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- Function OnPlayerSpawn(playerid)
- {
- StopAudioStreamForPlayer(playerid);
- if(GetPVarInt(playerid,"Spawned")==0){
- SetPVarInt(playerid,"Spawned",1);
- for(new fs;fs<sizeof(FightSystem);fs++){
- if(FightSystem[fs][fsAttackFaction] != -255 && FightSystem[fs][fsFightTime]){
- GangZoneFlashForPlayer(playerid,FightSystem[fs][fsZoneID],GetZoneColorOfFaction(FightSystem[fs][fsAttackFaction]));
- if(GetPlayerFaction(playerid) == FightSystem[fs][fsOwnerFaction] || GetPlayerFaction(playerid) == FightSystem[fs][fsAttackFaction]){
- TextDrawShowForPlayer(playerid,Fight);
- TextDrawShowForPlayer(playerid,FightUnderline);
- TextDrawShowForPlayer(playerid,FightSystem[fs][fsWinFaction]);
- TextDrawShowForPlayer(playerid,FightSystem[fs][fsLoseFaction]);
- TextDrawShowForPlayer(playerid,FightSystem[fs][fsWinKills]);
- TextDrawShowForPlayer(playerid,FightSystem[fs][fsLoseKills]);
- TextDrawShowForPlayer(playerid,FightSystem[fs][fsTime]);
- }
- }
- }
- }
- if(IsPlayerNPC(playerid))
- {
- new stadthalle[MAX_PLAYER_NAME];
- GetPlayerName(playerid,stadthalle,sizeof(stadthalle));
- SetPlayerSkin(playerid,194);
- if(!strcmp(stadthalle,"German-RL",true))
- {
- SetPlayerSkin(playerid,194);
- PlayerInfo[playerid][pChar] = 194;
- }
- }
- if(IsPlayerNPC(playerid)) return 1;
- // StopAudioStreamForPlayer(playerid);
- //bsn
- RemoveBuildingForPlayer(playerid, 5858, 1214.1484, -913.4453, 43.0547, 0.25);
- RemoveBuildingForPlayer(playerid, 1522, 1199.9688, -917.6406, 42.0234, 0.25);
- RemoveBuildingForPlayer(playerid, 6010, 1214.1484, -913.4453, 43.0547, 0.25);
- RemoveBuildingForPlayer(playerid, 5742, 1197.3203, -899.2109, 45.0938, 0.25);
- //krankenhaus
- /* RemoveBuildingForPlayer(playerid, 1529, 1098.8125, -1292.5469, 17.1406, 0.25);
- RemoveBuildingForPlayer(playerid, 5930, 1134.2500, -1338.0781, 23.1563, 0.25);
- RemoveBuildingForPlayer(playerid, 5931, 1114.3125, -1348.1016, 17.9844, 0.25);
- RemoveBuildingForPlayer(playerid, 5934, 1076.7109, -1358.0938, 15.4453, 0.25);
- RemoveBuildingForPlayer(playerid, 5935, 1120.1563, -1303.4531, 18.5703, 0.25);
- RemoveBuildingForPlayer(playerid, 5936, 1090.0547, -1310.5313, 17.5469, 0.25);
- RemoveBuildingForPlayer(playerid, 1440, 1085.7031, -1361.0234, 13.2656, 0.25);
- RemoveBuildingForPlayer(playerid, 5731, 1076.7109, -1358.0938, 15.4453, 0.25);
- RemoveBuildingForPlayer(playerid, 5788, 1080.9844, -1305.5234, 16.3594, 0.25);
- RemoveBuildingForPlayer(playerid, 5787, 1090.0547, -1310.5313, 17.5469, 0.25);
- RemoveBuildingForPlayer(playerid, 5764, 1065.1406, -1270.5781, 25.7109, 0.25);
- RemoveBuildingForPlayer(playerid, 5810, 1114.3125, -1348.1016, 17.9844, 0.25);
- RemoveBuildingForPlayer(playerid, 5993, 1110.8984, -1328.8125, 13.8516, 0.25);
- RemoveBuildingForPlayer(playerid, 5811, 1131.1953, -1380.4219, 17.0703, 0.25);
- RemoveBuildingForPlayer(playerid, 5708, 1134.2500, -1338.0781, 23.1563, 0.25);
- RemoveBuildingForPlayer(playerid, 1440, 1141.9844, -1346.1094, 13.2656, 0.25);
- RemoveBuildingForPlayer(playerid, 1440, 1148.6797, -1385.1875, 13.2656, 0.25);
- RemoveBuildingForPlayer(playerid, 617, 1178.6016, -1332.0703, 12.8906, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1353.5000, 12.5781, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1343.2656, 12.5781, 0.25);
- RemoveBuildingForPlayer(playerid, 5737, 1120.1563, -1303.4531, 18.5703, 0.25);
- RemoveBuildingForPlayer(playerid, 618, 1177.7344, -1315.6641, 13.2969, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1292.9141, 12.5781, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1303.1484, 12.5781, 0.25);*/
- //krankenhaus
- RemoveBuildingForPlayer(playerid, 5929, 1230.8906, -1337.9844, 12.5391, 0.25);
- RemoveBuildingForPlayer(playerid, 739, 1231.1406, -1341.8516, 12.7344, 0.25);
- RemoveBuildingForPlayer(playerid, 739, 1231.1406, -1328.0938, 12.7344, 0.25);
- RemoveBuildingForPlayer(playerid, 739, 1231.1406, -1356.2109, 12.7344, 0.25);
- RemoveBuildingForPlayer(playerid, 617, 1178.6016, -1332.0703, 12.8906, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1353.5000, 12.5781, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1343.2656, 12.5781, 0.25);
- RemoveBuildingForPlayer(playerid, 618, 1177.7344, -1315.6641, 13.2969, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1292.9141, 12.5781, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1303.1484, 12.5781, 0.25);
- RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1383.2734, 15.9453, 0.25);
- RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1350.4141, 15.9453, 0.25);
- RemoveBuildingForPlayer(playerid, 1297, 1210.8047, -1367.3828, 15.7734, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1374.6094, 12.2969, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1356.5547, 12.2969, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1374.6094, 12.2969, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1356.5547, 12.2969, 0.25);
- RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1320.8594, 15.9453, 0.25);
- RemoveBuildingForPlayer(playerid, 1297, 1210.8047, -1337.8359, 15.7734, 0.25);
- RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1299.7422, 15.9453, 0.25);
- RemoveBuildingForPlayer(playerid, 1297, 1210.8047, -1304.9688, 15.7734, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1335.0547, 12.2969, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1317.7422, 12.2969, 0.25);
- RemoveBuildingForPlayer(playerid, 5812, 1230.8906, -1337.9844, 12.5391, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1335.0547, 12.2969, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1317.7422, 12.2969, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1300.9219, 12.2969, 0.25);
- RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1300.9219, 12.2969, 0.25);
- // PilotDuty[playerid] = 0;
- // StopAudioStreamForPlayer(playerid);
- M_OnPlayerSpawn(playerid);
- TextDrawShowForPlayer(playerid,Copyright);
- TextDrawShowForPlayer(playerid,Datum);
- TextDrawShowForPlayer(playerid,Germanrl0);
- TextDrawShowForPlayer(playerid,Germanrl1);
- if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 1)
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_YELLOW, "|________ Krankenhaus ________|");
- SendClientMessage(playerid, COLOR_ORANGE, "Du bist ToT , deswegen liegst du mit einem Koma im KH");
- SendClientMessage(playerid, COLOR_ORANGE, "Warte eine halbe Minute bis du aus dem Koma erwachst!");
- SetPlayerSpawn(playerid);
- if(PlayerInfo[playerid][pPaintball] == 1)
- {
- SetPlayerPos(playerid,-975.975708,1060.983032,1345.671875);
- SetPlayerInterior(playerid,10);
- PlayerInfo[playerid][pPaintball] = 1;
- SetPlayerHealth(playerid,100);
- }
- if(IsPlayerInFrac(playerid, 1))
- {
- SetPlayerColor(playerid,NAMECOLOR_LSCOP);
- }
- else if(IsPlayerInFrac(playerid, 4))
- {
- SetPlayerColor(playerid, NAMECOLOR_MEDIC);
- }
- else
- {
- SetPlayerColor(playerid,TEAM_HIT_COLOR);
- }
- ResetPlayerWeapons(playerid);
- return 1;
- }
- STDPlayer[playerid] = 0;
- gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
- if (gTeam[playerid] == 4) //medic / criminal reset team
- {
- gTeam[playerid] = 3;
- }
- if(gPlayerLogged[playerid] == 0)
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "** Du musst dich vorher einloggen oder dir einen Account erstellen! ***");
- Kick(playerid);
- return 1;
- if(gPlayerAccount[playerid] == 1)
- {
- ForceClassSelection(playerid);
- TogglePlayerSpectating(playerid, 0);
- }
- else if(gPlayerAccount[playerid] == 0)
- {
- ForceClassSelection(playerid);
- TogglePlayerSpectating(playerid, 0);
- }
- return 1;
- }
- if(AtClothes[playerid] == 1)
- {
- PlayerInfo[playerid][pChar] = GetPlayerSkin(playerid);
- PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid);
- AtClothes[playerid] = 0;
- }
- if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
- {
- MedicBill[playerid] = 0;
- new rand = random(sizeof(CIV));
- SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Chef dieser Familie, du bist Zivilist !");
- PlayerInfo[playerid][pTeam] = 3;
- gTeam[playerid] = 3;
- SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
- PlayerInfo[playerid][pModel] = CIV[rand];
- SpawnPlayer(playerid);
- }
- if(gTeam[playerid] == 5)
- {
- if(PlayerInfo[playerid][pMember] < 1)
- {
- MedicBill[playerid] = 0;
- new rand = random(sizeof(CIV));
- SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Familie, du bist Zivilist !");
- PlayerInfo[playerid][pTeam] = 3;
- gTeam[playerid] = 3;
- SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
- PlayerInfo[playerid][pModel] = CIV[rand];
- SpawnPlayer(playerid);
- }
- }
- if(gTeam[playerid] == 10)
- {
- if(PlayerInfo[playerid][pMember] != 8)
- {
- MedicBill[playerid] = 0;
- new rand = random(sizeof(CIV));
- SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Fraktion, du bist Zivilist !");
- PlayerInfo[playerid][pTeam] = 3;
- gTeam[playerid] = 3;
- SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
- PlayerInfo[playerid][pModel] = CIV[rand];
- SpawnPlayer(playerid);
- }
- }
- if(gTeam[playerid] == 2 && !IsACop(playerid))
- {
- MedicBill[playerid] = 0;
- new rand = random(sizeof(CIV));
- SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist!");
- PlayerInfo[playerid][pTeam] = 3;
- gTeam[playerid] = 3;
- SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
- PlayerInfo[playerid][pModel] = CIV[rand];
- SpawnPlayer(playerid);
- }
- if(gTeam[playerid] == 3)
- {
- if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist!");
- MedicBill[playerid] = 0;
- new model = PlayerInfo[playerid][pChar];
- if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Fuegos
- else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
- else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
- else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
- else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Vagos
- else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
- else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Rifa
- else if(PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
- else if(PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid, 20, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
- else if(PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }//
- else if(PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid, 22, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
- else if(PlayerInfo[playerid][pMember] == 23) { SetSpawnInfo(playerid, 23, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
- else if(PlayerInfo[playerid][pMember] == 24) { SetSpawnInfo(playerid, 24, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
- else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Fuegos
- else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
- else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
- else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
- else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos VagosVagos
- else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
- else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Rifa
- else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
- else if(PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Terroristen
- else if(PlayerInfo[playerid][pLeader] == 23) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Grundwehrdienst
- else if(PlayerInfo[playerid][pLeader] == 24) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Oamt
- else if(PlayerInfo[playerid][pLeader] == 25) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Feuerwehr
- //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
- SpawnPlayer(playerid);
- }
- }
- if(!gPlayerAnimLibsPreloaded[playerid])
- {
- PreloadAnimLib(playerid,"BOMBER");
- PreloadAnimLib(playerid,"RAPPING");
- PreloadAnimLib(playerid,"SHOP");
- PreloadAnimLib(playerid,"BEACH");
- PreloadAnimLib(playerid,"SMOKING");
- PreloadAnimLib(playerid,"FOOD");
- PreloadAnimLib(playerid,"ON_LOOKERS");
- PreloadAnimLib(playerid,"DEALER");
- PreloadAnimLib(playerid,"CRACK");
- PreloadAnimLib(playerid,"CARRY");
- PreloadAnimLib(playerid,"COP_AMBIENT");
- PreloadAnimLib(playerid,"PARK");
- PreloadAnimLib(playerid,"INT_HOUSE");
- PreloadAnimLib(playerid,"FOOD");
- gPlayerAnimLibsPreloaded[playerid] = 1;
- }
- if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
- else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
- //SetPlayerWeapons(playerid);
- SetPlayerSpawn(playerid);
- SetPlayerToTeamColor(playerid);
- PlayerFixRadio(playerid);
- /* GangZoneShowForPlayer(playerid, SNDM, 0xFEFEFEAA);
- GangZoneShowForPlayer(playerid, ZSNDM, 0xFEFEFEAA);
- GangZoneShowForPlayer(playerid, BSNNDM, 0xFEFEFEAA);
- GangZoneShowForPlayer(playerid, KHNDM, 0xFEFEFEAA);
- GangZoneShowForPlayer(playerid, Vagos, 0xFFFF0087);
- GangZoneShowForPlayer(playerid, Ballas, 0xFF00807D);
- GangZoneShowForPlayer(playerid, Grove, 0x00FF007D);
- GangZoneShowForPlayer(playerid, Aztecas, 0x00FFFF7D);
- GangZoneShowForPlayer(playerid, Alcatraz, 0x007DFF95);
- GangZoneShowForPlayer(playerid, Yakuza, 0xBEBEBE7D);
- GangZoneShowForPlayer(playerid, Russianm, 0x3232327D);*/
- // GangZoneShowForPlayer(playerid, Gangfights, 0xFF00007D);
- /* GangZoneShowForPlayer(playerid, Triaden, 0x40808096);
- GangZoneShowForPlayer(playerid, LCN, 0x00000096);*/
- if(MapIconsShown[playerid] != 1)
- {
- MapIconsShown[playerid] = 1;
- SetPlayerMapIcon(playerid,34,1544.4790,-1673.6595,13.5585, 30, COLOR_YELLOW);//Pd Sirene
- SetPlayerMapIcon(playerid,40,1535.018188,-800.148376,72.849502,36,COLOR_YELLOW);//Autohaus
- SetPlayerMapIcon(playerid,41,1481.0009,-1770.3896,18.7958,38,COLOR_YELLOW);//Stadthalle
- SetPlayerMapIcon(playerid, 1, 1544.4790,-1673.6595,13.5585, 30, COLOR_YELLOW); // LSPD
- SetPlayerMapIcon(playerid, 2, 1480.9323,-1767.7324,18.7958, 38, COLOR_YELLOW); // Stadthalle
- SetPlayerMapIcon(playerid, 3, 1944.3260,-1772.9254,13.3906, 42, COLOR_YELLOW); // Tankstelle LS
- SetPlayerMapIcon(playerid, 4, -1609.7958,-2718.2048,48.5391, 42, COLOR_YELLOW); // Tankstelle LS
- SetPlayerMapIcon(playerid, 5, -2408.7590,976.0934,45.4175, 42, COLOR_YELLOW); // Tankstelle SF
- SetPlayerMapIcon(playerid, 6, -1676.6323,414.0262,6.9484, 42, COLOR_YELLOW); // Tankstelle zwischen LS und SF
- SetPlayerMapIcon(playerid, 7, 614.9333,1689.7418,6.6968, 42, COLOR_YELLOW); // Tankstelle LV
- SetPlayerMapIcon(playerid, 8, -1327.7218,2678.8723,50.0625, 42, COLOR_YELLOW); // Tankstelle LV
- SetPlayerMapIcon(playerid, 9, 763.4382,-1357.9314,13.5229, 55, COLOR_YELLOW); // Autohaus LS
- SetPlayerMapIcon(playerid, 10, -1660.6235,1213.7648,7.2500, 55, COLOR_YELLOW); // Autohaus SF
- SetPlayerMapIcon(playerid, 50, 1017.9830,-919.3538,42.3359, 27, COLOR_YELLOW); // FARBE NORTH
- SetPlayerMapIcon(playerid, 51, 1911.2693,-1776.6720,13.3828, 27, COLOR_YELLOW); // /FARBE SOUTH
- SetPlayerMapIcon(playerid, 52, 2002.8409,-2382.0603,13.5469, 27, COLOR_YELLOW); // /FARBE AIRPORT
- }
- if(PlayerInfo[playerid][pGangJailed] == 1)
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerPos(playerid, 218.9510,-231.8540,1.7786);
- SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
- return 1;
- }
- return 1;
- }
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