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- Sapphire Gazer Coatl
- ★★★★★★★
- LIGHT
- Wyrm/Effect
- ATK 2000
- DEF 2400
- If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Sapphire Gazer" Ritual Monster from your hand in Defense Position. (This is treated as a Ritual Summon.) You can only use this effect of "Sapphire Gazer Coatl" once per turn.
- Sapphire Gazer Coatling
- ★
- LIGHT
- Wyrm/Effect
- ATK 500
- DEF 800
- When you Ritual Summon a "Sapphire Gazer" monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
- Sapphire Gazer Classidragon
- ★★★★
- LIGHT
- Wyrm/Ritual/Effect
- ATK 1600
- DEF 1700
- You can Ritual Summon this card with "Sapphire Gazer Ritual". You can discard this card; add 1 "Sapphire Gazer Ritual" from your Deck to your hand. You can only use this effect of "Sapphire Gazer Classidragon" once per turn. At the start of the Damage Step, if this card attacks an opponent's monster: Destroy that opponent's monster.
- Sapphire Gazer Skeleton
- ★★★★★★
- LIGHT
- Fairy/Ritual/Effect
- ATK 1200
- DEF 2500
- You can Ritual Summon this card with "Sapphire Gazer Ritual". You can discard this card; add 1 "Sapphire Gazer" monster from your Deck to your hand, except "Sapphire Gazer Skeleton". You can only use this effect of "Sapphire Gazer Skeleton" once per turn. If this card battles an opponent's monster, invert damage calculation and any battle damage this card inflicts to your opponent is doubled.
- Sapphire Gazer Metal Coatl
- ★
- LIGHT
- Wyrm/Effect
- ATK 600
- DEF 600
- If you Ritual Summon exactly 1 "Sapphire Gazer" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
- Sapphire Gazer Meteor Impact
- ★★★★★★
- LIGHT
- Wyrm/Ritual/Effect
- ATK 2000
- DEF 1800
- You can Ritual Summon this card with "Sapphire Gazer Ritual". You can discard this card; Special Summon 1 "Sapphire Gazer" monster from your Deck. You can only use this effect of "Sapphire Gazer Meteor Impact" once per turn. Once per turn: You can discard 1 card; this card gains 500 ATK until the end of this turn. If this card is destroyed and sent to the GY: You can target 1 "Sapphire Gazer Ritual" in your GY; add it to your hand.
- Sapphire Gazer Lightning Angel
- ★★★★★★★
- LIGHT
- Wyrm/Ritual/Effect
- ATK 2000
- DEF 2400
- You can Ritual Summon this card with "Sapphire Gazer Ritual". You can discard this card; send 1 "Sapphire Gazer" monster from your Deck to the GY, except "Sapphire Gazer Lightning Angel". You can only use this effect of "Sapphire Gazer Lightning Angel" once per turn. Once per turn: You can target 1 monster your opponent controls; banish it until the end of this turn.
- Sapphire Gazer Baby Coatl
- ★★★
- LIGHT
- Wyrm/Effect
- ATK 700
- DEF 1200
- You can discard this card; Special Summon 1 "Sapphire Gazer Coatl" from your hand, Deck or GY. You can banish this card from your GY, then target 1 "Sapphire Gazer" Ritual Monster in your GY; Special Summon that target. You can only use 1 "Sapphire Gazer Baby Coatl" effect per turn, and only once that turn.
- Sapphire Gazer Flare Coatl
- ★★★★★★★
- LIGHT
- Wyrm/Ritual/Effect
- ATK 2400
- DEF 2800
- You can Ritual Summon this card with "Sapphire Gazer Ritual". If this card is Ritual Summoned from your GY: You can target 1 "Sapphire Gazer" card in your GY, except "Sapphire Gazer Flare Coatl"; add it to your hand. You can only use this effect of "Sapphire Gazer Flare Coatl" once per turn. Each time your opponent activates a card or effect, gain 500 LP immediately after it resolves.
- Sapphire Gazer Flare Metal Coatl
- ★★★★★★★
- LIGHT
- Wyrm/Ritual/Effect
- ATK 2400
- DEF 2800
- You can Ritual Summon this card with "Sapphire Gazer Ritual". If this card is Ritual Summoned from your GY: You can draw 1 card. You can only use this effect of "Sapphire Gazer Flare Metal Coatl" once per turn. Each time your opponent activates a card or effect, this card gains 200 ATK immediately after it resolves. While this card's ATK is 3000 or more, this card can make up to 2 attacks during each Battle Phase.
- Sapphire Gazer Metalfried
- ★★★★
- LIGHT
- Spellcaster/Ritual/Effect
- ATK 1600
- DEF 1800
- You can Ritual Summon this card with "Sapphire Gazer Ritual". You can discard this card; Set 1 "Sapphire Gazer" Trap directly from your Deck. You can only use this effect of "Sapphire Gazer Metalfried" once per turn. Once per turn (Quick Effect): You can banish 1 "Sapphire Gazer" monster from your GY; this card gains ATK equal to the Level of the banished monster x200 until the end of this turn.
- Sapphire Gazer Ritual
- Ritual Spell
- This card can be used to Ritual Summon any "Sapphire Gazer" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field and/or banish "Sapphire Gazer" monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
- Sapphire Gazer Stones
- Normal Spell
- If you control a "Sapphire Gazer" Ritual Monster: Target 1 Spell/Trap your opponent controls; destroy it. You can only activate 1 "Sapphire Gazer Stones" per turn.
- Sapphire Gazer Insight
- Normal Spell
- If you control a "Sapphire Gazer" Ritual Monster: You can discard 1 card; draw 2 cards. You can only activate 1 "Sapphire Gazer Insight" per turn.
- Sapphire Gazer Force
- Normal Trap
- Target 1 "Sapphire Gazer" monster in your GY; Special Summon it ignoring its Summoning conditions (if any). You can only activate 1 "Sapphire Gazer Force" per turn.
- Sapphire Gazer Unleash
- Counter Trap
- When your opponent activates a card or effect that targets a "Sapphire Gazer" monster(s) you control: You can banish 1 "Sapphire Gazer" card from your GY; negate the activation, and if you do, destroy that card.
- Sapphire Gazer Chain
- Continuous Trap
- Activate this card by targeting 1 "Sapphire Gazer" Ritual Monster you control. At the start of the Damage Step, if it battles an opponent's Special Summoned monster: You can destroy that opponent's monster, and if you do, the targeted monster gains ATK equal to the original ATK of the destroyed monster, until the end of your opponent's next turn. When that monster leaves the field, destroy this card.
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