kuilfrayt

item.txt

Dec 14th, 2013
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  1. 007F3CF0: But he can't tell exactly what's it made out of, nor how it works.
  2. 007F3D4C: This is, according to Rinnosuke's ability, the core of a kedama.
  3. 007F3D80: Kedama's Core
  4. 007F3D8C: It's surprisingly furry and soft to the touch.
  5. 007F3DCC: A bundle of fur taken from a kedama.
  6. 007F3DE8: Kedama's Fur Bundle
  7. 007F3DF8: An annoying piece of cloth that tries to float back to the heaven whenever you're not looking.
  8. 007F3E38: A hagoromo with Heaven's power residing within.
  9. 007F3E54: Celestial's Hagoromo
  10. 007F3E64: Perhaps for angels, carrying feathers is an obligation.
  11. 007F3EB0: Furthermore, it's dropped by an a wingless angel.
  12. 007F3ED8: A piece of feather dropped by an angel.
  13. 007F3EFC: Heavenly Messenger's feather
  14. 007F3F0C: Makes for a manly decoration.
  15. 007F3F2C: A mane that is said to be the symbol of Dragons' power.
  16. 007F3F5C: Dragon's Mane
  17. 007F3F70: This is not an insult to whiskers, but it's an easy material to handle whether its made into a string or a whip.
  18. 007F3FC0: A small bunch of whiskers grown on a dragon.
  19. 007F3FE0: Dragon's Whiskers
  20. 007F3FEC: they're rather like oni themselves.
  21. 007F4010: For Reimu and co. who'd steal the symbol and identify of an oni like that,
  22. 007F4050: The horn of an oni as it is.
  23. 007F4068: Oni's Long Horn
  24. 007F4078: The way of stealing them isn't easy, but it's not interesting either.
  25. 007F40C8: Oni's pants certainly look nice. They look like tiger skin, too.
  26. 007F4110: Oni's Pants
  27. 007F4120: made out of unidentified metal. It's really hard, so refining it is difficult.
  28. 007F4158: It's some unidentifiable shield used by some unidentifiable monsters,
  29. 007F41A8: Magic Iron Shield
  30. 007F41B4: A really large piece of shell composed of chitin.
  31. 007F41E0: Chitin Shell
  32. 007F41F4: Aside from being extremely hard, it's also far thicker and larger than modern fish scales.
  33. 007F4240: A type of scale commonly found on species of fish that are long extinct.
  34. 007F4278: Ancient Fish's Ganoid Scale
  35. 007F4288: so even if they're eaten by accident, the mouth can safely handle them.
  36. 007F42C8: They're leptoid scales, composed of only enamel and collagen,
  37. 007F4300: Scales of creatures that live in water.
  38. 007F4320: Aquatic Creature's Soft Scales
  39. 007F4334: It's flexible and very light, and gives a colorful shine when exposed to sunlight.
  40. 007F4380: Thin insect wings that can be folded along the exoskeleton.
  41. 007F43B8: Insect's Rainbow-Colored Thin Wings
  42. 007F43CC: The fur that grows along the surface is kind of disgusting.
  43. 007F4400: Insect's exoskeleton that's somewhat hard.
  44. 007F4428: Insect's Exoskeleton
  45. 007F4438: Most of them are quite colorful.
  46. 007F4468: Used for intimidation, wooing the opposite sex, and basically as an appeal of its existence.
  47. 007F44C8: A piece of feather found on the head of a magic bird, larger than any other feather on its body.
  48. 007F450C: Magic Bird's Crest
  49. 007F4520: It's well designed for capturing wind, as it needs to keep a large body afloat.
  50. 007F4578: Wings of some monsters that nest in large trees.
  51. 007F459C: Steady Wings
  52. 007F45B0: It's shaped for the sake of intimidation.
  53. 007F45E8: Claws used by large carnivores to kill other beasts.
  54. 007F4618: Huge Beast's Claw
  55. 007F4624: It's soft and feels good to the touch.
  56. 007F4648: Skin from animals, tanned for various kind of uses.
  57. 007F468C: Tanned Hide
  58. 007F469C: Just drinking it makes you feel lively.
  59. 007F46B0: The delicious parts of the Great Tree's sap, collected in a bottle.
  60. 007F4700: Great Tree's Sap
  61. 007F4710: it might contain mysterious powers within too.
  62. 007F4748: suddenly appeared. Since it's grown on this rather mysterious great tree,
  63. 007F4780: A leaf that's beautiful even amongst all the leaves from this Great Tree that
  64. 007F47D8: Great Tree's Leaf
  65. 007F47E8: It was forcibly taken while the previous owner was knocked out. Poor thing.
  66. 007F4820: The thing that you find on the head of a ghost.
  67. 007F4848: Ghost's Eboshi
  68. 007F485C: It was forcibly cut off while the ghost was knocked out. Might be cursed.
  69. 007F4894: The tail of a ghost.
  70. 007F48B0: Ghost's Tail
  71. 007F48C0: Perhaps for youkais, fire blowgun usage is moderated under cooking appliance laws.
  72. 007F4904: Fire blowgun that was held by a youkai.
  73. 007F4924: Youkai's Fire Blowgun
  74. 007F4934: They seem to generally like alcohol.
  75. 007F4960: A jar that was held by a youkai.
  76. 007F497C: Youkai's Jar
  77. 007F498C: なかなか洒落た織模様。
  78. 007F49A8: Purse that was forcibly taken from a defeated enemy.
  79. 007F49CC: Satin-Woven Purse
  80. 007F49E0: everything that's not nailed down or on fire: that's the way of an adventurer.
  81. 007F4A20: Whoever took this kind of stuff probably wasn't thinking at all. Take
  82. 007F4A64: Amulet that was forcibly taken from a defeated enemy.
  83. 007F4A88: Hemp Amulet
  84. 007F4A98: It's so big and hard that you can probably kill someone by throwing it.
  85. 007F4AE0: but no matter how you look at it, it looks more like a rock than a seed.
  86. 007F4B0C: Rinnosuke identified this as a seed,
  87. 007F4B34: Rugged Seed
  88. 007F4B48: Spiky enough that it could probably kill some unsuspecting plumber that stepped on it.
  89. 007F4B90: but it's really quite big and very spiky.
  90. 007F4BD4: Perhaps this is some kind of plant seed,
  91. 007F4BFC: Thorny Seed
  92. 007F4C10: It's covered with negative human emotions.
  93. 007F4C38: A straw doll used by someone to curse someone else.
  94. 007F4C70: Cursed Straw Doll
  95. 007F4C80: It might go well with some sort of dark weapons. Sticky.
  96. 007F4CC4: It's some sticky thing with evil power, or so Rinnosuke says.
  97. 007F4CFC: Black Sticky Paste
  98. 007F4D0C: It glitters with a faint light, and is about as effective.
  99. 007F4D44: A holy amulet with the prayer of exorcism depicted on it.
  100. 007F4D78: Purifying Amulet
  101. 007F4D88: Reimu and co. took them without a thought though, so they're probably not that faithful.
  102. 007F4DC8: Perhaps humans and youkai from outside placed them, or perhaps there are faithful monsters inside.
  103. 007F4E20: Purifying salt that can be seen in the Great Tree.
  104. 007F4E40: Small Pack of Purifying Salt
  105. 007F4E60: When used in an unsavory manner, it can contain unsavory magic power.
  106. 007F4EB0: Tiny crystal balls used by unsavory priests.
  107. 007F4EE4: Priest's Crystal Ball
  108. 007F4EF8: Even now, faint magic can be felt from the tip's decoration.
  109. 007F4F38: A worn-out wand that was probably originally used by someone in prayers.
  110. 007F4F80: Worn-out Magic Wand
  111. 007F4F94: Commonly appreciated as a good luck symbol.
  112. 007F4FBC: A sprout that's very shiny.
  113. 007F4FE4: Shining Sprout
  114. 007F4FF0: Maybe it's formed from solidified tree sap.
  115. 007F502C: It looks like some sort of natural fragment, though details are unclear.
  116. 007F506C: Natural Fragment
  117. 007F5080: It seems to resist with wind when you try to break it with a hammer. How annoying.
  118. 007F50D0: A piece of stone that seems to be able to summon wind when grasped strongly.
  119. 007F5100: Stormy Selenite
  120. 007F5110: It can be handy when you want to cool off, but then you'd get sand on your body, so not many people like it.
  121. 007F5158: Some sand that seems to be able to summon wind when you throw it in the air.
  122. 007F518C: Wind Sand
  123. 007F5198: seems to melt it instantly. Kind of awesome, except it's kind of not.
  124. 007F51E8: At least, it never melts when placed openly, but human touch
  125. 007F5238: A piece of ice that, for some reason, doesn't melt no matter what.
  126. 007F5278: Eternal Ice
  127. 007F5284: but human touch seems to melt it instantly.
  128. 007F52B0: Well, at least it doesn't melt easily when placed openly,
  129. 007F52FC: A piece of ice that, for some reason, is harder to melt than normal.
  130. 007F5338: Hard-to-melt Ice
  131. 007F5348: Might be handy as a body warmer.
  132. 007F537C: An igneous rock that still holds some heat.
  133. 007F53A0: Blazing Igneous Rock
  134. 007F53B0: Although it's just ashes now, many kinds of different things may have burned to make them.
  135. 007F53EC: Stuff that resulted from burning various things.
  136. 007F5418: Charred ashes
  137. 007F5428: It's not certain whether this is really metal, but at least it feels ancient.
  138. 007F5468: A mysterious item that looks like some sort of rusted metal.
  139. 007F5490: Ancient Fragment
  140. 007F54A4: For some reason, Marisa can't take her eyes off it.
  141. 007F54F0: A brilliant piece of crystal used in magic rituals.
  142. 007F5534: Spirit's Orb
  143. 007F5544: Not much is known about it, but it's very heavy.
  144. 007F5574: Mysterious water that emits a dull, blue light.
  145. 007F5590: Dull Light Water
  146. 007F55A0: It's a rather blasphemous action, but Reimu and co. don't care.
  147. 007F55F0: but it actually was from some holy-looking monsters.
  148. 007F5628: A brilliant feather that looks like it came from an angel,
  149. 007F5648: Angel Wing
  150. 007F5654: Nothing seems to happen when you open it in air. Suspicious.
  151. 007F56A0: dropped by a monster that originated from hyperspace.
  152. 007F56D0: A sealed-up bottle that contain hyperspace air,
  153. 007F5710: Bottle of Hyperspace
  154. 007F5720: Rinnosuke says that there's some sort of dark power involved somehow.
  155. 007F5758: It gives a very trompe l'oeil feeling when looked at.
  156. 007F5794: "Shining Black", an extremely odd stone.
  157. 007F57BC: Shining Black Stone
  158. 007F57D0: If you collect 100 of them, you might be able to use it as a never extinguishing lamp.
  159. 007F5820: The needle shines very brightly, but it also makes it very hard to actually sew things with it.
  160. 007F5870: A needle that was made with the light of the sun. Details are unknown.
  161. 007F58B0: Light Needle
  162. 007F58B8: gives quite a variance to their value. It's a world no one really knows much about.
  163. 007F590C: Amongst curse manias, whether the curse you hear is good or not
  164. 007F5950: A cursed shell from which you can hear the sound of curses when placed against your ears.
  165. 007F599C: Cursed Black Husk
  166. 007F59B0: This kind of thing that no one can explain really tickles Marisa's fancy.
  167. 007F59F4: A mysterious structure composed of a mysterious material, with a mysterious shape.
  168. 007F5A34: Mysterious Structure
  169. 007F5A44: It's unexpected handy, or so answer the Kappa folks.
  170. 007F5A7C: it can be used in place of any kind of lubricant or glue.
  171. 007F5AC4: If you ask what kind of things can this be used for,
  172. 007F5AF0: Viscous Liquid
  173. 007F5B00: Handy for making small accessories.
  174. 007F5B38: Some weirdly-shaped metal pieces.
  175. 007F5B58: Fine Metal Piece
  176. 007F5B68: Marisa likes to collect these for no reason.
  177. 007F5BA4: Tends to be held by strong enemies, so it must be strong itself.
  178. 007F5BE4: An unknown stone that radiates heat when you hold it tightly.
  179. 007F5C14: Stone of Power
  180. 007F5C20: It's heartbreakingly beautiful, but staring at it is probably bad for your eyes.
  181. 007F5C70: A mysterious jewel that distorts the air a little when you shake it.
  182. 007F5CB0: Glittering Jewel
  183. 007F5CC0: Maybe it's because they're in the sea of trees, the fins are larger and weirder than normal fins.
  184. 007F5D10: Fins from fishes that "swims" in the sea of trees. No one knows why they're there though.
  185. 007F5D64: Fish Fin of the Sea of Trees
  186. 007F5D74: You can't really see it properly without good lighting.
  187. 007F5DB0: Maybe it has ultraviolet colors on it too, though humans won't see it either way.
  188. 007F5E00: A flower that blooms with seven colors, unseen in either Gensokyo nor the Outside world.
  189. 007F5E44: Colorful Seven-colored Flower
  190. 007F5E54: So perhaps it can be used for that effect as well.
  191. 007F5E90: Aside from being used in accessories, it's also piezoelectric.
  192. 007F5EC8: It's a piece of beautiful, but not exactly rare granite crystal.
  193. 007F5EFC: Beautiful Crystal Piece
  194. 007F5F0C: According to Yamame, this will eventually be mass produced.
  195. 007F5F30: but these are even stronger. Maybe it's a result of the Great Tree's powers.
  196. 007F5F88: Normal spider threads are already more durable than iron of same weight,
  197. 007F5FCC: Thread harvested from insects that live in the Great Tree.
  198. 007F5FF4: Great Tree's Thread Bundle
  199. 007F6004: Maybe you'll make the kappa happy by collecting a lot of them.
  200. 007F603C: Some mechanical parts with all sorts of difficult looking shape.
  201. 007F6070: Mysterious Mechanical Part
  202. 007F6080: Although they're damaged, they might be recyclable.
  203. 007F60B0: Fragments of weapons and armors used by enemies.
  204. 007F60D8: Piece of Magic Armor
  205. 007F60E8: If you try really hard, you might be able to pry some text from them.
  206. 007F611C: Well-used parchments that were used in ancient magic books.
  207. 007F6150: Magic Filled Parchment
  208. 007F6168: They came from some hard things, probably.
  209. 007F6198: Some husk that's rather hard.
  210. 007F61B8: Hard Husk
  211. 007F61C0: Often found on animal pack leaders.
  212. 007F61E4: these are some rather rugged horns.
  213. 007F6208: Are horns always this sinister looking? …like that,
  214. 007F624C: Rugged Horns of the Strong
  215. 007F625C: you can definitely make good gears with them.
  216. 007F6290: Since it looks so charmingly shiny,
  217. 007F62BC: Chunks of what's probably extremely strong enmity.
  218. 007F62E4: Rainbow Light
  219. 007F62F0: A good light source that doesn't use up fuel.
  220. 007F630C: It's as bright as daylight even during the night.
  221. 007F6338: Chunks of extremely strong enmity that shines azure.
  222. 007F6368: Azure Light
  223. 007F6374: Place it in the middle of the room, and it will glow beautifully.
  224. 007F63BC: Chunks of stronger enmity and power.
  225. 007F63E8: Lapis Lazuli Light
  226. 007F63F8: But it doesn't drop from strong enemies.
  227. 007F6420: Chunks of strong enmity and power.
  228. 007F6448: Scarlet Light
  229. 007F6454: It shines bright purple, and looks pretty useful.
  230. 007F6474: A handy mixture of concepts of all kinds of things.
  231. 007F64BC: Concept of Everything
  232. 007F64C8: A handy mixture of concepts of all kinds of things.
  233. 007F6510: Concept of Attributes
  234. 007F651C: So they're not souls after all. Wonder what they are.
  235. 007F6550: When a strong Dragon yawns in the morning, these precious things come out.
  236. 007F65A0: Souls from the strongest of Dragons, the strongest of species in Gensokyo.
  237. 007F6608: Shining Dragon's Soul
  238. 007F6618: First you have to find heroes who save the world, so they're rather rare items.
  239. 007F6668: Mysterious white fuzzy things that drop from heroes, when they're kicked away after they save the world.
  240. 007F66C4: Hero's Soul
  241. 007F66D0: with really strong force. There's no death involved in collecting them, so they're not scary.
  242. 007F6738: When a strong fighter breathes after finishing a battle, occasionally this will fly out behind them
  243. 007F6790: Fighter's Soul
  244. 007F67A0: They feel like useful equipment, so Touhou's "fairies" tend to feel kind of different.
  245. 007F6810: In other games "Fairy's whatever" tends to come out midgame, and add agility and sometimes other bonus.
  246. 007F6878: After this comes out, the fairy doesn't die, but generally runs away instead, so it's probably not a soul.
  247. 007F68D0: Occasionally fly out of a fairy's mouth when you strike it really hard behind their head.
  248. 007F6904: Fairy's Soul
  249. 007F6910: Reimu and co., there were a lot of innocent souls wrongly sealed up.
  250. 007F6950: Since whether a soul is evil or not is completely subjectively judged by
  251. 007F69AC: A mysterious object that shines with light, born when an evil spirit is sealed.
  252. 007F69E4: Evil Spirit's Soul
  253. 007F69F0: One of Marisa's Hakkero's materials. Probably also the Kusanagi's, too.
  254. 007F6A44: completely disappeared by about World War II.
  255. 007F6A80: the records aren't very consistent on it. Anything that were made out of Scarletite
  256. 007F6AD8: The metal either just has a scarlet aura, or maybe shines with the light of sun,
  257. 007F6B24: Fragment of Scarletite
  258. 007F6B3C: they've awakened the "Durin's Bane", and Moria was annihilated with it.
  259. 007F6B88: It was common during the Third Age, but due to dwarves' over mining,
  260. 007F6BE8: but it never tarnishes. It's found in the dwarven mines of Moria.
  261. 007F6C50: Mithril means "grey glitter" in Sindarin. It shines like silver,
  262. 007F6CAC: Fragment of Mithril
  263. 007F6CC0: So now it only takes a bunch of hardcore gamers a bit less than a year to get a Mythic.
  264. 007F6D10: Rather infamous. Updates have eased their obtainability somewhat,
  265. 007F6D60: 一人一日数個しか手に入らないこの鉱石を5万個要求される、通称「アレキサンドライト終身刑」で
  266. 007F6DC8: ミシックウエポン入手条件の一つに絡んでくる鉱石。パーティで均等配分した場合
  267. 007F6E1C: Piece of Alexandrite
  268. 007F6E3C: increased multifold. Handy, but also rare.
  269. 007F6E70: When you use double steel, materials you've used have their effects
  270. 007F6ED8: A metal that is effective at refining equipment.
  271. 007F6F18: Fragment of Double Steel
  272. 007F6F28: Even so, if you want a hat, the quickest way is to just fork over some cash.
  273. 007F6F90: need 3-4 of this to make headgears. They cover your head, but don't give any bonuses.
  274. 007F6FF8: metals to get reclaimed metal, then combine 3 of those and you get this. You
  275. 007F7068: Smelt 2 weapons used by the same class to get a scrap metal; combine 3 scrap
  276. 007F70CC: Fragment of Refined Metal
  277. 007F70DC: All Stats +128%
  278. 007F70F0: but with the demise of Taira Clan it sunk to the ocean along with Nii no Ama. So it is recorded.
  279. 007F7158: After Susanoo offered it to Amaterasu, it is eventually passed to the hand of Ninigi, and brought down to the Earth with him,
  280. 007F71B8: One of the three legendary treasures. A sword found in the tail of Yamata-no-Orochi, and named The Sword of Kusanagi.
  281. 007F7220: Godly Katana [Ame no Murakumo]
  282. 007F7234: ATK & MAG +64% SPD +100% MYS &天& DRK +48 HP Recovery Rate +2%
  283. 007F7278: It kills nearby enemies and draw in far away enemies to kill them. It just kills.
  284. 007F72E0: It's as big as a human and as heavy as it is big, but to the royal family it is light as a feather.
  285. 007F7348: A giant holy sword that can only be used by the royal family of Fantasinia.
  286. 007F7388: Holy Sword Gran Centurio
  287. 007F73A8: ATK +120% DEF +80% PHY +60 HVY & DBF +30
  288. 007F73E8: Other characters get a serious JP penalty when wielding it, so it's not really used much.
  289. 007F7458: The strongest sword without a Pocketstation, but it's more or less for Gustaf only.
  290. 007F74C0: Legendary katana created in the 7th century, held by the sage of the dead.
  291. 007F7524: Cinderforge Sword
  292. 007F7534: MAG +100% MND +66% MP Recovery Rate +1 SPI & DRK +50
  293. 007F756C: Since it changed the world setting a lot, it aroused a lot of controversies within fans too.
  294. 007F75B8: Because of certain events, it became the focus of several groups, and fights break out because of it.
  295. 007F7620: The highest artifact hidden within the heart of planet Guardia. The entire universe is recorded on it.
  296. 007F767C: Astral Dominae
  297. 007F7694: TP +3 All Stats +50% All Elemental Affinities +40 All Ailment Resistances +24
  298. 007F76CC: especially the ones which involve hunting Dragon or Death.
  299. 007F7704: The score requirement is tough; getting all the other titles is even tougher,
  300. 007F7748: The proof of the strongest Riskbreaker.
  301. 007F7788: Title of Grand Master Breaker
  302. 007F77B0: ATK & MAG +40% SPD +120% EVA +16 DTH +32
  303. 007F77E8: growth rate things like Dhaos costumes are not really practically usable.
  304. 007F7828: Although this game encourages ToP character costumes, because of the difficulty and
  305. 007F7890: The last of the thief progression. Has the highest speed, strong attacks, and regeneration.
  306. 007F78F4: Costume - Ninja Lord
  307. 007F7910: HP +160% DEF & MND +32% HP Recovery Rate+2%
  308. 007F793C: Even if health and armor is maxed out to 200%, you'll still die in an instant when you die.
  309. 007F7988: If you see this in end-game, you can bet that all hell will break loose from there.
  310. 007F79F0: A dream-like item that instantly increase health and armor to 200%.
  311. 007F7A54: Megasphere
  312. 007F7A64: MP +2 TP +2 MAG +50% MND & SPD +80% ACC & EVA +20
  313. 007F7AA0: or so you'd think, but such people do exist. The world sure is big.
  314. 007F7AE4: No human alive could win against that thing one-on-one…
  315. 007F7B28: The pants of the "324KB death god".
  316. 007F7B44: Lilies Pant
  317. 007F7B58: DEF & MND +88% FIR & CLD & WND & NTR +40
  318. 007F7B80: They came from some hard things, probably.
  319. 007F7BD8: Often found on animal pack leaders.
  320. 007F7C28: A property that reduces all damage. Angels and Demons tend to have this.
  321. 007F7C64: Divine Barrier
  322. 007F7C70: ATK & DEF & MND +72% TRR & SIL & DTH & DBF +24
  323. 007F7CA8: Since it looks so charmingly shiny,
  324. 007F7D10: FOシリーズの人間ボスはザコ、と思ってナメてかかるとウソのような戦闘力で斬殺される。
  325. 007F7D78: 数十もの部族を纏め上げた「リージョン」の全軍を率いる総指揮官の仮面。
  326. 007F7DCC: War Mask of the Butcher
  327. 007F7DE0: ATK +64% DEF +48% FIR & MYS +48
  328. 007F7E08: having Kettai wielding this sword is quite a sight to behold.
  329. 007F7E58: but you can't get it without Kettai in your party. Since Kettai is a late bloomer type character,
  330. 007F7EB0: An illusionary sword. It's even more powerful than the STR+28801 Sun Sword,
  331. 007F7EEC: Orujasu Shamshir
  332. 007F7F08: DEF & MND +24% SPD +72% EVA +12 WND +64 HVY +32
  333. 007F7F50: and the drop rate is really quite low. By the way, cement + smokescreen makes Speed King toothless.
  334. 007F7FC0: However, getting there requires quite a bit of luck, Speed King is pretty strong,
  335. 007F8018: The best engine that can be obtained mid-game, dropped rarely by Speed King.
  336. 007F8070: Meteor Drive
  337. 007F8084: ATK & DEF & MAG & MND & SPD +50%
  338. 007F80A8: Manipulating the RNG to get a lot of these really makes the game boring.
  339. 007F80E8: that gives all stats+50 when placed together, even for clear game standards.
  340. 007F8134: Perhaps they look like garbage, but it's actually an extremely powerful set
  341. 007F817C: Wash Basin Set
  342. 007F818C: MP +1 ATK +50% DEF & MAG & MND & SPD +25%
  343. 007F81C0: people still do those kind of research even now. Surely they're crazy.
  344. 007F8220: Using stat tables to figure out its mods, using poison damage to figure out map ranks,
  345. 007F8280: Known as the "crazy man's sword", because one'd have to be crazy to endure trying to get it.
  346. 007F82D4: Blue Saber
  347. 007F82DC: All Stats +20% All Elemental Affinities +30 All Ailment Resistances +15
  348. 007F8310: Its starlight lightens all around it.
  349. 007F8338: A shining gemstone that is the symbol of the status of Arnor throne.
  350. 007F836C: Star of Elendil
  351. 007F8388: HP & DEF & MND +20%  +12% damage when at full HP
  352. 007F83C0: A really obvious game-breaker, but using it after 3rd playthrough is hard.
  353. 007F8420: Unlike other Amp Shields, it does not drain shield damage when it gives Amp Damage.
  354. 007F8480: The most powerful of Amplifier Shields, which gives "Amp Damage" bonus when the shield is undamaged.
  355. 007F84EC: The Bee Shield
  356. 007F8500: HP +80% PSN & PAR & TRR +24
  357. 007F8524: to make quite a successful impact on most players.
  358. 007F8568: The circumstances of their debut scene, the structure of the maps, and their love all contribute
  359. 007F85D0: The heart of everyone's favourite monster, Regenerador. It's actually not a heart, but the parasite core within the body.
  360. 007F8634: Regenerador's Heart
  361. 007F8650: TP +4 DEF & MND +48% FIR & WND & PHY +32
  362. 007F8680: If you touch the wrong chests, those drums will definitely give you hell.
  363. 007F86E0: Actually though, in Grappler Tower, this is both mandatory and kind of annoying.
  364. 007F8744: …Push push! Push those drums!
  365. 007F8790: Drum
  366. 007F879C: MP +1 TP +3 HP +50% DEF & MND +20%
  367. 007F87C8: As BP is used in all actions including attacking, recovery and supporting, BP recovery is a veritable lifeline.
  368. 007F8828: As its name implies, it's a valuable item that fully recovers HP and BP for all allies.
  369. 007F8878: Recovery item obtained by delivering Matsushita Capsules to Dr. Matsushita.
  370. 007F88D0: Energy Pack
  371. 007F88E4: SPD +56% ACC +40 EVA +20
  372. 007F8908: It's hard to explore from the walls though, so it hardly guarantees a clear.
  373. 007F8978: 10 damage is delivered every turn within the wall, but it's nothing compared to the power of enemies within.
  374. 007F89E0: A huge help and drag in the extra dungeon of Shiren 4. When moving diagonally, it's possible to enter the wall.
  375. 007F8A4C: Wallbreaker Armband
  376. 007F8A5C: ATK +40% SPD +30% ACC +16
  377. 007F8A80: It's better to let Ryu handle attacking, and have the protagonist support with items.
  378. 007F8AE8: However, its original ability is weird that the main character can't get the expected attack power out of it.
  379. 007F8B48: A truly ultimate weapon with strongest attack, indestructibility, and 1-3 times attack.
  380. 007F8BA4: Asura Blade
  381. 007F8BB8: ATK +76% DRK +32
  382. 007F8BD0: much stronger than store-bought weapons. Armor tends to prey on durability, so be prepared.
  383. 007F8C30: high damage. While strong, its durability is low, so if not careful it won't be
  384. 007F8C98: An easy to use weapon with no special abilities, but extremely
  385. 007F8CFC: Glaive of Pain
  386. 007F8D10: TP +2 HP & MND +36% DEF +24% EVA +20
  387. 007F8D3C: A definite must for those with large breasts.
  388. 007F8D70: Jacket with the aura of the end of the century. Females wear these to look wild and sexy.
  389. 007F8DCC: Century's End Jacket
  390. 007F8DE0: ATK & MAG +50%
  391. 007F8DF0: With the Dragoon capable of stealth as well, it marks the end of the era of the Shin'uchi using elite "samurai" caste.
  392. 007F8E58: It's strong enough that a direct hit can destroy a Shin'uchi tsurugi.
  393. 007F8EA8: Powerful armament equipped by the Kazu'uchi Tsurugi 00-Dragoon Armor.
  394. 007F8EE8: Portable Oscillation Cannon
  395. 007F8EF8: All Stats +20% All Elemental Affinities +20
  396. 007F8F18: so it was planned.
  397. 007F8F3C: In Super Robots War, just use that punch scene -
  398. 007F8F88: A system that converts emotion and willpower into physical energy.
  399. 007F8FD4: Lambda Driver
  400. 007F8FE8: MP +1 TP +1 HP +32% SPD +24% ACC & EVA +24
  401. 007F9020: With a brilliant white glow, she's truly a work of art. Not a seam on her.
  402. 007F9074: a rapidly spinning buzz-saw-like blade of light.
  403. 007F90B4: It is shaped like a bow, but the frame part is actually
  404. 007F90EC: God's Toothpick
  405. 007F9100: MP+1 MAG +56% MND +26% MYS & SPI & DRK +40
  406. 007F9138: Sadly, compared to their acquisition difficulty, their practical worth does not make up for it at all.
  407. 007F9198: tales of obtaining one is rare. Truly a nightmarish difficult item to obtain.
  408. 007F91E8: A tablet that contains forbidden magic. Even amongst hardcore gamers,
  409. 007F9228: Forbidden Tablet
  410. 007F9234: ATK +16% MAG +40% SPD +24% WND & MYS+40
  411. 007F9268: but with those equipment Sol Blade has better average damage.
  412. 007F92D0: With equipment that increase critical to 100% it can do really high damage,
  413. 007F932C: A weapon that can hit up to seven times with its unleash, Vengeance.
  414. 007F9378: Tisiphone Edge
  415. 007F9390: DEF +30% ATK & MAG & MND +16% FIR & CLD & WND & PHY +24
  416. 007F93D0: but Capital Wasteland still regards it as a symbol of its previously powerful culture.
  417. 007F9440: It has lost some of its powerful defensive abilities from the 200 years,
  418. 007F94A0: Power Armor developed by Americans for defending Alaska in the Sino-American War.
  419. 007F94F4: T-45d Power Armor
  420. 007F950C: DEF +32% MND +30% EVA +12 PHY +30
  421. 007F9540: making it from scratch, the choice is yours. Personally, I think 32 playthroughs is quicker.
  422. 007F95A8: Get 32 Damascus Casserole Shields which require 32 playthroughs, or spend about 300 wooden shields
  423. 007F9608: The strongest shield created from the strongest material, Damascus. Quite a lot of effort needs to go in for this.
  424. 007F9664: Damascus Dread Shield
  425. 007F967C: ATK +48% MND +24% FIR +48 SHK +24
  426. 007F96B0: its critically high damage. Wise usage of this can help you beat the toughest challenge later in the game.
  427. 007F9708: but if carefully used, it can used to snipe out defensively tough enemy leaders with
  428. 007F9770: Head parts that can emit a super 77-power beam. It can only hold one shot,
  429. 007F97BC: Pride
  430. 007F97C8: HP & MAG +24% TRR & SIL & DTH & DBF +20
  431. 007F97F8: Perhaps it could have been prevented if the experimenters didn't horse around with it.
  432. 007F9848: It was so called because it killed two scientists after going critical in experiments.
  433. 007F98A0: A chunk of plutonium that was used in the first test atomic bomb after all kinds of experiments.
  434. 007F9904: Demon Core
  435. 007F9914: All Elemental Affinities +24 All Ailment Resistances +12
  436. 007F9938: It can be obtained with a small chance by combining a Spiny Seed with a neutral colour seed.
  437. 007F9998: "I've heard of it but I've never seen it", is what most people say of it.
  438. 007F99F4: A most valuable fruit that increases a pet's all stats.
  439. 007F9A2C: Toadstoolshed
  440. 007F9A38: MP +1 TP +1 +10% damage when targeting the enemy's weak resistance
  441. 007F9A70: しょっちゅう故障を疑われたり踏み潰されたりする可哀相なヤツ。
  442. 007F9ABC: いつもキチンと仕事をこなしているにも関らず、
  443. 007F9AF4: A gadget that measures your opponent's battle power.
  444. 007F9B2C: Scouter
  445. 007F9B3C: MAG +30% SPD +16% FIR & WND & SPI & DRK +32
  446. 007F9B6C: but the amount of Battery expended for this really is overcharged.
  447. 007F9BB8: A useful technique in a game where the player lacks much means to remove enemies,
  448. 007F9C10: Special level 4 equipment that expends a lot of Battery to clear the screen.
  449. 007F9C5C: Big Bang Waganizer
  450. 007F9C80: TRR & SIL & DTH & DBF +10 Recover 1 MP if the character is on the front line at the end of a battle
  451. 007F9CD4: even 1 MP remains important, which adds to this equipment's usefulness.
  452. 007F9D20: MP refillment is scarce. Since MP doesn't really go up in this game,
  453. 007F9D70: How one uses lucky equipment. An item that recovers MP by walking in a game where
  454. 007F9DA8: Happy Hat
  455. 007F9DB8: MP +1 ATK & MAG +12% MND +40% FIR & PHY +30
  456. 007F9DEC: 色々物語があったのかなぁ」などと考えさせられないでもない。
  457. 007F9E38: ガーレンがゴールドメダルを持っている辺り「もしかしたらアイツも若い頃は英雄やってて、
  458. 007F9EA0: A medal that heroes of the world are allowed to carry. It has bronze, silver and gold versions.
  459. 007F9EF4: Hero's Medal
  460. 007F9F08: HP & ATK & MAG +20% CLD +60 PAR & SIL +20
  461. 007F9F40: Basically it's all Gyazaa's fault. Because of this, Gyazaa is massively nerfed in 5.
  462. 007F9FA4: before 20F, no matter what the cost is.
  463. 007F9FF0: A weapon effective against aquatic enemies. In 4, its effect is so important that one must obtain it
  464. 007FA04C: Water Cutting Sword
  465. 007FA05C: TP +2 All Stats +20%
  466. 007FA074: but this kind of true power is desired only by that vampire anyways.
  467. 007FA0B4: It seems like something vampires drink when they want to show their true power,
  468. 007FA0EC: A medicine that greatly enstrengthens body.
  469. 007FA110: Getitup V
  470. 007FA124: HP +32% ATK & DEF +24%  ACC & EVA +16
  471. 007FA150: 最近ハブられ気味なマカカジャに想いを馳せつつ舐めるとより一層の効果が期待できる。
  472. 007FA1B8: Raku, Suku and Taru. It's a candy with dangerous potentials.
  473. 007FA228: A candy that boosts all stats at once, so called because it combines the effect of
  474. 007FA294: Luster Candy
  475. 007FA2A8: All Stats +12% ACC & EVA +8 All Ailment Resistances +12
  476. 007FA2D8: It involves so many breakthrough technology that everything about it is a mystery.
  477. 007FA334: of anything and make it much more awesome and stuff.
  478. 007FA380: Just place it, and it will emit a special field that totally draws out the potential
  479. 007FA3D8: Ultra-Fast Granite Keystone
  480. 007FA3EC: ATK +24% MAG +20% SPD +10% DBF +20
  481. 007FA420: and in Magnum it's completely outclassed by the Urutora Sword.
  482. 007FA480: but few characters care about "a dagger that raises both attack and magic",
  483. 007FA4D0: A weapon that increases both attack and magic. It's the strongest dagger in the original,
  484. 007FA524: Flipskirt Dagger
  485. 007FA53C: MP +1 ATK +24% DEF & MAG & MND & SPD +6% All Elemental Affinities +12
  486. 007FA57C: This terrifying power is the housewife's loyal ally today too.
  487. 007FA5C0: revolving tip, an innumerable amount of meat for cooking was but by it.
  488. 007FA618: A disastrous blade that shreds enemies to pieces. With its high-speed
  489. 007FA670: Blade Cusinart
  490. 007FA684: TP +1 SPD +20% ACC & EVA +8 SHK, TRR, SIL +20
  491. 007FA6C4: after one completes the Faerie Palace.
  492. 007FA6F0: If one forgets to buy it at the beginning, it won't be obtained until much later,
  493. 007FA734: A completely featureless weapon. Quite dangerous.
  494. 007FA75C: Bone Stake
  495. 007FA76C: HP +10% MAG & MND +20% FIR & CLD & WND & NTR+24
  496. 007FA7A0: Since activation energy is related to essence level gains, it's a really important item.
  497. 007FA800: Weapons imbued with Nymph of Dawn has its activation energy requirement lowered.
  498. 007FA860: When used in tempering weapons, it gives the "Nymph of Dawn" power to weapons.
  499. 007FA8B8: Glow Crystal
  500. 007FA8CC: DEF & MND +20% EVA +10 MYS & SPI & DRK +24
  501. 007FA8FC: it has powerful defenses despite its thinness.
  502. 007FA940: Due to magic inherited down from generations of exorcists,
  503. 007FA974: The winter uniform of the demon hunter.
  504. 007FA998: Uniform of Exorcism
  505. 007FA9A8: HP +24% DEF & MND +8% PAR +20
  506. 007FA9D0: Having this in the party occasionally lures monsters in too.
  507. 007FAA20: A high quality meat that, when tossed, can sometimes convince foe monsters to join your side.
  508. 007FAA74: Sirloin
  509. 007FAA80: ATK & MAG +16% ACC +10 PSN +20
  510. 007FAAB0: Thanks to this, Nora tends to become a suspicious girl that leaves a lot of bread sitting in her house. Such cruel treatment to a witch.
  511. 007FAB18: For one reason or another, using the item deals killer skills-like damage to a large area.
  512. 007FAB78: The final form of a Rye Bread that's left in a house for a long time.
  513. 007FABC4: Gekiken Rye Bread
  514. 007FABD4: All Stats +8%
  515. 007FABE0: worrisome whether transforming into a dragon is really alright with this world's settings.
  516. 007FAC30: Obtaining it allows one to transform into a purple dragon, but it's
  517. 007FAC74: A crystal that's about as large as one's grip, and shines with rainbow color when raised.
  518. 007FACAC: Purple Dragon Crystal
  519. 007FACBC: HP +10% MND +10% DRK +25 DTH +20
  520. 007FACF0: No matter what you do, he'll turn into a Black Sandra. Poor Sandra.
  521. 007FAD40: entered the tower, and got transformed into a Black Sandra for.
  522. 007FAD94: A gem that the Sandra who looked for the medicine to cure the withering diseases
  523. 007FADCC: Light Crystal
  524. 007FADDC: MAG & MND +8% NTR +20 TRR +16
  525. 007FAE08: The first boss, Jamie the werewolf's reaction to this item is quite sad.
  526. 007FAE5C: An item created from the thoughts of a kind prince and a beautiful maiden.
  527. 007FAE88: A key item that can be obtained from the very beginning of the game.
  528. 007FAED0: Piche's Bauble
  529. 007FAEE4: ATK & DEF +10% PHY +12 SHK +12
  530. 007FAF14: The girls just scrape at it until it's thin enough to work as a cane. Poor bludgeon.
  531. 007FAF58: However, it's annoyingly heavy, so instead of using it as a weapon,
  532. 007FAFA0: A bludgeon created from the trunk of the Great Tree. Might have some mysterious power within.
  533. 007FAFEC: Bludgeon
  534. 007FAFF4: DBF +50
  535. 007FB004: An item that really makes one think twice about when to use it.
  536. 007FB048: using special radio waves, this powerful consumable completely repels encounters for a while.
  537. 007FB0AC: A charm that Kazu's mother gives you after transporting Kazu to the lookout hut.
  538. 007FB0F8: Kazu's Defense
  539. 007FB10C: DTH +50
  540. 007FB11C: Can't be bought after 7th floor, so hoard them when you can.
  541. 007FB160: Very useful for killing those high-HP mobs in the final floor.
  542. 007FB1AC: An item that inflicts instant death on the opposition.
  543. 007FB1D8: Sorrow of Oiran
  544. 007FB1E8: SIL +50
  545. 007FB1F8: Sometimes it can make you hear things too. Kind of scary.
  546. 007FB230: this necklace somehow lets you hear Yamabiko, thereby restoring your speech.
  547. 007FB28C: When you're Silenced and can no longer speak,
  548. 007FB2C8: Yamabiko Necklace
  549. 007FB2DC: TRR +50
  550. 007FB2EC: It's scarred on one side.
  551. 007FB30C: A two-faced coin that dictates one's fortune with their own hands.
  552. 007FB34C: Two-Face's Coin
  553. 007FB360: SHK +50
  554. 007FB370: Quite a shame.
  555. 007FB388: offers good customization and fun collecting, but it's not present in other titles.
  556. 007FB3E8: A ring that decreases knockback from damage. The game has an excellent system that
  557. 007FB444: Steadfast Ring
  558. 007FB458: HVY +50
  559. 007FB468: Those who try it on right after finding it tend to hit themselves in the head.
  560. 007FB4A0: A pair of shoes that enable the wearer to float in air.
  561. 007FB4D4: Talaria
  562. 007FB4E0: PAR +50
  563. 007FB4F0: to get this would result in other items becoming unobtainable. Somewhat troubling.
  564. 007FB548: If you get it too late you might have deaths, and killing the shopkeeper
  565. 007FB594: An item that lifts Paralysis from one ally. Can be used repeatedly.
  566. 007FB5E0: Nitroglycerin
  567. 007FB5F4: PSN +50
  568. 007FB608: or cause freakish mutations suddenly. Try to get this before mid-game.
  569. 007FB668: Without this, radiation items can permanently change parameters,
  570. 007FB6C8: A ring that decreases poison damage to 1/3, and radiation damage to 2/5.
  571. 007FB71C: Poison Resistance Ring
  572. 007FB72C: PHY +100
  573. 007FB740: Senna's still strong without that, but you should complement her with other characters too.
  574. 007FB790: Combining this with Senna who refills her HP every turn, and you have an unbreakable wall.
  575. 007FB7E8: It increases HP by 100, gives type advantage against White B and Black B, and negates wielder's type weakness.
  576. 007FB83C: Button of Aegis
  577. 007FB850: PHY +50
  578. 007FB860: during the fall. Take note of that to avoid accidental deaths.
  579. 007FB8C8: Falling from up to 50 feet will not do a single damage, but above that there will still be damage
  580. 007FB924: Accessory that negates damage of falling from high places.
  581. 007FB95C: Lucky Horseshoe
  582. 007FB96C: DRK +100
  583. 007FB980: Finally, in some versions, trying to link up again after getting 100 friends will erase the entire link history. How sad.
  584. 007FB9E8: Inside the dungeon which this is mandatory to enter, there's a character to befriend too.
  585. 007FBA50: A proof of one somehow fulfilling the cruel condition of linking up with 100 friends, thus learning dark magic.
  586. 007FBAB8: Dark Magic Grimoire
  587. 007FBAC8: DRK +50
  588. 007FBAD8: 更なるアップデートでコンディションが追加され、安価で強力なコンディションを付けられる装備へと返り咲いた。
  589. 007FBB48: equip multiple copies of this item, so there's no point in equipping a lot of it in the beginning any more.
  590. 007FBBB4: A shackle that's dropped by zombies. A version update removed the ability to
  591. 007FBBFC: Shackle
  592. 007FBC14: SPI +100
  593. 007FBC28: so Musashi's broken body was able to be miraculously restores in the final battle.
  594. 007FBC80: Hanzou was able to reach this original state with the sacrifice of many allies,
  595. 007FBCBC: A solemnly shining orb that is said to be the soul of a robot.
  596. 007FBCF4: Intama
  597. 007FBD00: SPI +50
  598. 007FBD0C: It really turns the game quite boring though.
  599. 007FBD48: When there's no time to heal from a strong hit in late-game, this is pretty useful.
  600. 007FBDB0: A spiritual art that negates some damage from enemies.
  601. 007FBDE4: Gouriki's Mark
  602. 007FBDF4: MYS +100
  603. 007FBE04: Even without that, there are still many situations where mystic resistance is handy.
  604. 007FBE40: You should collect all the chests with this item to counteract Galaxian Explosion.
  605. 007FBEA4: Bracelet that reduces mystic damage by half.
  606. 007FBECC: Star World Bracelet
  607. 007FBEDC: MYS +50
  608. 007FBEE8: It's probably to make up for the fact that Gram Masala takes longer to clear than the main game.
  609. 007FBF48: Also, after clearing the game, collecting 30 of these will give you the strongest equipment and character without text.
  610. 007FBFB0: To enter the bottom-most floor of Plane of Dath, these stones are required to bind one's souls with their body.
  611. 007FC000: Stone of Hades
  612. 007FC00C: NTR +100
  613. 007FC01C: The scene where it is passed to Lucca is rather famous.
  614. 007FC05C: 400 years transforming a desert to a forest.
  615. 007FC094: An accessory obtained by collecting tree sap while spending
  616. 007FC0D0: Green Dream
  617. 007FC0E0: NTR +50
  618. 007FC0F0: One can still almost remember how scary the place is, and how strong the Death Knights are.
  619. 007FC148: A high performance lightweight equipment found in the Dark World.
  620. 007FC180: Rosebush Robe
  621. 007FC190: WND +100
  622. 007FC1A0: In DS version its HP is reduced by 1, but if rarity 8 cards are allowed 3 copies is still standard.
  623. 007FC200: It's flat out better than most monsters, so 3 copies is standard unless rules forbid it.
  624. 007FC268: With HP on the same level as attackers and unlimited range at no cost, it's truly the best monster amongst them all.
  625. 007FC2D4: Card [Ruler of Heavens]
  626. 007FC2F4: WND +50
  627. 007FC300: for Voris, it's also necessary if you want to see Yuki's glitched naked sprite.
  628. 007FC358: so as you find the book, it's best to use it right away. Not only is it an efficient spell
  629. 007FC3B8: A Voris-specific spellbook containing the most powerful wind magic. It can't be learned after a certain level,
  630. 007FC40C: Spellbook - High Hurricane
  631. 007FC428: CLD +100
  632. 007FC438: The scales of the fish to which countless men shed tears for increases cold resistance.
  633. 007FC4A8: However, you will never actually catch one that's even 60cm long.
  634. 007FC508: "If you really love Mei, then catch a 70cm one without trading. If you can't catch it, too bad."
  635. 007FC574: Lv70 Lover Snapper's Scale
  636. 007FC590: CLD +50
  637. 007FC5A0: with a gun can repeatedly kill them.
  638. 007FC600: Against beginners that tend to ignore magic power, characters that spam field magic
  639. 007FC664: A treasure that reduces damage from ice-elemental field magic by half.
  640. 007FC6A8: Heater Muffler
  641. 007FC6BC: FIR +100
  642. 007FC6D0: Still, against that guy with Nurse, even with this you're not totally safe.
  643. 007FC738: With a 3-3-2-2 combination, fire damage is completely negated in battle.
  644. 007FC790: A special machine that changes its effect depends on the combination of its four IC chips.
  645. 007FC7DC: LOVE Machine 3322
  646. 007FC7F0: FIR +50
  647. 007FC800: while using this. Also, shields aren't generally considered when Medic's Uber is available.
  648. 007FC870: but it's hard to discard the stickybomb launcher. It's best to practice good aim with Grenade
  649. 007FC8E0: A shield that halves fire damage, and enables special charging attacks. It's quite useful,
  650. 007FC950: Chargin' Targe
  651. 007FC968: SPD +48%
  652. 007FC978: but now it really feels that in 2 there are more broken things than just Prism combo.
  653. 007FC9D0: It's not as broken in 2 when one can use multiple copies of normal chips,
  654. 007FCA2C: A chip that instantly fills the Custom Gauge to max.
  655. 007FCA6C: Full Custom
  656. 007FCA7C: SPD +36%
  657. 007FCA88: Especially rapier class's power and range are reduced by 2/3. Even so, Master Rapier is still a candidate for the strongest weapon in 3P.
  658. 007FCAF8: It's stronger than ground soldiers in almost all situations, so it's nerfed in 3P.
  659. 007FCB60: Thrusters equipped by Pale Wing soldiers in order to fight aliens.
  660. 007FCBC4: PaleWing Thruster
  661. 007FCBE4: SPD +24%
  662. 007FCBF0: version, and bad things will happen later. Ver2.0 is easier to use.
  663. 007FCC50: If you fall from the ledge and talk to the professor, you get this normal
  664. 007FCCA8: A booster that lets you go higher when you press jump while midair.
  665. 007FCD00: Booster v0.8
  666. 007FCD14: SPD +12%
  667. 007FCD20: They tend to be camouflaged by other green things like grass, and are easily missed.
  668. 007FCD60: A valuable item in a system where agility is important.
  669. 007FCDA4: An item that increases agility by 1 when used.
  670. 007FCDD0: Jagged Leaves
  671. 007FCDE4: MND +48%
  672. 007FCDF0: Be warned that wearing it will make people point fingers at you quite often.
  673. 007FCE30: Apron wore by divas who still have ways to go. Cute.
  674. 007FCE74: Diva's Apron
  675. 007FCE88: MND +36%
  676. 007FCE94: It symbolizes something that Reimu and Sanae lack… probably.
  677. 007FCEE0: A mysterious item that's in a pose like it's the hero that saves the world.
  678. 007FCF40: A statue placed within the con cave. Used to open the heart of Hoffman.
  679. 007FCFB0: Symbol of Faith
  680. 007FCFBC: MND +24%
  681. 007FCFC8: With butter, vanilla, brandy, and caramel, it's truly a sophisticated and delicious crepe.
  682. 007FD030: A crepe with its surface caramelized, and having underwent a flambé with Kirsch afterwards.
  683. 007FD094: Crepe Mariette
  684. 007FD0B0: MND +12%
  685. 007FD0C0: really well hidden. Collecting these without a guide is extremely difficult.
  686. 007FD128: It's quite fun looking for these throughout the entire game, but they can be
  687. 007FD188: A notebook that keep track of the Stamp Bingo Rally's stamps.
  688. 007FD1CC: Book of Stamp Bingo
  689. 007FD1DC: MAG +48%
  690. 007FD1E8: If you really want Kuraiya to survive, learning the magic from Haniwaism is absolutely required.
  691. 007FD248: It gives the wielder strong magic power, but the Kalar from whom this is taken from will die.
  692. 007FD2A0: A beautiful crystal embedded within the forehead of a Kalar.
  693. 007FD2D4: Kalar's Crystal
  694. 007FD2F0: MAG +36%
  695. 007FD2FC: on the mouth of the potion bottle.
  696. 007FD340: Judging from its icon, it's created by just plopping the green flower of Nature's Gift
  697. 007FD398: An accessory created by fusing a Nature's Gift and a Mana Potion.
  698. 007FD3E4: Mana Flower
  699. 007FD3F4: MAG +24%
  700. 007FD400: It's a pretty weapon, but doesn't really enhance the wielder's magic.
  701. 007FD458: A light-elemental weapon that is useful in battle against Bloody Mary.
  702. 007FD4B0: Light Staff
  703. 007FD4C4: MAG +12%
  704. 007FD4D0: It might allow you to use all sorts of status attacks, or it might not.
  705. 007FD528: Book that records all sort of troublesome things.
  706. 007FD550: Cantrip Book
  707. 007FD560: DEF +48%
  708. 007FD570: the area opposite of New Vegas around Neil's Shack is safe, and can be used to get the entry fee.
  709. 007FD5E0: If the player finds it unsafe to stay naked until Gun Runners, and wants to farm 2000cap for this,
  710. 007FD640: Can be bought in stores from mid-game, or won from casino in Primm.
  711. 007FD6A4: Reinforced Leather Armor
  712. 007FD6BC: DEF +36%
  713. 007FD6C8: The armor has a bunch of yellow "超悪男子" on it too. No idea what that's supposed to signify.
  714. 007FD72C: Metallic armor that is a big too large for normal humans.
  715. 007FD76C: From the looks of it, it's an armor worn from the shoulders.
  716. 007FD7B0: Purple Metallic Armor
  717. 007FD7C4: DEF +24%
  718. 007FD7D0: The change in international versions is superfluous no matter how you look at it.
  719. 007FD808: When equipped, one can become as strong as Ken or Kevin. Truly dangerous.
  720. 007FD870: Insect-like items that, when placed in body, improves toughness beyond that of a cyborg.
  721. 007FD8D4: Armored Parasite
  722. 007FD8E4: DEF +12%
  723. 007FD8F0: About 2000 of these will make higher difficulties safer.
  724. 007FD930: For some reason, in the original it increases HP instead of defense.
  725. 007FD98C: Armor that protects EDF's life.
  726. 007FD9B8: Bulletproof Armor
  727. 007FD9C8: ATK +48%
  728. 007FD9D4: players use it as soon as they obtain it in White Snake island.
  729. 007FDA18: Obtaining this allows one to increase strength easily. Experienced
  730. 007FDA80: Swinging it 100 times increase strength by 1. Fullness and turns used don't matter,
  731. 007FDAE4: Shinai of Spirits
  732. 007FDAF4: ATK +36%
  733. 007FDB00: the Raging Wave sword's wave pattern is easier to use there.
  734. 007FDB5C: It can be bought with money in last stage, but with the limitations of the final boss,
  735. 007FDB90: The strongest weapon that fires three huge waves of unlimited range.
  736. 007FDBE0: Biggest Sword Ever
  737. 007FDBF4: ATK +24%
  738. 007FDC00: こっちではなくゴローの方が大帝国にスターシステムで登場していたりする。
  739. 007FDC58: It is thought that nothing could beat the Golden Bear in its boost,
  740. 007FDC9C: Explode Monkey Lord DX Plastic Model
  741. 007FDCB0: ATK +12%
  742. 007FDCC0: A very nice item that really reduces time spent breeding.
  743. 007FDD18: Also, a parent holding it will pass its attack IV to the offspring.
  744. 007FDD68: An item that doubles attack EV gain when equipped.
  745. 007FDD9C: Power Bracer
  746. 007FDDAC: HP +48%
  747. 007FDDB8: However, in DQM series this is useful for allowing all monsters to attack instead of healing.
  748. 007FDE20: and Multiheal and Omniheal are good enough for the most part when revival or MP isn't needed.
  749. 007FDE90: A powerful item that heals all allies' HP fully. However, it's limited in number,
  750. 007FDEFC: Yggdrasil Dew
  751. 007FDF0C: HP +36%
  752. 007FDF18: But once you have several, additional tanks seem to be simply fillers.
  753. 007FDF88: The first one obtained doubles your max HP. Truly a lifeline.
  754. 007FDFE0: There are 6 in 1, 5 in 2, and about 20 in later entries.
  755. 007FE040: Energy Tank
  756. 007FE054: HP +24%
  757. 007FE05C: Maybe the contents are pickled or something.
  758. 007FE0A0: comes back as healing by 60% of damage done. Just as unsettling as the Sniper's Jarate.
  759. 007FE100: Bottled white liquid. Damage done to enemies covered in this comes back
  760. 007FE154: Mad Milk
  761. 007FE164: HP +12%
  762. 007FE16C: Make sure you collect lots of them to get a lot of hearts.
  763. 007FE194: The good ol' thing which you collect four to increase heart count by one.
  764. 007FE1D0: Heart Fragment
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