MaFioTTul12

comanda

May 8th, 2015
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0
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  1. CMD:skill(playerid,params[])
  2. {
  3. if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi mai intai.");
  4. if(IsPlayerConnected(playerid))
  5. {
  6. new x_nr[19],string[256];
  7. if(sscanf(params, "s[5]",x_nr))
  8. {
  9. SendClientMessage(playerid, COLOR_DS, "__________________ Skill Info __________________");
  10. SendClientMessage(playerid, COLOR_DS, "{B8DBFF}Synthax: /skill <Type Skill ID>");
  11. SendClientMessage(playerid, COLOR_DS, "{FFD633}(1)Lawyer");
  12. SendClientMessage(playerid, COLOR_DS, "{FFD633}(2)Whore");
  13. SendClientMessage(playerid, COLOR_DS, "{FFD633}(3)Drugs Dealer");
  14. SendClientMessage(playerid, COLOR_DS, "{FFD633}(4)News Reporter ");
  15. SendClientMessage(playerid, COLOR_DS, "{FFD633}(5)Car Mechanic");
  16. SendClientMessage(playerid, COLOR_DS, "{FFD633}(6)Arms Dealer");
  17. SendClientMessage(playerid, COLOR_DS, "{FFD633}(7)Fishing");
  18. SendClientMessage(playerid, COLOR_DS, "{FFD633}(8)Rob");
  19. SendClientMessage(playerid, COLOR_DS, "{FFD633}(9)Muncitor in Cariera");
  20. return 1;
  21. }
  22. else if(strcmp(x_nr,"1",true) == 0)//Lawyer
  23. {
  24. new level = PlayerInfo[playerid][pLawSkill];
  25. if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
  26. else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
  27. else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
  28. else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
  29. else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 5."); }
  30. }
  31. else if(strcmp(x_nr,"2",true) == 0)//Whore
  32. {
  33. new level = PlayerInfo[playerid][pSexSkill];
  34. if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
  35. else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
  36. else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
  37. else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
  38. else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 5."); }
  39. }
  40. else if(strcmp(x_nr,"3",true) == 0)//Drugs Dealer
  41. {
  42. new level = PlayerInfo[playerid][pDrugsSkill];
  43. if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
  44. else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
  45. else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
  46. else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
  47. else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 5."); }
  48. }
  49. else if(strcmp(x_nr,"4",true) == 0)//News Reporter
  50. {
  51. new level = PlayerInfo[playerid][pNewsSkill];
  52. if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to use /news %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
  53. else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
  54. else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
  55. else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
  56. else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 5."); }
  57. }
  58. else if(strcmp(x_nr,"5",true) == 0)//Car Mechanic
  59. {
  60. new level = PlayerInfo[playerid][pMechSkill];
  61. if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
  62. else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
  63. else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
  64. else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
  65. else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 5."); }
  66. }
  67. else if(strcmp(x_nr,"6",true) == 0)//pMatSkill
  68. {
  69. new level = PlayerInfo[playerid][pMatSkill];
  70. if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
  71. else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
  72. else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
  73. else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
  74. else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 5."); }
  75. }
  76. else if(strcmp(x_nr,"7",true) == 0)//Fishing
  77. {
  78. new level = PlayerInfo[playerid][pFishSkill];
  79. if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
  80. else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
  81. else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
  82. else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
  83. else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 5."); }
  84. }
  85. else if(strcmp(x_nr,"8",true) == 0)//Robbing
  86. {
  87. new level = PlayerInfo[playerid][pRobSkill];
  88. if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
  89. else if(level >= 51 && level <= 250) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
  90. else if(level >= 251 && level <= 500) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
  91. else if(level >= 501 && level <= 999) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
  92. else if(level >= 1000) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 5."); }
  93. }
  94. else if(strcmp(x_nr,"9",true) == 0)//Muncitor
  95. {
  96. new level = PlayerInfo[playerid][pMuncitorSkill];
  97. if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 1."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 2 .", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
  98. else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 2."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 3 .", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
  99. else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 3."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 4 .", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
  100. else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 4."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 5.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
  101. else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 5."); }
  102. }
  103. else return SendClientMessage(playerid, COLOR_DS, "{999999}Invalid parameter.");
  104. }
  105. return 1;
  106. }
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