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- entity_class name="burntzombie" extends="zombie01">
- <property name="Mesh" value="Zombies/ZombieStandardBurntRagdoll" />
- <property name="Class" value="EntityZombieCop" />
- <property name="HandItem" value="burntzombiehand" />
- <property name="ApproachSpeed" value="0.2" />
- <property name="NightWanderSpeed" value="2.08" />
- <property name="NightApproachSpeed" value="5.1" />
- <property name="PanicSpeed" value="5.2" />
- <property name="WalkType" value="2" />
- <property name="RightHandJointName" value="Jaw" />
- <property name="AvatarController" value="AvatarZombie01Controller" />
- <property name="ModelType" value="Standard" />
- <property name="CanClimbLadders" value="true" />
- <property name="PhysicsBody" value="zombieStandard" />
- <property name="RootMotion" value="true" />
- <property name="HasDeathAnim" value="true" />
- <property name="MaxHealth" value="200" />
- <property name="Weight" value="70" />
- <property name="PushFactor" value="20" />
- <property name="LootListOnDeath" value="17" />
- <property name="AITask-1" value="BreakDoor" />
- <property name="AITask-2" value="BreakBlock" />
- <!-- param1: 0 == attack action, 1 == use action, param2: attack length in s -->
- <property name="AITask-3" value="RangedAttackTarget" param1="1" param2="15" />
- <property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer" />
- <property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityAnimalStag" />
- <property name="AITask-6" value="ApproachSpot" />
- <property name="AITask-7" value="Wander" />
- <property name="SoundRandom" value="Enemies/Burnt_Zombie/zombieburntroam" />
- <property name="SoundAlert" value="Enemies/Burnt_Zombie/zombieburntalert" />
- <property name="SoundAttack" value="Enemies/Burnt_Zombie/zombieburntattack" />
- <property name="SoundHurt" value="Enemies/Burnt_Zombie/zombieburntpain" />
- <property name="SoundDeath" value="Enemies/Burnt_Zombie/zombieburntdeath" />
- <property name="SoundSense" value="Enemies/Burnt_Zombie/zombieburntsense" />
- <property name="Explosion.ParticleIndex" value="8" />
- <property name="Explosion.RadiusBlocks" value="3" />
- <property name="Explosion.RadiusEntities" value="15" />
- <property name="ExperienceGain" value="800"/>
- <property name="HeadDismemberBonusChance" value="0.08"/>
- <property name="HeadDismemberThreshold" value="0"/> <!-- if the total damage exceeds that value, there is a chance for dismemberment /> -->
- <property name="LowerLegDismemberThreshold" value="0"/>
- <property name="UpperLegDismemberThreshold" value="0"/>
- <property name="LowerArmDismemberThreshold" value="0"/>
- <property name="UpperArmDismemberThreshold" value="0"/>
- <property name="LegCrawlerThreshold" value="0"/>
- <property name="LegCrippleThreshold" value="0"/>
- <property name="KnockdownProneDamageThreshold" value="0"/>
- <property name="KnockdownKneelDamageThreshold" value="0"/>
- <property name="DeadBodyHitPoints" value="200" /> <!-- For harvesting -->
- </entity_class>
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