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- Lastly, sd_doomsday also failed to open models with a "-- No "map" function for unidentified"
- "Missing WWMT: materials/Sprites/light_glow03.vmt"
- "A:\tf2\ript\models\props_2fort\lantern001_reference.smd Imported"
- "Unable to create a hull for faces #{1}"
- (cut out middle section. Just has some missing vmts and thousands of more hull face creation errors)
- -- Error occurred in fdata loop; filename: C:\Users\Ben\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 63801; line: 2037
- -- Frame:
- -- ffile: "soldier.vta"
- -- finfo: (flexstruct flexfile:"soldier.vta" flexes:#((flexinfo name:"frame" labl:undefined frame:0 isDefault:true), (flexinfo name:"CloseLidLo" labl:undefined frame:1 isDefault:false), (flexinfo name:"CloseLidUp" labl:undefined frame:2 isDefault:false), (flexinfo name:"FV" labl:undefined frame:3 isDefault:false), (flexinfo name:"madUpper" labl:undefined frame:4 isDefault:false), (flexinfo name:"specialAction01Upper" labl:undefined frame:5 isDefault:false), (flexinfo name:"scaredUpper" labl:undefined frame:6 isDefault:false), (flexinfo name:"painBigUpper" labl:undefined frame:7 isDefault:false), (flexinfo name:"painSmallUpper" labl:undefined frame:8 isDefault:false), (flexinfo name:"happyBigUpper" labl:undefined frame:9 isDefault:false), (flexinfo name:"specialAction01" labl:undefined frame:10 isDefault:false), (flexinfo name:"scared" labl:undefined frame:11 isDefault:false), (flexinfo name:"mad" labl:undefined frame:12 isDefault:false), (flexinfo name:"painBig" labl:undefined frame:13 isDefault:false), (flexinfo name:"painSmall" labl:undefined frame:14 isDefault:false), (flexinfo name:"happyBig" labl:undefined frame:15 isDefault:false), (flexinfo name:"WQ" labl:undefined frame:16 isDefault:false), (flexinfo name:"OO" labl:undefined frame:17 isDefault:false), (flexinfo name:"MB" labl:undefined frame:18 isDefault:false), (flexinfo name:"SH" labl:undefined frame:19 isDefault:false), ...))
- -- vta: "A:\tf2\ript\models\player\soldier.vta"
- -- vatmeshes: undefined
- -- resV: #()
- -- flexfilename: "soldier"
- -- fdata: (flexstruct flexfile:"soldier.vta" flexes:#((flexinfo name:"frame" labl:undefined frame:0 isDefault:true), (flexinfo name:"CloseLidLo" labl:undefined frame:1 isDefault:false), (flexinfo name:"CloseLidUp" labl:undefined frame:2 isDefault:false), (flexinfo name:"FV" labl:undefined frame:3 isDefault:false), (flexinfo name:"madUpper" labl:undefined frame:4 isDefault:false), (flexinfo name:"specialAction01Upper" labl:undefined frame:5 isDefault:false), (flexinfo name:"scaredUpper" labl:undefined frame:6 isDefault:false), (flexinfo name:"painBigUpper" labl:undefined frame:7 isDefault:false), (flexinfo name:"painSmallUpper" labl:undefined frame:8 isDefault:false), (flexinfo name:"happyBigUpper" labl:undefined frame:9 isDefault:false), (flexinfo name:"specialAction01" labl:undefined frame:10 isDefault:false), (flexinfo name:"scared" labl:undefined frame:11 isDefault:false), (flexinfo name:"mad" labl:undefined frame:12 isDefault:false), (flexinfo name:"painBig" labl:undefined frame:13 isDefault:false), (flexinfo name:"painSmall" labl:undefined frame:14 isDefault:false), (flexinfo name:"happyBig" labl:undefined frame:15 isDefault:false), (flexinfo name:"WQ" labl:undefined frame:16 isDefault:false), (flexinfo name:"OO" labl:undefined frame:17 isDefault:false), (flexinfo name:"MB" labl:undefined frame:18 isDefault:false), (flexinfo name:"SH" labl:undefined frame:19 isDefault:false), ...))
- -- called in mobject loop; filename: C:\Users\Ben\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 63826; line: 2039
- -- Frame:
- -- smda: "A:\tf2\ript\models\player\soldier_reference.smd"
- -- mfile: "soldier_reference.smd"
- -- res: #()
- -- mmeshes: undefined
- -- mpart: "soldier_reference"
- -- mobject: (model filename:"soldier_reference.smd" flexfile:#((flexstruct flexfile:"soldier.vta" flexes:#((flexinfo name:"frame" labl:undefined frame:0 isDefault:true), (flexinfo name:"CloseLidLo" labl:undefined frame:1 isDefault:false), (flexinfo name:"CloseLidUp" labl:undefined frame:2 isDefault:false), (flexinfo name:"FV" labl:undefined frame:3 isDefault:false), (flexinfo name:"madUpper" labl:undefined frame:4 isDefault:false), (flexinfo name:"specialAction01Upper" labl:undefined frame:5 isDefault:false), (flexinfo name:"scaredUpper" labl:undefined frame:6 isDefault:false), (flexinfo name:"painBigUpper" labl:undefined frame:7 isDefault:false), (flexinfo name:"painSmallUpper" labl:undefined frame:8 isDefault:false), (flexinfo name:"happyBigUpper" labl:undefined frame:9 isDefault:false), (flexinfo name:"specialAction01" labl:undefined frame:10 isDefault:false), (flexinfo name:"scared" labl:undefined frame:11 isDefault:false), (flexinfo name:"mad" labl:undefined frame:12 isDefault:false), (flexinfo name:"painBig" labl:undefined frame:13 isDefault:false), (flexinfo name:"painSmall" labl:undefined frame:14 isDefault:false), (flexinfo name:"happyBig" labl:undefined frame:15 isDefault:false), (flexinfo name:"WQ" labl:undefined frame:16 isDefault:false), (flexinfo name:"OO" labl:undefined frame:17 isDefault:false), (flexinfo name:"MB" labl:undefined frame:18 isDefault:false), (flexinfo name:"SH" labl:undefined frame:19 isDefault:false), ...))))
- -- called in wallworm_make_wwmt_from_smd_in_qc(); filename: C:\Users\Ben\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 63857; line: 2044
- -- Frame:
- -- staticprop: false
- -- newMultiMat: undefined
- -- rotateModel: false
- -- buildMesh: true
- -- extraSequences: undefined
- -- condenseMesh: true
- -- res: #()
- -- s: (smdStorer filename:"A:\tf2\ript\models\player\soldier_hat_bodygroup.smd" data:#(#($soldier_hat_bodygroup001), #()))
- -- YUp: false
- -- xf: false
- -- deepSearchMaterials: false
- -- collapseMeshes: false
- -- toScale: undefined
- -- uniqueNames: false
- -- scaleMesh: false
- -- wwmt: (ww_LOD_wrapper modelName:"soldier_hat_bodygroup001" isset:true alwayscollapse:false collapsebones:false target:$wwmt_soldier_hat_bodygroup001_001 targets:#($soldier_hat_bodygroup001) hulls:#() bonesarray:#() hullbonesarray:#() autoHull:false modelSetName:undefined physSetName:undefined lods:#() locked:false layer:"WWMT Layer wwmt_soldier_hat_bodygroup001_001" phys:undefined lodgroup:undefined modelPath:"myproject" materialPath:"myproject" surfaceprop:undefined staticprop:false ambientboost:undefined constantdirectionallight:undefined opaque:undefined mostlyopaque:undefined illumorigin:undefined mass:undefined automass:undefined concave:undefined contents:undefined inertia:undefined damping:undefined rotDamping:undefined jointConstraints:undefined phdrag:undefined animatedfriction:undefined masscenter:undefined massorigin:undefined mscale:1 noselfcollisions:false useLocalOrigin:true refSystem:undefined altOrigin:false shadowlod:undefined expHL1Format:false idleSequence:true sequences:#() sequencelist:#() weightlistnames:#() weightlists:#() particlesystems:#() ORIGIN:undefined bitmaps:#() materials:#() cam:undefined camMode:false attachmentlist:#() attachments:#() base:"" health:undefined allowstatic:undefined physicsmode:undefined blockLOS:undefined AIWalkable:undefined dmg_bullets:undefined dmg_club:undefined dmg_explosive:undefined ignite:undefined explosive_resist:undefined flammable:undefined explosive_damage:undefined breakable_model:undefined breakable_count:undefined breakable_skin:undefined multiplayer_break:undefined explosive_radius:undefined fadetime:15 motiondisabled:undefined gibs:#() bodygroups:#() morphasvta:true shaderType:"VertexLitGeneric" mapChannel:1 range:#(0) compression:"DXT5" referenceNode:undefined offsetFaces:false lockInitialOrigin:false normalMethod:3 internalOrigin:true rotateRefsystem:false alreadyExported:#() dmx:false proxies:#() isXref:false UpAxis:3)
- -- meshes: #($soldier_hat_bodygroup001)
- -- qc: (wallworm_qc_struct wwmt:undefined body:undefined models:#((model filename:"soldier_reference.smd" flexfile:#((flexstruct flexfile:"soldier.vta" flexes:#((flexinfo name:"frame" labl:undefined frame:0 isDefault:true), (flexinfo name:"CloseLidLo" labl:undefined frame:1 isDefault:false), (flexinfo name:"CloseLidUp" labl:undefined frame:2 isDefault:false), (flexinfo name:"FV" labl:undefined frame:3 isDefault:false), (flexinfo name:"madUpper" labl:undefined frame:4 isDefault:false), (flexinfo name:"specialAction01Upper" labl:undefined frame:5 isDefault:false), (flexinfo name:"scaredUpper" labl:undefined frame:6 isDefault:false), (flexinfo name:"painBigUpper" labl:undefined frame:7 isDefault:false), (flexinfo name:"painSmallUpper" labl:undefined frame:8 isDefault:false), (flexinfo name:"happyBigUpper" labl:undefined frame:9 isDefault:false), (flexinfo name:"specialAction01" labl:undefined frame:10 isDefault:false), (flexinfo name:"scared" labl:undefined frame:11 isDefault:false), (flexinfo name:"mad" labl:undefined frame:12 isDefault:false), (flexinfo name:"painBig" labl:undefined frame:13 isDefault:false), (flexinfo name:"painSmall" labl:undefined frame:14 isDefault:false), (flexinfo name:"happyBig" labl:undefined frame:15 isDefault:false), (flexinfo name:"WQ" labl:undefined frame:16 isDefault:false), (flexinfo name:"OO" labl:undefined frame:17 isDefault:false), (flexinfo name:"MB" labl:undefined frame:18 isDefault:false), (flexinfo name:"SH" labl:undefined frame:19 isDefault:false), ...))))) flexfile:#() phys:undefined staticprop:undefined modelName:"player/soldier.mdl" shortModelName:"soldier" materialp:"models\player\items\soldier\" surfaceprop:"flesh" concave:undefined opaque:undefined mostlyopaque:undefined mass:undefined inertia:undefined damping:undefined rotDamping:undefined jointconstrain:false shadowlod:false texgroupname:"skinfamilies" texturegroup:#(#("models\player\soldier\soldier_red", "models\player\soldier\eyeball_l", "models\player\soldier\soldier_head_red", "models\player\soldier\eyeball_r", "models\player\items\soldier\medals"), #("soldier_blue", "models\player\soldier\eyeball_l", "soldier_head_blue", "models\player\soldier\eyeball_r", "medals_blue"), #("soldier_red_invun", "eyeball_invun", "soldier_head_red_invun", "eyeball_invun", "models\player\items\soldier\medals"), #("soldier_blue_invun", "eyeball_invun", "soldier_head_blue_invun", "eyeball_invun", "medals_blue"), #("soldier_red_zombie_alphatest", "eyeball_zombie", "soldier_head_zombie", "eyeball_zombie", "models\player\items\soldier\medals"), #("soldier_blue_zombie_alphatest", "eyeball_zombie", "soldier_head_zombie", "eyeball_zombie", "medals_blue"), #("soldier_red_zombie_invun", "eyeball_invun", "soldier_head_red_invun", "eyeball_invun", "models\player\items\soldier\medals"), #("soldier_blue_zombie_invun", "eyeball_invun", "soldier_head_blue_invun", "eyeball_invun", "medals_blue")) bodygroups:#((qcbg name:"rocket" bgs:#("soldier_rocket.smd")), (qcbg name:"hat" bgs:#("soldier_hat_bodygroup.smd")), (qcbg name:"medal" bgs:#("soldier_medal_bodygroup.smd")), (qcbg name:"grenades" bgs:#("soldier_grenades_bodygroup.smd"))) sc:1.0 lods:#((qclod val:"11" replacemodels:#("soldier_morphs_low_lod1.smd", "soldier_body1_model0_lod1.smd", "soldier_rocket_lod1.smd", "soldier_hat_bodygroup_lod1.smd", "soldier_body2_model1_lod1.smd", "soldier_body3_model0_lod1.smd", "soldier_medal_bodygroup_lod1.smd", "soldier_grenades_bodygroup_lod1.smd", "soldier_body4_model1_lod1.smd") qciincludes:#() replacematerials:#() nofacial:false), (qclod val:"22" replacemodels:#("soldier_morphs_low_lod2.smd", "soldier_body1_model0_lod2.smd", "soldier_rocket_lod2.smd", "soldier_hat_bodygroup_lod2.smd", "soldier_body2_model1_lod2.smd", "soldier_body3_model0_lod2.smd", "soldier_medal_bodygroup_lod2.smd", "soldier_grenades_bodygroup_lod2.smd", "soldier_body4_model1_lod2.smd") qciincludes:#() replacematerials:#() nofacial:false), (qclod val:"33" replacemodels:#("soldier_morphs_low_lod3.smd", "soldier_body1_model0_lod3.smd", "soldier_rocket_lod3.smd", "soldier_hat_bodygroup_lod3.smd", "soldier_body2_model1_lod3.smd", "soldier_body3_model0_lod3.smd", "soldier_medal_bodygroup_lod3.smd", "soldier_grenades_bodygroup_lod3.smd", "soldier_body4_model1_lod3.smd") qciincludes:#() replacematerials:#() nofacial:false), (qclod val:"44" replacemodels:#("soldier_morphs_low_lod4.smd", "soldier_body1_model0_lod4.smd", "soldier_rocket_lod4.smd", "soldier_hat_bodygroup_lod4.smd", "soldier_body2_model1_lod4.smd", "soldier_body3_model0_lod4.smd", "soldier_medal_bodygroup_lod4.smd", "soldier_grenades_bodygroup_lod4.smd", "soldier_body4_model1_lod4.smd") qciincludes:#() replacematerials:#() nofacial:false), (qclod val:"55" replacemodels:#("soldier_morphs_low_lod5.smd", "soldier_body1_model0_lod5.smd", "soldier_rocket_lod5.smd", "soldier_hat_bodygroup_lod5.smd", "soldier_body2_model1_lod5.smd", "soldier_body3_model0_lod5.smd", "soldier_medal_bodygroup_lod5.smd", "soldier_grenades_bodygroup_lod5.smd", "soldier_body4_model1_lod5.smd") qciincludes:#() replacematerials:#() nofacial:false)) lodvals:#() seqvals:#(#("$Sequence", ""ref"", "{"), #("$Sequence", ""ragdoll"", "{")) sequences:#() paths:#("A:\tf2\ript\models\player\") importedFiles:#("soldier.qc") includesToAdd:#("player/soldier_user_animations.mdl", "player/soldier_animations.mdl", "workshop/player/animations/soldier_workshop_animations.mdl") unclassified:#("$BBox -10.106 -25.827 -3.557 14.74 25.827 84.53", "$PoseParameter "body_pitch" -45 45 360", "$PoseParameter "body_yaw" -45 45 360", "$IKChain "rhand" "bip_hand_R" knee 0 0 0", "$IKChain "lhand" "bip_hand_L" knee 0 0 0", "$IKChain "rfoot" "bip_foot_R" knee 0 0 0", "$IKChain "lfoot" "bip_foot_L" knee 0 0 0") UpAxis:"z" collapsebones:undefined qcfilepath:"A:\tf2\ript\models\player\soldier.qc" attachments:#(#("$Attachment", ""eyes"", ""bip_head"", "0", "-3.42", "-4.19", "rotate", "89.73", "-90", "0"), #("$Attachment", ""righteye"", ""bip_head"", "-1.24", "-3.42", "-4.19", "rotate", "89.73", "-90", "0"), #("$Attachment", ""lefteye"", ""bip_head"", "1.24", "-3.42", "-4.19", "rotate", "89.73", "-90", "0"), #("$Attachment", ""back_lower"", ""bip_spine_0"", "0", "0", "0", "rotate", "0", "0", "0"), #("$Attachment", ""foot_L"", ""bip_foot_L"", "0", "0", "0", "rotate", "0", "0", "0"), #("$Attachment", ""foot_R"", ""bip_foot_R"", "0", "0", "0", "rotate", "0", "0", "0"), #("$Attachment", ""partyhat"", ""bip_head"", "1.3", "-8.97", "-1.49", "rotate", "84", "90", "161"), #("$Attachment", ""head"", ""bip_head"", "0", "-8.97", "-0.49", "rotate", "87.52", "-90", "0"), #("$Attachment", ""eyeglow_L"", ""bip_head"", "1.52", "-2.34", "-5.49", "rotate", "57.22", "38.68", "133.6"), #("$Attachment", ""eyeglow_R"", ""bip_head"", "-1.52", "-2.34", "-5.49", "rotate", "57.22", "141.32", "-133.6"), #("$Attachment", ""weapon_bone_L"", ""weapon_bone_L"", "0", "0", "0", "rotate", "0", "0", "0"), #("$Attachment", ""effect_hand_L"", ""effect_hand_L"", "0", "0", "0", "rotate", "0", "0", "0"), #("$Attachment", ""weapon_bone"", ""weapon_bone"", "0", "0", "0", "rotate", "0", "0", "0"), #("$Attachment", ""handle_bone"", ""handle_bone"", "0", "0", "0", "rotate", "0", "0", "0"), #("$Attachment", ""weapon_bone_1"", ""weapon_bone_1"", "0", "0", "0", "rotate", "0", "0", "0"), #("$Attachment", ""effect_hand_R"", ""effect_hand_R"", "0", "0", "0", "rotate", "0", "0", "0"), #("$Attachment", ""flag"", ""bip_spine_3"", "1.42", "5.01", "8.82", "rotate", "-3.7", "10.88", "-10.1"), #("$Attachment", ""prop_bone"", ""prop_bone"", "0", "0", "0", "rotate", "0", "0", "0"), #("$Attachment", ""prop_bone_1"", ""prop_bone_1"", "0", "0", "0", "rotate", "0", "0", "0"), #("$Attachment", ""prop_bone_2"", ""prop_bone_2"", "0", "0", "0", "rotate", "0", "0", "0"), ...) hboxsets:#() eyeballs:#() eyepos:#("$EyePosition", "0", "78.62", "0") alwayscollapse:#() weightlists:#((wwmt_weightlist name:"weights_user_ref" bns:#() weights:#())) definebones:#(#("$DefineBone", ""bip_pelvis"", """", "0", "42.435368", "-0.030646", "0", "0", "170.59556", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_spine_0"", ""bip_pelvis"", "0", "-7.6717", "0", "0", "0", "1.370442", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_spine_1"", ""bip_spine_0"", "0", "-4.790932", "0", "0", "0", "-1.611272", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_spine_2"", ""bip_spine_1"", "0", "-5.565578", "0", "0", "0", "5.843863", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_spine_3"", ""bip_spine_2"", "0", "-6.472752", "0", "0", "0", "16.72561", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_neck"", ""bip_spine_3"", "0", "-4.912437", "0", "0", "0", "3.400552", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_head"", ""bip_neck"", "0", "-3.899429", "-0.000002", "0", "0", "-16.054097", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_collar_L"", ""bip_spine_3"", "2.204173", "-2.813492", "-2.257935", "-13.429266", "-70.895185", "-164.495286", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_collar_R"", ""bip_spine_3"", "-2.20417", "-2.813499", "-2.257935", "13.429266", "70.895185", "15.504728", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_upperArm_L"", ""bip_collar_L"", "0.000008", "-9.800063", "0", "-8.292877", "-138.635602", "110.866327", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_upperArm_R"", ""bip_collar_R"", "-0.000038", "9.800024", "0.000012", "8.292569", "41.364739", "69.133727", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_lowerArm_L"", ""bip_upperArm_L"", "14.480949", "0", "0", "-0.000002", "21.316447", "-90.000017", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_lowerArm_R"", ""bip_upperArm_R"", "14.480991", "0.000001", "0", "-0.000237", "-21.316433", "0.000073", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_hip_L"", ""bip_pelvis"", "5.827514", "2.798294", "-0.442891", "-12.033386", "89.524001", "168.247341", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_hip_R"", ""bip_pelvis"", "-5.82751", "2.798252", "-0.442897", "-12.033373", "90.476026", "101.752655", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_knee_L"", ""bip_hip_L"", "16.916908", "0", "0", "9.582933", "0.000001", "0", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_knee_R"", ""bip_hip_R"", "16.916969", "0", "0", "-0.000012", "9.582968", "90.00001", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_foot_L"", ""bip_knee_L"", "17.962732", "0", "0", "9.601417", "86.91146", "-71.522552", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_foot_R"", ""bip_knee_R"", "17.962711", "0", "0", "-9.601416", "93.088553", "108.477427", "0", "0", "0", "0", "0", "0"), #("$DefineBone", ""bip_hand_L"", ""bip_lowerArm_L"", "10.64316", "0", "0", "-0.000002", "90.000017", "0", "0", "0", "0", "0", "0", "0"), ...) root:undefined rootBone:undefined jointConstraints:#() jigglebones:#() illumposition:undefined masscenter:undefined smdstore:#((smdStorer filename:"A:\tf2\ript\models\player\soldier_reference.smd" data:#()), (smdStorer filename:"A:\tf2\ript\models\player\soldier.vta" data:#()), (smdStorer filename:"A:\tf2\ript\models\player\soldier_rocket.smd" data:#(#($soldier_rocket001), #())), (smdStorer filename:"A:\tf2\ript\models\player\soldier_hat_bodygroup.smd" data:#(#($soldier_hat_bodygroup001), #()))) ORIGIN:undefined offsets:undefined nodes:#() qcbones:#())
- -- smd: "A:\tf2\ript\models\player\soldier_hat_bodygroup.smd"
- -- rotationAmount: 0
- -- skipLODS: false
- -- zeroRotations: false
- -- msh: $soldier_hat_bodygroup001
- -- qcbones: #()
- -- scaleSMDs: undefined
- -- called in bodyline loop; filename: C:\Users\Ben\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 83643; line: 2588
- -- Frame:
- -- bgwwmt: undefined
- -- bodyline: "soldier_hat_bodygroup.smd"
- -- called in bg loop; filename: C:\Users\Ben\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 83869; line: 2598
- -- Frame:
- -- bg: (qcbg name:"hat" bgs:#("soldier_hat_bodygroup.smd"))
- -- bgDummy: $hat
- -- called in wallworm_parse_qc(); filename: C:\Users\Ben\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 83998; line: 2603
- -- Frame:
- -- staticprop: false
- -- newMultiMat: #Multi/Sub-Object:skinfamilies(Multi/Sub-Object:Skin1, Multi/Sub-Object:Skin2, Multi/Sub-Object:Skin3, Multi/Sub-Object:Skin4, Multi/Sub-Object:Skin5, Multi/Sub-Object:Skin6, Multi/Sub-Object:Skin7, Multi/Sub-Object:Skin8)
- -- skipVTA1: false
- -- rotateModel: false
- -- skincount: 9
- -- skipBG1: false
- -- physsmd: undefined
- -- iktemp: undefined
- -- buildMesh: true
- -- extraSequences: ""
- -- skipModel1: true
- -- iksetAxisMax: undefined
- -- condenseMesh: true
- -- OLDdfltOutTangentType: undefined
- -- res: undefined
- -- usedSequenceNames: #()
- -- autoimportseqs: undefined
- -- pb: undefined
- -- pt: undefined
- -- YUp: false
- -- qcistr: "A:\tf2\ript\models\player\soldier_wwmt_custom.qci"
- -- iksetAxisActive: undefined
- -- removeUnweightedBonesFromSkin: false
- -- xf: false
- -- dfltOutTangentType: #step
- -- startPos: [0,292,0]
- -- deepSearchMaterials: false
- -- dfltInTangentType: #step
- -- collapseMeshes: false
- -- toScale: undefined
- -- iksetAxisMin: undefined
- -- uniqueNames: false
- -- scaleMesh: false
- -- wwmt: (ww_LOD_wrapper modelName:"soldier" isset:true alwayscollapse:false collapsebones:false target:$wwmt_soldier_reference001_001 targets:#($soldier_reference001) hulls:#() bonesarray:#() hullbonesarray:#() autoHull:false modelSetName:undefined physSetName:undefined lods:#() locked:false layer:"WWMT Layer wwmt_soldier_reference001_001" phys:undefined lodgroup:undefined modelPath:"player" materialPath:"models/player/items/soldier" surfaceprop:"flesh" staticprop:false ambientboost:undefined constantdirectionallight:undefined opaque:undefined mostlyopaque:undefined illumorigin:undefined mass:undefined automass:undefined concave:undefined contents:undefined inertia:undefined damping:undefined rotDamping:undefined jointConstraints:undefined phdrag:undefined animatedfriction:undefined masscenter:undefined massorigin:undefined mscale:1 noselfcollisions:false useLocalOrigin:true refSystem:undefined altOrigin:false shadowlod:undefined expHL1Format:false idleSequence:true sequences:#() sequencelist:#() weightlistnames:#() weightlists:#() particlesystems:#() ORIGIN:undefined bitmaps:#() materials:#() cam:undefined camMode:false attachmentlist:#() attachments:#() base:"" health:undefined allowstatic:undefined physicsmode:undefined blockLOS:undefined AIWalkable:undefined dmg_bullets:undefined dmg_club:undefined dmg_explosive:undefined ignite:undefined explosive_resist:undefined flammable:undefined explosive_damage:undefined breakable_model:undefined breakable_count:undefined breakable_skin:undefined multiplayer_break:undefined explosive_radius:undefined fadetime:15 motiondisabled:undefined gibs:#() bodygroups:#() morphasvta:true shaderType:"VertexLitGeneric" mapChannel:1 range:#(0) compression:"DXT5" referenceNode:undefined offsetFaces:false lockInitialOrigin:false normalMethod:2 internalOrigin:true rotateRefsystem:false alreadyExported:#() dmx:false proxies:#() isXref:false UpAxis:3)
- -- OLDdfltInTangentType: undefined
- -- boneList: #($bip_pelvis, $bip_spine_0, $bip_spine_1, $bip_spine_2, $bip_spine_3, $bip_neck, $bip_head, $bip_collar_L, $bip_collar_R, $bip_upperArm_L, $bip_upperArm_R, $bip_lowerArm_L, $bip_lowerArm_R, $bip_hip_L, $bip_hip_R, $bip_knee_L, $bip_knee_R, $bip_foot_L, $bip_foot_R, $bip_hand_L, $bip_hand_R, ...)
- -- storage: undefined
- -- rotationAmount: 90
- -- skipLODS: true
- -- smd: "A:\tf2\ript\models\player\soldier_hat_bodygroup.smd"
- -- CustomQCFile: <File:A:\tf2\ript\models\player\soldier_wwmt_custom.qci>
- -- iksetAxisLimit: undefined
- -- eyeball: undefined
- -- zeroRotations: false
- -- fsourcepath: "A:\tf2\ript\models\player\"
- -- extraRootPaths: #("models\player\items\soldier\")
- -- fsource: "A:\tf2\ript\models\player\soldier.qc"
- -- mshphy: undefined
- -- scaleSMDs: undefined
- -- bgMapNames: #(undefined)
- -- iksetAxisDamping: undefined
- -- sys: undefined
- -- Error occurred in wallworm_import_qc_from_filename(); filename: C:\Users\Ben\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 97681; line: 3062
- -- Frame:
- -- staticprop: false
- -- rotateModel: false
- -- extraSequences: ""
- -- condenseMesh: true
- -- saveToLib: true
- -- YUp: false
- -- removeUnweightedBonesFromSkin: false
- -- xf: false
- -- deepSearchMaterials: false
- -- collapseMeshes: false
- -- uniqueNames: false
- -- scaleMesh: false
- -- wwmt: undefined
- -- skipLODS: true
- -- zeroRotations: false
- -- noVMF: true
- -- fsource: "A:\tf2\ript\models\player\soldier.qc"
- -- called in i loop; filename: C:\Users\Ben\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\scripts\WallWorm.com\WallWormUtilities\importModelsForProps.ms; position: 6825; line: 159
- -- Frame:
- -- wwmts: #()
- -- i: 52
- -- wwmt: undefined
- -- dataindex: 52
- -- modelData: (wallworm_model_import_wrapper modelPath:"models/player/soldier.mdl" modelName:"soldier" orig:"models/player/soldier.mdl" qc:"A:\tf2\ript\models\player\soldier.qc" wwmt:undefined libraryfile:"C:\Users\Ben\Documents\3dsMax\import/WallWormPropLibrary/tf/player\/soldier.max")
- -- called in wallworm_import_mdls(); filename: C:\Users\Ben\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\scripts\WallWorm.com\WallWormUtilities\importModelsForProps.ms; position: 7425; line: 182
- -- Frame:
- -- proxyLayer: <MixinInterface:LayerProperties>
- -- theProps: #($env_sprite001, $prop_dynamic001, $env_sprite002, $prop_dynamic002, $env_sprite003, $prop_dynamic003, $env_sprite004, $prop_dynamic004, $prop_dynamic005, $env_sprite005, $prop_dynamic006, $prop_dynamic007, $prop_dynamic008, $prop_dynamic009, $prop_dynamic010, $prop_dynamic011, $env_sprite006, $prop_dynamic012, $prop_dynamic013, $prop_dynamic015, ...)
- -- allwwmt: #()
- -- ang: 0
- -- sel: $objects
- -- wallworm_model_import_wrapper: StructDef:wallworm_model_import_wrapper
- -- allObject: #($Brush001, $Brush002, $Brush003, $Brush004, $Brush005, $Brush006, $Brush007, $Brush008, $Brush009, $Brush010, $Brush011, $Brush012, $Brush013, $Brush014, $Brush015, $Brush016, $Brush017, $Brush018, $Brush019, $Brush020, ...)
- -- libraryRoot: "C:\Users\Ben\Documents\3dsMax\import/WallWormPropLibrary/tf/"
- -- props: false
- -- special: #{}
- -- fromArray: "ents"
- -- mdls: false
- -- called in btnModels.pressed(); filename: C:\Users\Ben\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\scripts\WallWorm.com\rollouts\VMFImport.ms; position: 16710; line: 310
- -- Frame:
- -- mdlObjs: #("materials/Sprites/light_glow03.vmt", "models/props_2fort/lantern001.mdl", "materials/Sprites/light_glow03.vmt", "models/props_2fort/lantern001.mdl", "materials/Sprites/light_glow03.vmt", "models/props_2fort/lantern001.mdl", "materials/Sprites/light_glow03.vmt", "models/props_2fort/lantern001.mdl", "models/props_2fort/lantern001.mdl", "materials/Sprites/light_glow03.vmt", "models/props_gameplay/windowed_door.mdl", "models/props_gameplay/resupply_locker.mdl", "models/props_gameplay/door_grate001_top.mdl", "models/props_gameplay/door_grate001_bottom.mdl", "models/props_gameplay/door_grate001_top.mdl", "models/props_gameplay/door_grate001_bottom.mdl", "materials/Sprites/light_glow03.vmt", "models/props_gameplay/door_grate001_top.mdl", "models/props_gameplay/door_grate001_bottom.mdl", "models/props_gameplay/windowed_door.mdl", ...)
- -- props: false
- -- LayerManagergetLayerFromName: undefined
- -- importnames: undefined
- -- mdls: true
- >> MAXScript Rollout Handler Exception:
- -- No "map" function for undefined <<
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