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- Begin Map
- Begin Actor Class=ShatterBottle Name=ShatterBottle0
- Begin Object Class=SuperSpriteEmitter Name=SuperSpriteEmitter25
- Acceleration=(Z=-3000.000000)
- UseCollision=True
- DampingFactorRange=(X=(Min=0.500000,Max=0.900000),Y=(Min=0.500000,Max=0.900000),Z=(Min=0.400000,Max=0.700000))
- UseMaxCollisions=True
- MaxCollisions=(Min=3.000000,Max=3.000000)
- SpawnFromOtherEmitter=1
- SpawnAmount=1
- MaxParticles=20
- RespawnDeadParticles=False
- StartLocationRange=(Y=(Min=-100.000000,Max=100.000000),Z=(Min=-100.000000,Max=100.000000))
- SpinParticles=True
- SpinsPerSecondRange=(X=(Max=1.000000))
- StartSpinRange=(X=(Max=1.000000))
- DampRotation=True
- RotationDampingFactorRange=(X=(Min=0.500000,Max=0.800000))
- StartSizeRange=(X=(Min=6.000000,Max=10.000000),Y=(Min=6.000000,Max=10.000000))
- InitialParticlesPerSecond=10000.000000
- AutomaticInitialSpawning=False
- DrawStyle=PTDS_AlphaBlend
- Texture=Texture'nathans.Skins.glassshards'
- TextureUSubdivisions=2
- TextureVSubdivisions=2
- UseRandomSubdivision=True
- SecondsBeforeInactive=0.000000
- LifetimeRange=(Min=6.000000,Max=6.000000)
- StartVelocityRange=(X=(Min=25.000000,Max=250.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=-100.000000,Max=200.000000))
- Name="SuperSpriteEmitter25"
- End Object
- Emitters(0)=SuperSpriteEmitter'MyLevel.SuperSpriteEmitter25'
- Begin Object Class=SuperSpriteEmitter Name=SuperSpriteEmitter27
- UseDirectionAs=PTDU_Normal
- MaxParticles=20
- RespawnDeadParticles=False
- SpinParticles=True
- StartSpinRange=(X=(Max=1.000000))
- StartSizeRange=(X=(Min=6.000000,Max=10.000000),Y=(Min=6.000000,Max=10.000000))
- DrawStyle=PTDS_AlphaBlend
- Texture=Texture'nathans.Skins.glassshards'
- TextureUSubdivisions=2
- TextureVSubdivisions=2
- UseRandomSubdivision=True
- SecondsBeforeInactive=0.000000
- LifetimeRange=(Min=30.000000,Max=30.000000)
- Name="SuperSpriteEmitter27"
- End Object
- Emitters(1)=SuperSpriteEmitter'MyLevel.SuperSpriteEmitter27'
- Begin Object Class=SpriteEmitter Name=SpriteEmitter83
- Acceleration=(Z=-930.000000)
- ColorScale(0)=(RelativeTime=0.100000,Color=(B=255,G=255,R=255))
- ColorScale(1)=(RelativeTime=1.000000,Color=(B=139,G=139,R=139))
- FadeOutStartTime=0.100000
- FadeOut=True
- FadeInEndTime=0.100000
- FadeIn=True
- MaxParticles=1
- RespawnDeadParticles=False
- UseSizeScale=True
- UseRegularSizeScale=False
- SizeScale(0)=(RelativeTime=0.100000,RelativeSize=0.200000)
- SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.750000)
- ParticlesPerSecond=1.000000
- InitialParticlesPerSecond=5.000000
- AutomaticInitialSpawning=False
- DrawStyle=PTDS_Brighten
- Texture=Texture'FX.WaterSplash2'
- LifetimeRange=(Min=0.500000,Max=0.500000)
- StartVelocityRange=(X=(Max=75.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=200.000000,Max=350.000000))
- WarmupTicksPerSecond=1.000000
- RelativeWarmupTime=0.900000
- Name="SpriteEmitter83"
- End Object
- Emitters(2)=SpriteEmitter'MyLevel.SpriteEmitter83'
- bNetDirty=True
- LastRenderTime=395.397369
- Tag="ShatterBottle"
- Level=LevelInfo'MyLevel.LevelInfo0'
- Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=2,ZoneNumber=3)
- PhysicsVolume=DefaultPhysicsVolume'MyLevel.DefaultPhysicsVolume7'
- Location=(X=804.730713,Y=-58.240303,Z=-240.000000)
- bLightChanged=True
- bSelected=True
- Name="ShatterBottle0"
- End Actor
- Begin Surface
- End Surface
- End Map
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