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  1.  
  2. 2014-06-20 17:41:20.862 balloony[381:60b] -> registered mono modules 0xd3c5b0
  3. -> applicationDidFinishLaunching()
  4. Mono path[0] = '/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed'
  5. Mono config path = '/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed'
  6. PlayerConnection initialized from /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data (debug = 0)
  7. PlayerConnection initialized network socket : 0.0.0.0 55000
  8. Multi-casting "[IP] 192.168.2.2 [Port] 55000 [Flags] 3 [Guid] 507556669 [EditorId] 2601516155 [Version] 1048832 [Id] iPhonePlayer(iPhone-von-Jonas-Buschmann) [Debug] 0" to [225.0.0.222:54997]...
  9. Waiting for connection from host on [192.168.2.2:55000]...
  10. PlayerConnection accepted from [192.168.2.1] handle:0x8
  11. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  12. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  13. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  14. PlayerConnection already initialized - listening to [192.168.2.2:55000]
  15. -> applicationDidBecomeActive()
  16. Renderer: PowerVR SGX 535
  17. Vendor: Imagination Technologies
  18. Version: OpenGL ES 2.0 IMGSGX535-97.7
  19. GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_EXT_texture_storage GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
  20. Creating OpenGLES2.0 graphics device
  21. Initialize engine version: 4.5.0f6 (fd4616464986)
  22. Begin MonoManager ReloadAssembly
  23. Platform assembly: /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/UnityEngine.dll (this message is harmless)
  24. Loading /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/UnityEngine.dll into Unity Child Domain
  25. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  26. Non platform assembly: /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll (this message is harmless)
  27. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll
  28. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  29. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll
  30. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  31. Platform assembly: /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  32. Loading /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  33. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  34. Platform assembly: /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
  35. Loading /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  36. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  37. Non platform assembly: /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/JsonFx.Json.dll (this message is harmless)
  38. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  39. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll
  40. Non platform assembly: /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.Core.dll (this message is harmless)
  41. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  42. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.Core.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.Core.dll
  43. Non platform assembly: /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/HOTweenMicro.dll (this message is harmless)
  44. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  45. Platform assembly: /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  46. Loading /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  47. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  48. Non platform assembly: /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/UnityScript.Lang.dll (this message is harmless)
  49. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  50. Non platform assembly: /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/Boo.Lang.dll (this message is harmless)
  51. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  52. Platform assembly: /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/JsonFx.Json.dll (this message is harmless)
  53. Loading /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/JsonFx.Json.dll into Unity Child Domain
  54. Platform assembly: /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/HOTweenMicro.dll (this message is harmless)
  55. Loading /var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/HOTweenMicro.dll into Unity Child Domain
  56. - Completed reload, in 0.220 seconds
  57. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  58. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  59. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  60. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  61. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  62. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  63. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/mscorlib.dll
  64. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll
  65. Symbol file /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/90D90524-4689-430B-97D0-33E4F8058C0B/balloony.app/Data/Managed/System.dll
  66. mono-gc> stop time: 0.0 mark time: 4.8 reclaim time: 0.6 start time: 0.0 total time: 5.9
  67. iPhone Unity internal profiler stats:
  68. cpu-player> min: 25.1 max: 361.8 avg: 57.0
  69. cpu-ogles-drv> min: 1.5 max: 14.5 avg: 3.1
  70. cpu-present> min: 0.2 max: 12.6 avg: 2.3
  71. gpu> min: 16.7 max: 25.5 avg: 18.6
  72. cpu-waits-gpu> min: 0.2 max: 12.6 avg: 2.3
  73. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  74. frametime> min: 47.0 max: 7477.3 avg: 320.2
  75. draw-call #> min: 19 max: 23 avg: 20 | batched: 27
  76. tris #> min: 344 max: 412 avg: 401 | batched: 77
  77. verts #> min: 401 max: 561 avg: 537 | batched: 151
  78. player-detail> physx: 7.2 animation: 0.4 culling 0.0 skinning: 0.0 batching: 1.1 render: 92.5 fixed-update-count: 1 .. 16
  79. mono-scripts> update: 8.9 fixedUpdate: 1.2 coroutines: 6.6
  80. mono-memory> used heap: 733184 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  81. ----------------------------------------
  82. iPhone Unity internal profiler stats:
  83. cpu-player> min: 28.2 max: 105.5 avg: 39.8
  84. cpu-ogles-drv> min: 1.8 max: 6.1 avg: 3.0
  85. cpu-present> min: 0.3 max: 10.4 avg: 2.2
  86. gpu> min: 17.2 max: 21.3 avg: 18.4
  87. cpu-waits-gpu> min: 0.3 max: 10.4 avg: 2.2
  88. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  89. frametime> min: 53.5 max: 130.0 avg: 64.8
  90. draw-call #> min: 19 max: 21 avg: 20 | batched: 35
  91. tris #> min: 410 max: 502 avg: 446 | batched: 100
  92. verts #> min: 557 max: 741 avg: 630 | batched: 197
  93. player-detail> physx: 6.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 35.5 fixed-update-count: 3 .. 6
  94. mono-scripts> update: 6.3 fixedUpdate: 1.1 coroutines: 0.2
  95. mono-memory> used heap: 737280 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  96. ----------------------------------------
  97. iPhone Unity internal profiler stats:
  98. cpu-player> min: 25.7 max: 53.0 avg: 39.1
  99. cpu-ogles-drv> min: 1.4 max: 5.4 avg: 2.3
  100. cpu-present> min: 0.3 max: 9.5 avg: 1.9
  101. gpu> min: 17.2 max: 19.9 avg: 18.1
  102. frametime> min: 49.5 max: 80.8 avg: 62.9
  103. draw-call #> min: 16 max: 19 avg: 17 | batched: 42
  104. tris #> min: 236 max: 468 avg: 302 | batched: 126
  105. verts #> min: 488 max: 673 avg: 574 | batched: 248
  106. player-detail> physx: 5.9 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.1 render: 32.9 fixed-update-count: 2 .. 4
  107. mono-scripts> update: 6.1 fixedUpdate: 0.8 coroutines: 0.1
  108. mono-memory> used heap: 737280 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  109. ----------------------------------------
  110. iPhone Unity internal profiler stats:
  111. cpu-player> min: 24.8 max: 53.6 avg: 38.1
  112. cpu-ogles-drv> min: 1.4 max: 32.6 avg: 3.9
  113. cpu-present> min: 0.3 max: 6.7 avg: 1.6
  114. gpu> min: 17.5 max: 19.8 avg: 18.7
  115. frametime> min: 50.0 max: 90.1 avg: 64.2
  116. draw-call #> min: 16 max: 18 avg: 17 | batched: 44
  117. tris #> min: 256 max: 312 avg: 289 | batched: 134
  118. verts #> min: 528 max: 640 avg: 594 | batched: 264
  119. player-detail> physx: 5.4 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 34.5 fixed-update-count: 2 .. 5
  120. mono-scripts> update: 6.2 fixedUpdate: 0.8 coroutines: 0.2
  121. mono-memory> used heap: 753664 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  122. ----------------------------------------
  123. iPhone Unity internal profiler stats:
  124. cpu-player> min: 25.7 max: 241.5 avg: 42.6
  125. cpu-ogles-drv> min: 1.4 max: 8.7 avg: 2.8
  126. cpu-present> min: 0.3 max: 10.1 avg: 2.2
  127. gpu> min: 17.4 max: 56.9 avg: 19.4
  128. cpu-waits-gpu> min: 0.3 max: 10.1 avg: 2.2
  129. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  130. frametime> min: 47.4 max: 269.7 avg: 68.8
  131. draw-call #> min: 17 max: 19 avg: 17 | batched: 43
  132. tris #> min: 248 max: 288 avg: 257 | batched: 125
  133. verts #> min: 512 max: 592 avg: 531 | batched: 246
  134. player-detail> physx: 5.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.6 render: 32.5 fixed-update-count: 2 .. 14
  135. mono-scripts> update: 6.1 fixedUpdate: 0.4 coroutines: 1.4
  136. mono-memory> used heap: 761856 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  137. ----------------------------------------
  138. iPhone Unity internal profiler stats:
  139. cpu-player> min: 22.2 max: 48.1 avg: 36.5
  140. cpu-ogles-drv> min: 1.3 max: 20.5 avg: 2.7
  141. cpu-present> min: 0.3 max: 49.2 avg: 3.1
  142. gpu> min: 17.3 max: 30.9 avg: 19.1
  143. cpu-waits-gpu> min: 0.3 max: 49.2 avg: 3.1
  144. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  145. frametime> min: 46.4 max: 117.6 avg: 63.1
  146. draw-call #> min: 17 max: 20 avg: 17 | batched: 46
  147. tris #> min: 258 max: 312 avg: 288 | batched: 142
  148. verts #> min: 532 max: 640 avg: 592 | batched: 281
  149. player-detail> physx: 4.3 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.7 render: 34.7 fixed-update-count: 2 .. 6
  150. mono-scripts> update: 6.5 fixedUpdate: 0.5 coroutines: 0.1
  151. mono-memory> used heap: 761856 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  152. ----------------------------------------
  153. iPhone Unity internal profiler stats:
  154. cpu-player> min: 20.1 max: 56.8 avg: 34.1
  155. cpu-ogles-drv> min: 1.2 max: 6.5 avg: 2.7
  156. cpu-present> min: 0.3 max: 8.8 avg: 2.0
  157. gpu> min: 17.1 max: 19.9 avg: 18.3
  158. frametime> min: 46.9 max: 78.0 avg: 58.7
  159. draw-call #> min: 16 max: 20 avg: 18 | batched: 39
  160. tris #> min: 224 max: 312 avg: 260 | batched: 111
  161. verts #> min: 464 max: 640 avg: 537 | batched: 219
  162. player-detail> physx: 3.2 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 33.8 fixed-update-count: 2 .. 4
  163. mono-scripts> update: 6.3 fixedUpdate: 0.6 coroutines: 0.1
  164. mono-memory> used heap: 774144 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  165. ----------------------------------------
  166. iPhone Unity internal profiler stats:
  167. cpu-player> min: 23.7 max: 72.5 avg: 39.6
  168. cpu-ogles-drv> min: 1.3 max: 7.1 avg: 3.1
  169. cpu-present> min: 0.3 max: 14.0 avg: 2.5
  170. gpu> min: 17.1 max: 26.3 avg: 18.2
  171. cpu-waits-gpu> min: 0.3 max: 14.0 avg: 2.5
  172. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  173. frametime> min: 50.0 max: 95.7 avg: 65.1
  174. draw-call #> min: 18 max: 21 avg: 18 | batched: 29
  175. tris #> min: 224 max: 458 avg: 375 | batched: 83
  176. verts #> min: 464 max: 653 avg: 544 | batched: 162
  177. player-detail> physx: 6.6 animation: 0.0 culling 0.0 skinning: 0.1 batching: 1.3 render: 33.7 fixed-update-count: 2 .. 5
  178. mono-scripts> update: 6.7 fixedUpdate: 0.9 coroutines: 0.1
  179. mono-memory> used heap: 782336 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  180. ----------------------------------------
  181. iPhone Unity internal profiler stats:
  182. cpu-player> min: 24.1 max: 52.6 avg: 36.8
  183. cpu-ogles-drv> min: 1.5 max: 7.1 avg: 3.0
  184. cpu-present> min: 0.3 max: 12.7 avg: 2.4
  185. gpu> min: 17.7 max: 19.6 avg: 18.5
  186. cpu-waits-gpu> min: 0.3 max: 12.7 avg: 2.4
  187. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  188. frametime> min: 48.3 max: 75.7 avg: 61.7
  189. draw-call #> min: 18 max: 21 avg: 20 | batched: 36
  190. tris #> min: 436 max: 474 avg: 460 | batched: 102
  191. verts #> min: 609 max: 685 avg: 657 | batched: 200
  192. player-detail> physx: 5.9 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.4 render: 32.8 fixed-update-count: 2 .. 5
  193. mono-scripts> update: 6.0 fixedUpdate: 0.8 coroutines: 0.2
  194. mono-memory> used heap: 786432 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  195. ----------------------------------------
  196. iPhone Unity internal profiler stats:
  197. cpu-player> min: 24.7 max: 57.4 avg: 35.9
  198. cpu-ogles-drv> min: 1.5 max: 9.3 avg: 3.2
  199. cpu-present> min: 0.3 max: 8.7 avg: 2.2
  200. gpu> min: 17.7 max: 21.2 avg: 18.5
  201. cpu-waits-gpu> min: 0.3 max: 8.7 avg: 2.2
  202. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  203. frametime> min: 47.9 max: 78.5 avg: 61.4
  204. draw-call #> min: 19 max: 21 avg: 20 | batched: 36
  205. tris #> min: 424 max: 474 avg: 456 | batched: 101
  206. verts #> min: 585 max: 685 avg: 650 | batched: 199
  207. player-detail> physx: 5.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.1 render: 33.6 fixed-update-count: 2 .. 4
  208. mono-scripts> update: 5.9 fixedUpdate: 0.8 coroutines: 0.2
  209. mono-memory> used heap: 798720 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  210. ----------------------------------------
  211. iPhone Unity internal profiler stats:
  212. cpu-player> min: 24.6 max: 45.4 avg: 32.2
  213. cpu-ogles-drv> min: 1.5 max: 6.7 avg: 2.4
  214. cpu-present> min: 0.3 max: 9.3 avg: 1.9
  215. gpu> min: 17.0 max: 22.7 avg: 18.2
  216. frametime> min: 44.8 max: 75.9 avg: 55.5
  217. draw-call #> min: 19 max: 21 avg: 19 | batched: 35
  218. tris #> min: 422 max: 476 avg: 434 | batched: 97
  219. verts #> min: 581 max: 689 avg: 605 | batched: 191
  220. player-detail> physx: 3.8 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.8 render: 32.1 fixed-update-count: 2 .. 4
  221. mono-scripts> update: 4.7 fixedUpdate: 0.6 coroutines: 0.3
  222. mono-memory> used heap: 802816 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  223. ----------------------------------------
  224. iPhone Unity internal profiler stats:
  225. cpu-player> min: 23.8 max: 53.6 avg: 33.1
  226. cpu-ogles-drv> min: 1.4 max: 7.3 avg: 2.4
  227. cpu-present> min: 0.3 max: 6.6 avg: 1.8
  228. gpu> min: 17.3 max: 18.6 avg: 17.6
  229. frametime> min: 44.8 max: 84.8 avg: 56.4
  230. draw-call #> min: 19 max: 19 avg: 19 | batched: 35
  231. tris #> min: 420 max: 424 avg: 423 | batched: 97
  232. verts #> min: 577 max: 585 avg: 584 | batched: 191
  233. player-detail> physx: 4.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.2 render: 30.6 fixed-update-count: 2 .. 4
  234. mono-scripts> update: 5.3 fixedUpdate: 0.5 coroutines: 0.0
  235. mono-memory> used heap: 806912 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  236. ----------------------------------------
  237. iPhone Unity internal profiler stats:
  238. cpu-player> min: 22.6 max: 62.0 avg: 33.5
  239. cpu-ogles-drv> min: 1.4 max: 5.1 avg: 2.1
  240. cpu-present> min: 0.3 max: 7.6 avg: 1.6
  241. gpu> min: 17.3 max: 18.8 avg: 17.6
  242. frametime> min: 43.9 max: 83.0 avg: 56.3
  243. draw-call #> min: 19 max: 19 avg: 19 | batched: 34
  244. tris #> min: 420 max: 424 avg: 420 | batched: 94
  245. verts #> min: 577 max: 585 avg: 578 | batched: 185
  246. player-detail> physx: 4.1 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.0 render: 32.1 fixed-update-count: 2 .. 5
  247. mono-scripts> update: 5.4 fixedUpdate: 0.6 coroutines: 0.0
  248. mono-memory> used heap: 815104 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  249. ----------------------------------------
  250. iPhone Unity internal profiler stats:
  251. cpu-player> min: 23.8 max: 52.0 avg: 33.9
  252. cpu-ogles-drv> min: 1.4 max: 7.5 avg: 2.5
  253. cpu-present> min: 0.3 max: 9.8 avg: 1.7
  254. gpu> min: 17.3 max: 20.0 avg: 17.8
  255. frametime> min: 44.1 max: 88.4 avg: 56.7
  256. draw-call #> min: 19 max: 19 avg: 19 | batched: 33
  257. tris #> min: 420 max: 422 avg: 420 | batched: 92
  258. verts #> min: 577 max: 581 avg: 578 | batched: 181
  259. player-detail> physx: 4.6 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 30.4 fixed-update-count: 2 .. 4
  260. mono-scripts> update: 5.8 fixedUpdate: 0.5 coroutines: 0.1
  261. mono-memory> used heap: 815104 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  262. ----------------------------------------
  263. iPhone Unity internal profiler stats:
  264. cpu-player> min: 23.3 max: 44.6 avg: 33.0
  265. cpu-ogles-drv> min: 1.4 max: 7.9 avg: 2.6
  266. cpu-present> min: 0.3 max: 7.2 avg: 1.5
  267. gpu> min: 17.3 max: 18.5 avg: 17.6
  268. frametime> min: 44.5 max: 86.1 avg: 56.2
  269. draw-call #> min: 19 max: 19 avg: 19 | batched: 33
  270. tris #> min: 420 max: 420 avg: 420 | batched: 92
  271. verts #> min: 577 max: 577 avg: 577 | batched: 180
  272. player-detail> physx: 5.2 animation: 0.3 culling 0.0 skinning: 0.0 batching: 1.2 render: 30.7 fixed-update-count: 2 .. 4
  273. mono-scripts> update: 5.8 fixedUpdate: 0.5 coroutines: 0.0
  274. mono-memory> used heap: 815104 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  275. ----------------------------------------
  276. iPhone Unity internal profiler stats:
  277. cpu-player> min: 24.7 max: 53.4 avg: 33.4
  278. cpu-ogles-drv> min: 1.5 max: 4.9 avg: 2.7
  279. cpu-present> min: 0.3 max: 8.7 avg: 2.0
  280. gpu> min: 17.3 max: 20.2 avg: 17.8
  281. frametime> min: 46.9 max: 73.2 avg: 56.7
  282. draw-call #> min: 19 max: 19 avg: 19 | batched: 33
  283. tris #> min: 416 max: 422 avg: 421 | batched: 93
  284. verts #> min: 569 max: 581 avg: 579 | batched: 182
  285. player-detail> physx: 4.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 32.0 fixed-update-count: 2 .. 4
  286. mono-scripts> update: 5.3 fixedUpdate: 0.9 coroutines: 0.1
  287. mono-memory> used heap: 815104 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  288. ----------------------------------------
  289. iPhone Unity internal profiler stats:
  290. cpu-player> min: 25.3 max: 218.1 avg: 42.8
  291. cpu-ogles-drv> min: 1.5 max: 15.2 avg: 2.9
  292. cpu-present> min: 0.3 max: 7.3 avg: 1.9
  293. gpu> min: 17.3 max: 25.2 avg: 17.9
  294. frametime> min: 46.8 max: 242.2 avg: 66.8
  295. draw-call #> min: 19 max: 19 avg: 19 | batched: 34
  296. tris #> min: 422 max: 422 avg: 422 | batched: 94
  297. verts #> min: 581 max: 581 avg: 581 | batched: 184
  298. player-detail> physx: 5.1 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 32.1 fixed-update-count: 2 .. 12
  299. mono-scripts> update: 11.5 fixedUpdate: 0.4 coroutines: 0.0
  300. mono-memory> used heap: 819200 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  301. ----------------------------------------
  302. iPhone Unity internal profiler stats:
  303. cpu-player> min: 23.4 max: 47.9 avg: 32.8
  304. cpu-ogles-drv> min: 1.4 max: 8.1 avg: 2.5
  305. cpu-present> min: 0.3 max: 9.3 avg: 1.8
  306. gpu> min: 17.3 max: 19.9 avg: 17.7
  307. frametime> min: 44.0 max: 75.5 avg: 56.4
  308. draw-call #> min: 19 max: 19 avg: 19 | batched: 35
  309. tris #> min: 418 max: 426 avg: 424 | batched: 96
  310. verts #> min: 573 max: 589 avg: 585 | batched: 188
  311. player-detail> physx: 5.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.1 render: 31.2 fixed-update-count: 2 .. 5
  312. mono-scripts> update: 5.7 fixedUpdate: 0.7 coroutines: 0.1
  313. mono-memory> used heap: 819200 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  314. ----------------------------------------
  315. iPhone Unity internal profiler stats:
  316. cpu-player> min: 23.8 max: 47.9 avg: 36.1
  317. cpu-ogles-drv> min: 1.4 max: 4.2 avg: 2.4
  318. cpu-present> min: 0.3 max: 6.7 avg: 1.6
  319. gpu> min: 17.3 max: 20.0 avg: 17.6
  320. frametime> min: 45.0 max: 70.6 avg: 58.7
  321. draw-call #> min: 19 max: 19 avg: 19 | batched: 36
  322. tris #> min: 426 max: 426 avg: 426 | batched: 98
  323. verts #> min: 589 max: 589 avg: 589 | batched: 192
  324. player-detail> physx: 5.8 animation: 0.1 culling 0.0 skinning: 0.1 batching: 1.2 render: 30.8 fixed-update-count: 2 .. 4
  325. mono-scripts> update: 5.9 fixedUpdate: 0.6 coroutines: 0.1
  326. mono-memory> used heap: 819200 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  327. ----------------------------------------
  328. iPhone Unity internal profiler stats:
  329. cpu-player> min: 24.0 max: 62.9 avg: 35.5
  330. cpu-ogles-drv> min: 1.4 max: 7.6 avg: 2.3
  331. cpu-present> min: 0.3 max: 9.9 avg: 2.0
  332. gpu> min: 17.2 max: 27.3 avg: 18.1
  333. cpu-waits-gpu> min: 0.3 max: 9.9 avg: 2.0
  334. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  335. frametime> min: 45.3 max: 91.1 avg: 58.7
  336. draw-call #> min: 19 max: 19 avg: 19 | batched: 35
  337. tris #> min: 422 max: 426 avg: 424 | batched: 96
  338. verts #> min: 581 max: 589 avg: 586 | batched: 189
  339. player-detail> physx: 5.6 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.0 render: 31.1 fixed-update-count: 2 .. 4
  340. mono-scripts> update: 6.4 fixedUpdate: 0.9 coroutines: 0.0
  341. mono-memory> used heap: 823296 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  342. ----------------------------------------
  343. iPhone Unity internal profiler stats:
  344. cpu-player> min: 20.8 max: 43.8 avg: 32.9
  345. cpu-ogles-drv> min: 1.4 max: 22.2 avg: 3.3
  346. cpu-present> min: 0.3 max: 9.5 avg: 1.7
  347. gpu> min: 17.3 max: 19.9 avg: 17.7
  348. frametime> min: 44.7 max: 71.2 avg: 56.7
  349. draw-call #> min: 19 max: 19 avg: 19 | batched: 33
  350. tris #> min: 420 max: 422 avg: 421 | batched: 93
  351. verts #> min: 577 max: 581 avg: 580 | batched: 183
  352. player-detail> physx: 5.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 31.3 fixed-update-count: 2 .. 4
  353. mono-scripts> update: 5.4 fixedUpdate: 0.6 coroutines: 0.0
  354. mono-memory> used heap: 827392 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  355. ----------------------------------------
  356. iPhone Unity internal profiler stats:
  357. cpu-player> min: 26.1 max: 52.9 avg: 37.7
  358. cpu-ogles-drv> min: 1.4 max: 7.8 avg: 3.3
  359. cpu-present> min: 0.2 max: 9.1 avg: 2.1
  360. gpu> min: 17.4 max: 21.0 avg: 18.1
  361. cpu-waits-gpu> min: 0.2 max: 9.1 avg: 2.1
  362. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  363. frametime> min: 45.9 max: 87.4 avg: 63.9
  364. draw-call #> min: 19 max: 20 avg: 19 | batched: 34
  365. tris #> min: 420 max: 474 avg: 432 | batched: 98
  366. verts #> min: 577 max: 685 avg: 601 | batched: 192
  367. player-detail> physx: 5.1 animation: 0.0 culling 0.0 skinning: 0.1 batching: 2.0 render: 32.8 fixed-update-count: 2 .. 5
  368. mono-scripts> update: 6.7 fixedUpdate: 0.5 coroutines: 0.0
  369. mono-memory> used heap: 835584 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  370. ----------------------------------------
  371. iPhone Unity internal profiler stats:
  372. cpu-player> min: 26.9 max: 62.4 avg: 37.6
  373. cpu-ogles-drv> min: 1.7 max: 4.9 avg: 2.7
  374. cpu-present> min: 0.3 max: 6.7 avg: 2.0
  375. gpu> min: 17.3 max: 20.9 avg: 18.6
  376. cpu-waits-gpu> min: 0.3 max: 6.7 avg: 2.0
  377. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  378. frametime> min: 49.0 max: 98.6 avg: 63.2
  379. draw-call #> min: 19 max: 21 avg: 20 | batched: 32
  380. tris #> min: 408 max: 466 avg: 449 | batched: 90
  381. verts #> min: 553 max: 669 avg: 636 | batched: 176
  382. player-detail> physx: 5.0 animation: 0.0 culling 0.0 skinning: 0.2 batching: 1.2 render: 33.2 fixed-update-count: 2 .. 5
  383. mono-scripts> update: 7.6 fixedUpdate: 0.4 coroutines: 0.3
  384. mono-memory> used heap: 847872 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  385. ----------------------------------------
  386. iPhone Unity internal profiler stats:
  387. cpu-player> min: 22.8 max: 43.3 avg: 31.6
  388. cpu-ogles-drv> min: 1.5 max: 5.0 avg: 2.3
  389. cpu-present> min: 0.2 max: 6.1 avg: 1.6
  390. gpu> min: 17.4 max: 19.4 avg: 17.8
  391. frametime> min: 43.9 max: 68.7 avg: 54.1
  392. draw-call #> min: 19 max: 19 avg: 19 | batched: 38
  393. tris #> min: 436 max: 440 avg: 436 | batched: 108
  394. verts #> min: 609 max: 617 avg: 609 | batched: 212
  395. player-detail> physx: 3.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 30.0 fixed-update-count: 2 .. 4
  396. mono-scripts> update: 5.6 fixedUpdate: 0.5 coroutines: 0.1
  397. mono-memory> used heap: 851968 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  398. ----------------------------------------
  399. iPhone Unity internal profiler stats:
  400. cpu-player> min: 24.0 max: 51.6 avg: 32.2
  401. cpu-ogles-drv> min: 1.4 max: 5.0 avg: 2.3
  402. cpu-present> min: 0.3 max: 7.7 avg: 1.9
  403. gpu> min: 17.4 max: 19.6 avg: 17.8
  404. frametime> min: 45.2 max: 78.4 avg: 54.9
  405. draw-call #> min: 19 max: 19 avg: 19 | batched: 38
  406. tris #> min: 436 max: 436 avg: 436 | batched: 108
  407. verts #> min: 609 max: 609 avg: 609 | batched: 212
  408. player-detail> physx: 4.8 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.9 render: 31.1 fixed-update-count: 2 .. 4
  409. mono-scripts> update: 5.3 fixedUpdate: 0.8 coroutines: 0.0
  410. mono-memory> used heap: 851968 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  411. ----------------------------------------
  412. iPhone Unity internal profiler stats:
  413. cpu-player> min: 24.5 max: 47.5 avg: 34.3
  414. cpu-ogles-drv> min: 1.4 max: 8.4 avg: 2.8
  415. cpu-present> min: 0.3 max: 12.2 avg: 1.5
  416. gpu> min: 17.4 max: 19.1 avg: 17.7
  417. frametime> min: 45.9 max: 74.2 avg: 57.3
  418. draw-call #> min: 19 max: 19 avg: 19 | batched: 38
  419. tris #> min: 434 max: 438 avg: 437 | batched: 109
  420. verts #> min: 605 max: 613 avg: 612 | batched: 215
  421. player-detail> physx: 5.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 30.0 fixed-update-count: 2 .. 4
  422. mono-scripts> update: 5.4 fixedUpdate: 1.0 coroutines: 0.0
  423. mono-memory> used heap: 851968 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  424. ----------------------------------------
  425. iPhone Unity internal profiler stats:
  426. cpu-player> min: 23.4 max: 41.8 avg: 31.8
  427. cpu-ogles-drv> min: 1.4 max: 5.7 avg: 2.4
  428. cpu-present> min: 0.2 max: 7.6 avg: 1.6
  429. gpu> min: 17.4 max: 19.8 avg: 17.9
  430. frametime> min: 45.7 max: 66.4 avg: 54.6
  431. draw-call #> min: 19 max: 19 avg: 19 | batched: 39
  432. tris #> min: 438 max: 438 avg: 438 | batched: 110
  433. verts #> min: 613 max: 613 avg: 613 | batched: 216
  434. player-detail> physx: 4.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.2 render: 30.4 fixed-update-count: 2 .. 4
  435. mono-scripts> update: 5.9 fixedUpdate: 0.6 coroutines: 0.0
  436. mono-memory> used heap: 851968 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  437. ----------------------------------------
  438. iPhone Unity internal profiler stats:
  439. cpu-player> min: 23.5 max: 45.3 avg: 31.8
  440. cpu-ogles-drv> min: 1.4 max: 5.8 avg: 2.3
  441. cpu-present> min: 0.2 max: 10.8 avg: 2.0
  442. gpu> min: 17.4 max: 18.7 avg: 17.7
  443. cpu-waits-gpu> min: 0.2 max: 10.8 avg: 2.0
  444. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  445. frametime> min: 43.3 max: 75.9 avg: 54.9
  446. draw-call #> min: 19 max: 19 avg: 19 | batched: 38
  447. tris #> min: 432 max: 438 avg: 436 | batched: 108
  448. verts #> min: 601 max: 613 avg: 609 | batched: 212
  449. player-detail> physx: 4.5 animation: 0.1 culling 0.0 skinning: 0.1 batching: 1.0 render: 30.4 fixed-update-count: 2 .. 4
  450. mono-scripts> update: 5.3 fixedUpdate: 0.5 coroutines: 0.1
  451. mono-memory> used heap: 851968 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  452. ----------------------------------------
  453. iPhone Unity internal profiler stats:
  454. cpu-player> min: 21.8 max: 98.9 avg: 34.1
  455. cpu-ogles-drv> min: 1.4 max: 5.3 avg: 2.4
  456. cpu-present> min: 0.3 max: 31.0 avg: 2.6
  457. gpu> min: 17.3 max: 83.0 avg: 20.1
  458. cpu-waits-gpu> min: 0.3 max: 31.0 avg: 2.6
  459. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  460. frametime> min: 45.8 max: 127.6 avg: 61.0
  461. draw-call #> min: 19 max: 19 avg: 19 | batched: 37
  462. tris #> min: 432 max: 436 avg: 435 | batched: 107
  463. verts #> min: 601 max: 609 avg: 608 | batched: 211
  464. player-detail> physx: 4.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 36.5 fixed-update-count: 2 .. 6
  465. mono-scripts> update: 5.5 fixedUpdate: 0.6 coroutines: 0.0
  466. mono-memory> used heap: 856064 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  467. ----------------------------------------
  468. iPhone Unity internal profiler stats:
  469. cpu-player> min: 25.0 max: 47.4 avg: 34.4
  470. cpu-ogles-drv> min: 1.5 max: 4.6 avg: 2.4
  471. cpu-present> min: 0.3 max: 7.7 avg: 1.9
  472. gpu> min: 17.3 max: 26.9 avg: 18.1
  473. frametime> min: 46.7 max: 76.2 avg: 58.0
  474. draw-call #> min: 19 max: 19 avg: 19 | batched: 37
  475. tris #> min: 434 max: 436 avg: 435 | batched: 107
  476. verts #> min: 605 max: 609 avg: 607 | batched: 210
  477. player-detail> physx: 5.6 animation: 0.4 culling 0.0 skinning: 0.0 batching: 1.2 render: 31.0 fixed-update-count: 2 .. 4
  478. mono-scripts> update: 5.0 fixedUpdate: 0.7 coroutines: 0.0
  479. mono-memory> used heap: 864256 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  480. ----------------------------------------
  481. iPhone Unity internal profiler stats:
  482. cpu-player> min: 20.0 max: 46.2 avg: 30.7
  483. cpu-ogles-drv> min: 1.4 max: 5.3 avg: 2.6
  484. cpu-present> min: 0.3 max: 9.2 avg: 1.6
  485. gpu> min: 17.3 max: 19.8 avg: 17.7
  486. frametime> min: 44.4 max: 70.8 avg: 53.5
  487. draw-call #> min: 19 max: 19 avg: 19 | batched: 37
  488. tris #> min: 434 max: 436 avg: 435 | batched: 107
  489. verts #> min: 605 max: 609 avg: 607 | batched: 210
  490. player-detail> physx: 4.4 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 30.9 fixed-update-count: 2 .. 4
  491. mono-scripts> update: 4.7 fixedUpdate: 0.6 coroutines: 0.0
  492. mono-memory> used heap: 872448 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  493. ----------------------------------------
  494. iPhone Unity internal profiler stats:
  495. cpu-player> min: 22.6 max: 42.7 avg: 32.0
  496. cpu-ogles-drv> min: 1.6 max: 5.8 avg: 2.5
  497. cpu-present> min: 0.3 max: 8.4 avg: 1.7
  498. gpu> min: 17.4 max: 19.8 avg: 17.7
  499. frametime> min: 45.4 max: 71.1 avg: 55.0
  500. draw-call #> min: 19 max: 19 avg: 19 | batched: 38
  501. tris #> min: 436 max: 436 avg: 436 | batched: 108
  502. verts #> min: 609 max: 609 avg: 609 | batched: 212
  503. player-detail> physx: 4.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.1 render: 31.0 fixed-update-count: 2 .. 4
  504. mono-scripts> update: 5.1 fixedUpdate: 0.4 coroutines: 0.0
  505. mono-memory> used heap: 876544 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  506. ----------------------------------------
  507. iPhone Unity internal profiler stats:
  508. cpu-player> min: 22.4 max: 55.1 avg: 35.5
  509. cpu-ogles-drv> min: 1.5 max: 8.4 avg: 2.8
  510. cpu-present> min: 0.3 max: 8.3 avg: 1.7
  511. gpu> min: 17.3 max: 19.8 avg: 17.7
  512. frametime> min: 46.5 max: 77.7 avg: 58.8
  513. draw-call #> min: 19 max: 19 avg: 19 | batched: 38
  514. tris #> min: 434 max: 438 avg: 437 | batched: 109
  515. verts #> min: 605 max: 613 avg: 611 | batched: 214
  516. player-detail> physx: 5.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 31.7 fixed-update-count: 2 .. 4
  517. mono-scripts> update: 5.5 fixedUpdate: 1.1 coroutines: 0.1
  518. mono-memory> used heap: 876544 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  519. ----------------------------------------
  520. iPhone Unity internal profiler stats:
  521. cpu-player> min: 21.6 max: 64.7 avg: 34.5
  522. cpu-ogles-drv> min: 1.4 max: 5.0 avg: 2.6
  523. cpu-present> min: 0.2 max: 5.4 avg: 1.5
  524. gpu> min: 17.3 max: 18.7 avg: 17.6
  525. frametime> min: 42.2 max: 90.7 avg: 57.3
  526. draw-call #> min: 19 max: 19 avg: 19 | batched: 39
  527. tris #> min: 438 max: 438 avg: 438 | batched: 110
  528. verts #> min: 613 max: 613 avg: 613 | batched: 216
  529. player-detail> physx: 5.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 30.9 fixed-update-count: 2 .. 5
  530. mono-scripts> update: 6.3 fixedUpdate: 0.8 coroutines: 0.0
  531. mono-memory> used heap: 876544 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  532. ----------------------------------------
  533. iPhone Unity internal profiler stats:
  534. cpu-player> min: 23.5 max: 48.2 avg: 33.9
  535. cpu-ogles-drv> min: 1.5 max: 11.2 avg: 2.5
  536. cpu-present> min: 0.3 max: 8.8 avg: 1.8
  537. gpu> min: 17.3 max: 20.4 avg: 17.8
  538. frametime> min: 44.7 max: 81.7 avg: 57.5
  539. draw-call #> min: 19 max: 19 avg: 19 | batched: 38
  540. tris #> min: 432 max: 438 avg: 437 | batched: 109
  541. verts #> min: 601 max: 613 avg: 611 | batched: 214
  542. player-detail> physx: 4.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.1 render: 32.1 fixed-update-count: 2 .. 4
  543. mono-scripts> update: 5.4 fixedUpdate: 0.6 coroutines: 0.0
  544. mono-memory> used heap: 876544 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  545. ----------------------------------------
  546. iPhone Unity internal profiler stats:
  547. cpu-player> min: 24.9 max: 60.2 avg: 36.6
  548. cpu-ogles-drv> min: 1.5 max: 4.5 avg: 2.4
  549. cpu-present> min: 0.3 max: 7.2 avg: 1.9
  550. gpu> min: 17.3 max: 18.9 avg: 17.5
  551. frametime> min: 47.1 max: 82.1 avg: 59.2
  552. draw-call #> min: 19 max: 19 avg: 19 | batched: 37
  553. tris #> min: 432 max: 436 avg: 435 | batched: 107
  554. verts #> min: 601 max: 609 avg: 607 | batched: 210
  555. player-detail> physx: 5.1 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.0 render: 31.4 fixed-update-count: 2 .. 4
  556. mono-scripts> update: 6.0 fixedUpdate: 0.6 coroutines: 0.1
  557. mono-memory> used heap: 876544 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  558. ----------------------------------------
  559. iPhone Unity internal profiler stats:
  560. cpu-player> min: 23.9 max: 62.8 avg: 34.3
  561. cpu-ogles-drv> min: 1.5 max: 5.8 avg: 2.5
  562. cpu-present> min: 0.3 max: 6.7 avg: 1.5
  563. gpu> min: 17.3 max: 20.0 avg: 17.7
  564. frametime> min: 44.1 max: 82.8 avg: 56.8
  565. draw-call #> min: 19 max: 19 avg: 19 | batched: 37
  566. tris #> min: 432 max: 436 avg: 435 | batched: 107
  567. verts #> min: 601 max: 609 avg: 608 | batched: 211
  568. player-detail> physx: 5.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.1 render: 31.3 fixed-update-count: 2 .. 4
  569. mono-scripts> update: 5.5 fixedUpdate: 0.8 coroutines: 0.0
  570. mono-memory> used heap: 884736 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  571. ----------------------------------------
  572. iPhone Unity internal profiler stats:
  573. cpu-player> min: 25.4 max: 45.8 avg: 34.2
  574. cpu-ogles-drv> min: 1.4 max: 6.2 avg: 2.6
  575. cpu-present> min: 0.3 max: 7.2 avg: 1.7
  576. gpu> min: 17.3 max: 22.2 avg: 17.8
  577. frametime> min: 45.9 max: 74.5 avg: 57.5
  578. draw-call #> min: 19 max: 19 avg: 19 | batched: 37
  579. tris #> min: 430 max: 436 avg: 434 | batched: 106
  580. verts #> min: 597 max: 609 avg: 605 | batched: 208
  581. player-detail> physx: 4.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 31.2 fixed-update-count: 2 .. 4
  582. mono-scripts> update: 5.8 fixedUpdate: 0.7 coroutines: 0.0
  583. mono-memory> used heap: 884736 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  584. ----------------------------------------
  585. iPhone Unity internal profiler stats:
  586. cpu-player> min: 22.6 max: 46.9 avg: 33.0
  587. cpu-ogles-drv> min: 1.4 max: 5.0 avg: 2.6
  588. cpu-present> min: 0.3 max: 8.0 avg: 2.0
  589. gpu> min: 17.3 max: 20.3 avg: 17.7
  590. frametime> min: 44.2 max: 68.8 avg: 56.0
  591. draw-call #> min: 19 max: 19 avg: 19 | batched: 38
  592. tris #> min: 436 max: 436 avg: 436 | batched: 108
  593. verts #> min: 609 max: 609 avg: 609 | batched: 212
  594. player-detail> physx: 4.7 animation: 0.2 culling 0.0 skinning: 0.0 batching: 1.3 render: 30.6 fixed-update-count: 2 .. 4
  595. mono-scripts> update: 5.3 fixedUpdate: 0.7 coroutines: 0.0
  596. mono-memory> used heap: 884736 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  597. ----------------------------------------
  598. iPhone Unity internal profiler stats:
  599. cpu-player> min: 23.4 max: 46.3 avg: 33.3
  600. cpu-ogles-drv> min: 1.5 max: 4.1 avg: 2.3
  601. cpu-present> min: 0.2 max: 8.6 avg: 1.9
  602. gpu> min: 17.3 max: 24.2 avg: 17.9
  603. frametime> min: 43.5 max: 68.9 avg: 56.3
  604. draw-call #> min: 19 max: 19 avg: 19 | batched: 38
  605. tris #> min: 432 max: 438 avg: 436 | batched: 108
  606. verts #> min: 601 max: 613 avg: 609 | batched: 212
  607. player-detail> physx: 5.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.9 render: 31.3 fixed-update-count: 2 .. 4
  608. mono-scripts> update: 5.6 fixedUpdate: 0.8 coroutines: 0.0
  609. mono-memory> used heap: 884736 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  610. ----------------------------------------
  611. iPhone Unity internal profiler stats:
  612. cpu-player> min: 25.0 max: 67.7 avg: 42.4
  613. cpu-ogles-drv> min: 1.5 max: 5.9 avg: 2.7
  614. cpu-present> min: 0.3 max: 9.5 avg: 2.2
  615. gpu> min: 17.3 max: 85.7 avg: 20.4
  616. cpu-waits-gpu> min: 0.3 max: 9.5 avg: 2.2
  617. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  618. frametime> min: 49.6 max: 135.7 avg: 70.2
  619. draw-call #> min: 19 max: 19 avg: 19 | batched: 37
  620. tris #> min: 426 max: 442 avg: 434 | batched: 103
  621. verts #> min: 589 max: 621 avg: 605 | batched: 202
  622. player-detail> physx: 6.5 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.4 render: 35.5 fixed-update-count: 2 .. 7
  623. mono-scripts> update: 7.1 fixedUpdate: 0.8 coroutines: 0.0
  624. mono-memory> used heap: 897024 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  625. ----------------------------------------
  626. iPhone Unity internal profiler stats:
  627. cpu-player> min: 25.2 max: 57.7 avg: 36.3
  628. cpu-ogles-drv> min: 1.3 max: 5.7 avg: 2.5
  629. cpu-present> min: 0.3 max: 8.6 avg: 1.6
  630. gpu> min: 17.4 max: 21.5 avg: 18.5
  631. frametime> min: 47.4 max: 80.2 avg: 60.0
  632. draw-call #> min: 16 max: 21 avg: 19 | batched: 40
  633. tris #> min: 270 max: 478 avg: 422 | batched: 118
  634. verts #> min: 556 max: 693 avg: 647 | batched: 232
  635. player-detail> physx: 4.2 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 33.5 fixed-update-count: 2 .. 4
  636. mono-scripts> update: 7.3 fixedUpdate: 0.5 coroutines: 0.2
  637. mono-memory> used heap: 905216 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  638. ----------------------------------------
  639. iPhone Unity internal profiler stats:
  640. cpu-player> min: 26.8 max: 49.9 avg: 36.8
  641. cpu-ogles-drv> min: 1.4 max: 4.7 avg: 2.6
  642. cpu-present> min: 0.3 max: 13.2 avg: 2.2
  643. gpu> min: 17.1 max: 19.7 avg: 18.3
  644. cpu-waits-gpu> min: 0.3 max: 13.2 avg: 2.2
  645. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  646. frametime> min: 49.5 max: 87.2 avg: 61.3
  647. draw-call #> min: 16 max: 18 avg: 17 | batched: 44
  648. tris #> min: 244 max: 314 avg: 288 | batched: 133
  649. verts #> min: 504 max: 644 avg: 592 | batched: 263
  650. player-detail> physx: 4.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.5 render: 32.0 fixed-update-count: 2 .. 4
  651. mono-scripts> update: 7.5 fixedUpdate: 0.6 coroutines: 0.3
  652. mono-memory> used heap: 925696 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  653. ----------------------------------------
  654. mono-gc> stop time: 0.0 mark time: 11.4 reclaim time: 1.4 start time: 0.0 total time: 13.3
  655. iPhone Unity internal profiler stats:
  656. cpu-player> min: 26.1 max: 108.0 avg: 39.9
  657. cpu-ogles-drv> min: 1.4 max: 6.2 avg: 3.0
  658. cpu-present> min: 0.3 max: 12.0 avg: 1.9
  659. gpu> min: 17.0 max: 19.5 avg: 17.7
  660. frametime> min: 50.4 max: 137.1 avg: 63.7
  661. draw-call #> min: 17 max: 20 avg: 18 | batched: 36
  662. tris #> min: 226 max: 426 avg: 267 | batched: 100
  663. verts #> min: 468 max: 589 avg: 523 | batched: 197
  664. player-detail> physx: 5.6 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.4 render: 32.3 fixed-update-count: 2 .. 6
  665. mono-scripts> update: 7.4 fixedUpdate: 0.6 coroutines: 0.2
  666. mono-memory> used heap: 753664 allocated heap: 1052672 max number of collections: 1 collection total duration: 13.3
  667. ----------------------------------------
  668. iPhone Unity internal profiler stats:
  669. cpu-player> min: 27.6 max: 88.4 avg: 39.9
  670. cpu-ogles-drv> min: 1.6 max: 7.5 avg: 3.6
  671. cpu-present> min: 0.3 max: 9.7 avg: 2.4
  672. gpu> min: 17.1 max: 21.6 avg: 18.5
  673. cpu-waits-gpu> min: 0.3 max: 9.7 avg: 2.4
  674. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  675. frametime> min: 51.1 max: 110.6 avg: 66.2
  676. draw-call #> min: 18 max: 21 avg: 20 | batched: 36
  677. tris #> min: 226 max: 478 avg: 384 | batched: 101
  678. verts #> min: 468 max: 693 avg: 616 | batched: 199
  679. player-detail> physx: 4.8 animation: 0.1 culling 0.0 skinning: 0.1 batching: 1.5 render: 36.0 fixed-update-count: 2 .. 7
  680. mono-scripts> update: 6.6 fixedUpdate: 0.7 coroutines: 0.3
  681. mono-memory> used heap: 753664 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  682. ----------------------------------------
  683. iPhone Unity internal profiler stats:
  684. cpu-player> min: 24.6 max: 52.2 avg: 38.7
  685. cpu-ogles-drv> min: 1.4 max: 7.4 avg: 2.7
  686. cpu-present> min: 0.2 max: 10.8 avg: 1.8
  687. gpu> min: 17.4 max: 20.9 avg: 18.3
  688. frametime> min: 45.8 max: 94.9 avg: 64.1
  689. draw-call #> min: 19 max: 21 avg: 19 | batched: 35
  690. tris #> min: 424 max: 492 avg: 447 | batched: 98
  691. verts #> min: 585 max: 721 avg: 632 | batched: 192
  692. player-detail> physx: 5.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.9 render: 34.0 fixed-update-count: 2 .. 5
  693. mono-scripts> update: 7.1 fixedUpdate: 0.8 coroutines: 0.1
  694. mono-memory> used heap: 757760 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  695. ----------------------------------------
  696. iPhone Unity internal profiler stats:
  697. cpu-player> min: 25.4 max: 69.6 avg: 38.6
  698. cpu-ogles-drv> min: 1.5 max: 5.8 avg: 2.9
  699. cpu-present> min: 0.3 max: 8.6 avg: 1.9
  700. gpu> min: 16.4 max: 21.6 avg: 17.8
  701. frametime> min: 46.7 max: 89.5 avg: 62.6
  702. draw-call #> min: 18 max: 21 avg: 20 | batched: 29
  703. tris #> min: 210 max: 464 avg: 345 | batched: 81
  704. verts #> min: 436 max: 665 avg: 558 | batched: 158
  705. player-detail> physx: 4.8 animation: 0.1 culling 0.0 skinning: 0.1 batching: 1.2 render: 31.8 fixed-update-count: 2 .. 4
  706. mono-scripts> update: 7.1 fixedUpdate: 1.1 coroutines: 0.2
  707. mono-memory> used heap: 761856 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  708. ----------------------------------------
  709. iPhone Unity internal profiler stats:
  710. cpu-player> min: 25.6 max: 56.2 avg: 38.3
  711. cpu-ogles-drv> min: 1.3 max: 8.4 avg: 3.4
  712. cpu-present> min: 0.3 max: 8.6 avg: 2.1
  713. gpu> min: 17.4 max: 23.8 avg: 18.6
  714. cpu-waits-gpu> min: 0.3 max: 8.6 avg: 2.1
  715. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  716. frametime> min: 48.6 max: 92.9 avg: 64.8
  717. draw-call #> min: 17 max: 21 avg: 19 | batched: 39
  718. tris #> min: 280 max: 478 avg: 419 | batched: 113
  719. verts #> min: 576 max: 693 avg: 651 | batched: 223
  720. player-detail> physx: 4.1 animation: 0.0 culling 0.0 skinning: 0.1 batching: 1.7 render: 34.5 fixed-update-count: 2 .. 5
  721. mono-scripts> update: 7.4 fixedUpdate: 0.7 coroutines: 0.3
  722. mono-memory> used heap: 770048 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  723. ----------------------------------------
  724. iPhone Unity internal profiler stats:
  725. cpu-player> min: 25.5 max: 51.7 avg: 37.9
  726. cpu-ogles-drv> min: 1.4 max: 6.0 avg: 2.3
  727. cpu-present> min: 0.3 max: 7.2 avg: 1.7
  728. gpu> min: 17.5 max: 28.5 avg: 19.0
  729. frametime> min: 50.8 max: 79.4 avg: 62.5
  730. draw-call #> min: 16 max: 19 avg: 17 | batched: 45
  731. tris #> min: 250 max: 314 avg: 289 | batched: 133
  732. verts #> min: 516 max: 644 avg: 595 | batched: 262
  733. player-detail> physx: 5.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.5 render: 33.3 fixed-update-count: 2 .. 4
  734. mono-scripts> update: 6.6 fixedUpdate: 0.9 coroutines: 0.1
  735. mono-memory> used heap: 774144 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  736. ----------------------------------------
  737. iPhone Unity internal profiler stats:
  738. cpu-player> min: 26.3 max: 111.6 avg: 43.4
  739. cpu-ogles-drv> min: 1.4 max: 28.0 avg: 3.7
  740. cpu-present> min: 0.2 max: 7.8 avg: 2.2
  741. gpu> min: 16.6 max: 75.1 avg: 20.5
  742. cpu-waits-gpu> min: 0.2 max: 7.8 avg: 2.2
  743. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  744. frametime> min: 49.8 max: 144.2 avg: 71.6
  745. draw-call #> min: 17 max: 20 avg: 19 | batched: 43
  746. tris #> min: 248 max: 302 avg: 278 | batched: 120
  747. verts #> min: 512 max: 620 avg: 573 | batched: 237
  748. player-detail> physx: 5.3 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.7 render: 35.9 fixed-update-count: 2 .. 8
  749. mono-scripts> update: 6.7 fixedUpdate: 0.7 coroutines: 0.6
  750. mono-memory> used heap: 774144 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  751. ----------------------------------------
  752. iPhone Unity internal profiler stats:
  753. cpu-player> min: 27.2 max: 75.7 avg: 40.9
  754. cpu-ogles-drv> min: 1.5 max: 5.7 avg: 2.5
  755. cpu-present> min: 0.3 max: 9.9 avg: 1.8
  756. gpu> min: 16.1 max: 20.4 avg: 17.6
  757. frametime> min: 48.2 max: 99.9 avg: 64.3
  758. draw-call #> min: 17 max: 19 avg: 18 | batched: 38
  759. tris #> min: 212 max: 256 avg: 244 | batched: 98
  760. verts #> min: 440 max: 528 avg: 504 | batched: 192
  761. player-detail> physx: 6.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 32.5 fixed-update-count: 2 .. 5
  762. mono-scripts> update: 6.6 fixedUpdate: 0.5 coroutines: 0.3
  763. mono-memory> used heap: 778240 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  764. ----------------------------------------
  765. iPhone Unity internal profiler stats:
  766. cpu-player> min: 24.8 max: 114.7 avg: 41.0
  767. cpu-ogles-drv> min: 1.3 max: 5.2 avg: 2.4
  768. cpu-present> min: 0.3 max: 8.4 avg: 2.3
  769. gpu> min: 16.9 max: 166.5 avg: 23.2
  770. cpu-waits-gpu> min: 0.3 max: 8.4 avg: 2.3
  771. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  772. frametime> min: 48.7 max: 219.2 avg: 71.2
  773. draw-call #> min: 16 max: 18 avg: 17 | batched: 44
  774. tris #> min: 250 max: 316 avg: 274 | batched: 130
  775. verts #> min: 516 max: 648 avg: 565 | batched: 256
  776. player-detail> physx: 6.2 animation: 0.1 culling 0.0 skinning: 0.0 batching: 2.5 render: 38.1 fixed-update-count: 2 .. 12
  777. mono-scripts> update: 6.2 fixedUpdate: 0.6 coroutines: 0.2
  778. mono-memory> used heap: 786432 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  779. ----------------------------------------
  780. iPhone Unity internal profiler stats:
  781. cpu-player> min: 25.3 max: 73.0 avg: 37.4
  782. cpu-ogles-drv> min: 1.4 max: 6.7 avg: 2.7
  783. cpu-present> min: 0.3 max: 8.9 avg: 2.3
  784. gpu> min: 16.2 max: 18.6 avg: 17.4
  785. cpu-waits-gpu> min: 0.3 max: 8.9 avg: 2.3
  786. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  787. frametime> min: 48.0 max: 99.2 avg: 62.1
  788. draw-call #> min: 17 max: 21 avg: 18 | batched: 39
  789. tris #> min: 212 max: 292 avg: 255 | batched: 98
  790. verts #> min: 440 max: 600 avg: 526 | batched: 192
  791. player-detail> physx: 5.3 animation: 0.2 culling 0.0 skinning: 0.1 batching: 1.3 render: 32.9 fixed-update-count: 2 .. 4
  792. mono-scripts> update: 7.3 fixedUpdate: 0.7 coroutines: 0.3
  793. mono-memory> used heap: 790528 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  794. ----------------------------------------
  795. iPhone Unity internal profiler stats:
  796. cpu-player> min: 25.6 max: 59.3 avg: 38.7
  797. cpu-ogles-drv> min: 1.5 max: 7.8 avg: 2.8
  798. cpu-present> min: 0.3 max: 7.3 avg: 2.1
  799. gpu> min: 17.2 max: 24.1 avg: 17.9
  800. cpu-waits-gpu> min: 0.3 max: 7.3 avg: 2.1
  801. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  802. frametime> min: 51.0 max: 96.5 avg: 63.2
  803. draw-call #> min: 19 max: 19 avg: 19 | batched: 35
  804. tris #> min: 240 max: 252 avg: 246 | batched: 98
  805. verts #> min: 496 max: 520 avg: 509 | batched: 193
  806. player-detail> physx: 5.0 animation: 0.1 culling 0.0 skinning: 0.1 batching: 1.4 render: 32.8 fixed-update-count: 2 .. 4
  807. mono-scripts> update: 6.4 fixedUpdate: 1.1 coroutines: 0.3
  808. mono-memory> used heap: 794624 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  809. ----------------------------------------
  810. iPhone Unity internal profiler stats:
  811. cpu-player> min: 25.6 max: 60.8 avg: 39.7
  812. cpu-ogles-drv> min: 1.3 max: 8.7 avg: 2.9
  813. cpu-present> min: 0.2 max: 8.7 avg: 1.9
  814. gpu> min: 16.8 max: 67.6 avg: 19.3
  815. frametime> min: 47.3 max: 108.9 avg: 66.2
  816. draw-call #> min: 16 max: 19 avg: 17 | batched: 34
  817. tris #> min: 234 max: 258 avg: 240 | batched: 97
  818. verts #> min: 484 max: 532 avg: 497 | batched: 191
  819. player-detail> physx: 5.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.3 render: 35.2 fixed-update-count: 2 .. 6
  820. mono-scripts> update: 6.0 fixedUpdate: 0.9 coroutines: 0.1
  821. mono-memory> used heap: 802816 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  822. ----------------------------------------
  823. iPhone Unity internal profiler stats:
  824. cpu-player> min: 21.7 max: 97.9 avg: 39.5
  825. cpu-ogles-drv> min: 1.3 max: 6.5 avg: 2.6
  826. cpu-present> min: 0.2 max: 9.7 avg: 2.1
  827. gpu> min: 16.6 max: 26.7 avg: 18.4
  828. cpu-waits-gpu> min: 0.2 max: 9.7 avg: 2.1
  829. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  830. frametime> min: 45.0 max: 125.9 avg: 64.1
  831. draw-call #> min: 16 max: 18 avg: 17 | batched: 43
  832. tris #> min: 246 max: 314 avg: 278 | batched: 129
  833. verts #> min: 508 max: 644 avg: 572 | batched: 255
  834. player-detail> physx: 5.8 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 34.0 fixed-update-count: 2 .. 7
  835. mono-scripts> update: 6.4 fixedUpdate: 1.3 coroutines: 0.2
  836. mono-memory> used heap: 802816 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  837. ----------------------------------------
  838. iPhone Unity internal profiler stats:
  839. cpu-player> min: 26.0 max: 59.4 avg: 38.6
  840. cpu-ogles-drv> min: 1.3 max: 7.9 avg: 3.1
  841. cpu-present> min: 0.3 max: 16.7 avg: 2.2
  842. gpu> min: 17.0 max: 31.9 avg: 19.1
  843. cpu-waits-gpu> min: 0.3 max: 16.7 avg: 2.2
  844. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  845. frametime> min: 49.3 max: 94.8 avg: 64.7
  846. draw-call #> min: 16 max: 18 avg: 17 | batched: 41
  847. tris #> min: 242 max: 288 avg: 275 | batched: 120
  848. verts #> min: 500 max: 592 avg: 567 | batched: 236
  849. player-detail> physx: 5.1 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.5 render: 34.3 fixed-update-count: 2 .. 6
  850. mono-scripts> update: 6.7 fixedUpdate: 0.6 coroutines: 0.2
  851. mono-memory> used heap: 811008 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  852. ----------------------------------------
  853. iPhone Unity internal profiler stats:
  854. cpu-player> min: 25.9 max: 53.6 avg: 38.5
  855. cpu-ogles-drv> min: 1.2 max: 7.1 avg: 2.5
  856. cpu-present> min: 0.3 max: 7.1 avg: 1.6
  857. gpu> min: 16.9 max: 21.3 avg: 18.0
  858. frametime> min: 47.9 max: 74.4 avg: 62.0
  859. draw-call #> min: 16 max: 18 avg: 16 | batched: 42
  860. tris #> min: 240 max: 300 avg: 268 | batched: 124
  861. verts #> min: 496 max: 616 avg: 553 | batched: 244
  862. player-detail> physx: 4.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.2 render: 32.9 fixed-update-count: 2 .. 4
  863. mono-scripts> update: 6.9 fixedUpdate: 0.7 coroutines: 0.1
  864. mono-memory> used heap: 819200 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  865. ----------------------------------------
  866. iPhone Unity internal profiler stats:
  867. cpu-player> min: 27.0 max: 56.1 avg: 38.9
  868. cpu-ogles-drv> min: 1.4 max: 5.5 avg: 2.8
  869. cpu-present> min: 0.3 max: 8.2 avg: 1.8
  870. gpu> min: 16.3 max: 20.5 avg: 17.7
  871. frametime> min: 48.0 max: 83.8 avg: 63.6
  872. draw-call #> min: 16 max: 18 avg: 17 | batched: 37
  873. tris #> min: 210 max: 286 avg: 255 | batched: 99
  874. verts #> min: 436 max: 588 avg: 526 | batched: 195
  875. player-detail> physx: 6.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 32.9 fixed-update-count: 2 .. 4
  876. mono-scripts> update: 6.2 fixedUpdate: 1.3 coroutines: 0.2
  877. mono-memory> used heap: 823296 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  878. ----------------------------------------
  879. iPhone Unity internal profiler stats:
  880. cpu-player> min: 23.2 max: 61.7 avg: 35.5
  881. cpu-ogles-drv> min: 1.3 max: 7.3 avg: 2.6
  882. cpu-present> min: 0.2 max: 11.3 avg: 2.0
  883. gpu> min: 16.3 max: 20.9 avg: 17.3
  884. frametime> min: 43.3 max: 80.5 avg: 58.9
  885. draw-call #> min: 16 max: 18 avg: 16 | batched: 39
  886. tris #> min: 212 max: 252 avg: 237 | batched: 104
  887. verts #> min: 440 max: 520 avg: 490 | batched: 205
  888. player-detail> physx: 5.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.2 render: 30.9 fixed-update-count: 2 .. 4
  889. mono-scripts> update: 6.0 fixedUpdate: 0.8 coroutines: 0.1
  890. mono-memory> used heap: 823296 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  891. ----------------------------------------
  892. iPhone Unity internal profiler stats:
  893. cpu-player> min: 25.6 max: 130.6 avg: 43.8
  894. cpu-ogles-drv> min: 1.3 max: 14.6 avg: 3.3
  895. cpu-present> min: 0.2 max: 9.4 avg: 2.1
  896. gpu> min: 17.2 max: 21.7 avg: 18.7
  897. cpu-waits-gpu> min: 0.2 max: 9.4 avg: 2.1
  898. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  899. frametime> min: 50.9 max: 158.6 avg: 70.1
  900. draw-call #> min: 16 max: 18 avg: 17 | batched: 43
  901. tris #> min: 238 max: 314 avg: 287 | batched: 130
  902. verts #> min: 492 max: 644 avg: 591 | batched: 257
  903. player-detail> physx: 5.1 animation: 0.0 culling 0.0 skinning: 0.1 batching: 1.7 render: 38.4 fixed-update-count: 2 .. 8
  904. mono-scripts> update: 6.7 fixedUpdate: 0.8 coroutines: 0.2
  905. mono-memory> used heap: 831488 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  906. ----------------------------------------
  907. iPhone Unity internal profiler stats:
  908. cpu-player> min: 26.3 max: 58.3 avg: 36.8
  909. cpu-ogles-drv> min: 1.3 max: 6.3 avg: 2.5
  910. cpu-present> min: 0.3 max: 8.5 avg: 2.3
  911. gpu> min: 16.8 max: 21.3 avg: 18.1
  912. cpu-waits-gpu> min: 0.3 max: 8.5 avg: 2.3
  913. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  914. frametime> min: 48.5 max: 90.4 avg: 61.6
  915. draw-call #> min: 16 max: 18 avg: 17 | batched: 43
  916. tris #> min: 246 max: 302 avg: 277 | batched: 127
  917. verts #> min: 508 max: 620 avg: 570 | batched: 250
  918. player-detail> physx: 5.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.5 render: 32.1 fixed-update-count: 2 .. 5
  919. mono-scripts> update: 6.8 fixedUpdate: 1.4 coroutines: 0.2
  920. mono-memory> used heap: 843776 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  921. ----------------------------------------
  922. iPhone Unity internal profiler stats:
  923. cpu-player> min: 22.4 max: 95.4 avg: 39.6
  924. cpu-ogles-drv> min: 1.4 max: 6.2 avg: 2.9
  925. cpu-present> min: 0.2 max: 10.5 avg: 2.4
  926. gpu> min: 16.2 max: 32.5 avg: 18.1
  927. cpu-waits-gpu> min: 0.2 max: 10.5 avg: 2.4
  928. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  929. frametime> min: 46.2 max: 139.6 avg: 64.7
  930. draw-call #> min: 16 max: 18 avg: 16 | batched: 39
  931. tris #> min: 212 max: 288 avg: 252 | batched: 100
  932. verts #> min: 440 max: 592 avg: 520 | batched: 197
  933. player-detail> physx: 4.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.3 render: 35.9 fixed-update-count: 2 .. 7
  934. mono-scripts> update: 6.7 fixedUpdate: 0.6 coroutines: 0.3
  935. mono-memory> used heap: 847872 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  936. ----------------------------------------
  937. iPhone Unity internal profiler stats:
  938. cpu-player> min: 26.1 max: 52.0 avg: 37.7
  939. cpu-ogles-drv> min: 1.2 max: 5.4 avg: 2.3
  940. cpu-present> min: 0.3 max: 7.3 avg: 1.7
  941. gpu> min: 16.1 max: 19.6 avg: 17.1
  942. frametime> min: 46.4 max: 75.8 avg: 60.2
  943. draw-call #> min: 16 max: 19 avg: 17 | batched: 36
  944. tris #> min: 202 max: 432 avg: 263 | batched: 91
  945. verts #> min: 420 max: 601 avg: 505 | batched: 179
  946. player-detail> physx: 4.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.6 render: 30.6 fixed-update-count: 2 .. 4
  947. mono-scripts> update: 6.8 fixedUpdate: 0.8 coroutines: 0.1
  948. mono-memory> used heap: 864256 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  949. ----------------------------------------
  950. iPhone Unity internal profiler stats:
  951. cpu-player> min: 28.5 max: 54.7 avg: 38.5
  952. cpu-ogles-drv> min: 1.5 max: 10.6 avg: 3.5
  953. cpu-present> min: 0.3 max: 8.1 avg: 2.1
  954. gpu> min: 17.4 max: 21.6 avg: 18.5
  955. cpu-waits-gpu> min: 0.3 max: 8.1 avg: 2.1
  956. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  957. frametime> min: 52.3 max: 83.9 avg: 64.5
  958. draw-call #> min: 17 max: 21 avg: 18 | batched: 39
  959. tris #> min: 302 max: 478 avg: 412 | batched: 115
  960. verts #> min: 597 max: 693 avg: 644 | batched: 227
  961. player-detail> physx: 4.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.7 render: 33.5 fixed-update-count: 3 .. 4
  962. mono-scripts> update: 6.7 fixedUpdate: 0.9 coroutines: 0.2
  963. mono-memory> used heap: 868352 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  964. ----------------------------------------
  965. iPhone Unity internal profiler stats:
  966. cpu-player> min: 23.7 max: 73.7 avg: 39.5
  967. cpu-ogles-drv> min: 1.2 max: 6.7 avg: 2.7
  968. cpu-present> min: 0.3 max: 9.2 avg: 2.2
  969. gpu> min: 17.2 max: 31.6 avg: 19.0
  970. cpu-waits-gpu> min: 0.3 max: 9.2 avg: 2.2
  971. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  972. frametime> min: 50.4 max: 103.3 avg: 66.0
  973. draw-call #> min: 16 max: 18 avg: 17 | batched: 42
  974. tris #> min: 244 max: 338 avg: 282 | batched: 127
  975. verts #> min: 504 max: 692 avg: 580 | batched: 250
  976. player-detail> physx: 5.7 animation: 0.0 culling 0.0 skinning: 0.1 batching: 1.1 render: 34.5 fixed-update-count: 2 .. 6
  977. mono-scripts> update: 7.1 fixedUpdate: 1.1 coroutines: 0.2
  978. mono-memory> used heap: 880640 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  979. ----------------------------------------
  980. iPhone Unity internal profiler stats:
  981. cpu-player> min: 21.8 max: 57.9 avg: 39.1
  982. cpu-ogles-drv> min: 1.4 max: 7.9 avg: 2.8
  983. cpu-present> min: 0.3 max: 10.6 avg: 2.4
  984. gpu> min: 16.5 max: 19.3 avg: 17.7
  985. cpu-waits-gpu> min: 0.3 max: 10.6 avg: 2.4
  986. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  987. frametime> min: 44.5 max: 90.8 avg: 63.6
  988. draw-call #> min: 16 max: 18 avg: 17 | batched: 40
  989. tris #> min: 212 max: 296 avg: 266 | batched: 110
  990. verts #> min: 440 max: 608 avg: 549 | batched: 216
  991. player-detail> physx: 6.0 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.2 render: 31.5 fixed-update-count: 2 .. 4
  992. mono-scripts> update: 6.5 fixedUpdate: 0.8 coroutines: 0.5
  993. mono-memory> used heap: 892928 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  994. ----------------------------------------
  995. iPhone Unity internal profiler stats:
  996. cpu-player> min: 23.4 max: 106.2 avg: 37.6
  997. cpu-ogles-drv> min: 1.3 max: 6.5 avg: 2.9
  998. cpu-present> min: 0.3 max: 10.0 avg: 1.9
  999. gpu> min: 16.2 max: 19.7 avg: 17.5
  1000. frametime> min: 44.7 max: 135.8 avg: 61.4
  1001. draw-call #> min: 16 max: 18 avg: 17 | batched: 39
  1002. tris #> min: 212 max: 288 avg: 256 | batched: 105
  1003. verts #> min: 440 max: 592 avg: 529 | batched: 206
  1004. player-detail> physx: 4.1 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.4 render: 30.6 fixed-update-count: 2 .. 7
  1005. mono-scripts> update: 6.4 fixedUpdate: 0.8 coroutines: 0.2
  1006. mono-memory> used heap: 913408 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  1007. ----------------------------------------
  1008. iPhone Unity internal profiler stats:
  1009. cpu-player> min: 24.8 max: 130.4 avg: 42.1
  1010. cpu-ogles-drv> min: 1.4 max: 8.3 avg: 2.7
  1011. cpu-present> min: 0.3 max: 7.0 avg: 1.9
  1012. gpu> min: 16.2 max: 20.3 avg: 17.6
  1013. frametime> min: 48.3 max: 160.0 avg: 66.2
  1014. draw-call #> min: 16 max: 19 avg: 18 | batched: 35
  1015. tris #> min: 206 max: 250 avg: 240 | batched: 89
  1016. verts #> min: 428 max: 516 avg: 497 | batched: 175
  1017. player-detail> physx: 5.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 2.0 render: 34.2 fixed-update-count: 2 .. 8
  1018. mono-scripts> update: 5.9 fixedUpdate: 0.6 coroutines: 0.2
  1019. mono-memory> used heap: 917504 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  1020. ----------------------------------------
  1021. iPhone Unity internal profiler stats:
  1022. cpu-player> min: 27.8 max: 58.6 avg: 38.9
  1023. cpu-ogles-drv> min: 1.3 max: 5.1 avg: 2.4
  1024. cpu-present> min: 0.3 max: 11.6 avg: 1.9
  1025. gpu> min: 16.7 max: 21.3 avg: 18.0
  1026. frametime> min: 49.6 max: 87.7 avg: 63.3
  1027. draw-call #> min: 16 max: 18 avg: 16 | batched: 43
  1028. tris #> min: 246 max: 296 avg: 275 | batched: 126
  1029. verts #> min: 508 max: 608 avg: 566 | batched: 249
  1030. player-detail> physx: 5.0 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.1 render: 32.0 fixed-update-count: 2 .. 4
  1031. mono-scripts> update: 6.2 fixedUpdate: 1.0 coroutines: 0.5
  1032. mono-memory> used heap: 933888 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  1033. ----------------------------------------
  1034. iPhone Unity internal profiler stats:
  1035. cpu-player> min: 22.9 max: 70.2 avg: 37.6
  1036. cpu-ogles-drv> min: 1.3 max: 4.8 avg: 2.6
  1037. cpu-present> min: 0.3 max: 8.2 avg: 1.8
  1038. gpu> min: 16.2 max: 19.1 avg: 17.2
  1039. frametime> min: 45.2 max: 98.5 avg: 60.3
  1040. draw-call #> min: 16 max: 20 avg: 17 | batched: 34
  1041. tris #> min: 202 max: 280 avg: 236 | batched: 81
  1042. verts #> min: 420 max: 576 avg: 488 | batched: 158
  1043. player-detail> physx: 3.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 31.9 fixed-update-count: 2 .. 6
  1044. mono-scripts> update: 6.3 fixedUpdate: 0.5 coroutines: 0.1
  1045. mono-memory> used heap: 937984 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  1046. ----------------------------------------
  1047. iPhone Unity internal profiler stats:
  1048. cpu-player> min: 26.9 max: 52.5 avg: 36.3
  1049. cpu-ogles-drv> min: 1.4 max: 11.0 avg: 2.7
  1050. cpu-present> min: 0.2 max: 9.9 avg: 1.8
  1051. gpu> min: 16.9 max: 19.5 avg: 18.1
  1052. frametime> min: 48.4 max: 77.4 avg: 60.7
  1053. draw-call #> min: 18 max: 21 avg: 19 | batched: 37
  1054. tris #> min: 228 max: 478 avg: 414 | batched: 102
  1055. verts #> min: 472 max: 693 avg: 621 | batched: 201
  1056. player-detail> physx: 4.9 animation: 0.1 culling 0.0 skinning: 0.1 batching: 1.2 render: 32.6 fixed-update-count: 2 .. 4
  1057. mono-scripts> update: 6.9 fixedUpdate: 0.9 coroutines: 0.1
  1058. mono-memory> used heap: 946176 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  1059. ----------------------------------------
  1060. iPhone Unity internal profiler stats:
  1061. cpu-player> min: 28.7 max: 67.4 avg: 37.1
  1062. cpu-ogles-drv> min: 1.5 max: 7.2 avg: 2.7
  1063. cpu-present> min: 0.3 max: 11.0 avg: 2.2
  1064. gpu> min: 17.4 max: 24.6 avg: 18.6
  1065. cpu-waits-gpu> min: 0.3 max: 11.0 avg: 2.2
  1066. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  1067. frametime> min: 49.3 max: 115.3 avg: 62.6
  1068. draw-call #> min: 16 max: 18 avg: 17 | batched: 44
  1069. tris #> min: 244 max: 312 avg: 290 | batched: 135
  1070. verts #> min: 504 max: 640 avg: 596 | batched: 266
  1071. player-detail> physx: 5.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 32.5 fixed-update-count: 2 .. 4
  1072. mono-scripts> update: 6.4 fixedUpdate: 0.8 coroutines: 0.3
  1073. mono-memory> used heap: 966656 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  1074. ----------------------------------------
  1075. iPhone Unity internal profiler stats:
  1076. cpu-player> min: 25.7 max: 87.0 avg: 42.3
  1077. cpu-ogles-drv> min: 1.3 max: 19.1 avg: 2.9
  1078. cpu-present> min: 0.3 max: 11.2 avg: 2.2
  1079. gpu> min: 16.7 max: 64.1 avg: 20.7
  1080. cpu-waits-gpu> min: 0.3 max: 11.2 avg: 2.2
  1081. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  1082. frametime> min: 48.7 max: 116.4 avg: 70.2
  1083. draw-call #> min: 16 max: 17 avg: 16 | batched: 42
  1084. tris #> min: 244 max: 296 avg: 265 | batched: 124
  1085. verts #> min: 504 max: 608 avg: 546 | batched: 244
  1086. player-detail> physx: 5.5 animation: 0.1 culling 0.0 skinning: 0.0 batching: 2.1 render: 36.3 fixed-update-count: 2 .. 6
  1087. mono-scripts> update: 7.3 fixedUpdate: 0.6 coroutines: 0.1
  1088. mono-memory> used heap: 974848 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  1089. ----------------------------------------
  1090. iPhone Unity internal profiler stats:
  1091. cpu-player> min: 26.2 max: 50.9 avg: 36.4
  1092. cpu-ogles-drv> min: 1.3 max: 6.2 avg: 2.5
  1093. cpu-present> min: 0.3 max: 8.3 avg: 1.6
  1094. gpu> min: 16.2 max: 20.0 avg: 17.3
  1095. frametime> min: 46.8 max: 92.7 avg: 61.0
  1096. draw-call #> min: 16 max: 18 avg: 17 | batched: 38
  1097. tris #> min: 206 max: 288 avg: 252 | batched: 105
  1098. verts #> min: 428 max: 592 avg: 520 | batched: 206
  1099. player-detail> physx: 4.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.2 render: 31.6 fixed-update-count: 2 .. 4
  1100. mono-scripts> update: 6.6 fixedUpdate: 1.6 coroutines: 0.2
  1101. mono-memory> used heap: 987136 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  1102. ----------------------------------------
  1103. iPhone Unity internal profiler stats:
  1104. cpu-player> min: 25.8 max: 47.9 avg: 36.2
  1105. cpu-ogles-drv> min: 1.3 max: 6.6 avg: 2.7
  1106. cpu-present> min: 0.3 max: 7.7 avg: 1.9
  1107. gpu> min: 17.2 max: 19.1 avg: 17.6
  1108. frametime> min: 48.7 max: 77.9 avg: 60.2
  1109. draw-call #> min: 16 max: 18 avg: 16 | batched: 40
  1110. tris #> min: 242 max: 298 avg: 257 | batched: 117
  1111. verts #> min: 500 max: 612 avg: 531 | batched: 230
  1112. player-detail> physx: 4.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.5 render: 31.7 fixed-update-count: 2 .. 4
  1113. mono-scripts> update: 6.2 fixedUpdate: 0.7 coroutines: 0.1
  1114. mono-memory> used heap: 987136 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  1115. ----------------------------------------
  1116. mono-gc> stop time: 0.0 mark time: 6.5 reclaim time: 1.6 start time: 0.0 total time: 8.6
  1117. iPhone Unity internal profiler stats:
  1118. cpu-player> min: 27.9 max: 54.2 avg: 38.6
  1119. cpu-ogles-drv> min: 1.3 max: 17.9 avg: 3.7
  1120. cpu-present> min: 0.3 max: 75.2 avg: 4.6
  1121. gpu> min: 16.5 max: 31.3 avg: 18.5
  1122. cpu-waits-gpu> min: 0.3 max: 75.2 avg: 4.6
  1123. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  1124. frametime> min: 49.1 max: 144.5 avg: 67.2
  1125. draw-call #> min: 16 max: 18 avg: 16 | batched: 43
  1126. tris #> min: 250 max: 320 avg: 277 | batched: 126
  1127. verts #> min: 516 max: 656 avg: 571 | batched: 249
  1128. player-detail> physx: 5.2 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.8 render: 34.6 fixed-update-count: 2 .. 8
  1129. mono-scripts> update: 6.3 fixedUpdate: 0.7 coroutines: 0.2
  1130. mono-memory> used heap: 778240 allocated heap: 1052672 max number of collections: 1 collection total duration: 8.6
  1131. ----------------------------------------
  1132. iPhone Unity internal profiler stats:
  1133. cpu-player> min: 23.3 max: 67.3 avg: 40.4
  1134. cpu-ogles-drv> min: 1.3 max: 10.6 avg: 2.9
  1135. cpu-present> min: 0.3 max: 8.7 avg: 1.7
  1136. gpu> min: 16.3 max: 21.7 avg: 17.5
  1137. frametime> min: 44.8 max: 88.5 avg: 63.9
  1138. draw-call #> min: 16 max: 18 avg: 17 | batched: 36
  1139. tris #> min: 208 max: 258 avg: 231 | batched: 95
  1140. verts #> min: 432 max: 532 avg: 479 | batched: 186
  1141. player-detail> physx: 4.6 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.3 render: 33.9 fixed-update-count: 2 .. 5
  1142. mono-scripts> update: 6.6 fixedUpdate: 1.2 coroutines: 0.4
  1143. mono-memory> used heap: 782336 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  1144. ----------------------------------------
  1145. iPhone Unity internal profiler stats:
  1146. cpu-player> min: 23.0 max: 78.4 avg: 37.7
  1147. cpu-ogles-drv> min: 1.2 max: 25.0 avg: 3.0
  1148. cpu-present> min: 0.3 max: 9.1 avg: 2.2
  1149. gpu> min: 16.9 max: 94.2 avg: 20.1
  1150. cpu-waits-gpu> min: 0.3 max: 9.1 avg: 2.2
  1151. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  1152. frametime> min: 45.7 max: 138.4 avg: 64.4
  1153. draw-call #> min: 16 max: 18 avg: 16 | batched: 42
  1154. tris #> min: 240 max: 260 avg: 254 | batched: 125
  1155. verts #> min: 496 max: 536 avg: 524 | batched: 246
  1156. player-detail> physx: 4.8 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.7 render: 34.3 fixed-update-count: 2 .. 7
  1157. mono-scripts> update: 6.2 fixedUpdate: 0.9 coroutines: 0.1
  1158. mono-memory> used heap: 782336 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  1159. ----------------------------------------
  1160. iPhone Unity internal profiler stats:
  1161. cpu-player> min: 23.7 max: 42.4 avg: 32.4
  1162. cpu-ogles-drv> min: 1.2 max: 4.0 avg: 2.1
  1163. cpu-present> min: 0.3 max: 5.7 avg: 1.4
  1164. gpu> min: 16.9 max: 18.1 avg: 17.1
  1165. frametime> min: 44.5 max: 66.7 avg: 54.3
  1166. draw-call #> min: 16 max: 16 avg: 16 | batched: 43
  1167. tris #> min: 250 max: 254 avg: 253 | batched: 129
  1168. verts #> min: 516 max: 524 avg: 522 | batched: 254
  1169. player-detail> physx: 4.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.4 render: 29.2 fixed-update-count: 2 .. 3
  1170. mono-scripts> update: 5.7 fixedUpdate: 0.5 coroutines: 0.1
  1171. mono-memory> used heap: 782336 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  1172. ----------------------------------------
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