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- [ INFO][ pymclevel.materials.py:165]:Loading block info from <open file '/home/timeddilation/mcedit/pymclevel/minecraft.yaml', mode 'rb' at 0x7f25a31b84b0>
- [ INFO][ pymclevel.materials.py:165]:Loading block info from <open file '/home/timeddilation/mcedit/pymclevel/classic.yaml', mode 'rb' at 0x7f25a324cae0>
- [ INFO][ pymclevel.materials.py:165]:Loading block info from <open file '/home/timeddilation/mcedit/pymclevel/indev.yaml', mode 'rb' at 0x7f25a324cae0>
- [ INFO][ pymclevel.materials.py:165]:Loading block info from <open file '/home/timeddilation/mcedit/pymclevel/pocket.yaml', mode 'rb' at 0x7f25a324cae0>
- [ INFO][ config.py:142]:Loading config...
- [ DEBUG][ config.py:298]:Setting {section => Fill}
- [ DEBUG][ config.py:298]:Setting {chooseBlockImmediately => Setting(Fill, Choose Block Immediately, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {section => Selection}
- [ DEBUG][ config.py:298]:Setting {showPreviousSelection => Setting(Selection, Show Previous Selection, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {color => Setting(Selection, Color, <type 'str'>, teal}
- [ DEBUG][ config.py:298]:Setting {section => Selection Colors}
- [ DEBUG][ config.py:298]:Setting {defaultColors => {}}
- [ DEBUG][ config.py:298]:Setting {Setting => <class 'editortools.select.ColorSetting'>}
- [ DEBUG][ config.py:298]:Setting {section => Brush}
- [ DEBUG][ config.py:298]:Setting {brushSizeL => Setting(Brush, Brush Shape L, <type 'int'>, 3}
- [ DEBUG][ config.py:298]:Setting {brushSizeH => Setting(Brush, Brush Shape H, <type 'int'>, 3}
- [ DEBUG][ config.py:298]:Setting {brushSizeW => Setting(Brush, Brush Shape W, <type 'int'>, 3}
- [ DEBUG][ config.py:298]:Setting {updateBrushOffset => Setting(Brush, Update Brush Offset, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {chooseBlockImmediately => Setting(Brush, Choose Block Immediately, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {alpha => Setting(Brush, Alpha, <type 'float'>, 0.66}
- [ DEBUG][ config.py:298]:Setting {section => Clone}
- [ DEBUG][ config.py:298]:Setting {copyAir => Setting(Clone, Copy Air, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {copyWater => Setting(Clone, Copy Water, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {copyBiomes => Setting(Clone, Copy Biomes, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {placeImmediately => Setting(Clone, Place Immediately, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {section => Spawn}
- [ DEBUG][ config.py:298]:Setting {spawnProtection => Setting(Spawn, Spawn Protection, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {section => Settings}
- [ DEBUG][ config.py:298]:Setting {flyMode => Setting(Settings, Fly Mode, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {enableMouseLag => Setting(Settings, Enable Mouse Lag, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {longDistanceMode => Setting(Settings, Long Distance Mode, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {shouldResizeAlert => Setting(Settings, Window Size Alert, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {closeMinecraftWarning => Setting(Settings, Close Minecraft Warning, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {skin => Setting(Settings, MCEdit Skin, <type 'str'>, [Current]}
- [ DEBUG][ config.py:298]:Setting {fov => Setting(Settings, Field of View, <type 'float'>, 70.0}
- [ DEBUG][ config.py:298]:Setting {spaceHeight => Setting(Settings, Space Height, <type 'int'>, 64}
- [ DEBUG][ config.py:298]:Setting {blockBuffer => Setting(Settings, Block Buffer, <type 'int'>, 268435456}
- [ DEBUG][ config.py:298]:Setting {reportCrashes => Setting(Settings, report crashes new, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {reportCrashesAsked => Setting(Settings, report crashes asked, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {viewDistance => Setting(Settings, View Distance, <type 'int'>, 8}
- [ DEBUG][ config.py:298]:Setting {targetFPS => Setting(Settings, Target FPS, <type 'int'>, 30}
- [ DEBUG][ config.py:298]:Setting {windowWidth => Setting(Settings, window width, <type 'int'>, 1024}
- [ DEBUG][ config.py:298]:Setting {windowHeight => Setting(Settings, window height, <type 'int'>, 768}
- [ DEBUG][ config.py:298]:Setting {windowX => Setting(Settings, window x, <type 'int'>, 0}
- [ DEBUG][ config.py:298]:Setting {windowY => Setting(Settings, window y, <type 'int'>, 0}
- [ DEBUG][ config.py:298]:Setting {windowShowCmd => Setting(Settings, window showcmd, <type 'int'>, 1}
- [ DEBUG][ config.py:298]:Setting {setWindowPlacement => Setting(Settings, SetWindowPlacement, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {showHiddenOres => Setting(Settings, show hidden ores, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {fastLeaves => Setting(Settings, fast leaves, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {roughGraphics => Setting(Settings, rough graphics, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {showChunkRedraw => Setting(Settings, show chunk redraw, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawSky => Setting(Settings, draw sky, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawFog => Setting(Settings, draw fog, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {showCeiling => Setting(Settings, show ceiling, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawEntities => Setting(Settings, draw entities, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawMonsters => Setting(Settings, draw monsters, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawItems => Setting(Settings, draw items, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawTileEntities => Setting(Settings, draw tile entities, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawTileTicks => Setting(Settings, draw tile ticks, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {drawUnpopulatedChunks => Setting(Settings, draw unpopulated chunks, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {vertexBufferLimit => Setting(Settings, vertex buffer limit, <type 'int'>, 384}
- [ DEBUG][ config.py:298]:Setting {vsync => Setting(Settings, vertical sync, <type 'int'>, 0}
- [ DEBUG][ config.py:298]:Setting {visibilityCheck => Setting(Settings, visibility check, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {viewMode => Setting(Settings, View Mode, <type 'str'>, Camera}
- [ DEBUG][ config.py:298]:Setting {undoLimit => Setting(Settings, Undo Limit, <type 'int'>, 20}
- [ DEBUG][ config.py:298]:Setting {section => Controls}
- [ DEBUG][ config.py:298]:Setting {mouseSpeed => Setting(Controls, mouse speed, <type 'float'>, 5.0}
- [ DEBUG][ config.py:298]:Setting {cameraAccel => Setting(Controls, camera acceleration, <type 'float'>, 125.0}
- [ DEBUG][ config.py:298]:Setting {cameraDrag => Setting(Controls, camera drag, <type 'float'>, 100.0}
- [ DEBUG][ config.py:298]:Setting {cameraMaxSpeed => Setting(Controls, camera maximum speed, <type 'float'>, 60.0}
- [ DEBUG][ config.py:298]:Setting {cameraBrakingSpeed => Setting(Controls, camera braking speed, <type 'float'>, 8.0}
- [ DEBUG][ config.py:298]:Setting {invertMousePitch => Setting(Controls, invert mouse pitch, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {autobrake => Setting(Controls, autobrake, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {swapAxes => Setting(Controls, swap axes looking down, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {section => Settings}
- [ DEBUG][ config.py:298]:Setting {flyMode => Setting(Settings, Fly Mode, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {enableMouseLag => Setting(Settings, Enable Mouse Lag, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {longDistanceMode => Setting(Settings, Long Distance Mode, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {shouldResizeAlert => Setting(Settings, Window Size Alert, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {closeMinecraftWarning => Setting(Settings, Close Minecraft Warning, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {skin => Setting(Settings, MCEdit Skin, <type 'str'>, [Current]}
- [ DEBUG][ config.py:298]:Setting {fov => Setting(Settings, Field of View, <type 'float'>, 70.0}
- [ DEBUG][ config.py:298]:Setting {spaceHeight => Setting(Settings, Space Height, <type 'int'>, 64}
- [ DEBUG][ config.py:298]:Setting {blockBuffer => Setting(Settings, Block Buffer, <type 'int'>, 268435456}
- [ DEBUG][ config.py:298]:Setting {reportCrashes => Setting(Settings, report crashes new, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {reportCrashesAsked => Setting(Settings, report crashes asked, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {viewDistance => Setting(Settings, View Distance, <type 'int'>, 8}
- [ DEBUG][ config.py:298]:Setting {targetFPS => Setting(Settings, Target FPS, <type 'int'>, 30}
- [ DEBUG][ config.py:298]:Setting {windowWidth => Setting(Settings, window width, <type 'int'>, 1024}
- [ DEBUG][ config.py:298]:Setting {windowHeight => Setting(Settings, window height, <type 'int'>, 768}
- [ DEBUG][ config.py:298]:Setting {windowX => Setting(Settings, window x, <type 'int'>, 0}
- [ DEBUG][ config.py:298]:Setting {windowY => Setting(Settings, window y, <type 'int'>, 0}
- [ DEBUG][ config.py:298]:Setting {windowShowCmd => Setting(Settings, window showcmd, <type 'int'>, 1}
- [ DEBUG][ config.py:298]:Setting {setWindowPlacement => Setting(Settings, SetWindowPlacement, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {showHiddenOres => Setting(Settings, show hidden ores, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {fastLeaves => Setting(Settings, fast leaves, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {roughGraphics => Setting(Settings, rough graphics, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {showChunkRedraw => Setting(Settings, show chunk redraw, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawSky => Setting(Settings, draw sky, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawFog => Setting(Settings, draw fog, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {showCeiling => Setting(Settings, show ceiling, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawEntities => Setting(Settings, draw entities, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawMonsters => Setting(Settings, draw monsters, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawItems => Setting(Settings, draw items, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawTileEntities => Setting(Settings, draw tile entities, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {drawTileTicks => Setting(Settings, draw tile ticks, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {drawUnpopulatedChunks => Setting(Settings, draw unpopulated chunks, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {vertexBufferLimit => Setting(Settings, vertex buffer limit, <type 'int'>, 384}
- [ DEBUG][ config.py:298]:Setting {vsync => Setting(Settings, vertical sync, <type 'int'>, 0}
- [ DEBUG][ config.py:298]:Setting {visibilityCheck => Setting(Settings, visibility check, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {viewMode => Setting(Settings, View Mode, <type 'str'>, Camera}
- [ DEBUG][ config.py:298]:Setting {undoLimit => Setting(Settings, Undo Limit, <type 'int'>, 20}
- [ DEBUG][ config.py:298]:Setting {section => Controls}
- [ DEBUG][ config.py:298]:Setting {mouseSpeed => Setting(Controls, mouse speed, <type 'float'>, 5.0}
- [ DEBUG][ config.py:298]:Setting {cameraAccel => Setting(Controls, camera acceleration, <type 'float'>, 125.0}
- [ DEBUG][ config.py:298]:Setting {cameraDrag => Setting(Controls, camera drag, <type 'float'>, 100.0}
- [ DEBUG][ config.py:298]:Setting {cameraMaxSpeed => Setting(Controls, camera maximum speed, <type 'float'>, 60.0}
- [ DEBUG][ config.py:298]:Setting {cameraBrakingSpeed => Setting(Controls, camera braking speed, <type 'float'>, 8.0}
- [ DEBUG][ config.py:298]:Setting {invertMousePitch => Setting(Controls, invert mouse pitch, <type 'bool'>, False}
- [ DEBUG][ config.py:298]:Setting {autobrake => Setting(Controls, autobrake, <type 'bool'>, True}
- [ DEBUG][ config.py:298]:Setting {swapAxes => Setting(Controls, swap axes looking down, <type 'bool'>, False}
- [ DEBUG][ config.py:220]:Subscribing <renderer.MCRenderer object at 0x7f25a2dd0b90>.fastLeaves
- [ DEBUG][ config.py:220]:Subscribing <renderer.MCRenderer object at 0x7f25a2dd0b90>.roughGraphics
- [ DEBUG][ config.py:220]:Subscribing <renderer.MCRenderer object at 0x7f25a2dd0b90>.showHiddenOres
- [ DEBUG][ config.py:220]:Subscribing <renderer.MCRenderer object at 0x7f25a2dd0b90>.vertexBufferLimit
- [ DEBUG][ config.py:220]:Subscribing <renderer.MCRenderer object at 0x7f25a2dd0b90>.drawEntities
- [ DEBUG][ config.py:220]:Subscribing <renderer.MCRenderer object at 0x7f25a2dd0b90>.drawTileEntities
- [ DEBUG][ config.py:220]:Subscribing <renderer.MCRenderer object at 0x7f25a2dd0b90>.drawTileTicks
- [ DEBUG][ config.py:220]:Subscribing <renderer.MCRenderer object at 0x7f25a2dd0b90>.drawTerrainPopulated
- [ DEBUG][ config.py:220]:Subscribing <renderer.MCRenderer object at 0x7f25a2dd0b90>.drawMonsters
- [ DEBUG][ config.py:220]:Subscribing <renderer.MCRenderer object at 0x7f25a2dd0b90>.drawItems
- [ DEBUG][ config.py:220]:Subscribing <renderer.MCRenderer object at 0x7f25a2dd0b90>.showRedraw
- [ DEBUG][ config.py:220]:Subscribing <renderer.MCRenderer object at 0x7f25a2dd0b90>.spaceHeight
- [ DEBUG][ config.py:220]:Subscribing <renderer.MCRenderer object at 0x7f25a2dd0b90>.targetFPS
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.CameraViewport object at 0x7f25a2bb6250>.drawSky
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.CameraViewport object at 0x7f25a2bb6250>.drawFog
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.CameraViewport object at 0x7f25a2bb6250>.showCeiling
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.CameraViewport object at 0x7f25a2bb6250>.accelFactor
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.CameraViewport object at 0x7f25a2bb6250>.maxSpeed
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.CameraViewport object at 0x7f25a2bb6250>.brakeMaxSpeed
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.CameraViewport object at 0x7f25a2bb6250>.invertMousePitch
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.CameraViewport object at 0x7f25a2bb6250>.autobrake
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.CameraViewport object at 0x7f25a2bb6250>.swapAxesLookingDown
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.CameraViewport object at 0x7f25a2bb6250>.visibilityCheck
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.CameraViewport object at 0x7f25a2bb6250>.fovSetting
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.ChunkViewport object at 0x7f25a2bb6350>.drawSky
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.ChunkViewport object at 0x7f25a2bb6350>.drawFog
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.ChunkViewport object at 0x7f25a2bb6350>.showCeiling
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.ChunkViewport object at 0x7f25a2bb6350>.accelFactor
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.ChunkViewport object at 0x7f25a2bb6350>.maxSpeed
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.ChunkViewport object at 0x7f25a2bb6350>.brakeMaxSpeed
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.ChunkViewport object at 0x7f25a2bb6350>.invertMousePitch
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.ChunkViewport object at 0x7f25a2bb6350>.autobrake
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.ChunkViewport object at 0x7f25a2bb6350>.swapAxesLookingDown
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.ChunkViewport object at 0x7f25a2bb6350>.visibilityCheck
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.ChunkViewport object at 0x7f25a2bb6350>.fovSetting
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.LevelEditor object at 0x7f25a2dd0b50>.viewMode
- [ DEBUG][ config.py:220]:Subscribing <leveleditor.LevelEditor object at 0x7f25a2dd0b50>.undoLimit
- [ DEBUG][ config.py:220]:Subscribing <editortools.brush.BrushTool object at 0x7f25a2bb6d90>.updateBrushOffset
- [ DEBUG][ config.py:220]:Subscribing <editortools.brush.BrushTool object at 0x7f25a2bb6d90>.brushSizeW
- [ DEBUG][ config.py:220]:Subscribing <editortools.brush.BrushTool object at 0x7f25a2bb6d90>.brushSizeH
- [ DEBUG][ config.py:220]:Subscribing <editortools.brush.BrushTool object at 0x7f25a2bb6d90>.brushSizeL
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ INFO][ pymclevel.mclevel.py:196]:Identifying /home/timeddilation/.minecraft/saves/Sandbox1_8/level.dat
- [ INFO][ pymclevel.mclevel.py:213]:Detected Infdev level.dat
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM1
- [ INFO][pymclevel.infiniteworld.py:1307]:Found dimension DIM-1
- [ DEBUG][ config.py:220]:Subscribing <renderer.ChunkCalculator object at 0x7f25a2a1b6d0>.fastLeaves
- [ DEBUG][ config.py:220]:Subscribing <renderer.ChunkCalculator object at 0x7f25a2a1b6d0>.roughGraphics
- [ INFO][pymclevel.infiniteworld.py:1326]:Scanning for regions...
- [ INFO][ pymclevel.regionfile.py:91]:Found region file r.0.0.mca with 181/181 sectors used and 179 chunks present
- [ INFO][ pymclevel.regionfile.py:91]:Found region file r.-2.-1.mca with 462/462 sectors used and 460 chunks present
- [ INFO][ pymclevel.regionfile.py:91]:Found region file r.-1.-1.mca with 1026/1032 sectors used and 1024 chunks present
- [ INFO][ pymclevel.regionfile.py:91]:Found region file r.0.-1.mca with 975/975 sectors used and 961 chunks present
- [ INFO][ pymclevel.regionfile.py:91]:Found region file r.-1.-2.mca with 1023/1023 sectors used and 998 chunks present
- [ INFO][ pymclevel.regionfile.py:91]:Found region file r.-1.0.mca with 430/430 sectors used and 428 chunks present
- [ INFO][ pymclevel.regionfile.py:91]:Found region file r.0.-3.mca with 43/43 sectors used and 41 chunks present
- [ INFO][ pymclevel.regionfile.py:91]:Found region file r.-1.-3.mca with 71/71 sectors used and 69 chunks present
- [ INFO][ pymclevel.regionfile.py:91]:Found region file r.0.-2.mca with 960/960 sectors used and 958 chunks present
- [ INFO][ pymclevel.regionfile.py:91]:Found region file r.-1.1.mca with 3/3 sectors used and 1 chunks present
- [ INFO][ pymclevel.regionfile.py:91]:Found region file r.-2.0.mca with 48/48 sectors used and 46 chunks present
- [ INFO][ pymclevel.regionfile.py:91]:Found region file r.-2.-2.mca with 240/240 sectors used and 238 chunks present
- [ ERROR][ root.py:1056]:MCEdit version 0.1.8build799-2-g8dcbd4f
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