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- NOTE: Some of this skill data is incomplete. Several of these skills scale with the character's level, but said data unfortunately isn't listed within the game files. I'll do a touched up version once the game comes out in NA.
- LEVEL 1
- =====
- Grace of the Battlefield
- Type: Race
- Whenever the character uses a basic skill in combat, they have a small chance (exact chance currently unknown) to recover some TP. TP restoration is equal to (TP cost of skill used / 5) + 1.
- Hunting Skills
- Type: Race
- Enables the party to initiate certain adventure episodes and acquire edible animals in the woodlands. Also increases the user's STR by 3 from levels 1 to 10.
- Mining
- Type: Race
- Enables the party to get additional materials from mining points. (Exact data unknown.)
- Analyze
- Type: Union
- People Required: 1
- Temporarily adds an enemy's data to the Monstrous Codex.
- Double Attack
- Type: Union
- People Required: 2
- Participants attack an enemy with their weapons twice. Deals STR-based damage. Damage type properties take any buffs from oils into account. The skill has a melee range, meaning that even if the initiator has a ranged weapon, they cannot target the enemy's back row, if they are in the back row themselves. Damage scales with the characters levels. Exact thresholds for the scaling are currently unknown. The Union Gauges of the participants (Not the initiator) are left at 40% after use.
- Has an accuracy modifier of +10.
- Threshold 1: 150% damage per hit. 300% total damage
- Threshold 2: 275% damage per hit. 550% total damage
- Threshold 3: 400% damage per hit. 800% total damage
- Full Speed Escape
- Type: Union
- People Required: 3
- 100% chance of escaping from battle when used. Sends the party back to the start of the floor. Only works if the battle can even be escaped from. Usable even if the initiator's legs are bound.
- Magic Heal
- Type: Union
- People Required: 4
- Restores the party's TP. TP restoration is equal to 3% of max TP + 6.
- Giant Swing
- Type: Union
- People Required: 1
- User attacks all enemies with the equipped weapon. Deals STR-based damage. Attack range depends on the equipped weapon. Damage scales with the characters levels. Exact thresholds for the scaling are currently unknown. The Union Gauges of the participants (Not the initiator) are left at 40% after use.
- Has an accuracy modifier of +10.
- Threshold 1: 100% damage
- Threshold 2: 175% damage
- Threshold 3: 250% damage
- LEVEL 5
- ==========
- Acrobatics
- Type: Race
- Enables the user to respond with agility to deal with crises (Adventure episode related.) Also increases the user's evasion by +30.
- Vigilance
- Type: Race
- Preemptive attack rate increases by +30% for every character with this skill. Also increases the user's WIS by 3 from levels 1 to 10.
- Feats of Strength
- Type: Race
- Can move or carry stuff in the woodlands. Also increases the user's STR by 3 from levels 1 to 10.
- Bond of Spirit
- Type: Union
- People Required: 3
- For the current turn, whenever anyone deals Cut, Bash, or Stab damage, they have a chance of inflicting a random ailment to their targets. (Exact data unknown.)
- LEVEL 10
- ==========
- Woodland Search Skills
- Type: Race
- Enables the party to initiate certain adventure episodes and gain items from those. Also increases the user's AGI by 3 from levels 1 to 10.
- Fishing
- Type: Race
- Enables the party to catch fish at fishing spots.
- Mind's Eye
- Type: Race
- Chance to nullify blind when enemies attempt to inflict it on the user. The nullification chance scales with the user's level.
- Threshold 1: 15% chance
- Threshold 2: 40% chance
- Attack Heal
- Type: Union
- People Required: 3
- For the current turn, all party members heal 30% of their max HP every time the initiator deals damage.
- LEVEL 15
- ==========
- Body Improvement
- Type: Race
- Increases the user's STR and VIT by 3 from levels 1 to 10.
- Athletic Training
- Type: Race
- Increases the user's AGI and LUC by 3 from levels 1 to 10.
- Self Study
- Type: Race
- Increases the user's INT and WIS by 3 from levels 1 to 10.
- Triple Attack
- Type: Union
- People Required: 4
- Deals ranged STR-based Cut+Bash+Stab damage to one enemy. Damage scales with the characters levels. Exact thresholds for the scaling are currently unknown. The Union Gauges of the participants (Not the initiator) are left at 40% after use.
- Has a base accuracy of 110.
- Threshold 1: 200% damage
- Threshold 2: 325% damage
- Threshold 3: 450% damage
- LEVEL 20
- ==========
- The Battlefield's Favor
- Type: Race
- Whenever the character uses a master skill in combat, they have a small chance (exact chance currently unknown) to recover some TP. TP restoration is equal to (TP cost of skill used / 5) + 1.
- Armor Mastery
- Type: Race
- Increases the user's resistance to Cut, Bash, and Stab attacks by 5%.
- Organizational Skills
- Type: Race
- Max item capacity increases by 5 for each character with this skill. Also increases the user's VIT by 3 from levels 1 to 10.
- Simultaneous Attack
- Type: Union
- People Required: 5
- Participants deal STR-based damage to all enemies with their equipped weapons 5 times. Each attack has a 200% chance to inflict stun. Damage scales with the characters levels. Exact thresholds for the scaling are currently unknown.
- Has an accuracy modifier of +10.
- Threshold 1: 100% damage, 500% total damage
- Threshold 2: 110% damage, 550% total damage
- Threshold 3: 120% damage, 600% total damage
- Threshold 4: 130% damage, 650% total damage
- Threshold 5: 140% damage, 700% total damage
- Threshold 6: 150% damage, 750% total damage
- Threshold 7: 160% damage, 800% total damage
- Threshold 8: 170% damage, 850% total damage
- Threshold 9: 180% damage, 900% total damage
- Threshold 10: 190% damage, 950% total damage
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