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- -- Requires CustomMenuClass.lua and Util.lua
- -----------------------------------------
- ----- Job Manager v1.05 (Update 44) -----
- -- Acepilot1023978: GUI Implementation --
- ------ B1313: Base code (functions) -----
- ----------- MS HACK: Level ID -----------
- -- kel007: Update 42 (open/close menu) --
- -- SavageCore: Update 44 (Hoxton Breakout) --
- -- SavageCore: Update 48 (White Xmas) --
- -----------------------------------------
- if not JobMenu then
- -- ESCAPE CHAIN (Current Difficulty)
- EscapeCafeChain = function()
- managers.job:set_next_interupt_stage( "escape_cafe" )
- show_mid_text( "Escape Chain:", "Set to: Cafe", 3,5 )
- end
- EscapeCafeDayChain = function()
- managers.job:set_next_interupt_stage( "escape_cafe_day" )
- show_mid_text( "Escape Chain:", "Set to: Cafe (Day)", 3,5 )
- end
- EscapeParkChain = function()
- managers.job:set_next_interupt_stage( "escape_park" )
- show_mid_text( "Escape Chain:", "Set to: Park", 3,5 )
- end
- EscapeParkDayChain = function()
- managers.job:set_next_interupt_stage( "escape_park_day" )
- show_mid_text( "Escape Chain:", "Set to: Park (Day)", 3,5 )
- end
- EscapeOverPassChain = function()
- managers.job:set_next_interupt_stage( "escape_overpass" )
- show_mid_text( "Escape Chain:", "Set to: Overpass", 3,5 )
- end
- EscapeOverPassNightChain = function()
- managers.job:set_next_interupt_stage( "escape_overpass_night" )
- show_mid_text( "Escape Chain:", "Set to: Overpass (Night)", 3,5 )
- end
- EscapeStreetChain = function()
- managers.job:set_next_interupt_stage( "escape_street" )
- show_mid_text( "Escape Chain:", "Set to: Street", 3,5 )
- end
- EscapeGarageChain = function()
- managers.job:set_next_interupt_stage( "escape_garage" )
- show_mid_text( "Escape Chain:", "Set to: Garage", 3,5 )
- end
- -- ESCAPES (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- ESCAPE: GARAGE (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeGarageDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_garage"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeGarageOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_garage"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeGarageVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_garage"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeGarageHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_garage"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeGarageNormal = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_garage"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ESCAPE: STREET (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeStreetDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_street"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeStreetOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_street"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeStreetVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_street"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeStreetHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_street"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeStreetNormal = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_street"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ESCAPE: OVERPASS (NIGHT) (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeOverPassNightDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass_night"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassNightOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass_night"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassNightVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass_night"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassNightHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass_night"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassNightNormal = function()
- managers.job:activate_job ( "escape_overpass_night" )
- Global.game_settings.level_id = "escape_overpass_night"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ESCAPE: OVERPASS (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeOverPassDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassNormal = function()
- managers.job:activate_job ( "escape_overpass" )
- Global.game_settings.level_id = "escape_overpass"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ESCAPE: PARK (DAY) (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeParkDayDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkDayOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkDayVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkDayHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkDayNormal = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ESCAPE: PARK (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeParkDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkNormal = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ESCAPE: CAFE (DAY) (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeCafeDayDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeDayOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeDayVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeDayHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeDayNormal = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ESCAPE: CAFE (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeCafeDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeNormal = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- VLAD (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- UKRAINIAN JOB PRO JOB (Hard, Very Hard, OverKill, and DeathWish)
- UkrainianJobPRODeathWish = function()
- managers.job:activate_job ( "ukrainian_job_prof" )
- Global.game_settings.level_id = "ukrainian_job"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- UkrainianJobPROOverKill = function()
- managers.job:activate_job ( "ukrainian_job_prof" )
- Global.game_settings.level_id = "ukrainian_job"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- UkrainianJobPROVeryHard = function()
- managers.job:activate_job ( "ukrainian_job_prof" )
- Global.game_settings.level_id = "ukrainian_job"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- UkrainianJobPROHard = function()
- managers.job:activate_job ( "ukrainian_job_prof" )
- Global.game_settings.level_id = "ukrainian_job"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- NIGHTCLUB (Normal, Hard, Very Hard, OverKill, and DeathWish)
- NightclubDeathWish = function()
- managers.job:activate_job ( "nightclub" )
- Global.game_settings.level_id = "nightclub"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- NightclubOverKill = function()
- managers.job:activate_job ( "nightclub" )
- Global.game_settings.level_id = "nightclub"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- NightclubVeryHard = function()
- managers.job:activate_job ( "nightclub" )
- Global.game_settings.level_id = "nightclub"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- NightclubHard = function()
- managers.job:activate_job ( "nightclub" )
- Global.game_settings.level_id = "nightclub"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- NightclubNormal = function()
- managers.job:activate_job ( "nightclub" )
- Global.game_settings.level_id = "nightclub"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- MALLCRASHER (Normal, Hard, Very Hard, OverKill, and DeathWish)
- MallCrasherDeathWish = function()
- managers.job:activate_job ( "mallcrasher" )
- Global.game_settings.level_id = "mallcrasher"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- MallCrasherOverKill = function()
- managers.job:activate_job ( "mallcrasher" )
- Global.game_settings.level_id = "mallcrasher"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- MallCrasherVeryHard = function()
- managers.job:activate_job ( "mallcrasher" )
- Global.game_settings.level_id = "mallcrasher"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- MallCrasherHard = function()
- managers.job:activate_job ( "mallcrasher" )
- Global.game_settings.level_id = "mallcrasher"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- MallCrasherNormal = function()
- managers.job:activate_job ( "mallcrasher" )
- Global.game_settings.level_id = "mallcrasher"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- FOUR STORES (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FourStoresDeathWish = function()
- managers.job:activate_job ( "four_stores" )
- Global.game_settings.level_id = "four_stores"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- FourStoresOverKill = function()
- managers.job:activate_job ( "four_stores" )
- Global.game_settings.level_id = "four_stores"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- FourStoresVeryHard = function()
- managers.job:activate_job ( "four_stores" )
- Global.game_settings.level_id = "four_stores"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- FourStoresHard = function()
- managers.job:activate_job ( "four_stores" )
- Global.game_settings.level_id = "four_stores"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- FourStoresNormal = function()
- managers.job:activate_job ( "four_stores" )
- Global.game_settings.level_id = "four_stores"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- THE ELEPHANT (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- ELECTION DAY PRO JOB DAY 3 (Hard, Very Hard, OverKill, and DeathWish)
- ElectionDayPRODay3DeathWish = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay3OverKill = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay3VeryHard = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay3Hard = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ELECTION DAY PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- ElectionDayPRODay2DeathWish = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay2OverKill = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay2VeryHard = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay2Hard = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ELECTION DAY PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- ElectionDayPRODay1DeathWish = function()
- managers.job:activate_job ( "election_day_prof" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay1OverKill = function()
- managers.job:activate_job ( "election_day_prof" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay1VeryHard = function()
- managers.job:activate_job ( "election_day_prof" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay1Hard = function()
- managers.job:activate_job ( "election_day_prof" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- BIG OIL PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- BigOilPRODeathWish = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof", 2 )
- Global.game_settings.level_id = "welcome_to_the_jungle_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- BigOilPRODay2OverKill = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof", 2 )
- Global.game_settings.level_id = "welcome_to_the_jungle_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- BigOilPRODay2VeryHard = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof", 2 )
- Global.game_settings.level_id = "welcome_to_the_jungle_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- BigOilPRODay2Hard = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof", 2 )
- Global.game_settings.level_id = "welcome_to_the_jungle_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- BIG OIL PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- BigOilPRODay1DeathWish = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof" )
- Global.game_settings.level_id = "welcome_to_the_jungle_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- BigOilPRODay1OverKill = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof" )
- Global.game_settings.level_id = "welcome_to_the_jungle_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- BigOilPRODay1VeryHard = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof" )
- Global.game_settings.level_id = "welcome_to_the_jungle_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- BigOilPRODay1Hard = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof" )
- Global.game_settings.level_id = "welcome_to_the_jungle_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- FRAMING FRAME PRO JOB DAY 3 (Hard, Very Hard, OverKill, and DeathWish)
- FramingFramePRODay3DeathWish = function()
- managers.job:activate_job ( "framing_frame_prof", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay3OverKill = function()
- managers.job:activate_job ( "framing_frame_prof", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay3VeryHard = function()
- managers.job:activate_job ( "framing_frame_prof", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay3Hard = function()
- managers.job:activate_job ( "framing_frame_prof", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- FRAMING FRAME PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- FramingFramePRODay2DeathWish = function()
- managers.job:activate_job ( "framing_frame_prof", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay2OverKill = function()
- managers.job:activate_job ( "framing_frame_prof", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay2VeryHard = function()
- managers.job:activate_job ( "framing_frame_prof", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay2Hard = function()
- managers.job:activate_job ( "framing_frame_prof", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- FRAMING FRAME PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- FramingFramePRODay1DeathWish = function()
- managers.job:activate_job ( "framing_frame_prof" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay1OverKill = function()
- managers.job:activate_job ( "framing_frame_prof" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay1VeryHard = function()
- managers.job:activate_job ( "framing_frame_prof" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay1Hard = function()
- managers.job:activate_job ( "framing_frame_prof" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ELECTION DAY DAY 3 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- ElectionDayDay3DeathWish = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay3OverKill = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay3VeryHard = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay3Hard = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay3Normal = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ELECTION DAY DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- ElectionDayDay2DeathWish = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay2OverKill = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay2VeryHard = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay2Hard = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay2Normal = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ELECTION DAY DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- ElectionDayDay1DeathWish = function()
- managers.job:activate_job ( "election_day" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay1OverKill = function()
- managers.job:activate_job ( "election_day" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay1VeryHard = function()
- managers.job:activate_job ( "election_day" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay1Hard = function()
- managers.job:activate_job ( "election_day" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay1Normal = function()
- managers.job:activate_job ( "election_day" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- FRAMING FRAME DAY 3 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FramingFrameDay3DeathWish = function()
- managers.job:activate_job ( "framing_frame", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay3OverKill = function()
- managers.job:activate_job ( "framing_frame", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay3VeryHard = function()
- managers.job:activate_job ( "framing_frame", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay3Hard = function()
- managers.job:activate_job ( "framing_frame", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay3Normal = function()
- managers.job:activate_job ( "framing_frame", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- FRAMING FRAME DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FramingFrameDay2DeathWish = function()
- managers.job:activate_job ( "framing_frame", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay2OverKill = function()
- managers.job:activate_job ( "framing_frame", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay2VeryHard = function()
- managers.job:activate_job ( "framing_frame", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay2Hard = function()
- managers.job:activate_job ( "framing_frame", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay2Normal = function()
- managers.job:activate_job ( "framing_frame", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- FRAMING FRAME DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FramingFrameDay1DeathWish = function()
- managers.job:activate_job ( "framing_frame" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay1OverKill = function()
- managers.job:activate_job ( "framing_frame" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay1VeryHard = function()
- managers.job:activate_job ( "framing_frame" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay1Hard = function()
- managers.job:activate_job ( "framing_frame" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay1Normal = function()
- managers.job:activate_job ( "framing_frame" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- HECTOR (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- RATS PRO JOB DAY 3 (Hard, Very Hard, OverKill, and DeathWish)
- RatsPRODay3DeathWish = function()
- managers.job:activate_job ( "alex_prof", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay3OverKill = function()
- managers.job:activate_job ( "alex_prof", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay3VeryHard = function()
- managers.job:activate_job ( "alex_prof", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay3Hard = function()
- managers.job:activate_job ( "alex_prof", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- RATS PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- RatsPRODay2DeathWish = function()
- managers.job:activate_job ( "alex_prof", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay2OverKill = function()
- managers.job:activate_job ( "alex_prof", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay2VeryHard = function()
- managers.job:activate_job ( "alex_prof", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay2Hard = function()
- managers.job:activate_job ( "alex_prof", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- RATS PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- RatsPRODay1DeathWish = function()
- managers.job:activate_job ( "alex_prof" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay1OverKill = function()
- managers.job:activate_job ( "alex_prof" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay1VeryHard = function()
- managers.job:activate_job ( "alex_prof" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay1Hard = function()
- managers.job:activate_job ( "alex_prof" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- FIRESTARTER PRO JOB DAY 3 (Hard, Very Hard, OverKill, and DeathWish)
- FireStarterPRODay3DeathWish = function()
- managers.job:activate_job ( "firestarter_prof", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay3OverKill = function()
- managers.job:activate_job ( "firestarter_prof", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay3VeryHard = function()
- managers.job:activate_job ( "firestarter_prof", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay3Hard = function()
- managers.job:activate_job ( "firestarter_prof", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- FIRESTARTER PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- FireStarterPRODay2DeathWish = function()
- managers.job:activate_job ( "firestarter_prof", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay2OverKill = function()
- managers.job:activate_job ( "firestarter_prof", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay2VeryHard = function()
- managers.job:activate_job ( "firestarter_prof", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay2Hard = function()
- managers.job:activate_job ( "firestarter_prof", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- FIRESTARTER PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- FireStarterPRODay1DeathWish = function()
- managers.job:activate_job ( "firestarter_prof" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay1OverKill = function()
- managers.job:activate_job ( "firestarter_prof" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay1VeryHard = function()
- managers.job:activate_job ( "firestarter_prof" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay1Hard = function()
- managers.job:activate_job ( "firestarter_prof" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- WATCHDOGS PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- WatchdogsPRODay2DeathWish = function()
- managers.job:activate_job ( "watchdogs_prof", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsPRODay2OverKill = function()
- managers.job:activate_job ( "watchdogs_prof", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsPRODay2VeryHard = function()
- managers.job:activate_job ( "watchdogs_prof", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsPRODay2Hard = function()
- managers.job:activate_job ( "watchdogs_prof", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- WATCHDOGS PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- WatchdogsPRODay1DeathWish = function()
- managers.job:activate_job ( "watchdogs_prof" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsPRODay1OverKill = function()
- managers.job:activate_job ( "watchdogs_prof" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsPRODay1VeryHard = function()
- managers.job:activate_job ( "watchdogs_prof" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsPRODay1Hard = function()
- managers.job:activate_job ( "watchdogs_prof" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- RATS DAY 3 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- RatsDay3DeathWish = function()
- managers.job:activate_job ( "alex", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsDay3OverKill = function()
- managers.job:activate_job ( "alex", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsDay3VeryHard = function()
- managers.job:activate_job ( "alex", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsDay3Hard = function()
- managers.job:activate_job ( "alex", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsDay3Normal = function()
- managers.job:activate_job ( "alex", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- RATS DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- RatsDay2DeathWish = function()
- managers.job:activate_job ( "alex", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsDay2OverKill = function()
- managers.job:activate_job ( "alex", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsDay2VeryHard = function()
- managers.job:activate_job ( "alex", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsDay2Hard = function()
- managers.job:activate_job ( "alex", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsDay2Normal = function()
- managers.job:activate_job ( "alex", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- RATS DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- RatsDay1DeathWish = function()
- managers.job:activate_job ( "alex" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsDay1OverKill = function()
- managers.job:activate_job ( "alex" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsDay1VeryHard = function()
- managers.job:activate_job ( "alex" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsDay1Hard = function()
- managers.job:activate_job ( "alex" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- RatsDay1Normal = function()
- managers.job:activate_job ( "alex" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- FIRESTARTER DAY 3 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FireStarterDay3DeathWish = function()
- managers.job:activate_job ( "firestarter", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay3OverKill = function()
- managers.job:activate_job ( "firestarter", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay3VeryHard = function()
- managers.job:activate_job ( "firestarter", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay3Hard = function()
- managers.job:activate_job ( "firestarter", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay3Normal = function()
- managers.job:activate_job ( "firestarter", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- FIRESTARTER DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FireStarterDay2DeathWish = function()
- managers.job:activate_job ( "firestarter", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay2OverKill = function()
- managers.job:activate_job ( "firestarter", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay2VeryHard = function()
- managers.job:activate_job ( "firestarter", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay2Hard = function()
- managers.job:activate_job ( "firestarter", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay2Normal = function()
- managers.job:activate_job ( "firestarter", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- FIRESTARTER DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FireStarterDay1DeathWish = function()
- managers.job:activate_job ( "firestarter" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay1OverKill = function()
- managers.job:activate_job ( "firestarter" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay1VeryHard = function()
- managers.job:activate_job ( "firestarter" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay1Hard = function()
- managers.job:activate_job ( "firestarter" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay1Normal = function()
- managers.job:activate_job ( "firestarter" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- WATCHDOGS DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- WatchdogsDay2DeathWish = function()
- managers.job:activate_job ( "watchdogs", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay2OverKill = function()
- managers.job:activate_job ( "watchdogs", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay2VeryHard = function()
- managers.job:activate_job ( "watchdogs", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay2Hard = function()
- managers.job:activate_job ( "watchdogs", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay2Normal = function()
- managers.job:activate_job ( "watchdogs", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- WATCHDOGS DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- WatchdogsDay1DeathWish = function()
- managers.job:activate_job ( "watchdogs" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay1OverKill = function()
- managers.job:activate_job ( "watchdogs" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay1VeryHard = function()
- managers.job:activate_job ( "watchdogs" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay1Hard = function()
- managers.job:activate_job ( "watchdogs" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay1Normal = function()
- managers.job:activate_job ( "watchdogs" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- THE DENTIST (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- THE BIG BANK (Normal, Hard, Very Hard, OverKill, and DeathWish)
- BigBankDeathWish = function()
- managers.job:activate_job ( "big" )
- Global.game_settings.level_id = "big"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- BigBankOverKill = function()
- managers.job:activate_job ( "big" )
- Global.game_settings.level_id = "big"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- BigBankVeryHard = function()
- managers.job:activate_job ( "big" )
- Global.game_settings.level_id = "big"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- BigBankHard = function()
- managers.job:activate_job ( "big" )
- Global.game_settings.level_id = "big"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- BigBankNormal = function()
- managers.job:activate_job ( "big" )
- Global.game_settings.level_id = "big"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- HOTLINE MIAMI DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- HotlineMiamiDay2DeathWish = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiDay2OverKill = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiDay2VeryHard = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiDay2Hard = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiDay2Normal = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- HOTLINE MIAMI DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- HotlineMiamiDay1DeathWish = function()
- managers.job:activate_job ( "mia" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiDay1OverKill = function()
- managers.job:activate_job ( "mia" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiDay1VeryHard = function()
- managers.job:activate_job ( "mia" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiDay1Hard = function()
- managers.job:activate_job ( "mia" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiDay1Normal = function()
- managers.job:activate_job ( "mia" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- HOTLINE MIAMI PRO JOB DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- HotlineMiamiPRODay2DeathWish = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiPRODay2OverKill = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiPRODay2VeryHard = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiPRODay2Hard = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- HOTLINE MIAMI PRO JOB DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- HotlineMiamiPRODay1DeathWish = function()
- managers.job:activate_job ( "mia_prof" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiPRODay1OverKill = function()
- managers.job:activate_job ( "mia_prof" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiPRODay1VeryHard = function()
- managers.job:activate_job ( "mia_prof" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- HotlineMiamiPRODay1Hard = function()
- managers.job:activate_job ( "mia_prof" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- White Xmas (Normal, Hard, Very Hard, OverKill, and DeathWish)
- WhiteXmasDeathWish = function()
- managers.job:activate_job ( "pines" )
- Global.game_settings.level_id = "pines"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- WhiteXmasOverKill = function()
- managers.job:activate_job ( "pines" )
- Global.game_settings.level_id = "pines"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- WhiteXmasVeryHard = function()
- managers.job:activate_job ( "pines" )
- Global.game_settings.level_id = "pines"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- WhiteXmasHard = function()
- managers.job:activate_job ( "pines" )
- Global.game_settings.level_id = "pines"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- WhiteXmasNormal = function()
- managers.job:activate_job ( "pines" )
- Global.game_settings.level_id = "pines"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- HOXTON BREAKOUT DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- HoxtonBreakoutDay1DeathWish = function()
- managers.job:activate_job ( "hox" )
- Global.game_settings.level_id = "hox_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutDay1OverKill = function()
- managers.job:activate_job ( "hox" )
- Global.game_settings.level_id = "hox_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutDay1VeryHard = function()
- managers.job:activate_job ( "hox" )
- Global.game_settings.level_id = "hox_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutDay1Hard = function()
- managers.job:activate_job ( "hox" )
- Global.game_settings.level_id = "hox_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutDay1Normal = function()
- managers.job:activate_job ( "hox" )
- Global.game_settings.level_id = "hox_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- HOXTON BREAKOUT DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- HoxtonBreakoutDay2DeathWish = function()
- managers.job:activate_job ( "hox", 2 )
- Global.game_settings.level_id = "hox_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutDay2OverKill = function()
- managers.job:activate_job ( "hox", 2 )
- Global.game_settings.level_id = "hox_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutDay2VeryHard = function()
- managers.job:activate_job ( "hox", 2 )
- Global.game_settings.level_id = "hox_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutDay2Hard = function()
- managers.job:activate_job ( "hox", 2 )
- Global.game_settings.level_id = "hox_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutDay2Normal = function()
- managers.job:activate_job ( "hox", 2 )
- Global.game_settings.level_id = "hox_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- HOXTON BREAKOUT PRO DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- HoxtonBreakoutPRODay1DeathWish = function()
- managers.job:activate_job ( "hox_prof" )
- Global.game_settings.level_id = "hox_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutPRODay1OverKill = function()
- managers.job:activate_job ( "hox_prof" )
- Global.game_settings.level_id = "hox_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutPRODay1VeryHard = function()
- managers.job:activate_job ( "hox_prof" )
- Global.game_settings.level_id = "hox_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutPRODay1Hard = function()
- managers.job:activate_job ( "hox_prof" )
- Global.game_settings.level_id = "hox_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- HOXTON BREAKOUT PRO DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- HoxtonBreakoutPRODay2DeathWish = function()
- managers.job:activate_job ( "hox_prof", 2 )
- Global.game_settings.level_id = "hox_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutPRODay2OverKill = function()
- managers.job:activate_job ( "hox_prof", 2 )
- Global.game_settings.level_id = "hox_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutPRODay2VeryHard = function()
- managers.job:activate_job ( "hox_prof", 2 )
- Global.game_settings.level_id = "hox_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- HoxtonBreakoutPRODay2Hard = function()
- managers.job:activate_job ( "hox_prof", 2 )
- Global.game_settings.level_id = "hox_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- BAIN DLC (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- ART GALLERY (Normal, Hard, Very Hard, OverKill, and DeathWish)
- GalleryDeathWish = function()
- managers.job:activate_job ( "gallery" )
- Global.game_settings.level_id = "gallery"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- GalleryOverKill = function()
- managers.job:activate_job ( "gallery" )
- Global.game_settings.level_id = "gallery"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- GalleryVeryHard = function()
- managers.job:activate_job ( "gallery" )
- Global.game_settings.level_id = "gallery"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- GalleryHard = function()
- managers.job:activate_job ( "gallery" )
- Global.game_settings.level_id = "gallery"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- GalleryNormal = function()
- managers.job:activate_job ( "gallery" )
- Global.game_settings.level_id = "gallery"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- SHADOW RAID (Normal, Hard, Very Hard, OverKill, and DeathWish)
- ShadowRaidDeathWish = function()
- managers.job:activate_job ( "kosugi" )
- Global.game_settings.level_id = "kosugi"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- ShadowRaidOverKill = function()
- managers.job:activate_job ( "kosugi" )
- Global.game_settings.level_id = "kosugi"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- ShadowRaidVeryHard = function()
- managers.job:activate_job ( "kosugi" )
- Global.game_settings.level_id = "kosugi"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- ShadowRaidHard = function()
- managers.job:activate_job ( "kosugi" )
- Global.game_settings.level_id = "kosugi"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- ShadowRaidNormal = function()
- managers.job:activate_job ( "kosugi" )
- Global.game_settings.level_id = "kosugi"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- GO BANK (Normal, Hard, Very Hard, OverKill, and DeathWish)
- GOBankDeathWish = function()
- managers.job:activate_job ( "roberts" )
- Global.game_settings.level_id = "roberts"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- GOBankOverKill = function()
- managers.job:activate_job ( "roberts" )
- Global.game_settings.level_id = "roberts"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- GOBankVeryHard = function()
- managers.job:activate_job ( "roberts" )
- Global.game_settings.level_id = "roberts"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- GOBankHard = function()
- managers.job:activate_job ( "roberts" )
- Global.game_settings.level_id = "roberts"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- GOBankNormal = function()
- managers.job:activate_job ( "roberts" )
- Global.game_settings.level_id = "roberts"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ARMORED TRANSPORT: TRAIN HEIST (Normal, Hard, Very Hard, OverKill, and DeathWish)
- TrainHeistDeathWish = function()
- managers.job:activate_job ( "arm_for" )
- Global.game_settings.level_id = "arm_for"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- TrainHeistOverKill = function()
- managers.job:activate_job ( "arm_for" )
- Global.game_settings.level_id = "arm_for"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- TrainHeistVeryHard = function()
- managers.job:activate_job ( "arm_for" )
- Global.game_settings.level_id = "arm_for"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- TrainHeistHard = function()
- managers.job:activate_job ( "arm_for" )
- Global.game_settings.level_id = "arm_for"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- TrainHeistNormal = function()
- managers.job:activate_job ( "arm_for" )
- Global.game_settings.level_id = "arm_for"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ARMORED TRANSPORT: TRANSPORT PARK (Normal, Hard, Very Hard, OverKill, and DeathWish)
- TransportParkDeathWish = function()
- managers.job:activate_job ( "arm_par" )
- Global.game_settings.level_id = "arm_par"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportParkOverKill = function()
- managers.job:activate_job ( "arm_par" )
- Global.game_settings.level_id = "arm_par"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportParkVeryHard = function()
- managers.job:activate_job ( "arm_par" )
- Global.game_settings.level_id = "arm_par"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportParkHard = function()
- managers.job:activate_job ( "arm_par" )
- Global.game_settings.level_id = "arm_par"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportParkNormal = function()
- managers.job:activate_job ( "arm_par" )
- Global.game_settings.level_id = "arm_par"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ARMORED TRANSPORT: TRANSPORT UNDERPASS (Normal, Hard, Very Hard, OverKill, and DeathWish)
- TransportUnderPassDeathWish = function()
- managers.job:activate_job ( "arm_und" )
- Global.game_settings.level_id = "arm_und"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportUnderPassOverKill = function()
- managers.job:activate_job ( "arm_und" )
- Global.game_settings.level_id = "arm_und"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportUnderPassVeryHard = function()
- managers.job:activate_job ( "arm_und" )
- Global.game_settings.level_id = "arm_und"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportUnderPassHard = function()
- managers.job:activate_job ( "arm_und" )
- Global.game_settings.level_id = "arm_und"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportUnderPassNormal = function()
- managers.job:activate_job ( "arm_und" )
- Global.game_settings.level_id = "arm_und"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ARMORED TRANSPORT: TRANSPORT HARBOUR (Normal, Hard, Very Hard, OverKill, and DeathWish)
- TransportHarbourDeathWish = function()
- managers.job:activate_job ( "arm_fac" )
- Global.game_settings.level_id = "arm_fac"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportHarbourOverKill = function()
- managers.job:activate_job ( "arm_fac" )
- Global.game_settings.level_id = "arm_fac"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportHarbourVeryHard = function()
- managers.job:activate_job ( "arm_fac" )
- Global.game_settings.level_id = "arm_fac"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportHarbourHard = function()
- managers.job:activate_job ( "arm_fac" )
- Global.game_settings.level_id = "arm_fac"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportHarbourNormal = function()
- managers.job:activate_job ( "arm_fac" )
- Global.game_settings.level_id = "arm_fac"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ARMORED TRANSPORT: TRANSPORT DOWNTOWN (Normal, Hard, Very Hard, OverKill, and DeathWish)
- TransportDownTownDeathWish = function()
- managers.job:activate_job ( "arm_hcm" )
- Global.game_settings.level_id = "arm_hcm"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportDownTownOverKill = function()
- managers.job:activate_job ( "arm_hcm" )
- Global.game_settings.level_id = "arm_hcm"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportDownTownVeryHard = function()
- managers.job:activate_job ( "arm_hcm" )
- Global.game_settings.level_id = "arm_hcm"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportDownTownHard = function()
- managers.job:activate_job ( "arm_hcm" )
- Global.game_settings.level_id = "arm_hcm"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportDownTownNormal = function()
- managers.job:activate_job ( "arm_hcm" )
- Global.game_settings.level_id = "arm_hcm"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- ARMORED TRANSPORT: TRANSPORT CROSSROADS (Normal, Hard, Very Hard, OverKill, and DeathWish)
- TransportCrossRoadsDeathWish = function()
- managers.job:activate_job ( "arm_cro" )
- Global.game_settings.level_id = "arm_cro"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportCrossRoadsOverKill = function()
- managers.job:activate_job ( "arm_cro" )
- Global.game_settings.level_id = "arm_cro"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportCrossRoadsVeryHard = function()
- managers.job:activate_job ( "arm_cro" )
- Global.game_settings.level_id = "arm_cro"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportCrossRoadsHard = function()
- managers.job:activate_job ( "arm_cro" )
- Global.game_settings.level_id = "arm_cro"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- TransportCrossRoadsNormal = function()
- managers.job:activate_job ( "arm_cro" )
- Global.game_settings.level_id = "arm_cro"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- BAIN CLASSIC (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- BANK HEIST: PRO JOB (Hard, Very Hard, OverKill, and DeathWish)
- BankPRODeathWish = function()
- managers.job:activate_job ( "branchbank_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- BankPROOverKill = function()
- managers.job:activate_job ( "branchbank_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- BankPROVeryHard = function()
- managers.job:activate_job ( "branchbank_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- BankPROHard = function()
- managers.job:activate_job ( "branchbank_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- BANK HEIST: GOLD PRO JOB (Hard, Very Hard, OverKill, and DeathWish)
- BankGoldPRODeathWish = function()
- managers.job:activate_job ( "branchbank_gold_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- BankGoldPROOverKill = function()
- managers.job:activate_job ( "branchbank_gold_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- BankGoldPROVeryHard = function()
- managers.job:activate_job ( "branchbank_gold_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- BankGoldPROHard = function()
- managers.job:activate_job ( "branchbank_gold_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- -- DIAMOND STORE (Normal, Hard, Very Hard, OverKill, and DeathWish)
- DiamondStoreDeathWish = function()
- managers.job:activate_job ( "family" )
- Global.game_settings.level_id = "family"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- DiamondStoreOverKill = function()
- managers.job:activate_job ( "family" )
- Global.game_settings.level_id = "family"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- DiamondStoreVeryHard = function()
- managers.job:activate_job ( "family" )
- Global.game_settings.level_id = "family"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- DiamondStoreHard = function()
- managers.job:activate_job ( "family" )
- Global.game_settings.level_id = "family"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- DiamondStoreNormal = function()
- managers.job:activate_job ( "family" )
- Global.game_settings.level_id = "family"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- BANK HEIST: DEPOSIT (Normal, Hard, Very Hard, OverKill, and DeathWish)
- BankDepositDeathWish = function()
- managers.job:activate_job ( "branchbank_deposit" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- BankDepositOverKill = function()
- managers.job:activate_job ( "branchbank_deposit" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- BankDepositVeryHard = function()
- managers.job:activate_job ( "branchbank_deposit" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- BankDepositHard = function()
- managers.job:activate_job ( "branchbank_deposit" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- BankDepositNormal = function()
- managers.job:activate_job ( "branchbank_deposit" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- BANK HEIST: CASH (Normal, Hard, Very Hard, OverKill, and DeathWish)
- BankCashDeathWish = function()
- managers.job:activate_job ( "branchbank" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- BankCashOverKill = function()
- managers.job:activate_job ( "branchbank" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- BankCashVeryHard = function()
- managers.job:activate_job ( "branchbank" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- BankCashHard = function()
- managers.job:activate_job ( "branchbank" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- BankCashNormal = function()
- managers.job:activate_job ( "branchbank" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- JEWELRY STORE (Normal, Hard, Very Hard, OverKill, and DeathWish)
- JewelryStoreDeathWish = function()
- managers.job:activate_job ( "jewelry_store" )
- Global.game_settings.level_id = "jewelry_store"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "public", nil, nil, 1, 1, 1 } } )
- end
- JewelryStoreOverKill = function()
- managers.job:activate_job ( "jewelry_store" )
- Global.game_settings.level_id = "jewelry_store"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "public", nil, nil, 1, 1, 1 } } )
- end
- JewelryStoreVeryHard = function()
- managers.job:activate_job ( "jewelry_store" )
- Global.game_settings.level_id = "jewelry_store"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "public", nil, nil, 1, 1, 1 } } )
- end
- JewelryStoreHard = function()
- managers.job:activate_job ( "jewelry_store" )
- Global.game_settings.level_id = "jewelry_store"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "public", nil, nil, 1, 1, 1 } } )
- end
- JewelryStoreNormal = function()
- managers.job:activate_job ( "jewelry_store" )
- Global.game_settings.level_id = "jewelry_store"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "public", nil, nil, 1, 1, 1 } } )
- end
- -- INGAME CHECK
- function inGame()
- if not game_state_machine then return false end
- return string.find(game_state_machine:current_state_name(), "game")
- end
- -- IS PLAYING CHECK
- function isPlaying()
- if not BaseNetworkHandler then return false end
- return BaseNetworkHandler._gamestate_filter.any_ingame_playing[ game_state_machine:last_queued_state_name() ]
- end
- -----------------------------------------------------
- -----------------------------------------------------
- -----------------------------------------------------
- -----------------------------------------------------
- -----------------------------------------------------
- JobMenu = CustomMenuClass:new({hasLoading = false})
- if not inGame() and not isPlaying() then
- JobMenu:addMainMenu('job_menu', { title = "Job Manager\nSelect a Contractor" } )
- else
- JobMenu:addMainMenu('escape_chain', { title = 'Escape Chain' } )
- end
- -------------------
- --[[ Add Menus ]]--
- -------------------
- --[[ Contractor Difficulty ]]--
- JobMenu:addMenu('bain_diff', { title = 'Bain - Select Difficulty' } )
- JobMenu:addMenu('dentist_diff', { title = 'Dentist - Select Difficulty' } )
- JobMenu:addMenu('hector_diff', { title = 'Hector - Select Difficulty' } )
- JobMenu:addMenu('elephant_diff', { title = 'Elephant - Select Difficulty' } )
- JobMenu:addMenu('vlad_diff', { title = 'Vlad - Select Difficulty' } )
- JobMenu:addMenu('escape_diff', { title = 'Escapes - Select Difficulty' } )
- --[[ Normal ]]--
- JobMenu:addMenu('bain_normal', { title = 'Bain - Select Mission' } )
- JobMenu:addMenu('dentist_normal', { title = 'Dentist - Select Mission' } )
- JobMenu:addMenu('hector_normal', { title = 'Hector - Select Mission' } )
- JobMenu:addMenu('elephant_normal', { title = 'Elephant - Select Mission' } )
- JobMenu:addMenu('vlad_normal', { title = 'Vlad - Select Mission' } )
- JobMenu:addMenu('escape_normal', { title = 'Escapes - Select Mission' } )
- --[[ Hard ]]--
- JobMenu:addMenu('bain_hard', { title = 'Bain - Select Mission' } )
- JobMenu:addMenu('dentist_hard', { title = 'Dentist - Select Mission' } )
- JobMenu:addMenu('hector_hard', { title = 'Hector - Select Mission' } )
- JobMenu:addMenu('elephant_hard', { title = 'Elephant - Select Mission', maxColumns = 3 } )
- JobMenu:addMenu('vlad_hard', { title = 'Vlad - Select Mission' } )
- JobMenu:addMenu('escape_hard', { title = 'Escapes - Select Mission' } )
- --[[ Very Hard ]]--
- JobMenu:addMenu('bain_veryhard', { title = 'Bain - Select Mission' } )
- JobMenu:addMenu('dentist_veryhard', { title = 'Dentist - Select Mission' } )
- JobMenu:addMenu('hector_veryhard', { title = 'Hector - Select Mission' } )
- JobMenu:addMenu('elephant_veryhard', { title = 'Elephant - Select Mission', maxColumns = 3 } )
- JobMenu:addMenu('vlad_veryhard', { title = 'Vlad - Select Mission' } )
- JobMenu:addMenu('escape_veryhard', { title = 'Escapes - Select Mission' } )
- --[[ Overkill ]]--
- JobMenu:addMenu('bain_overkill', { title = 'Bain - Select Mission' } )
- JobMenu:addMenu('dentist_overkill', { title = 'Dentist - Select Mission' } )
- JobMenu:addMenu('hector_overkill', { title = 'Hector - Select Mission' } )
- JobMenu:addMenu('elephant_overkill', { title = 'Elephant - Select Mission', maxColumns = 3 } )
- JobMenu:addMenu('vlad_overkill', { title = 'Vlad - Select Mission' } )
- JobMenu:addMenu('escape_overkill', { title = 'Escapes - Select Mission' } )
- --[[ Death Wish ]]--
- JobMenu:addMenu('bain_deathwish', { title = 'Bain - Select Mission' } )
- JobMenu:addMenu('dentist_deathwish', { title = 'Dentist - Select Mission' } )
- JobMenu:addMenu('hector_deathwish', { title = 'Hector - Select Mission' } )
- JobMenu:addMenu('elephant_deathwish', { title = 'Elephant - Select Mission', maxColumns = 3 } )
- JobMenu:addMenu('vlad_deathwish', { title = 'Vlad - Select Mission' } )
- JobMenu:addMenu('escape_deathwish', { title = 'Escapes - Select Mission' } )
- --------------------
- --[[ Fill Menus ]]--
- --------------------
- --[[ Main Menu ]]--
- JobMenu:addGap('job_menu')
- JobMenu:addMenuOption('job_menu', 'Bain', 'bain_diff')
- JobMenu:addGap('job_menu')
- JobMenu:addGap('job_menu')
- JobMenu:addMenuOption('job_menu', 'The Dentist', 'dentist_diff')
- JobMenu:addGap('job_menu')
- JobMenu:addGap('job_menu')
- JobMenu:addMenuOption('job_menu', 'Hector', 'hector_diff')
- JobMenu:addGap('job_menu')
- JobMenu:addGap('job_menu')
- JobMenu:addGap('job_menu')
- JobMenu:addMenuOption('job_menu', 'The Elephant', 'elephant_diff')
- JobMenu:addGap('job_menu')
- JobMenu:addGap('job_menu')
- JobMenu:addMenuOption('job_menu', 'Vlad', 'vlad_diff')
- JobMenu:addGap('job_menu')
- JobMenu:addGap('job_menu')
- JobMenu:addMenuOption('job_menu', 'Escapes', 'escape_diff')
- --[[ Bain Diff ]]--
- JobMenu:addMenuOption('bain_diff', 'Normal', 'bain_normal')
- JobMenu:addMenuOption('bain_diff', 'Hard', 'bain_hard')
- JobMenu:addMenuOption('bain_diff', 'Very Hard', 'bain_veryhard')
- JobMenu:addMenuOption('bain_diff', 'Overkill', 'bain_overkill')
- JobMenu:addMenuOption('bain_diff', 'Death Wish', 'bain_deathwish')
- --[[ Dentist Diff ]]--
- JobMenu:addMenuOption('dentist_diff', 'Normal', 'dentist_normal')
- JobMenu:addMenuOption('dentist_diff', 'Hard', 'dentist_hard')
- JobMenu:addMenuOption('dentist_diff', 'Very Hard', 'dentist_veryhard')
- JobMenu:addMenuOption('dentist_diff', 'Overkill', 'dentist_overkill')
- JobMenu:addMenuOption('dentist_diff', 'Death Wish', 'dentist_deathwish')
- --[[ Hector Diff ]]--
- JobMenu:addMenuOption('hector_diff', 'Normal', 'hector_normal')
- JobMenu:addMenuOption('hector_diff', 'Hard', 'hector_hard')
- JobMenu:addMenuOption('hector_diff', 'Very Hard', 'hector_veryhard')
- JobMenu:addMenuOption('hector_diff', 'Overkill', 'hector_overkill')
- JobMenu:addMenuOption('hector_diff', 'Death Wish', 'hector_deathwish')
- --[[ Elephant Diff ]]--
- JobMenu:addMenuOption('elephant_diff', 'Normal', 'elephant_normal')
- JobMenu:addMenuOption('elephant_diff', 'Hard', 'elephant_hard')
- JobMenu:addMenuOption('elephant_diff', 'Very Hard', 'elephant_veryhard')
- JobMenu:addMenuOption('elephant_diff', 'Overkill', 'elephant_overkill')
- JobMenu:addMenuOption('elephant_diff', 'Death Wish', 'elephant_deathwish')
- --[[ Vlad Diff ]]--
- JobMenu:addMenuOption('vlad_diff', 'Normal', 'vlad_normal')
- JobMenu:addMenuOption('vlad_diff', 'Hard', 'vlad_hard')
- JobMenu:addMenuOption('vlad_diff', 'Very Hard', 'vlad_veryhard')
- JobMenu:addMenuOption('vlad_diff', 'Overkill', 'vlad_overkill')
- JobMenu:addMenuOption('vlad_diff', 'Death Wish', 'vlad_deathwish')
- --[[Escape Diff]]--
- JobMenu:addMenuOption('escape_diff', 'Normal', 'escape_normal')
- JobMenu:addMenuOption('escape_diff', 'Hard', 'escape_hard')
- JobMenu:addMenuOption('escape_diff', 'Very Hard', 'escape_veryhard')
- JobMenu:addMenuOption('escape_diff', 'Overkill', 'escape_overkill')
- JobMenu:addMenuOption('escape_diff', 'Death Wish', 'escape_deathwish')
- --[[ Bain Normal ]]--
- JobMenu:addInformationOption('bain_normal', '.:: Main ::.')
- JobMenu:addOption('bain_normal', 'Jewelry Store', { callback = JewelryStoreNormal, closeMenu = true } )
- JobMenu:addOption('bain_normal', 'Bank Heist: Cash', { callback = BankCashNormal, closeMenu = true } )
- JobMenu:addOption('bain_normal', 'Bank Heist: Deposit', { callback = BankDepositNormal, closeMenu = true } )
- JobMenu:addOption('bain_normal', 'Diamond Store', { callback = DiamondStoreNormal, closeMenu = true } )
- JobMenu:addOption('bain_normal', 'Art Gallery', { callback = GalleryNormal, closeMenu = true } )
- JobMenu:addGap('bain_normal')
- JobMenu:addGap('bain_normal')
- JobMenu:addGap('bain_normal')
- JobMenu:addGap('bain_normal')
- JobMenu:addInformationOption('bain_normal', '.:: DLC ::.')
- JobMenu:addOption('bain_normal', 'Transport: Crossroads', { callback = TransportCrossRoadsNormal, closeMenu = true } )
- JobMenu:addOption('bain_normal', 'Transport: Downtown', { callback = TransportDownTownNormal, closeMenu = true } )
- JobMenu:addOption('bain_normal', 'Transport: Harbour', { callback = TransportHarbourNormal, closeMenu = true } )
- JobMenu:addOption('bain_normal', 'Transport: Underpass', { callback = TransportUnderPassNormal, closeMenu = true } )
- JobMenu:addOption('bain_normal', 'Transport: Park', { callback = TransportParkNormal, closeMenu = true } )
- JobMenu:addOption('bain_normal', 'Train Heist', { callback = TrainHeistNormal, closeMenu = true } )
- JobMenu:addOption('bain_normal', 'GO Bank', { callback = GOBankNormal, closeMenu = true } )
- JobMenu:addOption('bain_normal', 'Shadow Raid', { callback = ShadowRaidNormal, closeMenu = true } )
- --[[ Dentist Normal ]]--
- JobMenu:addOption('dentist_normal', 'The Big Bank', { callback = BigBankNormal, closeMenu = true } )
- JobMenu:addGap('dentist_normal')
- JobMenu:addOption('dentist_normal', 'Hotline Miami: Day 1', { callback = HotlineMiamiDay1Normal, closeMenu = true } )
- JobMenu:addOption('dentist_normal', 'Hotline Miami: Day 2', { callback = HotlineMiamiDay2Normal, closeMenu = true } )
- JobMenu:addGap('dentist_normal')
- JobMenu:addOption('dentist_normal', 'Hoxton Breakout: Day 1', { callback = HoxtonBreakoutDay1Normal, closeMenu = true } )
- JobMenu:addOption('dentist_normal', 'Hoxton Breakout: Day 2', { callback = HoxtonBreakoutDay2Normal, closeMenu = true } )
- --[[ Hector Normal ]]--
- JobMenu:addOption('hector_normal', 'Watchdogs: Day 1', { callback = WatchdogsDay1Normal, closeMenu = true } )
- JobMenu:addOption('hector_normal', 'Watchdogs: Day 2', { callback = WatchdogsDay2Normal, closeMenu = true } )
- JobMenu:addGap('hector_normal')
- JobMenu:addOption('hector_normal', 'Fire Starter: Day 1', { callback = FireStarterDay1Normal, closeMenu = true } )
- JobMenu:addOption('hector_normal', 'Fire Starter: Day 2', { callback = FireStarterDay2Normal, closeMenu = true } )
- JobMenu:addOption('hector_normal', 'Fire Starter: Day 3', { callback = FireStarterDay3Normal, closeMenu = true } )
- JobMenu:addGap('hector_normal')
- JobMenu:addOption('hector_normal', 'Rats: Day 1', { callback = RatsDay1Normal, closeMenu = true } )
- JobMenu:addOption('hector_normal', 'Rats: Day 2', { callback = RatsDay2Normal, closeMenu = true } )
- JobMenu:addOption('hector_normal', 'Rats: Day 3', { callback = RatsDay3Normal, closeMenu = true } )
- --[[ Elephant Normal ]]--
- JobMenu:addOption('elephant_normal', 'Framing Frame: Day 1', { callback = FramingFrameDay1Normal, closeMenu = true } )
- JobMenu:addOption('elephant_normal', 'Framing Frame: Day 2', { callback = FramingFrameDay2Normal, closeMenu = true } )
- JobMenu:addOption('elephant_normal', 'Framing Frame: Day 3', { callback = FramingFrameDay3Normal, closeMenu = true } )
- JobMenu:addGap('elephant_normal')
- JobMenu:addGap('elephant_normal')
- JobMenu:addGap('elephant_normal')
- JobMenu:addGap('elephant_normal')
- JobMenu:addGap('elephant_normal')
- JobMenu:addGap('elephant_normal')
- JobMenu:addGap('elephant_normal')
- JobMenu:addOption('elephant_normal', 'Election Day: Day 1', { callback = ElectionDayDay1Normal, closeMenu = true } )
- JobMenu:addOption('elephant_normal', 'Election Day: Day 2', { callback = ElectionDayDay2Normal, closeMenu = true } )
- JobMenu:addOption('elephant_normal', 'Election Day: Day 3', { callback = ElectionDayDay3Normal, closeMenu = true } )
- --[[ Vlad Normal ]]--
- JobMenu:addOption('vlad_normal', 'Four Stores', { callback = FourStoresNormal, closeMenu = true } )
- JobMenu:addOption('vlad_normal', 'Mallcrasher', { callback = MallCrasherNormal, closeMenu = true } )
- JobMenu:addOption('vlad_normal', 'Nightclub', { callback = NightclubNormal, closeMenu = true } )
- JobMenu:addOption('vlad_normal', 'White Xmas', { callback = WhiteXmasNormal, closeMenu = true } )
- --[[ Escape Normal ]]--
- JobMenu:addOption('escape_normal', 'Escape: Cafe', { callback = EscapeCafeNormal, closeMenu = true } )
- JobMenu:addOption('escape_normal', 'Escape: Cafe (Day)', { callback = EscapeCafeDayNormal, closeMenu = true } )
- JobMenu:addOption('escape_normal', 'Escape: Park', { callback = EscapeParkNormal, closeMenu = true } )
- JobMenu:addOption('escape_normal', 'Escape: Park (Day)', { callback = EscapeParkDayNormal, closeMenu = true } )
- JobMenu:addOption('escape_normal', 'Escape: Overpass', { callback = EscapeOverPassNormal, closeMenu = true } )
- JobMenu:addOption('escape_normal', 'Escape: Overpass (Night)', { callback = EscapeOverPassNightNormal, closeMenu = true } )
- JobMenu:addOption('escape_normal', 'Escape: Street', { callback = EscapeStreetNormal, closeMenu = true } )
- JobMenu:addOption('escape_normal', 'Escape: Park', { callback = EscapeGarageNormal, closeMenu = true } )
- --[[ Bain Hard ]]--
- JobMenu:addInformationOption('bain_hard', '.:: Main ::.')
- JobMenu:addOption('bain_hard', 'Jewelry Store', { callback = JewelryStoreHard, closeMenu = true } )
- JobMenu:addOption('bain_hard', 'Bank Heist: Cash', { callback = BankCashHard, closeMenu = true } )
- JobMenu:addOption('bain_hard', 'Bank Heist: Deposit', { callback = BankDepositHard, closeMenu = true } )
- JobMenu:addOption('bain_hard', 'Diamond Store', { callback = DiamondStoreHard, closeMenu = true } )
- JobMenu:addOption('bain_hard', 'Art Gallery', { callback = GalleryHard, closeMenu = true } )
- JobMenu:addGap('bain_hard')
- JobMenu:addOption('bain_hard', 'Bank Heist: Gold (Pro)', { callback = BankGoldPROHard, closeMenu = true } )
- JobMenu:addOption('bain_hard', 'Bank Heist (Pro)', { callback = BankPROHard, closeMenu = true } )
- JobMenu:addGap('bain_hard')
- JobMenu:addInformationOption('bain_hard', '.:: DLC ::.')
- JobMenu:addOption('bain_hard', 'Transport: Crossroads', { callback = TransportCrossRoadsHard, closeMenu = true } )
- JobMenu:addOption('bain_hard', 'Transport: Downtown', { callback = TransportDownTownHard, closeMenu = true } )
- JobMenu:addOption('bain_hard', 'Transport: Harbour', { callback = TransportHarbourHard, closeMenu = true } )
- JobMenu:addOption('bain_hard', 'Transport: Underpass', { callback = TransportUnderPassHard, closeMenu = true } )
- JobMenu:addOption('bain_hard', 'Transport: Park', { callback = TransportParkHard, closeMenu = true } )
- JobMenu:addOption('bain_hard', 'Train Heist', { callback = TrainHeistHard, closeMenu = true } )
- JobMenu:addOption('bain_hard', 'GO Bank', { callback = GOBankHard, closeMenu = true } )
- JobMenu:addOption('bain_hard', 'Shadow Raid', { callback = ShadowRaidHard, closeMenu = true } )
- --[[ Dentist Hard ]]--
- JobMenu:addOption('dentist_hard', 'The Big Bank', { callback = BigBankHard, closeMenu = true } )
- JobMenu:addGap('dentist_hard')
- JobMenu:addOption('dentist_hard', 'Hotline Miami: Day 1', { callback = HotlineMiamiDay1Hard, closeMenu = true } )
- JobMenu:addOption('dentist_hard', 'Hotline Miami: Day 2', { callback = HotlineMiamiDay2Hard, closeMenu = true } )
- JobMenu:addGap('dentist_hard')
- JobMenu:addOption('dentist_hard', 'Hotline Miami: Day 1 (Pro)', { callback = HotlineMiamiPRODay1Hard, closeMenu = true } )
- JobMenu:addOption('dentist_hard', 'Hotline Miami: Day 2 (Pro)', { callback = HotlineMiamiPRODay2Hard, closeMenu = true } )
- JobMenu:addGap('dentist_hard')
- JobMenu:addOption('dentist_hard', 'Hoxton Breakout: Day 1', { callback = HoxtonBreakoutDay1Hard, closeMenu = true } )
- JobMenu:addOption('dentist_hard', 'Hoxton Breakout: Day 2', { callback = HoxtonBreakoutDay2Hard, closeMenu = true } )
- JobMenu:addGap('dentist_hard')
- JobMenu:addOption('dentist_hard', 'Hoxton Breakout: Day 1 (Pro)', { callback = HoxtonBreakoutPRODay1Hard, closeMenu = true } )
- JobMenu:addOption('dentist_hard', 'Hoxton Breakout: Day 2 (Pro)', { callback = HoxtonBreakoutPRODay2Hard, closeMenu = true } )
- --[[ Hector Hard ]]--
- JobMenu:addOption('hector_hard', 'Watchdogs: Day 1', { callback = WatchdogsDay1Hard, closeMenu = true } )
- JobMenu:addOption('hector_hard', 'Watchdogs: Day 2', { callback = WatchdogsDay2Hard, closeMenu = true } )
- JobMenu:addGap('hector_hard')
- JobMenu:addOption('hector_hard', 'Fire Starter: Day 1', { callback = FireStarterDay1Hard, closeMenu = true } )
- JobMenu:addOption('hector_hard', 'Fire Starter: Day 2', { callback = FireStarterDay2Hard, closeMenu = true } )
- JobMenu:addOption('hector_hard', 'Fire Starter: Day 3', { callback = FireStarterDay3Hard, closeMenu = true } )
- JobMenu:addGap('hector_hard')
- JobMenu:addOption('hector_hard', 'Rats: Day 1', { callback = RatsDay1Hard, closeMenu = true } )
- JobMenu:addOption('hector_hard', 'Rats: Day 2', { callback = RatsDay2Hard, closeMenu = true } )
- JobMenu:addOption('hector_hard', 'Rats: Day 3', { callback = RatsDay3Hard, closeMenu = true } )
- JobMenu:addOption('hector_hard', 'Watchdogs: Day 1 (Pro)', { callback = WatchdogsPRODay1Hard, closeMenu = true } )
- JobMenu:addOption('hector_hard', 'Watchdogs: Day 2 (Pro)', { callback = WatchdogsPRODay2Hard, closeMenu = true } )
- JobMenu:addGap('hector_hard')
- JobMenu:addOption('hector_hard', 'Fire Starter: Day 1 (Pro)', { callback = FireStarterPRODay1Hard, closeMenu = true } )
- JobMenu:addOption('hector_hard', 'Fire Starter: Day 2 (Pro)', { callback = FireStarterPRODay2Hard, closeMenu = true } )
- JobMenu:addOption('hector_hard', 'Fire Starter: Day 3 (Pro)', { callback = FireStarterPRODay3Hard, closeMenu = true } )
- JobMenu:addGap('hector_hard')
- JobMenu:addOption('hector_hard', 'Rats: Day 1 (Pro)', { callback = RatsPRODay1Hard, closeMenu = true } )
- JobMenu:addOption('hector_hard', 'Rats: Day 2 (Pro)', { callback = RatsPRODay2Hard, closeMenu = true } )
- JobMenu:addOption('hector_hard', 'Rats: Day 3 (Pro)', { callback = RatsPRODay3Hard, closeMenu = true } )
- --[[ Elephant Hard ]]--
- JobMenu:addOption('elephant_hard', 'Framing Frame: Day 1', { callback = FramingFrameDay1Hard, closeMenu = true } )
- JobMenu:addOption('elephant_hard', 'Framing Frame: Day 2', { callback = FramingFrameDay2Hard, closeMenu = true } )
- JobMenu:addOption('elephant_hard', 'Framing Frame: Day 3', { callback = FramingFrameDay3Hard, closeMenu = true } )
- JobMenu:addGap('elephant_hard')
- JobMenu:addOption('elephant_hard', 'Framing Frame: Day 1 (Pro)', { callback = FramingFramePRODay1Hard, closeMenu = true } )
- JobMenu:addOption('elephant_hard', 'Framing Frame: Day 2 (Pro)', { callback = FramingFramePRODay2Hard, closeMenu = true } )
- JobMenu:addOption('elephant_hard', 'Framing Frame: Day 3 (Pro)', { callback = FramingFramePRODay3Hard, closeMenu = true } )
- JobMenu:addGap('elephant_hard')
- JobMenu:addGap('elephant_hard')
- JobMenu:addGap('elephant_hard')
- JobMenu:addOption('elephant_hard', 'Election Day: Day 1', { callback = ElectionDayDay1Hard, closeMenu = true } )
- JobMenu:addOption('elephant_hard', 'Election Day: Day 2', { callback = ElectionDayDay2Hard, closeMenu = true } )
- JobMenu:addOption('elephant_hard', 'Election Day: Day 3', { callback = ElectionDayDay3Hard, closeMenu = true } )
- JobMenu:addGap('elephant_hard')
- JobMenu:addOption('elephant_hard', 'Election Day: Day 1 (Pro)', { callback = ElectionDayPRODay1Hard, closeMenu = true } )
- JobMenu:addOption('elephant_hard', 'Election Day: Day 2 (Pro)', { callback = ElectionDayPRODay2Hard, closeMenu = true } )
- JobMenu:addOption('elephant_hard', 'Election Day: Day 3 (Pro)', { callback = ElectionDayPRODay3Hard, closeMenu = true } )
- JobMenu:addGap('elephant_hard')
- JobMenu:addGap('elephant_hard')
- JobMenu:addGap('elephant_hard')
- JobMenu:addOption('elephant_hard', 'Big Oil: Day 1 (Pro)', { callback = BigOilPRODay1Hard, closeMenu = true } )
- JobMenu:addOption('elephant_hard', 'Big Oil: Day 2 (Pro)', { callback = BigOilPRODay2Hard, closeMenu = true } )
- --[[ Vlad Hard ]]--
- JobMenu:addOption('vlad_hard', 'Four Stores', { callback = FourStoresHard, closeMenu = true } )
- JobMenu:addOption('vlad_hard', 'Mallcrasher', { callback = MallCrasherHard, closeMenu = true } )
- JobMenu:addOption('vlad_hard', 'Nightclub', { callback = NightclubHard, closeMenu = true } )
- JobMenu:addOption('vlad_hard', 'Ukrainian Job (Pro)', { callback = UkrainianJobPROHard, closeMenu = true } )
- JobMenu:addOption('vlad_hard', 'White Xmas', { callback = WhiteXmasHard, closeMenu = true } )
- --[[ Escape Hard ]]--
- JobMenu:addOption('escape_hard', 'Escape: Cafe', { callback = EscapeCafeHard, closeMenu = true } )
- JobMenu:addOption('escape_hard', 'Escape: Cafe (Day)', { callback = EscapeCafeDayHard, closeMenu = true } )
- JobMenu:addOption('escape_hard', 'Escape: Park', { callback = EscapeParkHard, closeMenu = true } )
- JobMenu:addOption('escape_hard', 'Escape: Park (Day)', { callback = EscapeParkDayHard, closeMenu = true } )
- JobMenu:addOption('escape_hard', 'Escape: Overpass', { callback = EscapeOverPassHard, closeMenu = true } )
- JobMenu:addOption('escape_hard', 'Escape: Overpass (Night)', { callback = EscapeOverPassNightHard, closeMenu = true } )
- JobMenu:addOption('escape_hard', 'Escape: Street', { callback = EscapeStreetHard, closeMenu = true } )
- JobMenu:addOption('escape_hard', 'Escape: Park', { callback = EscapeGarageHard, closeMenu = true } )
- --[[ Bain Very Hard ]]--
- JobMenu:addInformationOption('bain_veryhard', '.:: Main ::.')
- JobMenu:addOption('bain_veryhard', 'Jewelry Store', { callback = JewelryStoreVeryHard, closeMenu = true } )
- JobMenu:addOption('bain_veryhard', 'Bank Heist: Cash', { callback = BankCashVeryHard, closeMenu = true } )
- JobMenu:addOption('bain_veryhard', 'Bank Heist: Deposit', { callback = BankDepositVeryHard, closeMenu = true } )
- JobMenu:addOption('bain_veryhard', 'Diamond Store', { callback = DiamondStoreVeryHard, closeMenu = true } )
- JobMenu:addOption('bain_veryhard', 'Gallery', { callback = GalleryVeryHard, closeMenu = true } )
- JobMenu:addGap('bain_veryhard')
- JobMenu:addOption('bain_veryhard', 'Bank Heist: Gold (Pro)', { callback = BankGoldPROVeryHard, closeMenu = true } )
- JobMenu:addOption('bain_veryhard', 'Bank Heist (Pro)', { callback = BankPROVeryHard, closeMenu = true } )
- JobMenu:addGap('bain_veryhard')
- JobMenu:addInformationOption('bain_veryhard', '.:: DLC ::.')
- JobMenu:addOption('bain_veryhard', 'Transport: Crossroads', { callback = TransportCrossRoadsVeryHard, closeMenu = true } )
- JobMenu:addOption('bain_veryhard', 'Transport: Downtown', { callback = TransportDownTownVeryHard, closeMenu = true } )
- JobMenu:addOption('bain_veryhard', 'Transport: Harbour', { callback = TransportHarbourVeryHard, closeMenu = true } )
- JobMenu:addOption('bain_veryhard', 'Transport: Underpass', { callback = TransportUnderPassVeryHard, closeMenu = true } )
- JobMenu:addOption('bain_veryhard', 'Transport: Park', { callback = TransportParkVeryHard, closeMenu = true } )
- JobMenu:addOption('bain_veryhard', 'Train Heist', { callback = TrainHeistVeryHard, closeMenu = true } )
- JobMenu:addOption('bain_veryhard', 'GO Bank', { callback = GOBankVeryHard, closeMenu = true } )
- JobMenu:addOption('bain_veryhard', 'Shadow Raid', { callback = ShadowRaidVeryHard, closeMenu = true } )
- --[[ Dentist Very Hard ]]--
- JobMenu:addOption('dentist_veryhard', 'The Big Bank', { callback = BigBankVeryHard, closeMenu = true } )
- JobMenu:addGap('dentist_veryhard')
- JobMenu:addOption('dentist_veryhard', 'Hotline Miami: Day 1', { callback = HotlineMiamiDay1VeryHard, closeMenu = true } )
- JobMenu:addOption('dentist_veryhard', 'Hotline Miami: Day 2', { callback = HotlineMiamiDay2VeryHard, closeMenu = true } )
- JobMenu:addGap('dentist_veryhard')
- JobMenu:addOption('dentist_veryhard', 'Hotline Miami: Day 1 (Pro)', { callback = HotlineMiamiPRODay1VeryHard, closeMenu = true } )
- JobMenu:addOption('dentist_veryhard', 'Hotline Miami: Day 2 (Pro)', { callback = HotlineMiamiPRODay2VeryHard, closeMenu = true } )
- JobMenu:addGap('dentist_veryhard')
- JobMenu:addOption('dentist_veryhard', 'Hoxton Breakout: Day 1', { callback = HoxtonBreakoutDay1VeryHard, closeMenu = true } )
- JobMenu:addOption('dentist_veryhard', 'Hoxton Breakout: Day 2', { callback = HoxtonBreakoutDay2VeryHard, closeMenu = true } )
- JobMenu:addGap('dentist_veryhard')
- JobMenu:addOption('dentist_veryhard', 'Hoxton Breakout: Day 1 (Pro)', { callback = HoxtonBreakoutPRODay1VeryHard, closeMenu = true } )
- JobMenu:addOption('dentist_veryhard', 'Hoxton Breakout: Day 2 (Pro)', { callback = HoxtonBreakoutPRODay2VeryHard, closeMenu = true } )
- --[[ Hector Very Hard ]]--
- JobMenu:addOption('hector_veryhard', 'Watchdogs: Day 1', { callback = WatchdogsDay1VeryHard, closeMenu = true } )
- JobMenu:addOption('hector_veryhard', 'Watchdogs: Day 2', { callback = WatchdogsDay2VeryHard, closeMenu = true } )
- JobMenu:addGap('hector_veryhard')
- JobMenu:addOption('hector_veryhard', 'Fire Starter: Day 1', { callback = FireStarterDay1VeryHard, closeMenu = true } )
- JobMenu:addOption('hector_veryhard', 'Fire Starter: Day 2', { callback = FireStarterDay2VeryHard, closeMenu = true } )
- JobMenu:addOption('hector_veryhard', 'Fire Starter: Day 3', { callback = FireStarterDay3VeryHard, closeMenu = true } )
- JobMenu:addGap('hector_veryhard')
- JobMenu:addOption('hector_veryhard', 'Rats: Day 1', { callback = RatsDay1VeryHard, closeMenu = true } )
- JobMenu:addOption('hector_veryhard', 'Rats: Day 2', { callback = RatsDay2VeryHard, closeMenu = true } )
- JobMenu:addOption('hector_veryhard', 'Rats: Day 3', { callback = RatsDay3VeryHard, closeMenu = true } )
- JobMenu:addOption('hector_veryhard', 'Watchdogs: Day 1 (Pro)', { callback = WatchdogsPRODay1VeryHard, closeMenu = true } )
- JobMenu:addOption('hector_veryhard', 'Watchdogs: Day 2 (Pro)', { callback = WatchdogsPRODay2VeryHard, closeMenu = true } )
- JobMenu:addGap('hector_veryhard')
- JobMenu:addOption('hector_veryhard', 'Fire Starter: Day 1 (Pro)', { callback = FireStarterPRODay1VeryHard, closeMenu = true } )
- JobMenu:addOption('hector_veryhard', 'Fire Starter: Day 2 (Pro)', { callback = FireStarterPRODay2VeryHard, closeMenu = true } )
- JobMenu:addOption('hector_veryhard', 'Fire Starter: Day 3 (Pro)', { callback = FireStarterPRODay3VeryHard, closeMenu = true } )
- JobMenu:addGap('hector_veryhard')
- JobMenu:addOption('hector_veryhard', 'Rats: Day 1 (Pro)', { callback = RatsPRODay1VeryHard, closeMenu = true } )
- JobMenu:addOption('hector_veryhard', 'Rats: Day 2 (Pro)', { callback = RatsPRODay2VeryHard, closeMenu = true } )
- JobMenu:addOption('hector_veryhard', 'Rats: Day 3 (Pro)', { callback = RatsPRODay3VeryHard, closeMenu = true } )
- --[[ Elephant Very Hard ]]--
- JobMenu:addOption('elephant_veryhard', 'Framing Frame: Day 1', { callback = FramingFrameDay1VeryHard, closeMenu = true } )
- JobMenu:addOption('elephant_veryhard', 'Framing Frame: Day 2', { callback = FramingFrameDay2VeryHard, closeMenu = true } )
- JobMenu:addOption('elephant_veryhard', 'Framing Frame: Day 3', { callback = FramingFrameDay3VeryHard, closeMenu = true } )
- JobMenu:addGap('elephant_veryhard')
- JobMenu:addOption('elephant_veryhard', 'Framing Frame: Day 1 (Pro)', { callback = FramingFramePRODay1VeryHard, closeMenu = true } )
- JobMenu:addOption('elephant_veryhard', 'Framing Frame: Day 2 (Pro)', { callback = FramingFramePRODay2VeryHard, closeMenu = true } )
- JobMenu:addOption('elephant_veryhard', 'Framing Frame: Day 3 (Pro)', { callback = FramingFramePRODay3VeryHard, closeMenu = true } )
- JobMenu:addGap('elephant_veryhard')
- JobMenu:addGap('elephant_veryhard')
- JobMenu:addGap('elephant_veryhard')
- JobMenu:addOption('elephant_veryhard', 'Election Day: Day 1', { callback = ElectionDayDay1VeryHard, closeMenu = true } )
- JobMenu:addOption('elephant_veryhard', 'Election Day: Day 2', { callback = ElectionDayDay2VeryHard, closeMenu = true } )
- JobMenu:addOption('elephant_veryhard', 'Election Day: Day 3', { callback = ElectionDayDay3VeryHard, closeMenu = true } )
- JobMenu:addGap('elephant_veryhard')
- JobMenu:addOption('elephant_veryhard', 'Election Day: Day 1 (Pro)', { callback = ElectionDayPRODay1VeryHard, closeMenu = true } )
- JobMenu:addOption('elephant_veryhard', 'Election Day: Day 2 (Pro)', { callback = ElectionDayPRODay2VeryHard, closeMenu = true } )
- JobMenu:addOption('elephant_veryhard', 'Election Day: Day 3 (Pro)', { callback = ElectionDayPRODay3VeryHard, closeMenu = true } )
- JobMenu:addGap('elephant_veryhard')
- JobMenu:addGap('elephant_veryhard')
- JobMenu:addGap('elephant_veryhard')
- JobMenu:addOption('elephant_veryhard', 'Big Oil: Day 1 (Pro)', { callback = BigOilPRODay1VeryHard, closeMenu = true } )
- JobMenu:addOption('elephant_veryhard', 'Big Oil: Day 2 (Pro)', { callback = BigOilPRODay2VeryHard, closeMenu = true } )
- --[[ Vlad Very Hard ]]--
- JobMenu:addOption('vlad_veryhard', 'Four Stores', { callback = FourStoresVeryHard, closeMenu = true } )
- JobMenu:addOption('vlad_veryhard', 'Mallcrasher', { callback = MallCrasherVeryHard, closeMenu = true } )
- JobMenu:addOption('vlad_veryhard', 'Nightclub', { callback = NightclubVeryHard, closeMenu = true } )
- JobMenu:addOption('vlad_veryhard', 'Ukrainian Job (Pro)', { callback = UkrainianJobPROVeryHard, closeMenu = true } )
- JobMenu:addOption('vlad_veryhard', 'White Xmas', { callback = WhiteXmasVeryHard, closeMenu = true } )
- --[[ Escape Very Hard ]]--
- JobMenu:addOption('escape_veryhard', 'Escape: Cafe', { callback = EscapeCafeVeryHard, closeMenu = true } )
- JobMenu:addOption('escape_veryhard', 'Escape: Cafe (Day)', { callback = EscapeCafeDayVeryHard, closeMenu = true } )
- JobMenu:addOption('escape_veryhard', 'Escape: Park', { callback = EscapeParkVeryHard, closeMenu = true } )
- JobMenu:addOption('escape_veryhard', 'Escape: Park (Day)', { callback = EscapeParkDayVeryHard, closeMenu = true } )
- JobMenu:addOption('escape_veryhard', 'Escape: Overpass', { callback = EscapeOverPassVeryHard, closeMenu = true } )
- JobMenu:addOption('escape_veryhard', 'Escape: Overpass (Night)', { callback = EscapeOverPassNightVeryHard, closeMenu = true } )
- JobMenu:addOption('escape_veryhard', 'Escape: Street', { callback = EscapeStreetVeryHard, closeMenu = true } )
- JobMenu:addOption('escape_veryhard', 'Escape: Park', { callback = EscapeGarageVeryHard, closeMenu = true } )
- --[[ Bain Overkill ]]--
- JobMenu:addInformationOption('bain_overkill', '.:: Main ::.')
- JobMenu:addOption('bain_overkill', 'Jewelry Store', { callback = JewelryStoreOverKill, closeMenu = true } )
- JobMenu:addOption('bain_overkill', 'Bank Heist: Cash', { callback = BankCashOverKill, closeMenu = true } )
- JobMenu:addOption('bain_overkill', 'Bank Heist: Deposit', { callback = BankDepositOverKill, closeMenu = true } )
- JobMenu:addOption('bain_overkill', 'Diamond Store', { callback = DiamondStoreOverKill, closeMenu = true } )
- JobMenu:addOption('bain_overkill', 'Art Gallery', { callback = GalleryOverKill, closeMenu = true } )
- JobMenu:addGap('bain_overkill')
- JobMenu:addOption('bain_overkill', 'Bank Heist: Gold (Pro)', { callback = BankGoldPROOverKill, closeMenu = true } )
- JobMenu:addOption('bain_overkill', 'Bank Heist (Pro)', { callback = BankPROOverKill, closeMenu = true } )
- JobMenu:addGap('bain_overkill')
- JobMenu:addInformationOption('bain_overkill', '.:: DLC ::.')
- JobMenu:addOption('bain_overkill', 'Transport: Crossroads', { callback = TransportCrossRoadsOverKill, closeMenu = true } )
- JobMenu:addOption('bain_overkill', 'Transport: Downtown', { callback = TransportDownTownOverKill, closeMenu = true } )
- JobMenu:addOption('bain_overkill', 'Transport: Harbour', { callback = TransportHarbourOverKill, closeMenu = true } )
- JobMenu:addOption('bain_overkill', 'Transport: Underpass', { callback = TransportUnderPassOverKill, closeMenu = true } )
- JobMenu:addOption('bain_overkill', 'Transport: Park', { callback = TransportParkOverKill, closeMenu = true } )
- JobMenu:addOption('bain_overkill', 'Train Heist', { callback = TrainHeistOverKill, closeMenu = true } )
- JobMenu:addOption('bain_overkill', 'GO Bank', { callback = GOBankOverKill, closeMenu = true } )
- JobMenu:addOption('bain_overkill', 'Shadow Raid', { callback = ShadowRaidOverKill, closeMenu = true } )
- --[[ Dentist Overkill ]]--
- JobMenu:addOption('dentist_overkill', 'The Big Bank', { callback = BigBankOverKill, closeMenu = true } )
- JobMenu:addGap('dentist_overkill')
- JobMenu:addOption('dentist_overkill', 'Hotline Miami: Day 1', { callback = HotlineMiamiDay1OverKill, closeMenu = true } )
- JobMenu:addOption('dentist_overkill', 'Hotline Miami: Day 2', { callback = HotlineMiamiDay2OverKill, closeMenu = true } )
- JobMenu:addGap('dentist_overkill')
- JobMenu:addOption('dentist_overkill', 'Hotline Miami: Day 1 (Pro)', { callback = HotlineMiamiPRODay1OverKill, closeMenu = true } )
- JobMenu:addOption('dentist_overkill', 'Hotline Miami: Day 2 (Pro)', { callback = HotlineMiamiPRODay2OverKill, closeMenu = true } )
- JobMenu:addGap('dentist_overkill')
- JobMenu:addOption('dentist_overkill', 'Hoxton Breakout: Day 1', { callback = HoxtonBreakoutDay1OverKill, closeMenu = true } )
- JobMenu:addOption('dentist_overkill', 'Hoxton Breakout: Day 2', { callback = HoxtonBreakoutDay2OverKill, closeMenu = true } )
- JobMenu:addGap('dentist_overkill')
- JobMenu:addOption('dentist_overkill', 'Hoxton Breakout: Day 1 (Pro)', { callback = HoxtonBreakoutPRODay1OverKill, closeMenu = true } )
- JobMenu:addOption('dentist_overkill', 'Hoxton Breakout: Day 2 (Pro)', { callback = HoxtonBreakoutPRODay2OverKill, closeMenu = true } )
- --[[ Hector Overkill ]]--
- JobMenu:addOption('hector_overkill', 'Watchdogs: Day 1', { callback = WatchdogsDay1OverKill, closeMenu = true } )
- JobMenu:addOption('hector_overkill', 'Watchdogs: Day 2', { callback = WatchdogsDay2OverKill, closeMenu = true } )
- JobMenu:addGap('hector_overkill')
- JobMenu:addOption('hector_overkill', 'Fire Starter: Day 1', { callback = FireStarterDay1OverKill, closeMenu = true } )
- JobMenu:addOption('hector_overkill', 'Fire Starter: Day 2', { callback = FireStarterDay2OverKill, closeMenu = true } )
- JobMenu:addOption('hector_overkill', 'Fire Starter: Day 3', { callback = FireStarterDay3OverKill, closeMenu = true } )
- JobMenu:addGap('hector_overkill')
- JobMenu:addOption('hector_overkill', 'Rats: Day 1', { callback = RatsDay1OverKill, closeMenu = true } )
- JobMenu:addOption('hector_overkill', 'Rats: Day 2', { callback = RatsDay2OverKill, closeMenu = true } )
- JobMenu:addOption('hector_overkill', 'Rats: Day 3', { callback = RatsDay3OverKill, closeMenu = true } )
- JobMenu:addOption('hector_overkill', 'Watchdogs: Day 1 (Pro)', { callback = WatchdogsPRODay1OverKill, closeMenu = true } )
- JobMenu:addOption('hector_overkill', 'Watchdogs: Day 2 (Pro)', { callback = WatchdogsPRODay2OverKill, closeMenu = true } )
- JobMenu:addGap('hector_overkill')
- JobMenu:addOption('hector_overkill', 'Fire Starter: Day 1 (Pro)', { callback = FireStarterPRODay1OverKill, closeMenu = true } )
- JobMenu:addOption('hector_overkill', 'Fire Starter: Day 2 (Pro)', { callback = FireStarterPRODay2OverKill, closeMenu = true } )
- JobMenu:addOption('hector_overkill', 'Fire Starter: Day 3 (Pro)', { callback = FireStarterPRODay3OverKill, closeMenu = true } )
- JobMenu:addGap('hector_overkill')
- JobMenu:addOption('hector_overkill', 'Rats: Day 1 (Pro)', { callback = RatsPRODay1OverKill, closeMenu = true } )
- JobMenu:addOption('hector_overkill', 'Rats: Day 2 (Pro)', { callback = RatsPRODay2OverKill, closeMenu = true } )
- JobMenu:addOption('hector_overkill', 'Rats: Day 3 (Pro)', { callback = RatsPRODay3OverKill, closeMenu = true } )
- --[[ Elephant Overkill ]]--
- JobMenu:addOption('elephant_overkill', 'Framing Frame: Day 1', { callback = FramingFrameDay1OverKill, closeMenu = true } )
- JobMenu:addOption('elephant_overkill', 'Framing Frame: Day 2', { callback = FramingFrameDay2OverKill, closeMenu = true } )
- JobMenu:addOption('elephant_overkill', 'Framing Frame: Day 3', { callback = FramingFrameDay3OverKill, closeMenu = true } )
- JobMenu:addGap('elephant_overkill')
- JobMenu:addOption('elephant_overkill', 'Framing Frame: Day 1 (Pro)', { callback = FramingFramePRODay1OverKill, closeMenu = true } )
- JobMenu:addOption('elephant_overkill', 'Framing Frame: Day 2 (Pro)', { callback = FramingFramePRODay2OverKill, closeMenu = true } )
- JobMenu:addOption('elephant_overkill', 'Framing Frame: Day 3 (Pro)', { callback = FramingFramePRODay3OverKill, closeMenu = true } )
- JobMenu:addGap('elephant_overkill')
- JobMenu:addGap('elephant_overkill')
- JobMenu:addGap('elephant_overkill')
- JobMenu:addOption('elephant_overkill', 'Election Day: Day 1', { callback = ElectionDayDay1OverKill, closeMenu = true } )
- JobMenu:addOption('elephant_overkill', 'Election Day: Day 2', { callback = ElectionDayDay2OverKill, closeMenu = true } )
- JobMenu:addOption('elephant_overkill', 'Election Day: Day 3', { callback = ElectionDayDay3OverKill, closeMenu = true } )
- JobMenu:addGap('elephant_overkill')
- JobMenu:addOption('elephant_overkill', 'Election Day: Day 1 (Pro)', { callback = ElectionDayPRODay1OverKill, closeMenu = true } )
- JobMenu:addOption('elephant_overkill', 'Election Day: Day 2 (Pro)', { callback = ElectionDayPRODay2OverKill, closeMenu = true } )
- JobMenu:addOption('elephant_overkill', 'Election Day: Day 3 (Pro)', { callback = ElectionDayPRODay3OverKill, closeMenu = true } )
- JobMenu:addGap('elephant_overkill')
- JobMenu:addGap('elephant_overkill')
- JobMenu:addGap('elephant_overkill')
- JobMenu:addOption('elephant_overkill', 'Big Oil: Day 1 (Pro)', { callback = BigOilPRODay1OverKill, closeMenu = true } )
- JobMenu:addOption('elephant_overkill', 'Big Oil: Day 2 (Pro)', { callback = BigOilPRODay2OverKill, closeMenu = true } )
- --[[ Vlad Overkill ]]--
- JobMenu:addOption('vlad_overkill', 'Four Stores', { callback = FourStoresOverKill, closeMenu = true } )
- JobMenu:addOption('vlad_overkill', 'Mallcrasher', { callback = MallCrasherOverKill, closeMenu = true } )
- JobMenu:addOption('vlad_overkill', 'Nightclub', { callback = NightclubOverKill, closeMenu = true } )
- JobMenu:addOption('vlad_overkill', 'Ukrainian Job (Pro)', { callback = UkrainianJobPROOverKill, closeMenu = true } )
- JobMenu:addOption('vlad_overkill', 'White Xmas', { callback = WhiteXmasOverKill, closeMenu = true } )
- --[[ Escape Overkill ]]--
- JobMenu:addOption('escape_overkill', 'Escape: Cafe', { callback = EscapeCafeOverKill, closeMenu = true } )
- JobMenu:addOption('escape_overkill', 'Escape: Cafe (Day)', { callback = EscapeCafeDayOverKill, closeMenu = true } )
- JobMenu:addOption('escape_overkill', 'Escape: Park', { callback = EscapeParkOverKill, closeMenu = true } )
- JobMenu:addOption('escape_overkill', 'Escape: Park (Day)', { callback = EscapeParkDayOverKill, closeMenu = true } )
- JobMenu:addOption('escape_overkill', 'Escape: Overpass', { callback = EscapeOverPassOverKill, closeMenu = true } )
- JobMenu:addOption('escape_overkill', 'Escape: Overpass (Night)', { callback = EscapeOverPassNightOverKill, closeMenu = true } )
- JobMenu:addOption('escape_overkill', 'Escape: Street', { callback = EscapeStreetOverKill, closeMenu = true } )
- JobMenu:addOption('escape_overkill', 'Escape: Park', { callback = EscapeGarageOverKill, closeMenu = true } )
- --[[ Bain Deathwish ]]--
- JobMenu:addInformationOption('bain_deathwish', '.:: Main ::.')
- JobMenu:addOption('bain_deathwish', 'Jewelry Store', { callback = JewelryStoreDeathWish, closeMenu = true } )
- JobMenu:addOption('bain_deathwish', 'Bank Heist: Cash', { callback = BankCashDeathWish, closeMenu = true } )
- JobMenu:addOption('bain_deathwish', 'Bank Heist: Deposit', { callback = BankDepositDeathWish, closeMenu = true } )
- JobMenu:addOption('bain_deathwish', 'Diamond Store', { callback = DiamondStoreDeathWish, closeMenu = true } )
- JobMenu:addOption('bain_deathwish', 'Art Gallery', { callback = GalleryDeathWish, closeMenu = true } )
- JobMenu:addGap('bain_deathwish')
- JobMenu:addOption('bain_deathwish', 'Bank Heist: Gold (Pro)', { callback = BankGoldPRODeathWish, closeMenu = true } )
- JobMenu:addOption('bain_deathwish', 'Bank Heist (Pro)', { callback = BankPRODeathWish, closeMenu = true } )
- JobMenu:addGap('bain_deathwish')
- JobMenu:addInformationOption('bain_deathwish', '.:: DLC ::.')
- JobMenu:addOption('bain_deathwish', 'Transport: Crossroads', { callback = TransportCrossRoadsDeathWish, closeMenu = true } )
- JobMenu:addOption('bain_deathwish', 'Transport: Downtown', { callback = TransportDownTownDeathWish, closeMenu = true } )
- JobMenu:addOption('bain_deathwish', 'Transport: Harbour', { callback = TransportHarbourDeathWish, closeMenu = true } )
- JobMenu:addOption('bain_deathwish', 'Transport: Underpass', { callback = TransportUnderPassDeathWish, closeMenu = true } )
- JobMenu:addOption('bain_deathwish', 'Transport: Park', { callback = TransportParkDeathWish, closeMenu = true } )
- JobMenu:addOption('bain_deathwish', 'Train Heist', { callback = TrainHeistDeathWish, closeMenu = true } )
- JobMenu:addOption('bain_deathwish', 'GO Bank', { callback = GOBankDeathWish, closeMenu = true } )
- JobMenu:addOption('bain_deathwish', 'Shadow Raid', { callback = ShadowRaidDeathWish, closeMenu = true } )
- --[[ Dentist Deathwish ]]--
- JobMenu:addOption('dentist_deathwish', 'The Big Bank', { callback = BigBankDeathWish, closeMenu = true } )
- JobMenu:addGap('dentist_deathwish')
- JobMenu:addOption('dentist_deathwish', 'Hotline Miami: Day 1', { callback = HotlineMiamiDay1DeathWish, closeMenu = true } )
- JobMenu:addOption('dentist_deathwish', 'Hotline Miami: Day 2', { callback = HotlineMiamiDay2DeathWish, closeMenu = true } )
- JobMenu:addGap('dentist_deathwish')
- JobMenu:addOption('dentist_deathwish', 'Hotline Miami: Day 1 (Pro)', { callback = HotlineMiamiPRODay1DeathWish, closeMenu = true } )
- JobMenu:addOption('dentist_deathwish', 'Hotline Miami: Day 2 (Pro)', { callback = HotlineMiamiPRODay2DeathWish, closeMenu = true } )
- JobMenu:addGap('dentist_deathwish')
- JobMenu:addOption('dentist_deathwish', 'Hoxton Breakout: Day 1', { callback = HoxtonBreakoutDay1DeathWish, closeMenu = true } )
- JobMenu:addOption('dentist_deathwish', 'Hoxton Breakout: Day 2', { callback = HoxtonBreakoutDay2DeathWish, closeMenu = true } )
- JobMenu:addGap('dentist_deathwish')
- JobMenu:addOption('dentist_deathwish', 'Hoxton Breakout: Day 1 (Pro)', { callback = HoxtonBreakoutPRODay1DeathWish, closeMenu = true } )
- JobMenu:addOption('dentist_deathwish', 'Hoxton Breakout: Day 2 (Pro)', { callback = HoxtonBreakoutPRODay2DeathWish, closeMenu = true } )
- --[[ Hector Deathwish ]]--
- JobMenu:addOption('hector_deathwish', 'Watchdogs: Day 1', { callback = WatchdogsDay1DeathWish, closeMenu = true } )
- JobMenu:addOption('hector_deathwish', 'Watchdogs: Day 2', { callback = WatchdogsDay2DeathWish, closeMenu = true } )
- JobMenu:addGap('hector_deathwish')
- JobMenu:addOption('hector_deathwish', 'Fire Starter: Day 1', { callback = FireStarterDay1DeathWish, closeMenu = true } )
- JobMenu:addOption('hector_deathwish', 'Fire Starter: Day 2', { callback = FireStarterDay2DeathWish, closeMenu = true } )
- JobMenu:addOption('hector_deathwish', 'Fire Starter: Day 3', { callback = FireStarterDay3DeathWish, closeMenu = true } )
- JobMenu:addGap('hector_deathwish')
- JobMenu:addOption('hector_deathwish', 'Rats: Day 1', { callback = RatsDay1DeathWish, closeMenu = true } )
- JobMenu:addOption('hector_deathwish', 'Rats: Day 2', { callback = RatsDay2DeathWish, closeMenu = true } )
- JobMenu:addOption('hector_deathwish', 'Rats: Day 3', { callback = RatsDay3DeathWish, closeMenu = true } )
- JobMenu:addOption('hector_deathwish', 'Watchdogs: Day 1 (Pro)', { callback = WatchdogsPRODay1DeathWish, closeMenu = true } )
- JobMenu:addOption('hector_deathwish', 'Watchdogs: Day 2 (Pro)', { callback = WatchdogsPRODay2DeathWish, closeMenu = true } )
- JobMenu:addGap('hector_deathwish')
- JobMenu:addOption('hector_deathwish', 'Fire Starter: Day 1 (Pro)', { callback = FireStarterPRODay1DeathWish, closeMenu = true } )
- JobMenu:addOption('hector_deathwish', 'Fire Starter: Day 2 (Pro)', { callback = FireStarterPRODay2DeathWish, closeMenu = true } )
- JobMenu:addOption('hector_deathwish', 'Fire Starter: Day 3 (Pro)', { callback = FireStarterPRODay3DeathWish, closeMenu = true } )
- JobMenu:addGap('hector_deathwish')
- JobMenu:addOption('hector_deathwish', 'Rats: Day 1 (Pro)', { callback = RatsPRODay1DeathWish, closeMenu = true } )
- JobMenu:addOption('hector_deathwish', 'Rats: Day 2 (Pro)', { callback = RatsPRODay2DeathWish, closeMenu = true } )
- JobMenu:addOption('hector_deathwish', 'Rats: Day 3 (Pro)', { callback = RatsPRODay3DeathWish, closeMenu = true } )
- --[[ Elephant Deathwish ]]--
- JobMenu:addOption('elephant_deathwish', 'Framing Frame: Day 1', { callback = FramingFrameDay1DeathWish, closeMenu = true } )
- JobMenu:addOption('elephant_deathwish', 'Framing Frame: Day 2', { callback = FramingFrameDay2DeathWish, closeMenu = true } )
- JobMenu:addOption('elephant_deathwish', 'Framing Frame: Day 3', { callback = FramingFrameDay3DeathWish, closeMenu = true } )
- JobMenu:addGap('elephant_deathwish')
- JobMenu:addOption('elephant_deathwish', 'Framing Frame: Day 1 (Pro)', { callback = FramingFramePRODay1DeathWish, closeMenu = true } )
- JobMenu:addOption('elephant_deathwish', 'Framing Frame: Day 2 (Pro)', { callback = FramingFramePRODay2DeathWish, closeMenu = true } )
- JobMenu:addOption('elephant_deathwish', 'Framing Frame: Day 3 (Pro)', { callback = FramingFramePRODay3DeathWish, closeMenu = true } )
- JobMenu:addGap('elephant_deathwish')
- JobMenu:addGap('elephant_deathwish')
- JobMenu:addGap('elephant_deathwish')
- JobMenu:addOption('elephant_deathwish', 'Election Day: Day 1', { callback = ElectionDayDay1DeathWish, closeMenu = true } )
- JobMenu:addOption('elephant_deathwish', 'Election Day: Day 2', { callback = ElectionDayDay2DeathWish, closeMenu = true } )
- JobMenu:addOption('elephant_deathwish', 'Election Day: Day 3', { callback = ElectionDayDay3DeathWish, closeMenu = true } )
- JobMenu:addGap('elephant_deathwish')
- JobMenu:addOption('elephant_deathwish', 'Election Day: Day 1 (Pro)', { callback = ElectionDayPRODay1DeathWish, closeMenu = true } )
- JobMenu:addOption('elephant_deathwish', 'Election Day: Day 2 (Pro)', { callback = ElectionDayPRODay2DeathWish, closeMenu = true } )
- JobMenu:addOption('elephant_deathwish', 'Election Day: Day 3 (Pro)', { callback = ElectionDayPRODay3DeathWish, closeMenu = true } )
- JobMenu:addGap('elephant_deathwish')
- JobMenu:addGap('elephant_deathwish')
- JobMenu:addGap('elephant_deathwish')
- JobMenu:addOption('elephant_deathwish', 'Big Oil: Day 1 (Pro)', { callback = BigOilPRODay1DeathWish, closeMenu = true } )
- JobMenu:addOption('elephant_deathwish', 'Big Oil: Day 2 (Pro)', { callback = BigOilPRODay2DeathWish, closeMenu = true } )
- --[[ Vlad Deathwish ]]--
- JobMenu:addOption('vlad_deathwish', 'Four Stores', { callback = FourStoresDeathWish, closeMenu = true } )
- JobMenu:addOption('vlad_deathwish', 'Mallcrasher', { callback = MallCrasherDeathWish, closeMenu = true } )
- JobMenu:addOption('vlad_deathwish', 'Nightclub', { callback = NightclubDeathWish, closeMenu = true } )
- JobMenu:addOption('vlad_deathwish', 'Ukrainian Job (Pro)', { callback = UkrainianJobPRODeathWish, closeMenu = true } )
- JobMenu:addOption('vlad_deathwish', 'White Xmas', { callback = WhiteXmasDeathWish, closeMenu = true } )
- --[[ Escape Deathwish ]]--
- JobMenu:addOption('escape_deathwish', 'Escape: Cafe', { callback = EscapeCafeDeathWish, closeMenu = true } )
- JobMenu:addOption('escape_deathwish', 'Escape: Cafe (Day)', { callback = EscapeCafeDayDeathWish, closeMenu = true } )
- JobMenu:addOption('escape_deathwish', 'Escape: Park', { callback = EscapeParkDeathWish, closeMenu = true } )
- JobMenu:addOption('escape_deathwish', 'Escape: Park (Day)', { callback = EscapeParkDayDeathWish, closeMenu = true } )
- JobMenu:addOption('escape_deathwish', 'Escape: Overpass', { callback = EscapeOverPassDeathWish, closeMenu = true } )
- JobMenu:addOption('escape_deathwish', 'Escape: Overpass (Night)', { callback = EscapeOverPassNightDeathWish, closeMenu = true } )
- JobMenu:addOption('escape_deathwish', 'Escape: Street', { callback = EscapeStreetDeathWish, closeMenu = true } )
- JobMenu:addOption('escape_deathwish', 'Escape: Park', { callback = EscapeGarageDeathWish, closeMenu = true } )
- --[[ Escape Chain ]]--
- JobMenu:addOption('escape_chain', 'Escape: Cafe', { callback = EscapeCafeChain, closeMenu = true } )
- JobMenu:addOption('escape_chain', 'Escape: Cafe (Day)', { callback = EscapeCafeDayChain, closeMenu = true } )
- JobMenu:addOption('escape_chain', 'Escape: Park', { callback = EscapeParkChain, closeMenu = true } )
- JobMenu:addOption('escape_chain', 'Escape: Park (Day)', { callback = EscapeParkDayChain, closeMenu = true } )
- JobMenu:addOption('escape_chain', 'Escape: Overpass', { callback = EscapeOverPassChain, closeMenu = true } )
- JobMenu:addOption('escape_chain', 'Escape: Overpass (Night)', { callback = EscapeOverPassNightChain, closeMenu = true } )
- JobMenu:addOption('escape_chain', 'Escape: Street', { callback = EscapeStreetChain, closeMenu = true } )
- JobMenu:addOption('escape_chain', 'Escape: Park', { callback = EscapeGarageChain, closeMenu = true } )
- end
- if JobMenu:isOpen() then
- JobMenu:close()
- else
- JobMenu:open()
- end
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