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Dragonborn Templates

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Dec 8th, 2016
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  1. Dragonborn Variants Finalized
  2.  
  3. Black Dragonborn:
  4. +2 Str, +2 Wis, -2 Cha
  5. +2 Intimidate, +2 Swim
  6. Resist Acid 5
  7. Breath Weapon 15ft cone or 30ft line Acid damage, 1d6/2lvls, full round
  8. +1 Natural Armor
  9. Natural Claw Attacks
  10.  
  11. Blue Dragonborn:
  12. +2 Dex, +2 Cha, -2 Wis
  13. +2 Diplomacy, +2 Escape Artist
  14. Resist Electricity 5
  15. Breath Weapon 15ft cone or 30ft line Electricity damage, 1d6/2lvls, full round
  16. +1 Natural Armor
  17. Natural Claw Attacks
  18.  
  19. Green Dragonborn:
  20. +2 Con, +2 Wis, -2 Int
  21. +2 survival, +2 heal
  22. Resist Acid 10
  23. Breath Weapon 15ft cone or 30ft line Acid damage, 1d6/2lvls, full round
  24. +2 Natural armor
  25. Natural Claw Attacks
  26.  
  27. Red Dragonborn:
  28. +2 Str, +2 Int, -2 Cha
  29. +2 Spellcraft, +2 Use Magic Device
  30. resist fire 5
  31. Breath Weapon 15ft cone or 30ft line fire damage, 1d6/2lvls, full round
  32. +1 natural armor
  33. Natural Claw Attacks
  34.  
  35. White Dragonborn:
  36. +4 Str, -2 Int, Wis, Cha
  37. +2 Intimidate, becomes class skill
  38. Resist cold 5
  39. Breath Weapon 15ft cone or 30ft line cold damage, 1d6/2lvls, full round
  40. +2 natural armor
  41. Natural Claw Attacks
  42.  
  43. Gold Dragonborn:
  44. +2 Str, +2 Cha, -2 Wis
  45. +4 Diplomacy, Becomes Class skill
  46. Resist Fire 10
  47. Breath Weapon 15ft cone or 30ft line fire damage, 1d6/2lvls, full round
  48. +1 Natural Armor
  49. Natural Claw Attacks
  50.  
  51. Silver Dragonborn:
  52. +2 Dex, +2 Cha, -2 Str
  53. +2 Acrobatics, +2 Sense Motive
  54. Resist Cold 5
  55. Breath Weapon 15ft cone or 30ft line cold damage, 1d6/2lvls, full round
  56. +1 Natural Armor
  57. Natural Claw Attacks
  58.  
  59. Brass Dragonborn:
  60. +2 Int, +2 Cha, -2 Dex
  61. +2 Sleight of Hand, +2 Disguise, both become Class skills
  62. Resist Fire 5
  63. Breath Weapon 15ft cone or 30ft line fire damage, 1d6/2lvls, full round
  64. +1 Natural Armor
  65. Natural Claw Attacks
  66.  
  67. Bronze Dragonborn:
  68. +2 Int, +2 Wis, -2 Con
  69. +2 Spellcraft, +2 Perception
  70. Resist Electricity 5
  71. Breath Weapon 15ft cone or 30ft line electricity damage, 1d6/2lvls, full round
  72. +1 Natural Armor
  73. Natual Claw Attacks
  74.  
  75. Copper Dragonborn:
  76. +2 Dex, +2 Cha, -2 Int
  77. +2 Bluff, +2 Sneak
  78. Resist Acid 5
  79. Breath Weapon 15ft cone or 30ft line Acid damage, 1d6/2lvls, full round
  80. +1 Natural Armor
  81. Natural Claw Attacks
  82.  
  83. Dragonborn feats:
  84.  
  85. Elemental prowess
  86. BaB+6, Dragonborn
  87. When Dealing damage with your chosen Element, treat all 1's as 2's on the damage dice. In addition, your elemental resistance raises by 5.
  88.  
  89. Sharp Claws
  90. BaB+1, Dragonborn
  91. Your Natural Claw Attacks increase to 1d6 damage, and you may add full str bonus with the offhand attack
  92.  
  93. Scaly Hide
  94. BaB+1, Dragonborn
  95. You gain a +1 increase to your existing Natural Armor Bonus. This feat can not be taken more than once.
  96.  
  97. Improved Scaly Hide
  98. BaB+6, scaly Hide, Dragonborn
  99. Your gain another +1 increase to your existing Natural Armor Bonus.
  100.  
  101. Vestigial Wings
  102. BaB+5, Dragonborn
  103. You gain a pair of Vestigial Wings. You get a +2 on fly checks, and Fly becomes a class skill for you. In addition, when falling, you may attempt a DC 15 fly skill check (as modified by GM). If successful, you begin to glide slowly down, as if affected by the Feather Fall spell.
  104.  
  105. Natural Combatant
  106. BaB+3, Sharp Claws, Dragonborn
  107. You gain a Bite Natural Attack. This is a Primary Natural Attack that deals 1d6 Blunt, piercing, and slashing damage.
  108.  
  109. Ferocious Combatant
  110. BaB+6, Sharp Claws, Vestigial Wings, Dragonborn
  111. You gain a Tail Slap Natural Attack. This is a Secondary Natural Attack that deals 1d6 blunt damage.
  112.  
  113. Draconic Combatant
  114. BaB+11, Sharp Claws, Vestigial Wings, Ferocious Combatant, Dragonborn
  115. You gain Wing Natural Attacks. These are secondary natural attacks that deal 1d4 blunt damage. In addition, each of your natural attacks increase by one die step.
  116.  
  117. Draconic Ancestry
  118. BaB+6, Cha 19, Draconic Bloodline, Dragonborn
  119. You are a herald of your ancestors form. Your Caster level is treated as 1 higher for the purposes of spells and effects from spells matching your bloodlines abilities and that match your elemental type. (IE a Red Dragonborn would get a +1 CL while using any of them draconic bloodline abilites or any spells with the Fire Descriptor).
  120.  
  121. Breath Weapon Adept
  122. BaB+6, Dragonborn
  123. You may use your breath weapon as a standard action instead of a full round action. You may use your breath weapon once more per day.
  124.  
  125. Breath Weapon Mastery
  126. BaB+11, Breath Weapon Adept, Dragonborn
  127. Your breath Weapons damage progression becomes 1d6 for every level you possess.
  128.  
  129. True Dragon
  130. BaB+19, Sharp Claws, Scaly Hide, Vestigial Wings, Natural Combatant, Ferocious Combatant, Draconic Combatant, Draconic Ancestry, Breath Weapon Adept, Breath Weapon Mastery
  131. You are closer to your dragon Ancestors than to the other denizens of Golarion. Your Breath Weapon becomes useable once every 1d4 rounds, and its range doubles. You gain a Fly speed of 120 feet (Average Maneuverability). All of your natural Attacks Damage Die increase by 3 steps. Your Natural Resistance to your element increases to 20. Your natural armor bonus increases by 6. You gain True Seeing, and your dark vision range doubles.
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