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Aug 4th, 2012
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  1. [CODE]
  2. NU Offensive Threats (all credit goes to Agent Dell for doing most of the work!)
  3.  
  4. [IMG]http://veekun.com/dex/media/pokemon/icons/359.png[/IMG]Absol:
  5.  
  6. Swords Dance- Cacturne can Encore it, and Bullet Seed it death; Haunter can set up a sub and Disable Night Slash.
  7. All Out Attacker- Harder to beat. Can really only beat it if Haunter has a Sub already up,so I can safely Sludge Bomb it.
  8. Mixed Attacker- Seismitoad is added to checks if it has Fire Blast, while Articuno is added if it has HP Grass.
  9.  
  10. [IMG]http://veekun.com/dex/media/pokemon/icons/334.png[/IMG]Altaria:
  11.  
  12. Offensive Dragon Dance- I don't let it set up, and it is frail without defense investment. Sucker Punch is a last resort.
  13. Bulky Dragon Dance- A lot slower, meaning that I can more easily Encore it. Otherwise, same as offensive.
  14. Choice Specs- No saf switch in, but once Haunter or Articuno is in, it loses.
  15.  
  16. [IMG]http://veekun.com/dex/media/pokemon/icons/181.png[/IMG]Ampharos:
  17.  
  18. Choice Specs Wallbreaker-Not fast enough to be a threat, and its easy prey if locked into either Thunderbolt or Focus Blast.
  19. Agility- If it manages to get up an Agility, I still have Cacturne to revenge. Usuall it won't though.
  20.  
  21. [IMG]http://veekun.com/dex/media/pokemon/icons/24.png[/IMG]Arbok:
  22.  
  23. Coil Sweeper- I can easily Encore it into Coil, then either beat it with Seismitoad, Articuno, or Haunter.
  24.  
  25. [IMG]http://veekun.com/dex/media/pokemon/icons/348.png[/IMG]Armaldo:
  26.  
  27. Swords Dance Spinner- Rampardos outspeeds and KOs with Head Smash, or even EQ/Superpower if weakened. Easy to wear down, and I can always set up hazards again.
  28. Choice Band- I can beat it once it gets locked into a move.
  29. Doube Dance- If it Swords Dances it is Encore bait, if it Rock Polishes, it is Seismitoad bait.
  30.  
  31. [IMG]http://veekun.com/dex/media/pokemon/icons/144.png[/IMG]Articuno:
  32.  
  33. SubRoost- I'll have to Volt Switch away the Sub, then try and break it with Haunter. A big threat. Must keep Rocks up.
  34. Choice Specs/LO Offensive- Easy to wear down with most of my team.
  35.  
  36. [IMG]http://veekun.com/dex/media/pokemon/icons/354.png[/IMG]Banette:
  37.  
  38. Trick Room- I bring it down to Sash, but then I let it live until Trick Room ends. It may still be able to Destiny Bond though, so I have to stall it out of that as well. Sucker Punch helps though.
  39.  
  40. [IMG]http://veekun.com/dex/media/pokemon/icons/550.png[/IMG]Basculin:
  41. Choice Band/Choice Scarf- Cacturne tanks Aqua Jets and Waterfalls and hopefully KOs it with Bullet Seed.
  42.  
  43. [IMG]http://veekun.com/dex/media/pokemon/icons/614.png[/IMG]Beartic:
  44.  
  45. SubPuncher- I actually outspeed it with all of my team, and I can Encore it into Sub at worst.
  46.  
  47. [IMG]http://veekun.com/dex/media/pokemon/icons/606.png[/IMG]Beheeyem:
  48.  
  49. Trick Room+Nasty Plot- I just hit it until it dies. It isn't frail, but it can't take repeated abuse. Sucker Punch as last resort.
  50.  
  51. [IMG]http://veekun.com/dex/media/pokemon/icons/628.png[/IMG]Braviary:
  52.  
  53. Choice Band- Hard to take a hit, but I can predict around it. Easy to revenge kill.
  54. Choice Scarf- Rotom-S can take everything it throw and KO back once weakened by Rocks.
  55. Life Orb+Roost- It is easy prey for Haunter along with previous methods.
  56.  
  57. [IMG]http://veekun.com/dex/media/pokemon/icons/12.png[/IMG]Butterfree:
  58.  
  59. Quiver Dance- Half of my team outspeeds it, but it can sleep me. Focus Sash variants always sleep me, but they are easy prey for the rest of my team (mainly Cacturne).
  60. Choice Scarf- Once it Sleeps something, Rotom-S beats it easily.
  61. Double Powder- If it lives my assault long enough to sleep me, then kudos. Cacturne doesn't really care about Stun Spore though.
  62.  
  63. [IMG]http://veekun.com/dex/media/pokemon/icons/332.png[/IMG]Cacturne:
  64.  
  65. Offensive Spikes- My entire team can KO it.
  66. Swords Dance- I usually KO it before it can set up.
  67.  
  68. [IMG]http://veekun.com/dex/media/pokemon/icons/323.png[/IMG]Camerupt:
  69.  
  70. Standard Rock Polish- It can only set up on Rotom-S, who I rarely spam Electric moves with.
  71.  
  72. [IMG]http://veekun.com/dex/media/pokemon/icons/565.png[/IMG]Carracosta:
  73.  
  74. Shell Smash- Cacturne says hi, as does Rotom-S and Seismitoad.
  75. Curse- Same as above.
  76. Tank- Same as above.
  77.  
  78. [IMG]http://veekun.com/dex/media/pokemon/icons/6.png[/IMG]Charizard:
  79.  
  80. Solar Power (Sunny Day Attacker)-Rotom-S can revenge kill, as can Cacturne. Otherwise I try to not let sun get set up, or set up Rain instead.
  81. Choice Scarf/Choice Specs-Scarf is threatening since it outspeed my entire team. But once its locked in a move, I can beat it. Specs if hard to handle, but Rotom-S can beat it.
  82. SubRoost- It can't beat Rampardos before I beat it. Otherwise, same as before, but Cacturne can play prediction game.
  83. Belly Drum/Swords Dance/Dragon Dance- Seismitoad beats all but Belly Drum. Cacturne beats Belly Drum.
  84.  
  85. [IMG]http://veekun.com/dex/media/pokemon/icons/573.png[/IMG]Cinccino:
  86.  
  87. Life Orb- I rely on revenge killing with Cacturne and Rotom-S.
  88. Choice Scarf/Choice Band- Easy to beat once locked.
  89.  
  90. [IMG]http://veekun.com/dex/media/pokemon/icons/256.png[/IMG]Combusken:
  91.  
  92. Special Speed Boost- Seismitoad is my only hope, but it isn't going to like it. :(
  93. Swords Dance- Less threatening, but same as above. I can always hit it on the Swords Dance.
  94.  
  95. [IMG]http://veekun.com/dex/media/pokemon/icons/346.png[/IMG]Cradily:
  96.  
  97. Bulky Swords Dance- Articuno can kill it once weakened, Cacturne can Encore it, Rampardos can KO it.
  98. Curse- Same, but harder for all to do it.
  99.  
  100. [IMG]http://veekun.com/dex/media/pokemon/icons/132.png[/IMG]Ditto:
  101.  
  102. Imposter- only thing I don't want it to switch in on is Rampardos...
  103.  
  104. [IMG]http://veekun.com/dex/media/pokemon/icons/85.png[/IMG]Dodrio:
  105.  
  106. Choice Band/Choice Scarf- Scarf outspeeds my team, but I still beat it with Rotom-S.
  107. Taunt- Definitely Rotom-S, but Articuno joins the fray.
  108.  
  109. [IMG]http://veekun.com/dex/media/pokemon/icons/148.png[/IMG]Dragonair:
  110.  
  111. Bulky Dragon Dance- Good luck facing Articuno. It won't like repeated assaults or Encore much either.
  112. Offensive Dragon Dance- It dies to Articuno. Still, a little problematic if I let it set up.
  113.  
  114. [IMG]http://veekun.com/dex/media/pokemon/icons/426.png[/IMG]Drifblim:
  115. Acrobatics- It makes me want Crunch on Rampardos. I can KO it before it attacks with Rotom-S and Haunter, but otherwise it is a pain.
  116. ChestoRest- Cacturne has an easier time revenge killing it, and I don't let it set up.
  117. SubCM- Pure offensive pressure, but it is Encore bait.
  118. Baton Pass- Encore bait. A chain is gonna be more difficult to beat though.
  119.  
  120. [IMG]http://veekun.com/dex/media/pokemon/icons/578.png[/IMG]Duosion:
  121.  
  122. Calm Mind- It is very slow, and it won't take repeated hits well.
  123. Offensive Trick Room- Even more frail, and now it is Sucker Punch bait.
  124.  
  125. [IMG]http://veekun.com/dex/media/pokemon/icons/604.png[/IMG]Eelektross:
  126.  
  127. Special Attacker: A big threat. I can only wear it down, but it always beats something.
  128. Choice Band- Easier to handle, since Seismitoad tanks most of its hits.
  129. Coil- Encore bait, and I can wear it down with special attacks.
  130.  
  131. [IMG]http://veekun.com/dex/media/pokemon/icons/125.png[/IMG]Electabuzz:
  132.  
  133. Choice Scarf/Choice Specs- I can handle it once it is locked.
  134. Charge Beam- I have no choice but to weaken it into Sucker Punch range.
  135.  
  136. [IMG]http://veekun.com/dex/media/pokemon/icons/101.png[/IMG]Electrode:
  137.  
  138. Special Attacker- It rarely carries HP Grass, so Seismioad beats it handily.
  139.  
  140. [IMG]http://veekun.com/dex/media/pokemon/icons/500.png[/IMG]Emboar:
  141.  
  142. Choice Band- Depends on the move it locks itself into. I also outspeed it with most of my team (all if it doesn't have max speed)
  143. Choice Scarf- Seismitoad handily beats it.
  144. Mixed Wallbreaker- If it catches me off guard, it'll KO a Poke. Otherwise I can handle it.
  145. Flame Charge- Rare, and lacks the offensive power of Band.
  146.  
  147. [IMG]http://veekun.com/dex/media/pokemon/icons/103.png[/IMG]Exeggutor:
  148.  
  149. Choice Specs- Articuno, Rotom, and Haunter handily beat it.
  150. Trick Room- Trick Room's negative priority means that I can hit it before it uses Trick Room. If it does live, I can revenge kill with Cacturne.
  151. Mixed Life Orb- Uh...same as everything else above I guess.
  152. Sunny Day Sweeper- Articuno can tank a hit and KO back. Otherwise I have to wait out Sun turns.
  153.  
  154. [IMG]http://veekun.com/dex/media/pokemon/icons/295.png[/IMG]Exploud:
  155.  
  156. Wallbreaker- I have no walls to break, and I can inflict massive damage.
  157.  
  158. [IMG]http://veekun.com/dex/media/pokemon/icons/419.png[/IMG]Floatzel:
  159.  
  160. Choice Band- Rotom-S is my safest check, while Cacturne can play prediction game.
  161. Flame Orb+Switcheroo- Rotom-S and Seismitoad are my best bets.
  162. Bulk Up- It shouldn't have enough time to Bulk Up, but I can always revenge kill it with Rotom-S.
  163. Mixed Rain Dance- It is trouble if Rain is up. Otherwise it will beat beaten by Rotom-S.
  164.  
  165. [IMG]http://veekun.com/dex/media/pokemon/icons/611.png[/IMG]Fraxure:
  166.  
  167. Dragon Dance- It won't enjoy repeated assualts, but I don't have much to actually counter it.
  168. Choice Band- Easy prey for Articuno and Haunter.
  169.  
  170. [IMG]http://veekun.com/dex/media/pokemon/icons/444.png[/IMG]Gabite:
  171.  
  172. Hone Claws- Still easy prey for Articuno, but Cacturne becomes an ok check with Encore and Sucker Punch.
  173. Choice Band- Once I wear it down somewhat, I can beat it with Cacturne, Haunter, or Rotom-S. Articuno is still good, but has trouble living Outrage.
  174.  
  175. [IMG]http://veekun.com/dex/media/pokemon/icons/282.png[/IMG]Gardevoir:
  176.  
  177. Choice Scarf/Choice Specs- Scarf lacks power, Specs is slow. Not too threatening.
  178. Offensive Calm Mind- Encore, Trick, Haunter. Can also just wear it down.
  179. Defensive Calm Mind- Harder to wear down, but easier to outspeed.
  180.  
  181. [IMG]http://veekun.com/dex/media/pokemon/icons/526.png[/IMG]Gigalith:
  182.  
  183. Lead- It is rare, but it is one of the only leads I can't beat before they set up. However, they sometimes foolishly Explode, but I don't count on that.
  184. Curse- Too slow and frail on the special side.
  185.  
  186. [IMG]http://veekun.com/dex/media/pokemon/icons/471.png[/IMG]Glaceon:
  187.  
  188. Choice Scarf/Choice Specs- I have to figure out which one it is, but Articuno is helpful in that regard. I can beat either one regardless.
  189.  
  190. [IMG]http://veekun.com/dex/media/pokemon/icons/55.png[/IMG]Golduck:
  191.  
  192. Life Orb- Lacks power with Timid, while Modest ties with Articuno. Haunter can beat it after a few turns of recoil though.
  193. Choice Scarf/Choice Specs- Scarf is rather weak. Specs isn't fast enough to get past Haunter.
  194. Offensive Calm Mind- I can severely damage it if it chooses to Calm Mind, and then revenge kill with Rotom-S.
  195. SubCM- If it tries to set up, Cacturne beats it. Same as above otherwise.
  196. Rain Dance Support- If it sets up Rain Dance, it has to take a hit. If Rain is already up, I can wear it down with Articuno to a point where Sucker Punch beats it.
  197.  
  198. [IMG]http://veekun.com/dex/media/pokemon/icons/76.png[/IMG]Golem:
  199.  
  200. Utility- Cacturne and Rampardos. Simple and clean.
  201. Rock Polish- If it has time to set up, that means that I wasn't paying attention.
  202. Choice Band- Same as before, but less urgency to KO it.
  203.  
  204. [IMG]http://veekun.com/dex/media/pokemon/icons/623.png[/IMG]Golurk:
  205.  
  206. Choice Band- 5/6 of my team can beat it. Rotom-S can beat it if it is locked into EQ.
  207. SubPuncher- Cacturne easily handles it. It also can't really set up at all.
  208.  
  209. [IMG]http://veekun.com/dex/media/pokemon/icons/368.png[/IMG]Gorebyss:
  210.  
  211. Shell Smash/SubSmash- It has no time to set up, and Rotom-S can revenge kill it.
  212.  
  213. [IMG]http://veekun.com/dex/media/pokemon/icons/533.png[/IMG]Gurdurr:
  214.  
  215. Bulk Up- It is Haunter bait, and Rotom-S and Articuno both threaten it with their Flying moves.
  216.  
  217. [IMG]http://veekun.com/dex/media/pokemon/icons/93.png[/IMG]Haunter:
  218.  
  219. SubSplit- I keep using EQ with Rampardos, and I can revenge with Rotom-S once it loses its Sub.
  220. SubDisable- F***, mirror match time. But I am good at playing around it (comes with the territory)
  221. Choice Scarf- It may outspeed my team, but it is still Choice locked.
  222.  
  223. [IMG]http://veekun.com/dex/media/pokemon/icons/631.png[/IMG]Heatmor:
  224.  
  225. Mixed Attacker- Only real problem is the Sucker Punch. Even Articuno can beat it. Only Cacturne is vulnerable.
  226.  
  227. [IMG]http://veekun.com/dex/media/pokemon/icons/367.png[/IMG]Huntail:
  228.  
  229. Mixed Shell Smash- Same as Gorebyss, but easier to handle.
  230.  
  231. [IMG]http://veekun.com/dex/media/pokemon/icons/189.png[/IMG]Jumpluff:
  232.  
  233. Acrobatics (Swords Dance)- Sleep Powder is a pain, but it can't beat Rotom-S.
  234.  
  235. [IMG]http://veekun.com/dex/media/pokemon/icons/64.png[/IMG]Kadabra:
  236.  
  237. Life Orb/Focus Sash Attacker- Damn that Focus Sash. I simply have to break it, but LO versions can be handled well enough.
  238. Choice Scarf- Choice locked moves make it easy bait.
  239.  
  240. [IMG]http://veekun.com/dex/media/pokemon/icons/115.png[/IMG]Kangaskhan:
  241.  
  242. Life Orb- Seismitoad can tank a hit and damage it back. But I depend on revenge killing.
  243. SubPuncher- Not quite as powerful, but if it gets behind a Sub, I'm in trouble.
  244. Choice Band- I have to revenge kill it.
  245.  
  246. [IMG]http://veekun.com/dex/media/pokemon/icons/600.png[/IMG]Klang:
  247.  
  248. Shift Gear- It can only safely set up on Haunter. Everything else can hit it hard.
  249.  
  250. [IMG]http://veekun.com/dex/media/pokemon/icons/99.png[/IMG]Kingler:
  251.  
  252. Agility+Swords Dance- I can hit it hard, and if I have a Sub, it won't get past Haunter if it has Return.
  253. Choice Band- Way too slow to threaten me, and is Haunter bait.
  254.  
  255. [IMG]http://veekun.com/dex/media/pokemon/icons/305.png[/IMG]Lairon:
  256.  
  257. Autotomize Sweeper- It doesn't get a free set up on anything but Haunter. Everything else hits it hard or can Encore it.
  258.  
  259. [IMG]http://veekun.com/dex/media/pokemon/icons/608.png[/IMG]Lampent:
  260.  
  261. Trick Room Attacker- It doesn't usually get a safe switch in, nor a safe set up usually.
  262.  
  263. [IMG]http://veekun.com/dex/media/pokemon/icons/131.png[/IMG]Lapras:
  264.  
  265. Dragon Dance- Rotom-S is the best Pokemon to face it, but it doesn't get a free set up.
  266. Curse- The minute it Curses, it becomes vulnerable to Rampardos.
  267. Special Attacker- It has trouble getting through Seismitoad and Rotom-S can revenge kill it.
  268.  
  269. [IMG]http://veekun.com/dex/media/pokemon/icons/470.png[/IMG]Leafeon:
  270.  
  271. Swords Dance- Articuno, Haunter, Rotom-S...
  272.  
  273. [IMG]http://veekun.com/dex/media/pokemon/icons/463.png[/IMG]Lickilicky:
  274.  
  275. Swords Dance- Encore and Trick target. It still can't get past Haunter.
  276. Mono Attacker- Very big Encore bait. It also won't appreciate Rampardos and Haunter.
  277.  
  278. [IMG]http://veekun.com/dex/media/pokemon/icons/510.png[/IMG]Liepard:
  279.  
  280. Nasty Plot- Rotom-S can always revenge kill it, but it outspeed everything else. No safe set up though.
  281. Prankster Support- More annoying than anything else.
  282.  
  283. [IMG]http://veekun.com/dex/media/pokemon/icons/264.png[/IMG]Linoone:
  284.  
  285. Belly Drum- If I let it set up, I lose. Still, if I am behind a Sub, Haunter can beat it.
  286. Choice Band-
  287.  
  288. [IMG]http://veekun.com/dex/media/pokemon/icons/272.png[/IMG]Ludicolo:
  289.  
  290. Rain Dance Attacker- If worst comes to worst, I'll simply add more speed to Seismitoad. But it is a threat if Rain is up.
  291. Swords Dance- It is ONLY a threat if Rain is up.
  292.  
  293. [IMG]http://veekun.com/dex/media/pokemon/icons/337.png[/IMG]Lunatone:
  294.  
  295. Trick Room- Good luck setting up. Still easy to revenge kill.
  296. Rock Polish- Easier to revenge kill with Cacturne, and it won't get past Seismitoad.
  297.  
  298. [IMG]http://veekun.com/dex/media/pokemon/icons/405.png[/IMG]Luxray:
  299.  
  300. Choice Band/Choice Scarf- Choice locked moves are easy enough to exploit. It lacks either speed or power either way.
  301. Mixed Attacker- Lacks speed, and I can easily wear it down.
  302. Guts- It's own Toxic Orb makes it easy to wear down, and I can revenge kill it with Haunter once it is weakened.
  303.  
  304. [IMG]http://veekun.com/dex/media/pokemon/icons/67.png[/IMG]Machoke:
  305.  
  306. RestTalk- It is Haunter bait, Rotom-S and Articuno bait, and Cacturne bait.
  307.  
  308. [IMG]http://veekun.com/dex/media/pokemon/icons/126.png[/IMG]Magmar:
  309.  
  310. Physical Utility- Seismitoad and Rotom-S
  311. Mixed Attacker- Haunter still revenge kills it, as does Rotom-S.
  312.  
  313. [IMG]http://veekun.com/dex/media/pokemon/icons/105.png[/IMG]Marowak:
  314.  
  315. Trick Room Attacker- It is threatening if Trick Room is up, but it relies on Stone Edge to beat Haunter.
  316. Utility- Cacturne, Seismitoad, Articuno.
  317. All out Attacker- Same as above.
  318.  
  319. [IMG]http://veekun.com/dex/media/pokemon/icons/284.png[/IMG]Masquerain:
  320.  
  321. QuiverPass- It may set up, but I won't let it pass.
  322. Offensive Quiver Dance- Rotom-S still revenge kills it.
  323.  
  324. [IMG]http://veekun.com/dex/media/pokemon/icons/303.png[/IMG]Mawile:
  325.  
  326. Swords Dance- If it sets up, it'll be difficult. Before it does, I have to inflict massive damage to it. Seismitoad is my best chance though.
  327.  
  328. [IMG]http://veekun.com/dex/media/pokemon/icons/262.png[/IMG]Mightyena:
  329.  
  330. Life Orb Moxie- It still has to get past Seismitoad, and everything hits it hard.
  331.  
  332. [IMG]http://veekun.com/dex/media/pokemon/icons/241.png[/IMG]Miltank:
  333.  
  334. Moofensive- Only a threat if I Bullet Seed it. Otherwise it lacks power and I can beat it well enough.
  335. Curse- Encore bait, Trick bait, and I can still hit it hard.
  336.  
  337. [IMG]http://veekun.com/dex/media/pokemon/icons/200.png[/IMG]Misdreavus:
  338.  
  339. Calm Mind- Trick bait, and it has trouble getting past Haunter.
  340. Nasty Plot- Same as above, but better chance of getting past Haunter.
  341.  
  342. [IMG]http://veekun.com/dex/media/pokemon/icons/414.png[/IMG]Mothim:
  343.  
  344. Quiver Dance- Without Sleep Powder, it doesn't really get a safe opportunity to set up. I can still revenge kill it.
  345.  
  346. [IMG]http://veekun.com/dex/media/pokemon/icons/89.png[/IMG]Muk:
  347.  
  348. Choice Band- Not really able to beat Haunter or Seismitoad. Choice locked means easy switch in.
  349. SubPuncher- Doesn't really work well against Haunter.
  350. Curse- Encore and Trick bait. Rampardos still KOs it.
  351.  
  352. [IMG]http://veekun.com/dex/media/pokemon/icons/198.png[/IMG]Murkrow:
  353.  
  354. Mixed Wallbreaker- Articuno survives everything it dishes and Ice Beams it to death.
  355.  
  356. [IMG]http://veekun.com/dex/media/pokemon/icons/518.png[/IMG]Musharna:
  357.  
  358. Calm Mind- Encore and Trick bait. It takes a lot of damage from Rampardos, and has trouble beating Haunter.
  359. Choice Specs- Haunter beats it. Cacturne can beat Psychic locked ones.
  360.  
  361. [IMG]http://veekun.com/dex/media/pokemon/icons/291.png[/IMG]Ninjask:
  362.  
  363. Baton Pass- Haunter is usually the best lead against it. I have to keep offensive pressure regardless.
  364. Choice Band- Very funny.
  365.  
  366. [IMG]http://veekun.com/dex/media/pokemon/icons/224.png[/IMG]Octillery:
  367.  
  368. Baton Pass Receiver- Only if it gets a couple of speed boosts.
  369. Trick Room Attacker- Easy prey if Trick Room fades. Sucker Punch otherwise.
  370.  
  371. [IMG]http://veekun.com/dex/media/pokemon/icons/279.png[/IMG]Pelipper:
  372.  
  373. Rain Dance- Seismitoad and Articuno thanks it if it sets up Rain. Everyone else outspeeds it.
  374.  
  375. [IMG]http://veekun.com/dex/media/pokemon/icons/53.png[/IMG]Persian:
  376.  
  377. Scout- Annoying, but not overly threatening.
  378. Nasty Plot- If it sets up, I'm in trouble. I can usually tank a hit with Articuno, and I can revenge kill with Cacturne and Rotom-S.
  379.  
  380. [IMG]http://veekun.com/dex/media/pokemon/icons/25.png[/IMG]Pikachu:
  381.  
  382. Special Attacker- Too slow to beat Haunter. Cacturne and Rotom-S can revenge kill.
  383. Physical Attacker- Haunter and Rotom-S. Seimitoad can tank everything.
  384. Nasty Plot- Haunter and Cacturne. Rotom-S revenges.
  385.  
  386. [IMG]http://veekun.com/dex/media/pokemon/icons/221.png[/IMG]Piloswine:
  387.  
  388. Utility- Seismitoad blows it away with Hydro Pump. It won't enjoy Rampardos' Head Smash and Superpowers either.
  389. Choice Band/Eviolite Attacker- Same as above, but no Rocks to worry about.
  390.  
  391. [IMG]http://veekun.com/dex/media/pokemon/icons/127.png[/IMG]Pinsir:
  392.  
  393. Choice Scarf/Choice Band- I can predict around it. It only is dangerous if it has a Moxie boost. Rotom-S still revenge kills it.
  394. Swords Dance- Not fast enough to beat Haunter or Rotom-S.
  395. SubSalac- Rotom-S revenge kills it. Cacturne can break its Sub with Sucker Punch.
  396.  
  397. [IMG]http://veekun.com/dex/media/pokemon/icons/26.png[/IMG]Raichu:
  398.  
  399. Choice Scarf/Choice Specs- Predict around it and wait until it is locked into a move. Then attack.
  400. Nasty Plot- Very hard to beat, though if it has Sub, it has limited coverage.
  401.  
  402. [IMG]http://veekun.com/dex/media/pokemon/icons/409.png[/IMG]Rampardos:
  403.  
  404. Choice Band/Choice Scarf- Banded variants are slow, and Scarf variants can still be revenge killed with Cacturne and Rotom-S.
  405. Rock Polish- Kudos to the player who can set up a Rock Polish in front of me.
  406. Trick Room Attacker- I have no choice but to wait out Trick ROom, but I still have Cacturne as a last resort.
  407.  
  408. [IMG]http://veekun.com/dex/media/pokemon/icons/78.png[/IMG]Rapidash:
  409.  
  410. Physical Attacker- It has trouble getting past Seismitoad.
  411. Mixed Sunny Day- Rotom-S is my best answer to it. Damn its speed.
  412.  
  413. [IMG]http://veekun.com/dex/media/pokemon/icons/20.png[/IMG]Raticate:
  414.  
  415. Guts- It lacks Swellow's power, but it is still hard to beat. Rotom-S is my best revenge killing option.
  416.  
  417. [IMG]http://veekun.com/dex/media/pokemon/icons/378.png[/IMG]Regice:
  418.  
  419. ChestoRest- Is a pain to kill, but Cacturne can Encore Thunderbolt or Rest, while Rampardos outspeeds and KOs with Head Smash.
  420.  
  421. [IMG]http://veekun.com/dex/media/pokemon/icons/377.png[/IMG]Regirock:
  422.  
  423. Offensive Tank- Seismitoad KOs with Hydro Pump.
  424.  
  425. [IMG]http://veekun.com/dex/media/pokemon/icons/369.png[/IMG]Relicanth:
  426.  
  427. Rock Polish- I can hit it hard, and it is slower than Seismitoad in Rain.
  428. Choice Band-
  429.  
  430. [IMG]http://veekun.com/dex/media/pokemon/icons/479-frost.png[/IMG]Rotom-F:
  431.  
  432. Choice Scarf/Choice Specs- Depends on what it is locked into.
  433. SubSplit- Haunter outspeeds it, and Rampardos can KO with EQ.
  434.  
  435. [IMG]http://veekun.com/dex/media/pokemon/icons/479-fan.png[/IMG]Rotom-S:
  436.  
  437. Choice Scarf/Choice Specs- Articuno can take a T-bolt at full health and hit back with Ice Beam, and it has trouble with Seimitoad.
  438. SubSplit/SubCharge- Same as above, but Haunter can outspeed now.
  439. Paraflinch- It still can't beat Seismitoad.
  440.  
  441. [IMG]http://veekun.com/dex/media/pokemon/icons/503.png[/IMG]Samurott:
  442.  
  443. Swords Dance- As long as I don't let it set up, I'm fine.
  444. Special Attacker- Not fast enough to be able to threaten me. Rotom-S, Haunter and Articuno all outspeed it.
  445.  
  446. [IMG]http://veekun.com/dex/media/pokemon/icons/539.png[/IMG]Sawk:
  447.  
  448. Choice Scarf/Choice Band- Rotom-S revenge kills it. Scarf CC won't KO Articuno and Hurricane can KO if Sturdy is broken. Haunter on CC.
  449.  
  450. [IMG]http://veekun.com/dex/media/pokemon/icons/586.png[/IMG]Sawsbuck:
  451.  
  452. Swords Dance- Haunter speed ties with it, and Rotom-S outspeeds it. It also doesn't like facing Articuno.
  453. Choice- Scarf is weak, Band is easy to revenge kill.
  454. Baton Pass- Only threatening if it manages to pass. It usually lacks powerful coverage though.
  455.  
  456. [IMG]http://veekun.com/dex/media/pokemon/icons/559.png[/IMG]Scraggy:
  457.  
  458. Bulk Up- Can't really set up safely except against Haunter, who it can't get past.
  459.  
  460. [IMG]http://veekun.com/dex/media/pokemon/icons/537.png[/IMG]Seismitoad:
  461.  
  462. Rain Dance- My own Seismitoad is my best chance. Cacturne revenge kills once it is weakened.
  463. Tank- Cacturne beats it, and it can't beat Seismitoad.
  464.  
  465. [IMG]http://veekun.com/dex/media/pokemon/icons/497.png[/IMG]Serperior:
  466.  
  467. Offensive Calm Mind- Articuno beats HP Fire and Ice variants. Rotom-S revenge kills.
  468. SubCM- I can't let it get up a Sub, or I'm in trouble. Otherwise, same as above.
  469. Coil- It has more trouble beating my team, and Dragon Tail has negative priority, meaning Cacturne can Encore Coil or Sub.
  470.  
  471. [IMG]http://veekun.com/dex/media/pokemon/icons/336.png[/IMG]Seviper:
  472.  
  473. Choice Specs- No realy safe switch in, but it doesn't last long with those defenses.
  474.  
  475. [IMG]http://veekun.com/dex/media/pokemon/icons/292.png[/IMG]Shedinja:
  476.  
  477. Swords Dance- Rocks, Rampardos, Rotom-S, Encore.
  478.  
  479. [IMG]http://veekun.com/dex/media/pokemon/icons/372.png[/IMG]Shelgon:
  480.  
  481. Resttalk Dragon Dance- Encore and Trick cause it problems. Articuno still KOs it.
  482.  
  483. [IMG]http://veekun.com/dex/media/pokemon/icons/275.png[/IMG]Shiftry:
  484.  
  485. Swords Dance- Sucker Punch makes it very tough to beat. Haunter is my best chance outside of the sun. In sun, I'm screwed.
  486. Nasty Plot- I can beat it outside of Sun with most of my team. In Sun, I am only happy it doesn't have priority.
  487. Mixed Growth- Is usually in Sun, so I'm basically screwed. It still isn't very common thankfully.
  488.  
  489. [IMG]http://veekun.com/dex/media/pokemon/icons/516.png[/IMG]Simipour:
  490.  
  491. Nasty Plot- It needs to boost to get past Articuno, and Rotom-S still revenge kills it easily.
  492. Choice Specs/Choice Scarf- It isn't hard to predict around them. Scarf also is rather weak.
  493.  
  494. [IMG]http://veekun.com/dex/media/pokemon/icons/512.png[/IMG]Simisage:
  495.  
  496. Nasty Plot- Same as above.
  497. SubSeed- Cacturne doesn't care about it, and can Encore it. Behind a Sub, Haunter doesn't care either.
  498.  
  499. [IMG]http://veekun.com/dex/media/pokemon/icons/514.png[/IMG]Simisear:
  500.  
  501. Nasty Plot- Cacturne and Rotom-S both revenge kill it.
  502. Choice- Choice locked moves are funny :)
  503.  
  504. [IMG]http://veekun.com/dex/media/pokemon/icons/435.png[/IMG]Skuntank:
  505.  
  506. Utility Trapper- Rampardos and Seismitoad beat it. Haunter actually can kill it when its around 30%.
  507. Mixed- Rampardos and Seismitoad beat it with Fire Blast, Articuno beats it with HP Grass.
  508.  
  509. [IMG]http://veekun.com/dex/media/pokemon/icons/289.png[/IMG]Slaking:
  510.  
  511. Choice Band- If Haunter is behind a Sub, it loses. It's slacking off period is a great opportunity.
  512.  
  513. [IMG]http://veekun.com/dex/media/pokemon/icons/215.png[/IMG]Sneasel:
  514.  
  515. Choice Band- It can't get past Seismitoad.
  516. Swords Dance- Same as above.
  517.  
  518. [IMG]http://veekun.com/dex/media/pokemon/icons/327.png[/IMG]Spinda:
  519.  
  520. Contrary- If it can live a hit, kudos. It still won't beat Haunter though.
  521.  
  522. [IMG]http://veekun.com/dex/media/pokemon/icons/581.png[/IMG]Swanna:
  523.  
  524. Life Orb(SubRoost, RainRoost)- If it sets up Rain for me, great. Rotom-S still beats it though.
  525.  
  526. [IMG]http://veekun.com/dex/media/pokemon/icons/277.png[/IMG]Swellow:
  527.  
  528. Guts- Has trouble beating Rampardos, and is easy to wear down.
  529.  
  530. [IMG]http://veekun.com/dex/media/pokemon/icons/528.png[/IMG]Swoobat:
  531.  
  532. Calm Mind- Its only a threat i I let it set up. If it does, I still can work around it, but I'll lose a Pokemon at least.
  533.  
  534. [IMG]http://veekun.com/dex/media/pokemon/icons/128.png[/IMG]Tauros:
  535.  
  536. Life Orb- Can be revenge killed by Cacturne and Rotom-S. Seismitoad can also tank a hit if need be.
  537. Substitute- If I have my own Sub up, Haunter beats it. Otherwise, same as above once i break the Sub.
  538.  
  539. [IMG]http://veekun.com/dex/media/pokemon/icons/538.png[/IMG]Throh:
  540.  
  541. Bulk Up- Bulk Up is Encore bait. Articuno and Rotom-S hit hard with Flying moves. Haunter walls it.
  542. SubProtect- Even bigger Encore bait. Haunter still walls it.
  543.  
  544. [IMG]http://veekun.com/dex/media/pokemon/icons/389.png[/IMG]Torterra:
  545.  
  546. Rock Polish- It has to set up on Choice locked Rotom-S or Rampardos. If Rain is up, Seismitoad still beats it. If I have a Sub, Haunter also beats it.
  547. Tank- Articuno says hi. I lead with it if I think this is the opposing lead.
  548. Choice Band- Far too slow, and I can predict around it.
  549. Swords Dance- Same as above, but I may have to sacrifice a Pokemon.
  550. SubSeed- I can Encore it and go from there.
  551.  
  552. [IMG]http://veekun.com/dex/media/pokemon/icons/357.png[/IMG]Tropius:
  553.  
  554. Swords Dance- If this sweeps me, I'll quit Pokemon forever...
  555. SubSeed- Annoying, nothing more. It still can't beat Articuno.
  556.  
  557. [IMG]http://veekun.com/dex/media/pokemon/icons/217.png[/IMG]Ursaring:
  558.  
  559. Guts- Far too slow to be effective, even Rampardos outspeeds it.
  560. Quick Feet- More threatening, but Rotom-S can revenge kill it.
  561.  
  562. [IMG]http://veekun.com/dex/media/pokemon/icons/71.png[/IMG]Victreebel:
  563.  
  564. Special Growth- same as Shiftry
  565. Mixed Growth- same as Shiftry
  566. Swords Dance- same as Shiftry
  567.  
  568. [IMG]http://veekun.com/dex/media/pokemon/icons/288.png[/IMG]Vigoroth:
  569.  
  570. Stallbreaker- Nothing to break, and I can Trick away its Eviolite. It still can't get past Seismitoad.
  571. Bulk Up- Encore bait. Same as above really.
  572.  
  573. [IMG]http://veekun.com/dex/media/pokemon/icons/45.png[/IMG]Vileplume:
  574.  
  575. Life Orb Tank- Articuno is a perfect counter. It also hates Rotom-S.
  576.  
  577. [IMG]http://veekun.com/dex/media/pokemon/icons/321.png[/IMG]Wailord:
  578.  
  579. Choice Scarf/Choice Specs- Rotom-S checks it, and Cacturne can weaken its Water Spout.
  580.  
  581. [IMG]http://veekun.com/dex/media/pokemon/icons/340.png[/IMG]Whiscash:
  582.  
  583. Offensive Dragon Dance- It is only a threat if it sets up. Everything I have can hit it hard, and Rotom-S can revenge kill weakened ones.
  584.  
  585. [IMG]http://veekun.com/dex/media/pokemon/icons/335.png[/IMG]Zangoose:
  586.  
  587. Toxic Boost- Unless it catches me on the switch, it will never get past Haunter.
  588.  
  589. [IMG]http://veekun.com/dex/media/pokemon/icons/523.png[/IMG]Zebstrika:
  590.  
  591. Choice Specs/Choice Scarf- Depends on what it is locked into. It isn't very strong though.
  592.  
  593. [IMG]http://veekun.com/dex/media/pokemon/icons/634.png[/IMG]Zweilous:
  594.  
  595. Tank- Articuno beats it well enough.
  596. Choice Band/Choice Scarf- Scarf is more dangerous since it outspeeds Articuno. Othewise, i have to sac something.
  597.  
  598. NU Defensive Threats
  599.  
  600. [IMG]http://veekun.com/dex/media/pokemon/icons/594.png[/IMG]Alomomola:
  601.  
  602. Support- Articuno, Rotom-S, Cacturne, Seismitoad, even Haunter.
  603.  
  604. [IMG]http://veekun.com/dex/media/pokemon/icons/334.png[/IMG]Altaria:
  605.  
  606. Specially Defensive- I don't care how specially defensive it is, I still have Articuno and Rampardos.
  607.  
  608. [IMG]http://veekun.com/dex/media/pokemon/icons/591.png[/IMG]Amoonguss:
  609.  
  610. Physically Defensive- Articuno and Rotom-S once I has sleep fodder.
  611. Specially Defensive- Rampardos KOs with Head Smash.
  612.  
  613. [IMG]http://veekun.com/dex/media/pokemon/icons/181.png[/IMG]Ampharos:
  614.  
  615. Specially Defensive- Can't get past Seismitoad or Haunter.
  616. Dual Screens- Rampardos can break it before it gets up a screen hopefully. Its not this, but the sweepers that come after it that is problematic though.
  617.  
  618. [IMG]http://veekun.com/dex/media/pokemon/icons/144.png[/IMG]Articuno:
  619.  
  620. Specially Defensive- Hard to break, need to have Stealth Rock up. Rotom-S can revenge kill weakened ones.
  621. SubRoost- If it is behind a Sub, I'll have trouble. otherwise, same as above.
  622.  
  623. [IMG]http://veekun.com/dex/media/pokemon/icons/531.png[/IMG]Audino:
  624.  
  625. Specially Defensive- It can do nothing to Haunter. Rampardos can crush it.
  626. Dual Screens- Encore bait, Trick bait, Rampardos bait. It's what comes after...
  627. Trick Room- The time it spends using Trick Room makes it vulnerable. I can damage it, then simply stall out a few of the Trick Room turns by doing something like Roosting, setting up hazards or Rain, or switching out.
  628.  
  629. [IMG]http://veekun.com/dex/media/pokemon/icons/411.png[/IMG]Bastiodon:
  630.  
  631. Support- Rampardos KOs it, it can't really do anything else to me except wall Haunter.
  632. Metal Burst- same as above, though a smart Metal Burst will be annoying.
  633.  
  634. [IMG]http://veekun.com/dex/media/pokemon/icons/323.png[/IMG]Camerupt:
  635.  
  636. Specially Defensive- It loses to Rampardos and Seismitoad still scares it out.
  637.  
  638. [IMG]http://veekun.com/dex/media/pokemon/icons/565.png[/IMG]Carracosta:
  639.  
  640. Tank- Cacturne beats it if it gets more than 2 Bullet Seed hits. It can be revenged by Rotom-S as well.
  641.  
  642. [IMG]http://veekun.com/dex/media/pokemon/icons/346.png[/IMG]Cradily:
  643.  
  644. Support- Rampardos beats it with Superpower, and Articuno's Ice Beam will sting.
  645.  
  646. [IMG]http://veekun.com/dex/media/pokemon/icons/148.png[/IMG]Dragonair:
  647.  
  648. RestTalk Shuffler- I have to either Trick or Encore it, and go from there. Articuno can hurt it heavily even with Eviolite though.
  649.  
  650. [IMG]http://veekun.com/dex/media/pokemon/icons/132.png[/IMG]Ditto:
  651.  
  652. Imposter- same as offensive purposes.
  653.  
  654. [IMG]http://veekun.com/dex/media/pokemon/icons/103.png[/IMG]Exeggutor:
  655.  
  656. SubSeed- If it finds a safe switch in, I can still beat it with Cacturne, Articuno, Rotom-S, or Haunter once I break the Sub.
  657.  
  658. [IMG]http://veekun.com/dex/media/pokemon/icons/136.png[/IMG]Flareon:
  659.  
  660. Specially Defensive- Rampardos beats it easily, and it is helpless against Haunter. Still, it is annoying once Rampardos is gone.
  661.  
  662. [IMG]http://veekun.com/dex/media/pokemon/icons/592.png[/IMG]Frillish:
  663.  
  664. Utility Counter- It is no match for Haunter and Rotom-S. It can't break past Articuno either. Everything else can still hit it hard enough to force it to spam Recover.
  665.  
  666. [IMG]http://veekun.com/dex/media/pokemon/icons/569.png[/IMG]Garbodor:
  667.  
  668. Hazard Stacker- Rampardos can KO it, but I don't care about Spikes as much as Stealth Rocks. It also hates taking a Rain boosted Hydro Pump.
  669.  
  670. [IMG]http://veekun.com/dex/media/pokemon/icons/282.png[/IMG]Gardevoir:
  671.  
  672. Defensive- Cacturne should be able to handle it, as can Haunter.
  673.  
  674. [IMG]http://veekun.com/dex/media/pokemon/icons/526.png[/IMG]Gigalith:
  675.  
  676. Standard- It is something that I can't beat reliably with Rampardos if it invests fully in HP. Any less though and it is easy pickings.
  677.  
  678. [IMG]http://veekun.com/dex/media/pokemon/icons/42.png[/IMG]Golbat:
  679.  
  680. Stallbreaker- It can't really beat Articuno or Rotom-S. Rampardos can beat it with Head Smash.
  681.  
  682. [IMG]http://veekun.com/dex/media/pokemon/icons/76.png[/IMG]Golem:
  683.  
  684. Standard- Cacturne and Rampardos are more than enough.
  685.  
  686. [IMG]http://veekun.com/dex/media/pokemon/icons/576.png[/IMG]Gothielle:
  687.  
  688. Trick Room- I can inflict a good amount of damage before it sets up, and it doesn't hit hard enough to stop me from tanking a hit and finishing it off with Seismitoad, Articuno, or Rotom-S.
  689. Dual Screens- Same as other Dual Screeners.
  690. Calm Mind- Doesn't have quite the power that Musharna has, nor the bulk, so it is easier to handle overall.
  691.  
  692. [IMG]http://veekun.com/dex/media/pokemon/icons/326.png[/IMG]Grumpig:
  693.  
  694. Support- If I fail to beat it with Cacturne, I can always revenge kill it with Haunter.
  695. Dual Screens- Same as other Dual Screeners.
  696.  
  697. [IMG]http://veekun.com/dex/media/pokemon/icons/533.png[/IMG]Gurdurr:
  698.  
  699. Standard- Same as offensive.
  700.  
  701. [IMG]http://veekun.com/dex/media/pokemon/icons/97.png[/IMG]Hypno:
  702.  
  703. Support- It really can't do anything to Haunter. It is also set up bait for Cacturne.
  704. Boosting Passer- I'm more worried about what it will pass to, but I can still inflict a lot of damage to it beforehand. A threat only once.
  705.  
  706. [IMG]http://veekun.com/dex/media/pokemon/icons/189.png[/IMG]Jumpluff:
  707.  
  708. SubSeed- Annoying, but it really has trouble beating me. I simply prevent it from keeping a Sub and eventually revenge kill it with Rotom-S.
  709. Sunny Day- Probably start with Rotom-S and attack it continuously. Sleep is terrible though. It's the teammates that are troublesome.
  710.  
  711. [IMG]http://veekun.com/dex/media/pokemon/icons/305.png[/IMG]Lairon:
  712.  
  713. Physically Defensive- Rampardos will still KO it with Superpower.
  714. Specially Defensive- Even easier...
  715.  
  716. [IMG]http://veekun.com/dex/media/pokemon/icons/608.png[/IMG]Lampent:
  717.  
  718. Specially Defensive- It really only troubles Cacturne and Articuno, though they both have super-effective moves to use on it (or Articuno can Hurricane it once it is weakened).
  719.  
  720. [IMG]http://veekun.com/dex/media/pokemon/icons/131.png[/IMG]Lapras:
  721.  
  722. Defensive Tank- Ice Shard won't save it from Rampardos. I can inflict massive damage with Cacturne and Rotom-S.
  723.  
  724. [IMG]http://veekun.com/dex/media/pokemon/icons/470.png[/IMG]Leafeon:
  725.  
  726. Bulky Baton Pass- Depends on its speed investment. If minimal, I can beat it with Cacturne, Articuno, Haunter, Seismitoad and Rotom-S. If not, I can try to beat it before it passes.
  727. Physically Defensive- Articuno demolishes it, as does Haunter.
  728.  
  729. [IMG]http://veekun.com/dex/media/pokemon/icons/463.png[/IMG]Lickilicky:
  730.  
  731. Cleric- Hard to break, but it can't hurt me significantly. Haunter is immune to everything unless it has Dragon Tail (and it still walls it).
  732.  
  733. [IMG]http://veekun.com/dex/media/pokemon/icons/272.png[/IMG]Ludicolo:
  734.  
  735. Specially Defensive- Not exactly able to stop my special Pokes, and my physical Pokes can hurt is significantly.
  736. SubSeed- I can't let it set up a Sub, and I have to hit it hard and fast.
  737.  
  738. [IMG]http://veekun.com/dex/media/pokemon/icons/405.png[/IMG]Luxray:
  739.  
  740. Physically Defensive- Can only wall Cacturne. It doesn't like taking hits from anything else.
  741.  
  742. [IMG]http://veekun.com/dex/media/pokemon/icons/219.png[/IMG]Magcargo:
  743.  
  744. Support- Only Cacturne has problems with it haha.
  745.  
  746. [IMG]http://veekun.com/dex/media/pokemon/icons/226.png[/IMG]Mantine:
  747.  
  748. RestTalk- I have Rotom-S, Cacturne, and Rampardos to deal with it. I'm more afraid of Swift Swim variants.
  749.  
  750. [IMG]http://veekun.com/dex/media/pokemon/icons/556.png[/IMG]Maractus:
  751.  
  752. ChloroSpikes- Spikes don't matter. Sunny Day does. I have to prevent it from using Sunny Day at all costs, at least if I'm facing a Sun team.
  753.  
  754. [IMG]http://veekun.com/dex/media/pokemon/icons/303.png[/IMG]Mawile:
  755.  
  756. Baton Pass- The chain is bigger than the sum of its parts. If I can stop the chain by KOing this with Seismitoad, great. If not, then I'm in trouble.
  757.  
  758. [IMG]http://veekun.com/dex/media/pokemon/icons/122.png[/IMG]Mr. Mime:
  759.  
  760. Baton Pass- Same as above. Change Seismitoad with Cacturne.
  761.  
  762. [IMG]http://veekun.com/dex/media/pokemon/icons/154.png[/IMG]Meganium:
  763.  
  764. Support- It can't get past Cacturne, and it doesn't like facing anything but Seismitoad and Rampardos.
  765. Dual Screens- Same as other Dual Screeners.
  766.  
  767. [IMG]http://veekun.com/dex/media/pokemon/icons/241.png[/IMG]Miltank:
  768.  
  769. Mootility- If more defensive, it lacks power even after Sap Sipper boost. Otherwise, it still has trouble with the rest of my team.
  770.  
  771. [IMG]http://veekun.com/dex/media/pokemon/icons/200.png[/IMG]Misdreavus:
  772.  
  773. Physically Defensive- Haunter beats it, and it has trouble beating anything else. Cacturne can lock it on Shadow Ball.
  774.  
  775. [IMG]http://veekun.com/dex/media/pokemon/icons/89.png[/IMG]Muk:
  776.  
  777. Tank- Rampardos beats it. I can wear it down with everything else.
  778. Curse- A lot more harder to wear down, but Rampardos still beats it.
  779.  
  780. [IMG]http://veekun.com/dex/media/pokemon/icons/198.png[/IMG]Murkrow:
  781.  
  782. Prankster- Depends on what kind it is. If it is Mean Look and Perish Song, it'll probably take out a Poke before I kill it.
  783. Featherdance- Ice Beam from Articuno and Thunderbolt from Rotom-S...
  784.  
  785. [IMG]http://veekun.com/dex/media/pokemon/icons/518.png[/IMG]Musharna:
  786.  
  787. Support- Encore and Trick bait. It also hates facing Haunter and Rampardos.
  788. Calm Mind- same as above, but Haunter has to be more careful.
  789.  
  790. [IMG]http://veekun.com/dex/media/pokemon/icons/177.png[/IMG]Natu:
  791.  
  792. Dual Screens- Same as other Dual Screeners, except that I can still set up Rocks with Rampardos I believe.
  793.  
  794. [IMG]http://veekun.com/dex/media/pokemon/icons/221.png[/IMG]Piloswine:
  795.  
  796. Defensive- Still dies to Seismitoad.
  797.  
  798. [IMG]http://veekun.com/dex/media/pokemon/icons/476.png[/IMG]Probopass:
  799.  
  800. Utility- Dies to Rampardos. Only walls Haunter.
  801. Air Balloon- same
  802.  
  803. [IMG]http://veekun.com/dex/media/pokemon/icons/378.png[/IMG]Regice:
  804.  
  805. Standard- Hard to take out, but I can wear it down. Rampardos breaks through it.
  806. Rest Talk- Same, but a lot harder to beat.
  807.  
  808. [IMG]http://veekun.com/dex/media/pokemon/icons/486.png[/IMG]Regigigas:
  809.  
  810. Defensive- Haunter walls it usually behind a Sub. It's the hax that really hurts me.
  811.  
  812. [IMG]http://veekun.com/dex/media/pokemon/icons/377.png[/IMG]Regirock:
  813.  
  814. Defensive- Specially defensive Regirock survives everything, even Hydro Pump and sets up Rocks. Still dies though.
  815. Sunny Day- I can beat it easily enough, but it sets up. Neither set up option is a good thing...
  816.  
  817. [IMG]http://veekun.com/dex/media/pokemon/icons/369.png[/IMG]Relicanth:
  818.  
  819. Defensive- Cacturne beats it only if it gets 5 hits. Seismitoad has a very small chance to beat it.
  820.  
  821. [IMG]http://veekun.com/dex/media/pokemon/icons/479-fan.png[/IMG]Rotom-S:
  822.  
  823. Defensive- Still walled by Seismitoad.
  824. Paraflincher- same.
  825.  
  826. [IMG]http://veekun.com/dex/media/pokemon/icons/117.png[/IMG]Seadra:
  827.  
  828. Physically Defensive- Articuno can Hurricane it to death. Rotom-S can KO it.
  829.  
  830. [IMG]http://veekun.com/dex/media/pokemon/icons/497.png[/IMG]Serperior:
  831.  
  832. SubSeed- Depends on what it carries. If Giga Drain is the only attacking move, Cacturne walls it. Otherwise, I have to break it Sub every time and revenge kill with Rotom-S.
  833. Dual Screens- Same as every other Dual Screener.
  834. Coil Shuffler- Hard to break, but it is vulnerable to Articuno and Rotom-S.
  835.  
  836. [IMG]http://veekun.com/dex/media/pokemon/icons/372.png[/IMG]Shelgon:
  837.  
  838. Support- Articuno handily beats it. Encore and Trick both cripple it. Haunter walls it unless it has Roar.
  839.  
  840. [IMG]http://veekun.com/dex/media/pokemon/icons/213.png[/IMG]Shuckle:
  841.  
  842. Utility- Good luck taking Head Smash...
  843.  
  844. [IMG]http://veekun.com/dex/media/pokemon/icons/338.png[/IMG]Solrock:
  845.  
  846. Support- Seismitoad beats it.
  847. Baton Pass- As long as it has no speed boost, Seismitoad beats it.
  848.  
  849. [IMG]http://veekun.com/dex/media/pokemon/icons/618.png[/IMG]Stunfisk:
  850.  
  851. RestTalk- It hates facing Seismitoad, and once weakened is revenge killed by Articuno.
  852. Offensive Tank- same as above (unless it carries HP Grass)
  853.  
  854. [IMG]http://veekun.com/dex/media/pokemon/icons/114.png[/IMG]Tangela:
  855.  
  856. Physically Defensive- Articuno, Haunter, Rotom-S, Seismitoad to an extent.
  857.  
  858. [IMG]http://veekun.com/dex/media/pokemon/icons/538.png[/IMG]Throh:
  859.  
  860. Bulk Up- same as offesive.
  861. SubProtect- same as offensive.
  862.  
  863. [IMG]http://veekun.com/dex/media/pokemon/icons/176.png[/IMG]Togetic:
  864.  
  865. Special Wall- It still can't beat Haunter. It doesn't enjoy facing Articuno or Rampardos either.
  866. Baton Pass- If it gets off a successful pass, it won't really have enough HP to come back in again. Cacturne can Encore it.
  867.  
  868. [IMG]http://veekun.com/dex/media/pokemon/icons/324.png[/IMG]Torkoal:
  869.  
  870. Rapid Spin Support- Seismitoad beats it. It is a lousy Spinner against this team as well.
  871.  
  872. [IMG]http://veekun.com/dex/media/pokemon/icons/389.png[/IMG]Torterra:
  873.  
  874. Tank- same as before.
  875.  
  876. [IMG]http://veekun.com/dex/media/pokemon/icons/357.png[/IMG]Tropius:
  877.  
  878. SubSeed- same as before.
  879.  
  880. [IMG]http://veekun.com/dex/media/pokemon/icons/288.png[/IMG]Vigoroth:
  881.  
  882. Stallbreaker- same as before.
  883. Bulk Up- same as before.
  884.  
  885. [IMG]http://veekun.com/dex/media/pokemon/icons/45.png[/IMG]Vileplume:
  886.  
  887. Cleric- less offensive presence, and hates taking on Articuno or Rotom-S. Sleep sucks though.
  888.  
  889. [IMG]http://veekun.com/dex/media/pokemon/icons/313.png[/IMG]Volbeat:
  890.  
  891. Baton Pass- It'll probably get a pass off if it can come in safely. I have to make sure it can't.
  892. Weather Setter- It'll definitely get the weather set up, but I can't afford to let it stay on the field either.
  893.  
  894. [IMG]http://veekun.com/dex/media/pokemon/icons/365.png[/IMG]Walrein:
  895.  
  896. Encore Support- Difficult to KO, but I can inflict plenty of damage on it.
  897.  
  898. [IMG]http://veekun.com/dex/media/pokemon/icons/8.png[/IMG]Wartortle:
  899.  
  900. Rapid Spin- It doesn't like taking attacks from anything on my team, but Haunter isn't really able to stop it from spinning.
  901.  
  902. [IMG]http://veekun.com/dex/media/pokemon/icons/110.png[/IMG]Weezing:
  903.  
  904. Physical Tank- Weezing doesn't like EQs from Rampardos. It only walls Cacturne.
  905.  
  906. [IMG]http://veekun.com/dex/media/pokemon/icons/544.png[/IMG]Whirlpede:
  907.  
  908. Bulky Hazards- I still don't care about Spikes, and only half my team is even affected by either one. Plus it has no offensive presence, so I can set up on it as well.
  909.  
  910. [IMG]http://veekun.com/dex/media/pokemon/icons/360.png[/IMG]Wynaut:
  911.  
  912. Why Not in NU? (Trapper)- It most likely will KO something, but only once. Cacturne beats it since it can only Counter a single Bullet Seed hit.
  913. [/CODE]
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