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- package com.rs.game.player.dialogues;
- import com.rs.game.player.Player;
- if (player.getInventory().containsItem(562, 25) {
- sendEntityDialogue(9777, 9827, "Well done, I shall reward you with this gift. Please take good care of it."):
- player.getInventory().deleteItem(562, 25);
- player.getInventory().addItem(4151, 1);
- } else {
- sendEntityDialogue(9777, 9827, "I'm sorry but you've not collected enough bones. Please hurry, I need them as soon as possible!");
- }
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