Advertisement
Guest User

Untitled

a guest
Apr 18th, 2013
104
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 6.62 KB | None | 0 0
  1. class CfgVehicles
  2. {
  3.  
  4. class man;
  5. class B_Soldier_F;
  6. class B_soldier_AR_F;
  7.  
  8.  
  9.     class ice123_swat_op :  B_Soldier_F
  10.     {
  11.         _generalMacro = "B_Soldier_F"; //unsure what this does
  12.         scope = 2;
  13.         vehicleClass = "ice123_swat";
  14.         Faction = "ice123_swat";
  15.         displayName = "Operator";
  16.         //identityTypes[] = {"ice123_swat_ID1"};
  17.         uniformAccessories[] = {};
  18.         nakedUniform = "U_BasicBody"; //class for "naked" body
  19.         uniformClass = "ice123_uniform"; //the uniform item
  20.         hiddenSelections[] = {"Camo"};
  21.         hiddenSelectionsTextures[] = {"\ice123_swat\swat_co.paa"};  
  22.         items[] = {"FirstAidKit"};     
  23.         linkeditems[] = {"ice123_tacvest", "ice123_helmet", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
  24.         respawnitems[] = {"FirstAidKit"};
  25.         respawnlinkeditems[] = {"ice123_tacvest", "ice123_helmet", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
  26.     };  
  27.    
  28.     class ice123_swat_op_mask :  ice123_swat_op
  29.     {
  30.         scope = 2;
  31.         vehicleClass = "ice123_swat_masked";
  32.         identityTypes[] = {"ice123_swat_ID1","ice123_swat_ID2","ice123_swat_ID3","ice123_swat_ID4"};
  33.     };  
  34.    
  35.     class ice123_swat_ar :  ice123_swat_op
  36.     {
  37.         scope = 2;
  38.         displayName = "Operator (AR)";
  39.         magazines[] = {"100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"};
  40.         namesound = "veh_infantry_MG_s";
  41.         respawnmagazines[] = {"100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"};
  42.         respawnweapons[] = {"arifle_MX_SW_HAMR_point_gripod_F", "hgun_P07_F", "Throw", "Put", "Binocular"};
  43.     };  
  44.    
  45.     class ice123_swat_ar_mask :  ice123_swat_ar
  46.     {
  47.         scope = 2;
  48.         vehicleClass = "ice123_swat_masked";
  49.         identityTypes[] = {"ice123_swat_ID1","ice123_swat_ID2","ice123_swat_ID3","ice123_swat_ID4"};
  50.     };  
  51.    
  52.     class ice123_swat_medic :  ice123_swat_op
  53.     {
  54.         scope = 2;
  55.         displayName = "Medic";
  56.         namesound = "veh_infantry_MG_s";
  57.         backpack="B_AssaultPack_rgr_Medic";
  58.         _generalmacro = "B_medic_F";
  59.         attendant = 1;
  60.         camouflage = 1.6;
  61.         cost = 100000;
  62.         icon = "iconManMedic";
  63.         picture = "pictureHeal";
  64.         senstitivity = 2.5;    
  65.         magazines[] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "SmokeShellYellow"};
  66.         respawnmagazines[] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "SmokeShellYellow"};
  67.         respawnweapons[] = {"arifle_MX_ACO_point_grip_F", "hgun_P07_F", "Throw", "Put", "Binocular"};
  68.         weapons[] = {"arifle_MX_ACO_point_grip_F", "hgun_P07_F", "Throw", "Put", "Binocular"};
  69.     };
  70.    
  71.     class ice123_swat_medic_mask :  ice123_swat_medic
  72.     {
  73.         scope = 2;
  74.         vehicleClass = "ice123_swat_masked";
  75.         identityTypes[] = {"ice123_swat_ID1","ice123_swat_ID2","ice123_swat_ID3","ice123_swat_ID4"};
  76.     };  
  77.     class ice123_swat_marksman: ice123_swat_op
  78.     {
  79.         _generalmacro = "B_soldier_M_F";
  80.         cost = 150000;
  81.         displayname = "Marksman";
  82.         magazines[] = {"20Rnd_762x45_mag", "20Rnd_762x45_mag", "20Rnd_762x45_mag", "20Rnd_762x45_mag", "20Rnd_762x45_mag", "20Rnd_762x45_mag", "20Rnd_762x45_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"};
  83.         respawnmagazines[] = {"20Rnd_762x45_mag", "20Rnd_762x45_mag", "20Rnd_762x45_mag", "20Rnd_762x45_mag", "20Rnd_762x45_mag", "20Rnd_762x45_mag", "20Rnd_762x45_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"};
  84.         respawnweapons[] = {"arifle_MXM_HAMR_point_gripod_F", "hgun_P07_F", "Throw", "Put", "Binocular"};
  85.         scope = 2;
  86.         sensitivity = 3.3;
  87.         weapons[] = {"arifle_MXM_HAMR_point_gripod_F", "hgun_P07_F", "Throw", "Put", "Binocular"};
  88.     };
  89.     class ice123_swat_marksman_mask :  ice123_swat_marksman
  90.     {
  91.         scope = 2;
  92.         vehicleClass = "ice123_swat_masked";
  93.         identityTypes[] = {"ice123_swat_ID1","ice123_swat_ID2","ice123_swat_ID3","ice123_swat_ID4"};
  94.     };  
  95. };  
  96.  
  97.  
  98.  
  99. class Man;
  100. class Custom;
  101. class Default;
  102. class CfgFaces
  103. {
  104.  class Default;
  105.  class Man_A3: Default
  106.  {
  107.   class Default;
  108.   class ice123_swatface: Default
  109.   {
  110.    name = "MaskFace01";
  111.    displayname = "MaskFace01";
  112.    texture = "\ice123_swat\face_mask_co.paa";
  113.    identityTypes[] = {"ice123_swat_ID1","ice123_swat_ID2","ice123_swat_ID3","ice123_swat_ID4"};
  114.    //head = "DefaultHead_A3";
  115.    head = "ice123_maskHead";
  116.    material = "ice123_swat\m_white_01.rvmat";
  117.    //material = "\A3\Characters_F\Heads\Data\m_White_01.rvmat";
  118.    disabled = 0;
  119.     textureHL = "\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa";
  120.     materialHL = "\A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat";
  121.     textureHL2 = "\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa";
  122.     materialHL2 = "\A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat";
  123.   };
  124.  };
  125. };
  126.  
  127.  
  128. class CfgHeads
  129. {
  130.     class Default_A3;
  131.    
  132.     class ice123_maskHead: Default_A3
  133.     {
  134.         class Wounds
  135.         {
  136.             tex[] = {};
  137.             mat[] = {"ice123_swat\m_white_01.rvmat","ice123_swat\m_white_01_injury.rvmat","ice123_swat\m_white_01_injury.rvmat"};
  138.         };
  139.     };
  140. };
  141.  
  142.  
  143. class CfgIdentities
  144. {
  145.  class ice123_swat_ID1
  146.  {
  147.   name = "Hut";
  148.   face = "Man_A3";
  149.   speaker = "Male01EN";
  150.   pitch = 1;
  151.   glasses = "none";
  152.  };
  153.   class ice123_swat_ID2
  154.  {
  155.   name = "Hut";
  156.   face = "Man_A3";
  157.   speaker = "Male02EN";
  158.   pitch = 1;
  159.   glasses = "none";
  160.  };
  161.   class ice123_swat_ID3
  162.  {
  163.   name = "Hut";
  164.   face = "Man_A3";
  165.   speaker = "Male03EN";
  166.   pitch = 1;
  167.   glasses = "none";
  168.  };
  169.   class ice123_swat_ID4
  170.  {
  171.   name = "Hut";
  172.   face = "Man_A3";
  173.   speaker = "Male04EN";
  174.   pitch = 1;
  175.   glasses = "none";
  176.  };
  177.  };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement