hououinmakise

EO2U Survivalist data

Mar 21st, 2016
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  1. Bow Mastery
  2. Requirements: None
  3.  
  4. Required to learn bow skills. Passively increases damage dealt with bows.
  5.  
  6. 1: 1% damage increase
  7. 2: 2% damage increase
  8. 3: 3% damage increase
  9. 4: 4% damage increase
  10. 5: 5% damage increase
  11. 6: 6% damage increase
  12. 7: 7% damage increase
  13. 8: 8% damage increase
  14. 9: 9% damage increase
  15. 10: 10% damage increase
  16. 11: 10% damage increase
  17. 12: 11% damage increase
  18. 13: 11% damage increase
  19. 14: 12% damage increase
  20. 15: 12% damage increase
  21. 16: 13% damage increase
  22. 17: 13% damage increase
  23. 18: 14% damage increase
  24. 19: 14% damage increase
  25. 20: 15% damage increase
  26.  
  27.  
  28. Flank Shot
  29. Requirements: Bow Mastery level 1
  30. Required equipment: Bow
  31. Body parts used: Arms
  32.  
  33. Deals ranged AGI-based Stab damage to one row of enemies.
  34.  
  35. Has a 90% speed modifier and no accuracy modifier at all levels.
  36.  
  37. 1: 5 TP, 100% damage
  38. 2: 5 TP, 105% damage
  39. 3: 5 TP, 110% damage
  40. 4: 5 TP, 115% damage
  41. 5: 10 TP, 145% damage
  42. 6: 10 TP, 150% damage
  43. 7: 10 TP, 155% damage
  44. 8: 10 TP, 160% damage
  45. 9: 10 TP, 165% damage
  46. 10: 18 TP, 205% damage
  47. 11: 18 TP, 208% damage
  48. 12: 18 TP, 211% damage
  49. 13: 18 TP, 214% damage
  50. 14: 18 TP, 217% damage
  51. 15: 21 TP, 235% damage
  52. 16: 21 TP, 238% damage
  53. 17: 21 TP, 241% damage
  54. 18: 21 TP, 244% damage
  55. 19: 21 TP, 247% damage
  56. 20: 26 TP, 270% damage
  57.  
  58.  
  59. Blind/Sleep/Paralysis Arrow
  60. Requirements: Bow Mastery level 3
  61. Required equipment: Bow
  62. Body parts used: Arms
  63.  
  64. Deals ranged AGI-based Stab damage to one enemy. Attempts to inflict blind/sleep/paralysis on the target.
  65.  
  66. Has a 90% speed modifier and no accuracy modifier at all levels.
  67.  
  68. 1: 5 TP, 120% damage, 40% chance
  69. 2: 5 TP, 127% damage, 40% chance
  70. 3: 5 TP, 134% damage, 40% chance
  71. 4: 5 TP, 141% damage, 40% chance
  72. 5: 8 TP, 149% damage, 50% chance
  73. 6: 8 TP, 156% damage, 50% chance
  74. 7: 8 TP, 163% damage, 50% chance
  75. 8: 8 TP, 170% damage, 50% chance
  76. 9: 8 TP, 177% damage, 50% chance
  77. 10: 12 TP, 185% damage, 60% chance
  78. 11: 12 TP, 189% damage, 60% chance
  79. 12: 12 TP, 193% damage, 60% chance
  80. 13: 12 TP, 197% damage, 60% chance
  81. 14: 12 TP, 201% damage, 60% chance
  82. 15: 14 TP, 205% damage, 70% chance
  83. 16: 14 TP, 209% damage, 70% chance
  84. 17: 14 TP, 213% damage, 70% chance
  85. 18: 14 TP, 217% damage, 70% chance
  86. 19: 14 TP, 221% damage, 70% chance
  87. 20: 16 TP, 225% damage, 80% chance
  88.  
  89.  
  90. Drop Shot
  91. Requirements: Bow Mastery level 5
  92. Required equipment: Bow
  93. Body parts used: Arms
  94.  
  95. Deals ranged AGI-based Stab damage to one target. Deals double damage to enemies in the back row.
  96.  
  97. Has a 90% speed modifier and +20 accuracy at all levels.
  98.  
  99. 1: 8 TP, 140% damage
  100. 2: 8 TP, 145% damage
  101. 3: 8 TP, 150% damage
  102. 4: 8 TP, 155% damage
  103. 5: 12 TP, 180% damage
  104. 6: 12 TP, 185% damage
  105. 7: 12 TP, 190% damage
  106. 8: 12 TP, 195% damage
  107. 9: 12 TP, 200% damage
  108. 10: 17 TP, 230% damage
  109. 11: 17 TP, 234% damage
  110. 12: 17 TP, 238% damage
  111. 13: 17 TP, 242% damage
  112. 14: 17 TP, 246% damage
  113. 15: 19 TP, 260% damage
  114. 16: 19 TP, 264% damage
  115. 17: 19 TP, 268% damage
  116. 18: 19 TP, 272% damage
  117. 19: 19 TP, 276% damage
  118. 20: 21 TP, 295% damage
  119.  
  120.  
  121. Sagittarius Shot
  122. Requirements: Drop Shot level 5
  123. Required equipment: Bow
  124. Body parts used: Arms
  125.  
  126. Prepares Sagittarius Shot on the turn it's used. 3 turns after the cast, deals ranged AGI-based Stab damage to the target at the start of the turn. Attempts to stun the target.
  127.  
  128. Has no accuracy modifier at all levels.
  129.  
  130. 1: 14 TP, 330% damage, 20% stun chance
  131. 2: 14 TP, 340% damage, 20% stun chance
  132. 3: 14 TP, 350% damage, 20% stun chance
  133. 4: 14 TP, 360% damage, 20% stun chance
  134. 5: 18 TP, 405% damage, 30% stun chance
  135. 6: 18 TP, 415% damage, 30% stun chance
  136. 7: 18 TP, 425% damage, 30% stun chance
  137. 8: 18 TP, 435% damage, 30% stun chance
  138. 9: 18 TP, 445% damage, 30% stun chance
  139. 10: 23 TP, 510% damage, 40% stun chance
  140. 11: 23 TP, 515% damage, 40% stun chance
  141. 12: 23 TP, 520% damage, 40% stun chance
  142. 13: 23 TP, 525% damage, 40% stun chance
  143. 14: 23 TP, 530% damage, 40% stun chance
  144. 15: 27 TP, 570% damage, 45% stun chance
  145. 16: 27 TP, 575% damage, 45% stun chance
  146. 17: 27 TP, 580% damage, 45% stun chance
  147. 18: 27 TP, 585% damage, 45% stun chance
  148. 19: 27 TP, 590% damage, 45% stun chance
  149. 20: 35 TP, 690% damage, 50% stun chance
  150.  
  151.  
  152. Multi-Shot
  153. Requirements: Bow Mastery level 7
  154. Required equipment: Bow
  155. Body parts used: Arms
  156.  
  157. Deals two instances of ranged AGI-based Stab damage to one target.
  158.  
  159. Has an 80% speed modifier and no accuracy modifier at all levels.
  160.  
  161. 1: 12 TP, 110% damage per hit
  162. 2: 12 TP, 114% damage per hit
  163. 3: 12 TP, 118% damage per hit
  164. 4: 12 TP, 122% damage per hit
  165. 5: 16 TP, 140% damage per hit
  166. 6: 16 TP, 144% damage per hit
  167. 7: 16 TP, 148% damage per hit
  168. 8: 16 TP, 152% damage per hit
  169. 9: 16 TP, 156% damage per hit
  170. 10: 22 TP, 180% damage per hit
  171. 11: 22 TP, 182% damage per hit
  172. 12: 22 TP, 184% damage per hit
  173. 13: 22 TP, 186% damage per hit
  174. 14: 22 TP, 188% damage per hit
  175. 15: 25 TP, 200% damage per hit
  176. 16: 25 TP, 202% damage per hit
  177. 17: 25 TP, 204% damage per hit
  178. 18: 25 TP, 206% damage per hit
  179. 19: 25 TP, 208% damage per hit
  180. 20: 28 TP, 220% damage per hit
  181.  
  182.  
  183. Disabling Shot
  184. Requirements: Bow Mastery level 10
  185.  
  186. Passively gives bow skills a chance to bind hit enemies' legs.
  187.  
  188. 1: 7% chance
  189. 2: 9% chance
  190. 3: 11% chance
  191. 4: 13% chance
  192. 5: 15% chance
  193. 6: 17% chance
  194. 7: 19% chance
  195. 8: 21% chance
  196. 9: 23% chance
  197. 10: 25% chance
  198. 11: 26% chance
  199. 12: 27% chance
  200. 13: 28% chance
  201. 14: 29% chance
  202. 15: 30% chance
  203. 16: 31% chance
  204. 17: 32% chance
  205. 18: 33% chance
  206. 19: 34% chance
  207. 20: 35% chance
  208.  
  209.  
  210. Trick Step
  211. Requirements: Speed Up level 1
  212. Body parts used: Legs
  213.  
  214. Reduces one enemy's accuracy for a set amount of turns.
  215.  
  216. Has a 90% speed modifier at all levels.
  217.  
  218. 1: 3 TP, -180 non-base accuracy, lasts 4 turns
  219. 2: 3 TP, -190 non-base accuracy, lasts 4 turns
  220. 3: 3 TP, -200 non-base accuracy, lasts 4 turns
  221. 4: 3 TP, -210 non-base accuracy, lasts 4 turns
  222. 5: 5 TP, -210 non-base accuracy, lasts 5 turns
  223. 6: 5 TP, -220 non-base accuracy, lasts 5 turns
  224. 7: 5 TP, -230 non-base accuracy, lasts 5 turns
  225. 8: 5 TP, -240 non-base accuracy, lasts 5 turns
  226. 9: 5 TP, -250 non-base accuracy, lasts 5 turns
  227. 10: 7 TP, -250 non-base accuracy, lasts 6 turns
  228. 11: 7 TP, -255 non-base accuracy, lasts 6 turns
  229. 12: 7 TP, -260 non-base accuracy, lasts 6 turns
  230. 13: 7 TP, -265 non-base accuracy, lasts 6 turns
  231. 14: 7 TP, -270 non-base accuracy, lasts 6 turns
  232. 15: 7 TP, -275 non-base accuracy, lasts 6 turns
  233. 16: 7 TP, -280 non-base accuracy, lasts 6 turns
  234. 17: 7 TP, -285 non-base accuracy, lasts 6 turns
  235. 18: 7 TP, -290 non-base accuracy, lasts 6 turns
  236. 19: 7 TP, -295 non-base accuracy, lasts 6 turns
  237. 20: 10 TP, -300 non-base accuracy, lasts 7 turns
  238.  
  239.  
  240. Chain Dance
  241. Requirements: Speed Up level 3
  242. Body parts used: Legs
  243.  
  244. Increases the user's evasion and chance of being targeted for one turn.
  245.  
  246. Has a 200% speed modifier at all levels.
  247.  
  248. 1: 2 TP, 250% target chance multiplier, +400 non-base evasion
  249. 2: 2 TP, 257% target chance multiplier, +400 non-base evasion
  250. 3: 2 TP, 264% target chance multiplier, +400 non-base evasion
  251. 4: 2 TP, 271% target chance multiplier, +400 non-base evasion
  252. 5: 5 TP, 300% target chance multiplier, +450 non-base evasion
  253. 6: 5 TP, 307% target chance multiplier, +450 non-base evasion
  254. 7: 5 TP, 314% target chance multiplier, +450 non-base evasion
  255. 8: 5 TP, 321% target chance multiplier, +450 non-base evasion
  256. 9: 5 TP, 328% target chance multiplier, +450 non-base evasion
  257. 10: 8 TP, 385% target chance multiplier, +500 non-base evasion
  258. 11: 8 TP, 385% target chance multiplier, +505 non-base evasion
  259. 12: 8 TP, 385% target chance multiplier, +510 non-base evasion
  260. 13: 8 TP, 385% target chance multiplier, +515 non-base evasion
  261. 14: 8 TP, 385% target chance multiplier, +520 non-base evasion
  262. 15: 9 TP, 410% target chance multiplier, +545 non-base evasion
  263. 16: 9 TP, 410% target chance multiplier, +550 non-base evasion
  264. 17: 9 TP, 410% target chance multiplier, +555 non-base evasion
  265. 18: 9 TP, 410% target chance multiplier, +560 non-base evasion
  266. 19: 9 TP, 410% target chance multiplier, +565 non-base evasion
  267. 20: 10 TP, 440% target chance multiplier, +600 non-base evasion
  268.  
  269.  
  270. Hazy Arrow
  271. Requirements: Multi-Shot level 2, Chain Dance level 4
  272. Required equipment: Bow
  273. Body parts used: Arms
  274.  
  275. Only usable if the user dodged an attack last turn. Deals ranged AGI-based Stab damage to one enemy.
  276.  
  277. Has a 200% speed modifier at all levels. Does not check for accuracy--will always hit.
  278.  
  279. 1: 10 TP, 420% damage
  280. 2: 10 TP, 431% damage
  281. 3: 10 TP, 442% damage
  282. 4: 10 TP, 453% damage
  283. 5: 15 TP, 505% damage
  284. 6: 15 TP, 516% damage
  285. 7: 15 TP, 527% damage
  286. 8: 15 TP, 538% damage
  287. 9: 15 TP, 549% damage
  288. 10: 21 TP, 620% damage
  289. 11: 21 TP, 626% damage
  290. 12: 21 TP, 632% damage
  291. 13: 21 TP, 638% damage
  292. 14: 21 TP, 644% damage
  293. 15: 25 TP, 710% damage
  294. 16: 25 TP, 716% damage
  295. 17: 25 TP, 722% damage
  296. 18: 25 TP, 728% damage
  297. 19: 25 TP, 734% damage
  298. 20: 32 TP, 850% damage
  299.  
  300.  
  301. Scapegoat
  302. Requirements: Speed Up level 7
  303. Body parts used: Legs
  304.  
  305. Targets one party member. The selected party member will take a certain amount of instances of damage directed at the party for one turn, along with a reduction to all types of damage.
  306.  
  307. 1: 4 TP, 15% damage reduction, tanks 1 damage instance
  308. 2: 4 TP, 17% damage reduction, tanks 1 damage instance
  309. 3: 4 TP, 19% damage reduction, tanks 1 damage instance
  310. 4: 4 TP, 21% damage reduction, tanks 1 damage instance
  311. 5: 8 TP, 23% damage reduction, tanks 2 damage instances
  312. 6: 8 TP, 25% damage reduction, tanks 2 damage instances
  313. 7: 8 TP, 27% damage reduction, tanks 2 damage instances
  314. 8: 8 TP, 29% damage reduction, tanks 2 damage instances
  315. 9: 8 TP, 31% damage reduction, tanks 2 damage instances
  316. 10: 12 TP, 35% damage reduction, tanks 2 damage instances
  317. 11: 12 TP, 36% damage reduction, tanks 2 damage instances
  318. 12: 12 TP, 37% damage reduction, tanks 2 damage instances
  319. 13: 12 TP, 38% damage reduction, tanks 2 damage instances
  320. 14: 12 TP, 39% damage reduction, tanks 2 damage instances
  321. 15: 16 TP, 40% damage reduction, tanks 3 damage instances
  322. 16: 16 TP, 41% damage reduction, tanks 3 damage instances
  323. 17: 16 TP, 42% damage reduction, tanks 3 damage instances
  324. 18: 16 TP, 43% damage reduction, tanks 3 damage instances
  325. 19: 16 TP, 44% damage reduction, tanks 3 damage instances
  326. 20: 20 TP, 45% damage reduction, tanks 4 damage instances
  327.  
  328.  
  329. Swap Step
  330. Requirements: Speed Up level 10
  331. Body parts used: Legs
  332.  
  333. Targets one party member. The targeted party member will act first on that turn. From level 1-4, there is a chance that Swap Step may fail.
  334.  
  335. 1: 12 TP, 30% chance to fail
  336. 2: 12 TP, 25% chance to fail
  337. 3: 12 TP, 20% chance to fail
  338. 4: 12 TP, 15% chance to fail
  339. 5: 25 TP
  340. 6: 23 TP
  341. 7: 21 TP
  342. 8: 19 TP
  343. 8: 17 TP
  344. 10: 12 TP
  345.  
  346.  
  347. Risk Perception
  348. Requirements: None
  349.  
  350. Passively gives a chance to nullify blindsides.
  351.  
  352. 1: 25% chance
  353. 2: 30% chance
  354. 3: 35% chance
  355. 4: 40% chance
  356. 5: 45% chance
  357. 6: 49% chance
  358. 7: 53% chance
  359. 8: 57% chance
  360. 9: 61% chance
  361. 10: 65% chance
  362. 11: 68% chance
  363. 12: 72% chance
  364. 13: 75% chance
  365. 14: 79% chance
  366. 15: 82% chance
  367. 16: 86% chance
  368. 17: 89% chance
  369. 18: 93% chance
  370. 19: 96% chance
  371. 20: All blindsides will be nullified
  372.  
  373.  
  374. Owl-Eye
  375. Requirements: Risk Perception level 1
  376.  
  377. Only usable in the Labyrinth. Shows FOEs, chests, shortcuts, and stairs in a radius around the party for a set amount of steps.
  378.  
  379. 1: 2 TP, 16 steps, 10-tile radius
  380. 2: 2 TP, 18 steps, 10-tile radius
  381. 3: 2 TP, 20 steps, 10-tile radius
  382. 4: 2 TP, 22 steps, 10-tile radius
  383. 5: 4 TP, 30 steps, 12-tile radius
  384. 6: 4 TP, 32 steps, 12-tile radius
  385. 7: 4 TP, 34 steps, 12-tile radius
  386. 8: 4 TP, 36 steps, 12-tile radius
  387. 9: 4 TP, 38 steps, 12-tile radius
  388. 10: 6 TP, 50 steps, 14-tile radius
  389. 11: 6 TP, 52 steps, 14-tile radius
  390. 12: 6 TP, 54 steps, 14-tile radius
  391. 13: 6 TP, 56 steps, 14-tile radius
  392. 14: 6 TP, 58 steps, 14-tile radius
  393. 15: 6 TP, 60 steps, 14-tile radius
  394. 16: 6 TP, 62 steps, 14-tile radius
  395. 17: 6 TP, 64 steps, 14-tile radius
  396. 18: 6 TP, 66 steps, 14-tile radius
  397. 19: 6 TP, 68 steps, 14-tile radius
  398. 20: 8 TP, 99 steps, 16-tile radius
  399.  
  400.  
  401. Sneak Attack
  402. Requirements: Risk Perception level 3
  403.  
  404. Can only be used in the Labyrinth. Increases the chance of getting a preemptive attack for a certain number of steps.
  405.  
  406. 1: lasts for 50 steps, 50% increase
  407. 2: lasts for 55 steps, 50% increase
  408. 3: lasts for 60 steps, 50% increase
  409. 4: lasts for 65 steps, 50% increase
  410. 5: lasts for 70 steps, 100% increase
  411. 6: lasts for 75 steps, 100% increase
  412. 7: lasts for 80 steps, 100% increase
  413. 8: lasts for 85 steps, 100% increase
  414. 9: lasts for 90 steps, 100% increase
  415. 10: lasts for 100 steps, 150% increase
  416. 11: lasts for 103 steps, 150% increase
  417. 12: lasts for 106 steps, 150% increase
  418. 13: lasts for 109 steps, 150% increase
  419. 14: lasts for 112 steps, 150% increase
  420. 15: lasts for 125 steps, 150% increase
  421. 16: lasts for 128 steps, 150% increase
  422. 17: lasts for 131 steps, 150% increase
  423. 18: lasts for 134 steps, 150% increase
  424. 19: lasts for 137 steps, 150% increase
  425. 20: lasts for 150 steps, 200% increase
  426.  
  427.  
  428. Stalker
  429. Requirements: Risk Perception level 5
  430.  
  431. Reduces the danger value of tiles for a set amount of steps.
  432.  
  433. 1: 6 TP, 80% danger value, lasts 30 steps
  434. 2: 6 TP, 77% danger value, lasts 30 steps
  435. 3: 6 TP, 74% danger value, lasts 30 steps
  436. 4: 6 TP, 71% danger value, lasts 30 steps
  437. 5: 9 TP, 57% danger value, lasts 60 steps
  438. 6: 9 TP, 54% danger value, lasts 60 steps
  439. 7: 9 TP, 51% danger value, lasts 60 steps
  440. 8: 9 TP, 48% danger value, lasts 60 steps
  441. 9: 9 TP, 45% danger value, lasts 60 steps
  442. 10: 12 TP, 30% danger value, lasts 100 steps
  443. 11: 12 TP, 29% danger value, lasts 100 steps
  444. 12: 12 TP, 28% danger value, lasts 100 steps
  445. 13: 12 TP, 27% danger value, lasts 100 steps
  446. 14: 12 TP, 26% danger value, lasts 100 steps
  447. 15: 13 TP, 22% danger value, lasts 120 steps
  448. 16: 13 TP, 21% danger value, lasts 120 steps
  449. 17: 13 TP, 20% danger value, lasts 120 steps
  450. 18: 13 TP, 19% danger value, lasts 120 steps
  451. 19: 13 TP, 18% danger value, lasts 120 steps
  452. 20: 14 TP, 15% danger value, lasts 150 steps
  453.  
  454.  
  455. Resuscitate
  456. Requirements: HP Up level 3
  457.  
  458. Only usable in the field. Heals one ally. From levels 5 on, can also revive.
  459.  
  460. 1: 3 TP, 50 HP restored
  461. 2: 3 TP, 70 HP restored
  462. 3: 3 TP, 100 HP restored
  463. 4: 3 TP, 140 HP restored
  464. 5: 7 TP, 250 HP restored, revives at 1 HP
  465. 6: 7 TP, 300 HP restored, revives at 10 HP
  466. 7: 7 TP, 370 HP restored, revives at 50 HP
  467. 8: 7 TP, 460 HP restored, revives at 100 HP
  468. 9: 7 TP, 560 HP restored, revives at 200 HP
  469. 10: 9 TP, 900 HP restored, revives at 500 HP
  470.  
  471.  
  472. Efficiency
  473. Requirements: Resuscitate level 3
  474.  
  475. Raises the effectiveness of HP/TP restoration items used by the buff owner for a set amount of turns.
  476.  
  477. Has a 90% speed modifier at all levels.
  478.  
  479. 1: 3 TP, 5% restore increase, lasts for 4 turns
  480. 2: 3 TP, 10% restore increase, lasts for 4 turns
  481. 3: 3 TP, 15% restore increase, lasts for 4 turns
  482. 4: 3 TP, 20% restore increase, lasts for 4 turns
  483. 5: 6 TP, 20% restore increase, lasts for 5 turns
  484. 6: 6 TP, 25% restore increase, lasts for 5 turns
  485. 7: 6 TP, 30% restore increase, lasts for 5 turns
  486. 8: 6 TP, 35% restore increase, lasts for 5 turns
  487. 9: 6 TP, 40% restore increase, lasts for 5 turns
  488. 10: 12 TP, 40% restore increase, lasts for 6 turns
  489. 11: 12 TP, 43% restore increase, lasts for 6 turns
  490. 12: 12 TP, 45% restore increase, lasts for 6 turns
  491. 13: 12 TP, 48% restore increase, lasts for 6 turns
  492. 14: 12 TP, 50% restore increase, lasts for 6 turns
  493. 15: 12 TP, 53% restore increase, lasts for 6 turns
  494. 16: 12 TP, 55% restore increase, lasts for 6 turns
  495. 17: 12 TP, 58% restore increase, lasts for 6 turns
  496. 18: 12 TP, 60% restore increase, lasts for 6 turns
  497. 19: 12 TP, 63% restore increase, lasts for 6 turns
  498. 20: 16 TP, 65% restore increase, lasts for 7 turns
  499.  
  500.  
  501. Illusion Step
  502. Force Boost
  503.  
  504. Increases the user's non-base evasion by 999. Adds an extra chaser attack to bow attacks and skills. Damage on the chaser scales linearly from 100% to 300% based on user level.
  505.  
  506.  
  507. Summer Rain
  508. Force Break
  509. Body parts used: Arms
  510.  
  511. Deals 16 instances of ranged AGI-based Stab damage to random targets. Can hit the same target 4 times at most. Damage per hit scales linearly from 150% to 500% based on user level.
  512.  
  513. Has a 70% speed modifier.
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