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- CMD:skill(playerid,params[])
- {
- if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi mai intai.");
- if(IsPlayerConnected(playerid))
- {
- new x_nr[19],string[256];
- if(sscanf(params, "s[5]",x_nr))
- {
- SendClientMessage(playerid, COLOR_DS, "__________________ Skill Info __________________");
- SendClientMessage(playerid, COLOR_DS, "{B8DBFF}Synthax: /skill <Type Skill ID>");
- SendClientMessage(playerid, COLOR_DS, "{FFD633}(1)Lawyer");
- SendClientMessage(playerid, COLOR_DS, "{FFD633}(2)Whore");
- SendClientMessage(playerid, COLOR_DS, "{FFD633}(3)Drugs Dealer");
- SendClientMessage(playerid, COLOR_DS, "{FFD633}(4)News Reporter ");
- SendClientMessage(playerid, COLOR_DS, "{FFD633}(5)Car Mechanic");
- SendClientMessage(playerid, COLOR_DS, "{FFD633}(6)Arms Dealer");
- SendClientMessage(playerid, COLOR_DS, "{FFD633}(7)Fishing");
- SendClientMessage(playerid, COLOR_DS, "{FFD633}(8)Rob");
- SendClientMessage(playerid, COLOR_DS, "{FFD633}(9)Muncitor in Cariera");
- return 1;
- }
- else if(strcmp(x_nr,"1",true) == 0)//Lawyer
- {
- new level = PlayerInfo[playerid][pLawSkill];
- if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 5."); }
- }
- else if(strcmp(x_nr,"2",true) == 0)//Whore
- {
- new level = PlayerInfo[playerid][pSexSkill];
- if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 5."); }
- }
- else if(strcmp(x_nr,"3",true) == 0)//Drugs Dealer
- {
- new level = PlayerInfo[playerid][pDrugsSkill];
- if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 5."); }
- }
- else if(strcmp(x_nr,"4",true) == 0)//News Reporter
- {
- new level = PlayerInfo[playerid][pNewsSkill];
- if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to use /news %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 5."); }
- }
- else if(strcmp(x_nr,"5",true) == 0)//Car Mechanic
- {
- new level = PlayerInfo[playerid][pMechSkill];
- if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 5."); }
- }
- else if(strcmp(x_nr,"6",true) == 0)//pMatSkill
- {
- new level = PlayerInfo[playerid][pMatSkill];
- if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 5."); }
- }
- else if(strcmp(x_nr,"7",true) == 0)//Fishing
- {
- new level = PlayerInfo[playerid][pFishSkill];
- if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 5."); }
- }
- else if(strcmp(x_nr,"8",true) == 0)//Robbing
- {
- new level = PlayerInfo[playerid][pRobSkill];
- if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 51 && level <= 250) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 251 && level <= 500) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 501 && level <= 999) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 1000) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 5."); }
- }
- else if(strcmp(x_nr,"9",true) == 0)//Muncitor
- {
- new level = PlayerInfo[playerid][pMuncitorSkill];
- if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 1."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 2 .", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 2."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 3 .", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 3."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 4 .", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 4."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 5.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
- else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 5."); }
- }
- else return SendClientMessage(playerid, COLOR_DS, "{999999}Invalid parameter.");
- }
- return 1;
- }
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