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jst96

Untitled

Apr 3rd, 2018
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  1. function PlayerVehicleObject_Load(playerid, vehicleid)
  2. {
  3.     new count = cache_num_rows(),
  4.                 vobjects;
  5.     if(count)
  6.     {
  7.         forex(i,count)
  8.         {
  9.             VehicleObject[vehicleid][vobjects][vehObject_Valid] = true;
  10.             cache_get_value_name_int(count, "id",   VehicleObject[vehicleid][vobjects][ID]);
  11.             cache_get_value_name_int(count, "type",     VehicleObject[vehicleid][vobjects][vehObjectType]);
  12.             cache_get_value_name(count, "name", VehicleObject[vehicleid][vobjects][vehObjectName], 32);
  13.             cache_get_value_name_int(count, "modelid",  VehicleObject[vehicleid][vobjects][vehObjectModel]);
  14.             cache_get_value_name_float(count, "off_x",  VehicleObject[vehicleid][vobjects][vehObject_Offset][0]);
  15.             cache_get_value_name_float(count, "off_y",  VehicleObject[vehicleid][vobjects][vehObject_Offset][1]);
  16.             cache_get_value_name_float(count, "off_z",  VehicleObject[vehicleid][vobjects][vehObject_Offset][2]);
  17.             cache_get_value_name_float(count, "rot_x",  VehicleObject[vehicleid][vobjects][vehObject_Rot][0]);
  18.             cache_get_value_name_float(count, "rot_y",  VehicleObject[vehicleid][vobjects][vehObject_Rot][1]);
  19.             cache_get_value_name_float(count, "rot_z",  VehicleObject[vehicleid][vobjects][vehObject_Rot][2]);
  20.             cache_get_value_name_int(count, "attached",     VehicleObject[vehicleid][vobjects][vehObject_Attached]);
  21.             cache_get_value_name_int(count, "color_0",  VehicleObject[vehicleid][vobjects][vehObject_Color][0]);
  22.             cache_get_value_name_int(count, "color_1",  VehicleObject[vehicleid][vobjects][vehObject_Color][1]);
  23.             cache_get_value_name_int(count, "color_2",  VehicleObject[vehicleid][vobjects][vehObject_Color][2]);
  24.             cache_get_value_name_int(count, "color_3",  VehicleObject[vehicleid][vobjects][vehObject_Color][3]);
  25.             cache_get_value_name_int(count, "color_4",  VehicleObject[vehicleid][vobjects][vehObject_Color][4]);
  26.             cache_get_value_name(count, "text", VehicleObject[vehicleid][vobjects][vehObject_Text], 32);
  27.             cache_get_value_name(count, "font", VehicleObject[vehicleid][vobjects][vehObject_Font], 24);
  28.             cache_get_value_name_int(count, "font_size",    VehicleObject[vehicleid][vobjects][vehObject_FontSize]);
  29.             cache_get_value_name_int(count, "font_bold",    VehicleObject[vehicleid][vobjects][vehObject_Bold]);
  30.             cache_get_value_name_int(count, "font_color",   VehicleObject[vehicleid][vobjects][vehObject_FontColor]);
  31.             UpdateVehicleAttachedObject(vehicleid, vobjects, true);
  32.             vobjects++;
  33.         }
  34.         SetVehicleToRespawn(VehicleInfo[vehicleid][ServerID]);
  35.     }
  36.     return 1;
  37. }
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