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TheInsidiousOne

Oct 20

Oct 20th, 2018
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  1. Devastation Wave
  2. Normal Spell
  3. Target 3 monsters in you GY that were sent there because they were Tributed; shuffle them into the Deck, and if you do, destroy up to 2 cards your opponent controls. You can only activate 1 "Devastation Wave" per turn.
  4.  
  5. Vicious Ferocity
  6. Normal Trap
  7. Target 1 monster you control; equip this card to it. The equipped monster gains 300 ATK for each monster with the same Type as the equipped monster in your GY. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  8.  
  9. The Gorgon's Touch
  10. Equip Spell
  11. Equip only to a monster with 0 ATK and/or DEF. It cannot be destroyed by battle, except with a monster with 0 ATK and/or DEF. Once per turn, if this card is equipped to a monster: You can target 1 monster your opponent controls; this turn, its ATK becomes 0.
  12.  
  13. A Fortunate Prophecy
  14. Normal Trap
  15. Draw 1 card, and if you do, send it to the GY, then negate the effect(s) of 1 face-up card your opponent controls, until the end of this turn, if the sent card was a Spell.
  16.  
  17. Fiendish Deity, Rasz
  18. ★★★★★★★★
  19. DARK
  20. Fiend/Enchant/Effect
  21. ATK 2600
  22. DEF 2400
  23. 1 Level 5 or higher Fiend monster + 2 Spells
  24. Once per turn, if you control no Tokens: You can Special Summon 1 "Fiendish Token" (Level 4/DARK/Fiend/1600 ATK/1400 DEF) and 1 "Rasz Spirit Token" (Level 3/DARK/Fiend/1000 ATK/1000 DEF) to your field. If a "Fiendish Token" is destroyed by battle or card effect: You can target 1 Spell/Trap your opponent controls; destroy it. If a "Rasz Spirit Token" is destroyed by battle or card effect: You can target 1 monster your opponent controls; destroy it. If you control "Fiendish Token" and "Rasz Spirit Token", this card cannot be destroyed by battle or card effects.
  25.  
  26. Ritual of Altered Reality
  27. Ritual Spell
  28. This card can be used to Ritual Summon any non-Effect Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Ritual Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you do, that monster gains these effects.
  29. ● If this card battles an opponent's monster, negate that monster's effects until the end of the Battle Phase. Negate the effects of a monster destroyed by battle with this card (including in the GY).
  30.  
  31. Curse of the Vanguard
  32. Normal Spell
  33. Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using monsters from your hand or field, or sending Normal Monsters from your Deck to the GY, as Fusion Material. If you do: That monster gains these effects.
  34. ● If this card battles an opponent's monster, negate that monster's effects until the end of the Battle Phase. If this card destroys an opponent's monster by battle: You can target 1 Normal Monster in your GY, with a Level less than or equal to this card's; Special Summon that target.
  35.  
  36. S. Number 101: Imp Brigade - Viola
  37. ★★★★★★★
  38. DARK
  39. Beast-Warrior/Synchro/Effect
  40. ATK 2600
  41. DEF 2500
  42. "Imp Brigade's Lab Rat" + 1+ non-Tuner monsters
  43. Once per turn (Quick Effect): 1 Xyz Monster you control does not have to detach material(s) to use its effect, but if you use this effect, this card cannot attack during your current or next Battle Phase. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 Spell/Trap your opponent controls.
  44.  
  45. Imp Brigade Leader - Davlin
  46. ★★★★★★
  47. DARK
  48. Beast-Warrior/Xyz/Effect
  49. ATK 2500
  50. DEF 2000
  51. 2 Level 6 monsters
  52. For this card's Xyz Summon, you can treat 1 "Imp Brigade" monster you control as a Level 6 monster. After this card is Xyz Summoned, for the rest of this turn, your opponent cannot Special Summon monsters from the GY, or activate card effects from the GY. You can detach 1 material from this card, then target 1 "Imp Brigade" monster in your GY, except "Imp Brigade Leader - Davlin"; Special Summon that target.
  53.  
  54. Chasing a Dream
  55. Normal Spell
  56. If you control a DREAM monster: Negate the effects of all monsters your opponent currently controls. During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Level 4 or lower DREAM monster in your GY; add it to your hand. You can only use this effect of "Chasing a Dream" once per turn.
  57.  
  58. Mirror of Ebon Reflection
  59. ★★★★★★★★
  60. DARK
  61. Fiend/Effect
  62. ATK 0
  63. DEF 0
  64. Cannot be Special Summoned, except by the effect of a DARK monster. If this card is destroyed by battle and sent to the GY: You can target the monster that destroyed this card; destroy that target, and if you do, Special Summon 1 "Mirror of Ebon Reflection" from your hand or Deck, and if you do that, this card gains ATK equal to the ATK your opponent's destroyed monster had on the field.
  65.  
  66. Imp-Possible Mission
  67. Continuous Spell
  68. During your Main Phase: You can reveal 3 "Imp Brigade" monsters or "Imp" Spells/Traps, except "Imp-Possible Mission", your opponent randomly picks 1 for you to add to your hand, also send the remaining cards to the GY. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can target 1 "Imp Brigade" monster in your GY; Special Summon it. You can only use each effect of "Imp-Possible Mission" once per turn.
  69.  
  70. Misterious Mansion
  71. Field Spell
  72. Neither player takes damage if the amount is 1000 or less. If you declare a direct attack, place 1 Misterious Counter on this card. Monsters you control gain 300 ATK for each Misterious Counter on this card, also monsters your opponent controls lose 400 ATK for each Misterious Counter on this card. If this card would be destroyed, you can remove 1 Misterious Counter from this card instead.
  73.  
  74. Download Pending
  75. Normal Spell
  76. Target 1 Cyberse monster in your Main Monster Zone and 1 Link-3 or lower Cyberse Link Monster in your GY; Special Summon it to your field, and if you do, you can rotate its Link Arrows by 4 spaces clockwise or counterclockwise.
  77.  
  78. Draining Leech
  79. ★★★★★★★
  80. LIGHT
  81. Insect/Effect
  82. ATK 0
  83. DEF 2400
  84. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by a card effect. If you gain LP, except by the effect of "Draining Leech": You can Special Summon this card from your hand, and if you do, this card gains 2400 ATK or ATK equal to the LP you gained, whichever is higher. After damage calculation, if this card attacked an opponent's monster: Gain LP equal to that monster's original ATK.
  85.  
  86. Mind Over Metal
  87. Quick-Play Spell
  88. Target 1 Psychic monster you control; banish it, and if you do, add 1 Psychic monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and if you do, it gains ATK equal to half the ATK of the monster you added to your hand by that effect, but it cannot attack directly this turn. You can only activate 1 "Mind Over Metal" per turn.
  89.  
  90. Stygian Shockwave
  91. Continuous Spell
  92. During your Main Phase: You can reveal 3 Normal Monsters with different Types, Attributes and Levels, your opponent randomly picks 1 for you to add to your hand, also send the remaining cards to the GY. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can inflict 300 damage to your opponent for each Normal Monster in your GY. You can only use each effect of "Stygian Shockwave" once per turn.
  93.  
  94. Superstar Sword Performer
  95. ★★★★
  96. EARTH
  97. Warrior/Xyz/Effect
  98. ATK 1950
  99. DEF 1850
  100. 2 Level 4 monsters
  101. Gains 200 ATK/DEF for each Spell in your GY. When this card destroys an opponent's monster by battle and sends it to the GY: You can detach 2 materials from this card; attach that monster to this card as a material.
  102.  
  103. Dragonic Melding
  104. Normal Spell
  105. Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. If a Dragon monster(s) you control would be destroyed, you can banish this card from your GY instead.
  106.  
  107. Whispers of Madness
  108. Normal Spell
  109. Target 1 Fiend monster you control and 1 Fiend monster in your GY with lower ATK than the first target; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Whispers of Madness" per turn.
  110.  
  111. Wicked Whip of the Notorious Nodus
  112. Ritual Spell
  113. This card can be used to Ritual Summon any Exo-Beast Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish "Intergalactic Huntress of the Stars" or "Intergalactic Pirate of the Stars" from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
  114.  
  115. Intergalactic Huntress of the Stars
  116. ★★★★★★★
  117. LIGHT
  118. Exo-Beast/Ritual/Effect
  119. ATK 2500
  120. DEF 2000
  121. You can Ritual Summon this card with "Wicked Whip of the Notorious Nodus". Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; banish it. (Quick Effect): You can return this face-up card you control to the hand, then target 2 Level 4 or lower Exo-Beast monsters in your GY; Special Summon them in Defense Position. You can only use this effect of "Intergalactic Huntress of the Stars" once per turn.
  122.  
  123. Intergalactic Pirate of the Stars
  124. ★★★★★★
  125. LIGHT
  126. Exo-Beast/Ritual/Effect
  127. ATK 2000
  128. DEF 2500
  129. You can Ritual Summon this card with "Wicked Whip of the Notorious Nodus". If this card battles an opponent's monster, that monster loses ATK equal to its DEF until the end of the Battle Phase. (Quick Effect): You can return this face-up card you control to the hand, then target 2 Level 4 or lower Exo-Beast monsters in your GY; Special Summon them in Defense Position. You can only use this effect of "Intergalactic Pirate of the Stars" once per turn.
  130.  
  131. Terrorforming
  132. Normal Spell
  133. Target 2 Field Spells in your GY; add 1 of them to your hand, then you can place the other to your Field Zone. You can only activate 1 "Terrorforming" per turn.
  134.  
  135. Colony of the Starplane
  136. LIGHT
  137. Exo-Beast/Effect
  138. ATK 100
  139. DEF 500
  140. If this card is Normal or Special Summoned: You can send 1 "Intergalactic Huntress of the Stars" or "Intergalactic Pirate of the Stars" from your Deck to the GY, also if this card was Special Summoned from your Deck, you can add 1 "Wicked Whip of the Notorious Nodus" from your Deck to your hand. You can only use this effect of "Colony of the Starplane" once per turn.
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