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- CMD:onede(playerid)
- {
- if(IsPlayerNearAnyone(playerid, 15.0))
- {
- SPD(playerid, D_NONE, DIALOG_STYLE_MSGBOX, "{00BFFF}Teleport", "Niestety nie możesz tego zrobić!\nPrawdobodobnie próbujesz uciec z walki.\n\nAby temu zaradzić odjedź na pewną odlgegłość\nod graczy obok ciebie.", "Zamknij", "");
- return 1;
- }
- if(GetPlayerPing(playerid) > 150)
- {
- SCM(playerid, C_ERROR, ""WE" "R"Twój ping jest zbyt wysoki! Limit to 150.");
- return 1;
- }
- if(OnedeUsers >= 10)
- {
- SCM(playerid, C_ERROR, ""WE" "R"Na tej arenie jest już maksymalna ilość osób! Spróbuj później.");
- return 1;
- }
- new string[128];
- Onede[playerid] = 1;
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid,24,1000);
- PlaySoundForPlayer(playerid, 30800);
- GameTextForPlayer(playerid, "~w~arena~n~~r~one~r~~h~de",800,1);
- if(!OnedeText)
- {
- format(string, sizeof(string), ""WI" {E6E339}%s dołączył(a) do areny /Onede!",Player[playerid][Name]);
- SCMA(0xE6E339FF,string);
- OnedeText = true;
- SoundForAll(1150);
- SetTimer("OnedeTextUnlock",10000,0);
- }
- KillTimer(Player[playerid][HealthTimer]);
- KillTimer(Player[playerid][ArmourTimer]);
- new Arenarand = random(sizeof(OnedeSpawn));
- PlayerTeleport(playerid,3,OnedeSpawn[Arenarand][0], OnedeSpawn[Arenarand][1], OnedeSpawn[Arenarand][2],"null",0);
- SetPlayerVirtualWorld(playerid, 10);
- Player[playerid][OnOnede] = true;
- SetPlayerHealth(playerid, 10.0);
- SetPlayerArmour(playerid, 0);
- Update3DTextLabelText(lExp[playerid], 0xFFFFFF00, " ");
- OnedeObject[0][playerid] = CreatePlayerObject(playerid,3095,238.54489136,140.66554260,1002.02343750,90.00000000,180.00000000,180.00000000); //object(a51_jetdoor) (1)
- OnedeObject[1][playerid] = CreatePlayerObject(playerid,3095,288.88345337,169.71290588,1006.17187500,90.00000000,0.00000000,0.00000000); //object(cn2_savgardr2_) (2)
- OnedeObject[2][playerid] = CreatePlayerObject(playerid,3095,238.54296875,140.16503906,1002.02343750,90.00000000,179.99450684,179.99450684); //object(cn2_savgardr2_) (3)
- return 1;
- }
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