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  1. 00:22:01: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
  2. 00:22:01: -------------------------------
  3. 00:22:01: CPU Name: AMD Phenom(tm) II X4 830 Processor
  4. 00:22:01: CPU Speed: 2800MHz
  5. 00:22:01: Physical Memory: 4087MB Total, 1162MB Free
  6. 00:22:01: stepping id: 3, model 4, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 00:22:01: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 00:22:01: Windows Version: 6.1 Build 7601 S
  9. 00:22:01: Aero is Enabled
  10. 00:22:01: -------------------------------
  11. 00:22:01: OBS Modules:
  12. 00:22:01: Base Address Module
  13. 00:22:01: 013C0000 OBS.exe
  14. 00:22:01: 67D20000 OBSApi.dll
  15. 00:22:01: 6D770000 DShowPlugin.dll
  16. 00:22:01: 6DC00000 GraphicsCapture.dll
  17. 00:22:01: 6D750000 NoiseGate.dll
  18. 00:22:01: 6D3B0000 PSVPlugin.dll
  19. 00:22:01: ------------------------------------------
  20. 00:22:01: Adapter 1
  21. 00:22:01: Video Adapter: NVIDIA GeForce GTX 650
  22. 00:22:01: Video Adapter Dedicated Video Memory: 2087387136
  23. 00:22:01: Video Adapter Shared System Memory: 1874798592
  24. 00:22:01: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 00:22:01: =====Stream Start: 2013-11-13, 00:22:01===============================================
  26. 00:22:01: Multithreaded optimizations: On
  27. 00:22:01: Base resolution: 1920x1080
  28. 00:22:01: Output resolution: 1920x1080
  29. 00:22:01: ------------------------------------------
  30. 00:22:01: Loading up D3D10 on NVIDIA GeForce GTX 650...
  31. 00:22:01: ------------------------------------------
  32. 00:22:01: Audio Format: 48000hz
  33. 00:22:01: Playback device {0.0.0.00000000}.{7a129342-080b-4c43-915b-5e5d03ca94b8}
  34. 00:22:01: ------------------------------------------
  35. 00:22:01: Using desktop audio input: Speakers (Realtek High Definition Audio)
  36. 00:22:01: ------------------------------------------
  37. 00:22:01: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  38. 00:22:01: ------------------------------------------
  39. 00:22:01: Audio Encoding: AAC
  40. 00:22:01: bitrate: 128
  41. 00:22:01: Using graphics capture
  42. 00:22:01: Scene buffering time set to 700
  43. 00:22:01: x264: VBV maxrate specified, but no bufsize, ignored
  44. 00:22:01: ------------------------------------------
  45. 00:22:01: Video Encoding: x264
  46. 00:22:01: fps: 60
  47. 00:22:01: width: 1920, height: 1080
  48. 00:22:01: preset: veryfast
  49. 00:22:01: profile: high
  50. 00:22:01: keyint: 250
  51. 00:22:01: CBR: no
  52. 00:22:01: CFR: yes
  53. 00:22:01: max bitrate: 5000
  54. 00:22:01: buffer size: 0
  55. 00:22:01: quality: 10
  56. 00:22:01: ------------------------------------------
  57. 00:22:01: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  58. 00:22:01: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
  59. 00:32:53: Total frames encoded: 39052, total frames duplicated: 18025 (46.16%)
  60. 00:32:53: Number of frames skipped due to encoder lag: 11327 (29.00%)
  61. 00:32:53: Total frames rendered: 25373, number of late frames: 3548 (13.98%) (it's okay for some frames to be late)
  62. 00:32:53:
  63. 00:32:53: Profiler time results:
  64. 00:32:53:
  65. 00:32:53: ==============================================================
  66. 00:32:53: video thread frame - [100%] [avg time: 6.569 ms] [children: 86.3%] [unaccounted: 13.7%]
  67. 00:32:53: | scene->Preprocess - [0.0609%] [avg time: 0.004 ms]
  68. 00:32:53: | GPU download and conversion - [86.2%] [avg time: 5.663 ms] [children: 55.9%] [unaccounted: 30.3%]
  69. 00:32:53: | | flush - [2.27%] [avg time: 0.149 ms]
  70. 00:32:53: | | CopyResource - [53.4%] [avg time: 3.508 ms]
  71. 00:32:53: | | conversion to 4:2:0 - [0.213%] [avg time: 0.014 ms]
  72. 00:32:53: Convert444Threads - [100%] [avg time: 4.19 ms] [children: 99%] [unaccounted: 0.955%]
  73. 00:32:53: | Convert444toNV12 - [99%] [avg time: 4.15 ms]
  74. 00:32:53: encoder thread frame - [100%] [avg time: 14.024 ms]
  75. 00:32:53: ==============================================================
  76. 00:32:53:
  77. 00:32:53:
  78. 00:32:53: Profiler CPU results:
  79. 00:32:53:
  80. 00:32:53: ==============================================================
  81. 00:32:53: video thread frame - [cpu time: avg 0.746 ms, total 18938.5 ms] [avg calls per frame: 1]
  82. 00:32:53: | scene->Preprocess - [cpu time: avg 0.004 ms, total 124.8 ms] [avg calls per frame: 1]
  83. 00:32:53: | GPU download and conversion - [cpu time: avg 0.153 ms, total 3884.43 ms] [avg calls per frame: 1]
  84. 00:32:53: | | flush - [cpu time: avg 0.076 ms, total 1934.41 ms] [avg calls per frame: 1]
  85. 00:32:53: | | CopyResource - [cpu time: avg 0.053 ms, total 1357.21 ms] [avg calls per frame: 1]
  86. 00:32:53: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 93.602 ms] [avg calls per frame: 1]
  87. 00:32:53: Convert444Threads - [cpu time: avg 2.893 ms, total 146532 ms] [avg calls per frame: 2]
  88. 00:32:53: | Convert444toNV12 - [cpu time: avg 2.882 ms, total 146001 ms] [avg calls per frame: 2]
  89. 00:32:53: encoder thread frame - [cpu time: avg 4.648 ms, total 181320 ms] [avg calls per frame: 1]
  90. 00:32:53: ==============================================================
  91. 00:32:53:
  92. 00:32:53: =====Stream End: 2013-11-13, 00:32:53=================================================
  93. 00:35:06: =====Stream Start: 2013-11-13, 00:35:06===============================================
  94. 00:35:06: Multithreaded optimizations: On
  95. 00:35:06: Base resolution: 1920x1080
  96. 00:35:06: Output resolution: 1920x1080
  97. 00:35:06: ------------------------------------------
  98. 00:35:06: Loading up D3D10 on NVIDIA GeForce GTX 650...
  99. 00:35:06: ------------------------------------------
  100. 00:35:06: Audio Format: 48000hz
  101. 00:35:06: Playback device {0.0.0.00000000}.{7a129342-080b-4c43-915b-5e5d03ca94b8}
  102. 00:35:06: ------------------------------------------
  103. 00:35:06: Using desktop audio input: Speakers (Realtek High Definition Audio)
  104. 00:35:06: ------------------------------------------
  105. 00:35:06: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  106. 00:35:06: ------------------------------------------
  107. 00:35:06: Audio Encoding: AAC
  108. 00:35:06: bitrate: 128
  109. 00:35:06: Using graphics capture
  110. 00:35:06: Scene buffering time set to 700
  111. 00:35:06: x264: VBV maxrate specified, but no bufsize, ignored
  112. 00:35:06: ------------------------------------------
  113. 00:35:06: Video Encoding: x264
  114. 00:35:06: fps: 60
  115. 00:35:06: width: 1920, height: 1080
  116. 00:35:06: preset: veryfast
  117. 00:35:06: profile: high
  118. 00:35:06: keyint: 250
  119. 00:35:06: CBR: no
  120. 00:35:06: CFR: yes
  121. 00:35:06: max bitrate: 5000
  122. 00:35:06: buffer size: 0
  123. 00:35:06: quality: 10
  124. 00:35:06: ------------------------------------------
  125. 00:35:06: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  126. 00:35:06: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
  127. 00:35:07: SharedTexCapture hooked
  128. 00:37:32: Capture window 0x005200E0 invalid or changing, terminating capture
  129. 00:37:34: Total frames encoded: 8805, total frames duplicated: 4026 (45.72%)
  130. 00:37:34: Number of frames skipped due to encoder lag: 3834 (43.54%)
  131. 00:37:34: Total frames rendered: 4948, number of late frames: 79 (1.60%) (it's okay for some frames to be late)
  132. 00:37:34:
  133. 00:37:34: Profiler time results:
  134. 00:37:34:
  135. 00:37:34: ==============================================================
  136. 00:37:34: video thread frame - [100%] [avg time: 2.07 ms] [children: 48.5%] [unaccounted: 51.5%]
  137. 00:37:34: | scene->Preprocess - [0.145%] [avg time: 0.003 ms]
  138. 00:37:34: | GPU download and conversion - [48.4%] [avg time: 1.001 ms] [children: 34%] [unaccounted: 14.4%]
  139. 00:37:34: | | flush - [19.5%] [avg time: 0.404 ms]
  140. 00:37:34: | | CopyResource - [14.2%] [avg time: 0.294 ms]
  141. 00:37:34: | | conversion to 4:2:0 - [0.242%] [avg time: 0.005 ms]
  142. 00:37:34: Convert444Threads - [100%] [avg time: 4.368 ms] [children: 99.6%] [unaccounted: 0.412%]
  143. 00:37:34: | Convert444toNV12 - [99.6%] [avg time: 4.35 ms]
  144. 00:37:34: encoder thread frame - [100%] [avg time: 11.07 ms]
  145. 00:37:34: ==============================================================
  146. 00:37:34:
  147. 00:37:34:
  148. 00:37:34: Profiler CPU results:
  149. 00:37:34:
  150. 00:37:34: ==============================================================
  151. 00:37:34: video thread frame - [cpu time: avg 0.359 ms, total 1778.41 ms] [avg calls per frame: 1]
  152. 00:37:34: | scene->Preprocess - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
  153. 00:37:34: | GPU download and conversion - [cpu time: avg 0.075 ms, total 374.403 ms] [avg calls per frame: 1]
  154. 00:37:34: | | flush - [cpu time: avg 0.044 ms, total 218.401 ms] [avg calls per frame: 1]
  155. 00:37:34: | | CopyResource - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
  156. 00:37:34: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
  157. 00:37:34: Convert444Threads - [cpu time: avg 3.862 ms, total 37845.8 ms] [avg calls per frame: 2]
  158. 00:37:34: | Convert444toNV12 - [cpu time: avg 3.853 ms, total 37752.2 ms] [avg calls per frame: 2]
  159. 00:37:34: encoder thread frame - [cpu time: avg 4.304 ms, total 37721 ms] [avg calls per frame: 1]
  160. 00:37:34: ==============================================================
  161. 00:37:34:
  162. 00:37:34: =====Stream End: 2013-11-13, 00:37:34=================================================
  163.  
  164.  
  165. Last game capture log:
  166. 2013-11-13, 00:35:06: we're booting up:
  167. 00:35:06: D3D9 Present
  168. 00:35:06: D3D9EndScene called
  169. 00:35:06: D3DPRESENT_PARAMETERS {
  170. 00:35:06: BackBufferWidth: 1920
  171. 00:35:06: BackBufferHeight: 1080
  172. 00:35:06: BackBufferFormat: D3DFMT_A8R8G8B8
  173. 00:35:06: BackBufferCount: 1
  174. 00:35:06: MultiSampleType: D3DMULTISAMPLE_NONE
  175. 00:35:06: MultiSampleQuality: 0
  176. 00:35:06: SwapEffect: D3DSWAPEFFECT_DISCARD
  177. 00:35:06: hDeviceWindow: 5374176
  178. 00:35:06: Windowed: false
  179. 00:35:06: EnableAutoDepthStencil: true
  180. 00:35:06: AutoDepthStencilFormat: D3DFMT_D24S8
  181. 00:35:06: Flags: None
  182. 00:35:06: FullScreen_RefreshRateInHz: 60
  183. 00:35:06: PresentationInterval: 2147483648
  184. 00:35:06: };
  185. 00:35:06: successfully set up d3d9 hooks
  186. 00:35:07: NV Capture available
  187. 00:35:07: FBO available
  188. 00:35:07: GL Present
  189. 00:35:07: (half life scientist) everything.. seems to be in order
  190. 00:35:07: D3D9Present called
  191. 00:35:07: DoD3D9GPUHook: success - d3d9ex
  192. 00:35:07: D3DSURFACE_DESC {
  193. 00:35:07: Format: D3DFMT_A8R8G8B8
  194. 00:35:07: Type: D3DRTYPE_SURFACE
  195. 00:35:07: Usage: D3DUSAGE_RENDERTARGET
  196. 00:35:07: Pool: D3DPOOL_DEFAULT
  197. 00:35:07: MultiSampleType: D3DMULTISAMPLE_NONE
  198. 00:35:07: MultiSampleQuality: 0
  199. 00:35:07: Width: 1920
  200. 00:35:07: Height: 1080
  201. 00:35:07: };
  202. 00:35:07: successfully capturing d3d9 frames via GPU
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