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Sep 28th, 2012 | syntax:
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[14:45] <07Mat> well this is pretty strange
[14:46] <07Mat> so i got a save with a battle video in white 2 to make a code to stop the music
[14:46] <07Mat> watched it allocate the memory for the video, watched it decrypt the video
[14:46] <07Mat> the location of the music was pretty obvious
[14:47] <07Mat> set both to 0 and set read/write breakpoints to see if it gets read/copied anywhere
[14:47] <07Mat> turns out they do to one other spot, so i set that spot to 0 too
[14:47] <07Mat> start the battle and there's music.
[14:48] <07Mat> can you actually disable music completely?
[15:55] <07Mat> wtf, i was thinking maybe it's being set to a default when you change it to 0
[15:55] <07Mat> but you get the same music no matter what
[16:05] <07Mat> i disabled the code that copis the music selections overand it still plays
[16:05] <07Mat> this is ridiculous
[17:41] <05xfr> well I can tell you there there is indeed a fallback
[17:41] <07Mat> oh, there is
[17:41] <07Mat> now i dont feel ad bad
[17:41] <07Mat> any idea where?
[17:41] <05xfr> I asked Kaph to experiment with the music and all invalid values have a default
[17:41] <07Mat> yeah
[17:41] <07Mat> the normal music for the battle is the default battle music
[17:42] <07Mat> which would explain why i was always getting the same music
[17:42] <05xfr> I guess it makes sense there is because I'm pretty sure there are some BW2 exclusive music that fallbacks to default in bw
[17:42] <07Mat> right
[17:42] <05xfr> in the vsplayer those turn up as weird music names in the battle parameters
[17:42] <07Mat> right, ok