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- "Deathmatch Config"
- {
- "Maps"
- {
- "aim_deagle7k"
- {
- "LoadRound"
- {
- "Game Modes" "deagle"
- }
- "LoadWarmup"
- {
- "Game Modes" "Warmups No gun"
- }
- }
- }
- "Cvars"
- {
- // Remove objectives (disables bomb sites, and removes c4 and hostages).
- "dm_remove_objectives" "1"
- // Gun menu mode.
- // 1) Enabled.
- // 2) Disabled.
- // 3) Random weapons every round
- "dm_gun_menu_mode" "2"
- // Enable random item in gun menu
- "dm_enable_random_menu" "0"
- // Remove spawning chickens.
- "dm_remove_chickens" "1"
- // Hide radar.
- "dm_hide_radar" "0"
- // 3rd party & weapon drop
- "dm_weapons_allow_3rd_party" "0"
- "dm_weapons_allow_drop" "0"
- "dm_weapons_allow_drop_nade" "0"
- "dm_weapons_allow_drop_knife" "0"
- "dm_weapons_allow_drop_zeus" "0"
- "dm_weapons_allow_drop_c4" "1"
- "dm_weapons_allow_not_carried" "1"
- "dm_weapons_max_not_carried" "100"
- "dm_weapons_max_same_not_carried" "20"
- "dm_weapons_remove_furthest" "1"
- "dm_weapons_remove_not_in_los" "1"
- "dm_weapons_remove_sametype_first" "1"
- // Unlimited player ammo.
- "dm_replenish_ammo" "1"
- "dm_replenish_clip" "1"
- // Set replenish below if you don't want replenish on every kill
- "dm_replenish_clip_headshot" "0"
- "dm_replenish_clip_knife" "0"
- "dm_replenish_clip_nade" "0"
- // Fast equip
- "dm_fast_equip" "1"
- // Only HS
- "dm_onlyhs" "0"
- "dm_onlyhs_allowknife" "1"
- "dm_onlyhs_allowtaser" "1"
- "dm_onlyhs_allownade" "1"
- "dm_onlyhs_allowworld" "1"
- // HP.
- "dm_hp_start" "100"
- "dm_hp_max" "100"
- // Kevlar.
- "dm_kevlar_start" "100"
- "dm_kevlar_max" "100"
- // HP per kill.
- "dm_hp_kill" "10"
- "dm_hp_hs" "25"
- "dm_hp_knife" "50"
- // Convert HP reward into kevlar/Helmet?
- "dm_hp_to_kevlar_mode" "2" // Refill kevlar mode: 0 = Off, 1 = always, 2 = when HP is full.
- "dm_hp_to_kevlar_ratio" "0.5"
- "dm_hp_to_helmet" "3" // Refill helmet mode: 0 = Off, 1 = always, 2 = when HP is full, 3 when HP and kevlar are full.
- // Display HP messages.
- "dm_hp_messages" "1"
- // Primary default weapon
- "dm_default_primary" "none"
- // Secondary default weapon
- "dm_default_secondary" "none"
- // Hide menu on connect
- "dm_connect_hide_menu" "0"
- // Give helmet?
- "dm_helmet" "1"
- // Give Zeus?
- "dm_zeus" "0"
- // Give knife?
- "dm_knife" "1"
- // Give defuser to CTs
- "dm_defuser" "1"
- // Give nades?
- "dm_nades_incendiary" "0"
- "dm_nades_decoy" "0"
- "dm_nades_flashbang" "0"
- // -1 refill he on explode
- "dm_nades_he" "1"
- "dm_nades_smoke" "0"
- // Max equipment?
- "dm_nades_incendiary_max" "0"
- "dm_nades_decoy_max" "0"
- "dm_nades_flashbang_max" "0"
- "dm_nades_he_max" "1"
- "dm_nades_smoke_max" "0"
- "dm_zeus_max" "0"
- // Equipment reward Format <number>*<equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg "1*he,2*zeus"
- "dm_equip_kill" ""
- "dm_equip_headshot" ""
- "dm_equip_knife" ""
- "dm_equip_nade" ""
- // Weapons rotation
- "dm_limited_weapons_rotation" "1"
- "dm_limited_weapons_rotation_time" "60.0"
- "dm_limited_weapons_rotation_min_time" "10.0"
- // Spawn system (requires DHooks
- "dm_randomspawn_internal" "1"
- "dm_normalspawn_internal" "1"
- // Use LOS for non random spawn
- "dm_normalspawn_los" "0"
- // Median spawn distance ratio between enemies an teammates
- "dm_spawn_median_distance_ratio" "0.17"
- "dm_spawn_min_team_distance_ratio" "0.17"
- // Spawn sounds
- "dm_spawn_custom_sounds_enable" "0"
- "dm_spawn_custom_sounds" ""
- "dm_spawn_custom_sounds_level" "90"
- "dm_spawn_custom_sounds_to_self_enable" "0"
- "dm_spawn_custom_sounds_to_self" ""
- "dm_spawn_custom_sounds_to_self_level" "90"
- "dm_spawn_custom_sounds_to_team_enable" "0"
- "dm_spawn_custom_sounds_to_team" ""
- "dm_spawn_custom_sounds_to_team_level" "90"
- // Spawn fade
- "dm_spawn_fade_enable" "0"
- "dm_spawn_fade_color" "0,0,0,240" // R, G, B, A
- "dm_spawn_fade_hold_duration" "0"
- "dm_spawn_fade_duration" "1.5"
- // Warmup time?
- "dm_warmup_time" "0"
- ///////////////////////////////////
- // CS:GO Con vars for deathmatch
- // Disable buy
- "mp_buytime" "0"
- "mp_buy_during_immunity" "0"
- // No cash
- "mp_startmoney" "0"
- "mp_playercashawards" "0"
- "mp_teamcashawards" "0"
- // Spawn
- "mp_respawn_immunitytime" "2"
- "mp_freezetime" "0"
- "mp_forcecamera" "0"
- "spec_freeze_time" "0"
- "mp_deathcam_skippable" "1"
- "mp_randomspawn" "0"
- "mp_randomspawn_los" "0"
- "mp_respawn_on_death_t" "1"
- "mp_respawn_on_death_ct" "1"
- // Disable weapon/stuff on map
- "mp_weapons_allow_map_placed" "0"
- "mp_death_drop_defuser" "0"
- "mp_death_drop_grenade" "0"
- "mp_death_drop_gun" "0"
- "mp_defuser_allocation" "0"
- "mp_give_player_c4" "0"
- "sv_infinite_ammo" "0"
- "mp_ct_default_grenades" ""
- "mp_ct_default_primary" ""
- "mp_ct_default_secondary" ""
- "mp_t_default_grenades" ""
- "mp_t_default_primary" ""
- "mp_t_default_secondary" ""
- // Friendly fire stuff
- "mp_friendlyfire" "0"
- "mp_solid_teammates" "0"
- "mp_teammates_are_enemies" "0"
- // No winner!
- "mp_default_team_winner_no_objective" "-1"
- // Disable bonus (in deathmatch gamemode)
- "mp_dm_time_between_bonus_min" "9000"
- "mp_dm_time_between_bonus_max" "9001"
- // Avoid radio spam
- "sv_ignoregrenaderadio" "1"
- }
- "Primary"
- {
- "weapon_ak47" "-1"
- "weapon_m4a1" "-1"
- "weapon_m4a1_silencer" "-1"
- "weapon_sg556" "-1"
- "weapon_aug" "-1"
- "weapon_galilar" "-1"
- "weapon_famas" "-1"
- "weapon_awp" "-1"
- "weapon_ssg08" "-1"
- "weapon_g3sg1" "-1"
- "weapon_scar20" "-1"
- "weapon_m249" "-1"
- "weapon_negev" "-1"
- "weapon_nova" "-1"
- "weapon_xm1014" "-1"
- "weapon_sawedoff" "-1"
- "weapon_mag7" "-1"
- "weapon_mac10" "-1"
- "weapon_mp9" "-1"
- "weapon_mp7" "-1"
- "weapon_ump45" "-1"
- "weapon_p90" "-1"
- "weapon_bizon" "-1"
- }
- "Secondary"
- {
- "weapon_glock" "-1"
- "weapon_p250" "-1"
- "weapon_cz75a" "-1"
- "weapon_usp_silencer" "-1"
- "weapon_fiveseven" "-1"
- "weapon_deagle" "-1"
- "weapon_elite" "-1"
- "weapon_tec9" "-1"
- "weapon_hkp2000" "-1"
- }
- }
- }
- "Texts"
- {
- "Advertise Gun Menu"
- {
- // Languages uses sourcemod names
- // For Chat following color are supported
- // {NORMAL}, {DARK_RED}, {PINK}, {DARK_GREEN}, {YELLOW}, {LIGHT_GREEN},
- // {LIGHT_RED}, {GRAY}, {ORANGE}, {LIGHT_BLUE}, {DARK_BLUE}, {PURPLE}
- //
- // For new line use {CARRIAGE_RETURN} (do not work in chat!)
- //
- // For Hints HTML tag work!
- // "<font size='12' color='#e5da25'>Blah</font>"
- "en" "{LIGHT_BLUE}Type {DARK_RED}guns{LIGHT_BLUE} to open gun menu"
- "fr" "{LIGHT_BLUE}Dis {DARK_RED}guns {LIGHT_BLUE}pour acheter des armes"
- "de" "{LIGHT_BLUE}Tippe {DARK_RED}guns{LIGHT_BLUE} um das Waffen Menu zu öffnen"
- }
- }
- "Messages"
- {
- "Advertise Gun Menu"
- {
- // Where will the message be displayed
- // --
- // Allowed values: "Chat", "Hint", "Alert"
- "DisplayTarget" "Chat"
- // Event for message display
- // --
- // Allowed values "Spawn", "Timer"
- "DisplayEvent" "Spawn"
- // (Optional) Repeat occurence
- // --
- // "Single" => repeat disabled (Deafault)
- // "Infinite" => repeat indefinitly
- // "<value>" => repeat count
- "Repeat" "Single"
- // (Optional) Repeat period, in seconds
- // --
- // This in mandatory if "Repeat" is not "Single"
- // Minimum value is 0
- "Period" "1" // No use here as Repeat is set to single
- // (Optional) Gives a priority
- // --
- // If two messages are to be drawn on same display at the same time,
- // highest priority will be displayed first
- // Note that Hint and Alert are considered as same display
- // Default 50
- "Priority" "100"
- // (Optional) Display duration
- // --
- // Will postpone the display of other messages during specified duration
- // This will also trigger a re-display every seconds on Hint and Alert to keep the message active
- // Duration must be strictly low than period if repeat is not Single!
- // Default 0
- "Duration" "0"
- // (Optional) No Re-display time
- // --
- // Will block message from being displayed if previous identical message has been displayed since
- // less than that duration
- // Usefull to not spam messages with DisplayEvent set to Spawn on Chat target
- // Default 0
- "NoReDisplayTime" "20"
- // Text to be loaded
- // If more than one text is supplied, displayed text will iterate though given list at each display
- "Text"
- {
- "Texts" "Advertise Gun Menu"
- }
- }
- }
- }
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