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- Dragonborn Variants Finalized
- Black Dragonborn:
- +2 Str, +2 Wis, -2 Cha
- +2 Intimidate, +2 Swim
- Resist Acid 5
- Breath Weapon 15ft cone or 30ft line Acid damage, 1d6/2lvls, full round
- +1 Natural Armor
- Natural Claw Attacks
- Blue Dragonborn:
- +2 Dex, +2 Cha, -2 Wis
- +2 Diplomacy, +2 Escape Artist
- Resist Electricity 5
- Breath Weapon 15ft cone or 30ft line Electricity damage, 1d6/2lvls, full round
- +1 Natural Armor
- Natural Claw Attacks
- Green Dragonborn:
- +2 Con, +2 Wis, -2 Int
- +2 survival, +2 heal
- Resist Acid 10
- Breath Weapon 15ft cone or 30ft line Acid damage, 1d6/2lvls, full round
- +2 Natural armor
- Natural Claw Attacks
- Red Dragonborn:
- +2 Str, +2 Int, -2 Cha
- +2 Spellcraft, +2 Use Magic Device
- resist fire 5
- Breath Weapon 15ft cone or 30ft line fire damage, 1d6/2lvls, full round
- +1 natural armor
- Natural Claw Attacks
- White Dragonborn:
- +4 Str, -2 Int, Wis, Cha
- +2 Intimidate, becomes class skill
- Resist cold 5
- Breath Weapon 15ft cone or 30ft line cold damage, 1d6/2lvls, full round
- +2 natural armor
- Natural Claw Attacks
- Gold Dragonborn:
- +2 Str, +2 Cha, -2 Wis
- +4 Diplomacy, Becomes Class skill
- Resist Fire 10
- Breath Weapon 15ft cone or 30ft line fire damage, 1d6/2lvls, full round
- +1 Natural Armor
- Natural Claw Attacks
- Silver Dragonborn:
- +2 Dex, +2 Cha, -2 Str
- +2 Acrobatics, +2 Sense Motive
- Resist Cold 5
- Breath Weapon 15ft cone or 30ft line cold damage, 1d6/2lvls, full round
- +1 Natural Armor
- Natural Claw Attacks
- Brass Dragonborn:
- +2 Int, +2 Cha, -2 Dex
- +2 Sleight of Hand, +2 Disguise, both become Class skills
- Resist Fire 5
- Breath Weapon 15ft cone or 30ft line fire damage, 1d6/2lvls, full round
- +1 Natural Armor
- Natural Claw Attacks
- Bronze Dragonborn:
- +2 Int, +2 Wis, -2 Con
- +2 Spellcraft, +2 Perception
- Resist Electricity 5
- Breath Weapon 15ft cone or 30ft line electricity damage, 1d6/2lvls, full round
- +1 Natural Armor
- Natual Claw Attacks
- Copper Dragonborn:
- +2 Dex, +2 Cha, -2 Int
- +2 Bluff, +2 Sneak
- Resist Acid 5
- Breath Weapon 15ft cone or 30ft line Acid damage, 1d6/2lvls, full round
- +1 Natural Armor
- Natural Claw Attacks
- Dragonborn feats:
- Elemental prowess
- BaB+6, Dragonborn
- When Dealing damage with your chosen Element, treat all 1's as 2's on the damage dice. In addition, your elemental resistance raises by 5.
- Sharp Claws
- BaB+1, Dragonborn
- Your Natural Claw Attacks increase to 1d6 damage, and you may add full str bonus with the offhand attack
- Scaly Hide
- BaB+1, Dragonborn
- You gain a +1 increase to your existing Natural Armor Bonus. This feat can not be taken more than once.
- Improved Scaly Hide
- BaB+6, scaly Hide, Dragonborn
- Your gain another +1 increase to your existing Natural Armor Bonus.
- Vestigial Wings
- BaB+5, Dragonborn
- You gain a pair of Vestigial Wings. You get a +2 on fly checks, and Fly becomes a class skill for you. In addition, when falling, you may attempt a DC 15 fly skill check (as modified by GM). If successful, you begin to glide slowly down, as if affected by the Feather Fall spell.
- Natural Combatant
- BaB+3, Sharp Claws, Dragonborn
- You gain a Bite Natural Attack. This is a Primary Natural Attack that deals 1d6 Blunt, piercing, and slashing damage.
- Ferocious Combatant
- BaB+6, Sharp Claws, Vestigial Wings, Dragonborn
- You gain a Tail Slap Natural Attack. This is a Secondary Natural Attack that deals 1d6 blunt damage.
- Draconic Combatant
- BaB+11, Sharp Claws, Vestigial Wings, Ferocious Combatant, Dragonborn
- You gain Wing Natural Attacks. These are secondary natural attacks that deal 1d4 blunt damage. In addition, each of your natural attacks increase by one die step.
- Draconic Ancestry
- BaB+6, Cha 19, Draconic Bloodline, Dragonborn
- You are a herald of your ancestors form. Your Caster level is treated as 1 higher for the purposes of spells and effects from spells matching your bloodlines abilities and that match your elemental type. (IE a Red Dragonborn would get a +1 CL while using any of them draconic bloodline abilites or any spells with the Fire Descriptor).
- Breath Weapon Adept
- BaB+6, Dragonborn
- You may use your breath weapon as a standard action instead of a full round action. You may use your breath weapon once more per day.
- Breath Weapon Mastery
- BaB+11, Breath Weapon Adept, Dragonborn
- Your breath Weapons damage progression becomes 1d6 for every level you possess.
- True Dragon
- BaB+19, Sharp Claws, Scaly Hide, Vestigial Wings, Natural Combatant, Ferocious Combatant, Draconic Combatant, Draconic Ancestry, Breath Weapon Adept, Breath Weapon Mastery
- You are closer to your dragon Ancestors than to the other denizens of Golarion. Your Breath Weapon becomes useable once every 1d4 rounds, and its range doubles. You gain a Fly speed of 120 feet (Average Maneuverability). All of your natural Attacks Damage Die increase by 3 steps. Your Natural Resistance to your element increases to 20. Your natural armor bonus increases by 6. You gain True Seeing, and your dark vision range doubles.
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