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- Bow Mastery
- Requirements: None
- Required to learn bow skills. Passively increases damage dealt with bows.
- 1: 1% damage increase
- 2: 2% damage increase
- 3: 3% damage increase
- 4: 4% damage increase
- 5: 5% damage increase
- 6: 6% damage increase
- 7: 7% damage increase
- 8: 8% damage increase
- 9: 9% damage increase
- 10: 10% damage increase
- 11: 10% damage increase
- 12: 11% damage increase
- 13: 11% damage increase
- 14: 12% damage increase
- 15: 12% damage increase
- 16: 13% damage increase
- 17: 13% damage increase
- 18: 14% damage increase
- 19: 14% damage increase
- 20: 15% damage increase
- Flank Shot
- Requirements: Bow Mastery level 1
- Required equipment: Bow
- Body parts used: Arms
- Deals ranged AGI-based Stab damage to one row of enemies.
- Has a 90% speed modifier and no accuracy modifier at all levels.
- 1: 5 TP, 100% damage
- 2: 5 TP, 105% damage
- 3: 5 TP, 110% damage
- 4: 5 TP, 115% damage
- 5: 10 TP, 145% damage
- 6: 10 TP, 150% damage
- 7: 10 TP, 155% damage
- 8: 10 TP, 160% damage
- 9: 10 TP, 165% damage
- 10: 18 TP, 205% damage
- 11: 18 TP, 208% damage
- 12: 18 TP, 211% damage
- 13: 18 TP, 214% damage
- 14: 18 TP, 217% damage
- 15: 21 TP, 235% damage
- 16: 21 TP, 238% damage
- 17: 21 TP, 241% damage
- 18: 21 TP, 244% damage
- 19: 21 TP, 247% damage
- 20: 26 TP, 270% damage
- Blind/Sleep/Paralysis Arrow
- Requirements: Bow Mastery level 3
- Required equipment: Bow
- Body parts used: Arms
- Deals ranged AGI-based Stab damage to one enemy. Attempts to inflict blind/sleep/paralysis on the target.
- Has a 90% speed modifier and no accuracy modifier at all levels.
- 1: 5 TP, 120% damage, 40% chance
- 2: 5 TP, 127% damage, 40% chance
- 3: 5 TP, 134% damage, 40% chance
- 4: 5 TP, 141% damage, 40% chance
- 5: 8 TP, 149% damage, 50% chance
- 6: 8 TP, 156% damage, 50% chance
- 7: 8 TP, 163% damage, 50% chance
- 8: 8 TP, 170% damage, 50% chance
- 9: 8 TP, 177% damage, 50% chance
- 10: 12 TP, 185% damage, 60% chance
- 11: 12 TP, 189% damage, 60% chance
- 12: 12 TP, 193% damage, 60% chance
- 13: 12 TP, 197% damage, 60% chance
- 14: 12 TP, 201% damage, 60% chance
- 15: 14 TP, 205% damage, 70% chance
- 16: 14 TP, 209% damage, 70% chance
- 17: 14 TP, 213% damage, 70% chance
- 18: 14 TP, 217% damage, 70% chance
- 19: 14 TP, 221% damage, 70% chance
- 20: 16 TP, 225% damage, 80% chance
- Drop Shot
- Requirements: Bow Mastery level 5
- Required equipment: Bow
- Body parts used: Arms
- Deals ranged AGI-based Stab damage to one target. Deals double damage to enemies in the back row.
- Has a 90% speed modifier and +20 accuracy at all levels.
- 1: 8 TP, 140% damage
- 2: 8 TP, 145% damage
- 3: 8 TP, 150% damage
- 4: 8 TP, 155% damage
- 5: 12 TP, 180% damage
- 6: 12 TP, 185% damage
- 7: 12 TP, 190% damage
- 8: 12 TP, 195% damage
- 9: 12 TP, 200% damage
- 10: 17 TP, 230% damage
- 11: 17 TP, 234% damage
- 12: 17 TP, 238% damage
- 13: 17 TP, 242% damage
- 14: 17 TP, 246% damage
- 15: 19 TP, 260% damage
- 16: 19 TP, 264% damage
- 17: 19 TP, 268% damage
- 18: 19 TP, 272% damage
- 19: 19 TP, 276% damage
- 20: 21 TP, 295% damage
- Sagittarius Shot
- Requirements: Drop Shot level 5
- Required equipment: Bow
- Body parts used: Arms
- Prepares Sagittarius Shot on the turn it's used. 3 turns after the cast, deals ranged AGI-based Stab damage to the target at the start of the turn. Attempts to stun the target.
- Has no accuracy modifier at all levels.
- 1: 14 TP, 330% damage, 20% stun chance
- 2: 14 TP, 340% damage, 20% stun chance
- 3: 14 TP, 350% damage, 20% stun chance
- 4: 14 TP, 360% damage, 20% stun chance
- 5: 18 TP, 405% damage, 30% stun chance
- 6: 18 TP, 415% damage, 30% stun chance
- 7: 18 TP, 425% damage, 30% stun chance
- 8: 18 TP, 435% damage, 30% stun chance
- 9: 18 TP, 445% damage, 30% stun chance
- 10: 23 TP, 510% damage, 40% stun chance
- 11: 23 TP, 515% damage, 40% stun chance
- 12: 23 TP, 520% damage, 40% stun chance
- 13: 23 TP, 525% damage, 40% stun chance
- 14: 23 TP, 530% damage, 40% stun chance
- 15: 27 TP, 570% damage, 45% stun chance
- 16: 27 TP, 575% damage, 45% stun chance
- 17: 27 TP, 580% damage, 45% stun chance
- 18: 27 TP, 585% damage, 45% stun chance
- 19: 27 TP, 590% damage, 45% stun chance
- 20: 35 TP, 690% damage, 50% stun chance
- Multi-Shot
- Requirements: Bow Mastery level 7
- Required equipment: Bow
- Body parts used: Arms
- Deals two instances of ranged AGI-based Stab damage to one target.
- Has an 80% speed modifier and no accuracy modifier at all levels.
- 1: 12 TP, 110% damage per hit
- 2: 12 TP, 114% damage per hit
- 3: 12 TP, 118% damage per hit
- 4: 12 TP, 122% damage per hit
- 5: 16 TP, 140% damage per hit
- 6: 16 TP, 144% damage per hit
- 7: 16 TP, 148% damage per hit
- 8: 16 TP, 152% damage per hit
- 9: 16 TP, 156% damage per hit
- 10: 22 TP, 180% damage per hit
- 11: 22 TP, 182% damage per hit
- 12: 22 TP, 184% damage per hit
- 13: 22 TP, 186% damage per hit
- 14: 22 TP, 188% damage per hit
- 15: 25 TP, 200% damage per hit
- 16: 25 TP, 202% damage per hit
- 17: 25 TP, 204% damage per hit
- 18: 25 TP, 206% damage per hit
- 19: 25 TP, 208% damage per hit
- 20: 28 TP, 220% damage per hit
- Disabling Shot
- Requirements: Bow Mastery level 10
- Passively gives bow skills a chance to bind hit enemies' legs.
- 1: 7% chance
- 2: 9% chance
- 3: 11% chance
- 4: 13% chance
- 5: 15% chance
- 6: 17% chance
- 7: 19% chance
- 8: 21% chance
- 9: 23% chance
- 10: 25% chance
- 11: 26% chance
- 12: 27% chance
- 13: 28% chance
- 14: 29% chance
- 15: 30% chance
- 16: 31% chance
- 17: 32% chance
- 18: 33% chance
- 19: 34% chance
- 20: 35% chance
- Trick Step
- Requirements: Speed Up level 1
- Body parts used: Legs
- Reduces one enemy's accuracy for a set amount of turns.
- Has a 90% speed modifier at all levels.
- 1: 3 TP, -180 non-base accuracy, lasts 4 turns
- 2: 3 TP, -190 non-base accuracy, lasts 4 turns
- 3: 3 TP, -200 non-base accuracy, lasts 4 turns
- 4: 3 TP, -210 non-base accuracy, lasts 4 turns
- 5: 5 TP, -210 non-base accuracy, lasts 5 turns
- 6: 5 TP, -220 non-base accuracy, lasts 5 turns
- 7: 5 TP, -230 non-base accuracy, lasts 5 turns
- 8: 5 TP, -240 non-base accuracy, lasts 5 turns
- 9: 5 TP, -250 non-base accuracy, lasts 5 turns
- 10: 7 TP, -250 non-base accuracy, lasts 6 turns
- 11: 7 TP, -255 non-base accuracy, lasts 6 turns
- 12: 7 TP, -260 non-base accuracy, lasts 6 turns
- 13: 7 TP, -265 non-base accuracy, lasts 6 turns
- 14: 7 TP, -270 non-base accuracy, lasts 6 turns
- 15: 7 TP, -275 non-base accuracy, lasts 6 turns
- 16: 7 TP, -280 non-base accuracy, lasts 6 turns
- 17: 7 TP, -285 non-base accuracy, lasts 6 turns
- 18: 7 TP, -290 non-base accuracy, lasts 6 turns
- 19: 7 TP, -295 non-base accuracy, lasts 6 turns
- 20: 10 TP, -300 non-base accuracy, lasts 7 turns
- Chain Dance
- Requirements: Speed Up level 3
- Body parts used: Legs
- Increases the user's evasion and chance of being targeted for one turn.
- Has a 200% speed modifier at all levels.
- 1: 2 TP, 250% target chance multiplier, +400 non-base evasion
- 2: 2 TP, 257% target chance multiplier, +400 non-base evasion
- 3: 2 TP, 264% target chance multiplier, +400 non-base evasion
- 4: 2 TP, 271% target chance multiplier, +400 non-base evasion
- 5: 5 TP, 300% target chance multiplier, +450 non-base evasion
- 6: 5 TP, 307% target chance multiplier, +450 non-base evasion
- 7: 5 TP, 314% target chance multiplier, +450 non-base evasion
- 8: 5 TP, 321% target chance multiplier, +450 non-base evasion
- 9: 5 TP, 328% target chance multiplier, +450 non-base evasion
- 10: 8 TP, 385% target chance multiplier, +500 non-base evasion
- 11: 8 TP, 385% target chance multiplier, +505 non-base evasion
- 12: 8 TP, 385% target chance multiplier, +510 non-base evasion
- 13: 8 TP, 385% target chance multiplier, +515 non-base evasion
- 14: 8 TP, 385% target chance multiplier, +520 non-base evasion
- 15: 9 TP, 410% target chance multiplier, +545 non-base evasion
- 16: 9 TP, 410% target chance multiplier, +550 non-base evasion
- 17: 9 TP, 410% target chance multiplier, +555 non-base evasion
- 18: 9 TP, 410% target chance multiplier, +560 non-base evasion
- 19: 9 TP, 410% target chance multiplier, +565 non-base evasion
- 20: 10 TP, 440% target chance multiplier, +600 non-base evasion
- Hazy Arrow
- Requirements: Multi-Shot level 2, Chain Dance level 4
- Required equipment: Bow
- Body parts used: Arms
- Only usable if the user dodged an attack last turn. Deals ranged AGI-based Stab damage to one enemy.
- Has a 200% speed modifier at all levels. Does not check for accuracy--will always hit.
- 1: 10 TP, 420% damage
- 2: 10 TP, 431% damage
- 3: 10 TP, 442% damage
- 4: 10 TP, 453% damage
- 5: 15 TP, 505% damage
- 6: 15 TP, 516% damage
- 7: 15 TP, 527% damage
- 8: 15 TP, 538% damage
- 9: 15 TP, 549% damage
- 10: 21 TP, 620% damage
- 11: 21 TP, 626% damage
- 12: 21 TP, 632% damage
- 13: 21 TP, 638% damage
- 14: 21 TP, 644% damage
- 15: 25 TP, 710% damage
- 16: 25 TP, 716% damage
- 17: 25 TP, 722% damage
- 18: 25 TP, 728% damage
- 19: 25 TP, 734% damage
- 20: 32 TP, 850% damage
- Scapegoat
- Requirements: Speed Up level 7
- Body parts used: Legs
- Targets one party member. The selected party member will take a certain amount of instances of damage directed at the party for one turn, along with a reduction to all types of damage.
- 1: 4 TP, 15% damage reduction, tanks 1 damage instance
- 2: 4 TP, 17% damage reduction, tanks 1 damage instance
- 3: 4 TP, 19% damage reduction, tanks 1 damage instance
- 4: 4 TP, 21% damage reduction, tanks 1 damage instance
- 5: 8 TP, 23% damage reduction, tanks 2 damage instances
- 6: 8 TP, 25% damage reduction, tanks 2 damage instances
- 7: 8 TP, 27% damage reduction, tanks 2 damage instances
- 8: 8 TP, 29% damage reduction, tanks 2 damage instances
- 9: 8 TP, 31% damage reduction, tanks 2 damage instances
- 10: 12 TP, 35% damage reduction, tanks 2 damage instances
- 11: 12 TP, 36% damage reduction, tanks 2 damage instances
- 12: 12 TP, 37% damage reduction, tanks 2 damage instances
- 13: 12 TP, 38% damage reduction, tanks 2 damage instances
- 14: 12 TP, 39% damage reduction, tanks 2 damage instances
- 15: 16 TP, 40% damage reduction, tanks 3 damage instances
- 16: 16 TP, 41% damage reduction, tanks 3 damage instances
- 17: 16 TP, 42% damage reduction, tanks 3 damage instances
- 18: 16 TP, 43% damage reduction, tanks 3 damage instances
- 19: 16 TP, 44% damage reduction, tanks 3 damage instances
- 20: 20 TP, 45% damage reduction, tanks 4 damage instances
- Swap Step
- Requirements: Speed Up level 10
- Body parts used: Legs
- Targets one party member. The targeted party member will act first on that turn. From level 1-4, there is a chance that Swap Step may fail.
- 1: 12 TP, 30% chance to fail
- 2: 12 TP, 25% chance to fail
- 3: 12 TP, 20% chance to fail
- 4: 12 TP, 15% chance to fail
- 5: 25 TP
- 6: 23 TP
- 7: 21 TP
- 8: 19 TP
- 8: 17 TP
- 10: 12 TP
- Risk Perception
- Requirements: None
- Passively gives a chance to nullify blindsides.
- 1: 25% chance
- 2: 30% chance
- 3: 35% chance
- 4: 40% chance
- 5: 45% chance
- 6: 49% chance
- 7: 53% chance
- 8: 57% chance
- 9: 61% chance
- 10: 65% chance
- 11: 68% chance
- 12: 72% chance
- 13: 75% chance
- 14: 79% chance
- 15: 82% chance
- 16: 86% chance
- 17: 89% chance
- 18: 93% chance
- 19: 96% chance
- 20: All blindsides will be nullified
- Owl-Eye
- Requirements: Risk Perception level 1
- Only usable in the Labyrinth. Shows FOEs, chests, shortcuts, and stairs in a radius around the party for a set amount of steps.
- 1: 2 TP, 16 steps, 10-tile radius
- 2: 2 TP, 18 steps, 10-tile radius
- 3: 2 TP, 20 steps, 10-tile radius
- 4: 2 TP, 22 steps, 10-tile radius
- 5: 4 TP, 30 steps, 12-tile radius
- 6: 4 TP, 32 steps, 12-tile radius
- 7: 4 TP, 34 steps, 12-tile radius
- 8: 4 TP, 36 steps, 12-tile radius
- 9: 4 TP, 38 steps, 12-tile radius
- 10: 6 TP, 50 steps, 14-tile radius
- 11: 6 TP, 52 steps, 14-tile radius
- 12: 6 TP, 54 steps, 14-tile radius
- 13: 6 TP, 56 steps, 14-tile radius
- 14: 6 TP, 58 steps, 14-tile radius
- 15: 6 TP, 60 steps, 14-tile radius
- 16: 6 TP, 62 steps, 14-tile radius
- 17: 6 TP, 64 steps, 14-tile radius
- 18: 6 TP, 66 steps, 14-tile radius
- 19: 6 TP, 68 steps, 14-tile radius
- 20: 8 TP, 99 steps, 16-tile radius
- Sneak Attack
- Requirements: Risk Perception level 3
- Can only be used in the Labyrinth. Increases the chance of getting a preemptive attack for a certain number of steps.
- 1: lasts for 50 steps, 50% increase
- 2: lasts for 55 steps, 50% increase
- 3: lasts for 60 steps, 50% increase
- 4: lasts for 65 steps, 50% increase
- 5: lasts for 70 steps, 100% increase
- 6: lasts for 75 steps, 100% increase
- 7: lasts for 80 steps, 100% increase
- 8: lasts for 85 steps, 100% increase
- 9: lasts for 90 steps, 100% increase
- 10: lasts for 100 steps, 150% increase
- 11: lasts for 103 steps, 150% increase
- 12: lasts for 106 steps, 150% increase
- 13: lasts for 109 steps, 150% increase
- 14: lasts for 112 steps, 150% increase
- 15: lasts for 125 steps, 150% increase
- 16: lasts for 128 steps, 150% increase
- 17: lasts for 131 steps, 150% increase
- 18: lasts for 134 steps, 150% increase
- 19: lasts for 137 steps, 150% increase
- 20: lasts for 150 steps, 200% increase
- Stalker
- Requirements: Risk Perception level 5
- Reduces the danger value of tiles for a set amount of steps.
- 1: 6 TP, 80% danger value, lasts 30 steps
- 2: 6 TP, 77% danger value, lasts 30 steps
- 3: 6 TP, 74% danger value, lasts 30 steps
- 4: 6 TP, 71% danger value, lasts 30 steps
- 5: 9 TP, 57% danger value, lasts 60 steps
- 6: 9 TP, 54% danger value, lasts 60 steps
- 7: 9 TP, 51% danger value, lasts 60 steps
- 8: 9 TP, 48% danger value, lasts 60 steps
- 9: 9 TP, 45% danger value, lasts 60 steps
- 10: 12 TP, 30% danger value, lasts 100 steps
- 11: 12 TP, 29% danger value, lasts 100 steps
- 12: 12 TP, 28% danger value, lasts 100 steps
- 13: 12 TP, 27% danger value, lasts 100 steps
- 14: 12 TP, 26% danger value, lasts 100 steps
- 15: 13 TP, 22% danger value, lasts 120 steps
- 16: 13 TP, 21% danger value, lasts 120 steps
- 17: 13 TP, 20% danger value, lasts 120 steps
- 18: 13 TP, 19% danger value, lasts 120 steps
- 19: 13 TP, 18% danger value, lasts 120 steps
- 20: 14 TP, 15% danger value, lasts 150 steps
- Resuscitate
- Requirements: HP Up level 3
- Only usable in the field. Heals one ally. From levels 5 on, can also revive.
- 1: 3 TP, 50 HP restored
- 2: 3 TP, 70 HP restored
- 3: 3 TP, 100 HP restored
- 4: 3 TP, 140 HP restored
- 5: 7 TP, 250 HP restored, revives at 1 HP
- 6: 7 TP, 300 HP restored, revives at 10 HP
- 7: 7 TP, 370 HP restored, revives at 50 HP
- 8: 7 TP, 460 HP restored, revives at 100 HP
- 9: 7 TP, 560 HP restored, revives at 200 HP
- 10: 9 TP, 900 HP restored, revives at 500 HP
- Efficiency
- Requirements: Resuscitate level 3
- Raises the effectiveness of HP/TP restoration items used by the buff owner for a set amount of turns.
- Has a 90% speed modifier at all levels.
- 1: 3 TP, 5% restore increase, lasts for 4 turns
- 2: 3 TP, 10% restore increase, lasts for 4 turns
- 3: 3 TP, 15% restore increase, lasts for 4 turns
- 4: 3 TP, 20% restore increase, lasts for 4 turns
- 5: 6 TP, 20% restore increase, lasts for 5 turns
- 6: 6 TP, 25% restore increase, lasts for 5 turns
- 7: 6 TP, 30% restore increase, lasts for 5 turns
- 8: 6 TP, 35% restore increase, lasts for 5 turns
- 9: 6 TP, 40% restore increase, lasts for 5 turns
- 10: 12 TP, 40% restore increase, lasts for 6 turns
- 11: 12 TP, 43% restore increase, lasts for 6 turns
- 12: 12 TP, 45% restore increase, lasts for 6 turns
- 13: 12 TP, 48% restore increase, lasts for 6 turns
- 14: 12 TP, 50% restore increase, lasts for 6 turns
- 15: 12 TP, 53% restore increase, lasts for 6 turns
- 16: 12 TP, 55% restore increase, lasts for 6 turns
- 17: 12 TP, 58% restore increase, lasts for 6 turns
- 18: 12 TP, 60% restore increase, lasts for 6 turns
- 19: 12 TP, 63% restore increase, lasts for 6 turns
- 20: 16 TP, 65% restore increase, lasts for 7 turns
- Illusion Step
- Force Boost
- Increases the user's non-base evasion by 999. Adds an extra chaser attack to bow attacks and skills. Damage on the chaser scales linearly from 100% to 300% based on user level.
- Summer Rain
- Force Break
- Body parts used: Arms
- Deals 16 instances of ranged AGI-based Stab damage to random targets. Can hit the same target 4 times at most. Damage per hit scales linearly from 150% to 500% based on user level.
- Has a 70% speed modifier.
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