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  1. #--------------------------------------------------------------------------
  2. # XR2 Ravenstar Configuration File
  3. #
  4. # Version 1.4
  5. #
  6. # You should edit this file as desired, but you should also back up
  7. # the original version first in case you want to restore the default settings later.
  8. #
  9. # Any values altered will take effect immediately the next time a scenario is loaded.
  10. #
  11. # D. Beachy, 7.2.2011
  12. #--------------------------------------------------------------------------
  13.  
  14. [SYSTEM]
  15.  
  16. #--------------------------------------------------------------------------
  17. # Define the 2D panel resolution that the XR2 should use.
  18. #
  19. # 0 = Autodetect (default)
  20. # 1 = Use 1280-pixel-wide panels
  21. # 2 = Use 1600-pixel-wide panels
  22. # 3 = Use 1920-pixel-wide panels
  23. #
  24. # The default value is 0 (autodetect).
  25. #--------------------------------------------------------------------------
  26. 2DPanelWidth=0
  27.  
  28. #=========================================================================
  29.  
  30. #--------------------------------------------------------------------------
  31. # Define the default name, age, pulse, mass, rank, and mesh of all crew members.
  32. # If a scenario does not contain UMmu data for passengers, the values below are used.
  33. #
  34. # NOTE: the values below are only used if scenario file does not contain UMmu data for passengers
  35. # *or* if a new XR2 is created via the scenario editor or another add-on.
  36. #
  37. # Note that [PASSENGER0] occupies the pilot seat.
  38. #
  39. # 'Mesh' sets the mesh used for EVA astronauts. WARNING: the EVA meshes in the XR2Ravenstar
  40. # directory created by Greg Burch are *high-polygon* meshes; if they cause a framerate
  41. # hit for you or you just prefer the standard UMmu EVA mesh, set each mesh to 'UMmu\Ummu'.
  42. # The 'Mesh' setting is a path relative to the top-level Orbiter directory; e.g., C:\Orbiter.
  43. #
  44. # NOTE: do NOT include the ".msh" extension; it will be added automatically.
  45. #
  46. # You are also free to use your own EVA mesh here; simply plug in the path your mesh file below
  47. # for any or all of the passengers. The mesh file may reside anywhere under the Orbiter root directory,
  48. # but each mesh file must end in ".msh".
  49. #
  50. # NOTE: these mesh settings will NOT affect the virtual cockpit astronaut meshes; those meshes are embedded in the
  51. # virtual cockpit mesh itself. The meshes loaded specified here only set the *EVA* mesh use for each crew member.
  52. #
  53. # NOTE: high-res EVA meshes created by Greg Burch and used with permission; refer to the XR2 Flight Operations Manual for details.
  54. #
  55. # Also note that you can "mix and match" different types of astronaut meshes (both high- and medium-polygon,
  56. # for example). Each astronaut can use any valid mesh.
  57. #
  58. # Pre-installed MMU meshes are:
  59. # UMmu\Ummu : default mesh installed with UMmu
  60. # XR2Ravenstar\Lee : Lee "Crashdown" Nash (Commander)
  61. # XR2Ravenstar\Kara : Kara Miller (Pilot)
  62. # XR2Ravenstar\EVAF1 : Female mesh #1 (high-polygon) (red stripe)
  63. # XR2Ravenstar\EVAF1 : Female mesh #1 (high-polygon) (red stripe)
  64. # XR2Ravenstar\EVAF2 : Female mesh #2 (high-polygon) (green stripe)
  65. # XR2Ravenstar\EVAM1 : Male mesh #1 (high-polygon) (blue stripe)
  66. # XR2Ravenstar\EVAM2 : Male mesh #2 (high-polygon) (yellow stripe)
  67. #
  68. #
  69. # NOTE: ensure that no more than one passenger with 'Rank=Commander' or 'Rank=Pilot'.
  70. # The reason is that the Commander and Pilot will be shown or hidden in the cockpit
  71. # depending on whether they are currently on-board the ship.
  72. #
  73. # Also note that those two ranks are used to determine whether the Commander or Pilot
  74. # is on board if 'RequirePilotForShipControl=true'.
  75. #--------------------------------------------------------------------------
  76.  
  77. [PASSENGER0]
  78. Name=Lee Nash
  79. Age=39
  80. Pulse=65
  81. Mass=78
  82. Rank=Commander
  83. Mesh=XR2Ravenstar\Lee
  84.  
  85. [PASSENGER1]
  86. Name=Kara Miller
  87. Age=32
  88. Pulse=65
  89. Mass=58
  90. Rank=Pilot
  91. Mesh=XR2Ravenstar\Kara
  92.  
  93. [PASSENGER2]
  94. Name=Sharon Valerii
  95. Age=26
  96. Mass=54
  97. Pulse=67
  98. Rank=BSG Support 1
  99. Mesh=XR2Ravenstar\EVAF1
  100.  
  101. [PASSENGER3]
  102. Name=Cameron Mitchell
  103. Age=36
  104. Mass=77
  105. Pulse=65
  106. Rank=SG Team Leader
  107. Mesh=XR2Ravenstar\EVAM1
  108.  
  109. [PASSENGER4]
  110. Name=Samantha Carter
  111. Age=33
  112. Mass=53
  113. Pulse=66
  114. Rank=SG Support 1
  115. Mesh=XR2Ravenstar\EVAF2
  116.  
  117. [PASSENGER5]
  118. Name=Daniel Jackson
  119. Age=35
  120. Mass=75
  121. Pulse=68
  122. Rank=SG Support 2
  123. Mesh=XR2Ravenstar\EVAM2
  124.  
  125. [PASSENGER6]
  126. Name=Teal'c
  127. Age=31
  128. Mass=104
  129. Pulse=64
  130. Rank=SG Support 3
  131. Mesh=UMmu\UMmuSEC
  132.  
  133. [PASSENGER7]
  134. Name=Vala Mal Doran
  135. Age=30
  136. Mass=53
  137. Pulse=67
  138. Rank=SG Support 4
  139. Mesh=UMmu\UMmuTech
  140.  
  141. [PASSENGER8]
  142. Name=Elizabeth Weir
  143. Age=36
  144. Mass=56
  145. Pulse=68
  146. Rank=Atlantis Commander
  147. Mesh=UMmu\UMmuVIP
  148.  
  149. [PASSENGER9]
  150. Name=John Sheppard
  151. Age=34
  152. Mass=77
  153. Pulse=64
  154. Rank=Atlantis Team Leader
  155. Mesh=UMmu\UMmuP
  156.  
  157. [PASSENGER10]
  158. Name=Rodney McKay
  159. Age=35
  160. Mass=90
  161. Pulse=72
  162. Rank=Atlantis Support 1
  163. Mesh=UMmu\UMmuSCI
  164.  
  165. [PASSENGER11]
  166. Name=Teyla Emmagan
  167. Age=27
  168. Mass=57
  169. Pulse=68
  170. Rank=Atlantis Support 2
  171. Mesh=UMmu\UMmu
  172.  
  173. [PASSENGER12]
  174. Name=Ronon Dex
  175. Age=32
  176. Mass=97
  177. Pulse=63
  178. Rank=Atlantis Support 3
  179. Mesh=UMmu\UMmuSEC
  180.  
  181. [PASSENGER13]
  182. Name=Carson Beckett
  183. Age=38
  184. Mass=95
  185. Pulse=74
  186. Rank=Atlantis Medical Officer
  187. Mesh=UMmu\UMmuMED
  188.  
  189. [GENERAL]
  190.  
  191. #--------------------------------------------------------------------------
  192. # Number of crew members to add to the ship if there is no UMMu data in the scenario file,
  193. # or if there is no scenario file (for example, when spawning an XR2 via the scenario editor).
  194. # Crew will be added starting at [PASSENGER0].
  195. #
  196. # The default is 14 ( [PASSENGER0] through [PASSENGER13] )
  197. #--------------------------------------------------------------------------
  198. DefaultCrewComplement = 3
  199.  
  200. #--------------------------------------------------------------------------
  201. # Enable or disable main and hover engine lighting effects.
  202. #
  203. # NOTE: if this effect is enabled, please make sure that "Local light sources" in the Orbiter launchpad's
  204. # "Visual Effects" tab is enabled as well; otherwise the effect will still be disabled.
  205. #
  206. # 0 = disabled
  207. # 1 = enabled
  208. #
  209. # The default is 1 (enabled).
  210. #--------------------------------------------------------------------------
  211. EnableEngineLightingEffects = 1
  212.  
  213. #--------------------------------------------------------------------------
  214. # Enable or disable the altitude and vertical speed indicators on the surface mode HUD.
  215. #
  216. # 0 = disabled
  217. # 1 = enabled
  218. #
  219. # The default is 1 (enabled).
  220. #--------------------------------------------------------------------------
  221. ShowAltitudeAndVerticalSpeedOnHUD = 1
  222.  
  223. #--------------------------------------------------------------------------
  224. # Set distance-to-closest-surface-base indicator on the surface mode HUD altitude threshold.
  225. #
  226. # NOTE: by design, the distance shown is the *surface distance* only: it does not include
  227. # distance due to altitude.
  228. #
  229. # < 0 = disabled (e.g., -1)
  230. # 0 = always enabled regardless of vessel altitude
  231. # > 0 = altitude threshold below which distance to closest surface base will be shown
  232. #
  233. # The default is 200 (surface base distance shown only when ship is <= 200 km in altitude)
  234. #--------------------------------------------------------------------------
  235. DistanceToBaseOnHUDAltitudeThreshold = 200
  236.  
  237. #--------------------------------------------------------------------------
  238. # If enabled, either the Commander or Pilot must be
  239. # on board in order to control the ship; otherwise, the ship's controls will
  240. # be disabled until either the Commander or Pilot reenter the ship. The
  241. # Commander and Pilot are determined by the crew member's rank as defined
  242. # in the PASSENGER sections.
  243. #
  244. # 0 = Any crew member on board can pilot the ship.
  245. # 1 = Only the Commander or Pilot can pilot the ship.
  246. #
  247. # The default is 0, meaning that any crew member on board can pilot the ship.
  248. #--------------------------------------------------------------------------
  249. RequirePilotForShipControl=0
  250.  
  251. #--------------------------------------------------------------------------
  252. # Defines whether payload bay fuel tanks are necessary in order to
  253. # reach normal fuel capacity. Options are:
  254. #
  255. # 0 = No bay fuel tanks necessary to reach normal fuel capacity. (default)
  256. # 1 = One MAIN fuel bay tank and one bay SCRAM fuel bay tank required to reach normal fuel capacity.
  257. # 2 = Two MAIN fuel bay tanks and one bay SCRAM fuel bay tank required to reach normal fuel capacity.
  258. #
  259. # Fuel tanks may only be attached in bay slots 2 and 3. Note that with
  260. # setting '2' you will not be able to reach normal capacities for both MAIN and SCRAM fuel
  261. # simultaneously; in that case, you will need to either:
  262. # a) Use two main fuel bay tanks and no SCRAM bay tank, in which case you will have
  263. # 100% normal main fuel capacity and 0% SCRAM fuel capacity.
  264. # ...or...
  265. # b) Use one main and one SCRAM fuel bay tank, in which case you will have 75% normal main fuel capacity
  266. # and 100% normal SCRAM fuel capacity.
  267. #
  268. # This setting is designed for advanced pilots who want the added challenge of having to
  269. # use payload bay fuel tanks in order to reach normal fuel capacity.
  270. #
  271. # Internally, here is what each setting does:
  272. #
  273. # 0 = Internal fuel tanks are sized at 100% of normal capacity. (default)
  274. # 1 = There is no internal SCRAM tank, and main tanks are sized to only 75% of normal capacity.
  275. # 2 = There is no internal SCRAM tank, and main tanks are sized to only 50% of normal capacity.
  276. #
  277. # The default value is 0 (no bay tanks required).
  278. #--------------------------------------------------------------------------
  279. RequirePayloadBayFuelTanks=0
  280.  
  281. #--------------------------------------------------------------------------
  282. # Enable optional "dual performance" mode for AF Ctrl. If this
  283. # setting is enabled, different AFCtrlPerformanceModifier values will be applied to
  284. # elevator performance depending on whether AF Ctrl is set to 'Pitch' or 'On'.
  285. #
  286. # If you enable this setting, be sure to set AF Ctrl=Pitch when taking off
  287. # in an atmosphere; otherwise it will be difficult to rotate the ship at takeoff.
  288. # Then after you are airborne, set AF Ctrl=On to switch the elevators to a
  289. # lower-performance mode for smooth handling.
  290. #
  291. # 0 = AF Ctrl normal mode (AFCtrlPerformanceModifier disabled)
  292. # 1 = AF Ctrl "dual-performance" mode (AFCtrlPerformanceModifier enabled)
  293. #
  294. # The default setting is 0 (AFCtrlPerformanceModifier disabled).
  295. #--------------------------------------------------------------------------
  296. EnableAFCtrlPerformanceModifier=0
  297.  
  298. #--------------------------------------------------------------------------
  299. # Determines the performance of the ship's elevators when "dual performance"
  300. # AF Ctrl mode is enabled.
  301. #
  302. # The first number is used for 'AF Ctrl=Pitch' mode.
  303. # The second number is 'AF Ctrl=On' mode.
  304. #
  305. # The default values are: 1.30 0.70 (increases elevator performance to 130%
  306. # of normal in "Pitch" mode, decreases elevator performance to 70% of normal
  307. # in "On" mode.)
  308. #
  309. # Each value is limited to between 0.2 and 5.0. 1.0 = "no change".
  310. #
  311. # NOTE: these values have no effect unless 'EnableAFCtrlPerformanceModifier'
  312. # is set to '1' above.
  313. #--------------------------------------------------------------------------
  314. AFCtrlPerformanceModifier=1.30 0.70
  315.  
  316. #--------------------------------------------------------------------------
  317. # Main Fuel ISP ("Specific Impulse") setting. This determines how much
  318. # main/hover/rcs fuel is burned each second for a given thrust level.
  319. # Higher settings allow longer flights without refueling. Remember to
  320. # update the 'LOXLoadout' value later in this file as well so the crew will
  321. # have enough oxygen for the mission!
  322. #
  323. # NOTE: The 'Expert' setting (0) is tuned so that you will need to use your SCRAM engines
  324. # efficiently during ascent to LEO ("Low Earth Orbit").
  325. # ISP values for each level are shown in [brackets].
  326. # 0 = Expert (ISS Only w/expert use of SCRAM engines and expert deorbit/landing) [13943]
  327. # 1 = Realistic (ISS Only) [20914]
  328. # 2 = Default (ISS and Moon) [25962]
  329. # 3 = Medium (ISS and Moon w/reserve) [32981]
  330. # 4 = Stock DG (Moon w/large reserve; this is the original stock DG setting) [40000]
  331. # 5 = Big (Mars) [52922]
  332. # 6 = Huge (Jupiter+) [366251]
  333. # 7 = Massive (Jupiter+ w/full payload) [476127]
  334. #
  335. # The default value is 2 (ISS and Moon).
  336. #
  337. # NOTE: You can override this global setting for a given scenario by setting a value for it in your scenario file;
  338. # Refer to the scenario file named "Configuration File Override Example 2.scn" for an example.
  339. #--------------------------------------------------------------------------
  340. MainFuelISP=0
  341.  
  342. #--------------------------------------------------------------------------
  343. # SCRAM Fuel ISP ("Specific Impulse") setting. This determines how much
  344. # SCRAM fuel is burned each second for a given thrust level. Higher settings
  345. # allow longer flights without refueling.
  346. # 0 = Realistic
  347. # 1 = 1.5x normal
  348. # 2 = 3x normal
  349. # 3 = 6x normal
  350. # 4 = 10x normal
  351. #
  352. # The default value is 0 (Realistic).
  353. #
  354. # NOTE: You can override this global setting for a given scenario by setting a value for it in your scenario file;
  355. # Refer to the scenario file named "Configuration File Override Example 2.scn" for an example.
  356. #--------------------------------------------------------------------------
  357. SCRAMFuelISP=0
  358.  
  359. #--------------------------------------------------------------------------
  360. # LOX (Liquid Oxygen) loadout setting. This determines the maximum duration of a mission without
  361. # replenishing the LOX tanks. Times listed assume a full crew (14 crew members); reducing the
  362. # number of crew members will increase the maximum mission duration accordingly.
  363. #
  364. # Increasing this value will increase the LOX loaded into the ship. The mass value
  365. # displayed for each setting assumes a LOXConsumptionRate (the parameter following this one)
  366. # of 4 (realistic: 100% of normal). To reduce the LOX mass required for a long mission,
  367. # leave LOXConsumptionRate set to its default value of -1 (AUTO), or set it it 0 (OFF) or 1 (very low).
  368. #
  369. # Valid options (duration assumes full crew of 14):
  370. # 0 = 7 days ( 182 kg)
  371. # 1 = 14 days ( 364 kg)
  372. # 2 = one month ( 792 kg)
  373. # 3 = three months ( 2374 kg)
  374. # 4 = six months ( 4746 kg)
  375. # 5 = one year ( 9489 kg)
  376. # 6 = two years (18975 kg)
  377. # 7 = three years (28462 kg)
  378. # 8 = four years (37948 kg)
  379. # 9 = five years (47438 kg)
  380. #
  381. # The default value is 1 (14 days).
  382. #--------------------------------------------------------------------------
  383. LOXLoadout=0
  384.  
  385. #--------------------------------------------------------------------------
  386. # LOX (Liquid Oxygen) consumption setting. This determines how much oxygen is consumed
  387. # by the crew for a given length of time. This setting determines the LOX mass required for a
  388. # given mission duration; i.e.,
  389. #
  390. # LOX mass loaded = LOXLoadout x LOXConsumptionRate
  391. #
  392. # WARNING: setting this value to other than 0 (AUTO) or 1 (very low) may result in a significant mass increase
  393. # when LOXLoadout is set for a long mission duration (e.g., one year or longer).
  394. #
  395. # For example, with a LOXLoadout of 5 (one year), the actual LOX loaded would be:
  396. # 4 (realistic) = 3389 kg (100% of normal)
  397. # 3 (medium) = 2542 kg (75% of normal)
  398. # 2 (low) = 1695 kg (50% of normal)
  399. # 1 (very low) = 848 kg (25% of normal)
  400. # 0 (OFF) = 100 kg (mass is fixed)
  401. # -1 (AUTO) = 848 kg (varies between 100% and 12.5% of normal depending on LOXLoadout.)
  402. #
  403. # Valid options are:
  404. # -1 = AUTO (Recommended; varies between 100% and 12.5% of normal depending on LOXLoadout.)
  405. # 0 = NONE (oxygen consumption DISABLED)
  406. # 1 = very low (25% of normal)
  407. # 2 = low (50% of normal)
  408. # 3 = medium (75% of normal)
  409. # 4 = realistic (100% of normal)
  410. #
  411. # The default value is -1 (AUTO).
  412. #
  413. # NOTE: You can override this global setting for a given scenario by setting a value for it in your scenario file;
  414. # Refer to the scenario file named "Configuration File Override Example 2.scn" for an example.
  415. #--------------------------------------------------------------------------
  416. LOXConsumptionRate=4
  417.  
  418. #--------------------------------------------------------------------------
  419. # Modifies the default crew oxygen consumpation rate.
  420. #
  421. # For example, a value of 2.5 would mean that the crew would consume oxygen
  422. # at 2.5 times the normal rate. Note that the crew's normal O2 consumption rate assumes
  423. # that the ship's CO2 scrubbers are 100% efficient so that no oxygen is wasted. This setting,
  424. # however, allows you to simulate wasted oxygen that is not reclaimed from CO2 by the scrubbers.
  425. #
  426. # Valid values are between 0.0 and 10.0.
  427. # The default value is 1.0 (normal consumption rate).
  428. #
  429. # NOTE: You can override this global setting for a given scenario by setting a value for it in your scenario file;
  430. # Refer to the scenario file named "Configuration File Override Example 2.scn" for an example.
  431. #--------------------------------------------------------------------------
  432. LOXConsumptionMultiplier=1.0
  433.  
  434. #--------------------------------------------------------------------------
  435. # Maximum main engine thrust, per engine (x2 for total):
  436. # 0 = 240 kN (easy)
  437. # 1 = 192 kN (realistic)
  438. #--------------------------------------------------------------------------
  439. MainEngineThrust=1
  440.  
  441. #--------------------------------------------------------------------------
  442. # Maximum hover engine thrust, per engine (x2 for total):
  443. # 0 = 168 kN (easy)
  444. # 1 = 132 kN (realistic)
  445. #--------------------------------------------------------------------------
  446. HoverEngineThrust=1
  447.  
  448. #--------------------------------------------------------------------------
  449. # SCRAM Fuel Heating Value (FHV): this is the amount of heat energy generated
  450. # from burning one kg of propellant. This affects SCRAM thrust for a given
  451. # fuel flow level.
  452. # 0 = 4.2e8 (easy)
  453. # 1 = 2.4e7 (realistic)
  454. #--------------------------------------------------------------------------
  455. SCRAMfhv=1
  456.  
  457. #--------------------------------------------------------------------------
  458. # SCRAM Max Fuel Flow Rate (DMF): this is the maximum amount of fuel that can
  459. # be burned in kg/sec; this affects the maximum thrust that the SCRAM engines
  460. # can produce. Note that this value will be adjusted to compensate for the
  461. # 'SCRAMFuelISP' setting, so the actual maximum flow rate may vary from the
  462. # numbers below.
  463. # 0 = 9.0 kg/sec (easy)
  464. # 1 = 6.0 kg/sec (realistic)
  465. #--------------------------------------------------------------------------
  466. SCRAMdmf=1
  467.  
  468. #--------------------------------------------------------------------------
  469. # APU Fuel Burn Rate : this is the rate at which APU fuel is burned in kg/sec.
  470. # The Auxiliary Power Unit (APU) provides hydraulic power to the ship.
  471. # 0 = unlimited : (runs indefinitely)
  472. # 1 = very low : 0.90718474 kg/minute (2 lb/minute) (3.7 hours runtime)
  473. # 2 = low : 1.81436948 kg/minute (4 lb/minute) (110 minutes runtime)
  474. # 3 = moderate : 2.72155422 kg/minute (6 lb/minute) (74 minutes runtime)
  475. # 4 = realistic : 4.08233134 kg/minute (9 lb/minute) (49 minutes runtime)
  476. # 5 = expert : 6.12349701 kg/minute (13.5 lb/minute) (33 minutes runtime)
  477. #
  478. # The default value is 2 (low: 110 minutes runtime).
  479. #
  480. # NOTE: You can override this global setting for a given scenario by setting a value for it in your scenario file;
  481. # Refer to the scenario file named "Configuration File Override Example 2.scn" for an example.
  482. #--------------------------------------------------------------------------
  483. APUFuelBurnRate=5
  484.  
  485. #--------------------------------------------------------------------------
  486. # APU Idle Runtime Callouts : this is the "idle time" threshold in seconds
  487. # above which a voice callout will sound when the APU is running but without load.
  488. #
  489. # Valid range is 0 seconds (callouts disabled), or between 5 and 600 seconds.
  490. #
  491. # NOTE: if APUFuelBurnRate=0 (unlimited), this value is ignored since callouts
  492. # will be automatically disabled.
  493. #
  494. # The default value is 60 seconds.
  495. #--------------------------------------------------------------------------
  496. APUIdleRuntimeCallouts=20
  497.  
  498. #--------------------------------------------------------------------------
  499. # Enable or disable auto-shutdown of the APU when the pilot switches vessel
  500. # focus; this is a safety feature designed to prevent the pilot from
  501. # accidentally leaving the APU on and running out of APU fuel while the
  502. # focus is switched to another vessel.
  503. #
  504. # The default value is 1 (APU auto-shutdown ENABLED)
  505. #
  506. # 0 = APU auto-shutdown disabled
  507. # 1 = APU auto-shutdown enabled (recommended)
  508. #--------------------------------------------------------------------------
  509. APUAutoShutdown=1
  510.  
  511. #--------------------------------------------------------------------------
  512. # Enable autostart of the APU when the ship's autopilot or automated flight
  513. # control systems need to shift the ship's center of gravity (this is ncessary
  514. # during reentry). If you are an experienced pilot and want to always manage
  515. # the APU yourself, set this to option to 0 (disabled).
  516. #
  517. # The default value is 1 (APU auto-startup ENABLED)
  518. #
  519. # 0 = APU auto-startup for COG-shift disabled
  520. # 1 = APU auto-startup for COG-shift enabled
  521. #--------------------------------------------------------------------------
  522. APUAutostartForCOGShift=1
  523.  
  524. #--------------------------------------------------------------------------
  525. # Enable or disable ship damage due to wing stress, hull heating, hard landings,
  526. # crashes, excessive dynamic pressure, and SCRAM engine overheat.
  527. # 0 = damage disabled
  528. # 1 = damage enabled
  529. #--------------------------------------------------------------------------
  530. WingStressDamageEnabled=1
  531. HullHeatingDamageEnabled=1
  532. HardLandingsDamageEnabled=1
  533. CrashDamageEnabled=1
  534. DoorStressDamageEnabled=1
  535. ScramEngineOverheatDamageEnabled=1
  536. EnableDamageWhileDocked=1
  537.  
  538. #--------------------------------------------------------------------------
  539. # Enable or disable reduction in thrust due to atmospheric pressure.
  540. # 0 = easy (no reduction)
  541. # 1 = realistic (reduction)
  542. #--------------------------------------------------------------------------
  543. EnableATMThrustReduction=1
  544.  
  545. #--------------------------------------------------------------------------
  546. # Enable or disable flight control surface input from the pilot when
  547. # Attitude Hold is engaged; this is designed to prevent pilots from
  548. # "fighting" or "helping" the autopilot while flying in an atmosphere
  549. # and accidentally causing the ship to lose attitude control.
  550. #
  551. # 0 = flight control surfaces disabled with Attitude Hold engaged (default)
  552. # 1 = flight control surfaces enabled with Attitude Hold engaged
  553. # (recommended for experienced pilots only)
  554. #--------------------------------------------------------------------------
  555. EnableManualFlightControlsForAttitudeHold=0
  556.  
  557. #--------------------------------------------------------------------------
  558. # Optionally invert the Attitude Hold pitch/AoA arrows (up/down) behavior.
  559. # This affects both the on-screen arrow controls and
  560. # the NUMPAD-8 / NUMPAD-2 / ALT-NUMPAD-8 / ALT-NUMPAD-2 keys.
  561. #
  562. # 0 = normal (default) : down arrow = increase pitch / up arrow = decrease pitch
  563. # 1 = inverted : down arrow = decrease pitch / up arrow = increase pitch
  564. #--------------------------------------------------------------------------
  565. InvertAttitudeHoldPitchArrows=0
  566.  
  567. #--------------------------------------------------------------------------
  568. # Optionally invert the Descent Hold rate arrows (up/down) behavior.
  569. # This affects both the on-screen arrow controls and
  570. # the NUMPAD-8 / NUMPAD-2 / ALT-NUMPAD-8 / ALT-NUMPAD-2 / CTRL-NUMPAD-8 / CTRL-NUMPAD-2 keys.
  571. #
  572. # 0 = normal (default) : down arrow = increase rate / up arrow = decrease rate
  573. # 1 = inverted : down arrow = decrease rate / up arrow = increase rate
  574. #--------------------------------------------------------------------------
  575. InvertDescentHoldRateArrows=0
  576.  
  577. #--------------------------------------------------------------------------
  578. # Sets the master voice callout volume, from 0 (mute) to 255 (maximum).
  579. #
  580. # The default is 255 (maximum).
  581. #--------------------------------------------------------------------------
  582. AudioCalloutVolume=255
  583.  
  584. #--------------------------------------------------------------------------
  585. # Set 'You are cleared to land' voice callout altitude in meters; to disable the callout,
  586. # set it to 0. Valid range is 0 (disabled) to 10000 meters.
  587. #
  588. # The default value is 1500.
  589. #--------------------------------------------------------------------------
  590. ClearedToLandCallout=1500
  591.  
  592. #--------------------------------------------------------------------------
  593. # Set wav filename of liftoff and landing audio callouts. These are the voice callouts that
  594. # play when the ship's wheels leave the ground or touch down. You can substitute your own
  595. # wav file as well if you put your new custom wav file(s) in your C:\Orbiter\Sound\dg-xr1 directory.
  596. # (Note: "Wheels Up" and "Wheels Down" are pilot terms that refer to the time that your main gear lift off the runway
  597. # or touch down on the runway again.)
  598. #
  599. # If you don't like the default callouts you can change or disable them here.
  600. #
  601. # Available pre-installed wav files for LiftoffCallout:
  602. # Wheels Up.wav (default)
  603. # Liftoff.wav
  604. # Positive Rate.wav
  605. #
  606. # Available pre-installed wav files for TouchdownCallout:
  607. # Wheels Down.wav (default)
  608. # Touchdown.wav
  609. #
  610. # To disable a callout, set value to NONE; e.g.,
  611. # LiftoffCallout=NONE
  612. #--------------------------------------------------------------------------
  613. LiftoffCallout=Wheels Up.wav
  614. TouchdownCallout=Wheels Down.wav
  615.  
  616. #--------------------------------------------------------------------------
  617. # Enable or disable the audible sonic boom as the ship crosses Mach 1.
  618. # 0 = sonic boom disabled
  619. # 1 = sonic boom enabled
  620. #--------------------------------------------------------------------------
  621. EnableSonicBoom=1
  622.  
  623. #--------------------------------------------------------------------------
  624. # Enable or disable specific categories for voice callouts
  625. #
  626. # 0 = callouts for named category disabled
  627. # 1 = callouts for named category enabled (default)
  628. #--------------------------------------------------------------------------
  629. EnableAudioStatusGreeting=1
  630. EnableVelocityCallouts=1
  631. EnableAltitudeCallouts=1
  632. EnableDockingDistanceCallouts=1
  633. EnableInformationCallouts=1
  634. EnableRCSStatusCallouts=1
  635. EnableAFStatusCallouts=1
  636. EnableWarningCallouts=1
  637.  
  638. #--------------------------------------------------------------------------
  639. # Set MDA (Multi-Display Area), secondary HUD, tertiary HUD, payload,
  640. # artificial horizon and [all other panel areas] refresh intervals in seconds.
  641. # The smaller the value, the more often the data is rendered. However, setting
  642. # a value too low can impact the frame rate, particularly if the frame rate is high.
  643. # Valid range is 0 - 2.0. If 0, data is updated every frame. Note that you will
  644. # very likely not be able to perceive anything higher than 60 updates-per-second
  645. # in any case (i.e., an interval below 0.0167).
  646. #
  647. # Default is 0.05 (20 updates-per-second) for all except PanelUpdateInterval and
  648. # ArtificialHorizonUpdateInterval, which default to 0.0167 (60 updates-per-second).
  649. #--------------------------------------------------------------------------
  650. MDAUpdateInterval=0.05
  651. SecondaryHUDUpdateInterval=0.05
  652. TertiaryHUDUpdateInterval=0.05
  653. PayloadScreensUpdateInterval=0.05
  654. ArtificialHorizonUpdateInterval=0.0167
  655. PanelUpdateInterval=0.0167
  656.  
  657. #--------------------------------------------------------------------------
  658. # Define refueling / LOX (Liquid Oxygen) resupply settings.
  659. #
  660. # 'AllowGroundResupply' applies to all planets and moons.
  661. # 'AllowDockResupply' applies to all vessels to which you may dock.
  662. # 'AllowEarthOnlyResupply' specifies which tanks (if any) may be resupplied ONLY while landed on Earth.
  663. #
  664. # Valid options are:
  665. # main = refuel MAIN tanks
  666. # scram = refuel SCRAM tanks
  667. # apu = refuel APU tanks
  668. # lox = replenish LOX tanks
  669. #
  670. # A value may be empty as well, preventing refueling at all; e.g.,
  671. #
  672. # AllowGroundResupply =
  673. #
  674. # ...would prevent ground refueling of any tank.
  675. #
  676. # By default, you may resupply main fuel, LOX, and APU fuel while landed or docked anywhere, but you may only
  677. # resupply SCRAM fuel while landed on Earth.
  678. #--------------------------------------------------------------------------
  679. AllowGroundResupply = main,lox,apu
  680. AllowDockResupply = main,lox,apu
  681. AllowEarthOnlyResupply = scram
  682.  
  683. #--------------------------------------------------------------------------
  684. # Set internal systems heating rate; this is the rate at which the coolant temperature
  685. # in the liquid cooling system rises as it cools the ship's internal computer
  686. # and electronic systems. The times listed indicate approximate maximum runtimes
  687. # before the radiator must be deployed to prevent overheating.
  688. # 0 = easy (~139 minutes)
  689. # 1 = realistic (~63 minutes)
  690. # 2 = OFF (coolant maintains nominal temperature without radiator being deployed)
  691. #
  692. # NOTE: You can override this global setting for a given scenario by setting a value for it in your scenario file;
  693. # Refer to the scenario file named "Configuration File Override Example 2.scn" for an example.
  694. #--------------------------------------------------------------------------
  695. CoolantHeatingRate=1
  696.  
  697. #--------------------------------------------------------------------------
  698. # Enable or disable Orbiter's default auto-refueling behavior when
  699. # touching down on a landing pad.
  700. #
  701. # You should set this value to 1 (Orbiter auto-refueling enabled) only if you
  702. # want Orbiter to automatically and instantly refuel you when you touch down on a landing pad.
  703. #
  704. # If you will only be using the XR2's built-in refueling features, leave
  705. # this value set to its default of 0 (Orbiter auto-refueling disabled).
  706. #
  707. # 0 = Orbiter auto-refueling disabled (recommended)
  708. # 1 = Orbiter auto-refueling enabled
  709. #--------------------------------------------------------------------------
  710. OrbiterAutoRefuelingEnabled=0
  711.  
  712. #--------------------------------------------------------------------------
  713. # Enable or disable vertical scrolling of the lower instrument panel. Most users
  714. # should not enable this feature: you only need this if you are running Orbiter
  715. # in a window with a vertical size of less than about 600 pixels: if your window is too
  716. # short vertically you will not be able to reach the turbopack controls on the lower panel,
  717. # so if that is the case you should set this value to 1. Note, however, that the Orbiter
  718. # core will then allow the lower panel to be scrolled until it is completely off-screen,
  719. # which will result in the Orbiter core rendering an external view "behind" the panel.
  720. #
  721. # The default value is 0 (vertical scrolling disabled).
  722. #
  723. # 0 = lower 2D panel vertical scrolling disabled (recommended)
  724. # 1 = lower 2D panel vertical scrolling enabled
  725. #--------------------------------------------------------------------------
  726. Lower2DPanelVerticalScrollingEnabled=0
  727.  
  728. #--------------------------------------------------------------------------
  729. # Enable or disable custom main, hover, and RCS sounds.
  730. #
  731. # Note: 'EnableCustomMainEngineSound' includes retro engine sound as well.
  732. #
  733. # 0 = custom sound disabled (Orbiter default sound will play instead)
  734. # 1 = custom sound enabled (default)
  735. #--------------------------------------------------------------------------
  736. EnableCustomMainEngineSound=1
  737. EnableCustomHoverEngineSound=1
  738. EnableCustomRCSSound=1
  739.  
  740. #--------------------------------------------------------------------------
  741. # Set the volume level for the custom main engine sound.
  742. #
  743. # Note: this option is only applicable if 'EnableCustomMainEngineSound=1'.
  744. #
  745. # Valid volume levels are 0 (mute) to 255 (loudest).
  746. #
  747. # The default value is 255 (loudest).
  748. #--------------------------------------------------------------------------
  749. CustomMainEngineSoundVolume=255
  750.  
  751. ###########################################################################
  752. # TERTIARY (left-hand side) HUD COLORS section.
  753. #
  754. # The default settings are for a transparent green tertiary HUD.
  755. # If you prefer a solid background, try these settings:
  756. #
  757. # [Dark blue text on light gray background]
  758. # TertiaryHUDNormalColor=42, 58, 130
  759. # TertiaryHUDBackgroundColor=217, 217, 217
  760. ###########################################################################
  761.  
  762. #--------------------------------------------------------------------------
  763. # Tertiary HUD NORMAL FONT and BORDER color in RGB format: red,green,blue (0-255)
  764. #
  765. # Default is medium-green: 26,213,64
  766. #--------------------------------------------------------------------------
  767. TertiaryHUDNormalColor=26,213,64
  768.  
  769. #--------------------------------------------------------------------------
  770. # Tertiary HUD WARNING FONT color in RGB format: red,green,blue (0-255)
  771. #
  772. # Default is bright red: 243,17,17
  773. #--------------------------------------------------------------------------
  774. TertiaryHUDWarningColor=243,17,17
  775.  
  776. #--------------------------------------------------------------------------
  777. # Tertiary HUD BACKGROUND color in RGB format: red,green,blue (0-255)
  778. #
  779. # Default is transparent: 255,255,255. Any other color will result in an opaque background of that color.
  780. #--------------------------------------------------------------------------
  781. TertiaryHUDBackgroundColor=255,255,255
  782.  
  783. #--------------------------------------------------------------------------
  784. # Enable or disable the fuzzy dice in the VC
  785. #
  786. # 0 = fuzzy dice disabled (default)
  787. # 1 = fuzzy dice enabled
  788. #--------------------------------------------------------------------------
  789. EnableFuzzyDice=0
  790.  
  791. #--------------------------------------------------------------------------
  792. # Enable or disable fuel and LOX hatch animations when the ship is docked.
  793. # This effect is only cosmetic.
  794. #
  795. # 0 = Fuel/LOX hatch animations disabled while docked
  796. # 1 = Fuel/LOX hatch animations enabled while docked (default)
  797. #--------------------------------------------------------------------------
  798. EnableResupplyHatchAnimationsWhileDocked=1
  799.  
  800. #--------------------------------------------------------------------------
  801. # Enable or disable CHEATCODE settings; globally enables or disables
  802. # processing of any CHEATCODE values set.
  803. #
  804. # 0 = XR CHEATCODEs disabled
  805. # 1 = XR CHEATCODEs enabled (default)
  806. #--------------------------------------------------------------------------
  807. CheatcodesEnabled=1
  808.  
  809. ###########################################################################
  810. #
  811. # Defines the color and fields for all five SECONDARY HUD modes
  812. #
  813. # Each mode has fourteen cells: seven rows and two columns.
  814. # Column L=left, R=right. Rows are numbered 1-7.
  815. # Each mode has a color set in RGB (Red/Green/Blue) format; each is 0-255. e.g., 243,17,17
  816. #
  817. # Example:
  818. # To define the left and right side fields for row #1:
  819. # row1L={field}, {units}
  820. # row1R={field}, {units}
  821. #
  822. #
  823. #--------------------------------------------------------------------------
  824. # Fields IDs are case-sensitive.
  825. # Valid fields and units are:
  826. #
  827. # FIELD VALID UNITS DESCRIPTION
  828. # ----- ----------- ------------------------------------------
  829. # Alt met/imp Altitude
  830. # Vel met/imp/M Velocity
  831. # StatP met/imp Atm Static Pressure
  832. # DynP met/imp Atm Dynamic Pressure
  833. # OAT K/F/C Outside Air Temperature
  834. # Hdg - Heading
  835. # v/s met/imp Vertical Speed
  836. # AccX G/met/imp Acceleration along X axis
  837. # AccY G/met/imp Acceleration along Y axis
  838. # AccZ G/met/imp Acceleration along Z axis
  839. # Mass met/imp Ship mass
  840. # Ecc - Orbit Eccentricity
  841. # Inc - Orbit Inclination relative to the equator
  842. # PeT - Time to Periapsis
  843. # ApT - Time to Apoapsis
  844. # PeA met/imp Periapsis Altitude
  845. # ApA met/imp Apoapsis Altitude
  846. # PeR met/imp Periapsis Radius
  847. # ApR met/imp Apoapsis Radius
  848. # Pitch - Pitch
  849. # Bank - Bank
  850. # Slope - Glide Slope
  851. # Slip - Slip Angle
  852. # AOA - Angle of Attack
  853. # Long - Longitude
  854. # Lat - Latitude
  855. # LEng met/imp Left Engine/Retro Thrust
  856. # REng met/imp Right Engine/Retro Thrust
  857. # MEng met/imp Both Main Engines' Thrust
  858. # FHov met/imp Forward Hover Engine Thrust
  859. # AHov met/imp Aft Hover Engine Thrust
  860. # BHov met/imp Both Hover Engines' Thrust
  861. # LScrm met/imp Left SCRAM Engine Thrust
  862. # RScrm met/imp Right SCRAM Engine Thrust
  863. # BScrm met/imp Both SCRAM Engines' Thrust
  864. # rcs_1 met/imp Forward Lower RCS Thrust
  865. # rcs_2 met/imp Aft Upper RCS Thrust
  866. # rcs_3 met/imp Forward Upper RCS Thrust
  867. # rcs_4 met/imp Aft Lower RCS Thrust
  868. # rcs_5 met/imp Forward Starboard RCS Thrust
  869. # rcs_6 met/imp Aft Port RCS Thrust
  870. # rcs_7 met/imp Forward Port RCS Thrust
  871. # rcs_8 met/imp Aft Starboard RCS Thrust
  872. # rcs_9 met/imp Outboard Upper Port RCS Thrust
  873. # rcs_10 met/imp Outboard Lower Starboard RCS Thrust
  874. # rcs_11 met/imp Outboard Upper Starboard RCS Thrust
  875. # rcs_12 met/imp Outboard Lower Port RCS Thrust
  876. # rcs_13 met/imp Aft RCS Thrust (+Z axis)
  877. # rcs_14 met/imp Forward RCS Thrust (-Z axis)
  878. # LDtmp K/F/C Left SCRAM Diffuser Temp
  879. # LCtmp K/F/C Left SCRAM Combustion Chamber Temp
  880. # LEtmp K/F/C Left SCRAM Exhaust Temp
  881. # RDtmp K/F/C Right SCRAM Diffuser Temp
  882. # RCtmp K/F/C Right SCRAM Combustion Chamber Temp
  883. # REtmp K/F/C Right SCRAM Exhaust Temp
  884. #--------------------------------------------------------------------------
  885. # Valid units are:
  886. # met (metric) : km/meters/kg, etc.
  887. # imp (imperial) : ft/miles/pounds, etc.
  888. # G (gravities) : related to acceleration
  889. # M (Mach) : related to speed
  890. # K (Kelvin) : temperature
  891. # F (Fahrenheit) : temperature
  892. # C (Celsiuis) : temperature
  893. # - "N/A"; used for fields where only one unit is valid, such as "degrees" for angles
  894. #--------------------------------------------------------------------------
  895. #
  896. # NOTE: the default background for each HUD is transparent.
  897. # If you prefer a solid background, start with something like this and then experiment from there:
  898. #
  899. # [Dark blue text on light gray background]
  900. # TextColor=42, 58, 130
  901. # BackgroundColor=217, 217, 217
  902. ###########################################################################
  903.  
  904. [SECONDARYHUD-1]
  905. # The default settings for this mode are useful for REENTRY
  906. # RED text on TRANSPARENT background
  907. TextColor=242,64,64
  908. BackgroundColor=255,255,255
  909.  
  910. row1L=Alt met
  911. row1R=Alt imp
  912.  
  913. row2L=AccY G
  914. row2R=AccZ G
  915.  
  916. row3L=Vel imp
  917. row3R=Vel M
  918.  
  919. row4L=Mass imp
  920. row4R=Mass met
  921.  
  922. row5L=Hdg -
  923. row5R=Slope -
  924.  
  925. row6L=AOA -
  926. row6R=Pitch -
  927.  
  928. row7L=v/s met
  929. row7R=v/s imp
  930.  
  931. #--------------------------------------------------------------------------
  932.  
  933. [SECONDARYHUD-2]
  934. # The default settings for this mode are useful for ASCENT TO ORBIT
  935. # YELLOW text on TRANSPARENT background
  936. TextColor=221, 221, 40
  937. BackgroundColor=255,255,255
  938.  
  939. row1L=Alt met
  940. row1R=Alt imp
  941.  
  942. row2L=DynP imp
  943. row2R=StatP imp
  944.  
  945. row3L=PeA met
  946. row3R=v/s met
  947.  
  948. row4L=ApA met
  949. row4R=v/s imp
  950.  
  951. row5L=ApT -
  952. row5R=Vel imp
  953.  
  954. row6L=MEng imp
  955. row6R=BScrm imp
  956.  
  957. row7L=Mass imp
  958. row7R=BHov imp
  959.  
  960. #--------------------------------------------------------------------------
  961.  
  962. [SECONDARYHUD-3]
  963. # The default settings for this mode are useful for ATMOSPHERIC FLIGHT/LANDING
  964. # DARK BLUE text on LIGHT GRAY background
  965. # To make this transparent like the other HUD modes, change BackgroundColor to 255,255,255
  966. # and then change the TextColor to something else.
  967. TextColor=42,58, 130
  968. BackgroundColor=192,192,192
  969.  
  970. row1L=Alt imp
  971. row1R=Alt met
  972.  
  973. row2L=StatP -
  974. row2R=DynP -
  975.  
  976. row3L=Mass imp
  977. row3R=Hdg -
  978.  
  979. row4L=v/s imp
  980. row4R=v/s met
  981.  
  982. row5L=Vel imp
  983. row5R=Vel M
  984.  
  985. row6L=AOA -
  986. row6R=Slope -
  987.  
  988. row7L=Long -
  989. row7R=Lat -
  990.  
  991. #--------------------------------------------------------------------------
  992.  
  993. [SECONDARYHUD-4]
  994. # The default settings for this mode are useful for DOCKING
  995. # BLUE text on TRANSPARENT background
  996. TextColor=162,190,255
  997. BackgroundColor=255,255,255
  998.  
  999. row1L=rcs1 imp
  1000. row1R=rcs2 imp
  1001.  
  1002. row2L=rcs3 imp
  1003. row2R=rcs4 imp
  1004.  
  1005. row3L=rcs5 imp
  1006. row3R=rcs6 imp
  1007.  
  1008. row4L=rcs7 imp
  1009. row4R=rcs8 imp
  1010.  
  1011. row5L=rcs9 imp
  1012. row5R=rcs10 imp
  1013.  
  1014. row6L=rcs11 imp
  1015. row6R=rcs12 imp
  1016.  
  1017. row7L=rcs13 imp
  1018. row7R=rcs14 imp
  1019.  
  1020. #--------------------------------------------------------------------------
  1021.  
  1022. [SECONDARYHUD-5]
  1023. # The default settings for this mode are useful for ON-ORBIT OPS
  1024. # GREEN text on TRANSPARENT background
  1025. TextColor=26,213,64
  1026. BackgroundColor=255,255,255
  1027.  
  1028. row1L=Alt met
  1029. row1R=Alt imp
  1030.  
  1031. row2L=Ecc -
  1032. row2R=Inc -
  1033.  
  1034. row3L=PeT -
  1035. row3R=ApT -
  1036.  
  1037. row4L=PeA met
  1038. row4R=PeA imp
  1039.  
  1040. row5L=ApA met
  1041. row5R=ApA imp
  1042.  
  1043. row6L=Vel imp
  1044. row6R=Vel met
  1045.  
  1046. row7L=Mass imp
  1047. row7R=Mass met
  1048.  
  1049. ###########################################################################
  1050. #
  1051. # Define CHEATCODE values that allow certain ship values to be set directly,
  1052. # override any default values or other values specified earlier in this file.
  1053. #
  1054. # WARNING: THESE VALUES ARE *NOT* RANGE-CHECKED IN ANY WAY!
  1055. # This means that you can likely cause a CTD ("Crash To Desktop") by
  1056. # setting them incorrectly. (However, your Orbiter installation will
  1057. # not be affected -- at worst you will have to change the setting and
  1058. # restart Orbiter.)
  1059. #
  1060. # Also note that you may need to disable one or more damage checks if
  1061. # you significantly increase the ship's mass; otherwise you may collapse
  1062. # the landing gear or overheat the hull too easily.
  1063. #
  1064. # To set a value and enable the cheatcode, simply *uncomment* it by
  1065. # deleting the '#' character on the beginning of the line.
  1066. #
  1067. ###########################################################################
  1068.  
  1069. [CHEATCODES]
  1070.  
  1071. #--------------------------------------------------------------------------
  1072. # Empty mass in kg
  1073. #--------------------------------------------------------------------------
  1074. #EmptyMass=16080
  1075.  
  1076. #--------------------------------------------------------------------------
  1077. # Fixed Cargo mass in kg
  1078. #
  1079. # WARNING: if this is enabled the actual mass of any payload in the bay
  1080. # is ignored!
  1081. #
  1082. # 1/4 cargo: 2699
  1083. # 1/2 cargo: 5398
  1084. # Full cargo: 10795
  1085. #--------------------------------------------------------------------------
  1086. #CargoMass=10795
  1087.  
  1088. #--------------------------------------------------------------------------
  1089. # Maximum range that payload a module may be grappled in meters
  1090. # while in orbit and while landed.
  1091. #--------------------------------------------------------------------------
  1092. #PayloadGrappleRangeOrbit=22.0
  1093. #PayloadGrappleRangeLanded=400.0
  1094.  
  1095. #--------------------------------------------------------------------------
  1096. # Maximum allowed delta-V payload a module may be grappled in meters/second.
  1097. #--------------------------------------------------------------------------
  1098. #PayloadGrappleMaxDeltaV=0.5
  1099.  
  1100. #--------------------------------------------------------------------------
  1101. # Main fuel tank capacity in kg
  1102. #--------------------------------------------------------------------------
  1103. #MainTankCapacity=13396.0
  1104.  
  1105. #--------------------------------------------------------------------------
  1106. # SCRAM fuel tank capacity in kg
  1107. #--------------------------------------------------------------------------
  1108. #ScramTankCapacity=3350.0
  1109.  
  1110. #--------------------------------------------------------------------------
  1111. # RCS fuel tank capacity in kg
  1112. #--------------------------------------------------------------------------
  1113. #RCSTankCapacity=804.0
  1114.  
  1115. #--------------------------------------------------------------------------
  1116. # APU fuel tank capacity in kg
  1117. #--------------------------------------------------------------------------
  1118. #APUTankCapacity=268.0
  1119.  
  1120. #--------------------------------------------------------------------------
  1121. # Main fuel ISP (specific impulse). This determines how much
  1122. # main/hover/rcs fuel is burned each second for a given thrust level.
  1123. #
  1124. # This value overrides the 'MainFuelISP' setting in the [GENERAL] section.
  1125. #--------------------------------------------------------------------------
  1126. #MainFuelISP=40000.0
  1127.  
  1128. #--------------------------------------------------------------------------
  1129. # Maximum main engine thrust in newtons, PER ENGINE (x2 for total)
  1130. #--------------------------------------------------------------------------
  1131. #MaxMainThrust=3.023e5
  1132.  
  1133. #--------------------------------------------------------------------------
  1134. # Maximum hover engine thrust in newtons, PER ENGINE (x2 for total)
  1135. #
  1136. # Note: internally the three engines are controlled as two separate
  1137. # engines: fore and aft.
  1138. #--------------------------------------------------------------------------
  1139. #MaxHoverThrust=2.0783e5
  1140.  
  1141. #--------------------------------------------------------------------------
  1142. # Maximum retro engine thrust in newtons, PER ENGINE (x2 for total)
  1143. #--------------------------------------------------------------------------
  1144. #MaxRetroThrust=6.424e4
  1145.  
  1146. #--------------------------------------------------------------------------
  1147. # Maximum RCS Jet thrust in newtons; this affects all 14 jets
  1148. #--------------------------------------------------------------------------
  1149. #MaxRCSThrust=7.85e3
  1150.  
  1151. #--------------------------------------------------------------------------
  1152. # SCRAM Fuel Heating Value (FHV). The higher the FHV, the more thrust
  1153. # is produced from one kg of propellant. Alter this value if you want to
  1154. # adjust the maximum SCRAM engine thrust.
  1155. #
  1156. # Note: the FHV for Hydrogen is 1.42e8 J/kg (joules per kg).
  1157. #--------------------------------------------------------------------------
  1158. #ScramFHV=3.5e8
  1159.  
  1160. #--------------------------------------------------------------------------
  1161. # Maximum wheelbrake force in newtons
  1162. #--------------------------------------------------------------------------
  1163. #MaxWheelbrakeForce=1.0e5
  1164.  
  1165. #--------------------------------------------------------------------------
  1166. # Wheel friction coefficient (and resistance) when rolling on the ground;
  1167. # also affects braking performance.
  1168. #--------------------------------------------------------------------------
  1169. #WheelSurfaceFrictionCoeff=0.025
  1170.  
  1171. #--------------------------------------------------------------------------
  1172. # ATTITUDE HOLD: Maximum AOA/pitch and bank that can be held when the other
  1173. # axis is set to a non-zero target; the default is 60 degrees.
  1174. # This must be evenly divisible by 5!
  1175. #
  1176. # WARNING: increasing this value could cause the autopilot to get confused
  1177. # under certain conditions.
  1178. #--------------------------------------------------------------------------
  1179. #MaxAttitudeHoldNormal=60
  1180.  
  1181. #--------------------------------------------------------------------------
  1182. # ATTITUDE HOLD: Absolute bank limit; this is the limit when the pitch/AOA
  1183. # target is set to zero degrees.
  1184. # This must be evenly divisible by 5!
  1185. #
  1186. # WARNING: increasing this value could cause the autopilot to get confused
  1187. # under certain conditions.
  1188. #--------------------------------------------------------------------------
  1189. #MaxAttitudeHoldAbsoluteBank=75
  1190.  
  1191. #--------------------------------------------------------------------------
  1192. # ATTITUDE HOLD: Absolute pitch/AOA ; used when the other axis
  1193. # is set to a zero target.
  1194. # This must be evenly divisible by 2.5!
  1195. #
  1196. # WARNING: increasing this value could cause the autopilot to get confused
  1197. # under certain conditions.
  1198. #--------------------------------------------------------------------------
  1199. #MaxAttitudeHoldAbsolutePitchOrAOA=87.5
  1200.  
  1201. ###########################################################################
  1202. # END OF FILE
  1203. ###########################################################################
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