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Apr 1st, 2015
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  1. Begin Map
  2. Begin Actor Class=ShatterBottle Name=ShatterBottle0
  3. Begin Object Class=SuperSpriteEmitter Name=SuperSpriteEmitter25
  4. Acceleration=(Z=-3000.000000)
  5. UseCollision=True
  6. DampingFactorRange=(X=(Min=0.500000,Max=0.900000),Y=(Min=0.500000,Max=0.900000),Z=(Min=0.400000,Max=0.700000))
  7. UseMaxCollisions=True
  8. MaxCollisions=(Min=3.000000,Max=3.000000)
  9. SpawnFromOtherEmitter=1
  10. SpawnAmount=1
  11. MaxParticles=20
  12. RespawnDeadParticles=False
  13. StartLocationRange=(Y=(Min=-100.000000,Max=100.000000),Z=(Min=-100.000000,Max=100.000000))
  14. SpinParticles=True
  15. SpinsPerSecondRange=(X=(Max=1.000000))
  16. StartSpinRange=(X=(Max=1.000000))
  17. DampRotation=True
  18. RotationDampingFactorRange=(X=(Min=0.500000,Max=0.800000))
  19. StartSizeRange=(X=(Min=6.000000,Max=10.000000),Y=(Min=6.000000,Max=10.000000))
  20. InitialParticlesPerSecond=10000.000000
  21. AutomaticInitialSpawning=False
  22. DrawStyle=PTDS_AlphaBlend
  23. Texture=Texture'nathans.Skins.glassshards'
  24. TextureUSubdivisions=2
  25. TextureVSubdivisions=2
  26. UseRandomSubdivision=True
  27. SecondsBeforeInactive=0.000000
  28. LifetimeRange=(Min=6.000000,Max=6.000000)
  29. StartVelocityRange=(X=(Min=25.000000,Max=250.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=-100.000000,Max=200.000000))
  30. Name="SuperSpriteEmitter25"
  31. End Object
  32. Emitters(0)=SuperSpriteEmitter'MyLevel.SuperSpriteEmitter25'
  33. Begin Object Class=SuperSpriteEmitter Name=SuperSpriteEmitter27
  34. UseDirectionAs=PTDU_Normal
  35. MaxParticles=20
  36. RespawnDeadParticles=False
  37. SpinParticles=True
  38. StartSpinRange=(X=(Max=1.000000))
  39. StartSizeRange=(X=(Min=6.000000,Max=10.000000),Y=(Min=6.000000,Max=10.000000))
  40. DrawStyle=PTDS_AlphaBlend
  41. Texture=Texture'nathans.Skins.glassshards'
  42. TextureUSubdivisions=2
  43. TextureVSubdivisions=2
  44. UseRandomSubdivision=True
  45. SecondsBeforeInactive=0.000000
  46. LifetimeRange=(Min=30.000000,Max=30.000000)
  47. Name="SuperSpriteEmitter27"
  48. End Object
  49. Emitters(1)=SuperSpriteEmitter'MyLevel.SuperSpriteEmitter27'
  50. Begin Object Class=SpriteEmitter Name=SpriteEmitter83
  51. Acceleration=(Z=-930.000000)
  52. ColorScale(0)=(RelativeTime=0.100000,Color=(B=255,G=255,R=255))
  53. ColorScale(1)=(RelativeTime=1.000000,Color=(B=139,G=139,R=139))
  54. FadeOutStartTime=0.100000
  55. FadeOut=True
  56. FadeInEndTime=0.100000
  57. FadeIn=True
  58. MaxParticles=1
  59. RespawnDeadParticles=False
  60. UseSizeScale=True
  61. UseRegularSizeScale=False
  62. SizeScale(0)=(RelativeTime=0.100000,RelativeSize=0.200000)
  63. SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.750000)
  64. ParticlesPerSecond=1.000000
  65. InitialParticlesPerSecond=5.000000
  66. AutomaticInitialSpawning=False
  67. DrawStyle=PTDS_Brighten
  68. Texture=Texture'FX.WaterSplash2'
  69. LifetimeRange=(Min=0.500000,Max=0.500000)
  70. StartVelocityRange=(X=(Max=75.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=200.000000,Max=350.000000))
  71. WarmupTicksPerSecond=1.000000
  72. RelativeWarmupTime=0.900000
  73. Name="SpriteEmitter83"
  74. End Object
  75. Emitters(2)=SpriteEmitter'MyLevel.SpriteEmitter83'
  76. bNetDirty=True
  77. LastRenderTime=395.397369
  78. Tag="ShatterBottle"
  79. Level=LevelInfo'MyLevel.LevelInfo0'
  80. Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=2,ZoneNumber=3)
  81. PhysicsVolume=DefaultPhysicsVolume'MyLevel.DefaultPhysicsVolume7'
  82. Location=(X=804.730713,Y=-58.240303,Z=-240.000000)
  83. bLightChanged=True
  84. bSelected=True
  85. Name="ShatterBottle0"
  86. End Actor
  87. Begin Surface
  88. End Surface
  89. End Map
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