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  1. "Deathmatch Config"
  2. {
  3. "Maps"
  4. {
  5. "aim_deagle7k"
  6. {
  7. "LoadRound"
  8. {
  9. "Game Modes" "deagle"
  10. }
  11.  
  12. "LoadWarmup"
  13. {
  14. "Game Modes" "Warmups No gun"
  15. }
  16. }
  17. }
  18.  
  19. "Cvars"
  20. {
  21. // Remove objectives (disables bomb sites, and removes c4 and hostages).
  22. "dm_remove_objectives" "1"
  23.  
  24. // Gun menu mode.
  25. // 1) Enabled.
  26. // 2) Disabled.
  27. // 3) Random weapons every round
  28. "dm_gun_menu_mode" "2"
  29.  
  30.  
  31. // Enable random item in gun menu
  32. "dm_enable_random_menu" "0"
  33.  
  34. // Remove spawning chickens.
  35. "dm_remove_chickens" "1"
  36.  
  37. // Hide radar.
  38. "dm_hide_radar" "0"
  39.  
  40. // 3rd party & weapon drop
  41. "dm_weapons_allow_3rd_party" "0"
  42. "dm_weapons_allow_drop" "0"
  43. "dm_weapons_allow_drop_nade" "0"
  44. "dm_weapons_allow_drop_knife" "0"
  45. "dm_weapons_allow_drop_zeus" "0"
  46. "dm_weapons_allow_drop_c4" "1"
  47.  
  48. "dm_weapons_allow_not_carried" "1"
  49. "dm_weapons_max_not_carried" "100"
  50. "dm_weapons_max_same_not_carried" "20"
  51. "dm_weapons_remove_furthest" "1"
  52. "dm_weapons_remove_not_in_los" "1"
  53. "dm_weapons_remove_sametype_first" "1"
  54.  
  55. // Unlimited player ammo.
  56. "dm_replenish_ammo" "1"
  57. "dm_replenish_clip" "1"
  58. // Set replenish below if you don't want replenish on every kill
  59. "dm_replenish_clip_headshot" "0"
  60. "dm_replenish_clip_knife" "0"
  61. "dm_replenish_clip_nade" "0"
  62.  
  63. // Fast equip
  64. "dm_fast_equip" "1"
  65.  
  66. // Only HS
  67. "dm_onlyhs" "0"
  68. "dm_onlyhs_allowknife" "1"
  69. "dm_onlyhs_allowtaser" "1"
  70. "dm_onlyhs_allownade" "1"
  71. "dm_onlyhs_allowworld" "1"
  72.  
  73. // HP.
  74. "dm_hp_start" "100"
  75. "dm_hp_max" "100"
  76.  
  77. // Kevlar.
  78. "dm_kevlar_start" "100"
  79. "dm_kevlar_max" "100"
  80.  
  81. // HP per kill.
  82. "dm_hp_kill" "10"
  83. "dm_hp_hs" "25"
  84. "dm_hp_knife" "50"
  85.  
  86. // Convert HP reward into kevlar/Helmet?
  87. "dm_hp_to_kevlar_mode" "2" // Refill kevlar mode: 0 = Off, 1 = always, 2 = when HP is full.
  88. "dm_hp_to_kevlar_ratio" "0.5"
  89. "dm_hp_to_helmet" "3" // Refill helmet mode: 0 = Off, 1 = always, 2 = when HP is full, 3 when HP and kevlar are full.
  90.  
  91. // Display HP messages.
  92. "dm_hp_messages" "1"
  93.  
  94. // Primary default weapon
  95. "dm_default_primary" "none"
  96.  
  97. // Secondary default weapon
  98. "dm_default_secondary" "none"
  99.  
  100. // Hide menu on connect
  101. "dm_connect_hide_menu" "0"
  102.  
  103. // Give helmet?
  104. "dm_helmet" "1"
  105.  
  106. // Give Zeus?
  107. "dm_zeus" "0"
  108.  
  109. // Give knife?
  110. "dm_knife" "1"
  111.  
  112. // Give defuser to CTs
  113. "dm_defuser" "1"
  114.  
  115. // Give nades?
  116. "dm_nades_incendiary" "0"
  117. "dm_nades_decoy" "0"
  118. "dm_nades_flashbang" "0"
  119. // -1 refill he on explode
  120. "dm_nades_he" "1"
  121. "dm_nades_smoke" "0"
  122.  
  123. // Max equipment?
  124. "dm_nades_incendiary_max" "0"
  125. "dm_nades_decoy_max" "0"
  126. "dm_nades_flashbang_max" "0"
  127. "dm_nades_he_max" "1"
  128. "dm_nades_smoke_max" "0"
  129. "dm_zeus_max" "0"
  130.  
  131. // Equipment reward Format <number>*<equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg "1*he,2*zeus"
  132. "dm_equip_kill" ""
  133. "dm_equip_headshot" ""
  134. "dm_equip_knife" ""
  135. "dm_equip_nade" ""
  136.  
  137. // Weapons rotation
  138. "dm_limited_weapons_rotation" "1"
  139. "dm_limited_weapons_rotation_time" "60.0"
  140. "dm_limited_weapons_rotation_min_time" "10.0"
  141.  
  142. // Spawn system (requires DHooks
  143. "dm_randomspawn_internal" "1"
  144. "dm_normalspawn_internal" "1"
  145. // Use LOS for non random spawn
  146. "dm_normalspawn_los" "0"
  147. // Median spawn distance ratio between enemies an teammates
  148. "dm_spawn_median_distance_ratio" "0.17"
  149. "dm_spawn_min_team_distance_ratio" "0.17"
  150.  
  151. // Spawn sounds
  152. "dm_spawn_custom_sounds_enable" "0"
  153. "dm_spawn_custom_sounds" ""
  154. "dm_spawn_custom_sounds_level" "90"
  155. "dm_spawn_custom_sounds_to_self_enable" "0"
  156. "dm_spawn_custom_sounds_to_self" ""
  157. "dm_spawn_custom_sounds_to_self_level" "90"
  158. "dm_spawn_custom_sounds_to_team_enable" "0"
  159. "dm_spawn_custom_sounds_to_team" ""
  160. "dm_spawn_custom_sounds_to_team_level" "90"
  161.  
  162. // Spawn fade
  163. "dm_spawn_fade_enable" "0"
  164. "dm_spawn_fade_color" "0,0,0,240" // R, G, B, A
  165. "dm_spawn_fade_hold_duration" "0"
  166. "dm_spawn_fade_duration" "1.5"
  167.  
  168. // Warmup time?
  169. "dm_warmup_time" "0"
  170.  
  171. ///////////////////////////////////
  172. // CS:GO Con vars for deathmatch
  173. // Disable buy
  174. "mp_buytime" "0"
  175. "mp_buy_during_immunity" "0"
  176.  
  177. // No cash
  178. "mp_startmoney" "0"
  179. "mp_playercashawards" "0"
  180. "mp_teamcashawards" "0"
  181.  
  182. // Spawn
  183. "mp_respawn_immunitytime" "2"
  184. "mp_freezetime" "0"
  185. "mp_forcecamera" "0"
  186. "spec_freeze_time" "0"
  187. "mp_deathcam_skippable" "1"
  188. "mp_randomspawn" "0"
  189. "mp_randomspawn_los" "0"
  190. "mp_respawn_on_death_t" "1"
  191. "mp_respawn_on_death_ct" "1"
  192.  
  193. // Disable weapon/stuff on map
  194. "mp_weapons_allow_map_placed" "0"
  195. "mp_death_drop_defuser" "0"
  196. "mp_death_drop_grenade" "0"
  197. "mp_death_drop_gun" "0"
  198. "mp_defuser_allocation" "0"
  199. "mp_give_player_c4" "0"
  200. "sv_infinite_ammo" "0"
  201. "mp_ct_default_grenades" ""
  202. "mp_ct_default_primary" ""
  203. "mp_ct_default_secondary" ""
  204. "mp_t_default_grenades" ""
  205. "mp_t_default_primary" ""
  206. "mp_t_default_secondary" ""
  207.  
  208.  
  209. // Friendly fire stuff
  210. "mp_friendlyfire" "0"
  211. "mp_solid_teammates" "0"
  212. "mp_teammates_are_enemies" "0"
  213.  
  214. // No winner!
  215. "mp_default_team_winner_no_objective" "-1"
  216.  
  217. // Disable bonus (in deathmatch gamemode)
  218. "mp_dm_time_between_bonus_min" "9000"
  219. "mp_dm_time_between_bonus_max" "9001"
  220.  
  221. // Avoid radio spam
  222. "sv_ignoregrenaderadio" "1"
  223. }
  224.  
  225. "Primary"
  226. {
  227. "weapon_ak47" "-1"
  228. "weapon_m4a1" "-1"
  229. "weapon_m4a1_silencer" "-1"
  230. "weapon_sg556" "-1"
  231. "weapon_aug" "-1"
  232. "weapon_galilar" "-1"
  233. "weapon_famas" "-1"
  234. "weapon_awp" "-1"
  235. "weapon_ssg08" "-1"
  236. "weapon_g3sg1" "-1"
  237. "weapon_scar20" "-1"
  238. "weapon_m249" "-1"
  239. "weapon_negev" "-1"
  240. "weapon_nova" "-1"
  241. "weapon_xm1014" "-1"
  242. "weapon_sawedoff" "-1"
  243. "weapon_mag7" "-1"
  244. "weapon_mac10" "-1"
  245. "weapon_mp9" "-1"
  246. "weapon_mp7" "-1"
  247. "weapon_ump45" "-1"
  248. "weapon_p90" "-1"
  249. "weapon_bizon" "-1"
  250. }
  251.  
  252. "Secondary"
  253. {
  254. "weapon_glock" "-1"
  255. "weapon_p250" "-1"
  256. "weapon_cz75a" "-1"
  257. "weapon_usp_silencer" "-1"
  258. "weapon_fiveseven" "-1"
  259. "weapon_deagle" "-1"
  260. "weapon_elite" "-1"
  261. "weapon_tec9" "-1"
  262. "weapon_hkp2000" "-1"
  263. }
  264. }
  265. }
  266.  
  267. "Texts"
  268. {
  269. "Advertise Gun Menu"
  270. {
  271. // Languages uses sourcemod names
  272. // For Chat following color are supported
  273. // {NORMAL}, {DARK_RED}, {PINK}, {DARK_GREEN}, {YELLOW}, {LIGHT_GREEN},
  274. // {LIGHT_RED}, {GRAY}, {ORANGE}, {LIGHT_BLUE}, {DARK_BLUE}, {PURPLE}
  275. //
  276. // For new line use {CARRIAGE_RETURN} (do not work in chat!)
  277. //
  278. // For Hints HTML tag work!
  279. // "<font size='12' color='#e5da25'>Blah</font>"
  280. "en" "{LIGHT_BLUE}Type {DARK_RED}guns{LIGHT_BLUE} to open gun menu"
  281. "fr" "{LIGHT_BLUE}Dis {DARK_RED}guns {LIGHT_BLUE}pour acheter des armes"
  282. "de" "{LIGHT_BLUE}Tippe {DARK_RED}guns{LIGHT_BLUE} um das Waffen Menu zu öffnen"
  283. }
  284. }
  285.  
  286. "Messages"
  287. {
  288. "Advertise Gun Menu"
  289. {
  290. // Where will the message be displayed
  291. // --
  292. // Allowed values: "Chat", "Hint", "Alert"
  293. "DisplayTarget" "Chat"
  294.  
  295. // Event for message display
  296. // --
  297. // Allowed values "Spawn", "Timer"
  298. "DisplayEvent" "Spawn"
  299.  
  300. // (Optional) Repeat occurence
  301. // --
  302. // "Single" => repeat disabled (Deafault)
  303. // "Infinite" => repeat indefinitly
  304. // "<value>" => repeat count
  305. "Repeat" "Single"
  306.  
  307. // (Optional) Repeat period, in seconds
  308. // --
  309. // This in mandatory if "Repeat" is not "Single"
  310. // Minimum value is 0
  311. "Period" "1" // No use here as Repeat is set to single
  312.  
  313. // (Optional) Gives a priority
  314. // --
  315. // If two messages are to be drawn on same display at the same time,
  316. // highest priority will be displayed first
  317. // Note that Hint and Alert are considered as same display
  318. // Default 50
  319. "Priority" "100"
  320.  
  321. // (Optional) Display duration
  322. // --
  323. // Will postpone the display of other messages during specified duration
  324. // This will also trigger a re-display every seconds on Hint and Alert to keep the message active
  325. // Duration must be strictly low than period if repeat is not Single!
  326. // Default 0
  327. "Duration" "0"
  328.  
  329. // (Optional) No Re-display time
  330. // --
  331. // Will block message from being displayed if previous identical message has been displayed since
  332. // less than that duration
  333. // Usefull to not spam messages with DisplayEvent set to Spawn on Chat target
  334. // Default 0
  335. "NoReDisplayTime" "20"
  336.  
  337. // Text to be loaded
  338. // If more than one text is supplied, displayed text will iterate though given list at each display
  339. "Text"
  340. {
  341. "Texts" "Advertise Gun Menu"
  342. }
  343. }
  344.  
  345. }
  346. }
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