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- You are set as player two. You will martial the forces of the Gods. You can TOUCH 223790 LEAVE if you
- want to leave the game.
- The game will start in 30 seconds, you can TOUCH 223790 LEAVE if you wish to step away now.
- You say, "What'd ye set it to?"
- You say, "Short still?"
- Ryuke nods his head emphatically.
- Miniature troops manifest at either end of the game board.
- Your forces number: Scrula - 3, Qui'anar - 3, Horkval - 3, Mercenaries - 3.
- You say to Ryuke, "It's your turn to begin."
- Ryuke orders the Aldar onto the tabletop battlefield, Han-Silnar recognisable at the head of the
- legion.
- It is your turn to choose your fighting force!
- You send out the spider-mounted Qui'anar, Daedalus would be happy at the balance of might in this
- matchup.
- Outpacing the unerring aim of the Aldar, the mounted Tsol race across the crafted plain, thousands of
- jagged spider legs creating a thunderous roar with their multitudinous gallop. Sent to meet them, and
- lead by Yen-Sorte, the Aldar legion traverse the rock-strewn distance eager to engage the Daedalan
- fighters.
- A dust cloud rises to conceal much of the fight, pierced by the stentorious shriek of wounded
- creatures and stray beams of power. The seconds drag on as the fight rampages and soon the remnant
- soldiers limp back from the fray toward their battle lines, leaving equal scores of friend and foe
- crumpled or near-death upon the field.
- That was a rough fight, but your troops managed to deal as much damage as they took. It is a tie.
- Your forces number: Scrula - 3, Qui'anar - 3, Horkval - 3, Mercenaries - 3.
- It is your turn to order your troops!
- You send out the spider-mounted Qui'anar, Daedalus would be happy at the balance of might in this
- matchup.
- Ryuke smiles with pride as the Kx'Khrah form ranks upon the battlefield.
- At some unseen signal, the ruby cohort of the Kx'Khrah legion crouch, staggering their height. The
- diamond remain standing tall at the rear, whilst the light reflects bloody off the hunkered down
- troops, their barbed tails poised. Without waiting for movement from the arachnid mounts of the
- mustered Qui'anar, beams of light cross the gap, dazzling white from the chests of the diamond, to
- blast the Tsol riders from their saddles.
- With terrifying precision the scorpion tails of the ruby unerringly find those writhing upon the
- ground, their lethal rays slicing through flesh and limb, leaving only sizzling decimation and the
- faint screams of pain in their wake.
- The Triuvirate wins this round.
- Your forces number: Scrula - 3, Qui'anar - 2, Horkval - 3, Mercenaries - 3.
- The Rajamala lines rally with a roar as Ryuke sends them forth to fight.
- It is your turn to choose your fighting force!
- With a nod, you send Matsuhama's Scrula forward to fight.
- Pressed into action, the Scrula form phalanxes and march forth onto the deserted, darkened
- battlefield, their numbers easily filling the dusty plains. Silence reigns for a ten count once the
- alien soldiers halt, and little seems to move beyond the shadows flickering at the rear of their
- flanks.
- A bloody battle ensues as the many-armed warriors notice the manouever and prove more than capable at
- close quarters combat. The element of surprise allows the Rajamala to at least stave off a loss.
- Leaving as many Triumvir as Matsuhaman bloodstained and motionless, the feline soldiers limp back to
- the shades from which they leapt.
- That was a rough fight, but your troops managed to deal as much damage as they took. It is a tie.
- Your forces number: Scrula - 3, Qui'anar - 2, Horkval - 3, Mercenaries - 3.
- It is your turn to order your troops!
- The heavy tread of the Mercenaries of Arn is a comfort as you send the elite force to war.
- You say to Ryuke, "Mefinks Her Ladyship may have been slightly biased when designing this game."
- Ryuke says with a quiet, Shallamese accent, "What are those?"
- Ryuke says with a quiet, Shallamese accent, "The forces you sent out?"
- You say, "Mercenaries."
- The Rajamala lines rally with a roar as Ryuke sends them forth to fight.
- Organising themselves to watch both their flanks and the front line, while the central force draws
- forth their weaponry, the Mercenaries of Arn surge forward onto the field. Small squads of the
- Rajamala split from the body of the main ranks, wheeling to harass the weaker side lines of the
- giants, as the rest press forward under the defensive cover of arrowfire.
- The flung rocks from the Prosperan forces crash into the feline soldiers, sending sprawling and
- broken bodies flying, and causing a milling confusion of their front line. But the constant harrying
- of the flanks and the volleyed fire from the back lines grants the Rajamala a brutal advantage, as
- the fallen scrabble to their feet and, with an athletic advantage granted by their lithe forms, wreak
- havoc through the tendons, ropes, and mechanisms of the Giants.
- It was a close battle, but the Triuvirate wins this round.
- Your forces number: Scrula - 3, Qui'anar - 2, Horkval - 3, Mercenaries - 2.
- Ryuke says with a quiet, Shallamese accent, "Never reveal your strategy pup."
- You say, "I've revealed no strategy."
- You say, "Just evening the playing field."
- Ryuke says with a quiet, Shallamese accent, "You revealed your hand when I asked."
- You say, "I enjoy the challenge."
- You say, "A fight's no fun if it's stacked in your favour."
- Ryuke nods his head emphatically.
- Ryuke says with a quiet, Shallamese accent, "True."
- Ryuke says with a quiet, Shallamese accent, "But giving your enemy the winning hand is never a good
- idea."
- Ryuke smiles with pride as the Kx'Khrah form ranks upon the battlefield.
- It is your turn to choose your fighting force!
- The heavy tread of the Mercenaries of Arn is a comfort as you send the elite force to war.
- The Arcanians muster quickly and charge the still-forming, crystalline legions, their warcries
- bloodcurdling as their giant feet kick up a dustcloud wake. You look away from the game board,
- wincing at the telltale shriek of shattering glass, knowing it heralds a savage Kx'Khrah obliteration,
- the oversized stampede crushing the unready ranks.
- Your Mercenaries earned their coin this day, the annihilation of the Kx'Khrah was total.
- Your forces number: Scrula - 3, Qui'anar - 2, Horkval - 3, Mercenaries - 2.
- It is your turn to order your troops!
- With a nod, you send Matsuhama's Scrula forward to fight.
- Ryuke orders the Aldar onto the tabletop battlefield, Han-Silnar recognisable at the head of the
- legion.
- The sky above the table darkens, a cloud of spears hurled by the four-armed Scrula shading the
- Nishnatoba board. The hailstorm falls, raining down ineffectively, thanks to the defensive shielding
- magics of the Aldar.
- Maintaining the shield against the storm of projectiles limits the offensive capacity of the
- Triumvirate's Aldar, a stalemate is reached and both eventually draw back.
- That was a rough fight, but your troops managed to deal as much damage as they took. It is a tie.
- Your forces number: Scrula - 3, Qui'anar - 2, Horkval - 3, Mercenaries - 2.
- "Heh heh heh," Ryuke chuckles.
- Ryuke orders the Aldar onto the tabletop battlefield, Han-Silnar recognisable at the head of the
- legion.
- It is your turn to choose your fighting force!
- You send out the spider-mounted Qui'anar, Daedalus would be happy at the balance of might in this
- matchup.
- Outpacing the unerring aim of the Aldar, the mounted Tsol race across the crafted plain, thousands of
- jagged spider legs creating a thunderous roar with their multitudinous gallop. Sent to meet them, and
- lead by Yen-Sorte, the Aldar legion traverse the rock-strewn distance eager to engage the Daedalan
- fighters.
- A dust cloud rises to conceal much of the fight, pierced by the stentorious shriek of wounded
- creatures and stray beams of power. The seconds drag on as the fight rampages and soon the remnant
- soldiers limp back from the fray toward their battle lines, leaving equal scores of friend and foe
- crumpled or near-death upon the field.
- That was a rough fight, but your troops managed to deal as much damage as they took. It is a tie.
- Your forces number: Scrula - 3, Qui'anar - 2, Horkval - 3, Mercenaries - 2.
- It is your turn to order your troops!
- Ryuke attempts to stifle his amusement but cannot help laughing aloud.
- Ryuke says with a quiet, Shallamese accent, "See!"
- With a nod, you send Matsuhama's Scrula forward to fight.
- Ryuke orders the Aldar onto the tabletop battlefield, Han-Silnar recognisable at the head of the
- legion.
- The Scrula advance before the crystalline ranks are ready, their approach silent and weapons readied.
- Exhibiting their well-honed, Matsuhaman martial prowess, many wield two weapons and a shield, while
- others have not bothered with the defensive measure.
- The four-armed horde falls upon the Aldar, steel drawing life from body, while clubs crush limbs
- before they can bring any defense to bear.
- Only few of your Scrula survive this fight. Bedraggled and bleeding they limp back to your lines.
- You say, "Muahaha."
- Your forces number: Scrula - 3, Qui'anar - 2, Horkval - 3, Mercenaries - 2.
- --------- Long silence ----------
- Ryuke gives a horrified gasp.
- Ryuke says with a quiet, Shallamese accent, "Is it my turn?!"
- You say, "Yer turn again."
- Ryuke smiles with pride as the Kx'Khrah form ranks upon the battlefield.
- It is your turn to choose your fighting force!
- Ryuke says with a quiet, Shallamese accent, "I have been waiting for you!"
- Ryuke says with a quiet, Shallamese accent, "Bahahaha."
- The heavy tread of the Mercenaries of Arn is a comfort as you send the elite force to war.
- You say, "Heh."
- The sky darkens as the Kx'Khrah charge forwards, ruby and sapphire matching their eclectic gaits
- beneath a parabola of projectiles thrown from the Arcanian war machines. The hailstorm falls, raining
- down ineffectively, but proving just enough to catch your legion's attention. Taking advantage of the
- falter, the hammer and club wielding giants enter into the fray, their heavy weaponry shattering
- crystalline limbs with ease.
- In a final, desperate act the diamond backline meld, crafting tall towers from which the top-most
- segment can fire brutal beams of power, sound and light combining to create a formidable weapon that
- cleaves through flesh as if it were butter. Soon, though, the ruby and sapphire lie, a mosaic of
- brutality in shards across the battlefield; the dazzling fire of the diamond tower little use in
- close quarters, formed as they are, and soon an overlay of glittering crystal finishes the gruesome
- work.
- Only few of your Mercenaries survive this fight. Bedraggled and bleeding they limp back to your lines,
- those not otherwise debilitated slowly towing the siege weaponry on heavy ropes.
- Your forces number: Scrula - 3, Qui'anar - 2, Horkval - 3, Mercenaries - 2.
- It is your turn to order your troops!
- Ryuke orders the Aldar onto the tabletop battlefield, Han-Silnar recognisable at the head of the
- legion.
- The clatter of weaponry brought to bear rattles throughout the room, as the Scrula ready themselves,
- a weapon or shield in each of their four hands. Looming tall, many seemingly unarmed, Yen-Sorte and
- Han-Silnar lead the Aldar forward to meet the Matsuhaman force.
- Unphased by the myriad articles of death that the Scrula bear, the Aldar systematically coordinate
- their magic. Careful aim and precision strikes, creating carnage amongst the ranks of the Gods.
- Clutching at a small hope, a cohort of the Scrula cross the field, engaging the front line of the
- Triumvirate force and taking down as many as they can before being called back in retreat.
- It was a close battle, but the Triuvirate wins this round.
- Your forces number: Scrula - 2, Qui'anar - 2, Horkval - 3, Mercenaries - 2.
- The Rajamala lines rally with a roar as Ryuke sends them forth to fight.
- It is your turn to choose your fighting force!
- You send the indomitably armoured Horkval out, Aegis' shocktroops ever ready for war.
- Pressed into action, the Horkval form phalanxes and march forth onto the deserted, darkened
- battlefield, their numbers easily filling the dusty plains. Silence reigns for a ten count once the
- insectoid soldiers halt, and little seems to move beyond the shadows flickering at the rear of their
- flanks.
- A bloody battle ensues as the horkval notice the manouever and prove more than capable at close
- quarters combat. The element of surprise allows the Rajamala to at least stave off a loss. Leaving as
- many Triumvir as armoured horde bloodstained and motionless, the feline soldiers limp back to the
- shades from which they leapt.
- That was a rough fight, but your troops managed to deal as much damage as they took. It is a tie.
- Your forces number: Scrula - 2, Qui'anar - 2, Horkval - 3, Mercenaries - 2.
- It is your turn to order your troops!
- You send the indomitably armoured Horkval out, Aegis' shocktroops ever ready for war.
- The leonine ranks of the Nevaharr leap forward from the edges of the battlefield.
- Organising themselves in an attempt to protect both their flanks and the front line, the horkval
- surge forward onto the field, faster than their formation can maintain. Small squads of the Nevaharr
- split from the body of the main force, wheeling to harass the weakened side lines.
- The Aegean force crash into the lion-legged humanoids using their chitin plating as a shield wall to
- rebuff the Nevaharr, causing a milling confusion of the front lines. The constant harrying of the
- flanks and the arrow fire from the back lines grants the short sword bearing troop a brutal advantage,
- they scrabble to their six-legs and put the horkval to the sword.
- It was a close battle, but the Triuvirate wins this round.
- Your forces number: Scrula - 2, Qui'anar - 2, Horkval - 2, Mercenaries - 2.
- It is not your turn!
- The leonine ranks of the Nevaharr leap forward from the edges of the battlefield.
- It is your turn to choose your fighting force!
- You send the indomitably armoured Horkval out, Aegis' shocktroops ever ready for war.
- Giving the armoured horkval barely a moment to muster, the bowmen of the Nevaharr lay down a
- continuous blanket of arrow fire, pinning the insectoid force in a state of disorganisation, and
- providing cover for two cohorts of sword bearers to gallop forth in a sweeping attack to the flanks.
- Heralded by the chitters and screams of the Gods' troops, the pincer motion closes, deft action
- turning the unready rabble into sprawling disarray. Each fallen soldier is dispatched with clinical
- ease, a blade through the soft, unprotected tissues of the neck as the leonine-legged assassins
- continue their bloody work, soon reducing the shambled force to a mass of gore-stained chitin.
- The Triuvirate wins this round.
- Your forces number: Scrula - 2, Qui'anar - 2, Horkval - 1, Mercenaries - 2.
- It is your turn to order your troops!
- You say, "This game is rigged."
- "Heh heh heh," Ryuke chuckles.
- With a nod, you send Matsuhama's Scrula forward to fight.
- Ryuke orders the Aldar onto the tabletop battlefield, Han-Silnar recognisable at the head of the
- legion.
- The clatter of weaponry brought to bear rattles throughout the room, as the Scrula ready themselves,
- a weapon or shield in each of their four hands. Looming tall, many seemingly unarmed, Yen-Sorte and
- Han-Silnar lead the Aldar forward to meet the Matsuhaman force.
- Unphased by the myriad articles of death that the Scrula bear, the Aldar systematically coordinate
- their magic. Careful aim and precision strikes, creating carnage amongst the ranks of the Gods.
- Clutching at a small hope, a cohort of the Scrula cross the field, engaging the front line of the
- Triumvirate force and taking down as many as they can before being called back in retreat.
- It was a close battle, but the Triuvirate wins this round.
- Your forces number: Scrula - 1, Qui'anar - 2, Horkval - 1, Mercenaries - 2.
- The Rajamala lines rally with a roar as Ryuke sends them forth to fight.
- It is your turn to choose your fighting force!
- You send the indomitably armoured Horkval out, Aegis' shocktroops ever ready for war.
- An alien chirrup fills the room, layered with creaks, chitters, and vibrato sawing, as the Horkval
- fill the table, their number legion. Moving with an easy grace, the Rajamala move forward to meet the
- insects, whips in hand.
- Seemingly unshaken by the numerous force presented before them, they prowl in a loose formation
- systematically searching with arrow and thrust to find an opening in the horkval ranks. But the
- locust-like buzz of the swarm is unrelenting, their numbers too many. The feline archers draw back as
- the warriors are overwhelmed by Aegis' multitude.
- Ryuke says with a quiet, Shallamese accent, "I told you."
- The defensive capabilities of your horkval are formidable, the Rajamala could gain no foothold, and
- have been beaten back.
- Your forces number: Scrula - 1, Qui'anar - 2, Horkval - 1, Mercenaries - 2.
- It is your turn to order your troops!
- You send out the spider-mounted Qui'anar, Daedalus would be happy at the balance of might in this
- matchup.
- Ryuke smiles with pride as the Kx'Khrah form ranks upon the battlefield.
- Outpacing the dazzling aim of the Kx'Khrah, the mounted Tsol race across the plain, thousands of
- jagged spiderlegs creating a thunderous roar with their multitudinous gallop. Sent to meet them,
- followed by a shrilly chirruped warcry, the sapphire legion traverse the rock-strewn distance borne
- upon winged leaps, these same proving razor-edged as the crystalline soldiers dive into the oncoming
- spiders.
- A dust cloud rises to conceal much of the fight, pierced by the stentorious shriek of wounded
- creatures and stray beams of power. The seconds drag on as the fight rampages and soon the remnant
- soldiers limp back from the fray toward their battle lines, leaving equal scores of friend and foe
- crumpled or near-death upon the field.
- That was a rough fight, but your troops managed to deal as much damage as they took. It is a tie.
- Your forces number: Scrula - 1, Qui'anar - 2, Horkval - 1, Mercenaries - 2.
- The Rajamala lines rally with a roar as Ryuke sends them forth to fight.
- It is your turn to choose your fighting force!
- You send the indomitably armoured Horkval out, Aegis' shocktroops ever ready for war.
- Pressed into action, the Horkval form phalanxes and march forth onto the deserted, darkened
- battlefield, their numbers easily filling the dusty plains. Silence reigns for a ten count once the
- insectoid soldiers halt, and little seems to move beyond the shadows flickering at the rear of their
- flanks.
- A bloody battle ensues as the horkval notice the manouever and prove more than capable at close
- quarters combat. The element of surprise allows the Rajamala to at least stave off a loss. Leaving as
- many Triumvir as armoured horde bloodstained and motionless, the feline soldiers limp back to the
- shades from which they leapt.
- Ryuke says with a quiet, Shallamese accent, "My poor poor Rajamala."
- That was a rough fight, but your troops managed to deal as much damage as they took. It is a tie.
- Your forces number: Scrula - 1, Qui'anar - 2, Horkval - 1, Mercenaries - 2.
- It is your turn to order your troops!
- You say, "What do your forces stand at right now?"
- You say, "Mefinks I've lost count."
- As a slight breeze moves by, the windchime is set into wonderous motion, letting out a clear,
- whimsical melody.
- The heavy tread of the Mercenaries of Arn is a comfort as you send the elite force to war.
- The Rajamala lines rally with a roar as Ryuke sends them forth to fight.
- A bugle's call rallies the Rajamalan forces of the Triumvirate, their blackened scalemail and iron-
- tipped whips glimmering wickedly in the table's light. An echoing horn sounds from the lines of the
- Gods, but nothing moves.
- A minute passes, another summoning call goes out, this time, a slight figure moves along the board's
- edge, reporting a mass poisoning of the Mercenary ranks, none can muster, none will fight. Without a
- word, the victorious Rajamala break formation to saunter back to their camp.
- The Triuvirate wins this round.
- Your forces number: Scrula - 1, Qui'anar - 2, Horkval - 1, Mercenaries - 1.
- The leonine ranks of the Nevaharr leap forward from the edges of the battlefield.
- It is your turn to choose your fighting force!
- You send the indomitably armoured Horkval out, Aegis' shocktroops ever ready for war.
- Giving the armoured horkval barely a moment to muster, the bowmen of the Nevaharr lay down a
- continuous blanket of arrow fire, pinning the insectoid force in a state of disorganisation, and
- providing cover for two cohorts of sword bearers to gallop forth in a sweeping attack to the flanks.
- Heralded by the chitters and screams of the Gods' troops, the pincer motion closes, deft action
- turning the unready rabble into sprawling disarray. Each fallen soldier is dispatched with clinical
- ease, a blade through the soft, unprotected tissues of the neck as the leonine-legged assassins
- continue their bloody work, soon reducing the shambled force to a mass of gore-stained chitin.
- The Triuvirate wins this round.
- Your forces number: Scrula - 1, Qui'anar - 2, Horkval - 0, Mercenaries - 1.
- It is your turn to order your troops!
- You send out the spider-mounted Qui'anar, Daedalus would be happy at the balance of might in this
- matchup.
- Ryuke smiles with pride as the Kx'Khrah form ranks upon the battlefield.
- The diamond cohort of Kx'Khrah take up a defensive line, drawing the attention of the mounted Tsol
- with dazzling beams of bright white power as their ruby brethren scuttle across the plains to meet up
- close. Thousands of insectoid legs cause the board to tremble in your hands as spider and crystalline
- scorpion thunder towards each other.
- The ruby front lines stagger then shatter, to be trampled beneath the eight-legged horde as they meet
- the Qui'anar. The first clash creates a carpet of jagged shards, too treacherous for the legs of the
- spiders to traverse and allows the lines behind an advantage. With their barbed tails poised, the
- Tl'Fah strike up a quick, savage massacre beneath the abdomens of the mounts, reaffirming their
- sanguine hue as they drench themselves in a rain of blood.
- It was a close battle, but the Triuvirate wins this round.
- Your forces number: Scrula - 1, Qui'anar - 1, Horkval - 0, Mercenaries - 1.
- The leonine ranks of the Nevaharr leap forward from the edges of the battlefield.
- It is your turn to choose your fighting force!
- You send out the spider-mounted Qui'anar, Daedalus would be happy at the balance of might in this
- matchup.
- A great weight seems to have been lifted from Ryuke.
- Ryuke takes some salve from a vial and rubs it on his body.
- The sky darkens as the Nevaharr move forwards at a ground-eating trot, shaded beneath a rising
- parabola of arrows fired by the Qui'anar. A blistering heat rises behind the Triumvirate legion, a
- wall of fire crafted by the elemental subjugators to prevent retreat.
- This sole act shatters the focus of the Nevaharr and they break into a wild stampede. Crashing into
- the Qui'anar ranks, they swing wildly injuring as many of themselves in the panic as opposition.
- Congratulations, you have bested the enslaved Nevaharr.
- Your forces number: Scrula - 1, Qui'anar - 1, Horkval - 0, Mercenaries - 1.
- It is your turn to order your troops!
- With a nod, you send Matsuhama's Scrula forward to fight.
- Ryuke orders the Aldar onto the tabletop battlefield, Han-Silnar recognisable at the head of the
- legion.
- The Scrula advance before the crystalline ranks are ready, their approach silent and weapons readied.
- Exhibiting their well-honed, Matsuhaman martial prowess, many wield two weapons and a shield, while
- others have not bothered with the defensive measure.
- The four-armed horde falls upon the Aldar, steel drawing life from body, while clubs crush limbs
- before they can bring any defense to bear.
- Only few of your Scrula survive this fight. Bedraggled and bleeding they limp back to your lines.
- Your forces number: Scrula - 1, Qui'anar - 1, Horkval - 0, Mercenaries - 1.
- Ryuke tilts his head to one side while looking at nothing in particular, rubs his chin, and
- thoughtfully mumbles "Hrm."
- The leonine ranks of the Nevaharr leap forward from the edges of the battlefield.
- It is your turn to choose your fighting force!
- With a nod, you send Matsuhama's Scrula forward to fight.
- The sky darkens as the Nevaharr move forwards at a ground-eating trot, hellishly lit by the falling
- parabola of meteor arrows launched by the Matsuhaman legion. A blistering heat rolls from behind the
- Triumvirate force, a wall of fire crafted by the elemental subjugators of Agatheis to prevent retreat.
- This sole act shatters the focus of the Nevaharr and they break into a wild stampede. Crashing into
- the Scrula ranks, they swing wildly, injuring as many of themselves in the panic as opposition. The
- terrifying coordination of the Scrula training cuts apart the frantic warriors.
- Congratulations, you have won this round.
- Your forces number: Scrula - 1, Qui'anar - 1, Horkval - 0, Mercenaries - 1.
- It is your turn to order your troops!
- With a nod, you send Matsuhama's Scrula forward to fight.
- Ryuke nods his head emphatically.
- Ryuke orders the Aldar onto the tabletop battlefield, Han-Silnar recognisable at the head of the
- legion.
- The clatter of weaponry brought to bear rattles throughout the room, as the Scrula ready themselves,
- a weapon or shield in each of their four hands. Looming tall, many seemingly unarmed, Yen-Sorte and
- Han-Silnar lead the Aldar forward to meet the Matsuhaman force.
- Unphased by the myriad articles of death that the Scrula bear, the Aldar systematically coordinate
- their magic. Careful aim and precision strikes, creating carnage amongst the ranks of the Gods.
- Clutching at a small hope, a cohort of the Scrula cross the field, engaging the front line of the
- Triumvirate force and taking down as many as they can before being called back in retreat.
- It was a close battle, but the Triuvirate wins this round.
- Your forces number: Scrula - 0, Qui'anar - 1, Horkval - 0, Mercenaries - 1.
- It is not your turn!
- The Rajamala lines rally with a roar as Ryuke sends them forth to fight.
- It is your turn to choose your fighting force!
- You send out the spider-mounted Qui'anar, Daedalus would be happy at the balance of might in this
- matchup.
- A dark pall shades the game table, symbolising the moonless Nishnatoban night. Faint shades traverse
- the space, dispersing from the Triumvir side toward the beacon-like campfires of the Qui'anar. The
- alarm is raised as a cowled figure trips and falls into the picketed line of slumbering sword spiders
- with a yowl.
- The Rajamala freeze, their mission uncovered with the one blunder as the Tsol rise from their meals
- and slumber. Quick thinking allows for adaptability, and the soldiers of Agatheis lay waste to the
- mounts of the Qui'anar, slaughtering the arachnids, creating a small victory from a clumsy mistake.
- The Triuvirate wins this round.
- Your forces number: Scrula - 0, Qui'anar - 0, Horkval - 0, Mercenaries - 1.
- It is your turn to order your troops!
- The heavy tread of the Mercenaries of Arn is a comfort as you send the elite force to war.
- The Rajamala lines rally with a roar as Ryuke sends them forth to fight.
- A bugle's call rallies the Rajamalan forces of the Triumvirate, their blackened scalemail and iron-
- tipped whips glimmering wickedly in the table's light. An echoing horn sounds from the lines of the
- Gods, but nothing moves.
- A minute passes, another summoning call goes out, this time, a slight figure moves along the board's
- edge, reporting a mass poisoning of the Mercenary ranks, none can muster, none will fight. Without a
- word, the victorious Rajamala break formation to saunter back to their camp.
- You say, "Good game."
- Ryuke nods his head emphatically.
- The Triuvirate wins this round.
- Your forces number: Scrula - 0, Qui'anar - 0, Horkval - 0, Mercenaries - 0.
- A tiny cheer goes up from the Triumvirate's end of the table, Ryuke has won! The depiction of
- Nishnatoba flashes jade in acknowledgement before turning dark, the game now over.
- Trilliana's eyes sparkle with amusement.
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