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Apr 3rd, 2014
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  1. I started playing Pokemon one with one month left in 5th gen so I'm not completely sure on what the meta game was or used to be outside of what people have told me and what I've seen. That being said before the coming of gen 6 and some Ubers being dropped down to OU, I had never used a Thundurus, a Manaphy, or even an Excadrill. The latter is the one that is probably my favorite simply because it fills the great niche of an offensive spinner for a wide variety of team archetypes. It is true that Excadrill is not what he once was and is no longer capable of sweeping entire teams after one SD in the sand, but in the gen 6 OU meta game a spinner that has pretty solid coverage and can beat one of the best soon blockers in the game (Aegislash) is of value to balanced teams and bulky offensive teams.
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  3. Deoxys based Hyper Offense teams are becoming more and more popular and rightly so due to the immense pressure your opponent feels all throughout the game. You are forced to play games like should I Defog here or wait until Bisharp is gone and such. Using lean Excadrill remedies this problem because you don't fear a Bisharp or a Deoxys in the slightest, unboosted of course. They waste their live setting up hazards for you to spin away later free of charge. He checks a decent amount of the meta game and forces a ton of switches.
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  5. Lastly Excadrill's fantastic abilities, Mold Breaker, Sand Rush, Sand Force, all serve different purposes and can work well for a large amount of teams. Mold Breaker allows you to beat switch ins like Lati@s, Rotom-Wash, and Quagsire and fits into teams anywhere from Hyper Offense to Bulky Offense to balanced. Sand Rush allows you a ridiculous speed boost, +2 speed in sand, and enables Excadrill to blaze past previous threats to it such as Greninja or Keldeo and is best played on a balanced sand based team. His third, final, and least used ability is Sand Force. This one is used less because simply put the other two are just better, plain and simple. Sand Force boosts the damage of Rock / Ground / Steel type moves in the sand which sky rockets Excadrill's already great attack, but unfortunately it lacks the base speed to make the best use of this. This ability is best used on a Bulky Offense sand based team due to the slower nature of this specific Excadrill. Shout out to [insert name] for posting this for me while I finish making my application.
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