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- NU Offensive Threats (all credit goes to Agent Dell for doing most of the work!)
- [IMG]http://veekun.com/dex/media/pokemon/icons/359.png[/IMG]Absol:
- Swords Dance- Cacturne can Encore it, and Bullet Seed it death; Haunter can set up a sub and Disable Night Slash.
- All Out Attacker- Harder to beat. Can really only beat it if Haunter has a Sub already up,so I can safely Sludge Bomb it.
- Mixed Attacker- Seismitoad is added to checks if it has Fire Blast, while Articuno is added if it has HP Grass.
- [IMG]http://veekun.com/dex/media/pokemon/icons/334.png[/IMG]Altaria:
- Offensive Dragon Dance- I don't let it set up, and it is frail without defense investment. Sucker Punch is a last resort.
- Bulky Dragon Dance- A lot slower, meaning that I can more easily Encore it. Otherwise, same as offensive.
- Choice Specs- No saf switch in, but once Haunter or Articuno is in, it loses.
- [IMG]http://veekun.com/dex/media/pokemon/icons/181.png[/IMG]Ampharos:
- Choice Specs Wallbreaker-Not fast enough to be a threat, and its easy prey if locked into either Thunderbolt or Focus Blast.
- Agility- If it manages to get up an Agility, I still have Cacturne to revenge. Usuall it won't though.
- [IMG]http://veekun.com/dex/media/pokemon/icons/24.png[/IMG]Arbok:
- Coil Sweeper- I can easily Encore it into Coil, then either beat it with Seismitoad, Articuno, or Haunter.
- [IMG]http://veekun.com/dex/media/pokemon/icons/348.png[/IMG]Armaldo:
- Swords Dance Spinner- Rampardos outspeeds and KOs with Head Smash, or even EQ/Superpower if weakened. Easy to wear down, and I can always set up hazards again.
- Choice Band- I can beat it once it gets locked into a move.
- Doube Dance- If it Swords Dances it is Encore bait, if it Rock Polishes, it is Seismitoad bait.
- [IMG]http://veekun.com/dex/media/pokemon/icons/144.png[/IMG]Articuno:
- SubRoost- I'll have to Volt Switch away the Sub, then try and break it with Haunter. A big threat. Must keep Rocks up.
- Choice Specs/LO Offensive- Easy to wear down with most of my team.
- [IMG]http://veekun.com/dex/media/pokemon/icons/354.png[/IMG]Banette:
- Trick Room- I bring it down to Sash, but then I let it live until Trick Room ends. It may still be able to Destiny Bond though, so I have to stall it out of that as well. Sucker Punch helps though.
- [IMG]http://veekun.com/dex/media/pokemon/icons/550.png[/IMG]Basculin:
- Choice Band/Choice Scarf- Cacturne tanks Aqua Jets and Waterfalls and hopefully KOs it with Bullet Seed.
- [IMG]http://veekun.com/dex/media/pokemon/icons/614.png[/IMG]Beartic:
- SubPuncher- I actually outspeed it with all of my team, and I can Encore it into Sub at worst.
- [IMG]http://veekun.com/dex/media/pokemon/icons/606.png[/IMG]Beheeyem:
- Trick Room+Nasty Plot- I just hit it until it dies. It isn't frail, but it can't take repeated abuse. Sucker Punch as last resort.
- [IMG]http://veekun.com/dex/media/pokemon/icons/628.png[/IMG]Braviary:
- Choice Band- Hard to take a hit, but I can predict around it. Easy to revenge kill.
- Choice Scarf- Rotom-S can take everything it throw and KO back once weakened by Rocks.
- Life Orb+Roost- It is easy prey for Haunter along with previous methods.
- [IMG]http://veekun.com/dex/media/pokemon/icons/12.png[/IMG]Butterfree:
- Quiver Dance- Half of my team outspeeds it, but it can sleep me. Focus Sash variants always sleep me, but they are easy prey for the rest of my team (mainly Cacturne).
- Choice Scarf- Once it Sleeps something, Rotom-S beats it easily.
- Double Powder- If it lives my assault long enough to sleep me, then kudos. Cacturne doesn't really care about Stun Spore though.
- [IMG]http://veekun.com/dex/media/pokemon/icons/332.png[/IMG]Cacturne:
- Offensive Spikes- My entire team can KO it.
- Swords Dance- I usually KO it before it can set up.
- [IMG]http://veekun.com/dex/media/pokemon/icons/323.png[/IMG]Camerupt:
- Standard Rock Polish- It can only set up on Rotom-S, who I rarely spam Electric moves with.
- [IMG]http://veekun.com/dex/media/pokemon/icons/565.png[/IMG]Carracosta:
- Shell Smash- Cacturne says hi, as does Rotom-S and Seismitoad.
- Curse- Same as above.
- Tank- Same as above.
- [IMG]http://veekun.com/dex/media/pokemon/icons/6.png[/IMG]Charizard:
- Solar Power (Sunny Day Attacker)-Rotom-S can revenge kill, as can Cacturne. Otherwise I try to not let sun get set up, or set up Rain instead.
- Choice Scarf/Choice Specs-Scarf is threatening since it outspeed my entire team. But once its locked in a move, I can beat it. Specs if hard to handle, but Rotom-S can beat it.
- SubRoost- It can't beat Rampardos before I beat it. Otherwise, same as before, but Cacturne can play prediction game.
- Belly Drum/Swords Dance/Dragon Dance- Seismitoad beats all but Belly Drum. Cacturne beats Belly Drum.
- [IMG]http://veekun.com/dex/media/pokemon/icons/573.png[/IMG]Cinccino:
- Life Orb- I rely on revenge killing with Cacturne and Rotom-S.
- Choice Scarf/Choice Band- Easy to beat once locked.
- [IMG]http://veekun.com/dex/media/pokemon/icons/256.png[/IMG]Combusken:
- Special Speed Boost- Seismitoad is my only hope, but it isn't going to like it. :(
- Swords Dance- Less threatening, but same as above. I can always hit it on the Swords Dance.
- [IMG]http://veekun.com/dex/media/pokemon/icons/346.png[/IMG]Cradily:
- Bulky Swords Dance- Articuno can kill it once weakened, Cacturne can Encore it, Rampardos can KO it.
- Curse- Same, but harder for all to do it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/132.png[/IMG]Ditto:
- Imposter- only thing I don't want it to switch in on is Rampardos...
- [IMG]http://veekun.com/dex/media/pokemon/icons/85.png[/IMG]Dodrio:
- Choice Band/Choice Scarf- Scarf outspeeds my team, but I still beat it with Rotom-S.
- Taunt- Definitely Rotom-S, but Articuno joins the fray.
- [IMG]http://veekun.com/dex/media/pokemon/icons/148.png[/IMG]Dragonair:
- Bulky Dragon Dance- Good luck facing Articuno. It won't like repeated assaults or Encore much either.
- Offensive Dragon Dance- It dies to Articuno. Still, a little problematic if I let it set up.
- [IMG]http://veekun.com/dex/media/pokemon/icons/426.png[/IMG]Drifblim:
- Acrobatics- It makes me want Crunch on Rampardos. I can KO it before it attacks with Rotom-S and Haunter, but otherwise it is a pain.
- ChestoRest- Cacturne has an easier time revenge killing it, and I don't let it set up.
- SubCM- Pure offensive pressure, but it is Encore bait.
- Baton Pass- Encore bait. A chain is gonna be more difficult to beat though.
- [IMG]http://veekun.com/dex/media/pokemon/icons/578.png[/IMG]Duosion:
- Calm Mind- It is very slow, and it won't take repeated hits well.
- Offensive Trick Room- Even more frail, and now it is Sucker Punch bait.
- [IMG]http://veekun.com/dex/media/pokemon/icons/604.png[/IMG]Eelektross:
- Special Attacker: A big threat. I can only wear it down, but it always beats something.
- Choice Band- Easier to handle, since Seismitoad tanks most of its hits.
- Coil- Encore bait, and I can wear it down with special attacks.
- [IMG]http://veekun.com/dex/media/pokemon/icons/125.png[/IMG]Electabuzz:
- Choice Scarf/Choice Specs- I can handle it once it is locked.
- Charge Beam- I have no choice but to weaken it into Sucker Punch range.
- [IMG]http://veekun.com/dex/media/pokemon/icons/101.png[/IMG]Electrode:
- Special Attacker- It rarely carries HP Grass, so Seismioad beats it handily.
- [IMG]http://veekun.com/dex/media/pokemon/icons/500.png[/IMG]Emboar:
- Choice Band- Depends on the move it locks itself into. I also outspeed it with most of my team (all if it doesn't have max speed)
- Choice Scarf- Seismitoad handily beats it.
- Mixed Wallbreaker- If it catches me off guard, it'll KO a Poke. Otherwise I can handle it.
- Flame Charge- Rare, and lacks the offensive power of Band.
- [IMG]http://veekun.com/dex/media/pokemon/icons/103.png[/IMG]Exeggutor:
- Choice Specs- Articuno, Rotom, and Haunter handily beat it.
- Trick Room- Trick Room's negative priority means that I can hit it before it uses Trick Room. If it does live, I can revenge kill with Cacturne.
- Mixed Life Orb- Uh...same as everything else above I guess.
- Sunny Day Sweeper- Articuno can tank a hit and KO back. Otherwise I have to wait out Sun turns.
- [IMG]http://veekun.com/dex/media/pokemon/icons/295.png[/IMG]Exploud:
- Wallbreaker- I have no walls to break, and I can inflict massive damage.
- [IMG]http://veekun.com/dex/media/pokemon/icons/419.png[/IMG]Floatzel:
- Choice Band- Rotom-S is my safest check, while Cacturne can play prediction game.
- Flame Orb+Switcheroo- Rotom-S and Seismitoad are my best bets.
- Bulk Up- It shouldn't have enough time to Bulk Up, but I can always revenge kill it with Rotom-S.
- Mixed Rain Dance- It is trouble if Rain is up. Otherwise it will beat beaten by Rotom-S.
- [IMG]http://veekun.com/dex/media/pokemon/icons/611.png[/IMG]Fraxure:
- Dragon Dance- It won't enjoy repeated assualts, but I don't have much to actually counter it.
- Choice Band- Easy prey for Articuno and Haunter.
- [IMG]http://veekun.com/dex/media/pokemon/icons/444.png[/IMG]Gabite:
- Hone Claws- Still easy prey for Articuno, but Cacturne becomes an ok check with Encore and Sucker Punch.
- Choice Band- Once I wear it down somewhat, I can beat it with Cacturne, Haunter, or Rotom-S. Articuno is still good, but has trouble living Outrage.
- [IMG]http://veekun.com/dex/media/pokemon/icons/282.png[/IMG]Gardevoir:
- Choice Scarf/Choice Specs- Scarf lacks power, Specs is slow. Not too threatening.
- Offensive Calm Mind- Encore, Trick, Haunter. Can also just wear it down.
- Defensive Calm Mind- Harder to wear down, but easier to outspeed.
- [IMG]http://veekun.com/dex/media/pokemon/icons/526.png[/IMG]Gigalith:
- Lead- It is rare, but it is one of the only leads I can't beat before they set up. However, they sometimes foolishly Explode, but I don't count on that.
- Curse- Too slow and frail on the special side.
- [IMG]http://veekun.com/dex/media/pokemon/icons/471.png[/IMG]Glaceon:
- Choice Scarf/Choice Specs- I have to figure out which one it is, but Articuno is helpful in that regard. I can beat either one regardless.
- [IMG]http://veekun.com/dex/media/pokemon/icons/55.png[/IMG]Golduck:
- Life Orb- Lacks power with Timid, while Modest ties with Articuno. Haunter can beat it after a few turns of recoil though.
- Choice Scarf/Choice Specs- Scarf is rather weak. Specs isn't fast enough to get past Haunter.
- Offensive Calm Mind- I can severely damage it if it chooses to Calm Mind, and then revenge kill with Rotom-S.
- SubCM- If it tries to set up, Cacturne beats it. Same as above otherwise.
- Rain Dance Support- If it sets up Rain Dance, it has to take a hit. If Rain is already up, I can wear it down with Articuno to a point where Sucker Punch beats it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/76.png[/IMG]Golem:
- Utility- Cacturne and Rampardos. Simple and clean.
- Rock Polish- If it has time to set up, that means that I wasn't paying attention.
- Choice Band- Same as before, but less urgency to KO it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/623.png[/IMG]Golurk:
- Choice Band- 5/6 of my team can beat it. Rotom-S can beat it if it is locked into EQ.
- SubPuncher- Cacturne easily handles it. It also can't really set up at all.
- [IMG]http://veekun.com/dex/media/pokemon/icons/368.png[/IMG]Gorebyss:
- Shell Smash/SubSmash- It has no time to set up, and Rotom-S can revenge kill it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/533.png[/IMG]Gurdurr:
- Bulk Up- It is Haunter bait, and Rotom-S and Articuno both threaten it with their Flying moves.
- [IMG]http://veekun.com/dex/media/pokemon/icons/93.png[/IMG]Haunter:
- SubSplit- I keep using EQ with Rampardos, and I can revenge with Rotom-S once it loses its Sub.
- SubDisable- F***, mirror match time. But I am good at playing around it (comes with the territory)
- Choice Scarf- It may outspeed my team, but it is still Choice locked.
- [IMG]http://veekun.com/dex/media/pokemon/icons/631.png[/IMG]Heatmor:
- Mixed Attacker- Only real problem is the Sucker Punch. Even Articuno can beat it. Only Cacturne is vulnerable.
- [IMG]http://veekun.com/dex/media/pokemon/icons/367.png[/IMG]Huntail:
- Mixed Shell Smash- Same as Gorebyss, but easier to handle.
- [IMG]http://veekun.com/dex/media/pokemon/icons/189.png[/IMG]Jumpluff:
- Acrobatics (Swords Dance)- Sleep Powder is a pain, but it can't beat Rotom-S.
- [IMG]http://veekun.com/dex/media/pokemon/icons/64.png[/IMG]Kadabra:
- Life Orb/Focus Sash Attacker- Damn that Focus Sash. I simply have to break it, but LO versions can be handled well enough.
- Choice Scarf- Choice locked moves make it easy bait.
- [IMG]http://veekun.com/dex/media/pokemon/icons/115.png[/IMG]Kangaskhan:
- Life Orb- Seismitoad can tank a hit and damage it back. But I depend on revenge killing.
- SubPuncher- Not quite as powerful, but if it gets behind a Sub, I'm in trouble.
- Choice Band- I have to revenge kill it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/600.png[/IMG]Klang:
- Shift Gear- It can only safely set up on Haunter. Everything else can hit it hard.
- [IMG]http://veekun.com/dex/media/pokemon/icons/99.png[/IMG]Kingler:
- Agility+Swords Dance- I can hit it hard, and if I have a Sub, it won't get past Haunter if it has Return.
- Choice Band- Way too slow to threaten me, and is Haunter bait.
- [IMG]http://veekun.com/dex/media/pokemon/icons/305.png[/IMG]Lairon:
- Autotomize Sweeper- It doesn't get a free set up on anything but Haunter. Everything else hits it hard or can Encore it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/608.png[/IMG]Lampent:
- Trick Room Attacker- It doesn't usually get a safe switch in, nor a safe set up usually.
- [IMG]http://veekun.com/dex/media/pokemon/icons/131.png[/IMG]Lapras:
- Dragon Dance- Rotom-S is the best Pokemon to face it, but it doesn't get a free set up.
- Curse- The minute it Curses, it becomes vulnerable to Rampardos.
- Special Attacker- It has trouble getting through Seismitoad and Rotom-S can revenge kill it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/470.png[/IMG]Leafeon:
- Swords Dance- Articuno, Haunter, Rotom-S...
- [IMG]http://veekun.com/dex/media/pokemon/icons/463.png[/IMG]Lickilicky:
- Swords Dance- Encore and Trick target. It still can't get past Haunter.
- Mono Attacker- Very big Encore bait. It also won't appreciate Rampardos and Haunter.
- [IMG]http://veekun.com/dex/media/pokemon/icons/510.png[/IMG]Liepard:
- Nasty Plot- Rotom-S can always revenge kill it, but it outspeed everything else. No safe set up though.
- Prankster Support- More annoying than anything else.
- [IMG]http://veekun.com/dex/media/pokemon/icons/264.png[/IMG]Linoone:
- Belly Drum- If I let it set up, I lose. Still, if I am behind a Sub, Haunter can beat it.
- Choice Band-
- [IMG]http://veekun.com/dex/media/pokemon/icons/272.png[/IMG]Ludicolo:
- Rain Dance Attacker- If worst comes to worst, I'll simply add more speed to Seismitoad. But it is a threat if Rain is up.
- Swords Dance- It is ONLY a threat if Rain is up.
- [IMG]http://veekun.com/dex/media/pokemon/icons/337.png[/IMG]Lunatone:
- Trick Room- Good luck setting up. Still easy to revenge kill.
- Rock Polish- Easier to revenge kill with Cacturne, and it won't get past Seismitoad.
- [IMG]http://veekun.com/dex/media/pokemon/icons/405.png[/IMG]Luxray:
- Choice Band/Choice Scarf- Choice locked moves are easy enough to exploit. It lacks either speed or power either way.
- Mixed Attacker- Lacks speed, and I can easily wear it down.
- Guts- It's own Toxic Orb makes it easy to wear down, and I can revenge kill it with Haunter once it is weakened.
- [IMG]http://veekun.com/dex/media/pokemon/icons/67.png[/IMG]Machoke:
- RestTalk- It is Haunter bait, Rotom-S and Articuno bait, and Cacturne bait.
- [IMG]http://veekun.com/dex/media/pokemon/icons/126.png[/IMG]Magmar:
- Physical Utility- Seismitoad and Rotom-S
- Mixed Attacker- Haunter still revenge kills it, as does Rotom-S.
- [IMG]http://veekun.com/dex/media/pokemon/icons/105.png[/IMG]Marowak:
- Trick Room Attacker- It is threatening if Trick Room is up, but it relies on Stone Edge to beat Haunter.
- Utility- Cacturne, Seismitoad, Articuno.
- All out Attacker- Same as above.
- [IMG]http://veekun.com/dex/media/pokemon/icons/284.png[/IMG]Masquerain:
- QuiverPass- It may set up, but I won't let it pass.
- Offensive Quiver Dance- Rotom-S still revenge kills it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/303.png[/IMG]Mawile:
- Swords Dance- If it sets up, it'll be difficult. Before it does, I have to inflict massive damage to it. Seismitoad is my best chance though.
- [IMG]http://veekun.com/dex/media/pokemon/icons/262.png[/IMG]Mightyena:
- Life Orb Moxie- It still has to get past Seismitoad, and everything hits it hard.
- [IMG]http://veekun.com/dex/media/pokemon/icons/241.png[/IMG]Miltank:
- Moofensive- Only a threat if I Bullet Seed it. Otherwise it lacks power and I can beat it well enough.
- Curse- Encore bait, Trick bait, and I can still hit it hard.
- [IMG]http://veekun.com/dex/media/pokemon/icons/200.png[/IMG]Misdreavus:
- Calm Mind- Trick bait, and it has trouble getting past Haunter.
- Nasty Plot- Same as above, but better chance of getting past Haunter.
- [IMG]http://veekun.com/dex/media/pokemon/icons/414.png[/IMG]Mothim:
- Quiver Dance- Without Sleep Powder, it doesn't really get a safe opportunity to set up. I can still revenge kill it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/89.png[/IMG]Muk:
- Choice Band- Not really able to beat Haunter or Seismitoad. Choice locked means easy switch in.
- SubPuncher- Doesn't really work well against Haunter.
- Curse- Encore and Trick bait. Rampardos still KOs it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/198.png[/IMG]Murkrow:
- Mixed Wallbreaker- Articuno survives everything it dishes and Ice Beams it to death.
- [IMG]http://veekun.com/dex/media/pokemon/icons/518.png[/IMG]Musharna:
- Calm Mind- Encore and Trick bait. It takes a lot of damage from Rampardos, and has trouble beating Haunter.
- Choice Specs- Haunter beats it. Cacturne can beat Psychic locked ones.
- [IMG]http://veekun.com/dex/media/pokemon/icons/291.png[/IMG]Ninjask:
- Baton Pass- Haunter is usually the best lead against it. I have to keep offensive pressure regardless.
- Choice Band- Very funny.
- [IMG]http://veekun.com/dex/media/pokemon/icons/224.png[/IMG]Octillery:
- Baton Pass Receiver- Only if it gets a couple of speed boosts.
- Trick Room Attacker- Easy prey if Trick Room fades. Sucker Punch otherwise.
- [IMG]http://veekun.com/dex/media/pokemon/icons/279.png[/IMG]Pelipper:
- Rain Dance- Seismitoad and Articuno thanks it if it sets up Rain. Everyone else outspeeds it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/53.png[/IMG]Persian:
- Scout- Annoying, but not overly threatening.
- Nasty Plot- If it sets up, I'm in trouble. I can usually tank a hit with Articuno, and I can revenge kill with Cacturne and Rotom-S.
- [IMG]http://veekun.com/dex/media/pokemon/icons/25.png[/IMG]Pikachu:
- Special Attacker- Too slow to beat Haunter. Cacturne and Rotom-S can revenge kill.
- Physical Attacker- Haunter and Rotom-S. Seimitoad can tank everything.
- Nasty Plot- Haunter and Cacturne. Rotom-S revenges.
- [IMG]http://veekun.com/dex/media/pokemon/icons/221.png[/IMG]Piloswine:
- Utility- Seismitoad blows it away with Hydro Pump. It won't enjoy Rampardos' Head Smash and Superpowers either.
- Choice Band/Eviolite Attacker- Same as above, but no Rocks to worry about.
- [IMG]http://veekun.com/dex/media/pokemon/icons/127.png[/IMG]Pinsir:
- Choice Scarf/Choice Band- I can predict around it. It only is dangerous if it has a Moxie boost. Rotom-S still revenge kills it.
- Swords Dance- Not fast enough to beat Haunter or Rotom-S.
- SubSalac- Rotom-S revenge kills it. Cacturne can break its Sub with Sucker Punch.
- [IMG]http://veekun.com/dex/media/pokemon/icons/26.png[/IMG]Raichu:
- Choice Scarf/Choice Specs- Predict around it and wait until it is locked into a move. Then attack.
- Nasty Plot- Very hard to beat, though if it has Sub, it has limited coverage.
- [IMG]http://veekun.com/dex/media/pokemon/icons/409.png[/IMG]Rampardos:
- Choice Band/Choice Scarf- Banded variants are slow, and Scarf variants can still be revenge killed with Cacturne and Rotom-S.
- Rock Polish- Kudos to the player who can set up a Rock Polish in front of me.
- Trick Room Attacker- I have no choice but to wait out Trick ROom, but I still have Cacturne as a last resort.
- [IMG]http://veekun.com/dex/media/pokemon/icons/78.png[/IMG]Rapidash:
- Physical Attacker- It has trouble getting past Seismitoad.
- Mixed Sunny Day- Rotom-S is my best answer to it. Damn its speed.
- [IMG]http://veekun.com/dex/media/pokemon/icons/20.png[/IMG]Raticate:
- Guts- It lacks Swellow's power, but it is still hard to beat. Rotom-S is my best revenge killing option.
- [IMG]http://veekun.com/dex/media/pokemon/icons/378.png[/IMG]Regice:
- ChestoRest- Is a pain to kill, but Cacturne can Encore Thunderbolt or Rest, while Rampardos outspeeds and KOs with Head Smash.
- [IMG]http://veekun.com/dex/media/pokemon/icons/377.png[/IMG]Regirock:
- Offensive Tank- Seismitoad KOs with Hydro Pump.
- [IMG]http://veekun.com/dex/media/pokemon/icons/369.png[/IMG]Relicanth:
- Rock Polish- I can hit it hard, and it is slower than Seismitoad in Rain.
- Choice Band-
- [IMG]http://veekun.com/dex/media/pokemon/icons/479-frost.png[/IMG]Rotom-F:
- Choice Scarf/Choice Specs- Depends on what it is locked into.
- SubSplit- Haunter outspeeds it, and Rampardos can KO with EQ.
- [IMG]http://veekun.com/dex/media/pokemon/icons/479-fan.png[/IMG]Rotom-S:
- Choice Scarf/Choice Specs- Articuno can take a T-bolt at full health and hit back with Ice Beam, and it has trouble with Seimitoad.
- SubSplit/SubCharge- Same as above, but Haunter can outspeed now.
- Paraflinch- It still can't beat Seismitoad.
- [IMG]http://veekun.com/dex/media/pokemon/icons/503.png[/IMG]Samurott:
- Swords Dance- As long as I don't let it set up, I'm fine.
- Special Attacker- Not fast enough to be able to threaten me. Rotom-S, Haunter and Articuno all outspeed it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/539.png[/IMG]Sawk:
- Choice Scarf/Choice Band- Rotom-S revenge kills it. Scarf CC won't KO Articuno and Hurricane can KO if Sturdy is broken. Haunter on CC.
- [IMG]http://veekun.com/dex/media/pokemon/icons/586.png[/IMG]Sawsbuck:
- Swords Dance- Haunter speed ties with it, and Rotom-S outspeeds it. It also doesn't like facing Articuno.
- Choice- Scarf is weak, Band is easy to revenge kill.
- Baton Pass- Only threatening if it manages to pass. It usually lacks powerful coverage though.
- [IMG]http://veekun.com/dex/media/pokemon/icons/559.png[/IMG]Scraggy:
- Bulk Up- Can't really set up safely except against Haunter, who it can't get past.
- [IMG]http://veekun.com/dex/media/pokemon/icons/537.png[/IMG]Seismitoad:
- Rain Dance- My own Seismitoad is my best chance. Cacturne revenge kills once it is weakened.
- Tank- Cacturne beats it, and it can't beat Seismitoad.
- [IMG]http://veekun.com/dex/media/pokemon/icons/497.png[/IMG]Serperior:
- Offensive Calm Mind- Articuno beats HP Fire and Ice variants. Rotom-S revenge kills.
- SubCM- I can't let it get up a Sub, or I'm in trouble. Otherwise, same as above.
- Coil- It has more trouble beating my team, and Dragon Tail has negative priority, meaning Cacturne can Encore Coil or Sub.
- [IMG]http://veekun.com/dex/media/pokemon/icons/336.png[/IMG]Seviper:
- Choice Specs- No realy safe switch in, but it doesn't last long with those defenses.
- [IMG]http://veekun.com/dex/media/pokemon/icons/292.png[/IMG]Shedinja:
- Swords Dance- Rocks, Rampardos, Rotom-S, Encore.
- [IMG]http://veekun.com/dex/media/pokemon/icons/372.png[/IMG]Shelgon:
- Resttalk Dragon Dance- Encore and Trick cause it problems. Articuno still KOs it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/275.png[/IMG]Shiftry:
- Swords Dance- Sucker Punch makes it very tough to beat. Haunter is my best chance outside of the sun. In sun, I'm screwed.
- Nasty Plot- I can beat it outside of Sun with most of my team. In Sun, I am only happy it doesn't have priority.
- Mixed Growth- Is usually in Sun, so I'm basically screwed. It still isn't very common thankfully.
- [IMG]http://veekun.com/dex/media/pokemon/icons/516.png[/IMG]Simipour:
- Nasty Plot- It needs to boost to get past Articuno, and Rotom-S still revenge kills it easily.
- Choice Specs/Choice Scarf- It isn't hard to predict around them. Scarf also is rather weak.
- [IMG]http://veekun.com/dex/media/pokemon/icons/512.png[/IMG]Simisage:
- Nasty Plot- Same as above.
- SubSeed- Cacturne doesn't care about it, and can Encore it. Behind a Sub, Haunter doesn't care either.
- [IMG]http://veekun.com/dex/media/pokemon/icons/514.png[/IMG]Simisear:
- Nasty Plot- Cacturne and Rotom-S both revenge kill it.
- Choice- Choice locked moves are funny :)
- [IMG]http://veekun.com/dex/media/pokemon/icons/435.png[/IMG]Skuntank:
- Utility Trapper- Rampardos and Seismitoad beat it. Haunter actually can kill it when its around 30%.
- Mixed- Rampardos and Seismitoad beat it with Fire Blast, Articuno beats it with HP Grass.
- [IMG]http://veekun.com/dex/media/pokemon/icons/289.png[/IMG]Slaking:
- Choice Band- If Haunter is behind a Sub, it loses. It's slacking off period is a great opportunity.
- [IMG]http://veekun.com/dex/media/pokemon/icons/215.png[/IMG]Sneasel:
- Choice Band- It can't get past Seismitoad.
- Swords Dance- Same as above.
- [IMG]http://veekun.com/dex/media/pokemon/icons/327.png[/IMG]Spinda:
- Contrary- If it can live a hit, kudos. It still won't beat Haunter though.
- [IMG]http://veekun.com/dex/media/pokemon/icons/581.png[/IMG]Swanna:
- Life Orb(SubRoost, RainRoost)- If it sets up Rain for me, great. Rotom-S still beats it though.
- [IMG]http://veekun.com/dex/media/pokemon/icons/277.png[/IMG]Swellow:
- Guts- Has trouble beating Rampardos, and is easy to wear down.
- [IMG]http://veekun.com/dex/media/pokemon/icons/528.png[/IMG]Swoobat:
- Calm Mind- Its only a threat i I let it set up. If it does, I still can work around it, but I'll lose a Pokemon at least.
- [IMG]http://veekun.com/dex/media/pokemon/icons/128.png[/IMG]Tauros:
- Life Orb- Can be revenge killed by Cacturne and Rotom-S. Seismitoad can also tank a hit if need be.
- Substitute- If I have my own Sub up, Haunter beats it. Otherwise, same as above once i break the Sub.
- [IMG]http://veekun.com/dex/media/pokemon/icons/538.png[/IMG]Throh:
- Bulk Up- Bulk Up is Encore bait. Articuno and Rotom-S hit hard with Flying moves. Haunter walls it.
- SubProtect- Even bigger Encore bait. Haunter still walls it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/389.png[/IMG]Torterra:
- Rock Polish- It has to set up on Choice locked Rotom-S or Rampardos. If Rain is up, Seismitoad still beats it. If I have a Sub, Haunter also beats it.
- Tank- Articuno says hi. I lead with it if I think this is the opposing lead.
- Choice Band- Far too slow, and I can predict around it.
- Swords Dance- Same as above, but I may have to sacrifice a Pokemon.
- SubSeed- I can Encore it and go from there.
- [IMG]http://veekun.com/dex/media/pokemon/icons/357.png[/IMG]Tropius:
- Swords Dance- If this sweeps me, I'll quit Pokemon forever...
- SubSeed- Annoying, nothing more. It still can't beat Articuno.
- [IMG]http://veekun.com/dex/media/pokemon/icons/217.png[/IMG]Ursaring:
- Guts- Far too slow to be effective, even Rampardos outspeeds it.
- Quick Feet- More threatening, but Rotom-S can revenge kill it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/71.png[/IMG]Victreebel:
- Special Growth- same as Shiftry
- Mixed Growth- same as Shiftry
- Swords Dance- same as Shiftry
- [IMG]http://veekun.com/dex/media/pokemon/icons/288.png[/IMG]Vigoroth:
- Stallbreaker- Nothing to break, and I can Trick away its Eviolite. It still can't get past Seismitoad.
- Bulk Up- Encore bait. Same as above really.
- [IMG]http://veekun.com/dex/media/pokemon/icons/45.png[/IMG]Vileplume:
- Life Orb Tank- Articuno is a perfect counter. It also hates Rotom-S.
- [IMG]http://veekun.com/dex/media/pokemon/icons/321.png[/IMG]Wailord:
- Choice Scarf/Choice Specs- Rotom-S checks it, and Cacturne can weaken its Water Spout.
- [IMG]http://veekun.com/dex/media/pokemon/icons/340.png[/IMG]Whiscash:
- Offensive Dragon Dance- It is only a threat if it sets up. Everything I have can hit it hard, and Rotom-S can revenge kill weakened ones.
- [IMG]http://veekun.com/dex/media/pokemon/icons/335.png[/IMG]Zangoose:
- Toxic Boost- Unless it catches me on the switch, it will never get past Haunter.
- [IMG]http://veekun.com/dex/media/pokemon/icons/523.png[/IMG]Zebstrika:
- Choice Specs/Choice Scarf- Depends on what it is locked into. It isn't very strong though.
- [IMG]http://veekun.com/dex/media/pokemon/icons/634.png[/IMG]Zweilous:
- Tank- Articuno beats it well enough.
- Choice Band/Choice Scarf- Scarf is more dangerous since it outspeeds Articuno. Othewise, i have to sac something.
- NU Defensive Threats
- [IMG]http://veekun.com/dex/media/pokemon/icons/594.png[/IMG]Alomomola:
- Support- Articuno, Rotom-S, Cacturne, Seismitoad, even Haunter.
- [IMG]http://veekun.com/dex/media/pokemon/icons/334.png[/IMG]Altaria:
- Specially Defensive- I don't care how specially defensive it is, I still have Articuno and Rampardos.
- [IMG]http://veekun.com/dex/media/pokemon/icons/591.png[/IMG]Amoonguss:
- Physically Defensive- Articuno and Rotom-S once I has sleep fodder.
- Specially Defensive- Rampardos KOs with Head Smash.
- [IMG]http://veekun.com/dex/media/pokemon/icons/181.png[/IMG]Ampharos:
- Specially Defensive- Can't get past Seismitoad or Haunter.
- Dual Screens- Rampardos can break it before it gets up a screen hopefully. Its not this, but the sweepers that come after it that is problematic though.
- [IMG]http://veekun.com/dex/media/pokemon/icons/144.png[/IMG]Articuno:
- Specially Defensive- Hard to break, need to have Stealth Rock up. Rotom-S can revenge kill weakened ones.
- SubRoost- If it is behind a Sub, I'll have trouble. otherwise, same as above.
- [IMG]http://veekun.com/dex/media/pokemon/icons/531.png[/IMG]Audino:
- Specially Defensive- It can do nothing to Haunter. Rampardos can crush it.
- Dual Screens- Encore bait, Trick bait, Rampardos bait. It's what comes after...
- Trick Room- The time it spends using Trick Room makes it vulnerable. I can damage it, then simply stall out a few of the Trick Room turns by doing something like Roosting, setting up hazards or Rain, or switching out.
- [IMG]http://veekun.com/dex/media/pokemon/icons/411.png[/IMG]Bastiodon:
- Support- Rampardos KOs it, it can't really do anything else to me except wall Haunter.
- Metal Burst- same as above, though a smart Metal Burst will be annoying.
- [IMG]http://veekun.com/dex/media/pokemon/icons/323.png[/IMG]Camerupt:
- Specially Defensive- It loses to Rampardos and Seismitoad still scares it out.
- [IMG]http://veekun.com/dex/media/pokemon/icons/565.png[/IMG]Carracosta:
- Tank- Cacturne beats it if it gets more than 2 Bullet Seed hits. It can be revenged by Rotom-S as well.
- [IMG]http://veekun.com/dex/media/pokemon/icons/346.png[/IMG]Cradily:
- Support- Rampardos beats it with Superpower, and Articuno's Ice Beam will sting.
- [IMG]http://veekun.com/dex/media/pokemon/icons/148.png[/IMG]Dragonair:
- RestTalk Shuffler- I have to either Trick or Encore it, and go from there. Articuno can hurt it heavily even with Eviolite though.
- [IMG]http://veekun.com/dex/media/pokemon/icons/132.png[/IMG]Ditto:
- Imposter- same as offensive purposes.
- [IMG]http://veekun.com/dex/media/pokemon/icons/103.png[/IMG]Exeggutor:
- SubSeed- If it finds a safe switch in, I can still beat it with Cacturne, Articuno, Rotom-S, or Haunter once I break the Sub.
- [IMG]http://veekun.com/dex/media/pokemon/icons/136.png[/IMG]Flareon:
- Specially Defensive- Rampardos beats it easily, and it is helpless against Haunter. Still, it is annoying once Rampardos is gone.
- [IMG]http://veekun.com/dex/media/pokemon/icons/592.png[/IMG]Frillish:
- Utility Counter- It is no match for Haunter and Rotom-S. It can't break past Articuno either. Everything else can still hit it hard enough to force it to spam Recover.
- [IMG]http://veekun.com/dex/media/pokemon/icons/569.png[/IMG]Garbodor:
- Hazard Stacker- Rampardos can KO it, but I don't care about Spikes as much as Stealth Rocks. It also hates taking a Rain boosted Hydro Pump.
- [IMG]http://veekun.com/dex/media/pokemon/icons/282.png[/IMG]Gardevoir:
- Defensive- Cacturne should be able to handle it, as can Haunter.
- [IMG]http://veekun.com/dex/media/pokemon/icons/526.png[/IMG]Gigalith:
- Standard- It is something that I can't beat reliably with Rampardos if it invests fully in HP. Any less though and it is easy pickings.
- [IMG]http://veekun.com/dex/media/pokemon/icons/42.png[/IMG]Golbat:
- Stallbreaker- It can't really beat Articuno or Rotom-S. Rampardos can beat it with Head Smash.
- [IMG]http://veekun.com/dex/media/pokemon/icons/76.png[/IMG]Golem:
- Standard- Cacturne and Rampardos are more than enough.
- [IMG]http://veekun.com/dex/media/pokemon/icons/576.png[/IMG]Gothielle:
- Trick Room- I can inflict a good amount of damage before it sets up, and it doesn't hit hard enough to stop me from tanking a hit and finishing it off with Seismitoad, Articuno, or Rotom-S.
- Dual Screens- Same as other Dual Screeners.
- Calm Mind- Doesn't have quite the power that Musharna has, nor the bulk, so it is easier to handle overall.
- [IMG]http://veekun.com/dex/media/pokemon/icons/326.png[/IMG]Grumpig:
- Support- If I fail to beat it with Cacturne, I can always revenge kill it with Haunter.
- Dual Screens- Same as other Dual Screeners.
- [IMG]http://veekun.com/dex/media/pokemon/icons/533.png[/IMG]Gurdurr:
- Standard- Same as offensive.
- [IMG]http://veekun.com/dex/media/pokemon/icons/97.png[/IMG]Hypno:
- Support- It really can't do anything to Haunter. It is also set up bait for Cacturne.
- Boosting Passer- I'm more worried about what it will pass to, but I can still inflict a lot of damage to it beforehand. A threat only once.
- [IMG]http://veekun.com/dex/media/pokemon/icons/189.png[/IMG]Jumpluff:
- SubSeed- Annoying, but it really has trouble beating me. I simply prevent it from keeping a Sub and eventually revenge kill it with Rotom-S.
- Sunny Day- Probably start with Rotom-S and attack it continuously. Sleep is terrible though. It's the teammates that are troublesome.
- [IMG]http://veekun.com/dex/media/pokemon/icons/305.png[/IMG]Lairon:
- Physically Defensive- Rampardos will still KO it with Superpower.
- Specially Defensive- Even easier...
- [IMG]http://veekun.com/dex/media/pokemon/icons/608.png[/IMG]Lampent:
- Specially Defensive- It really only troubles Cacturne and Articuno, though they both have super-effective moves to use on it (or Articuno can Hurricane it once it is weakened).
- [IMG]http://veekun.com/dex/media/pokemon/icons/131.png[/IMG]Lapras:
- Defensive Tank- Ice Shard won't save it from Rampardos. I can inflict massive damage with Cacturne and Rotom-S.
- [IMG]http://veekun.com/dex/media/pokemon/icons/470.png[/IMG]Leafeon:
- Bulky Baton Pass- Depends on its speed investment. If minimal, I can beat it with Cacturne, Articuno, Haunter, Seismitoad and Rotom-S. If not, I can try to beat it before it passes.
- Physically Defensive- Articuno demolishes it, as does Haunter.
- [IMG]http://veekun.com/dex/media/pokemon/icons/463.png[/IMG]Lickilicky:
- Cleric- Hard to break, but it can't hurt me significantly. Haunter is immune to everything unless it has Dragon Tail (and it still walls it).
- [IMG]http://veekun.com/dex/media/pokemon/icons/272.png[/IMG]Ludicolo:
- Specially Defensive- Not exactly able to stop my special Pokes, and my physical Pokes can hurt is significantly.
- SubSeed- I can't let it set up a Sub, and I have to hit it hard and fast.
- [IMG]http://veekun.com/dex/media/pokemon/icons/405.png[/IMG]Luxray:
- Physically Defensive- Can only wall Cacturne. It doesn't like taking hits from anything else.
- [IMG]http://veekun.com/dex/media/pokemon/icons/219.png[/IMG]Magcargo:
- Support- Only Cacturne has problems with it haha.
- [IMG]http://veekun.com/dex/media/pokemon/icons/226.png[/IMG]Mantine:
- RestTalk- I have Rotom-S, Cacturne, and Rampardos to deal with it. I'm more afraid of Swift Swim variants.
- [IMG]http://veekun.com/dex/media/pokemon/icons/556.png[/IMG]Maractus:
- ChloroSpikes- Spikes don't matter. Sunny Day does. I have to prevent it from using Sunny Day at all costs, at least if I'm facing a Sun team.
- [IMG]http://veekun.com/dex/media/pokemon/icons/303.png[/IMG]Mawile:
- Baton Pass- The chain is bigger than the sum of its parts. If I can stop the chain by KOing this with Seismitoad, great. If not, then I'm in trouble.
- [IMG]http://veekun.com/dex/media/pokemon/icons/122.png[/IMG]Mr. Mime:
- Baton Pass- Same as above. Change Seismitoad with Cacturne.
- [IMG]http://veekun.com/dex/media/pokemon/icons/154.png[/IMG]Meganium:
- Support- It can't get past Cacturne, and it doesn't like facing anything but Seismitoad and Rampardos.
- Dual Screens- Same as other Dual Screeners.
- [IMG]http://veekun.com/dex/media/pokemon/icons/241.png[/IMG]Miltank:
- Mootility- If more defensive, it lacks power even after Sap Sipper boost. Otherwise, it still has trouble with the rest of my team.
- [IMG]http://veekun.com/dex/media/pokemon/icons/200.png[/IMG]Misdreavus:
- Physically Defensive- Haunter beats it, and it has trouble beating anything else. Cacturne can lock it on Shadow Ball.
- [IMG]http://veekun.com/dex/media/pokemon/icons/89.png[/IMG]Muk:
- Tank- Rampardos beats it. I can wear it down with everything else.
- Curse- A lot more harder to wear down, but Rampardos still beats it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/198.png[/IMG]Murkrow:
- Prankster- Depends on what kind it is. If it is Mean Look and Perish Song, it'll probably take out a Poke before I kill it.
- Featherdance- Ice Beam from Articuno and Thunderbolt from Rotom-S...
- [IMG]http://veekun.com/dex/media/pokemon/icons/518.png[/IMG]Musharna:
- Support- Encore and Trick bait. It also hates facing Haunter and Rampardos.
- Calm Mind- same as above, but Haunter has to be more careful.
- [IMG]http://veekun.com/dex/media/pokemon/icons/177.png[/IMG]Natu:
- Dual Screens- Same as other Dual Screeners, except that I can still set up Rocks with Rampardos I believe.
- [IMG]http://veekun.com/dex/media/pokemon/icons/221.png[/IMG]Piloswine:
- Defensive- Still dies to Seismitoad.
- [IMG]http://veekun.com/dex/media/pokemon/icons/476.png[/IMG]Probopass:
- Utility- Dies to Rampardos. Only walls Haunter.
- Air Balloon- same
- [IMG]http://veekun.com/dex/media/pokemon/icons/378.png[/IMG]Regice:
- Standard- Hard to take out, but I can wear it down. Rampardos breaks through it.
- Rest Talk- Same, but a lot harder to beat.
- [IMG]http://veekun.com/dex/media/pokemon/icons/486.png[/IMG]Regigigas:
- Defensive- Haunter walls it usually behind a Sub. It's the hax that really hurts me.
- [IMG]http://veekun.com/dex/media/pokemon/icons/377.png[/IMG]Regirock:
- Defensive- Specially defensive Regirock survives everything, even Hydro Pump and sets up Rocks. Still dies though.
- Sunny Day- I can beat it easily enough, but it sets up. Neither set up option is a good thing...
- [IMG]http://veekun.com/dex/media/pokemon/icons/369.png[/IMG]Relicanth:
- Defensive- Cacturne beats it only if it gets 5 hits. Seismitoad has a very small chance to beat it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/479-fan.png[/IMG]Rotom-S:
- Defensive- Still walled by Seismitoad.
- Paraflincher- same.
- [IMG]http://veekun.com/dex/media/pokemon/icons/117.png[/IMG]Seadra:
- Physically Defensive- Articuno can Hurricane it to death. Rotom-S can KO it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/497.png[/IMG]Serperior:
- SubSeed- Depends on what it carries. If Giga Drain is the only attacking move, Cacturne walls it. Otherwise, I have to break it Sub every time and revenge kill with Rotom-S.
- Dual Screens- Same as every other Dual Screener.
- Coil Shuffler- Hard to break, but it is vulnerable to Articuno and Rotom-S.
- [IMG]http://veekun.com/dex/media/pokemon/icons/372.png[/IMG]Shelgon:
- Support- Articuno handily beats it. Encore and Trick both cripple it. Haunter walls it unless it has Roar.
- [IMG]http://veekun.com/dex/media/pokemon/icons/213.png[/IMG]Shuckle:
- Utility- Good luck taking Head Smash...
- [IMG]http://veekun.com/dex/media/pokemon/icons/338.png[/IMG]Solrock:
- Support- Seismitoad beats it.
- Baton Pass- As long as it has no speed boost, Seismitoad beats it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/618.png[/IMG]Stunfisk:
- RestTalk- It hates facing Seismitoad, and once weakened is revenge killed by Articuno.
- Offensive Tank- same as above (unless it carries HP Grass)
- [IMG]http://veekun.com/dex/media/pokemon/icons/114.png[/IMG]Tangela:
- Physically Defensive- Articuno, Haunter, Rotom-S, Seismitoad to an extent.
- [IMG]http://veekun.com/dex/media/pokemon/icons/538.png[/IMG]Throh:
- Bulk Up- same as offesive.
- SubProtect- same as offensive.
- [IMG]http://veekun.com/dex/media/pokemon/icons/176.png[/IMG]Togetic:
- Special Wall- It still can't beat Haunter. It doesn't enjoy facing Articuno or Rampardos either.
- Baton Pass- If it gets off a successful pass, it won't really have enough HP to come back in again. Cacturne can Encore it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/324.png[/IMG]Torkoal:
- Rapid Spin Support- Seismitoad beats it. It is a lousy Spinner against this team as well.
- [IMG]http://veekun.com/dex/media/pokemon/icons/389.png[/IMG]Torterra:
- Tank- same as before.
- [IMG]http://veekun.com/dex/media/pokemon/icons/357.png[/IMG]Tropius:
- SubSeed- same as before.
- [IMG]http://veekun.com/dex/media/pokemon/icons/288.png[/IMG]Vigoroth:
- Stallbreaker- same as before.
- Bulk Up- same as before.
- [IMG]http://veekun.com/dex/media/pokemon/icons/45.png[/IMG]Vileplume:
- Cleric- less offensive presence, and hates taking on Articuno or Rotom-S. Sleep sucks though.
- [IMG]http://veekun.com/dex/media/pokemon/icons/313.png[/IMG]Volbeat:
- Baton Pass- It'll probably get a pass off if it can come in safely. I have to make sure it can't.
- Weather Setter- It'll definitely get the weather set up, but I can't afford to let it stay on the field either.
- [IMG]http://veekun.com/dex/media/pokemon/icons/365.png[/IMG]Walrein:
- Encore Support- Difficult to KO, but I can inflict plenty of damage on it.
- [IMG]http://veekun.com/dex/media/pokemon/icons/8.png[/IMG]Wartortle:
- Rapid Spin- It doesn't like taking attacks from anything on my team, but Haunter isn't really able to stop it from spinning.
- [IMG]http://veekun.com/dex/media/pokemon/icons/110.png[/IMG]Weezing:
- Physical Tank- Weezing doesn't like EQs from Rampardos. It only walls Cacturne.
- [IMG]http://veekun.com/dex/media/pokemon/icons/544.png[/IMG]Whirlpede:
- Bulky Hazards- I still don't care about Spikes, and only half my team is even affected by either one. Plus it has no offensive presence, so I can set up on it as well.
- [IMG]http://veekun.com/dex/media/pokemon/icons/360.png[/IMG]Wynaut:
- Why Not in NU? (Trapper)- It most likely will KO something, but only once. Cacturne beats it since it can only Counter a single Bullet Seed hit.
- [/CODE]
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