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- //Mietroller Filterscript von NiLsx3 aka [SaL]Easy (c)2012
- #include <a_samp>
- #include <ocmd>
- #include <sscanf2>
- #define weiß 0xFFFFFFAA
- new string[256];
- new roller[5];
- public OnFilterScriptInit()
- {
- roller[0] = CreateVehicle(462,1561.0819,-2334.9595,13.1431,94.8451,1,1,-1);
- roller[1] = CreateVehicle(462,1560.7780,-2331.8801,13.1417,96.7936,1,1,-1);
- roller[2] = CreateVehicle(462,1560.7389,-2328.2046,13.1447,92.0938,1,1,-1);
- roller[3] = CreateVehicle(462,1560.9019,-2325.0593,13.1446,91.0983,1,1,-1);
- roller[4] = CreateVehicle(462,1561.0272,-2321.8657,13.1459,95.4688,1,1,-1);
- print("\nMietroller System geladen!\n");
- return 1;
- }
- ocmd:rollermieten(playerid, params[])
- {
- new mietroller;
- SetPVarInt(playerid,"Mietroller",mietroller);
- format(string,sizeof(string),"Du hast den Roller erfolgreich gemietet!");
- SendClientMessage(playerid,weiß,string);
- TogglePlayerControllable(playerid,1);
- GivePlayerMoney(playerid,-150);
- return 1;
- }
- ocmd:rollerentmieten(playerid,params[])
- {
- new vehicleid;
- vehicleid=GetPlayerVehicleID(playerid);
- SetVehicleToRespawn(vehicleid);
- SendClientMessage(playerid,weiß,"Du hast deinen Roller entmietet!");
- SetPVarInt(playerid,"Mietroller",0);
- return 1;
- }
- ocmd:aussteigen(playerid,params[])
- {
- RemovePlayerFromVehicle(playerid);
- TogglePlayerControllable(playerid,1);
- return 1;
- }
- ocmd:rollerport(playerid,params[])
- {
- SetPlayerPos(playerid,1561.0819,-2334.9595,13.1431);
- return 1;
- }
- public OnFilterScriptExit()
- {
- DestroyVehicle(roller[0]);
- DestroyVehicle(roller[1]);
- DestroyVehicle(roller[2]);
- DestroyVehicle(roller[3]);
- DestroyVehicle(roller[4]);
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- if(vehicleid == roller[0])
- {
- TogglePlayerControllable(playerid,0);
- GameTextForPlayer(playerid,"Miete einen Roller!~n~~w~Tippe ~g~/rollermieten~w~zum mieten!~n~Oder ~r~/aussteigen~w~zum verlassen!",3000,3);
- return 1;
- }
- else if(vehicleid == roller[1])
- {
- TogglePlayerControllable(playerid,0);
- GameTextForPlayer(playerid,"Miete einen Roller!~n~~w~Tippe ~g~/rollermieten~w~zum mieten!~n~Oder ~r~/aussteigen~w~zum verlassen!",3000,3);
- return 1;
- }
- else if(vehicleid == roller[2])
- {
- TogglePlayerControllable(playerid,0);
- GameTextForPlayer(playerid,"Miete einen Roller!~n~~w~Tippe ~g~/rollermieten~w~zum mieten!~n~Oder ~r~/aussteigen~w~zum verlassen!",3000,3);
- return 1;
- }
- else if(vehicleid == roller[3])
- {
- TogglePlayerControllable(playerid,0);
- GameTextForPlayer(playerid,"Miete einen Roller!~n~~w~Tippe ~g~/rollermieten~w~zum mieten!~n~Oder ~r~/aussteigen~w~zum verlassen!",3000,3);
- return 1;
- }
- else if(vehicleid == roller[4])
- {
- TogglePlayerControllable(playerid,0);
- GameTextForPlayer(playerid,"Miete einen Roller!~n~~w~Tippe ~g~/rollermieten~w~zum mieten!~n~Oder ~r~/aussteigen~w~zum verlassen!",3000,3);
- return 1;
- }
- return 1;
- }
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