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Bernsen character sheet

Jan 1st, 2017
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  1. Name: Bernsen
  2. Race: Human(?)
  3. Height: 2.1 Meters/ 6.9 feet
  4. Age: 19
  5. Starting class: Barbarian
  6.  
  7. :Classes:
  8. Barbarian: LV 10
  9. Warrior: LV 10
  10. Warlock: LV 1
  11.  
  12. :Alignment: Neutral Good
  13. :Religion: Solos (God of sun)
  14.  
  15. :Reputation:
  16.  
  17. [Towns]
  18. Barstone: Liked
  19. Somalot: Idolized
  20. Sanctiford: Neutral
  21. Derrick: Neutral
  22. Cair: Neutral
  23.  
  24. [Factions]
  25. Nobility: Liked
  26. Al-Sabbath: Hated
  27. DSS: Liked
  28. Order of Heroic Brotherhood: Accepted
  29. The Union: Idolized
  30.  
  31.  
  32. :Abilities:
  33. Strength: 20 (3)
  34. Dexterity: 12 (11)
  35. Constitution: 12(5)
  36. Intelligence: 13
  37. Wisdom: 13 (1)
  38. Charisma: 12 (1)
  39.  
  40. :Skills:
  41. Climb: 10
  42. Handle animal: 13 (1)
  43. Intimidate: 10(5)
  44. Knowledge nature: 8
  45. Listen: 8
  46. Ride: 6
  47. Sense motive: 6
  48. Speak Language: 6
  49. Spot: 5
  50. Survival: 13
  51. Swim: 8
  52. Hide: 5
  53.  
  54. :Feats:
  55. [Stat and skill bonuses]
  56. Agile (Bonus to dexterity)
  57. Animal affinity (Bonus to animal handling)
  58. Athletic (Bonus to dexterity, strength and constitution)
  59. Battle scarred (Bonus to constitution)
  60. Combat reflexes (Bonus to dexterity)
  61. Dodge (Bonus to dexterity)
  62. Damage reduction (Bonus to constitution)
  63. Endurance (Bonus to constitution)
  64. Improved grapple (Double bonus to unarmed combat)
  65. Improved uncanny dodge (Double bonus to dexterity)
  66. Improved unarmed strike (Bonus to unarmed combat)
  67. Iron will (Bonus to constitution and wisdom)
  68. Leadership (Bonus to charisma)
  69. Fast movement (Bonus to dexterity)
  70. Night Stalker (Bonus to dexterity. Bonus to Hide skill.)
  71. Brawn (Bonus to strength)
  72. Cuddle Attack (Quadruple effectiveness of grappling against monsters)
  73. Eye of Terror (Quintuple bonus to intimidation skill while Eye of Horace is equipped)
  74. Cool with coons (Bonus charisma when interacting with Danuki)
  75. Friend of the forest (Bonus to charisma when interacting with beast type monsters)
  76. Snake Charmer (Bonus charisma when interacting with serpent type monsters)
  77. Spirit Energy Proficiency (Max capacity of spirit energy that your body can hold at once increased)
  78. Poker face (Bluffing attempts are more likely to succeed.)
  79. Overkill. (Bonus to Strength)
  80.  
  81. [Equipment feats]
  82. Axe proficiency (Ability to wield axes)
  83. Greatsword expertise (Improved ability to wield greatswords)
  84. Armor proficiency: light (Ability to use light armor)
  85. Armor proficiency: heavy (Ability to use heavy armor)
  86. Bow proficiency (Ability to wield bows)
  87.  
  88. [Misc Feats]
  89. Essence absorption (Can consume hearts of foes to gain bonus feats)
  90. Sterility (Inability to conceive offspring)
  91. Hydra's lifeblood (Slow health regeneration outside of combat and 90% reduction in damage from harmful toxins)
  92. Cannibalism (Rapid health recovery upon consumption of flesh obtained from humanoids.)
  93. Heart of Fire (Complete immunity to basic fire attacks. Becoming submerged in water will cause paralysis.)
  94. Monkey Grip (Can no longer be disarmed. Can wield two handed weapons with one hand without penalties. Triple dexterity boost. Cannot switch primary weapon during combat. Does not affect magitek prosthetics.)
  95. Alertness (Resistance to sneak attack and ambushes)
  96. Trap sense (Ability to discern but not disable ground placed traps)
  97.  
  98.  
  99. :Languages:
  100. Deleorian
  101. Ancient Elvish
  102.  
  103. :Funds: 240 gold coins, 19 silver coins
  104.  
  105. :Equipment:
  106. [Weapon a]: Orichalcum Axe
  107. [Weapon b]: Beidhander of Discord
  108. [Weapon c]: Stonewood Bow
  109.  
  110. [Head]: Eye of Horace MK2
  111. [Left Hand]: Adamantium Power Fist MK2
  112. [Right Hand]:
  113. [Torso]: Union FOS
  114. [Feet]: Combat boots (Muffled)
  115.  
  116.  
  117. :Inventory:
  118. [Weapons]
  119. Steel tipped arrows: 0
  120. Explosive crossbow bolt: 3
  121. Stone knife
  122. Silver Dagger
  123. Blitzkrieg's Serrated Machete
  124. Blitzkrieg's Semi-auto crossbow
  125.  
  126. [Apparel]
  127. Bear skin armor
  128. Wurmclaw gauntlet
  129. Leather gloves
  130. Socks: 4
  131. Tuxedo
  132. DSS uniform
  133. Full Helmet
  134. Sneaking Suit
  135.  
  136. [Consumables]
  137. Wineskin (Water)
  138. Meat jerky: 2
  139. Wolfbane poison
  140. Healing poultice
  141. Healing Potion: 2
  142. Mana Potion: 1
  143. STARS: 1
  144. Hexagrammic ward: 3
  145. Feather fall potion: 4
  146. Zoom potion: 3
  147. Detox potion: 4
  148. Fairy Cake
  149.  
  150. [Misc]
  151. Backpack (Very Large)
  152. Tent
  153. Mini tent
  154. Fur blanket
  155. Ash Soap
  156. Oatmeal packet
  157.  
  158. [Literature]
  159. Snow White and the seven dwarves (Read)
  160. How to stop being a freelance and gain proficiency (1/3 complete)
  161. History of Deleor abridged
  162. Guide to monster anatomy (Read)
  163.  
  164.  
  165. [Key Items]
  166. Picture set
  167. C. matrix ID list: (Mathew. Franklin. Agent L. Agent A. Agent W. Horace. Patricia. Taro.)
  168. Union ID
  169. DSS badge
  170. Red Integrity core
  171.  
  172.  
  173.  
  174. :Action skills:
  175.  
  176.  
  177. -[-Warlock Invocations-]-
  178.  
  179. [Invocation: 【Ursa Major】 ] Invoke your summon spirit to make it manifest next to you.
  180.  
  181. A :Destructive Power:
  182. C :Speed:
  183. D :Range:
  184. B :Durability:
  185. A :Precision:
  186. C :Development Potential:
  187.  
  188. A summon spirit that takes the form of a grizzly enveloped in flames and can be invoked through anger. Possesses incredible strength which is limited by it's relatively low speed and range at which it's user can manifest it. Does not appear to be capable of using standard fire magic but can cause things that comes into physical contact with it to combust.
  189.  
  190. It's strongest ability lies in it's grip strength, which is nearly impossible to break if it manages to grab a hold of something and the precise control the user has over it. This opens multiple opportunities for combination attacks using various grappling techniques between the user and the summon spirit, such as throwing the user to quickly get around the battlefield or holding an opponent down while the user prepares a powerful attack of his own. However it has a limited range of about seven feet and if the user or the summon spirit pass that threshold, the summon spirit will disperse and will require to be reinvoked to be used again.
  191.  
  192. The user's constitution score directly contributes to this summon spirit's durability stat, making it rather difficult to dispell by using a direct assault, which reinforces it's primary ability to hold down prey further.
  193.  
  194. [Internal Invocation] <unknown>
  195.  
  196. [Great Invocation] <unknown>
  197.  
  198. :Lesser Invocations:
  199.  
  200. :Invocation:【Throw】: <Invoke your summon spirit to give you a boost either vertically or horizontally. Can be used in quick succession to quickly traverse rough terrain.>
  201.  
  202. :Invocation:【Rend】: <Invoke your summon spirit to briefly phase through flesh and then rip a part of it out.>
  203.  
  204.  
  205. -[-Spirit Energy Manipulation-]-
  206. [Spirit Breathing] A special breathing technique that allows you to tap into your body’s reserve of spirit energy while under direct sunlight.
  207. [Spirit Overdrive] Use the energy produced by [Spirit breathing] to directly attack a person’s spiritual body. Particularly effective on evil aligned targets.
  208. [Spirit Overflow] Redirect your spirit energy into your own or someone else’s heart to greatly speed up the natural healing rate.
  209. <Bestowal of Spirit>: gain the ability to temporarily reinforce organic matter with a spirit overdrive to then use it as a weapon. Non organic matter can be used as a conductor.
  210. <Spirit Analgesia>. While Spirit Overflow is in effect, the user is insusceptible to physical pain.
  211. [Spirit Sense] Conjure a net of spirit strings around you to get a deep insight toward everything contained within as well as read the intentions of living things standing in its range.
  212.  
  213.  
  214. -[-Misc-]-
  215.  
  216. [Tranquil Fury] : Double all your base ability scores at will and multiply health regeneration speed by ten. Overuse may cause stress that will lead to aneurysms or a heart attack) *Currently disabled
  217. [Leap]: While Tranquil fury is active can jump up to five meters in the air and twenty meters in length.
  218. [Metamorphosis] Make Zapp transform into a dire lion for the duration of five minutes.
  219. [Hide]: Attempt to conceal one's presence. More effective at night time and low light conditions.
  220. [Quick Roll] Able to execute a lightning fast evasive maneuver with minimal recovery time
  221. [Battle Cry] Let out a bestial roar to intimidate your enemies. Stacks with other intimidation bonuses. Turns into a mating call when used against beast type monsters.
  222. [Plasma Beam] Channel a large amount of spirit energy into you power fist to fire a beam of energy. Four firing modes available depending on amount of spirit energy spent.
  223. 1)Standard shot. (Short burst of heat directed at single target.)
  224. 2)Focused shot. (Armor penetration+)
  225. 3)Charged Shot. (Splash damage+)
  226. 4)Max shot. (Beam size and penetration power greatly enhanced. Enter forced cool down state of five minutes after use.)
  227. [Pose!] Shift your body in a special way to taunt, frighten or stun your opponents.
  228. [Conjure Skeleton]When Kenzie is in your party, you can summon a skeleton from the boundaries of your [Beard of holding].
  229.  
  230. -[-Weapon Skills-]-
  231.  
  232. [Arc of Eden]: A devastating greatsword finishing move that can be executed at any moment to briefly retreat and then follow it up with a counterattack.
  233. [Backstab] Executed at the end of a quick roll directed behind an enemy. If successful, causes an almost guaranteed knockout.
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