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Jul 24th, 2016
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  1. entity_class name="burntzombie" extends="zombie01">
  2. <property name="Mesh" value="Zombies/ZombieStandardBurntRagdoll" />
  3. <property name="Class" value="EntityZombieCop" />
  4. <property name="HandItem" value="burntzombiehand" />
  5. <property name="ApproachSpeed" value="0.2" />
  6. <property name="NightWanderSpeed" value="2.08" />
  7. <property name="NightApproachSpeed" value="5.1" />
  8. <property name="PanicSpeed" value="5.2" />
  9. <property name="WalkType" value="2" />
  10. <property name="RightHandJointName" value="Jaw" />
  11. <property name="AvatarController" value="AvatarZombie01Controller" />
  12. <property name="ModelType" value="Standard" />
  13. <property name="CanClimbLadders" value="true" />
  14. <property name="PhysicsBody" value="zombieStandard" />
  15. <property name="RootMotion" value="true" />
  16. <property name="HasDeathAnim" value="true" />
  17. <property name="MaxHealth" value="200" />
  18. <property name="Weight" value="70" />
  19. <property name="PushFactor" value="20" />
  20. <property name="LootListOnDeath" value="17" />
  21. <property name="AITask-1" value="BreakDoor" />
  22. <property name="AITask-2" value="BreakBlock" />
  23. <!-- param1: 0 == attack action, 1 == use action, param2: attack length in s -->
  24. <property name="AITask-3" value="RangedAttackTarget" param1="1" param2="15" />
  25. <property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer" />
  26. <property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityAnimalStag" />
  27. <property name="AITask-6" value="ApproachSpot" />
  28. <property name="AITask-7" value="Wander" />
  29. <property name="SoundRandom" value="Enemies/Burnt_Zombie/zombieburntroam" />
  30. <property name="SoundAlert" value="Enemies/Burnt_Zombie/zombieburntalert" />
  31. <property name="SoundAttack" value="Enemies/Burnt_Zombie/zombieburntattack" />
  32. <property name="SoundHurt" value="Enemies/Burnt_Zombie/zombieburntpain" />
  33. <property name="SoundDeath" value="Enemies/Burnt_Zombie/zombieburntdeath" />
  34. <property name="SoundSense" value="Enemies/Burnt_Zombie/zombieburntsense" />
  35. <property name="Explosion.ParticleIndex" value="8" />
  36. <property name="Explosion.RadiusBlocks" value="3" />
  37. <property name="Explosion.RadiusEntities" value="15" />
  38. <property name="ExperienceGain" value="800"/>
  39. <property name="HeadDismemberBonusChance" value="0.08"/>
  40. <property name="HeadDismemberThreshold" value="0"/> <!-- if the total damage exceeds that value, there is a chance for dismemberment /> -->
  41. <property name="LowerLegDismemberThreshold" value="0"/>
  42. <property name="UpperLegDismemberThreshold" value="0"/>
  43. <property name="LowerArmDismemberThreshold" value="0"/>
  44. <property name="UpperArmDismemberThreshold" value="0"/>
  45. <property name="LegCrawlerThreshold" value="0"/>
  46. <property name="LegCrippleThreshold" value="0"/>
  47. <property name="KnockdownProneDamageThreshold" value="0"/>
  48. <property name="KnockdownKneelDamageThreshold" value="0"/>
  49. <property name="DeadBodyHitPoints" value="200" /> <!-- For harvesting -->
  50. </entity_class>
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