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- function theElderwood1() {
- alert("THE ELDERWOOD: EPISODE I by Kiran Evans");
- var conf = confirm("Play this game?");
- if (conf === false) {
- return;
- } else {
- alert("Let's go!");
- };
- alert("It was a dark and stormy night, when a mouse stirred in the woods. You check your watch, it's nearly midnight... and you are lost.");
- alert("You came here for a stroll, but that was at 5pm and the Sun was still up. Now everything is pitch black and the only light is coming from the Moon and stars.");
- var torchSearch = confirm("Do you want to search your bag for a torch?");
- if (torchSearch === true) {
- alert("You search your bag and find a torch, with very low battery power.");
- alert("You shine the torch ahead of you, and notice that the path forks into two.");
- } else {
- alert("You don't search your bag, and have to deal with the lack of natural light.");
- alert("After walking a little while, you can just about make out that the path forks into two.")
- };
- var pathChoice = prompt("Do you want to take the left or right fork? (Type 'L' or 'R')");
- if (pathChoice.toUpperCase() === 'L'){
- alert("You take the left path, and continue walking.");
- alert("You eventually come across a stream.");
- if (torchSearch === true){
- alert("You shine the torch into it and see that the stream is running very fast, and is too deep to wade through.");
- } else {
- alert("You cannot tell how fast or how deep it is, so you try to wade through.");
- alert("Half way across, you sink into the stream which has become a river and cannot escape. You get swept under and cannot breathe.");
- alert("You drowned.");
- return;
- };
- alert("You decide to turn back and take the right path.");
- } else {
- alert("You take the right path, and continue walking.");
- };
- alert("Down the right path, you come across a small construction of sticks and twigs.");
- var wigwamSearch = confirm("Do you want to look inside?");
- if (wigwamSearch === true){
- if (torchSearch === true){
- alert("You shine your torch into it, and a small goblin-like creature lashes out at you.");
- alert("Hitting it with the torch, you manage to fight it off and it hobbles back into its lair.");
- } else {
- alert("You poke your head inside to get a better look and can just about make out a pair of glowing red eyes right in your face.");
- alert("Whatever the creature is, you can hear it breathing and it begins to shriek.");
- alert("The creature screams, lashes out and attacks you. You have nothing to fight it with, so have to use your fists.");
- alert("You manage to fight it off eventually, but not without some extreme injuries. You are bleeding heavily from your neck, where the creature has bitten you.");
- alert("The scent of your blood attracts more of the creatures.");
- var run = confirm("Do you want to run?");
- if (run === true){
- alert("You get back on your feet and start running...");
- alert("...but it's not enough. The creatures outnumber you, though you can't see how many there are.");
- alert("They overpower you and devour you. You died.");
- return;
- } else {
- alert("You sit back and await your approaching doom.");
- alert("The creatures surround you and tear you to pieces. You died.");
- return;
- };
- };
- } else {
- alert("You decide not to look inside the structure and continue walking.");
- };
- alert("Your legs begin to feel tired, so you check your watch. It is now 30 minutes into the morning. You know you must find a way out of the woods soon as you are feeling tired and hungry.");
- alert("You hear rustling behind you and spin round...");
- if (torchSearch === true){
- alert("You point your torch at the noise and a fleck of white catches your eye in the blackness of the night.");
- alert("You move your torch about and more patches of white appear until they start to form the shapes of creatures.");
- alert("One of the creatures emerges from the darkness onto the path from where you just came.");
- alert("It is small, not much higher than your waist, and has bright red eyes. Its skin is inexplicably pale and scarred in several places.");
- alert("More creatures step out into the torchlight and slowly begin hobbling towards you.");
- var runFrom = confirm("Do you want to run?");
- if (runFrom === true){
- alert("You turn away from them and begin to pick up your pace, going from a walk to a jog and eventually into a sprint.");
- alert("Despite your incredible speed, you can hear the creatures close behind at all times.");
- alert("You feel the ground under your feet change from soft soil to hard rock.");
- var checkSurroundings = confirm("The creatures are still hot on your heels. Do you want to pause to check out your surroundings?");
- if (checkSurroundings === true){
- alert("You slow down, shining your torch around and notice a cliff edge up ahead. You notice how you are now on top of a cliff, in an open space.");
- alert("You quickly change direction and begin running parallel to the cliff edge.");
- } else {
- alert("You pick up the pace, set on the path ahead....");
- alert("...which suddenly disappears from underneath you.");
- alert("You are falling...");
- alert("...for ever...");
- alert("...until you hit the floor.");
- alert("You died.");
- return;
- };
- } else {
- alert("You stay put, observing the creatures as they approach. Keeping the torchlight fixed on them, your hands begin to shake as you notice the closer ones gnashing their teeth.");
- alert("Frozen in fear, you begin to sweat as the first creature reaches you and sniffs you.");
- alert("The creature jumps onto you, knocking you to the ground and licks your face.");
- alert("The others surround you and the one on top of you bites your neck.");
- alert("You scream in pain as the creatures eat you alive.");
- return;
- };
- } else {
- alert("You cannot make out anything behind you, dismissing it as your imagination.");
- alert("You feel the ground under your feet change from soft soil to hard rock.");
- alert("You pick up the pace, set on the path ahead....");
- alert("...which suddenly disappears from underneath you.");
- alert("You are falling...");
- alert("...for ever...");
- alert("...until you hit the floor.");
- alert("You died.");
- return;
- };
- alert("The cliff eventually becomes a road and you hear the creatures behind you scream with anger as you reach a lamp post and are safely in the light.");
- alert("You can see the lights of a town ahead of you, and head for them.");
- alert("You check your watch. The time is now 1am. You're feeling extremely fatigued and don't know if you can make it to the next town.");
- var sit = confirm("There is a bench beside the road. Do you want to sit down, and rest?");
- if (sit === true){
- alert("With the creatures well out of reach, you take a seat on the bench and close your eyes.");
- } else {
- alert("You decide to soldier on until you reach the town.");
- alert("Unfortunately, you overestimated the capacity of your own stamina and collapse in the middle of the road and black out.");
- };
- alert("END OF EPISODE I.");
- var restart = confirm("Do you want to restart?");
- if (restart === true){
- theElderwood1();
- return;
- } else {
- scoreCount += 1;
- score(1, 'theElderwood2');
- alert("UNLOCKED! The Elderwood: Episode II");
- return;
- };
- };
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