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Item.cs

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Oct 14th, 2014
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C# 0.30 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class Item : MonoBehaviour {
  5.  
  6.     public string Name = "Item";
  7.     public string Desc = "Description";
  8.     public string Type = "Empty"; // Just an item, not a weapon, not armor, just an empty item.
  9.     public Texture2D Icon;
  10.     public int MaxStackSize = 10;
  11.  
  12. }
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