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Feb 23rd, 2013
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Lua 0.26 KB | None | 0 0
  1. --fire.lua
  2. addEvent("createFireForReal",true)
  3. function fire(sourcePlayer,weapon)
  4.     local x,y,z = getElementPosition(getPedOccupiedVehicle(sourcePlayer))
  5.     createFire(x,y,z)
  6.     outputChatBox("createfire")
  7. end
  8. addEventHandler("createFireForReal",getRootElement(),fire)
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