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  1. 1. Casual Reference: "Isuna." "Taylor." "Isuna Taylor."
  2. 2. Formal Reference: "Isuna Taylor."
  3. 3.
  4. 4. Age: 23
  5. 5.
  6. 6. Monstrous Humanoid Type.
  7. 7.
  8. 8. Alignment: Chaotic Neutral
  9. 9.
  10. 10. 4 foot 3 inches in height. 2 Reddish-orange tails Silver fur under the neck and on the chest and belly area Black/grey fur around hands and feet’s Has long brown hair with brown fur on the ears
  11. 11. 81 pounds in weight Without Armor.
  12. 12. 123 pounds in weight With Armor.
  13. 13.
  14. 14. 28 Str
  15. 15. 27 Dex
  16. 16. 25 Con
  17. 17. 10 Wis
  18. 18. 13 Int
  19. 19. 19 Cha
  20. 20. LVL 11
  21. 21.
  22. 22. Base Attack Bonus: 10+ on the First Attack. 5+ on the Second Attack.
  23. 23. Maximum Attacks Per Round: 2.
  24. 24.
  25. 25. Automatic Languages: Common, Fox-Folk.
  26. 26. Bonus Languages: Draconic, Dwarven, Elven, Giant, Orc.
  27. 27.
  28. 28. ----------------------------------------------------------
  29. 29.
  30. 30. Intimidate: 40
  31. 31. Tumble: 40
  32. 32. Spot: 20
  33. 33. Search: 20
  34. 34. Listen: 20
  35. 35. Survival: 30
  36. 36. Craft (Weaponsmithing): 20
  37. 37. Craft (Armorsmithing): 20
  38. 38. Craft (Bowmaking): 10
  39. 39. Craft (Trapmaking): 10
  40. 40. Profession (Soldier): 60
  41. 41. Knowledge (Warfare): 50
  42. 42. Knowledge (Soldier): 50
  43. 43.
  44. 44. ----------------------------------------------------------
  45. 45.
  46. 46. Full Plate Adamantine Armor
  47. 47. Full Plate Adamantine Bracers
  48. 48. Full Plate Adamantine Greaves
  49. 49. Full Plate Adamantine Boots
  50. 50. Full Plate Adamantine Gauntlets
  51. 51. Full Plate Adamantine Neck Guard
  52. 52. Full Plate Adamantine Waist Guard
  53. 53. Full Plate Adamantine Tower Shield
  54. 54. Elvenweave Undershirt
  55. 55. Elvenweave Underpants
  56. 56. Elvenweave Footguards
  57. 57. Elvenweave Handguards
  58. 58. ELvenweave Headguard
  59. 59. ELvenweave Neckguard
  60. 60. Elvenweave Armguards
  61. 61. Wilver wood pistol With 138 Rounds
  62. 62. Reinforced Leather Longsword Sheathe.
  63. 63. Adamantine Longsword +3: Gives 15+ to all Attacking Rolls with this Particular Longsword.
  64. 64. Gold: 32
  65. 65. Silver: 32
  66. 66. Copper: 162
  67. 67.
  68. 68. ----------------------------------------------------------
  69. 69.
  70. 70. Natural Weapons: Fox-Folk have sharp claws.
  71. 71. Low-light Vision: A Fox-folk can see twice as far as a human in starlight, moonlight, torchlight, or similar forms of poor illumination. Fox-folk retain the ability to distinguish color and detail under these conditions.
  72. 72. Scent: A Fox-folk can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
  73. 73. Fox-Folk Racial Bonus: 10+ racial bonus on Listen and Spot checks.
  74. 74. Improvement: At 2nd, 6th, 10th, 14th, and 18th levels, the soldier's strength, dexterity, and/or constitution scores increase by 1 (the soldier chooses two of the three abilities, and those two increase by 1). This stacks with the ability score improvements at 4th, 8th, 12th, 16th, and 20th levels that all characters get.
  75. 75. Exotic Intelligence: Starting at 5th level, a soldier can understand how weapons work. Whenever a soldier uses a weapon that he does not have proficiency with, he can make an intelligence check (DC 75) to become proficient with that weapon. If he fails the check, he cannot try again for 24 hours.
  76. 76. Damage Prevention (Level 2) (Ex): Starting at 5th level, the soldier can shrug off a moderate amount of damage that he would take. Any time the soldier would take damage from any source, the damage is reduced. This reduction is increased by an additional 1 point at 10th, 15th, and 20th levels.
  77. 77. Epic Weapon Focus (Longsword): 30+ to all Attacking and Defensive Rolls while wielding a Longsword.
  78. 78. Epic Weapon Specialization (Longsword): 20+ to all Attacking and Defensive Rolls while wielding a Longsword.
  79. 79. Epic Endurance: Whenever you make any type of physical action or activity you gain a 50+ to the check or roll. You can sleep in any type of clothing or armor without becoming fatigued.
  80. 80. Campaigner: You can sleep in any kind of armor for any amount of time without suffering fatigue penalties or discomfort. Other conditions that are uncomfortable but not dangerous, such as temperature, noise, sleeping on a hard surface, or with bed bugs, will likewise not prevent you from a good nights sleep. You get to make listen rolls normally while asleep. On any successful roll, you instantly wake up. You fall asleep easily, so you still get your rest even if you wake up several times.
  81. 81. Soldier Craft: You gain 20+ to Weaponsmithing and Armorsmithing. You gain 10+ to Bowmaking and Trapmaking.
  82. 82. Menacing Demeanor (Ex): You base your Intimidate skill off of Strength instead of Charisma.
  83. 83. Team Fighting: Two or more people can fight together as a team. The team members block and parry blows for each other. Team members also work together to open up opponent’s weaknesses. Team members need to be within each other's threatened area and every team member needs to have the feat. Each person having Team Fighting gets a +5 bonus on attack rolls and a +5 bonus on defense rolls. Also, if two people have Team Fighting they can switch carried items as a free action. This would allow one person to reload a Heavy Crossbow or Repeating Crossbow while the other fires, thus one character could fire the Heavy Crossbow every round while the other person is loading.
  84. 84. Iron Will: You gain 10+ on all Will saving throws.
  85. 85. Stand Your Ground: You keep fighting no matter how scared you get. Whenever you would be cowering, frightened, panicked, etcetera, you are shaken instead.
  86. 86. Improved Critical (Longsword): When using your selected weapon your threat range is doubled. (80 or More for a Critical).
  87. 87. Epic Shield Focus (Tower Shield): 30+ to all Defensive Rolls when wielding a Tower Shield.
  88. 88. Adaptive Combat: You adapt to your opponent's combat style, the terrain, etcetera while you battle. 5+ on the first round of combat, Increase by 5+ every consecutive round.
  89. 89. Improved Shield Bash: Whenever you perform a shield bash you do not leave yourself open to attacks of opportunity or make yourself unable to block with it.
  90. 90. Epic Armor Focus (Heavy): You are extremely well versed in defending yourself while in heavy armor and are able to guard your defensive chinks and blind spots well. 30+ to all Defensive Rolls if you are wearing Heavy Armor.
  91. 91. Epic Defensive Focus: You are an extremely defensive combatant and are a master of the style. -30 To all Attacking Rolls, 30+ to all Defensive Rolls.
  92. 92. Improved Power Attack: Like Power Attack but you put the full force of your strength behind your blow. Target must roll Constitution or be Knocked Down. Target must roll Constitution or be Knocked Unconscious if the Target is Knocked Down.
  93. 93. Improved Sunder: When you Strike an Object held or carried by an opponent, this does not provoke an attack of opportunity. Along with this you gain 20+ to any attacking roll to any object held or carried by your target.
  94. 94. Defensive Sunder: If you are attacked with a melee weapon and missed, you may make a sunder attempt on the weapon as an attack of opportunity. If they do not have a weapon, You may make a sunder attempt on the attacker's used limb to break it.
  95. 95.
  96. 96. ----------------------------------------------------------
  97. 97.
  98. 98. Outlaw Reputation: 20+ to Intimidate checks, -10 to Diplomacy Checks. -10 to your Leadership Score and Skill.
  99. 99. Courageous: You have little to fear and gain a +10 to all saves against fear. You will always try to push yourself or your party through perils that seem daunting. You must make a Will save (DC 100) or attempt the peril yourself. In addition if you fail the will save you must attempt to convince your party to do the daring act as well. You gain a +20 to intimidate or diplomacy to make your party do dangerous actions that you yourself will do.
  100. 100.
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