Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- TXT
- entityType "StarBase"
- ability:0 "AbilityDirectionalShield"
- ability:1 "AbilityDebrisVacuum"
- ability:2 "AbilityPhaseGateStarBase"
- ability:3 "AbilityDestabilizeHyperspace"
- ability:4 ""
- defaultAutoAttackRange "GravityWell"
- defaultAutoAttackOn TRUE
- prefersToFocusFire TRUE
- usesFighterAttack FALSE
- numRandomDebrisLarge 12
- numRandomDebrisSmall 24
- numSpecificDebris 0
- armorType "Module"
- hudIcon "HUDICON_STARBASE_PHASE"
- smallHudIcon "HUDICONSMALL_STARBASE_PHASE"
- infoCardIcon "INFOCARDICON_STARBASE_PHASE"
- minZoomDistanceMult 1.500000
- NumWeapons 3
- Weapon
- WeaponType "Projectile"
- damageEnums
- AttackType "ANTIHEAVY"
- DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
- DamageApplyType "BACKLOADED"
- DamageType "ENERGY"
- WeaponClassType "PULSEGUN"
- DamagePerBank:FRONT 186.000000
- DamagePerBank:BACK 186.000000
- DamagePerBank:LEFT 186.000000
- DamagePerBank:RIGHT 186.000000
- Range 12000.000000
- PreBuffCooldownTime 5.000000
- CanFireAtFighter FALSE
- SynchronizedTargeting FALSE
- PointStaggerDelay 0.200000
- TravelSpeed 3000.000000
- Duration 0.000000
- fireConstraintType "CanAlwaysFire"
- WeaponEffects
- weaponType "Projectile"
- burstCount 3
- burstDelay 0.350000
- fireDelay 0.000000
- muzzleEffectName "Weapon_PhaseCapitalPulseGunHeavy_Muzzle"
- muzzleSoundMinRespawnTime 1.000000
- muzzleSounds
- soundCount 2
- sound "WEAPON_PHASECAPITALPULSEGUNHEAVY_MUZZLE"
- sound "WEAPON_PHASECAPITALPULSEGUNHEAVY_MUZZLE_ALT1"
- hitEffectName "Weapon_PhaseCapitalPulseGunHeavy_Hit"
- hitHullEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_ENERGYHEAVY_HITHULL"
- hitShieldsEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
- projectileTravelEffectName "Weapon_PhaseCapitalPulseGunHeavy_Travel"
- Weapon
- WeaponType "Projectile"
- damageEnums
- AttackType "ANTIMODULE"
- DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
- DamageApplyType "OVERTIME"
- DamageType "ENERGY"
- WeaponClassType "CHAOSBOLT"
- DamagePerBank:FRONT 164.000000
- DamagePerBank:BACK 164.000000
- DamagePerBank:LEFT 164.000000
- DamagePerBank:RIGHT 164.000000
- Range 10000.000000
- PreBuffCooldownTime 9.000000
- CanFireAtFighter FALSE
- SynchronizedTargeting TRUE
- PointStaggerDelay 0.900000
- TravelSpeed 1300.000000
- Duration 0.000000
- fireConstraintType "StarBaseUpgradeLevel"
- requiredStarBaseWeaponLevel 1
- WeaponEffects
- weaponType "Projectile"
- burstCount 10
- burstDelay 0.100000
- fireDelay 0.000000
- muzzleEffectName "Weapon_PhaseStarBaseChaosBolt_Muzzle"
- muzzleSoundMinRespawnTime 0.300000
- muzzleSounds
- soundCount 2
- sound "WEAPON_PHASECAPITALCHAOSBOLT_MUZZLE_ALT1"
- sound "WEAPON_PHASECAPITALCHAOSBOLT_MUZZLE"
- hitEffectName "Weapon_PhaseStarBaseChaosBolt_Hit"
- hitHullEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_ENERGYHEAVY_HITHULL"
- hitShieldsEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
- projectileTravelEffectName "Weapon_PhaseStarBaseChaosBolt_Travel"
- Weapon
- WeaponType "Missile"
- damageEnums
- AttackType "CAPITALSHIP"
- DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
- DamageApplyType "BACKLOADED"
- DamageType "PHYSICAL"
- WeaponClassType "PHASEMISSILE"
- DamagePerBank:FRONT 325.000000
- DamagePerBank:BACK 325.000000
- DamagePerBank:LEFT 325.000000
- DamagePerBank:RIGHT 325.000000
- Range 14500.000000
- PreBuffCooldownTime 10.000000
- CanFireAtFighter FALSE
- SynchronizedTargeting FALSE
- PointStaggerDelay 0.080000
- TravelSpeed 1000.000000
- Duration 0.000000
- fireConstraintType "StarBaseUpgradeLevel"
- requiredStarBaseWeaponLevel 2
- WeaponEffects
- weaponType "Missile"
- burstCount 2
- burstDelay 0.600000
- fireDelay 0.000000
- muzzleEffectName "Weapon_PhaseCapitalMissileStarbase_Muzzle"
- muzzleSoundMinRespawnTime 0.100000
- muzzleSounds
- soundCount 2
- sound "WEAPON_PHASECAPITALMISSILEHEAVY_MUZZLE"
- sound "WEAPON_PHASECAPITALMISSILEHEAVY_MUZZLE_ALT1"
- hitEffectName "Weapon_PhaseCapitalMissileStarbase_Hit"
- hitHullEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_PHASEMISSILEHEAVY_HITGENERIC"
- hitShieldsEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_PHASEMISSILEHEAVY_HITGENERIC"
- missileTravelEffectName "Weapon_PhaseCapitalMissileStarbase_Travel"
- missileStartTurningDistance 250.000000
- missileSlowTurnRate 0.708997
- missileMaxSlowTurnTime 6.000000
- m_weaponIndexForRange 2
- firingAlignmentType "Default"
- TargetCountPerBank:FRONT 4
- TargetCountPerBank:BACK 4
- TargetCountPerBank:LEFT 4
- TargetCountPerBank:RIGHT 4
- canOnlyTargetStructures FALSE
- ShieldMeshName "Shield_PhaseStarBase"
- renderShield TRUE
- squadTypeEntityDef:0 "SquadPhaseCombat"
- squadAntiMatterCost:0 0.000000
- squadTypeEntityDef:1 "SquadPhaseBomber"
- squadAntiMatterCost:1 0.000000
- squadTypeEntityDef:2 ""
- squadAntiMatterCost:2 0.000000
- squadTypeEntityDef:3 ""
- squadAntiMatterCost:3 0.000000
- mainViewIcon "MainViewIconStarBasePhase"
- experiencePointsForDestroying 150.000000
- nameStringID "IDS_STARBASEPHASE_NAME"
- picture "PICTURE_STARBASEPHASE"
- statCountType "StarBase"
- creationSourceAbility "AbilityDeployStarBasePhase"
- maxUpgradeLevelCount 8
- UpgradeTypeCount 9
- UpgradeType "StarBaseUpgradePhaseWeapons"
- UpgradeType "StarBaseUpgradePhaseToughness"
- UpgradeType "StarBaseUpgradePhaseHangar"
- UpgradeType "StarBaseUpgradePhaseTradePort"
- UpgradeType "StarBaseUpgradePhaseBlockColonize"
- UpgradeType "StarBaseUpgradePhaseCityPopulation"
- UpgradeType "StarBaseUpgradePhaseDebrisVacuum"
- UpgradeType "StarBaseUpgradePhaseDirectionalShield"
- UpgradeType "StarBaseUpgradePhasePhaseGate"
- MeshNameInfoCount 6
- MeshNameInfo
- meshName "StarBasePhase"
- criteriaType "None"
- MeshNameInfo
- meshName "StarBasePhase-Trade"
- criteriaType "StarBaseUpgradeLevel"
- levelRequirements
- levelRequirementCount 1
- levelRequirement
- upgradePropertyType "TradePortMeshLevel"
- upgradeLevel 1
- MeshNameInfo
- meshName "StarBasePhase-Weapon1"
- criteriaType "StarBaseUpgradeLevel"
- levelRequirements
- levelRequirementCount 1
- levelRequirement
- upgradePropertyType "WeaponUpgradeLevel"
- upgradeLevel 1
- MeshNameInfo
- meshName "StarBasePhase-TradeWeapon1"
- criteriaType "StarBaseUpgradeLevel"
- levelRequirements
- levelRequirementCount 2
- levelRequirement
- upgradePropertyType "TradePortMeshLevel"
- upgradeLevel 1
- levelRequirement
- upgradePropertyType "WeaponUpgradeLevel"
- upgradeLevel 1
- MeshNameInfo
- meshName "StarBasePhase-Weapon2"
- criteriaType "StarBaseUpgradeLevel"
- levelRequirements
- levelRequirementCount 1
- levelRequirement
- upgradePropertyType "WeaponUpgradeLevel"
- upgradeLevel 2
- MeshNameInfo
- meshName "StarBasePhase-TradeWeapon2"
- criteriaType "StarBaseUpgradeLevel"
- levelRequirements
- levelRequirementCount 2
- levelRequirement
- upgradePropertyType "TradePortMeshLevel"
- upgradeLevel 1
- levelRequirement
- upgradePropertyType "WeaponUpgradeLevel"
- upgradeLevel 2
- meshNameIncreasedEffectName ""
- meshNameDecreasedEffectName ""
- NumSoundsFor:ONATTACKORDERISSUED 0
- NumSoundsFor:ONCREATION 0
- NumSoundsFor:ONGENERALORDERISSUED 0
- NumSoundsFor:ONSELECTED 1
- SoundID "STARBASE_PHASE_ONSELECTED"
- NumSoundsFor:ONSTARTPHASEJUMP 0
- ExplosionName "StarBase1"
- formationRank 3
- minShadow 0.000000
- maxShadow 0.300000
- cargoShipType "FrigatePhaseTradeShip"
- maxCargoShipCount 5
- cargoShipRespawnTime 25.000000
- baseBuildTime 120.000000
- buildEffectName ""
- angularSpeed 0.500000
- rotateSoundName ""
- rotateFacingType "None"
- rotateConstantly FALSE
- maxAccelerationLinear 40.000000
- maxAccelerationStrafe 4.000000
- maxDecelerationLinear 500.000000
- maxAccelerationAngular 0.500000
- maxDecelerationAngular 9.999996
- maxSpeedLinear -1.000000
- maxRollRate 1.000000
- maxRollAngle 15.000000
- mass 10000.000000
- HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
- HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
Advertisement
Add Comment
Please, Sign In to add comment