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- 00:22:01: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
- 00:22:01: -------------------------------
- 00:22:01: CPU Name: AMD Phenom(tm) II X4 830 Processor
- 00:22:01: CPU Speed: 2800MHz
- 00:22:01: Physical Memory: 4087MB Total, 1162MB Free
- 00:22:01: stepping id: 3, model 4, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
- 00:22:01: monitor 1: pos={0, 0}, size={1920, 1080}
- 00:22:01: Windows Version: 6.1 Build 7601 S
- 00:22:01: Aero is Enabled
- 00:22:01: -------------------------------
- 00:22:01: OBS Modules:
- 00:22:01: Base Address Module
- 00:22:01: 013C0000 OBS.exe
- 00:22:01: 67D20000 OBSApi.dll
- 00:22:01: 6D770000 DShowPlugin.dll
- 00:22:01: 6DC00000 GraphicsCapture.dll
- 00:22:01: 6D750000 NoiseGate.dll
- 00:22:01: 6D3B0000 PSVPlugin.dll
- 00:22:01: ------------------------------------------
- 00:22:01: Adapter 1
- 00:22:01: Video Adapter: NVIDIA GeForce GTX 650
- 00:22:01: Video Adapter Dedicated Video Memory: 2087387136
- 00:22:01: Video Adapter Shared System Memory: 1874798592
- 00:22:01: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 00:22:01: =====Stream Start: 2013-11-13, 00:22:01===============================================
- 00:22:01: Multithreaded optimizations: On
- 00:22:01: Base resolution: 1920x1080
- 00:22:01: Output resolution: 1920x1080
- 00:22:01: ------------------------------------------
- 00:22:01: Loading up D3D10 on NVIDIA GeForce GTX 650...
- 00:22:01: ------------------------------------------
- 00:22:01: Audio Format: 48000hz
- 00:22:01: Playback device {0.0.0.00000000}.{7a129342-080b-4c43-915b-5e5d03ca94b8}
- 00:22:01: ------------------------------------------
- 00:22:01: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 00:22:01: ------------------------------------------
- 00:22:01: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 00:22:01: ------------------------------------------
- 00:22:01: Audio Encoding: AAC
- 00:22:01: bitrate: 128
- 00:22:01: Using graphics capture
- 00:22:01: Scene buffering time set to 700
- 00:22:01: x264: VBV maxrate specified, but no bufsize, ignored
- 00:22:01: ------------------------------------------
- 00:22:01: Video Encoding: x264
- 00:22:01: fps: 60
- 00:22:01: width: 1920, height: 1080
- 00:22:01: preset: veryfast
- 00:22:01: profile: high
- 00:22:01: keyint: 250
- 00:22:01: CBR: no
- 00:22:01: CFR: yes
- 00:22:01: max bitrate: 5000
- 00:22:01: buffer size: 0
- 00:22:01: quality: 10
- 00:22:01: ------------------------------------------
- 00:22:01: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
- 00:22:01: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
- 00:32:53: Total frames encoded: 39052, total frames duplicated: 18025 (46.16%)
- 00:32:53: Number of frames skipped due to encoder lag: 11327 (29.00%)
- 00:32:53: Total frames rendered: 25373, number of late frames: 3548 (13.98%) (it's okay for some frames to be late)
- 00:32:53:
- 00:32:53: Profiler time results:
- 00:32:53:
- 00:32:53: ==============================================================
- 00:32:53: video thread frame - [100%] [avg time: 6.569 ms] [children: 86.3%] [unaccounted: 13.7%]
- 00:32:53: | scene->Preprocess - [0.0609%] [avg time: 0.004 ms]
- 00:32:53: | GPU download and conversion - [86.2%] [avg time: 5.663 ms] [children: 55.9%] [unaccounted: 30.3%]
- 00:32:53: | | flush - [2.27%] [avg time: 0.149 ms]
- 00:32:53: | | CopyResource - [53.4%] [avg time: 3.508 ms]
- 00:32:53: | | conversion to 4:2:0 - [0.213%] [avg time: 0.014 ms]
- 00:32:53: Convert444Threads - [100%] [avg time: 4.19 ms] [children: 99%] [unaccounted: 0.955%]
- 00:32:53: | Convert444toNV12 - [99%] [avg time: 4.15 ms]
- 00:32:53: encoder thread frame - [100%] [avg time: 14.024 ms]
- 00:32:53: ==============================================================
- 00:32:53:
- 00:32:53:
- 00:32:53: Profiler CPU results:
- 00:32:53:
- 00:32:53: ==============================================================
- 00:32:53: video thread frame - [cpu time: avg 0.746 ms, total 18938.5 ms] [avg calls per frame: 1]
- 00:32:53: | scene->Preprocess - [cpu time: avg 0.004 ms, total 124.8 ms] [avg calls per frame: 1]
- 00:32:53: | GPU download and conversion - [cpu time: avg 0.153 ms, total 3884.43 ms] [avg calls per frame: 1]
- 00:32:53: | | flush - [cpu time: avg 0.076 ms, total 1934.41 ms] [avg calls per frame: 1]
- 00:32:53: | | CopyResource - [cpu time: avg 0.053 ms, total 1357.21 ms] [avg calls per frame: 1]
- 00:32:53: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 93.602 ms] [avg calls per frame: 1]
- 00:32:53: Convert444Threads - [cpu time: avg 2.893 ms, total 146532 ms] [avg calls per frame: 2]
- 00:32:53: | Convert444toNV12 - [cpu time: avg 2.882 ms, total 146001 ms] [avg calls per frame: 2]
- 00:32:53: encoder thread frame - [cpu time: avg 4.648 ms, total 181320 ms] [avg calls per frame: 1]
- 00:32:53: ==============================================================
- 00:32:53:
- 00:32:53: =====Stream End: 2013-11-13, 00:32:53=================================================
- 00:35:06: =====Stream Start: 2013-11-13, 00:35:06===============================================
- 00:35:06: Multithreaded optimizations: On
- 00:35:06: Base resolution: 1920x1080
- 00:35:06: Output resolution: 1920x1080
- 00:35:06: ------------------------------------------
- 00:35:06: Loading up D3D10 on NVIDIA GeForce GTX 650...
- 00:35:06: ------------------------------------------
- 00:35:06: Audio Format: 48000hz
- 00:35:06: Playback device {0.0.0.00000000}.{7a129342-080b-4c43-915b-5e5d03ca94b8}
- 00:35:06: ------------------------------------------
- 00:35:06: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 00:35:06: ------------------------------------------
- 00:35:06: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 00:35:06: ------------------------------------------
- 00:35:06: Audio Encoding: AAC
- 00:35:06: bitrate: 128
- 00:35:06: Using graphics capture
- 00:35:06: Scene buffering time set to 700
- 00:35:06: x264: VBV maxrate specified, but no bufsize, ignored
- 00:35:06: ------------------------------------------
- 00:35:06: Video Encoding: x264
- 00:35:06: fps: 60
- 00:35:06: width: 1920, height: 1080
- 00:35:06: preset: veryfast
- 00:35:06: profile: high
- 00:35:06: keyint: 250
- 00:35:06: CBR: no
- 00:35:06: CFR: yes
- 00:35:06: max bitrate: 5000
- 00:35:06: buffer size: 0
- 00:35:06: quality: 10
- 00:35:06: ------------------------------------------
- 00:35:06: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
- 00:35:06: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
- 00:35:07: SharedTexCapture hooked
- 00:37:32: Capture window 0x005200E0 invalid or changing, terminating capture
- 00:37:34: Total frames encoded: 8805, total frames duplicated: 4026 (45.72%)
- 00:37:34: Number of frames skipped due to encoder lag: 3834 (43.54%)
- 00:37:34: Total frames rendered: 4948, number of late frames: 79 (1.60%) (it's okay for some frames to be late)
- 00:37:34:
- 00:37:34: Profiler time results:
- 00:37:34:
- 00:37:34: ==============================================================
- 00:37:34: video thread frame - [100%] [avg time: 2.07 ms] [children: 48.5%] [unaccounted: 51.5%]
- 00:37:34: | scene->Preprocess - [0.145%] [avg time: 0.003 ms]
- 00:37:34: | GPU download and conversion - [48.4%] [avg time: 1.001 ms] [children: 34%] [unaccounted: 14.4%]
- 00:37:34: | | flush - [19.5%] [avg time: 0.404 ms]
- 00:37:34: | | CopyResource - [14.2%] [avg time: 0.294 ms]
- 00:37:34: | | conversion to 4:2:0 - [0.242%] [avg time: 0.005 ms]
- 00:37:34: Convert444Threads - [100%] [avg time: 4.368 ms] [children: 99.6%] [unaccounted: 0.412%]
- 00:37:34: | Convert444toNV12 - [99.6%] [avg time: 4.35 ms]
- 00:37:34: encoder thread frame - [100%] [avg time: 11.07 ms]
- 00:37:34: ==============================================================
- 00:37:34:
- 00:37:34:
- 00:37:34: Profiler CPU results:
- 00:37:34:
- 00:37:34: ==============================================================
- 00:37:34: video thread frame - [cpu time: avg 0.359 ms, total 1778.41 ms] [avg calls per frame: 1]
- 00:37:34: | scene->Preprocess - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
- 00:37:34: | GPU download and conversion - [cpu time: avg 0.075 ms, total 374.403 ms] [avg calls per frame: 1]
- 00:37:34: | | flush - [cpu time: avg 0.044 ms, total 218.401 ms] [avg calls per frame: 1]
- 00:37:34: | | CopyResource - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
- 00:37:34: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
- 00:37:34: Convert444Threads - [cpu time: avg 3.862 ms, total 37845.8 ms] [avg calls per frame: 2]
- 00:37:34: | Convert444toNV12 - [cpu time: avg 3.853 ms, total 37752.2 ms] [avg calls per frame: 2]
- 00:37:34: encoder thread frame - [cpu time: avg 4.304 ms, total 37721 ms] [avg calls per frame: 1]
- 00:37:34: ==============================================================
- 00:37:34:
- 00:37:34: =====Stream End: 2013-11-13, 00:37:34=================================================
- Last game capture log:
- 2013-11-13, 00:35:06: we're booting up:
- 00:35:06: D3D9 Present
- 00:35:06: D3D9EndScene called
- 00:35:06: D3DPRESENT_PARAMETERS {
- 00:35:06: BackBufferWidth: 1920
- 00:35:06: BackBufferHeight: 1080
- 00:35:06: BackBufferFormat: D3DFMT_A8R8G8B8
- 00:35:06: BackBufferCount: 1
- 00:35:06: MultiSampleType: D3DMULTISAMPLE_NONE
- 00:35:06: MultiSampleQuality: 0
- 00:35:06: SwapEffect: D3DSWAPEFFECT_DISCARD
- 00:35:06: hDeviceWindow: 5374176
- 00:35:06: Windowed: false
- 00:35:06: EnableAutoDepthStencil: true
- 00:35:06: AutoDepthStencilFormat: D3DFMT_D24S8
- 00:35:06: Flags: None
- 00:35:06: FullScreen_RefreshRateInHz: 60
- 00:35:06: PresentationInterval: 2147483648
- 00:35:06: };
- 00:35:06: successfully set up d3d9 hooks
- 00:35:07: NV Capture available
- 00:35:07: FBO available
- 00:35:07: GL Present
- 00:35:07: (half life scientist) everything.. seems to be in order
- 00:35:07: D3D9Present called
- 00:35:07: DoD3D9GPUHook: success - d3d9ex
- 00:35:07: D3DSURFACE_DESC {
- 00:35:07: Format: D3DFMT_A8R8G8B8
- 00:35:07: Type: D3DRTYPE_SURFACE
- 00:35:07: Usage: D3DUSAGE_RENDERTARGET
- 00:35:07: Pool: D3DPOOL_DEFAULT
- 00:35:07: MultiSampleType: D3DMULTISAMPLE_NONE
- 00:35:07: MultiSampleQuality: 0
- 00:35:07: Width: 1920
- 00:35:07: Height: 1080
- 00:35:07: };
- 00:35:07: successfully capturing d3d9 frames via GPU
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