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Jul 25th, 2013
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  1.  
  2. Function OnPlayerSpawn(playerid)
  3. {
  4.     StopAudioStreamForPlayer(playerid);
  5.     if(GetPVarInt(playerid,"Spawned")==0){
  6.         SetPVarInt(playerid,"Spawned",1);
  7.         for(new fs;fs<sizeof(FightSystem);fs++){
  8.             if(FightSystem[fs][fsAttackFaction] != -255 && FightSystem[fs][fsFightTime]){
  9.                 GangZoneFlashForPlayer(playerid,FightSystem[fs][fsZoneID],GetZoneColorOfFaction(FightSystem[fs][fsAttackFaction]));
  10.                 if(GetPlayerFaction(playerid) == FightSystem[fs][fsOwnerFaction] || GetPlayerFaction(playerid) == FightSystem[fs][fsAttackFaction]){
  11.                     TextDrawShowForPlayer(playerid,Fight);
  12.                     TextDrawShowForPlayer(playerid,FightUnderline);
  13.                     TextDrawShowForPlayer(playerid,FightSystem[fs][fsWinFaction]);
  14.                     TextDrawShowForPlayer(playerid,FightSystem[fs][fsLoseFaction]);
  15.                     TextDrawShowForPlayer(playerid,FightSystem[fs][fsWinKills]);
  16.                     TextDrawShowForPlayer(playerid,FightSystem[fs][fsLoseKills]);
  17.                     TextDrawShowForPlayer(playerid,FightSystem[fs][fsTime]);
  18.                 }
  19.             }
  20.         }
  21.     }
  22.     if(IsPlayerNPC(playerid))
  23.     {
  24.         new stadthalle[MAX_PLAYER_NAME];
  25.         GetPlayerName(playerid,stadthalle,sizeof(stadthalle));
  26.         SetPlayerSkin(playerid,194);
  27.     if(!strcmp(stadthalle,"German-RL",true))
  28.     {
  29.         SetPlayerSkin(playerid,194);
  30.         PlayerInfo[playerid][pChar] = 194;
  31.     }
  32.     }
  33.     if(IsPlayerNPC(playerid)) return 1;
  34.  //   StopAudioStreamForPlayer(playerid);
  35.     //bsn
  36.         RemoveBuildingForPlayer(playerid, 5858, 1214.1484, -913.4453, 43.0547, 0.25);
  37.         RemoveBuildingForPlayer(playerid, 1522, 1199.9688, -917.6406, 42.0234, 0.25);
  38.         RemoveBuildingForPlayer(playerid, 6010, 1214.1484, -913.4453, 43.0547, 0.25);
  39.         RemoveBuildingForPlayer(playerid, 5742, 1197.3203, -899.2109, 45.0938, 0.25);
  40.     //krankenhaus
  41. /*   RemoveBuildingForPlayer(playerid, 1529, 1098.8125, -1292.5469, 17.1406, 0.25);
  42.      RemoveBuildingForPlayer(playerid, 5930, 1134.2500, -1338.0781, 23.1563, 0.25);
  43.      RemoveBuildingForPlayer(playerid, 5931, 1114.3125, -1348.1016, 17.9844, 0.25);
  44.      RemoveBuildingForPlayer(playerid, 5934, 1076.7109, -1358.0938, 15.4453, 0.25);
  45.      RemoveBuildingForPlayer(playerid, 5935, 1120.1563, -1303.4531, 18.5703, 0.25);
  46.      RemoveBuildingForPlayer(playerid, 5936, 1090.0547, -1310.5313, 17.5469, 0.25);
  47.      RemoveBuildingForPlayer(playerid, 1440, 1085.7031, -1361.0234, 13.2656, 0.25);
  48.      RemoveBuildingForPlayer(playerid, 5731, 1076.7109, -1358.0938, 15.4453, 0.25);
  49.      RemoveBuildingForPlayer(playerid, 5788, 1080.9844, -1305.5234, 16.3594, 0.25);
  50.      RemoveBuildingForPlayer(playerid, 5787, 1090.0547, -1310.5313, 17.5469, 0.25);
  51.      RemoveBuildingForPlayer(playerid, 5764, 1065.1406, -1270.5781, 25.7109, 0.25);
  52.      RemoveBuildingForPlayer(playerid, 5810, 1114.3125, -1348.1016, 17.9844, 0.25);
  53.      RemoveBuildingForPlayer(playerid, 5993, 1110.8984, -1328.8125, 13.8516, 0.25);
  54.      RemoveBuildingForPlayer(playerid, 5811, 1131.1953, -1380.4219, 17.0703, 0.25);
  55.      RemoveBuildingForPlayer(playerid, 5708, 1134.2500, -1338.0781, 23.1563, 0.25);
  56.      RemoveBuildingForPlayer(playerid, 1440, 1141.9844, -1346.1094, 13.2656, 0.25);
  57.      RemoveBuildingForPlayer(playerid, 1440, 1148.6797, -1385.1875, 13.2656, 0.25);
  58.      RemoveBuildingForPlayer(playerid, 617, 1178.6016, -1332.0703, 12.8906, 0.25);
  59.      RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1353.5000, 12.5781, 0.25);
  60.      RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1343.2656, 12.5781, 0.25);
  61.      RemoveBuildingForPlayer(playerid, 5737, 1120.1563, -1303.4531, 18.5703, 0.25);
  62.      RemoveBuildingForPlayer(playerid, 618, 1177.7344, -1315.6641, 13.2969, 0.25);
  63.      RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1292.9141, 12.5781, 0.25);
  64.      RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1303.1484, 12.5781, 0.25);*/
  65.      //krankenhaus
  66.      RemoveBuildingForPlayer(playerid, 5929, 1230.8906, -1337.9844, 12.5391, 0.25);
  67.     RemoveBuildingForPlayer(playerid, 739, 1231.1406, -1341.8516, 12.7344, 0.25);
  68.     RemoveBuildingForPlayer(playerid, 739, 1231.1406, -1328.0938, 12.7344, 0.25);
  69.     RemoveBuildingForPlayer(playerid, 739, 1231.1406, -1356.2109, 12.7344, 0.25);
  70.     RemoveBuildingForPlayer(playerid, 617, 1178.6016, -1332.0703, 12.8906, 0.25);
  71.     RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1353.5000, 12.5781, 0.25);
  72.     RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1343.2656, 12.5781, 0.25);
  73.     RemoveBuildingForPlayer(playerid, 618, 1177.7344, -1315.6641, 13.2969, 0.25);
  74.     RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1292.9141, 12.5781, 0.25);
  75.     RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1303.1484, 12.5781, 0.25);
  76.     RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1383.2734, 15.9453, 0.25);
  77.     RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1350.4141, 15.9453, 0.25);
  78.     RemoveBuildingForPlayer(playerid, 1297, 1210.8047, -1367.3828, 15.7734, 0.25);
  79.     RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1374.6094, 12.2969, 0.25);
  80.     RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1356.5547, 12.2969, 0.25);
  81.     RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1374.6094, 12.2969, 0.25);
  82.     RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1356.5547, 12.2969, 0.25);
  83.     RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1320.8594, 15.9453, 0.25);
  84.     RemoveBuildingForPlayer(playerid, 1297, 1210.8047, -1337.8359, 15.7734, 0.25);
  85.     RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1299.7422, 15.9453, 0.25);
  86.     RemoveBuildingForPlayer(playerid, 1297, 1210.8047, -1304.9688, 15.7734, 0.25);
  87.     RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1335.0547, 12.2969, 0.25);
  88.     RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1317.7422, 12.2969, 0.25);
  89.     RemoveBuildingForPlayer(playerid, 5812, 1230.8906, -1337.9844, 12.5391, 0.25);
  90.     RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1335.0547, 12.2969, 0.25);
  91.     RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1317.7422, 12.2969, 0.25);
  92.     RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1300.9219, 12.2969, 0.25);
  93.     RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1300.9219, 12.2969, 0.25);
  94.   //  PilotDuty[playerid] = 0;
  95.   // StopAudioStreamForPlayer(playerid);
  96.     M_OnPlayerSpawn(playerid);
  97.     TextDrawShowForPlayer(playerid,Copyright);
  98.     TextDrawShowForPlayer(playerid,Datum);
  99.     TextDrawShowForPlayer(playerid,Germanrl0);
  100.     TextDrawShowForPlayer(playerid,Germanrl1);
  101.     if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 1)
  102.     {
  103.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  104.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  105.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  106.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  107.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  108.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  109.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  110.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  111.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  112.         SendClientMessage(playerid, COLOR_YELLOW, "|________ Krankenhaus ________|");
  113.         SendClientMessage(playerid, COLOR_ORANGE, "Du bist ToT , deswegen liegst du mit einem Koma im KH");
  114.         SendClientMessage(playerid, COLOR_ORANGE, "Warte eine halbe Minute bis du aus dem Koma erwachst!");
  115.         SetPlayerSpawn(playerid);
  116.         if(PlayerInfo[playerid][pPaintball] == 1)
  117.         {
  118.         SetPlayerPos(playerid,-975.975708,1060.983032,1345.671875);
  119.         SetPlayerInterior(playerid,10);
  120.         PlayerInfo[playerid][pPaintball] = 1;
  121.         SetPlayerHealth(playerid,100);
  122.         }
  123.         if(IsPlayerInFrac(playerid, 1))
  124.         {
  125.             SetPlayerColor(playerid,NAMECOLOR_LSCOP);
  126.         }
  127.         else if(IsPlayerInFrac(playerid, 4))
  128.         {
  129.             SetPlayerColor(playerid, NAMECOLOR_MEDIC);
  130.         }
  131.         else
  132.         {
  133.             SetPlayerColor(playerid,TEAM_HIT_COLOR);
  134.         }
  135.         ResetPlayerWeapons(playerid);
  136.         return 1;
  137.     }
  138.     STDPlayer[playerid] = 0;
  139.     gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
  140.     if (gTeam[playerid] == 4) //medic / criminal reset team
  141.     {
  142.         gTeam[playerid] = 3;
  143.     }
  144.     if(gPlayerLogged[playerid] == 0)
  145.     {
  146.         SendClientMessage(playerid, COLOR_LIGHTRED, "** Du musst dich vorher einloggen oder dir einen Account erstellen! ***");
  147.         Kick(playerid);
  148.         return 1;
  149.         if(gPlayerAccount[playerid] == 1)
  150.         {
  151.             ForceClassSelection(playerid);
  152.             TogglePlayerSpectating(playerid, 0);
  153.         }
  154.         else if(gPlayerAccount[playerid] == 0)
  155.         {
  156.             ForceClassSelection(playerid);
  157.             TogglePlayerSpectating(playerid, 0);
  158.         }
  159.         return 1;
  160.  
  161.  
  162.     }
  163.     if(AtClothes[playerid] == 1)
  164.     {
  165.         PlayerInfo[playerid][pChar] = GetPlayerSkin(playerid);
  166.         PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid);
  167.         AtClothes[playerid] = 0;
  168.     }
  169.     if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
  170.     {
  171.         MedicBill[playerid] = 0;
  172.         new rand = random(sizeof(CIV));
  173.         SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Chef dieser Familie, du bist Zivilist !");
  174.         PlayerInfo[playerid][pTeam] = 3;
  175.         gTeam[playerid] = 3;
  176.         SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
  177.         PlayerInfo[playerid][pModel] = CIV[rand];
  178.         SpawnPlayer(playerid);
  179.     }
  180.     if(gTeam[playerid] == 5)
  181.     {
  182.         if(PlayerInfo[playerid][pMember] < 1)
  183.         {
  184.             MedicBill[playerid] = 0;
  185.             new rand = random(sizeof(CIV));
  186.             SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Familie, du bist Zivilist !");
  187.             PlayerInfo[playerid][pTeam] = 3;
  188.             gTeam[playerid] = 3;
  189.             SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
  190.             PlayerInfo[playerid][pModel] = CIV[rand];
  191.             SpawnPlayer(playerid);
  192.         }
  193.     }
  194.     if(gTeam[playerid] == 10)
  195.     {
  196.         if(PlayerInfo[playerid][pMember] != 8)
  197.         {
  198.             MedicBill[playerid] = 0;
  199.             new rand = random(sizeof(CIV));
  200.             SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Fraktion, du bist Zivilist !");
  201.             PlayerInfo[playerid][pTeam] = 3;
  202.             gTeam[playerid] = 3;
  203.             SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
  204.             PlayerInfo[playerid][pModel] = CIV[rand];
  205.             SpawnPlayer(playerid);
  206.         }
  207.     }
  208.     if(gTeam[playerid] == 2 && !IsACop(playerid))
  209.     {
  210.         MedicBill[playerid] = 0;
  211.         new rand = random(sizeof(CIV));
  212.         SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist!");
  213.         PlayerInfo[playerid][pTeam] = 3;
  214.         gTeam[playerid] = 3;
  215.         SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
  216.         PlayerInfo[playerid][pModel] = CIV[rand];
  217.         SpawnPlayer(playerid);
  218.     }
  219.     if(gTeam[playerid] == 3)
  220.     {
  221.         if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
  222.         {
  223.             SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist!");
  224.             MedicBill[playerid] = 0;
  225.             new model = PlayerInfo[playerid][pChar];
  226.             if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
  227.             else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
  228.             else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
  229.             else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
  230.             else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
  231.             else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
  232.             else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
  233.             else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
  234.             else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
  235.             else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
  236.             else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Fuegos
  237.             else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
  238.             else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
  239.             else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
  240.             else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Vagos
  241.             else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
  242.             else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Rifa
  243.             else if(PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
  244.             else if(PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid, 20, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
  245.             else if(PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }//
  246.             else if(PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid, 22, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
  247.             else if(PlayerInfo[playerid][pMember] == 23) { SetSpawnInfo(playerid, 23, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
  248.             else if(PlayerInfo[playerid][pMember] == 24) { SetSpawnInfo(playerid, 24, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
  249.             else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  250.             else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  251.             else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  252.             else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  253.             else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  254.             else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  255.             else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  256.             else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  257.             else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  258.             else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  259.             else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  260.             else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Fuegos
  261.             else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
  262.             else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
  263.             else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
  264.             else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos VagosVagos
  265.             else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
  266.             else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Rifa
  267.             else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
  268.             else if(PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Terroristen
  269.             else if(PlayerInfo[playerid][pLeader] == 23) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Grundwehrdienst
  270.             else if(PlayerInfo[playerid][pLeader] == 24) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Oamt
  271.             else if(PlayerInfo[playerid][pLeader] == 25) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Feuerwehr
  272.             //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
  273.             SpawnPlayer(playerid);
  274.         }
  275.     }
  276.     if(!gPlayerAnimLibsPreloaded[playerid])
  277.     {
  278.         PreloadAnimLib(playerid,"BOMBER");
  279.         PreloadAnimLib(playerid,"RAPPING");
  280.         PreloadAnimLib(playerid,"SHOP");
  281.         PreloadAnimLib(playerid,"BEACH");
  282.         PreloadAnimLib(playerid,"SMOKING");
  283.         PreloadAnimLib(playerid,"FOOD");
  284.         PreloadAnimLib(playerid,"ON_LOOKERS");
  285.         PreloadAnimLib(playerid,"DEALER");
  286.         PreloadAnimLib(playerid,"CRACK");
  287.         PreloadAnimLib(playerid,"CARRY");
  288.         PreloadAnimLib(playerid,"COP_AMBIENT");
  289.         PreloadAnimLib(playerid,"PARK");
  290.         PreloadAnimLib(playerid,"INT_HOUSE");
  291.         PreloadAnimLib(playerid,"FOOD");
  292.         gPlayerAnimLibsPreloaded[playerid] = 1;
  293.     }
  294.     if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
  295.     else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
  296.     //SetPlayerWeapons(playerid);
  297.     SetPlayerSpawn(playerid);
  298.     SetPlayerToTeamColor(playerid);
  299.     PlayerFixRadio(playerid);
  300. /*  GangZoneShowForPlayer(playerid, SNDM, 0xFEFEFEAA);
  301.     GangZoneShowForPlayer(playerid, ZSNDM, 0xFEFEFEAA);
  302.     GangZoneShowForPlayer(playerid, BSNNDM, 0xFEFEFEAA);
  303.     GangZoneShowForPlayer(playerid, KHNDM, 0xFEFEFEAA);
  304.     GangZoneShowForPlayer(playerid, Vagos, 0xFFFF0087);
  305.     GangZoneShowForPlayer(playerid, Ballas, 0xFF00807D);
  306.     GangZoneShowForPlayer(playerid, Grove, 0x00FF007D);
  307.     GangZoneShowForPlayer(playerid, Aztecas, 0x00FFFF7D);
  308.     GangZoneShowForPlayer(playerid, Alcatraz, 0x007DFF95);
  309.     GangZoneShowForPlayer(playerid, Yakuza, 0xBEBEBE7D);
  310.     GangZoneShowForPlayer(playerid, Russianm, 0x3232327D);*/
  311. //  GangZoneShowForPlayer(playerid, Gangfights, 0xFF00007D);
  312. /*    GangZoneShowForPlayer(playerid, Triaden, 0x40808096);
  313.     GangZoneShowForPlayer(playerid, LCN, 0x00000096);*/
  314.     if(MapIconsShown[playerid] != 1)
  315.     {
  316.  
  317.         MapIconsShown[playerid] = 1;
  318.         SetPlayerMapIcon(playerid,34,1544.4790,-1673.6595,13.5585, 30, COLOR_YELLOW);//Pd Sirene
  319.         SetPlayerMapIcon(playerid,40,1535.018188,-800.148376,72.849502,36,COLOR_YELLOW);//Autohaus
  320.         SetPlayerMapIcon(playerid,41,1481.0009,-1770.3896,18.7958,38,COLOR_YELLOW);//Stadthalle
  321.         SetPlayerMapIcon(playerid, 1, 1544.4790,-1673.6595,13.5585, 30, COLOR_YELLOW); // LSPD
  322.         SetPlayerMapIcon(playerid, 2, 1480.9323,-1767.7324,18.7958, 38, COLOR_YELLOW); // Stadthalle
  323.         SetPlayerMapIcon(playerid, 3, 1944.3260,-1772.9254,13.3906, 42, COLOR_YELLOW); // Tankstelle LS
  324.         SetPlayerMapIcon(playerid, 4, -1609.7958,-2718.2048,48.5391, 42, COLOR_YELLOW); // Tankstelle LS
  325.         SetPlayerMapIcon(playerid, 5, -2408.7590,976.0934,45.4175, 42, COLOR_YELLOW); // Tankstelle SF
  326.         SetPlayerMapIcon(playerid, 6, -1676.6323,414.0262,6.9484, 42, COLOR_YELLOW); // Tankstelle zwischen LS und SF
  327.         SetPlayerMapIcon(playerid, 7, 614.9333,1689.7418,6.6968, 42, COLOR_YELLOW); // Tankstelle LV
  328.         SetPlayerMapIcon(playerid, 8, -1327.7218,2678.8723,50.0625, 42, COLOR_YELLOW); // Tankstelle LV
  329.         SetPlayerMapIcon(playerid, 9, 763.4382,-1357.9314,13.5229, 55, COLOR_YELLOW); // Autohaus LS
  330.         SetPlayerMapIcon(playerid, 10, -1660.6235,1213.7648,7.2500, 55, COLOR_YELLOW); // Autohaus SF
  331.         SetPlayerMapIcon(playerid, 50, 1017.9830,-919.3538,42.3359, 27, COLOR_YELLOW); // FARBE NORTH
  332.         SetPlayerMapIcon(playerid, 51, 1911.2693,-1776.6720,13.3828, 27, COLOR_YELLOW); // /FARBE SOUTH
  333.         SetPlayerMapIcon(playerid, 52, 2002.8409,-2382.0603,13.5469, 27, COLOR_YELLOW); // /FARBE AIRPORT
  334.     }
  335.     if(PlayerInfo[playerid][pGangJailed] == 1)
  336.     {
  337.         SetPlayerInterior(playerid, 0);
  338.         SetPlayerVirtualWorld(playerid, 0);
  339.         SetPlayerPos(playerid, 218.9510,-231.8540,1.7786);
  340.         SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
  341.         return 1;
  342.     }
  343.     return 1;
  344. }
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