644 avg: 591 | batched: 257
- player-detail> physx: 5.1 animation: 0.0 culling 0.0 skinning: 0.1 batching: 1.7 render: 38.4 fixed-update-count: 2 .. 8
- mono-scripts> update: 6.7 fixedUpdate: 0.8 coroutines: 0.2
- mono-memory> used heap: 831488 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 26.3 max: 58.3 avg: 36.8
- cpu-ogles-drv> min: 1.3 max: 6.3 avg: 2.5
- cpu-present> min: 0.3 max: 8.5 avg: 2.3
- gpu> min: 16.8 max: 21.3 avg: 18.1
- cpu-waits-gpu> min: 0.3 max: 8.5 avg: 2.3
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 48.5 max: 90.4 avg: 61.6
- draw-call #> min: 16 max: 18 avg: 17 | batched: 43
- tris #> min: 246 max: 302 avg: 277 | batched: 127
- verts #> min: 508 max: 620 avg: 570 | batched: 250
- player-detail> physx: 5.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.5 render: 32.1 fixed-update-count: 2 .. 5
- mono-scripts> update: 6.8 fixedUpdate: 1.4 coroutines: 0.2
- mono-memory> used heap: 843776 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 22.4 max: 95.4 avg: 39.6
- cpu-ogles-drv> min: 1.4 max: 6.2 avg: 2.9
- cpu-present> min: 0.2 max: 10.5 avg: 2.4
- gpu> min: 16.2 max: 32.5 avg: 18.1
- cpu-waits-gpu> min: 0.2 max: 10.5 avg: 2.4
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 46.2 max: 139.6 avg: 64.7
- draw-call #> min: 16 max: 18 avg: 16 | batched: 39
- tris #> min: 212 max: 288 avg: 252 | batched: 100
- verts #> min: 440 max: 592 avg: 520 | batched: 197
- player-detail> physx: 4.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.3 render: 35.9 fixed-update-count: 2 .. 7
- mono-scripts> update: 6.7 fixedUpdate: 0.6 coroutines: 0.3
- mono-memory> used heap: 847872 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 26.1 max: 52.0 avg: 37.7
- cpu-ogles-drv> min: 1.2 max: 5.4 avg: 2.3
- cpu-present> min: 0.3 max: 7.3 avg: 1.7
- gpu> min: 16.1 max: 19.6 avg: 17.1
- frametime> min: 46.4 max: 75.8 avg: 60.2
- draw-call #> min: 16 max: 19 avg: 17 | batched: 36
- tris #> min: 202 max: 432 avg: 263 | batched: 91
- verts #> min: 420 max: 601 avg: 505 | batched: 179
- player-detail> physx: 4.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.6 render: 30.6 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.8 fixedUpdate: 0.8 coroutines: 0.1
- mono-memory> used heap: 864256 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 28.5 max: 54.7 avg: 38.5
- cpu-ogles-drv> min: 1.5 max: 10.6 avg: 3.5
- cpu-present> min: 0.3 max: 8.1 avg: 2.1
- gpu> min: 17.4 max: 21.6 avg: 18.5
- cpu-waits-gpu> min: 0.3 max: 8.1 avg: 2.1
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 52.3 max: 83.9 avg: 64.5
- draw-call #> min: 17 max: 21 avg: 18 | batched: 39
- tris #> min: 302 max: 478 avg: 412 | batched: 115
- verts #> min: 597 max: 693 avg: 644 | batched: 227
- player-detail> physx: 4.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.7 render: 33.5 fixed-update-count: 3 .. 4
- mono-scripts> update: 6.7 fixedUpdate: 0.9 coroutines: 0.2
- mono-memory> used heap: 868352 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.7 max: 73.7 avg: 39.5
- cpu-ogles-drv> min: 1.2 max: 6.7 avg: 2.7
- cpu-present> min: 0.3 max: 9.2 avg: 2.2
- gpu> min: 17.2 max: 31.6 avg: 19.0
- cpu-waits-gpu> min: 0.3 max: 9.2 avg: 2.2
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 50.4 max: 103.3 avg: 66.0
- draw-call #> min: 16 max: 18 avg: 17 | batched: 42
- tris #> min: 244 max: 338 avg: 282 | batched: 127
- verts #> min: 504 max: 692 avg: 580 | batched: 250
- player-detail> physx: 5.7 animation: 0.0 culling 0.0 skinning: 0.1 batching: 1.1 render: 34.5 fixed-update-count: 2 .. 6
- mono-scripts> update: 7.1 fixedUpdate: 1.1 coroutines: 0.2
- mono-memory> used heap: 880640 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 21.8 max: 57.9 avg: 39.1
- cpu-ogles-drv> min: 1.4 max: 7.9 avg: 2.8
- cpu-present> min: 0.3 max: 10.6 avg: 2.4
- gpu> min: 16.5 max: 19.3 avg: 17.7
- cpu-waits-gpu> min: 0.3 max: 10.6 avg: 2.4
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 44.5 max: 90.8 avg: 63.6
- draw-call #> min: 16 max: 18 avg: 17 | batched: 40
- tris #> min: 212 max: 296 avg: 266 | batched: 110
- verts #> min: 440 max: 608 avg: 549 | batched: 216
- player-detail> physx: 6.0 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 31.5 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.5 fixedUpdate: 0.8 coroutines: 0.5
- mono-memory> used heap: 892928 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.4 max: 106.2 avg: 37.6
- cpu-ogles-drv> min: 1.3 max: 6.5 avg: 2.9
- cpu-present> min: 0.3 max: 10.0 avg: 1.9
- gpu> min: 16.2 max: 19.7 avg: 17.5
- frametime> min: 44.7 max: 135.8 avg: 61.4
- draw-call #> min: 16 max: 18 avg: 17 | batched: 39
- tris #> min: 212 max: 288 avg: 256 | batched: 105
- verts #> min: 440 max: 592 avg: 529 | batched: 206
- player-detail> physx: 4.1 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.4 render: 30.6 fixed-update-count: 2 .. 7
- mono-scripts> update: 6.4 fixedUpdate: 0.8 coroutines: 0.2
- mono-memory> used heap: 913408 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.8 max: 130.4 avg: 42.1
- cpu-ogles-drv> min: 1.4 max: 8.3 avg: 2.7
- cpu-present> min: 0.3 max: 7.0 avg: 1.9
- gpu> min: 16.2 max: 20.3 avg: 17.6
- frametime> min: 48.3 max: 160.0 avg: 66.2
- draw-call #> min: 16 max: 19 avg: 18 | batched: 35
- tris #> min: 206 max: 250 avg: 240 | batched: 89
- verts #> min: 428 max: 516 avg: 497 | batched: 175
- player-detail> physx: 5.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 2.0 render: 34.2 fixed-update-count: 2 .. 8
- mono-scripts> update: 5.9 fixedUpdate: 0.6 coroutines: 0.2
- mono-memory> used heap: 917504 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 27.8 max: 58.6 avg: 38.9
- cpu-ogles-drv> min: 1.3 max: 5.1 avg: 2.4
- cpu-present> min: 0.3 max: 11.6 avg: 1.9
- gpu> min: 16.7 max: 21.3 avg: 18.0
- frametime> min: 49.6 max: 87.7 avg: 63.3
- draw-call #> min: 16 max: 18 avg: 16 | batched: 43
- tris #> min: 246 max: 296 avg: 275 | batched: 126
- verts #> min: 508 max: 608 avg: 566 | batched: 249
- player-detail> physx: 5.0 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.1 render: 32.0 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.2 fixedUpdate: 1.0 coroutines: 0.5
- mono-memory> used heap: 933888 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 22.9 max: 70.2 avg: 37.6
- cpu-ogles-drv> min: 1.3 max: 4.8 avg: 2.6
- cpu-present> min: 0.3 max: 8.2 avg: 1.8
- gpu> min: 16.2 max: 19.1 avg: 17.2
- frametime> min: 45.2 max: 98.5 avg: 60.3
- draw-call #> min: 16 max: 20 avg: 17 | batched: 34
- tris #> min: 202 max: 280 avg: 236 | batched: 81
- verts #> min: 420 max: 576 avg: 488 | batched: 158
- player-detail> physx: 3.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 31.9 fixed-update-count: 2 .. 6
- mono-scripts> update: 6.3 fixedUpdate: 0.5 coroutines: 0.1
- mono-memory> used heap: 937984 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 26.9 max: 52.5 avg: 36.3
- cpu-ogles-drv> min: 1.4 max: 11.0 avg: 2.7
- cpu-present> min: 0.2 max: 9.9 avg: 1.8
- gpu> min: 16.9 max: 19.5 avg: 18.1
- frametime> min: 48.4 max: 77.4 avg: 60.7
- draw-call #> min: 18 max: 21 avg: 19 | batched: 37
- tris #> min: 228 max: 478 avg: 414 | batched: 102
- verts #> min: 472 max: 693 avg: 621 | batched: 201
- player-detail> physx: 4.9 animation: 0.1 culling 0.0 skinning: 0.1 batching: 1.2 render: 32.6 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.9 fixedUpdate: 0.9 coroutines: 0.1
- mono-memory> used heap: 946176 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 28.7 max: 67.4 avg: 37.1
- cpu-ogles-drv> min: 1.5 max: 7.2 avg: 2.7
- cpu-present> min: 0.3 max: 11.0 avg: 2.2
- gpu> min: 17.4 max: 24.6 avg: 18.6
- cpu-waits-gpu> min: 0.3 max: 11.0 avg: 2.2
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 49.3 max: 115.3 avg: 62.6
- draw-call #> min: 16 max: 18 avg: 17 | batched: 44
- tris #> min: 244 max: 312 avg: 290 | batched: 135
- verts #> min: 504 max: 640 avg: 596 | batched: 266
- player-detail> physx: 5.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 32.5 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.4 fixedUpdate: 0.8 coroutines: 0.3
- mono-memory> used heap: 966656 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.7 max: 87.0 avg: 42.3
- cpu-ogles-drv> min: 1.3 max: 19.1 avg: 2.9
- cpu-present> min: 0.3 max: 11.2 avg: 2.2
- gpu> min: 16.7 max: 64.1 avg: 20.7
- cpu-waits-gpu> min: 0.3 max: 11.2 avg: 2.2
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 48.7 max: 116.4 avg: 70.2
- draw-call #> min: 16 max: 17 avg: 16 | batched: 42
- tris #> min: 244 max: 296 avg: 265 | batched: 124
- verts #> min: 504 max: 608 avg: 546 | batched: 244
- player-detail> physx: 5.5 animation: 0.1 culling 0.0 skinning: 0.0 batching: 2.1 render: 36.3 fixed-update-count: 2 .. 6
- mono-scripts> update: 7.3 fixedUpdate: 0.6 coroutines: 0.1
- mono-memory> used heap: 974848 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 26.2 max: 50.9 avg: 36.4
- cpu-ogles-drv> min: 1.3 max: 6.2 avg: 2.5
- cpu-present> min: 0.3 max: 8.3 avg: 1.6
- gpu> min: 16.2 max: 20.0 avg: 17.3
- frametime> min: 46.8 max: 92.7 avg: 61.0
- draw-call #> min: 16 max: 18 avg: 17 | batched: 38
- tris #> min: 206 max: 288 avg: 252 | batched: 105
- verts #> min: 428 max: 592 avg: 520 | batched: 206
- player-detail> physx: 4.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.2 render: 31.6 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.6 fixedUpdate: 1.6 coroutines: 0.2
- mono-memory> used heap: 987136 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.8 max: 47.9 avg: 36.2
- cpu-ogles-drv> min: 1.3 max: 6.6 avg: 2.7
- cpu-present> min: 0.3 max: 7.7 avg: 1.9
- gpu> min: 17.2 max: 19.1 avg: 17.6
- frametime> min: 48.7 max: 77.9 avg: 60.2
- draw-call #> min: 16 max: 18 avg: 16 | batched: 40
- tris #> min: 242 max: 298 avg: 257 | batched: 117
- verts #> min: 500 max: 612 avg: 531 | batched: 230
- player-detail> physx: 4.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.5 render: 31.7 fixed-update-count: 2 .. 4
- mono-scripts> update: 6.2 fixedUpdate: 0.7 coroutines: 0.1
- mono-memory> used heap: 987136 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- mono-gc> stop time: 0.0 mark time: 6.5 reclaim time: 1.6 start time: 0.0 total time: 8.6
- iPhone Unity internal profiler stats:
- cpu-player> min: 27.9 max: 54.2 avg: 38.6
- cpu-ogles-drv> min: 1.3 max: 17.9 avg: 3.7
- cpu-present> min: 0.3 max: 75.2 avg: 4.6
- gpu> min: 16.5 max: 31.3 avg: 18.5
- cpu-waits-gpu> min: 0.3 max: 75.2 avg: 4.6
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 49.1 max: 144.5 avg: 67.2
- draw-call #> min: 16 max: 18 avg: 16 | batched: 43
- tris #> min: 250 max: 320 avg: 277 | batched: 126
- verts #> min: 516 max: 656 avg: 571 | batched: 249
- player-detail> physx: 5.2 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.8 render: 34.6 fixed-update-count: 2 .. 8
- mono-scripts> update: 6.3 fixedUpdate: 0.7 coroutines: 0.2
- mono-memory> used heap: 778240 allocated heap: 1052672 max number of collections: 1 collection total duration: 8.6
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.3 max: 67.3 avg: 40.4
- cpu-ogles-drv> min: 1.3 max: 10.6 avg: 2.9
- cpu-present> min: 0.3 max: 8.7 avg: 1.7
- gpu> min: 16.3 max: 21.7 avg: 17.5
- frametime> min: 44.8 max: 88.5 avg: 63.9
- draw-call #> min: 16 max: 18 avg: 17 | batched: 36
- tris #> min: 208 max: 258 avg: 231 | batched: 95
- verts #> min: 432 max: 532 avg: 479 | batched: 186
- player-detail> physx: 4.6 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.3 render: 33.9 fixed-update-count: 2 .. 5
- mono-scripts> update: 6.6 fixedUpdate: 1.2 coroutines: 0.4
- mono-memory> used heap: 782336 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.0 max: 78.4 avg: 37.7
- cpu-ogles-drv> min: 1.2 max: 25.0 avg: 3.0
- cpu-present> min: 0.3 max: 9.1 avg: 2.2
- gpu> min: 16.9 max: 94.2 avg: 20.1
- cpu-waits-gpu> min: 0.3 max: 9.1 avg: 2.2
- msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
- frametime> min: 45.7 max: 138.4 avg: 64.4
- draw-call #> min: 16 max: 18 avg: 16 | batched: 42
- tris #> min: 240 max: 260 avg: 254 | batched: 125
- verts #> min: 496 max: 536 avg: 524 | batched: 246
- player-detail> physx: 4.8 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.7 render: 34.3 fixed-update-count: 2 .. 7
- mono-scripts> update: 6.2 fixedUpdate: 0.9 coroutines: 0.1
- mono-memory> used heap: 782336 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.7 max: 42.4 avg: 32.4
- cpu-ogles-drv> min: 1.2 max: 4.0 avg: 2.1
- cpu-present> min: 0.3 max: 5.7 avg: 1.4
- gpu> min: 16.9 max: 18.1 avg: 17.1
- frametime> min: 44.5 max: 66.7 avg: 54.3
- draw-call #> min: 16 max: 16 avg: 16 | batched: 43
- tris #> min: 250 max: 254 avg: 253 | batched: 129
- verts #> min: 516 max: 524 avg: 522 | batched: 254
- player-detail> physx: 4.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 29.2 fixed-update-count: 2 .. 3
- mono-scripts> update: 5.7 fixedUpdate: 0.5 coroutines: 0.1
- mono-memory> used heap: 782336 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
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