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- new dateiname[MAX_PLAYER_NAME+4];
- new playername[MAX_PLAYER_NAME];
- new var[256];
- GetPlayerName(playerid, playername, sizeof(playername));
- format(dateiname, sizeof(dateiname), "saves/vehicle/%s", playername);
- new File: CarFile = fopen(dateiname, io_write);
- if(Carlist[playerid][Typ] == -1){dini_Remove(dateiname); return 1;}
- format(var, 256, "AH_Typ=%i\n", Carlist[playerid][Typ]); fwrite(CarFile, var);
- format(var, 256, "AH_X=%f\n", Carlist[playerid][X]); fwrite(CarFile, var);
- format(var, 256, "AH_Y=%f\n", Carlist[playerid][Y]); fwrite(CarFile, var);
- format(var, 256, "AH_Z=%f\n", Carlist[playerid][Z]); fwrite(CarFile, var);
- format(var, 256, "AH_Rot=%f\n", Carlist[playerid][Rotation]); fwrite(CarFile, var);
- format(var, 256, "AH_Status=%i\n", Carlist[playerid][Status]); fwrite(CarFile, var);
- format(var, 256, "AH_Lock=%i\n", Carlist[playerid][Lock]); fwrite(CarFile, var);
- format(var, 256, "AH_Paintjob=%i\n", Carlist[playerid][Paintjob]); fwrite(CarFile, var);
- format(var, 256, "AH_Color1=%i\n", Carlist[playerid][Color1]); fwrite(CarFile, var);
- format(var, 256, "AH_Color2=%i\n", Carlist[playerid][Color2]); fwrite(CarFile, var);
- format(var, 256, "AH_mod1=%i\n", Carlist[playerid][mod1]); fwrite(CarFile, var);
- format(var, 256, "AH_mod2=%i\n", Carlist[playerid][mod2]); fwrite(CarFile, var);
- format(var, 256, "AH_mod3=%i\n", Carlist[playerid][mod3]); fwrite(CarFile, var);
- format(var, 256, "AH_mod4=%i\n", Carlist[playerid][mod4]); fwrite(CarFile, var);
- format(var, 256, "AH_mod5=%i\n", Carlist[playerid][mod5]); fwrite(CarFile, var);
- format(var, 256, "AH_mod6=%i\n", Carlist[playerid][mod6]); fwrite(CarFile, var);
- format(var, 256, "AH_mod7=%i\n", Carlist[playerid][mod7]); fwrite(CarFile, var);
- format(var, 256, "AH_mod8=%i\n", Carlist[playerid][mod8]); fwrite(CarFile, var);
- format(var, 256, "AH_mod9=%i\n", Carlist[playerid][mod9]); fwrite(CarFile, var);
- format(var, 256, "AH_mod10=%i\n", Carlist[playerid][mod10]); fwrite(CarFile, var);
- format(var, 256, "AH_mod11=%i\n", Carlist[playerid][mod11]); fwrite(CarFile, var);
- format(var, 256, "AH_mod12=%i\n", Carlist[playerid][mod12]); fwrite(CarFile, var);
- format(var, 256, "AH_mod13=%i\n", Carlist[playerid][mod13]); fwrite(CarFile, var);
- format(var, 256, "AH_mod14=%i\n", Carlist[playerid][mod14]); fwrite(CarFile, var);
- format(var, 256, "AH_mod15=%i\n", Carlist[playerid][mod15]); fwrite(CarFile, var);
- format(var, 256, "AH_mod16=%i\n", Carlist[playerid][mod16]); fwrite(CarFile, var);
- format(var, 256, "AH_mod17=%i\n", Carlist[playerid][mod17]); fwrite(CarFile, var);
- format(var, 256, "AH_mod18=%i\n", Carlist[playerid][mod18]); fwrite(CarFile, var);
- format(var, 256, "AH_gas=%i\n", Carlist[playerid][gas]); fwrite(CarFile, var);
- format(var, 256, "AH_numeris=%i\n", Carlist[playerid][numeris]); fwrite(CarFile, var);
- fclose(CarFile);
- if(Carlist[playerid][Carid]!=-1)
- {
- vehicleDB[Carlist[playerid][Carid]][owner_name]=-1;
- SetVehicleParamsForAll(Carlist[playerid][Carid],0,0);
- DestroyVehicle(Carlist[playerid][Carid]);
- vehicleDB[Carlist[playerid][Carid]][gas]=Carlist[playerid][gas];
- Carlist[playerid][Carid]=-1;
- playerDB[playerid][pcar]=-1;
- }
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