Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #--------------------------------------------------------------------------
- # XR2 Ravenstar Configuration File
- #
- # Version 1.4
- #
- # You should edit this file as desired, but you should also back up
- # the original version first in case you want to restore the default settings later.
- #
- # Any values altered will take effect immediately the next time a scenario is loaded.
- #
- # D. Beachy, 7.2.2011
- #--------------------------------------------------------------------------
- [SYSTEM]
- #--------------------------------------------------------------------------
- # Define the 2D panel resolution that the XR2 should use.
- #
- # 0 = Autodetect (default)
- # 1 = Use 1280-pixel-wide panels
- # 2 = Use 1600-pixel-wide panels
- # 3 = Use 1920-pixel-wide panels
- #
- # The default value is 0 (autodetect).
- #--------------------------------------------------------------------------
- 2DPanelWidth=0
- #=========================================================================
- #--------------------------------------------------------------------------
- # Define the default name, age, pulse, mass, rank, and mesh of all crew members.
- # If a scenario does not contain UMmu data for passengers, the values below are used.
- #
- # NOTE: the values below are only used if scenario file does not contain UMmu data for passengers
- # *or* if a new XR2 is created via the scenario editor or another add-on.
- #
- # Note that [PASSENGER0] occupies the pilot seat.
- #
- # 'Mesh' sets the mesh used for EVA astronauts. WARNING: the EVA meshes in the XR2Ravenstar
- # directory created by Greg Burch are *high-polygon* meshes; if they cause a framerate
- # hit for you or you just prefer the standard UMmu EVA mesh, set each mesh to 'UMmu\Ummu'.
- # The 'Mesh' setting is a path relative to the top-level Orbiter directory; e.g., C:\Orbiter.
- #
- # NOTE: do NOT include the ".msh" extension; it will be added automatically.
- #
- # You are also free to use your own EVA mesh here; simply plug in the path your mesh file below
- # for any or all of the passengers. The mesh file may reside anywhere under the Orbiter root directory,
- # but each mesh file must end in ".msh".
- #
- # NOTE: these mesh settings will NOT affect the virtual cockpit astronaut meshes; those meshes are embedded in the
- # virtual cockpit mesh itself. The meshes loaded specified here only set the *EVA* mesh use for each crew member.
- #
- # NOTE: high-res EVA meshes created by Greg Burch and used with permission; refer to the XR2 Flight Operations Manual for details.
- #
- # Also note that you can "mix and match" different types of astronaut meshes (both high- and medium-polygon,
- # for example). Each astronaut can use any valid mesh.
- #
- # Pre-installed MMU meshes are:
- # UMmu\Ummu : default mesh installed with UMmu
- # XR2Ravenstar\Lee : Lee "Crashdown" Nash (Commander)
- # XR2Ravenstar\Kara : Kara Miller (Pilot)
- # XR2Ravenstar\EVAF1 : Female mesh #1 (high-polygon) (red stripe)
- # XR2Ravenstar\EVAF1 : Female mesh #1 (high-polygon) (red stripe)
- # XR2Ravenstar\EVAF2 : Female mesh #2 (high-polygon) (green stripe)
- # XR2Ravenstar\EVAM1 : Male mesh #1 (high-polygon) (blue stripe)
- # XR2Ravenstar\EVAM2 : Male mesh #2 (high-polygon) (yellow stripe)
- #
- #
- # NOTE: ensure that no more than one passenger with 'Rank=Commander' or 'Rank=Pilot'.
- # The reason is that the Commander and Pilot will be shown or hidden in the cockpit
- # depending on whether they are currently on-board the ship.
- #
- # Also note that those two ranks are used to determine whether the Commander or Pilot
- # is on board if 'RequirePilotForShipControl=true'.
- #--------------------------------------------------------------------------
- [PASSENGER0]
- Name=Lee Nash
- Age=39
- Pulse=65
- Mass=78
- Rank=Commander
- Mesh=XR2Ravenstar\Lee
- [PASSENGER1]
- Name=Kara Miller
- Age=32
- Pulse=65
- Mass=58
- Rank=Pilot
- Mesh=XR2Ravenstar\Kara
- [PASSENGER2]
- Name=Sharon Valerii
- Age=26
- Mass=54
- Pulse=67
- Rank=BSG Support 1
- Mesh=XR2Ravenstar\EVAF1
- [PASSENGER3]
- Name=Cameron Mitchell
- Age=36
- Mass=77
- Pulse=65
- Rank=SG Team Leader
- Mesh=XR2Ravenstar\EVAM1
- [PASSENGER4]
- Name=Samantha Carter
- Age=33
- Mass=53
- Pulse=66
- Rank=SG Support 1
- Mesh=XR2Ravenstar\EVAF2
- [PASSENGER5]
- Name=Daniel Jackson
- Age=35
- Mass=75
- Pulse=68
- Rank=SG Support 2
- Mesh=XR2Ravenstar\EVAM2
- [PASSENGER6]
- Name=Teal'c
- Age=31
- Mass=104
- Pulse=64
- Rank=SG Support 3
- Mesh=UMmu\UMmuSEC
- [PASSENGER7]
- Name=Vala Mal Doran
- Age=30
- Mass=53
- Pulse=67
- Rank=SG Support 4
- Mesh=UMmu\UMmuTech
- [PASSENGER8]
- Name=Elizabeth Weir
- Age=36
- Mass=56
- Pulse=68
- Rank=Atlantis Commander
- Mesh=UMmu\UMmuVIP
- [PASSENGER9]
- Name=John Sheppard
- Age=34
- Mass=77
- Pulse=64
- Rank=Atlantis Team Leader
- Mesh=UMmu\UMmuP
- [PASSENGER10]
- Name=Rodney McKay
- Age=35
- Mass=90
- Pulse=72
- Rank=Atlantis Support 1
- Mesh=UMmu\UMmuSCI
- [PASSENGER11]
- Name=Teyla Emmagan
- Age=27
- Mass=57
- Pulse=68
- Rank=Atlantis Support 2
- Mesh=UMmu\UMmu
- [PASSENGER12]
- Name=Ronon Dex
- Age=32
- Mass=97
- Pulse=63
- Rank=Atlantis Support 3
- Mesh=UMmu\UMmuSEC
- [PASSENGER13]
- Name=Carson Beckett
- Age=38
- Mass=95
- Pulse=74
- Rank=Atlantis Medical Officer
- Mesh=UMmu\UMmuMED
- [GENERAL]
- #--------------------------------------------------------------------------
- # Number of crew members to add to the ship if there is no UMMu data in the scenario file,
- # or if there is no scenario file (for example, when spawning an XR2 via the scenario editor).
- # Crew will be added starting at [PASSENGER0].
- #
- # The default is 14 ( [PASSENGER0] through [PASSENGER13] )
- #--------------------------------------------------------------------------
- DefaultCrewComplement = 3
- #--------------------------------------------------------------------------
- # Enable or disable main and hover engine lighting effects.
- #
- # NOTE: if this effect is enabled, please make sure that "Local light sources" in the Orbiter launchpad's
- # "Visual Effects" tab is enabled as well; otherwise the effect will still be disabled.
- #
- # 0 = disabled
- # 1 = enabled
- #
- # The default is 1 (enabled).
- #--------------------------------------------------------------------------
- EnableEngineLightingEffects = 1
- #--------------------------------------------------------------------------
- # Enable or disable the altitude and vertical speed indicators on the surface mode HUD.
- #
- # 0 = disabled
- # 1 = enabled
- #
- # The default is 1 (enabled).
- #--------------------------------------------------------------------------
- ShowAltitudeAndVerticalSpeedOnHUD = 1
- #--------------------------------------------------------------------------
- # Set distance-to-closest-surface-base indicator on the surface mode HUD altitude threshold.
- #
- # NOTE: by design, the distance shown is the *surface distance* only: it does not include
- # distance due to altitude.
- #
- # < 0 = disabled (e.g., -1)
- # 0 = always enabled regardless of vessel altitude
- # > 0 = altitude threshold below which distance to closest surface base will be shown
- #
- # The default is 200 (surface base distance shown only when ship is <= 200 km in altitude)
- #--------------------------------------------------------------------------
- DistanceToBaseOnHUDAltitudeThreshold = 200
- #--------------------------------------------------------------------------
- # If enabled, either the Commander or Pilot must be
- # on board in order to control the ship; otherwise, the ship's controls will
- # be disabled until either the Commander or Pilot reenter the ship. The
- # Commander and Pilot are determined by the crew member's rank as defined
- # in the PASSENGER sections.
- #
- # 0 = Any crew member on board can pilot the ship.
- # 1 = Only the Commander or Pilot can pilot the ship.
- #
- # The default is 0, meaning that any crew member on board can pilot the ship.
- #--------------------------------------------------------------------------
- RequirePilotForShipControl=0
- #--------------------------------------------------------------------------
- # Defines whether payload bay fuel tanks are necessary in order to
- # reach normal fuel capacity. Options are:
- #
- # 0 = No bay fuel tanks necessary to reach normal fuel capacity. (default)
- # 1 = One MAIN fuel bay tank and one bay SCRAM fuel bay tank required to reach normal fuel capacity.
- # 2 = Two MAIN fuel bay tanks and one bay SCRAM fuel bay tank required to reach normal fuel capacity.
- #
- # Fuel tanks may only be attached in bay slots 2 and 3. Note that with
- # setting '2' you will not be able to reach normal capacities for both MAIN and SCRAM fuel
- # simultaneously; in that case, you will need to either:
- # a) Use two main fuel bay tanks and no SCRAM bay tank, in which case you will have
- # 100% normal main fuel capacity and 0% SCRAM fuel capacity.
- # ...or...
- # b) Use one main and one SCRAM fuel bay tank, in which case you will have 75% normal main fuel capacity
- # and 100% normal SCRAM fuel capacity.
- #
- # This setting is designed for advanced pilots who want the added challenge of having to
- # use payload bay fuel tanks in order to reach normal fuel capacity.
- #
- # Internally, here is what each setting does:
- #
- # 0 = Internal fuel tanks are sized at 100% of normal capacity. (default)
- # 1 = There is no internal SCRAM tank, and main tanks are sized to only 75% of normal capacity.
- # 2 = There is no internal SCRAM tank, and main tanks are sized to only 50% of normal capacity.
- #
- # The default value is 0 (no bay tanks required).
- #--------------------------------------------------------------------------
- RequirePayloadBayFuelTanks=0
- #--------------------------------------------------------------------------
- # Enable optional "dual performance" mode for AF Ctrl. If this
- # setting is enabled, different AFCtrlPerformanceModifier values will be applied to
- # elevator performance depending on whether AF Ctrl is set to 'Pitch' or 'On'.
- #
- # If you enable this setting, be sure to set AF Ctrl=Pitch when taking off
- # in an atmosphere; otherwise it will be difficult to rotate the ship at takeoff.
- # Then after you are airborne, set AF Ctrl=On to switch the elevators to a
- # lower-performance mode for smooth handling.
- #
- # 0 = AF Ctrl normal mode (AFCtrlPerformanceModifier disabled)
- # 1 = AF Ctrl "dual-performance" mode (AFCtrlPerformanceModifier enabled)
- #
- # The default setting is 0 (AFCtrlPerformanceModifier disabled).
- #--------------------------------------------------------------------------
- EnableAFCtrlPerformanceModifier=0
- #--------------------------------------------------------------------------
- # Determines the performance of the ship's elevators when "dual performance"
- # AF Ctrl mode is enabled.
- #
- # The first number is used for 'AF Ctrl=Pitch' mode.
- # The second number is 'AF Ctrl=On' mode.
- #
- # The default values are: 1.30 0.70 (increases elevator performance to 130%
- # of normal in "Pitch" mode, decreases elevator performance to 70% of normal
- # in "On" mode.)
- #
- # Each value is limited to between 0.2 and 5.0. 1.0 = "no change".
- #
- # NOTE: these values have no effect unless 'EnableAFCtrlPerformanceModifier'
- # is set to '1' above.
- #--------------------------------------------------------------------------
- AFCtrlPerformanceModifier=1.30 0.70
- #--------------------------------------------------------------------------
- # Main Fuel ISP ("Specific Impulse") setting. This determines how much
- # main/hover/rcs fuel is burned each second for a given thrust level.
- # Higher settings allow longer flights without refueling. Remember to
- # update the 'LOXLoadout' value later in this file as well so the crew will
- # have enough oxygen for the mission!
- #
- # NOTE: The 'Expert' setting (0) is tuned so that you will need to use your SCRAM engines
- # efficiently during ascent to LEO ("Low Earth Orbit").
- # ISP values for each level are shown in [brackets].
- # 0 = Expert (ISS Only w/expert use of SCRAM engines and expert deorbit/landing) [13943]
- # 1 = Realistic (ISS Only) [20914]
- # 2 = Default (ISS and Moon) [25962]
- # 3 = Medium (ISS and Moon w/reserve) [32981]
- # 4 = Stock DG (Moon w/large reserve; this is the original stock DG setting) [40000]
- # 5 = Big (Mars) [52922]
- # 6 = Huge (Jupiter+) [366251]
- # 7 = Massive (Jupiter+ w/full payload) [476127]
- #
- # The default value is 2 (ISS and Moon).
- #
- # NOTE: You can override this global setting for a given scenario by setting a value for it in your scenario file;
- # Refer to the scenario file named "Configuration File Override Example 2.scn" for an example.
- #--------------------------------------------------------------------------
- MainFuelISP=0
- #--------------------------------------------------------------------------
- # SCRAM Fuel ISP ("Specific Impulse") setting. This determines how much
- # SCRAM fuel is burned each second for a given thrust level. Higher settings
- # allow longer flights without refueling.
- # 0 = Realistic
- # 1 = 1.5x normal
- # 2 = 3x normal
- # 3 = 6x normal
- # 4 = 10x normal
- #
- # The default value is 0 (Realistic).
- #
- # NOTE: You can override this global setting for a given scenario by setting a value for it in your scenario file;
- # Refer to the scenario file named "Configuration File Override Example 2.scn" for an example.
- #--------------------------------------------------------------------------
- SCRAMFuelISP=0
- #--------------------------------------------------------------------------
- # LOX (Liquid Oxygen) loadout setting. This determines the maximum duration of a mission without
- # replenishing the LOX tanks. Times listed assume a full crew (14 crew members); reducing the
- # number of crew members will increase the maximum mission duration accordingly.
- #
- # Increasing this value will increase the LOX loaded into the ship. The mass value
- # displayed for each setting assumes a LOXConsumptionRate (the parameter following this one)
- # of 4 (realistic: 100% of normal). To reduce the LOX mass required for a long mission,
- # leave LOXConsumptionRate set to its default value of -1 (AUTO), or set it it 0 (OFF) or 1 (very low).
- #
- # Valid options (duration assumes full crew of 14):
- # 0 = 7 days ( 182 kg)
- # 1 = 14 days ( 364 kg)
- # 2 = one month ( 792 kg)
- # 3 = three months ( 2374 kg)
- # 4 = six months ( 4746 kg)
- # 5 = one year ( 9489 kg)
- # 6 = two years (18975 kg)
- # 7 = three years (28462 kg)
- # 8 = four years (37948 kg)
- # 9 = five years (47438 kg)
- #
- # The default value is 1 (14 days).
- #--------------------------------------------------------------------------
- LOXLoadout=0
- #--------------------------------------------------------------------------
- # LOX (Liquid Oxygen) consumption setting. This determines how much oxygen is consumed
- # by the crew for a given length of time. This setting determines the LOX mass required for a
- # given mission duration; i.e.,
- #
- # LOX mass loaded = LOXLoadout x LOXConsumptionRate
- #
- # WARNING: setting this value to other than 0 (AUTO) or 1 (very low) may result in a significant mass increase
- # when LOXLoadout is set for a long mission duration (e.g., one year or longer).
- #
- # For example, with a LOXLoadout of 5 (one year), the actual LOX loaded would be:
- # 4 (realistic) = 3389 kg (100% of normal)
- # 3 (medium) = 2542 kg (75% of normal)
- # 2 (low) = 1695 kg (50% of normal)
- # 1 (very low) = 848 kg (25% of normal)
- # 0 (OFF) = 100 kg (mass is fixed)
- # -1 (AUTO) = 848 kg (varies between 100% and 12.5% of normal depending on LOXLoadout.)
- #
- # Valid options are:
- # -1 = AUTO (Recommended; varies between 100% and 12.5% of normal depending on LOXLoadout.)
- # 0 = NONE (oxygen consumption DISABLED)
- # 1 = very low (25% of normal)
- # 2 = low (50% of normal)
- # 3 = medium (75% of normal)
- # 4 = realistic (100% of normal)
- #
- # The default value is -1 (AUTO).
- #
- # NOTE: You can override this global setting for a given scenario by setting a value for it in your scenario file;
- # Refer to the scenario file named "Configuration File Override Example 2.scn" for an example.
- #--------------------------------------------------------------------------
- LOXConsumptionRate=4
- #--------------------------------------------------------------------------
- # Modifies the default crew oxygen consumpation rate.
- #
- # For example, a value of 2.5 would mean that the crew would consume oxygen
- # at 2.5 times the normal rate. Note that the crew's normal O2 consumption rate assumes
- # that the ship's CO2 scrubbers are 100% efficient so that no oxygen is wasted. This setting,
- # however, allows you to simulate wasted oxygen that is not reclaimed from CO2 by the scrubbers.
- #
- # Valid values are between 0.0 and 10.0.
- # The default value is 1.0 (normal consumption rate).
- #
- # NOTE: You can override this global setting for a given scenario by setting a value for it in your scenario file;
- # Refer to the scenario file named "Configuration File Override Example 2.scn" for an example.
- #--------------------------------------------------------------------------
- LOXConsumptionMultiplier=1.0
- #--------------------------------------------------------------------------
- # Maximum main engine thrust, per engine (x2 for total):
- # 0 = 240 kN (easy)
- # 1 = 192 kN (realistic)
- #--------------------------------------------------------------------------
- MainEngineThrust=1
- #--------------------------------------------------------------------------
- # Maximum hover engine thrust, per engine (x2 for total):
- # 0 = 168 kN (easy)
- # 1 = 132 kN (realistic)
- #--------------------------------------------------------------------------
- HoverEngineThrust=1
- #--------------------------------------------------------------------------
- # SCRAM Fuel Heating Value (FHV): this is the amount of heat energy generated
- # from burning one kg of propellant. This affects SCRAM thrust for a given
- # fuel flow level.
- # 0 = 4.2e8 (easy)
- # 1 = 2.4e7 (realistic)
- #--------------------------------------------------------------------------
- SCRAMfhv=1
- #--------------------------------------------------------------------------
- # SCRAM Max Fuel Flow Rate (DMF): this is the maximum amount of fuel that can
- # be burned in kg/sec; this affects the maximum thrust that the SCRAM engines
- # can produce. Note that this value will be adjusted to compensate for the
- # 'SCRAMFuelISP' setting, so the actual maximum flow rate may vary from the
- # numbers below.
- # 0 = 9.0 kg/sec (easy)
- # 1 = 6.0 kg/sec (realistic)
- #--------------------------------------------------------------------------
- SCRAMdmf=1
- #--------------------------------------------------------------------------
- # APU Fuel Burn Rate : this is the rate at which APU fuel is burned in kg/sec.
- # The Auxiliary Power Unit (APU) provides hydraulic power to the ship.
- # 0 = unlimited : (runs indefinitely)
- # 1 = very low : 0.90718474 kg/minute (2 lb/minute) (3.7 hours runtime)
- # 2 = low : 1.81436948 kg/minute (4 lb/minute) (110 minutes runtime)
- # 3 = moderate : 2.72155422 kg/minute (6 lb/minute) (74 minutes runtime)
- # 4 = realistic : 4.08233134 kg/minute (9 lb/minute) (49 minutes runtime)
- # 5 = expert : 6.12349701 kg/minute (13.5 lb/minute) (33 minutes runtime)
- #
- # The default value is 2 (low: 110 minutes runtime).
- #
- # NOTE: You can override this global setting for a given scenario by setting a value for it in your scenario file;
- # Refer to the scenario file named "Configuration File Override Example 2.scn" for an example.
- #--------------------------------------------------------------------------
- APUFuelBurnRate=5
- #--------------------------------------------------------------------------
- # APU Idle Runtime Callouts : this is the "idle time" threshold in seconds
- # above which a voice callout will sound when the APU is running but without load.
- #
- # Valid range is 0 seconds (callouts disabled), or between 5 and 600 seconds.
- #
- # NOTE: if APUFuelBurnRate=0 (unlimited), this value is ignored since callouts
- # will be automatically disabled.
- #
- # The default value is 60 seconds.
- #--------------------------------------------------------------------------
- APUIdleRuntimeCallouts=20
- #--------------------------------------------------------------------------
- # Enable or disable auto-shutdown of the APU when the pilot switches vessel
- # focus; this is a safety feature designed to prevent the pilot from
- # accidentally leaving the APU on and running out of APU fuel while the
- # focus is switched to another vessel.
- #
- # The default value is 1 (APU auto-shutdown ENABLED)
- #
- # 0 = APU auto-shutdown disabled
- # 1 = APU auto-shutdown enabled (recommended)
- #--------------------------------------------------------------------------
- APUAutoShutdown=1
- #--------------------------------------------------------------------------
- # Enable autostart of the APU when the ship's autopilot or automated flight
- # control systems need to shift the ship's center of gravity (this is ncessary
- # during reentry). If you are an experienced pilot and want to always manage
- # the APU yourself, set this to option to 0 (disabled).
- #
- # The default value is 1 (APU auto-startup ENABLED)
- #
- # 0 = APU auto-startup for COG-shift disabled
- # 1 = APU auto-startup for COG-shift enabled
- #--------------------------------------------------------------------------
- APUAutostartForCOGShift=1
- #--------------------------------------------------------------------------
- # Enable or disable ship damage due to wing stress, hull heating, hard landings,
- # crashes, excessive dynamic pressure, and SCRAM engine overheat.
- # 0 = damage disabled
- # 1 = damage enabled
- #--------------------------------------------------------------------------
- WingStressDamageEnabled=1
- HullHeatingDamageEnabled=1
- HardLandingsDamageEnabled=1
- CrashDamageEnabled=1
- DoorStressDamageEnabled=1
- ScramEngineOverheatDamageEnabled=1
- EnableDamageWhileDocked=1
- #--------------------------------------------------------------------------
- # Enable or disable reduction in thrust due to atmospheric pressure.
- # 0 = easy (no reduction)
- # 1 = realistic (reduction)
- #--------------------------------------------------------------------------
- EnableATMThrustReduction=1
- #--------------------------------------------------------------------------
- # Enable or disable flight control surface input from the pilot when
- # Attitude Hold is engaged; this is designed to prevent pilots from
- # "fighting" or "helping" the autopilot while flying in an atmosphere
- # and accidentally causing the ship to lose attitude control.
- #
- # 0 = flight control surfaces disabled with Attitude Hold engaged (default)
- # 1 = flight control surfaces enabled with Attitude Hold engaged
- # (recommended for experienced pilots only)
- #--------------------------------------------------------------------------
- EnableManualFlightControlsForAttitudeHold=0
- #--------------------------------------------------------------------------
- # Optionally invert the Attitude Hold pitch/AoA arrows (up/down) behavior.
- # This affects both the on-screen arrow controls and
- # the NUMPAD-8 / NUMPAD-2 / ALT-NUMPAD-8 / ALT-NUMPAD-2 keys.
- #
- # 0 = normal (default) : down arrow = increase pitch / up arrow = decrease pitch
- # 1 = inverted : down arrow = decrease pitch / up arrow = increase pitch
- #--------------------------------------------------------------------------
- InvertAttitudeHoldPitchArrows=0
- #--------------------------------------------------------------------------
- # Optionally invert the Descent Hold rate arrows (up/down) behavior.
- # This affects both the on-screen arrow controls and
- # the NUMPAD-8 / NUMPAD-2 / ALT-NUMPAD-8 / ALT-NUMPAD-2 / CTRL-NUMPAD-8 / CTRL-NUMPAD-2 keys.
- #
- # 0 = normal (default) : down arrow = increase rate / up arrow = decrease rate
- # 1 = inverted : down arrow = decrease rate / up arrow = increase rate
- #--------------------------------------------------------------------------
- InvertDescentHoldRateArrows=0
- #--------------------------------------------------------------------------
- # Sets the master voice callout volume, from 0 (mute) to 255 (maximum).
- #
- # The default is 255 (maximum).
- #--------------------------------------------------------------------------
- AudioCalloutVolume=255
- #--------------------------------------------------------------------------
- # Set 'You are cleared to land' voice callout altitude in meters; to disable the callout,
- # set it to 0. Valid range is 0 (disabled) to 10000 meters.
- #
- # The default value is 1500.
- #--------------------------------------------------------------------------
- ClearedToLandCallout=1500
- #--------------------------------------------------------------------------
- # Set wav filename of liftoff and landing audio callouts. These are the voice callouts that
- # play when the ship's wheels leave the ground or touch down. You can substitute your own
- # wav file as well if you put your new custom wav file(s) in your C:\Orbiter\Sound\dg-xr1 directory.
- # (Note: "Wheels Up" and "Wheels Down" are pilot terms that refer to the time that your main gear lift off the runway
- # or touch down on the runway again.)
- #
- # If you don't like the default callouts you can change or disable them here.
- #
- # Available pre-installed wav files for LiftoffCallout:
- # Wheels Up.wav (default)
- # Liftoff.wav
- # Positive Rate.wav
- #
- # Available pre-installed wav files for TouchdownCallout:
- # Wheels Down.wav (default)
- # Touchdown.wav
- #
- # To disable a callout, set value to NONE; e.g.,
- # LiftoffCallout=NONE
- #--------------------------------------------------------------------------
- LiftoffCallout=Wheels Up.wav
- TouchdownCallout=Wheels Down.wav
- #--------------------------------------------------------------------------
- # Enable or disable the audible sonic boom as the ship crosses Mach 1.
- # 0 = sonic boom disabled
- # 1 = sonic boom enabled
- #--------------------------------------------------------------------------
- EnableSonicBoom=1
- #--------------------------------------------------------------------------
- # Enable or disable specific categories for voice callouts
- #
- # 0 = callouts for named category disabled
- # 1 = callouts for named category enabled (default)
- #--------------------------------------------------------------------------
- EnableAudioStatusGreeting=1
- EnableVelocityCallouts=1
- EnableAltitudeCallouts=1
- EnableDockingDistanceCallouts=1
- EnableInformationCallouts=1
- EnableRCSStatusCallouts=1
- EnableAFStatusCallouts=1
- EnableWarningCallouts=1
- #--------------------------------------------------------------------------
- # Set MDA (Multi-Display Area), secondary HUD, tertiary HUD, payload,
- # artificial horizon and [all other panel areas] refresh intervals in seconds.
- # The smaller the value, the more often the data is rendered. However, setting
- # a value too low can impact the frame rate, particularly if the frame rate is high.
- # Valid range is 0 - 2.0. If 0, data is updated every frame. Note that you will
- # very likely not be able to perceive anything higher than 60 updates-per-second
- # in any case (i.e., an interval below 0.0167).
- #
- # Default is 0.05 (20 updates-per-second) for all except PanelUpdateInterval and
- # ArtificialHorizonUpdateInterval, which default to 0.0167 (60 updates-per-second).
- #--------------------------------------------------------------------------
- MDAUpdateInterval=0.05
- SecondaryHUDUpdateInterval=0.05
- TertiaryHUDUpdateInterval=0.05
- PayloadScreensUpdateInterval=0.05
- ArtificialHorizonUpdateInterval=0.0167
- PanelUpdateInterval=0.0167
- #--------------------------------------------------------------------------
- # Define refueling / LOX (Liquid Oxygen) resupply settings.
- #
- # 'AllowGroundResupply' applies to all planets and moons.
- # 'AllowDockResupply' applies to all vessels to which you may dock.
- # 'AllowEarthOnlyResupply' specifies which tanks (if any) may be resupplied ONLY while landed on Earth.
- #
- # Valid options are:
- # main = refuel MAIN tanks
- # scram = refuel SCRAM tanks
- # apu = refuel APU tanks
- # lox = replenish LOX tanks
- #
- # A value may be empty as well, preventing refueling at all; e.g.,
- #
- # AllowGroundResupply =
- #
- # ...would prevent ground refueling of any tank.
- #
- # By default, you may resupply main fuel, LOX, and APU fuel while landed or docked anywhere, but you may only
- # resupply SCRAM fuel while landed on Earth.
- #--------------------------------------------------------------------------
- AllowGroundResupply = main,lox,apu
- AllowDockResupply = main,lox,apu
- AllowEarthOnlyResupply = scram
- #--------------------------------------------------------------------------
- # Set internal systems heating rate; this is the rate at which the coolant temperature
- # in the liquid cooling system rises as it cools the ship's internal computer
- # and electronic systems. The times listed indicate approximate maximum runtimes
- # before the radiator must be deployed to prevent overheating.
- # 0 = easy (~139 minutes)
- # 1 = realistic (~63 minutes)
- # 2 = OFF (coolant maintains nominal temperature without radiator being deployed)
- #
- # NOTE: You can override this global setting for a given scenario by setting a value for it in your scenario file;
- # Refer to the scenario file named "Configuration File Override Example 2.scn" for an example.
- #--------------------------------------------------------------------------
- CoolantHeatingRate=1
- #--------------------------------------------------------------------------
- # Enable or disable Orbiter's default auto-refueling behavior when
- # touching down on a landing pad.
- #
- # You should set this value to 1 (Orbiter auto-refueling enabled) only if you
- # want Orbiter to automatically and instantly refuel you when you touch down on a landing pad.
- #
- # If you will only be using the XR2's built-in refueling features, leave
- # this value set to its default of 0 (Orbiter auto-refueling disabled).
- #
- # 0 = Orbiter auto-refueling disabled (recommended)
- # 1 = Orbiter auto-refueling enabled
- #--------------------------------------------------------------------------
- OrbiterAutoRefuelingEnabled=0
- #--------------------------------------------------------------------------
- # Enable or disable vertical scrolling of the lower instrument panel. Most users
- # should not enable this feature: you only need this if you are running Orbiter
- # in a window with a vertical size of less than about 600 pixels: if your window is too
- # short vertically you will not be able to reach the turbopack controls on the lower panel,
- # so if that is the case you should set this value to 1. Note, however, that the Orbiter
- # core will then allow the lower panel to be scrolled until it is completely off-screen,
- # which will result in the Orbiter core rendering an external view "behind" the panel.
- #
- # The default value is 0 (vertical scrolling disabled).
- #
- # 0 = lower 2D panel vertical scrolling disabled (recommended)
- # 1 = lower 2D panel vertical scrolling enabled
- #--------------------------------------------------------------------------
- Lower2DPanelVerticalScrollingEnabled=0
- #--------------------------------------------------------------------------
- # Enable or disable custom main, hover, and RCS sounds.
- #
- # Note: 'EnableCustomMainEngineSound' includes retro engine sound as well.
- #
- # 0 = custom sound disabled (Orbiter default sound will play instead)
- # 1 = custom sound enabled (default)
- #--------------------------------------------------------------------------
- EnableCustomMainEngineSound=1
- EnableCustomHoverEngineSound=1
- EnableCustomRCSSound=1
- #--------------------------------------------------------------------------
- # Set the volume level for the custom main engine sound.
- #
- # Note: this option is only applicable if 'EnableCustomMainEngineSound=1'.
- #
- # Valid volume levels are 0 (mute) to 255 (loudest).
- #
- # The default value is 255 (loudest).
- #--------------------------------------------------------------------------
- CustomMainEngineSoundVolume=255
- ###########################################################################
- # TERTIARY (left-hand side) HUD COLORS section.
- #
- # The default settings are for a transparent green tertiary HUD.
- # If you prefer a solid background, try these settings:
- #
- # [Dark blue text on light gray background]
- # TertiaryHUDNormalColor=42, 58, 130
- # TertiaryHUDBackgroundColor=217, 217, 217
- ###########################################################################
- #--------------------------------------------------------------------------
- # Tertiary HUD NORMAL FONT and BORDER color in RGB format: red,green,blue (0-255)
- #
- # Default is medium-green: 26,213,64
- #--------------------------------------------------------------------------
- TertiaryHUDNormalColor=26,213,64
- #--------------------------------------------------------------------------
- # Tertiary HUD WARNING FONT color in RGB format: red,green,blue (0-255)
- #
- # Default is bright red: 243,17,17
- #--------------------------------------------------------------------------
- TertiaryHUDWarningColor=243,17,17
- #--------------------------------------------------------------------------
- # Tertiary HUD BACKGROUND color in RGB format: red,green,blue (0-255)
- #
- # Default is transparent: 255,255,255. Any other color will result in an opaque background of that color.
- #--------------------------------------------------------------------------
- TertiaryHUDBackgroundColor=255,255,255
- #--------------------------------------------------------------------------
- # Enable or disable the fuzzy dice in the VC
- #
- # 0 = fuzzy dice disabled (default)
- # 1 = fuzzy dice enabled
- #--------------------------------------------------------------------------
- EnableFuzzyDice=0
- #--------------------------------------------------------------------------
- # Enable or disable fuel and LOX hatch animations when the ship is docked.
- # This effect is only cosmetic.
- #
- # 0 = Fuel/LOX hatch animations disabled while docked
- # 1 = Fuel/LOX hatch animations enabled while docked (default)
- #--------------------------------------------------------------------------
- EnableResupplyHatchAnimationsWhileDocked=1
- #--------------------------------------------------------------------------
- # Enable or disable CHEATCODE settings; globally enables or disables
- # processing of any CHEATCODE values set.
- #
- # 0 = XR CHEATCODEs disabled
- # 1 = XR CHEATCODEs enabled (default)
- #--------------------------------------------------------------------------
- CheatcodesEnabled=1
- ###########################################################################
- #
- # Defines the color and fields for all five SECONDARY HUD modes
- #
- # Each mode has fourteen cells: seven rows and two columns.
- # Column L=left, R=right. Rows are numbered 1-7.
- # Each mode has a color set in RGB (Red/Green/Blue) format; each is 0-255. e.g., 243,17,17
- #
- # Example:
- # To define the left and right side fields for row #1:
- # row1L={field}, {units}
- # row1R={field}, {units}
- #
- #
- #--------------------------------------------------------------------------
- # Fields IDs are case-sensitive.
- # Valid fields and units are:
- #
- # FIELD VALID UNITS DESCRIPTION
- # ----- ----------- ------------------------------------------
- # Alt met/imp Altitude
- # Vel met/imp/M Velocity
- # StatP met/imp Atm Static Pressure
- # DynP met/imp Atm Dynamic Pressure
- # OAT K/F/C Outside Air Temperature
- # Hdg - Heading
- # v/s met/imp Vertical Speed
- # AccX G/met/imp Acceleration along X axis
- # AccY G/met/imp Acceleration along Y axis
- # AccZ G/met/imp Acceleration along Z axis
- # Mass met/imp Ship mass
- # Ecc - Orbit Eccentricity
- # Inc - Orbit Inclination relative to the equator
- # PeT - Time to Periapsis
- # ApT - Time to Apoapsis
- # PeA met/imp Periapsis Altitude
- # ApA met/imp Apoapsis Altitude
- # PeR met/imp Periapsis Radius
- # ApR met/imp Apoapsis Radius
- # Pitch - Pitch
- # Bank - Bank
- # Slope - Glide Slope
- # Slip - Slip Angle
- # AOA - Angle of Attack
- # Long - Longitude
- # Lat - Latitude
- # LEng met/imp Left Engine/Retro Thrust
- # REng met/imp Right Engine/Retro Thrust
- # MEng met/imp Both Main Engines' Thrust
- # FHov met/imp Forward Hover Engine Thrust
- # AHov met/imp Aft Hover Engine Thrust
- # BHov met/imp Both Hover Engines' Thrust
- # LScrm met/imp Left SCRAM Engine Thrust
- # RScrm met/imp Right SCRAM Engine Thrust
- # BScrm met/imp Both SCRAM Engines' Thrust
- # rcs_1 met/imp Forward Lower RCS Thrust
- # rcs_2 met/imp Aft Upper RCS Thrust
- # rcs_3 met/imp Forward Upper RCS Thrust
- # rcs_4 met/imp Aft Lower RCS Thrust
- # rcs_5 met/imp Forward Starboard RCS Thrust
- # rcs_6 met/imp Aft Port RCS Thrust
- # rcs_7 met/imp Forward Port RCS Thrust
- # rcs_8 met/imp Aft Starboard RCS Thrust
- # rcs_9 met/imp Outboard Upper Port RCS Thrust
- # rcs_10 met/imp Outboard Lower Starboard RCS Thrust
- # rcs_11 met/imp Outboard Upper Starboard RCS Thrust
- # rcs_12 met/imp Outboard Lower Port RCS Thrust
- # rcs_13 met/imp Aft RCS Thrust (+Z axis)
- # rcs_14 met/imp Forward RCS Thrust (-Z axis)
- # LDtmp K/F/C Left SCRAM Diffuser Temp
- # LCtmp K/F/C Left SCRAM Combustion Chamber Temp
- # LEtmp K/F/C Left SCRAM Exhaust Temp
- # RDtmp K/F/C Right SCRAM Diffuser Temp
- # RCtmp K/F/C Right SCRAM Combustion Chamber Temp
- # REtmp K/F/C Right SCRAM Exhaust Temp
- #--------------------------------------------------------------------------
- # Valid units are:
- # met (metric) : km/meters/kg, etc.
- # imp (imperial) : ft/miles/pounds, etc.
- # G (gravities) : related to acceleration
- # M (Mach) : related to speed
- # K (Kelvin) : temperature
- # F (Fahrenheit) : temperature
- # C (Celsiuis) : temperature
- # - "N/A"; used for fields where only one unit is valid, such as "degrees" for angles
- #--------------------------------------------------------------------------
- #
- # NOTE: the default background for each HUD is transparent.
- # If you prefer a solid background, start with something like this and then experiment from there:
- #
- # [Dark blue text on light gray background]
- # TextColor=42, 58, 130
- # BackgroundColor=217, 217, 217
- ###########################################################################
- [SECONDARYHUD-1]
- # The default settings for this mode are useful for REENTRY
- # RED text on TRANSPARENT background
- TextColor=242,64,64
- BackgroundColor=255,255,255
- row1L=Alt met
- row1R=Alt imp
- row2L=AccY G
- row2R=AccZ G
- row3L=Vel imp
- row3R=Vel M
- row4L=Mass imp
- row4R=Mass met
- row5L=Hdg -
- row5R=Slope -
- row6L=AOA -
- row6R=Pitch -
- row7L=v/s met
- row7R=v/s imp
- #--------------------------------------------------------------------------
- [SECONDARYHUD-2]
- # The default settings for this mode are useful for ASCENT TO ORBIT
- # YELLOW text on TRANSPARENT background
- TextColor=221, 221, 40
- BackgroundColor=255,255,255
- row1L=Alt met
- row1R=Alt imp
- row2L=DynP imp
- row2R=StatP imp
- row3L=PeA met
- row3R=v/s met
- row4L=ApA met
- row4R=v/s imp
- row5L=ApT -
- row5R=Vel imp
- row6L=MEng imp
- row6R=BScrm imp
- row7L=Mass imp
- row7R=BHov imp
- #--------------------------------------------------------------------------
- [SECONDARYHUD-3]
- # The default settings for this mode are useful for ATMOSPHERIC FLIGHT/LANDING
- # DARK BLUE text on LIGHT GRAY background
- # To make this transparent like the other HUD modes, change BackgroundColor to 255,255,255
- # and then change the TextColor to something else.
- TextColor=42,58, 130
- BackgroundColor=192,192,192
- row1L=Alt imp
- row1R=Alt met
- row2L=StatP -
- row2R=DynP -
- row3L=Mass imp
- row3R=Hdg -
- row4L=v/s imp
- row4R=v/s met
- row5L=Vel imp
- row5R=Vel M
- row6L=AOA -
- row6R=Slope -
- row7L=Long -
- row7R=Lat -
- #--------------------------------------------------------------------------
- [SECONDARYHUD-4]
- # The default settings for this mode are useful for DOCKING
- # BLUE text on TRANSPARENT background
- TextColor=162,190,255
- BackgroundColor=255,255,255
- row1L=rcs1 imp
- row1R=rcs2 imp
- row2L=rcs3 imp
- row2R=rcs4 imp
- row3L=rcs5 imp
- row3R=rcs6 imp
- row4L=rcs7 imp
- row4R=rcs8 imp
- row5L=rcs9 imp
- row5R=rcs10 imp
- row6L=rcs11 imp
- row6R=rcs12 imp
- row7L=rcs13 imp
- row7R=rcs14 imp
- #--------------------------------------------------------------------------
- [SECONDARYHUD-5]
- # The default settings for this mode are useful for ON-ORBIT OPS
- # GREEN text on TRANSPARENT background
- TextColor=26,213,64
- BackgroundColor=255,255,255
- row1L=Alt met
- row1R=Alt imp
- row2L=Ecc -
- row2R=Inc -
- row3L=PeT -
- row3R=ApT -
- row4L=PeA met
- row4R=PeA imp
- row5L=ApA met
- row5R=ApA imp
- row6L=Vel imp
- row6R=Vel met
- row7L=Mass imp
- row7R=Mass met
- ###########################################################################
- #
- # Define CHEATCODE values that allow certain ship values to be set directly,
- # override any default values or other values specified earlier in this file.
- #
- # WARNING: THESE VALUES ARE *NOT* RANGE-CHECKED IN ANY WAY!
- # This means that you can likely cause a CTD ("Crash To Desktop") by
- # setting them incorrectly. (However, your Orbiter installation will
- # not be affected -- at worst you will have to change the setting and
- # restart Orbiter.)
- #
- # Also note that you may need to disable one or more damage checks if
- # you significantly increase the ship's mass; otherwise you may collapse
- # the landing gear or overheat the hull too easily.
- #
- # To set a value and enable the cheatcode, simply *uncomment* it by
- # deleting the '#' character on the beginning of the line.
- #
- ###########################################################################
- [CHEATCODES]
- #--------------------------------------------------------------------------
- # Empty mass in kg
- #--------------------------------------------------------------------------
- #EmptyMass=16080
- #--------------------------------------------------------------------------
- # Fixed Cargo mass in kg
- #
- # WARNING: if this is enabled the actual mass of any payload in the bay
- # is ignored!
- #
- # 1/4 cargo: 2699
- # 1/2 cargo: 5398
- # Full cargo: 10795
- #--------------------------------------------------------------------------
- #CargoMass=10795
- #--------------------------------------------------------------------------
- # Maximum range that payload a module may be grappled in meters
- # while in orbit and while landed.
- #--------------------------------------------------------------------------
- #PayloadGrappleRangeOrbit=22.0
- #PayloadGrappleRangeLanded=400.0
- #--------------------------------------------------------------------------
- # Maximum allowed delta-V payload a module may be grappled in meters/second.
- #--------------------------------------------------------------------------
- #PayloadGrappleMaxDeltaV=0.5
- #--------------------------------------------------------------------------
- # Main fuel tank capacity in kg
- #--------------------------------------------------------------------------
- #MainTankCapacity=13396.0
- #--------------------------------------------------------------------------
- # SCRAM fuel tank capacity in kg
- #--------------------------------------------------------------------------
- #ScramTankCapacity=3350.0
- #--------------------------------------------------------------------------
- # RCS fuel tank capacity in kg
- #--------------------------------------------------------------------------
- #RCSTankCapacity=804.0
- #--------------------------------------------------------------------------
- # APU fuel tank capacity in kg
- #--------------------------------------------------------------------------
- #APUTankCapacity=268.0
- #--------------------------------------------------------------------------
- # Main fuel ISP (specific impulse). This determines how much
- # main/hover/rcs fuel is burned each second for a given thrust level.
- #
- # This value overrides the 'MainFuelISP' setting in the [GENERAL] section.
- #--------------------------------------------------------------------------
- #MainFuelISP=40000.0
- #--------------------------------------------------------------------------
- # Maximum main engine thrust in newtons, PER ENGINE (x2 for total)
- #--------------------------------------------------------------------------
- #MaxMainThrust=3.023e5
- #--------------------------------------------------------------------------
- # Maximum hover engine thrust in newtons, PER ENGINE (x2 for total)
- #
- # Note: internally the three engines are controlled as two separate
- # engines: fore and aft.
- #--------------------------------------------------------------------------
- #MaxHoverThrust=2.0783e5
- #--------------------------------------------------------------------------
- # Maximum retro engine thrust in newtons, PER ENGINE (x2 for total)
- #--------------------------------------------------------------------------
- #MaxRetroThrust=6.424e4
- #--------------------------------------------------------------------------
- # Maximum RCS Jet thrust in newtons; this affects all 14 jets
- #--------------------------------------------------------------------------
- #MaxRCSThrust=7.85e3
- #--------------------------------------------------------------------------
- # SCRAM Fuel Heating Value (FHV). The higher the FHV, the more thrust
- # is produced from one kg of propellant. Alter this value if you want to
- # adjust the maximum SCRAM engine thrust.
- #
- # Note: the FHV for Hydrogen is 1.42e8 J/kg (joules per kg).
- #--------------------------------------------------------------------------
- #ScramFHV=3.5e8
- #--------------------------------------------------------------------------
- # Maximum wheelbrake force in newtons
- #--------------------------------------------------------------------------
- #MaxWheelbrakeForce=1.0e5
- #--------------------------------------------------------------------------
- # Wheel friction coefficient (and resistance) when rolling on the ground;
- # also affects braking performance.
- #--------------------------------------------------------------------------
- #WheelSurfaceFrictionCoeff=0.025
- #--------------------------------------------------------------------------
- # ATTITUDE HOLD: Maximum AOA/pitch and bank that can be held when the other
- # axis is set to a non-zero target; the default is 60 degrees.
- # This must be evenly divisible by 5!
- #
- # WARNING: increasing this value could cause the autopilot to get confused
- # under certain conditions.
- #--------------------------------------------------------------------------
- #MaxAttitudeHoldNormal=60
- #--------------------------------------------------------------------------
- # ATTITUDE HOLD: Absolute bank limit; this is the limit when the pitch/AOA
- # target is set to zero degrees.
- # This must be evenly divisible by 5!
- #
- # WARNING: increasing this value could cause the autopilot to get confused
- # under certain conditions.
- #--------------------------------------------------------------------------
- #MaxAttitudeHoldAbsoluteBank=75
- #--------------------------------------------------------------------------
- # ATTITUDE HOLD: Absolute pitch/AOA ; used when the other axis
- # is set to a zero target.
- # This must be evenly divisible by 2.5!
- #
- # WARNING: increasing this value could cause the autopilot to get confused
- # under certain conditions.
- #--------------------------------------------------------------------------
- #MaxAttitudeHoldAbsolutePitchOrAOA=87.5
- ###########################################################################
- # END OF FILE
- ###########################################################################
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement